Commit graph

3556 commits

Author SHA1 Message Date
Fredia Huya-Kouadio
61e41facc7 Enable granular control of touchscreen related settings 2023-04-05 10:11:53 -07:00
Chris Weber
914182ffe3
increased max touches to 32 for ios
(cherry picked from commit 54bd204377)
2023-03-06 13:48:18 +01:00
PrecisionRender
07b37b6b6c
Fix Xbox Series controller duplicate input
(cherry picked from commit e9400867b3)
2023-03-06 13:02:51 +01:00
Juan Linietsky
16757a80a8
Fix AltGR getting stuck on Windows right alt-tab
Fixes #28511.

(cherry picked from commit e01452adb0)
2023-03-06 13:01:54 +01:00
Rémi Verschelde
8edd526c2c
Merge pull request #73781 from BZ1234567890/issue-73305-b3x
[3.x] iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-03-06 12:51:57 +01:00
Rémi Verschelde
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Fredia Huya-Kouadio
0e2292f341 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
necrashter
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:24:09 +03:00
BZ1234567890
0a85e4db71 iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons 2023-02-22 21:14:54 +01:00
Travis Veralrud
28b11a0785 iOS: Fix memory leak on touch input
Replaces iOS gesture with touch implementation

Fixes #66422

Remove godot_view_gesture_recognizer

It's now unused.

Remove input_devices/pointing/ios/touch_delay

Unused with removal of gesture.

Remove unused methods from interface

Implementation made obsolete in prior commit

Style conformance
2023-02-15 21:38:55 -08:00
Rémi Verschelde
8104416337
Merge pull request #73127 from akien-mga/uwp-google-angle
UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
2023-02-13 13:09:29 +01:00
Rémi Verschelde
bd177bb1cd
Merge pull request #73126 from akien-mga/uwp-clipboard-fix
UWP: Fix app crash when `managed_object->update_clipboard()` is called
2023-02-13 13:09:05 +01:00
Fredia Huya-Kouadio
6528f984fe Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality 2023-02-12 21:20:51 -08:00
Antokolos
eebc983df8
UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is not present in Google ANGLE,
and Microsoft ANGLE is outdated and not supported anymore.
2023-02-11 22:52:37 +01:00
Antokolos
f5693969f0
UWP: Fix app crash when managed_object->update_clipboard() is called 2023-02-11 22:50:32 +01:00
Fredia Huya-Kouadio
b04c9a71f4 Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
Fredia Huya-Kouadio
48a55ffad3 Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
Fredia Huya-Kouadio
e59752bcb7 Update the Godot Android Editor name from Godot Editor to Godot Editor 3
Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
Rémi Verschelde
5a7997c794
Merge pull request #71838 from m4gr3d/fix_godot_editor_cropping_3x
[3.x] Update the logic to calculate the screen scale on Android
2023-01-23 22:28:32 +01:00
Jordan Schidlowsky
86945ffc78 Windows: Fix heap overflow setting native icon
Fixes #71697.
2023-01-23 10:25:44 -06:00
Fredia Huya-Kouadio
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
Fredia Huya-Kouadio
48aedb239e Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
Tom Beckmann
52919ff352
Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
(cherry picked from commit 0116d50fdd)
2023-01-20 12:16:31 +01:00
Rémi Verschelde
8b9b488a62
Merge pull request #71722 from akien-mga/3.x-macos-sprintf
macOS: Fix sprintf deprecation warning
2023-01-20 12:13:03 +01:00
Rémi Verschelde
a297a69ac8
macOS: Fix sprintf deprecation warning
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-01-20 11:18:40 +01:00
Hugo Locurcio
badcfa2523
Expose OS.read_string_from_stdin() to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
dependabot[bot]
90132061f5
Bump json5 from 1.0.1 to 1.0.2 in /platform/web
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2.
- [Release notes](https://github.com/json5/json5/releases)
- [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md)
- [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2)

---
updated-dependencies:
- dependency-name: json5
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
(cherry picked from commit a20c8443af)
2023-01-11 14:24:29 +01:00
Marius Seufzer
bf577a6c2a
iOS: Add new model identifiers for DPI metrics
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit ee5057a42e)
2023-01-11 14:24:08 +01:00
bruvzg
456cdf84c1
[macOS] Fix stylus tilt Y direction.
(cherry picked from commit 5478f9b842)
2023-01-11 14:23:11 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Fabio Alessandrelli
d0ba1517a7 [Web] Expose API to force file system sync. 2023-01-09 21:30:42 +01:00
Fredia Huya-Kouadio
4110d48b63 Add boot splash for the Godot Editor 2022-12-16 09:54:50 -08:00
Rémi Verschelde
6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Dennis Ranke
55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
Fredia Huya-Kouadio
de45636fd3
Upgrade Android gradle plugin to version 7.2.1
(cherry picked from commit 151233b702)
2022-12-12 14:49:23 +01:00
Fabio Alessandrelli
eda014197f
[Web] Add the "serve" and "run" scons targets.
You can now run the test HTTP server by calling:

scons p=javascript serve

If you also wish to run the browser, call instead:

scons p=javascript run

The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.

(cherry picked from commit a06602363c)
2022-12-12 14:49:22 +01:00
Hugo Locurcio
816db5c215
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
(cherry picked from commit 1be1b15a57)
2022-12-12 14:49:22 +01:00
Rémi Verschelde
b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Hugo Locurcio
06c266f231
Only support XDG directory path configuration on Linux
This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
Pedro J. Estébanez
0873cf0656 Keep a single, portable implementation of OS::get_processor_count()
(cherry picked from commit 6bf02c0162)
2022-12-12 14:47:37 +08:00
nyanpasu64
8f5ccfa21f Fix burning CPU with udev disabled on Flatpak
Fixes #67355.

(cherry picked from commit 0cbd1c85a9)
2022-12-12 14:42:23 +08:00
bruvzg
5978268f79 [MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
(cherry picked from commit d99c32668a)
2022-12-12 13:54:32 +08:00
Rémi Verschelde
b18ef4dc83 SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize
- `-fomit-frame-pointer` is included automatically by both GCC and
  Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
  beyond, and seems always enabled by Clang.

Closes #66296. See that issue for a detailed investigation.

(cherry picked from commit c5c3d13dc0)
2022-12-04 20:03:06 +08:00
bruvzg
42e01da3c4
[macOS] Fix export button incorrectly disabled when using login/app password for notarization.
(cherry picked from commit aa117a128e)
2022-11-30 15:59:17 +01:00
Markus Sauermann
ccb9ffb6a3
Fix unused exitcode in macos export plugin
Fix that the exitcode is never set.

(cherry picked from commit 567a591f87)
2022-11-30 15:58:29 +01:00
bruvzg
84904da07a
[Export] Use image loader directly to avoid "resource as image file" errors.
(cherry picked from commit 908bef8eee)
2022-11-30 15:56:06 +01:00
Fredia Huya-Kouadio
d08e057194
Fix parsing of the keep_screen_on display setting
(cherry picked from commit 3c75887d41)
2022-11-30 15:52:10 +01:00
HolonProduction
477d24b6d1
Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.

Also adds mappings to keys that were not present before.

(cherry picked from commit a3f0dc5a83)
2022-11-30 15:47:30 +01:00
Riteo
d69a9f43ea
Actually set the execinfo flag on non-glibc systems
(cherry picked from commit a3b5353892)
2022-11-30 15:43:02 +01:00