Rémi Verschelde
0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
David Snopek
0f2b804059
Add support for OpenXR composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
A Thousand Ships
09edece17d
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-04 14:47:32 +02:00
Rémi Verschelde
ffa650f1d8
Merge pull request #90113 from smix8/draw_2d_outlines
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Make physics debug respect shape outline setting inside editor
2024-04-04 14:37:21 +02:00
Rémi Verschelde
7c6892662d
Merge pull request #90095 from QbieShay/qbe/fix-cpuparticle-instancew
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Fix `INSTANCE_CUSTOM.w` not being assigned correctly in CPUParticles 2D and 3D
2024-04-04 14:37:15 +02:00
Rémi Verschelde
0df9c16d81
Merge pull request #89993 from Sauermann/fix-textedit-clip-contents
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Make `TextEdit.clip_contents` more transparent to users
2024-04-04 14:35:54 +02:00
Rémi Verschelde
b345614adb
Merge pull request #89977 from aqfranco/master
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Fix TreeItem shows cell edit in the wrong column when `select_mode=Row` and TreeItem has multiple columns
2024-04-04 14:35:44 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
4abe9183e3
Merge pull request #89926 from Sauermann/fix-button-mask-special-case
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Fix a special case for button masks
2024-04-04 14:35:24 +02:00
Rémi Verschelde
32dcaa0659
Merge pull request #89920 from Sauermann/fix-event-order
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Prohibit execution of delayed input events by different means
2024-04-04 14:35:20 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
2ac88339e4
Merge pull request #89721 from KoBeWi/position_who
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Rename some arguments called "position"
2024-04-04 14:31:35 +02:00
Rémi Verschelde
f69fab5bfd
Merge pull request #89575 from TokageItLab/move-loop-check-state
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Move the line of infinity loop checking in AnimationStateMachine
2024-04-04 14:31:28 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
734a2543ae
Merge pull request #87889 from smix8/heightmap_image
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Add HeightMapShape3D update with Image data
2024-04-04 14:30:45 +02:00
Rémi Verschelde
84b3d14c9a
Merge pull request #82852 from timothyqiu/property-context
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Add context support for editor property name i18n
2024-04-04 14:30:29 +02:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
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Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
smix8
924a5c6573
Add HeightMapShape3D update with Image data
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Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
smix8
07bbaf267d
Make physics debug respect outline setting inside editor
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Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
QbieShay
1d81068be7
Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D
2024-04-01 14:00:40 +02:00
Haoyu Qiu
479b7afa8e
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
A Thousand Ships
334449df70
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
Markus Sauermann
94e1943f02
Make TextEdit.clip_contents
more transparent to users
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Instead of ignoring `TextEdit.clip_contents`, use it with a default
value `true`. in the same way as `RichTextLabel`.
2024-03-28 21:07:27 +01:00
Markus Sauermann
48ea019322
Fix a special case for button masks
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In certain situations it is possible that in a `Viewport` the same
mouse button is pressed twice in series without releasing it in
between.
In this case, focus stealing should happen to ensure, that the
mouse button is not sent unintentionally to the previously focused
Control node.
2024-03-28 20:22:49 +01:00
Andre Franco
5c19fcbd57
Fix #88892 : TreeItem shows cell edit in the wrong column when SelectMode=Row and TreeItem has multiple columns
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Editor would not be brought up when clicking on all but the last column on a TreeItem with SelectMode=Row with
multiple columns and when the editor was being brought up when clicking on the last column, it was editing the first column
Fixed draw_item, gui_input and edit_selected functions by setting set_meta parameter for each column
Fixed select_single_item function by changing selected_col depending on input
2024-03-28 15:31:42 +00:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +02:00
Rémi Verschelde
af08342fd8
Merge pull request #89957 from warriormaster12/regress-dup
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Fix regression when duplicating a node with a resource attached
2024-03-28 10:47:39 +01:00
Rémi Verschelde
4e4bc3b39a
Merge pull request #89911 from AThousandShips/peering_bit
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[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
2024-03-28 10:47:18 +01:00
Markus Sauermann
945babc619
Prohibit execution of delayed input events by different means
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In some cases it can happen, that the order of input events and
window events is not followed, when input buffering or input accumulation
is active.
The display server order `InputEvent` => window-event gets changed to
window-event => `InputEvent` which becomes problematic in certain
situations.
This PR makes sure, that the order is adhered to by flushing input events
before a window event is sent.
Previously this problem was mitigated by discarding these delayed events.
But this solution was problematic in the setting of android input events.
2024-03-27 20:58:15 +01:00
warriormaster12
9533543aa5
Fix duplicating resources regression
2024-03-27 11:51:29 +02:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
kobewi
25f9f923a1
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
A Thousand Ships
d4fcca4545
[TileSet] Expose TileData.is_valid_terrain_peering_bit
2024-03-26 16:07:50 +01:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
Rémi Verschelde
a0d464ae19
Merge pull request #89820 from rburing/concave_collision_polygon_2d
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Fix concave `CollisionPolygon2D` debug drawing and docs
2024-03-26 13:45:31 +01:00
Rémi Verschelde
37766c4ef8
Merge pull request #89625 from kitbdev/not-the-end-of-the-line
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Fix TextEdit selection end of line drawing for wrapped lines and gaps
2024-03-26 13:45:22 +01:00
Rémi Verschelde
19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
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Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde
d66539e485
Merge pull request #89673 from bruvzg/f_na_ed
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Do not apply `force_native` to the edited scene windows.
2024-03-25 13:16:03 +01:00
Rémi Verschelde
f371b7fb70
Merge pull request #87883 from TontonSancho/text-skip-occurence
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Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 13:15:56 +01:00
Rémi Verschelde
0acfb38376
Merge pull request #89875 from bruvzg/menu_use_rids
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[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 11:19:01 +01:00
Rémi Verschelde
c41da69ed7
Merge pull request #89863 from ppphp/resource_format_override
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Add `override` mark to ResourceFormat class
2024-03-25 11:18:57 +01:00
Rémi Verschelde
17c66c0bea
Merge pull request #89805 from AThousandShips/viewport_report
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Add missing `RenderInfoType` enum to `Viewport`
2024-03-25 11:18:43 +01:00
Christophe Andral
c988bec4b3
Add 'Skip to next (text) occurrence' feature to text editor
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Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.
Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
bruvzg
5851f1e2dd
[MenuBar] Use NativeMenu RIDs instead of indices to track items.
2024-03-25 10:58:05 +02:00
Zi Ye
d827b34ea8
Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection.
2024-03-24 15:12:11 -05:00
ppphp
d4e1a74efb
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
Alistair Leslie-Hughes
13d83dd4d7
Correct FileDialog Theme overrides
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Introduced in 15fd025f90
Fixes #89818
2024-03-24 19:33:05 +11:00
Rémi Verschelde
f79896fd06
Merge pull request #89794 from TokageItLab/animationplayback-seek
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Fix AnimationPlaybackTrack seeking behavior overall
2024-03-24 01:23:31 +01:00
Rémi Verschelde
21dc88bf74
Merge pull request #89727 from Malcolmnixon/fix-avatars-without-root-bone
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Fix XRBodyModifier3D hip driving for avatars no Root bone
2024-03-24 01:22:50 +01:00
Rémi Verschelde
9d8697ab01
Merge pull request #89686 from kleonc/unique-node-names-check-owned-then-in-owner
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Always look for unique node names in owner if not found in owned nodes
2024-03-24 01:21:28 +01:00
Rémi Verschelde
6ccf425a68
Merge pull request #89664 from voylin/tree-empty-clicked-fix
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Fix `empty_clicked` signal in Tree when using `hide_root`
2024-03-24 01:20:59 +01:00
Rémi Verschelde
1d4907243e
Merge pull request #89628 from twobitadder/whoops_no_internals_pls
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Fix crash on `reparent()` with Node containing internal children
2024-03-24 01:19:34 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
e92806c7e7
Merge pull request #88424 from rburing/fti_2d
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Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
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Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
8c470749f1
Merge pull request #87387 from warriormaster12/dup_prop_refactor
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Fix property of type Node duplication when script is attached to a child node
2024-03-24 01:12:57 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde
20d423258c
Merge pull request #86888 from Mickeon/autocompletion-AnimationNode
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Add autocompletion to AnimationNode
2024-03-24 01:12:16 +01:00
Rémi Verschelde
ccccdff0d1
Merge pull request #83956 from Chaosus/vs_expression_parsing
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Refactor the parsing of port names in visual shader's expressions
2024-03-24 01:12:00 +01:00
Ricardo Buring
b6f07a007a
Fix concave CollisionPolygon2D debug drawing and docs
2024-03-23 18:51:39 +01:00
A Thousand Ships
8a88e5ea07
Add missing RenderInfoType
enum to Viewport
2024-03-23 14:03:08 +01:00
Ricardo Buring
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Silc Lizard (Tokage) Renew
c1741fe98e
Fix AnimationPlaybackTrack seeking behavior overall
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Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
2024-03-23 18:48:29 +09:00
voylin
d339c71edc
Fix empty_clicked signal when hide_root
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fix
2024-03-22 09:19:56 +09:00
Yuri Rubinsky
aa12241414
Refactor the parsing of port names in visual shader's expressions
2024-03-21 16:34:37 +03:00
Malcolm Nixon
435eb06e4b
Fix for avatars without a root bone.
2024-03-20 23:56:10 -04:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
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Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
kleonc
95ced4bbdc
Always look for unique node names in owner if not found in owned nodes
2024-03-19 22:13:10 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
bruvzg
92d69da7a6
Do not apply "force_native" to the edited scene windows.
2024-03-19 12:39:50 +02:00
kit
63ac8c1106
Fix TextEdit selection end of line drawing
2024-03-18 10:13:21 -04:00
twobit
b9bade8db1
fixes crash on nodes with internal children
2024-03-17 22:44:05 -04:00
warriormaster12
9851c1bdd8
Fix property duplication when duplicating a parent node
2024-03-17 09:57:38 +02:00
Silc Lizard (Tokage) Renew
b8d555c74b
Move the line of infinity loop checking in AnimationStateMachine
2024-03-17 00:51:36 +09:00
Rémi Verschelde
5f3b284cd9
Merge pull request #89510 from bruvzg/lbl_shadow_step
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[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:07:33 +01:00
Rémi Verschelde
70bcf2175c
Merge pull request #89506 from bruvzg/menu_fix1
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Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde
c7061d5e96
Merge pull request #89502 from kleonc/control-set-global-position-fix
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Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
bruvzg
af9e8128f9
[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:24:08 +02:00
bruvzg
3459aaa9d1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 09:48:54 +02:00
kleonc
f08e782916
Fix Control::set_global_position for rotated/scaled transforms
2024-03-15 04:19:52 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
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Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
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Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde
a5a5ce7052
Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
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Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
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Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde
3d3de019bb
Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
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Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
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[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
kobewi
a85921a856
Fix call queue problems when loading TileSet
2024-03-14 21:05:14 +01:00
Michael Alexsander
05f6c56a48
Fix some translations not properly falling back
2024-03-14 16:38:12 -03:00
Garrett Gu
4ab08fb99f
Fix bug related to multicursor and backspacing with brackets
2024-03-14 11:48:48 -05:00
MrPersonDev
f63d76427d
Increase precision of rigidbody mass
2024-03-13 21:17:25 -07:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
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- Add range hints to all uniforms that match the BaseMaterial3D
property hints, so that ranges in the inspector remain identical
after converting to a shader.
- Add comments to describe selected options within the shader.
This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
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This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).
The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
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Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
2024-03-13 10:51:38 +02:00
clayjohn
f4c6c807eb
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-12 17:10:58 -07:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
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Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi
a7b6bcb988
Fix some AcceptDialog argument types
2024-03-12 14:33:43 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00
Rémi Verschelde
22c20cea6e
Merge pull request #89397 from clayjohn/XR-shader-warning
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Improve warning when XR shaders are not enabled
2024-03-11 23:48:25 +01:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
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SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
clayjohn
d8f2768b90
Improve warning when XR shaders are not enabled
2024-03-11 14:17:37 -07:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess
dependency
2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Rémi Verschelde
f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
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Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Rémi Verschelde
1bbdbbaada
Merge pull request #89242 from RafaelRain18/master
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Fix region section not ignoring #region and #endregion when in a string
2024-03-11 14:02:30 +01:00
Rémi Verschelde
9a098458cc
Merge pull request #85325 from TheSofox/text-edit-undo-fix
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Fixes for undo in text editor grouping unrelated actions
2024-03-11 14:02:17 +01:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rafael Chuva
8c36282feb
Fix region section not ignoring #region and #endregion when in a string
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When using the script editor, if the keywords #region and #endregion where
in a string and ate the start of the line, the editor would not ignore them
and count them as the actual keywords, which when folded, would only fold
until the first #endregion in a string, for example.
By checking if these keywords were in a string, this commit now ensures the
editor ignores strings and fold the section correctly.
Fixes #89115 .
2024-03-11 00:04:39 +00:00
Rémi Verschelde
810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
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SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
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SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Rémi Verschelde
54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
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Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde
ba062e1f46
Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell
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Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-10 21:12:57 +01:00
Rémi Verschelde
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
Aaron Franke
c1e9842afb
Organize 2D audio, camera, and physics in Viewport
2024-03-10 13:10:13 -07:00
Thaddeus Crews
8116d70d4b
SCons: Convert remaining run_in_subprocess
to env.Run
2024-03-10 14:01:23 -05:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with
statement where applicable
2024-03-10 12:57:57 -05:00
风青山
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
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Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.
Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky
e08fb19bd1
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-09 22:47:54 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n
eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Silc Lizard (Tokage) Renew
9ae3f79ecb
Fix wrong line of making flag to discrete in AnimationMixer
2024-03-10 04:33:37 +09:00
Micky
ba867042a2
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-09 17:35:48 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
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Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
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Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
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Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename
over class
2024-03-07 22:39:09 -06:00
Pawel Lampe
ab242769b7
Extend NavigationMeshSourceGeometryData[23]D
to allow data merging
2024-03-07 19:57:43 +01:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
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[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
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Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
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Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
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Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
Logan Lang
1383401c71
Expose profile_changed signal to XRController3D
2024-03-06 16:48:25 -06:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
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Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's request_update
` method
2024-03-06 19:18:01 +08:00
Gilles Roudière
de5073519e
Save PackedByteArrays as base64 encoded
2024-03-06 10:17:31 +01:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
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Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Malcolm Nixon
2fdabd97f9
Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale
2024-03-05 19:26:15 -05:00