Rémi Verschelde
fa9320cfc6
Merge pull request #15120 from AndreaCatania/gridm
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Added layer and mask in the gridmap node
2018-01-03 11:19:09 +01:00
Rémi Verschelde
3db1c6a6f5
Merge pull request #15089 from poke1024/funcref-warn
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Warn about funcref creation
2018-01-03 11:03:03 +01:00
George Marques
c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
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Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques
2a023a425d
Make GDNative DLLs work on UWP
2018-01-01 13:59:14 -02:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
defdb5761d
Merge pull request #15232 from neikeq/issue-15138-and-more
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Mono fixes
2018-01-01 11:46:14 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
b271aa48e4
Mono: Script lifetime fixes
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- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry
d6a1125254
Merge pull request #15136 from neikeq/issue-15128
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Mono: Bindings no longer relie on DocData for accessors
2017-12-31 22:30:25 +01:00
firefly2442
ac2b084fdc
fix typo in switch statement
2017-12-30 21:49:04 -07:00
Ignacio Etcheverry
e350a56efd
Mono: Bindings no longer relie on DocData for accessors
2017-12-29 02:18:46 +01:00
AndreaCatania
5a15e6e75c
Added layer and mask in the gridmap node
2017-12-28 16:13:45 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Bernhard Liebl
29f7f48c42
Warn about funcref creation
2017-12-26 23:16:41 +01:00
Ignacio Etcheverry
8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
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Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
Juan Linietsky
e1da261844
Restored opus build since WebM needs it, but disabled it from code.
2017-12-24 09:37:51 -03:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Noshyaar
83182ea4a1
Merge pull request #14982 from GodotExplorer/more-translate-text
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Add more translatable text for editor plugins.
2017-12-24 18:28:46 +07:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry
6e3d4ee9a6
Marshal NULL MonoString* as empty Godot string
2017-12-24 03:32:40 +01:00
Juan Linietsky
9969c5c6a1
Merge pull request #14978 from AndreaCatania/intshap
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Fixed dispatch callback
2017-12-23 11:55:15 -03:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
AndreaCatania
0f5c87bfa4
Fixed dispatch callback
2017-12-23 12:36:51 +01:00
Rémi Verschelde
5463b5e348
Merge pull request #14965 from AndreaCatania/intshap
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Fixed bullet intersect_shape crash, Fixed bullet sleeping
2017-12-23 11:18:30 +01:00
AndreaCatania
aea1b2e6c3
Fixed rigidbody sleping, Fixes #13952
2017-12-23 05:13:39 +01:00
AndreaCatania
512c60f1d8
Fixed intersect_shape crash, closes #13697
2017-12-23 00:04:53 +01:00
Juan Linietsky
360449a094
Fix gridmap disappearing after editing after bake, closes #14868
2017-12-20 11:10:27 -03:00
PJB3005
7368a0e0f0
Fix fatal mono logs not getting logged to disk.
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They aborted the application without flushing the log file.
Also there was a typo.
2017-12-19 17:36:33 +01:00
Juan Linietsky
8b01b2e85c
-Fix some crashes in unwrapper
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-Add emission lighting to raytrace mode, fixes #14686
2017-12-19 12:16:55 -03:00
Juan Linietsky
1eb1837d0c
Should no longer crash after rebaking, may be a solution to #14795
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Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
geequlim
13bd5c22c6
Add plugin to edit GDNativeLibrary
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Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18 23:23:29 +08:00
Rémi Verschelde
abf20709af
doc: Sync classref with current source
2017-12-18 08:13:58 +01:00
Juan Linietsky
e96c40f94a
Added baked light support for gridmaps.
2017-12-18 00:35:20 -03:00
Rémi Verschelde
4e442b0648
Merge pull request #14788 from mrcdk/ogg_pop_noise_fix
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Fix ogg looping pop noise. Closes #11468
2017-12-17 23:59:09 +01:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
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Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
MrCdK
1ccfb01cbc
Fix ogg looping pop noise. Closes #11468
2017-12-17 22:30:28 +01:00
Daniel J. Ramirez
c8c280a68a
Now every variant type has its icon.
2017-12-17 14:06:11 -06:00
Daniel J. Ramirez
756c033adb
General use Variant type icons, plus other icon updates.
2017-12-17 13:19:09 -06:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Rémi Verschelde
1b9c8daf7b
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
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Fix issue #11400 . Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16 15:49:07 +01:00
Ruslan Mustakov
9d6d20e67c
Remove get_stack_bottom
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It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Rémi Verschelde
dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
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Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde
cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
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Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Juan Linietsky
e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449 , closes #14629
2017-12-15 18:24:30 -03:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Fabio Alessandrelli
92067b4714
Remove "const" from PacketPeer get_packet/get_var
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Thomas Herzog
f680c6fab0
Merge pull request #14679 from touilleMan/add-godot_get_global_constants-to-gdnative-wrapper
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[GDnative] missing godot_get_stack_bottom and godot_get_global_constants
2017-12-15 10:54:48 +01:00
bruvzg
f55162ac1d
Fixes thekla atlas mingw-w64 build
2017-12-15 09:04:51 +02:00
Emmanuel Leblond
29df438f9a
Add missing godot_get_stack_bottom and godot_get_global_constants in gdnative_api.json
2017-12-15 00:37:46 +01:00