Commit graph

7570 commits

Author SHA1 Message Date
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
kleonc
7b196dd0ee AtlasTexture Fix calculating rects when flipping
(cherry picked from commit c3851b91db)
2022-12-21 09:34:39 +08:00
Markus Sauermann
608cbd8296 Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations

3.x version of #59682
2022-12-19 19:18:54 +01:00
Zak
f974bcf074 Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0)
2022-12-18 10:43:39 +08:00
smix8
17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
Haoyu Qiu
b2e5c8fe10 Fix possible Tween leak on exit
(cherry picked from commit e173710963)
2022-12-18 10:32:04 +08:00
FireForge
0d602ce881 Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale

(cherry picked from commit 92817aa72f)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
607940875c
Merge pull request #70111 from Maran23/3.x-check-null-event-in-tree
[3.x] Check for null event in Tree._gui_input to avoid engine crash
2022-12-17 14:28:11 +01:00
Rémi Verschelde
84566b3296
Merge pull request #70089 from Rubonnek/3x-avoid-compiling-editor-checks-in-visibilitynotfier2d
[3.x] Avoid compiling Editor checks in release builds for `VisibilityNotifier2D`
2022-12-17 14:27:21 +01:00
Marius Hanl
09f974b21d Check for null event in Tree._gui_input to avoid engine crash 2022-12-15 17:35:53 +01:00
Wilson E. Alvarez
78b8cf7edb
Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-15 11:13:10 -05:00
Rémi Verschelde
6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Wilson E. Alvarez
6a8bae4e35
Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor 2022-12-13 10:29:28 -05:00
Haoyu Qiu
6f69d29398
Fix crash after executing ItemList.set_icon_scale
(cherry picked from commit 8d0fa193c3)
2022-12-13 14:24:25 +01:00
Rémi Verschelde
5d5f0a3958
Merge pull request #69963 from lawnjelly/variant_parser_optional_readahead_3
VariantParser make readahead optional [3.x]
2022-12-12 19:02:17 +01:00
lawnjelly
776c9d0579 VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:44:39 +00:00
Rémi Verschelde
2343ba148b
Merge pull request #69959 from Calinou/distance-fade-use-circular-fade-3.x
Use circular fade instead of linear fade for distance fade (3.x)
2022-12-12 16:07:31 +01:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
Hugo Locurcio
56ac14fbf0
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-12 15:16:34 +01:00
Hugo Locurcio
c54c1b0b6b
Fix infinite loop when calling Control.popup_centered_minsize()
Co-authored-by: sriramun <sriramun2@gmail.com>
(cherry picked from commit 08e804b3b7)
2022-12-12 14:49:23 +01:00
Dawid Marzec
ecef4804f2
Fix errors while deselecting all tree items; issue #65185
(cherry picked from commit d4d5df2314)
2022-12-12 14:49:23 +01:00
Rémi Verschelde
bfce0c1e52
Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline
Fix wrong visible line count for newline
2022-12-12 13:40:14 +01:00
Phnix
9ac09dfb64 incorrect range value with min value and step
If the minimum value and the steps are greater than 0, the value will not be calculated correctly.

Co-Authored-By: Astral-Sheep <109028693+Astral-Sheep@users.noreply.github.com>
(cherry picked from commit fe1f8443a4)
2022-12-12 14:22:54 +08:00
smix8
16bb34d23d Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.

(cherry picked from commit f30ebacbe8)
2022-12-12 14:19:46 +08:00
Rémi Verschelde
f128170a18
Merge pull request #69558 from timothyqiu/canvas-layer-unique-call
[3.x] Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 15:39:57 +01:00
Hugo Locurcio
5115db63aa
Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00
Rémi Verschelde
c42bbc6feb
Merge pull request #69585 from bruvzg/fix_tm_tr
[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-05 00:13:42 +01:00
Rémi Verschelde
4b7b9b74bc
Merge pull request #69569 from timothyqiu/tree-update-remove-child
[3.x] Fix TreeItem.remove_child not updating Tree immediately
2022-12-05 00:13:37 +01:00
bruvzg
efa6b01c97
[TextMesh, 3.x] Fix auto-translation and ignore control chars. 2022-12-04 23:11:28 +02:00
Haoyu Qiu
7bdbfbf822 Fix TreeItem.remove_child not updating Tree immediately 2022-12-04 21:37:19 +08:00
Silc Renew
1a45268639 Fix animation signal caches_cleared firing timing
(cherry picked from commit 962b6a3e8f)
2022-12-04 20:24:55 +08:00
Haoyu Qiu
a6a89356b7 Fix CanvasLayer visibility toggle can only run once per frame 2022-12-04 14:49:19 +08:00
Rémi Verschelde
af635f05bf
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
2022-12-01 18:13:52 +01:00
Dawid Marzec
1a123070c8 Remove auto selecting the first file for FileDialog with Save file mode selected
(cherry picked from commit 5cd30be56d)
2022-12-01 12:27:43 +08:00
kobewi
2f13adbdb6 Remove error condition from get_global_transform()
(cherry picked from commit 2ff676a696)
2022-12-01 11:47:52 +08:00
Markus Sauermann
0ae562c9dc Update root order on layer change
When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.

(cherry picked from commit 8d60e8b5d4)
2022-12-01 10:23:04 +08:00
Lyuma
099e90e00d Make Node editable_instance methods available to GDScript
(cherry picked from commit 7eb6ae2798)
2022-12-01 10:15:06 +08:00
Fredia Huya-Kouadio
b28bcb4cfc Fix the logic used to route InputEventScreenDrag events to Control nodes. 2022-11-30 14:16:26 -08:00
Haoyu Qiu
3b869e8027
Fix crash of queue_free() when main loop is not SceneTree
(cherry picked from commit 3b08d0e852)
2022-11-30 15:44:49 +01:00
Micky
2ab79719b2
Fix ColorPicker always emitting color_changed on html submit
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.

(cherry picked from commit 544727ac1e)
2022-11-30 15:36:25 +01:00
Rafał Mikrut
e359ba3733
Fix exporting big templates
(cherry picked from commit 86fa3ba560)
2022-11-30 15:34:26 +01:00
jbcolli2
dd807ca5e7
Changed normal of CylinderMesh to account for slanted side.
(cherry picked from commit 491ec622f6)
2022-11-30 15:34:26 +01:00
hare_ware
4150749698
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
(cherry picked from commit 913f57f695)
2022-11-30 15:34:26 +01:00
Rémi Verschelde
6f91639af2
Merge pull request #69246 from nongvantinh/3.x-check-null-for-input_event
3.x Enhance null checking for input event
2022-11-28 13:21:22 +01:00
dzil123
85811c2b99 [3.x] BakedLightmap add null bake_end_function check 2022-11-28 00:30:17 -08:00
Nong Van Tinh
ffbaa7fff0 Enhance null checking for input event 2022-11-27 15:01:34 +07:00
Hugo Locurcio
4c26cac0e6
Improve collision exception error messages for easier understanding 2022-11-19 17:37:42 +01:00