Rémi Verschelde
f3dbd9e792
Merge pull request #8042 from eska014/webgl2
...
Some WebGL 2 and build fixes/clean-up
2017-03-18 10:50:04 +01:00
Rémi Verschelde
14c01dfea7
Merge pull request #8037 from RandomShaper/remove-warning
...
Remove warning on owner re-assignment
2017-03-18 10:49:06 +01:00
Rémi Verschelde
60bdc37056
Merge pull request #8035 from DenisComtesse/android-screentouch-fix
...
Update mouse position on touch and release events (Android)
2017-03-18 10:48:26 +01:00
Rémi Verschelde
e55b7fa7d0
Merge pull request #8030 from RandomShaper/fix-redundant-connections
...
Fix redundant connections saved in sub-inheritance
2017-03-18 10:45:29 +01:00
Rémi Verschelde
3cf4103a89
Merge pull request #8023 from CrazyGuy108/master
...
List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
5b6900ed9b
Merge pull request #8014 from AlexHolly/fix-remove-and-skip
...
fix remove_and_skip()
2017-03-18 10:32:14 +01:00
Ramesh Mani Maran
27c7d253aa
android: adding classpath and gradle plugins
2017-03-18 10:27:30 +01:00
Rémi Verschelde
111d3e8063
Merge pull request #7953 from RameshRavone/patch-1
...
support for multiple maven url
2017-03-18 10:25:49 +01:00
Andreas Haas
7ec697695f
Editor: Fix "About" dialog
...
Use a HBoxContainer instead of hardcoded positions.
2017-03-18 01:53:45 +01:00
Andreas Haas
bc547bbf36
Merge pull request #8062 from magyar123/master
...
Fixed typo in gdscript autocompletion.
2017-03-18 00:05:28 +01:00
mbalint12
edaf77abd6
Fixed typo in gdscript autocompletion.
...
There was a missing '!' sign, but autocompletion shows parent script members too.
2017-03-17 23:27:44 +01:00
eska
12dd86bba0
Some WebGL 2 and build fixes/clean-up
2017-03-17 15:56:48 +01:00
Rémi Verschelde
3ceefab232
Merge pull request #8020 from karroffel/class-db-inconsistency
...
fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
denis
55835167a4
Update mouse position on touch and release events (Android)
2017-03-15 17:41:21 +01:00
Pedro J. Estébanez
e3b4b7fa98
Remove warning on owner re-assignment
2017-03-15 12:28:57 +01:00
Pedro J. Estébanez
3b36df3730
Fix redundant connections saved in sub-inheritance
2017-03-15 11:46:45 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
...
According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Juan Linietsky
af020160c6
more html5 fixes
2017-03-14 10:53:46 -03:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
...
fixes #7960
2017-03-13 21:17:31 +01:00
Rémi Verschelde
52ddd9ac9c
Merge pull request #8017 from volzhs/fix-dnd-2d-viewport
...
Fix drag and drop on 2d viewport
2017-03-13 16:25:07 +01:00
Rémi Verschelde
bde0c2e03e
Merge pull request #8019 from Hinsbart/dim_fix
...
WindowDialog: Fix crash when running as ProjectManager
2017-03-13 16:14:04 +01:00
Andreas Haas
a2776af672
WindowDialog: Fix crash when running as ProjectManager
...
Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
volzhs
4d0a75750f
Fix drag and drop on 2d viewport
2017-03-13 19:35:27 +09:00
Rémi Verschelde
af550e2f98
Merge pull request #8015 from RandomShaper/optimize-assert
...
Skip asserts on non-debug builds at compiler level
2017-03-13 11:08:44 +01:00
Rémi Verschelde
26c12ded24
Merge pull request #8011 from neikeq/pr-issue-6602-1
...
Fix connection errors when replacing node
2017-03-13 11:05:32 +01:00
Rémi Verschelde
b19b8f72e8
Merge pull request #8009 from Calinou/directional_shadow_interpolation
...
Improve directional shadow filtering by using linear interpolation
2017-03-13 11:03:45 +01:00
Rémi Verschelde
e8ce94b092
Merge pull request #7988 from RandomShaper/fix-touch-button
...
Several fixes for TouchScreenButton
2017-03-13 11:02:47 +01:00
Rémi Verschelde
a45e6f67d5
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
...
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13 11:01:14 +01:00
Rémi Verschelde
0f429f8f9e
Merge pull request #7979 from RandomShaper/fix-sub-inheritance
...
Fix node duplication in scene sub-inheritance
2017-03-13 11:00:58 +01:00
Rémi Verschelde
c46004c5a3
Merge pull request #7970 from Hinsbart/dim_editor
...
Editor: Dim UI when a WindowDialog is shown.
2017-03-13 11:00:33 +01:00
Pedro J. Estébanez
31af5a31fb
Skip asserts on non-debug builds at compiler level
2017-03-13 00:25:29 +01:00
AlexHolly
3f78f1f17d
fix remove_and_skip()
2017-03-12 18:50:43 +01:00
Juan Linietsky
6d15e15732
converted skeletons from uniform to texture
2017-03-12 13:08:56 -03:00
Ignacio Etcheverry
d210ac66ef
Fix connection errors when replacing node
...
- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
2017-03-11 20:21:04 +01:00
Hugo Locurcio
335d96a0ab
Improve directional shadow filtering by using linear interpolation
2017-03-11 12:24:54 +01:00
Pedro J. Estébanez
a0ecbb5ac0
Fixes for TouchScreenButton
...
- getting stuck on pause
- handling input when not visible
2017-03-10 14:10:29 +01:00
Rémi Verschelde
b043f0e77d
Merge pull request #7997 from eska014/webbuild
...
Fix web export build
2017-03-10 07:22:30 +01:00
eska
1abf478eb9
Fix web export build
2017-03-10 05:09:54 +01:00
Pedro J. Estébanez
383dea5796
Fix node duplication in scene sub-inheritance
2017-03-09 01:19:40 +01:00
Fabio Alessandrelli
5bdbc0f762
Convert ENetAddress host to 16 bytes to accomote IPv6
2017-03-08 21:16:26 +01:00
Fabio Alessandrelli
4cc1b04586
Add godot socket implementation
2017-03-08 21:16:20 +01:00
Pedro J. Estébanez
5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-08 02:07:59 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
...
Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
15c4d5006e
Fix build issue with MSVC
...
windows.h is a mess.
2017-03-06 09:11:03 +01:00
Rémi Verschelde
4d8840bba7
Merge pull request #7963 from RandomShaper/fix-kb-2d-motion
...
Complement KinematicBody2D fix
2017-03-06 09:09:17 +01:00
Pedro J. Estébanez
32eb2cc61e
Complement KinematicBody2D fix
...
>> which was done at 5fc084c28e
2017-03-06 05:25:22 +01:00
Rémi Verschelde
6163343118
Make that Whole New World great again
...
Fix regression from 5dbf180
that broke Windows build.
2017-03-05 19:12:22 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
45438e9918
Style: prevent bogus macro formatting by clang-format
...
Also prevent formatting of thirdparty snippet
2017-03-05 16:29:53 +01:00
Rémi Verschelde
131631b009
Merge pull request #7959 from karroffel/powerstate-ptrcall-fix
...
really fixed PTRCALL now
2017-03-05 16:29:19 +01:00