Commit graph

475 commits

Author SHA1 Message Date
Almighty Laxz
2c1593f7e4 Fixed build failing when REAL_T double and dotnet enabled 2022-09-03 00:24:14 +09:30
Ignacio Roldán Etcheverry
0e63185651 C#: Fix Vector4 in godot_variant and missing marshaling
Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).

Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Paul Joannon
b783be59a2
C#: godot_variant should always have a valid type 2022-08-30 00:32:53 +02:00
Rémi Verschelde
4333f785f6
Merge pull request #64956 from raulsntos/dotnet/format-ci
Add `dotnet format` to CI to check C# style
2022-08-29 07:03:20 +02:00
Ignacio Roldán Etcheverry
58f8f3a40e
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
2022-08-29 01:22:39 +02:00
Ignacio Roldán Etcheverry
202f0f2f1b
Merge pull request #64959 from raulsntos/dotnet/fix-malloc-size
C#: Fix byteCount in `NativeMemory.Alloc`
2022-08-28 01:44:56 +02:00
Raul Santos
ebe008d41b
C#: Fix byteCount in NativeMemory.Alloc
`NativeMemory.Alloc` takes the byte count as parameter, this is
calculated by multiplying the element size in bytes by the length
of the array.
2022-08-27 17:35:53 +02:00
Raul Santos
f64b845514
C#: Add CubicInterpolateAngle 2022-08-27 12:28:54 +02:00
Raul Santos
623f4a52ca
C#: Add CubicInterpolateInTime 2022-08-27 12:27:11 +02:00
Raul Santos
4c5cefe4fe
C#: Rename and fix Quaternion.SphericalCubicInterpolate 2022-08-27 12:26:38 +02:00
Raul Santos
f72b7a1595
C#: Fix Quaternion.CubicSlerp 2022-08-27 12:26:38 +02:00
Raul Santos
8ad0ef75b8
C#: Add Exp and Log to Quaternion 2022-08-27 12:26:38 +02:00
Raul Santos
b526a0d824
C#: Add GetAngle and GetAxis to Quaternion 2022-08-27 12:26:38 +02:00
Raul Santos
961a086d20
C#: Fix Transform3D interpolation and add spherical interpolation 2022-08-27 12:26:38 +02:00
Raul Santos
b35fcf3620
C#: Add missing match check in Quaternion.Slerpni 2022-08-27 12:26:37 +02:00
Rémi Verschelde
488c501633
Merge pull request #64942 from paulloz/cs-fix-color-names
C#: Fix dictionary keys in Colors
2022-08-27 08:10:07 +02:00
Raul Santos
d35c58507c
Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
Paul Joannon
4c05b95857
C#: Fix dictionary keys in Colors 2022-08-26 23:27:45 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Raul Santos
79f9f59a87
Fix various C# exceptions
- Replace `IndexOutOfRangeException` with `ArgumentOutOfRangeException`
- Replace `Exception` with a more specific exception
- Add the parameter name to argument exception
- Update documentation for methods that throw exceptions
- Use `StringBuilder` to build exception messages
- Ensure exception messages end with a period
2022-08-26 16:56:00 +02:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Ignacio Roldán Etcheverry
e8ce36628f
Merge pull request #64901 from raulsntos/dotnet/equals
C#: Use pattern matching to simplify `Equals`
2022-08-26 08:33:52 +02:00
Raul Santos
9c9b8fcd34
Remove [Signal] attribute from events
- Remove event as a valid target of `SignalAttribute`
- Stop adding the `[Signal]` attribute to events in bindings_generator
- Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator
- Remove obsolete comment about the signal's delegate name
2022-08-26 00:53:45 +02:00
Raul Santos
f8ceceed15
Various C# documentation improvements
Fixes wrong/invalid documentation and add documentation to some OS members.
2022-08-25 17:09:32 +02:00
Rémi Verschelde
6ffbec9e49
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
C#: Add `MustBeVariant` attribute and analyzer
2022-08-25 07:34:05 +02:00
Rémi Verschelde
e1266d2f35
Merge pull request #64781 from raulsntos/csharp_children
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
Raul Santos
6468f9b37c
Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
2022-08-25 01:47:40 +02:00
Ignacio Roldán Etcheverry
686286ed9d
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
C#: Add grouping attributes for properties.
2022-08-24 20:09:47 +02:00
Raul Santos
a0da258401
Use pattern matching to simplify Equals
- Simplify and unify `Equals` implementation of C# struct types
- Also add pattern matching to replace a cast in `DebuggingUtils`
2022-08-24 14:15:33 +02:00
Raul Santos
22a3c585c2
Update C# named colors to use HEX codes 2022-08-24 10:46:06 +02:00
Raul Santos
665621aa1b
Avoid printing an error in GetChildOrNull
`GetChildOrNull` won't print an error when the given index is out of range,
similar to how the LINQ `ElementAtOrDefault` method works.
2022-08-24 10:10:47 +02:00
Ignacio Roldán Etcheverry
b438859d04
Merge pull request #64727 from raulsntos/csharp-remove-ctors
Remove copy constructors in C# structs
2022-08-24 08:28:58 +02:00
Ignacio Roldán Etcheverry
4d9ddc8ab3
Merge pull request #64773 from raulsntos/dotnet6-🦭
C#: Seal classes that can't be inherited from
2022-08-24 08:01:27 +02:00
Raul Santos
7924d643e5
Add includeInternal to C# NodeExtensions and fix get_child documentation
Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.

Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
Raul Santos
d6574f025b
Seal classes that can't be inherited from 2022-08-23 11:08:59 +02:00
Rémi Verschelde
d5606503b4
Merge pull request #64762 from neikeq/csharp-dangling-callable-code 2022-08-23 11:08:28 +02:00
Ignacio Roldán Etcheverry
bc12436f73 C#: Remove old Callable code left dangling after switch to .NET 6 2022-08-23 04:14:58 +02:00
Raul Santos
0b8b733d77
C#: Replace Xform and XformInv with * operator
- In cases where both `Xform`/`XformInv` and the `*` operator were
implemented the `Xform`/`XformInv` methods were removed in favor of the
`*` operator.
- In cases where the `Xform`/`XformInv` existed but not the `*` operator,
the `Xform`/`XformInv` methods were replaced with the `*` operator.
- In cases where no method existed, a new `*` operator has been
implemented to support the same operations that are supported in GDScript.
- Fixes the `Transform.Xform` and `Transform.XformInv` with `Rect2`
implementation to use a zero `Rect2` size to start expanding from
(which is how it's implemented in C++).
2022-08-22 21:11:24 +02:00
Zae
431a28fe19 C#: Add grouping attributes for properties. 2022-08-23 01:23:45 +08:00
Raul Santos
29894e9c1a
Remove copy constructors in C# structs 2022-08-22 11:30:17 +02:00
Ignacio Roldán Etcheverry
2c180f62d9 C#: Replace P/Invoke with delegate pointers
- Moves interop functions to UnmanagedCallbacks struct that
  contains the function pointers and is passed to C#.

- Implements UnmanagedCallbacksGenerator, a C# source generator that
  generates the UnmanagedCallbacks struct in C# and the body for the
  NativeFuncs methods (their implementation just calls the function
  pointer in the UnmanagedCallbacks). The generated methods are needed
  because .NET pins byref parameters of native calls, even if they are
  'ref struct's, which don't need pinning. The generated methods use
  `Unsafe.AsPointer` so that we can benefit from byref parameters
  without suffering overhead of pinning.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
186d7f6239 C#: Remove IL post-processor build dependency
We were using it to workaround a limitation of `Unsafe.AsPointer` and
`ref struct`s. However, we can get the same result with some tricks,
since we have control over the declaration of these structs.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
0c30c678f0 C#: Re-introduce generic Godot Array and Dictionary
This new version does not support the following type arguments:

- Generic types
- Array of Godot Object (Godot.Object[]) or derived types

The new implementation uses delegate pointers to call the Variant
conversion methods. We do type checking only once in the static
constructor to get the conversion delegates.
Now, we no longer need to do type checking every time, and we no
longer have to box value types.
This is the best implementation I could come up with, as C# generics
don't support anything similar to C++ template specializations.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
3123be2384 C#: Array, Dictionary and marshaling refactoring
- Array and Dictionary now store `Variant` instead of `System.Object`.
- Removed generic Array and Dictionary.
  They cause too much issues, heavily relying on reflection and
  very limited by the lack of a generic specialization.
- Removed support for non-Godot collections.
  Support for them also relied heavily on reflection for marshaling.
  Support for them will likely be re-introduced in the future, but
  it will have to rely on source generators instead of reflection.
- Reduced our use of reflection.
  The remaining usages will be moved to source generators soon.
  The only usage that I'm not sure yet how to replace is dynamic
  invocation of delegates.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
344f5028d4 C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
a9892f2571 C#: Add source generator for method list 2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00