Ignacio Etcheverry
c8945fe7d8
Mono: Improve 'script class not found' error
...
No longer printed when using using placeholder script instances (for non-tool scripts in the editor).
Print different error if the project assembly is not loaded
2018-05-24 20:16:23 +02:00
Michael Alexsander Silva Dias
4e257293d9
Capitalized comments of methods created by the Connect Signal dialog.
2018-05-23 18:11:00 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
...
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Pieter-Jan Briers
27d70924a0
Fixes ObjectDB leak printout with mono.
...
Fixes #18767
2018-05-11 13:50:56 +02:00
Michael Alexsander Silva Dias
093b069bf6
Changed periods in the script templates.
2018-05-02 11:42:09 -03:00
Ignacio Etcheverry
f8ce412560
Mono: Do not spam script class not found error
...
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24 20:46:57 +02:00
Ignacio Etcheverry
89e84185e8
Mono: Fix crash on script load if the scripts domain isn't loaded
2018-04-24 20:46:53 +02:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
...
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Ignacio Etcheverry
f37090ccf4
Mono: Better versioning and gracefully unloading of Godot API assemblies
2018-02-25 20:56:27 +01:00
Rémi Verschelde
08584b7e22
Merge pull request #16804 from Valentactive/fix_mono_template_compiling
...
fix template builds with mono
2018-02-25 10:11:10 +01:00
Michele Valente
3c7d9001bc
fix release builds with mono
...
"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
2018-02-22 21:23:47 +01:00
Ignacio Etcheverry
9fd606c549
Mono: Add project export plugin
2018-02-22 13:39:41 +01:00
Paul Joannon
cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit
2018-02-17 19:37:02 +01:00
Paul Joannon
efd52cd172
add a [Signal] attribute to CSharpScripts
2018-02-17 19:29:26 +01:00
Rémi Verschelde
c460e38bf3
Merge pull request #16205 from neikeq/issue-15053
...
Mono: Remove automatic script multilevel calls
2018-02-01 14:51:12 +01:00
Nathan Warden
3dcf0567a1
Added async and await as C# keywords.
2018-01-30 21:18:48 -05:00
Ignacio Etcheverry
84437b4864
Mono: Remove automatic script multilevel calls
2018-01-30 18:53:00 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Ignacio Etcheverry
e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
...
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry
8c33939ce6
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:31:51 +01:00
Paul Joannon
1de5f7e70b
fix marshalling when a function is returning an object from c#
2018-01-18 10:31:36 +01:00
Ignacio Etcheverry
bff9627dc4
Mono: Some StackTrace to StackInfo[] fixes
...
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Ignacio Etcheverry
f7de51b3a6
Mono: Some fixes for #15463
2018-01-09 22:27:55 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
b271aa48e4
Mono: Script lifetime fixes
...
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
...
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Nathan Warden
0c22447ebe
Exported variables now show in the correct order.
2017-12-02 21:01:58 -05:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Ignacio Etcheverry
3c97a9543d
Merge pull request #12549 from neikeq/seriously-do-they
...
Mono cleanup fixes
2017-11-01 01:56:16 +01:00
Ignacio Etcheverry
06ea441564
Make sure gchandle bindings are released before cleanup
2017-11-01 01:48:47 +01:00
Andreas Haas
f3218c24c7
Mono: support custom script templates.
...
Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation)
2017-10-31 15:46:30 +01:00
Ignacio Etcheverry
27b7fb8e66
Mono: Add build project button and reload interval
2017-10-29 05:57:38 +01:00
Unknown
a2247d45fc
Mono: Use "UnnamedProject" if application/config/name is empty
2017-10-27 21:22:54 +02:00
Rémi Verschelde
d135008acf
Merge pull request #12405 from Jerome67000/clean_getnodetype
...
Removes Script::get_node_type()
[ci skip]
2017-10-26 08:49:38 +02:00
Przmk
2ae23c9f97
Fix default C# script
2017-10-25 22:43:06 +02:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
...
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Rémi Verschelde
847c55bcb1
Merge pull request #12365 from neikeq/p
...
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
...
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
mhilbrunner
ba779c1c0c
Add _process(delta) to new script templates. Closes #11994 .
2017-10-22 21:07:34 +02:00
Ignacio Etcheverry
b1d106adb6
Mono: Fix warning about exported static fields
2017-10-18 08:34:17 +02:00
Ignacio Etcheverry
fb63ee52fb
Mono: Fix build with tools=no or target=release
2017-10-18 08:27:18 +02:00
Ignacio Etcheverry
6e6b455d1f
Export attribute fixes and improvements
...
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Rémi Verschelde
8de1dc7e9a
Merge pull request #12138 from neikeq/i
...
Avoid adding built-in script path to csproj
2017-10-16 10:19:16 +02:00
Ignacio Etcheverry
967335b969
Avoid adding built-in script path to csproj
2017-10-16 04:26:13 +02:00
Ignacio Etcheverry
8ed3247a63
Improve signature of signal target generated function
2017-10-16 04:19:36 +02:00
Ignacio Etcheverry
1a9efb417a
Merge pull request #12135 from neikeq/g
...
Re-write SignalAwaiter implementation
2017-10-16 03:58:51 +02:00
Ignacio Etcheverry
63369ec306
Re-write SignalAwaiter implementation
...
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
...
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Ignacio Etcheverry
9b6f65af82
Mono: Make use of ClassInfo's exposed API
...
- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
2017-10-09 23:50:06 +02:00
Ignacio Etcheverry
ff28569d16
Fixed IntPtr unboxing ( #11949 )
...
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
Ignacio Etcheverry
85cc879382
Merge pull request #11894 from neikeq/pr-issue-11834
...
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:47:13 +02:00
Ignacio Etcheverry
fdc3de009c
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:43:02 +02:00
Carter Anderson
19df296351
get parent class fields when updating a CSharpScript's exports
...
This makes the fields viewable / editable in the inspector
2017-10-05 23:50:48 -07:00
Ignacio Etcheverry
df22bbd7ed
Add C# script to csproj when attaching it to an object
2017-10-05 00:10:51 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00