Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
Haoyu Qiu
3ded27c62d
Make Marker3D gizmo resizable
2022-10-31 15:19:48 +08:00
kleonc
d135957987
SpriteFramesEditor
Fix calculating frame index from mouse position
2022-10-30 21:26:58 +01:00
Dave Palais
3d0a9b2bec
Remove the usage of pointers in signal call, to fix #67941
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The signal was emitted right as the node was being disposed of. Since
the connection was deferred, the receiving method received an already
freed pointer. Instead, we listen to the text_changed signal and keep
record of the edited text which we then use to update node name when
the LineEdit goes out of focus.
2022-10-30 12:50:27 -05:00
Haoyu Qiu
877cb1cbc0
Improve dragging scene into 3D viewport
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* When there's nothing to collide with:
* Place the new scene on XZ plane when possible.
* When the camera does not point toward the XZ plane or the
intersection is too far away, place the new scene on a plane that
is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
* Place on physical collision point or the XZ plane when possible.
* Otherwise, place it on the plane in front of the camera as if the
camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
Haoyu Qiu
03bbacfdca
Hide axis gizmo after translating 3D nodes
2022-10-29 16:17:28 +08:00
Haoyu Qiu
eb5bfe158e
Fix type mismatch error when deselecting a 3D gizmo
2022-10-29 15:15:28 +08:00
Haoyu Qiu
ca9063fe4e
Make Camera3D gizmo clickable
2022-10-29 12:38:21 +08:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
DeeJayLSP
0619bd44da
ResourceImporterLayeredTexture: rename compress modes to match enum
2022-10-28 14:24:32 -03:00
kobewi
d7ebf725c9
Fix nested actions in EditorUndoRedoManager
2022-10-28 02:54:55 +02:00
Clay John
8a5e0b8caf
Merge pull request #67834 from Klowner/collada-closed-curves-16658
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Handle closed splines in Collada importer
2022-10-27 09:48:21 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Alfred Reinold Baudisch
46f2a1674d
Add math operators to Visual Shader node names
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This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
kobewi
c7eb814ede
Remove override_selected_font_color property
2022-10-26 12:59:18 +02:00
MrBlockers
92ebbf2c0a
Fix multiple issues with region editor
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Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.
Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.
Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
Eric M
d499071e5b
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-25 19:52:42 +10:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Silc Renew
46a5b230fa
Fix passed dict to internal_process() in importer plugin for animation
2022-10-24 00:23:37 +09:00
PucklaMotzer09
2ac177c3b6
Use ResourceLoader::save to duplicate resources
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Also recursively duplicate files of a directory tree
2022-10-22 11:44:48 +02:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
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Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00
Max Hilbrunner
efd2a8ac23
Merge pull request #67725 from TokageItLab/add-tuts-link-retarget
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-22 01:06:08 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Silc Renew
e7d0a2198b
Add a tutorial link to Retarget Classes
2022-10-22 02:56:16 +09:00
Max Hilbrunner
8ebc8813d5
Merge pull request #67314 from anvilfolk/quote-fix
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Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-21 18:12:09 +02:00
MrBlockers
4bddec7003
Make texture preview and picker use mipmap filter
2022-10-20 18:36:09 -04:00
Micky
809dad907a
Add buttons in Remote Scene Tree
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A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.
A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
Gilles Roudière
fe65d7aa7b
Make terrain painting not change neighbors centers bits
2022-10-20 14:47:45 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
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Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
b209065e89
Merge pull request #67543 from clayjohn/PLU-default
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Use CameraAttributesPractical in the editor default environment
2022-10-19 21:49:57 +02:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
clayjohn
15e14c5b59
Use CameraAttributesPractical in the editor default environment
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This avoids forcing DoF in the editor when physical light units are enabled
2022-10-18 10:15:53 -07:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
kobewi
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb
helper method
2022-10-18 07:30:31 -05:00
Haoyu Qiu
3d919f84e5
Fix SceneTreeEditor::_update_tree()
binding
2022-10-18 10:40:30 +08:00
João Martins
97bada99ee
Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-17 16:05:53 -04:00
Rémi Verschelde
36d5f0d1cc
Merge pull request #64277 from KoBeWi/script_editor 🧹 🧹
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Reorganize script editor menu
2022-10-17 17:31:14 +02:00
Rémi Verschelde
eb4711dafb
Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process
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Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS`
2022-10-17 17:31:07 +02:00
Marc Gilleron
9efb2e786e
Fix case where mutex is never unlocked
2022-10-15 13:06:00 +01:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
2b7c7bd7e8
Merge pull request #67420 from KoBeWi/ 🍋 🔫
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Separate Line and CurveLinear icons
2022-10-15 12:56:09 +02:00
Rémi Verschelde
03adb08b10
Merge pull request #67393 from KoBeWi/ 🥕
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Preserve caret when updating EditorPropertyText
2022-10-15 12:55:41 +02:00
Rémi Verschelde
9aabdb5aad
Merge pull request #67383 from EricEzaM/67211-focus-input-box
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Focus EventListener when InputEventConfigurationDialog is opened.
2022-10-15 12:55:24 +02:00
kobewi
985671012a
Separate Line and CurveLinear icons
2022-10-15 02:00:39 +02:00
Ricardo Buring
d9ce8b8996
Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
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Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
kobewi
af0ee8b0a0
Reorganize script editor menu
2022-10-14 18:41:01 +02:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +02:00
kobewi
c75338fce6
Preserve caret when updating EditorPropertyText
2022-10-14 15:37:28 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Eric M
8678e4d34f
Focus EventListener when InputEventConfigurationDialog is opened.
2022-10-14 18:26:07 +10:00
Rémi Verschelde
bd4fddd89f
Merge pull request #67370 from KoBeWi/queueueuedraw
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Redraw 2D viewport when scene changes
2022-10-14 10:20:01 +02:00
Rémi Verschelde
7502c808fa
Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
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Do not allow editing Scene-inherited signal connections
2022-10-14 10:19:47 +02:00
kobewi
bee0b7e583
Redraw 2D viewport when scene changes
2022-10-14 00:22:46 +02:00
Micky
6a77563b25
Do not allow editing Scene-inherited signal connections
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Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13 20:13:05 +02:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
58822717ff
Merge pull request #67344 from KoBeWi/hollow_property
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Add empty state to enum properties
2022-10-13 15:24:46 +02:00
Rémi Verschelde
2ffb609658
Merge pull request #66337 from EricEzaM/sprite-frames
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Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
Eric M
b322b3d649
Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & consistency.
2022-10-13 21:14:59 +10:00
kobewi
fd84f68217
Add empty state to enum properties
2022-10-13 13:05:54 +02:00
Rémi Verschelde
86a836f9e3
Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts
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Fix zoom in/out keyboard shortcuts not working
2022-10-13 09:03:58 +02:00
Rémi Verschelde
f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
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Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
Rémi Verschelde
143dbb3544
Merge pull request #67277 from KoBeWi/ 🤦♂️
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Fix source sort not saving in TileMap editor
2022-10-12 08:56:08 +02:00
Rémi Verschelde
6fc1715cdf
Merge pull request #65779 from Mickeon/rename-camera-follow
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Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
Rémi Verschelde
3229194dfc
Merge pull request #67215 from Nidjo123/project-dialog-resize
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Resize project dialog only when necessary
2022-10-11 23:26:37 +02:00
kobewi
386382d796
Fix source sort not saving in TileMap editor
2022-10-11 22:40:39 +02:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
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Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
Nikola Bunjevac
fb673953ca
Resize project dialog only when necessary
2022-10-11 17:16:20 +02:00
Micky
43b9cc96da
Rename Camera2D's smoothing
to position_smoothing
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For Camera2D:
`smoothing_enabled` -> `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
042e81f663
Merge pull request #40274 from Juankz/clips_importing_improvement
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Add animation slices for individual animations
2022-10-11 16:18:22 +02:00
Rémi Verschelde
6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
bc7981dfd1
Merge pull request #62659 from Chaosus/editor_group_rename_option
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Add ability to rename groups in the GroupsEditor
2022-10-11 16:16:51 +02:00
Rémi Verschelde
b24bdc9a4c
Merge pull request #67018 from Mickeon/try-connections-dialog-self-connection
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Add Editor Setting for default name when connecting signal to self
2022-10-11 16:16:37 +02:00
Rémi Verschelde
56ccf4f2f6
Merge pull request #66310 from TokageItLab/Change-bonemapper-background-silhouette
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Change bone mapper background model silhouette
2022-10-11 16:16:23 +02:00
Rémi Verschelde
d2a8f4d33d
Merge pull request #61776 from Rindbee/fix-code-editor-search
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Fix some bugs about search in code editor
2022-10-11 13:59:40 +02:00
Rémi Verschelde
3a2e749a10
Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
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Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
Rindbee
ff0de4e220
Fix some bugs about search in code editor
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1. Fix #61713 ;
2. Fix the bug when there are consecutive matches, forward searching will skip the adjacent item;
3. Fix the bug that enable the selection-only option will affect the operations in search mode.
2022-10-11 18:15:32 +08:00
Rémi Verschelde
e413d1c9c3
Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
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Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
6d9d220d64
Merge pull request #67224 from Mickeon/jason
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Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
Juan Velandia
8ad3f8f051
Add animation slices for individual animations
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This improves the workflow for animations in a single timeline.
The users are no longer forced to slice one animation named "default".
Instead users can choose which animation(s) to break and how.
Changes:
- Remove slicing options from the animation player import menu
- Add such options to the animation import menu
- Rename clips to slices wherever was left
2022-10-10 18:39:49 -05:00
Micky
fe56c1ff75
Use JSON::stringify
where possible
2022-10-11 00:27:23 +02:00
kobewi
b754df2b99
Fix node name casing issues
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Co-authored-by: ryburnj <jordanryburn@gmail.com>
2022-10-10 22:31:26 +02:00
Rémi Verschelde
28f642097a
Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
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SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde
db7047705b
Merge pull request #67124 from KoBeWi/load_before_save
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Fallback to ResourceLoader if can't find UID
2022-10-10 17:42:24 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
kobewi
983a5227fb
Remove default shortcut for Preview Canvas Scale
2022-10-10 14:22:26 +02:00
Rémi Verschelde
8c24b35b76
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
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Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
b9d063170c
Merge pull request #67178 from TokageItLab/add-signal-animation_selected-APEditer
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Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation
2022-10-10 13:52:48 +02:00
Rémi Verschelde
5616898184
Merge pull request #67128 from KoBeWi/call_deferred_always_works
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Defer clearing of ResourceUID cache
2022-10-10 13:52:32 +02:00
Rémi Verschelde
543128d84d
Merge pull request #67175 from bruvzg/macos_title_edscale
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[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 13:52:23 +02:00
kobewi
14b82c36a2
Defer clearing of ResourceUID cache and silence warnings
2022-10-10 11:20:23 +02:00
Silc Renew
847c783319
Add animation_selected signal to AnimationPlayerEditor
2022-10-10 16:52:49 +09:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
Kongfa Waroros
e81e81a56e
Fix crashing when editing the TileSet
field
2022-10-10 00:37:47 +07:00
Rémi Verschelde
629fa413ab
Merge pull request #67109 from TokageItLab/remove-clear-editors-in-bone-mapper
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Remove unused func definition in BoneMapEditor
2022-10-09 18:29:18 +02:00
kobewi
a38891dfb3
Fallback to ResourceLoader if can't find UID
2022-10-09 13:06:15 +02:00
Micky
176187b11d
Add Editor Setting for default name when connecting signal to self
2022-10-09 11:20:13 +02:00
Silc Renew
a2a3f8cd0a
Remove unused func definition in BoneMapEditor
2022-10-09 12:13:22 +09:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
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This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
HolonProduction
e87c9fc48c
Show svg import options in default settings.
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Fixes : #63840
Importers can export options conditional based on the resource path.
If an empty path is passed (as by the editor settings) filtering should not be done.
2022-10-08 16:01:00 +02:00
Rémi Verschelde
bbac8198f8
Merge pull request #67070 from timothyqiu/bind-redraw
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Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo
2022-10-08 13:56:35 +02:00
Rémi Verschelde
f7c374272f
Merge pull request #67060 from timothyqiu/named-layers
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Only show named layers in layer menu
2022-10-08 13:56:30 +02:00
Rémi Verschelde
2b376437a2
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
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Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Haoyu Qiu
51c5278d83
Bind AnimationTrackEditor::_redraw_tracks
for UndoRedo
2022-10-08 17:34:16 +08:00
Haoyu Qiu
ad04922ef9
Only show named layers in layer menu
2022-10-08 11:24:04 +08:00
Rémi Verschelde
18177828ad
Merge pull request #67047 from KoBeWi/_aacdeelmmnoptt
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Sort unused palette commands alphabetically
2022-10-07 22:22:25 +02:00
Rémi Verschelde
7ca49be7ed
Merge pull request #67035 from mateuseap/mateuseap/master
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Fix signature for `folder_moved` signal of `FileSystemDock`
2022-10-07 22:21:37 +02:00
kobewi
d8663b1a70
Sort unused palette commands alphabetically
2022-10-07 21:52:25 +02:00
HolonProduction
301a8fd559
Fix a bug with moving dock left and right.
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Fixes #67039
`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.
The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07 19:15:20 +02:00
meap
09b9d864a7
Fix signature for 'folder_moved' signal of FileSystemDock
2022-10-07 13:38:29 -03:00
bruvzg
6daf4c6593
[.NET Export] Improve .NET export process.
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[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
Rémi Verschelde
e3d140e21a
Merge pull request #65939 from Mickeon/editor-scene-tree-filter-type-inherited
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Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
2022-10-07 09:13:59 +02:00
Rémi Verschelde
0c23a2cfe3
Merge pull request #66977 from akien-mga/editor-fix-opening-source-code
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Debugger: Fix fetching source to link C++ error on GitHub
2022-10-06 16:35:41 +02:00
Rémi Verschelde
75c4b955f6
Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selection
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Expose and warn about Node Filters in Scene Tree Dock
2022-10-06 16:35:23 +02:00
Rémi Verschelde
afb63944d0
Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
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Split `action_map_editor` file into one file per class it contained.
2022-10-06 16:34:51 +02:00
Micky
44738e1e15
Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
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Also fixes not all private, internal groups being skipped in the "group:" filter.
2022-10-06 16:13:11 +02:00
Micky
33092b6f45
Expose and warn about Node Filters in Scene Tree Dock
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Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton.
Hovering on them displays an useful tooltip.
When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end.
When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip.
The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06 13:36:40 +02:00
Rémi Verschelde
4d29346a74
Debugger: Fix fetching source to link C++ error on GitHub
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Fixes #66974 .
2022-10-06 11:45:27 +02:00
Eric M
598ee4266c
Split action_map_editor
file into one file per class it contained.
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* ActionMapEditor
* EventListenerLineEdit
* InputEventConfigurationDialog
2022-10-06 18:29:20 +10:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
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Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Paulb23
0cbe176ce6
Add multi caret support to Editor
2022-10-05 17:19:26 +01:00
Rémi Verschelde
9bb05de89f
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
2022-10-05 17:51:04 +02:00
Rémi Verschelde
b4157cd6ac
Merge pull request #65857 from MinusKube/inherited-open-crash
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Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-10-05 13:38:12 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
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Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
132a0e3242
Merge pull request #66770 from EricEzaM/search-by-event
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Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05 08:34:45 +02:00
Rémi Verschelde
b904789242
Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation
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Disconnect TileSet from source editor if no sources
2022-10-05 08:32:57 +02:00
Rémi Verschelde
121e1df55b
Merge pull request #66300 from KoBeWi/ 📝 🧭
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Split script navigation state and edit state
2022-10-05 08:30:49 +02:00
kobewi
52435e6f90
Disconnect TileSet from source editor if no sources
2022-10-04 20:13:01 +02:00
Aaron Franke
2cea42cc7f
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
Rémi Verschelde
8f7cb50c9a
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
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Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
a140efbbeb
Merge pull request #65315 from Mickeon/editor-help-search-multi-term
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Allow multiple words in Docs Help Search filter
2022-10-04 16:46:59 +02:00
Rémi Verschelde
4e66b0c8a7
Merge pull request #66384 from schme/66165-fix-shader-list-not-marking-shaders-as-saved
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Fix Shader Editor not marking files saved
2022-10-04 16:43:43 +02:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Micky
4465dd6e37
Allow multiple words in Docs Help Search filter
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This is how most search filters behave.
Refactors the search's match_classes phase to reduce code duplication.
2022-10-04 16:14:01 +02:00
Yuri Rubinsky
8075adc650
Add ability to rename groups in the GroupsEditor
2022-10-04 15:27:45 +03:00
Rémi Verschelde
b909b0ebc9
Merge pull request #58744 from Sauermann/fix-new-node-recent-list
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Fix creating Nodes by DoubleClick from Recent list
2022-10-04 11:20:03 +02:00
Kasper Sauramo
bedbb2e893
add explicit editor save tagging when saving
2022-10-04 11:49:32 +03:00
Rémi Verschelde
f36dda3185
Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
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Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
b58f34372c
Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont
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Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04 10:31:47 +02:00
Rémi Verschelde
3a5eac7ca3
Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts
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Define bold, italics and mono fonts in editor log for `print_rich()`
2022-10-04 10:30:22 +02:00
Rémi Verschelde
163582de58
Merge pull request #62188 from MaeIsBad/MaeIsBad/master
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Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
cd7f172cf8
Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
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Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00