Commit graph

4864 commits

Author SHA1 Message Date
Hein-Pieter van Braam
bf7634b625
Merge pull request #25155 from Timofffee/Timofffee-patch-vehicle
Added check engine_traction
2019-04-23 06:28:26 +03:00
Hein-Pieter van Braam
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
Hein-Pieter van Braam
05ef1f4998
Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color
Brighten the RichTextLabel color in the default theme
2019-04-23 05:59:16 +03:00
qarmin
479649b5fb Fix typo count_count to count 2019-04-23 01:25:29 +02:00
Juan Linietsky
33a0011ab2 Added bindings for methods related to obtaining base an instance from VisualInstance 2019-04-22 19:27:30 -03:00
Nikolay Neupokoev
ebe54833a9 Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Hide popup when its button or another parent object is hidden

Fixes #26937
2019-04-22 15:11:49 -07:00
Juan Linietsky
f46899e922 Expose visible instance count to multimesh 2019-04-22 18:38:49 -03:00
Rémi Verschelde
886afa9b76
Merge pull request #26868 from NilsIrl/master
Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22 13:36:07 +02:00
hilfazer
17166f5640 autocomplete for $" and $' 2019-04-22 12:53:24 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Rémi Verschelde
22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Nils ANDRÉ-CHANG
a1fc73e6d3 Add Attenuation Model "DISABLED" for AudioStreamPlayer3D 2019-04-22 10:34:28 +01:00
Rémi Verschelde
86aa22b2ac
Merge pull request #28266 from coldrye-collaboration/gh-28241
Fix LineEdit not expanded to text length on undo/redo
2019-04-22 10:47:58 +02:00
Rémi Verschelde
0fc67767a4
Merge pull request #28276 from YeldhamDev/lineedit_offset_limit
Fix 'LineEdit' offset limit not accounting for the right/clear icon width
2019-04-22 10:45:49 +02:00
Zach Young
516b80cd65 Fix completely #14835 -proper selection reset on undo 2019-04-21 17:20:58 -04:00
Rémi Verschelde
33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Rémi Verschelde
6d8b209fc5
Merge pull request #27448 from avencherus/light2d-height
Light2D height range expanded to -2048 to 2048.
2019-04-21 20:06:14 +02:00
Carsten Klein
da2a0a3814 Call minimum_size_changed() on redo/undo if expand_to_text_length is true
Fixes #28241
2019-04-21 19:10:01 +02:00
Michael Alexsander Silva Dias
ac1c523989 Fix 'LineEdit' offset limit not accounting for the right/clear icon width
Fully fixes #28242.
2019-04-21 13:55:40 -03:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde
2226ce0fa8
Merge pull request #28248 from YeldhamDev/lineedit_clearbutton_limit
Fix 'LineEdit' contents not ending before the clear button if no right icon was set
2019-04-21 13:25:38 +02:00
Rémi Verschelde
36a54ffebb
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
Continuation of #27562
2019-04-21 13:16:35 +02:00
Rémi Verschelde
71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Rémi Verschelde
03dfac8609
Merge pull request #28093 from fire/expose_localize_rest
Expose localize_rests to gdscript.
2019-04-21 09:31:18 +02:00
Michael Alexsander Silva Dias
d84acb98d0 Fix 'LineEdit' contents not ending before the clear button if no right icon was set
Fixes #28242.
2019-04-20 18:22:37 -03:00
Paulb23
a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
Rémi Verschelde
f25b057846 Fix disable_3d=yes -Wunused-variable errors 2019-04-20 11:07:58 +02:00
Rémi Verschelde
b3d2584960
Merge pull request #28210 from hpvb/fix-28134
Object::script may not be a valid Ref<Script>
2019-04-20 10:25:39 +02:00
Hein-Pieter van Braam-Stewart
20b0046945 Object::script may not be a valid Ref<Script>
It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Daw11
04d0371648 Add a monitor for the orphan nodes
- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Rémi Verschelde
6697fd9a05
Merge pull request #27821 from mawenzy/pr_sliderfix
Fix slider handle being hard to select
2019-04-17 09:03:30 +02:00
K. S. Ernest (iFire) Lee
48a03b514c Expose localize_rests to gdscript. 2019-04-16 11:38:13 -07:00
Max Hilbrunner
7a0c086e45
Merge pull request #27762 from rcorre/anim_docs
AnimationNode* docs
2019-04-16 15:47:47 +02:00
Rémi Verschelde
f7b5fa8cf2
Merge pull request #28038 from CatThingy/area-error-fix
Removed unnecessary error from _area_inout
2019-04-16 10:35:29 +02:00
Michael Alexsander Silva Dias
87e42e4f66
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Make OccluderPolygon2D draggable in the editor
2019-04-15 16:10:48 -03:00
CatThingy
8166f8d3c8 Removed unnecessary error from _area_inout
The error was previously removed from _body_inout
for the same reason. Fixes #28022.
2019-04-15 09:19:30 -07:00
Rémi Verschelde
39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Juan Linietsky
ad1368a625 Clean up ASSIMP import code. 2019-04-13 15:19:47 -03:00
Chaosus
87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Paulb23
6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
groud
14a901e88f Enhance tree scrolling when dragging 2019-04-12 21:58:48 +02:00
Juan Linietsky
9f4b5a91c0 Reorganized connection dialog for much improved ease of use.
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Juan Linietsky
c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang
e5f531620e Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
Rémi Verschelde
2feec990e7
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
Added No bone set state in the IK
2019-04-11 09:42:56 +02:00
Rémi Verschelde
2d67eaf2c3
Merge pull request #27917 from volzhs/init_autorestart_random_delay
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 09:35:23 +02:00
Rémi Verschelde
9c514c2606
Merge pull request #27895 from nekomatata/fix-animation-tree-error
Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11 09:33:33 +02:00
Rémi Verschelde
0e7f116b52
Merge pull request #27902 from Calinou/decrease-tooltip-delay
Decrease the default tooltip delay to 0.5 seconds
2019-04-11 08:46:30 +02:00
volzhs
eea3bddd1d Set initial value for autorestart_random_delay of AnimationNodeOneShot 2019-04-11 14:56:38 +09:00
Juan Linietsky
5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
fa586289c6
Brighten the RichTextLabel color in the default theme
This makes its default color match Label's color, which leads to
a more consistent appearance.

This partially addresses #24570.
2019-04-10 20:00:29 +02:00
Hugo Locurcio
73ad31c0fa
Decrease the default tooltip delay to 0.5 seconds
This matches other applications' and OS' tooltip behaviors
more closely.
2019-04-10 19:45:29 +02:00
Juan Linietsky
e33764744c Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
PouleyKetchoupp
66e07a2ec6 Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) 2019-04-10 16:25:18 +02:00
Andrea Catania
f65fde73da
Added No bone set state in the IK
The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
2019-04-10 07:50:09 +02:00
Jean Dao
7240701ec9 Fix: use function in SceneTree::call_group
When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
2019-04-09 22:06:33 +02:00
mawenzy
e2e8457ca6 Fix #24124, Slider control size 2019-04-09 21:58:19 +02:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Ryan Roden-Corrent
584288a32c
Fill out some of the AnimationNode docs.
The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.

These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.

This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.

Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde
8fb54ef19b
Merge pull request #27814 from nekomatata/transition-node-xfade
Fixed uninitialized xfade in AnimationNodeTransition
2019-04-09 16:46:51 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
PouleyKetchoupp
dafd7768ab Fixed uninitialized xfade in AnimationNodeTransition 2019-04-08 17:13:30 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Kanabenki
714953b3ac Add optional position argument for add_point in Line2D 2019-04-08 11:29:13 +02:00
Max
d9f0d9cdac Changed autotile priority picking algorithm 2019-04-08 12:26:28 +03:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Alexey Kashlakov
c7fbc63cc2 Reset button state on exit tree
Steps to reproduce a bug:
1) Hold / hover the button
2) Remove it (or parent node) from the tree
3) When we return the button back to the tree, it's pressed / hover
2019-04-08 15:11:07 +07:00
Rémi Verschelde
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht
a3af9d5714 + Added ignore flags to autotile bitmask
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp
cb3842833a Early exit when nothing to draw in style box flat (fixes #27764) 2019-04-07 22:23:44 +02:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Rémi Verschelde
35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Chaosus
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Ignacio Etcheverry
2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
Michael Alexsander Silva Dias
c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Guilherme Felipe
dbda5b6700 Continuation of #27562
[AnimationTree] Fix scale interpolation
2019-04-05 15:41:37 -03:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Juan Linietsky
19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Rémi Verschelde
4011429e57
Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count
Fix BitMap calculating incorrect true bit count
2019-04-05 14:40:49 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Jared
307bc16523 Light2D height range expanded to -2048 to 2048. 2019-04-05 07:44:05 +03:00
Michael Alexsander Silva Dias
24137f423a Make brackets only be inserted when necessary when autocompleting methods 2019-04-04 23:06:44 -03:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez)
b16946dea6 Fix BitMap calculating incorrect true bit count 2019-04-04 19:11:39 +03:00
Rémi Verschelde
d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Rémi Verschelde
3a7a1cd4c9
Merge pull request #27596 from mo7sener/master
Fix: RichTextLabel Crash - meta_hover_ended
2019-04-04 17:27:34 +02:00
Juan Linietsky
a18989602b Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
Angeloss
40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp
43bd28bc14 Option for BaseButton to keep button down when moving the pointer outside while pressed 2019-04-03 14:19:33 +02:00
PouleyKetchoupp
8b84638322 Add ability to flip TextureRect horizontally or vertically 2019-04-03 13:05:29 +02:00
Chaosus
a19e99aacb Added signal for Tween emitted at completion 2019-04-03 10:35:26 +03:00
marxin
f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Robear Selwans
84dfb3ff2d Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash 2019-04-02 13:59:38 +02:00
Rémi Verschelde
9b691718f5
Merge pull request #27557 from Paulb23/deselect_line_edit_clear
Fixed not deselecting when clearing lineedit.
2019-04-01 17:01:45 +02:00
Rémi Verschelde
e91844e8dc
Merge pull request #27562 from guilhermefelipecgs/fix_27484
Fix wrong blend of animation tree
2019-04-01 16:38:55 +02:00
Rémi Verschelde
f6bbb08ae1
Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
Make size cache dirty when removing tiles in 'TileMap'
2019-04-01 10:08:49 +02:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
Guilherme Felipe
45d97b9860 Fix wrong blend of animation tree
Interpolation cannot use zero values, must use the values from the
animation to be blended.
2019-03-31 17:12:24 -03:00
Paulb23
bfba1e36bc Fixed not deselecting when clearing lineedit. 2019-03-31 16:32:24 +01:00
Pedro J. Estébanez
5b00cd89d3 Drop mouseover when mouse not in the window
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.

This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
Rémi Verschelde
64737c735b
Merge pull request #27200 from piyushdagar/new
Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde
1b4204fd76
Merge pull request #27162 from guilhermefelipecgs/fix_26540
StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde
e02c7612e5
Merge pull request #27088 from fire/scaling_texture_button_focus
Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde
04c6347856
Merge pull request #27017 from qarmin/fix_inspector_update
Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Daniel Rakos
6dd65c0d67 KinematicBody performance and quality improvements
With this change finally one can use compound collisions (like those created
by Gridmaps) without serious performance issues. The previous KinematicBody
code for Bullet was practically doing a whole bunch of unnecessary
calculations. Gridmaps with fairly large octant sizes (in my case 32) can get
up to 10000x speedup with this change (literally!). I expect the FPS demo to
get a fair speedup as well.

List of fixes and improvements:

- Fixed a general bug in move_and_slide that affects both GodotPhysics and
  Bullet, where ray shapes would be ignored unless the stop_on_slope parameter
  is disabled. Not sure where that came from, but looking at the 2D physics
  code it was obvious there's a difference.
- Enabled the dynamic AABB tree that Bullet uses to allow broadphase collision
  tests against individual shapes of compound shapes. This is crucial to get
  good performance with Gridmaps and in general improves the performance
  whenever a KinematicBody collides with compound collision shapes.
- Added code to the broadphase collision detection code used by the Bullet
  module for KinematicBodies to also do broadphase on the sub-shapes of
  compound collision shapes. This is possible thanks to the dynamic AABB
  tree that was previously disabled and it's the change that provides the
  biggest performance boost.
- Now broadphase test is only done once per KinematicBody in Bullet instead of
  once per each of its shapes which was completely unnecessary.
- Fixed the way how the ray separation results are populated in Bullet which
  was completely broken previously, overwriting previous results and similar
  non-sense.
- Fixed ray shapes for good now. Previously the margin set in the editor was
  not respected at all, and the KinematicBody code for ray separation was
  complete bogus, thus all previous attempts to fix it were mislead.
- Fixed an obvious bug also in GodotPhysics where an out-of-bounds index was
  used in the ray result array.

There are a whole set of other problems with the KinematicBody code of Bullet
which cost performance and may cause unexpected behavior, but those are not
addressed in this change (need to keep it "simple").

Not sure whether this fixes any outstanding Github issues but I wouldn't be
surprised.
2019-03-27 00:39:47 +01:00
lupoDharkael
6232e7eed3 Add missing methods to Rect2i
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Daeil Kim
24b7f08892 Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
qarmin
8b391b9ab0 Fix inspector update after changing anchor via buttons 2019-03-19 18:37:28 +01:00
Chaosus
61b22beeae Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp
cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Kanabenki
3f64215a43 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
Michael Alexsander Silva Dias
de04003d3f Offset items in PopupMenu when Icons and Checks are present 2019-03-18 10:10:19 -03:00
piyushdagar
d7387e8a68 Fixed CollisionObject signals do not trigger on Area 2019-03-18 13:56:40 +05:30
Guilherme Felipe
d35eae166c StateMachine: Fix sync mode 2019-03-17 10:12:27 -03:00
Bastiaan Olij
8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias
4a2c433028 Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
Rémi Verschelde
67764bff64
Merge pull request #26788 from mo7sener/master
RichTextLabel: Adding the ability to change the default cursor
2019-03-16 11:08:29 -07:00
K. S. Ernest (iFire) Lee
1971c09e5e Fix scaling issue for texture button focus texture. 2019-03-15 01:55:50 -07:00
Michael Alexsander Silva Dias
be5f35dfa0 Make size cache dirty when removing tiles in 'TileMap' 2019-03-15 00:58:30 -03:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
merumelu
db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
xDGameStudios
ffc5f360e8 Fixed optional idx argument in add_item (OptionMeny & PopupMenu) 2019-03-11 11:54:12 +00:00
Rémi Verschelde
59aa79f218
Merge pull request #26867 from bojidar-bg/26816-graphnode-title
Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00
Bojidar Marinov
964152ed71
Fix cursor going to start while editing GraphNode's title
Fixes #26816
2019-03-10 12:22:15 +02:00
Rémi Verschelde
7052ddd706
Merge pull request #26859 from JFonS/fix_cpuparticles_resetting
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 11:09:36 +01:00
JFonS
c13ac398f6 Fix resetting of CPUParticles (2D and 3D) 2019-03-10 00:33:08 +01:00
Rémi Verschelde
bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez
f757460ec8 Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes #26460.
2019-03-09 22:04:17 +01:00