Commit graph

7547 commits

Author SHA1 Message Date
Olivier Bombardier
c988deb3b1 Fix has_filter of AnimationNode not being called in scripts 2022-08-21 17:37:59 -04:00
Michael Alexsander
50506e19a6 Make Menu/OptionButton item auto-highlight behave better 2022-08-19 15:19:34 -03:00
Yuri Sizov
39f46613bb Backport fixes to documentation for paths, curves and navigation servers 2022-08-19 15:52:03 +03:00
Francois Belair
d331e5c7ac Fix binary internal cache not being filled 2022-08-14 12:30:59 -04:00
smix8
47b39ce4c2 Fix NavigationObstacle nodes not registering to default navigation map
Fix NavigationObstacle nodes not registering to default navigation map.
2022-08-13 19:46:12 +02:00
Cory Petkovsek
f7f112ab1f Fix free(RID) abuse by various classes 2022-08-11 02:31:00 +08:00
Francois Belair
420794b61d Force external resources to have their path set 2022-08-09 23:50:45 -04:00
Haoyu Qiu
4c47c6ab75 Tree: Don't draw selection background of individual cells in Row mode 2022-08-09 17:07:53 +08:00
kobewi
520d341836 Add root_subfolder to FileDialog 2022-08-08 19:50:41 +02:00
Rémi Verschelde
f30a2c1292
Merge pull request #63113 from snailrhymer/3.x-folding-comment-fix 2022-08-08 15:54:57 +02:00
Rémi Verschelde
36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins 2022-08-08 15:50:25 +02:00
Rémi Verschelde
4f1dc83b0d
Merge pull request #64044 from Calinou/add-torusmesh-3.x 2022-08-08 15:37:58 +02:00
Josh Jones
9d1a972b49 Fix typo when setting NavigationRegion travel_cost
(cherry picked from commit 8c324132d0)
2022-08-08 09:51:45 +02:00
Hugo Locurcio
659fa79479
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-07 15:23:43 +02:00
hoontee
53adb2a142
Add TorusMesh 2022-08-07 12:42:24 +02:00
smix8
30d4555c65 Fix TileMap error msg when optional navigation node is not set
Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
2022-08-06 21:58:47 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde
14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde
91a6e08c12
Merge pull request #48157 from madmiraal/fix-46438-3.x
[3.x] Fix mouse_over not dropped when mouse leaves window
2022-08-05 22:37:17 +02:00
Rémi Verschelde
61b5e35de5
Merge pull request #61559 from kleonc/triangle_mesh_from_triangle_strip_or_fan_3x
[3.x] Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
2022-08-05 22:35:52 +02:00
Rémi Verschelde
906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
Rémi Verschelde
5d3b6eb073
Merge pull request #48372 from Calinou/gradienttexture-add-hdr-property-3.x
Add an `use_hdr` property to GradientTexture to allow storing HDR colors (3.x)
2022-08-05 22:33:44 +02:00
Patrick Exner
be3d331f26 Backport spatial shader built-ins
Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde
ef7502e1d4
Merge pull request #50540 from Calinou/material-hide-triplanar-subproperties-when-disabled-3.x 2022-08-05 19:39:19 +02:00
Rémi Verschelde
0e93600fe0
Merge pull request #62644 from Piralein/remove_redundant_checkbox_check 2022-08-05 19:37:47 +02:00
Rémi Verschelde
26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
Rémi Verschelde
173a803c8a
Merge pull request #49495 from kleonc/sprite_frames_editor-updating-fixes-3x 2022-08-05 19:35:30 +02:00
Rémi Verschelde
d2d77c93bc
Merge pull request #61588 from YuriSizov/control-fix-theme-owner-toplevel-3.x 2022-08-05 19:34:05 +02:00
Rémi Verschelde
25c87e99cf
Merge pull request #61578 from YuriSizov/core-fix-events-for-moved-nodes-3.x 2022-08-05 19:33:25 +02:00
Haoyu Qiu
9d923764c9 Fix crash when executing AnimationTreePlayer.are_nodes_connected 2022-08-01 23:36:12 +08:00
PrecisionRender
47a62e28ac [3.x] Add ShapeCast and ShapeCast2D nodes 2022-07-30 10:23:58 -05:00
Marcel Admiraal
d000a5fa30 Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:30:34 +01:00
Marcel Admiraal
a124d89f01 When Camera2D enters tree, ensure first update is not lost 2022-07-28 15:30:06 +01:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
be5051422b Revert "Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container."
This reverts commit b73d2980b7.

This caused a regression. Fixes #63417.
2022-07-25 11:29:33 +02:00
lawnjelly
d4dc7c4b32 Portals - Allow more logging to be disabled
Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.

This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Jason Knight
b73d2980b7 Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container. 2022-07-21 12:25:50 -06:00
kleonc
558b96f1b1 Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-20 12:49:38 +02:00
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x 2022-07-18 09:36:22 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation 2022-07-18 09:33:23 +02:00
Rémi Verschelde
090d9f6d25
Merge pull request #63084 from madmiraal/fix-56336-3.x 2022-07-18 09:31:58 +02:00
SnailRhymer
efed5087ae Change code folding behavior to include terminal indented comments
Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.
2022-07-17 17:38:51 +01:00
Yuri Rubinsky
229bfc8f2d Fix invalid code generation when using VisualShaderNodeUniformRef 2022-07-17 12:41:24 +03:00
Marcel Admiraal
162cb5748a Update camera position when updating camera limit 2022-07-17 09:02:34 +01:00
Marcel Admiraal
fb4e1d2d02 Set initial SceneTree processes times to 0.0 2022-07-17 09:02:20 +01:00
foxydevloper
5238740fef Add global_translation and global_rotation to Spatial 2022-07-15 21:39:35 -06:00
Hayden
e05f969adb Fix crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:30:24 +12:00
Francois Belair
2ceb93bbef Fix custom res caching sub-res even if no-cache
Fixes #59686, fixes #59752
2022-07-13 11:18:26 -04:00
Rémi Verschelde
66c4047a6c SpriteFrames: Sort animations alphabetically
Fixes #62143.
2022-07-13 15:48:55 +02:00
kleonc
8ae246f15e AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
Brian Semrau
ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Thakee Nathees
da626d8922 Fix FileDialog file name autocompletion with filters
Fixes #38195.

(cherry picked from commit 446f1b7052)
2022-07-06 11:39:04 +02:00
Haoyu Qiu
d86a2d57cf Fix LineEdit caret after using arrow key to deselect 2022-07-06 09:32:39 +08:00
bruvzg
7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
Marcel Admiraal
0992621200 Fix mouse_over not dropped when mouse leaves window 2022-07-03 09:49:56 +01:00
reduz
995281ca90 Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327

(cherry picked from commit d69e3791bf)
2022-07-03 03:21:51 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4 Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
hilfazer
fe21fb175c print_stray_nodes() also prints node's script 2022-07-03 01:00:58 +02:00
Hana
36ff8962cc
remove redundant check preventing checkbox theme style to apply hover_pressed 2022-07-02 20:53:02 +02:00
kobewi
14f69acaa4 Fix find_next_valid_focus() freeze
(cherry picked from commit 8d62b736b2)
2022-07-01 14:00:55 +02:00
kobewi
f659869a45 Fix find_next_valid_focus() freeze
(cherry picked from commit d9ede52ded)
2022-06-30 19:23:01 +02:00
smix8
381e8dd278 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.

(cherry picked from commit dde09be302)
2022-06-30 19:23:01 +02:00
ConteZero
a13b3028a2 Add an option to drag'n'drop selected text in TextEdit
(cherry picked from commit 5d56efcaa4)
2022-06-30 19:23:01 +02:00
smix8
fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
needleful
eb99c7243e Apply baked ambient light settings when baking lights with scene environment 2022-06-21 12:12:47 -07:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8
693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
Rémi Verschelde
4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
kleonc
e55ba60da1 Fix CPUParticles2D.emission_shape enum hint 2022-06-18 16:07:34 +02:00
smix8
c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872 Disable scroll when dragging at edges of TextEdit 2022-06-14 23:36:54 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill. 2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67 [Windows, 3.x] Add support for handling network share paths. 2022-06-13 09:24:35 +03:00
Rémi Verschelde
0b048b6d73 SoftBody: Fix attachments property names after #61180
Fixes #61581.

(cherry picked from commit 5c3081dae2)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing 2022-06-10 14:24:27 +02:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8
e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793 Add NavigationMesh debug when navmesh is added later through scripts
Add NavigationMesh debug when navmesh is added later through scripts

(cherry picked from commit b6eff47bac)
2022-06-09 10:08:55 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5 2022-06-08 22:46:04 +02:00
smix8
3aa05b7b67 [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde
6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
kleonc
84898dfc22 Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-06-07 22:04:14 +02:00
lawnjelly
1d870403b2 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde
70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
lawnjelly
ba74643594 Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Haoyu Qiu
d043f91b79 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde
e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Michael Alexsander
43b0e054be Take into account the clear icon's size even when not visible in LineEdits 2022-06-05 16:22:01 -03:00
Michael Alexsander
b4e4f88cd9 Fix specific bug related to submenus in PopupMenu 2022-06-04 13:26:12 -03:00
Michael Alexsander
78fdebf8cc Fix hover being drawn twice inside PopupMenus 2022-06-04 02:51:22 -03:00
Rémi Verschelde
a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
FireForge
ea46f32246 Fix get_data() for GradientTexture2D 2022-05-31 23:19:25 -05:00
Yuri Sizov
8ed297fc83 Fix theme propagation for children of top level controls 2022-06-01 03:56:51 +03:00
Yuri Sizov
6d53c60bf7 Mark node groups as dirty for every children if parent is moved 2022-05-31 21:23:16 +03:00
Rémi Verschelde
b44928586b
Merge pull request #61483 from kleonc/popup-update-exclusive-when-shown
[3.x] Allow changing `exclusive` of already popped up `Popup`
2022-05-31 12:14:37 +02:00
Rémi Verschelde
51e52b5ed8
Merge pull request #61496 from timothyqiu/asymmetric-le-3.x
[3.x] Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:56:13 +02:00
bruvzg
553bdc6783
[3.x] Fix Label3D oversampling. 2022-05-30 09:05:41 +03:00
Haoyu Qiu
1e6747d185 Fix LineEdit clear button for asymmetric stylebox 2022-05-28 19:51:50 +08:00
kleonc
9ba598f94f Allow changing exclusive of already popped up Popup 2022-05-28 01:10:49 +02:00
kleonc
736b0c4e97 PopupMenu Fix hover stylebox overflowing horizontally 2022-05-27 23:35:17 +02:00
Hugo Locurcio
011ff93aa5
Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-05-24 15:12:15 +02:00
Aaron Record
ae9e523025 [3.x] Allow ScrollBar params of a ScrollContainer to be modified from _ready()
Cherrypicks b8610dbd31
2022-05-23 21:46:59 -06:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
bruvzg
eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:16:17 +03:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
Rémi Verschelde
f2e3d89562
Merge pull request #61309 from timothyqiu/label-3d-line-spacing
[3.x] Use float when calculating `Label3D` line height
2022-05-23 16:10:42 +02:00
Haoyu Qiu
ff5e671c81 Use float when calculating Label3D line height 2022-05-23 17:58:51 +08:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts. 2022-05-23 12:03:09 +03:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
smix8
8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
548c511f57 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d)
2022-05-22 19:43:56 +02:00
Haoyu Qiu
4a03bc8f75 Update last min size when Control becomes visible
(cherry picked from commit 4ac999cc3f)
2022-05-22 19:43:56 +02:00
Daniel Kariv
47ead8504a add check for selection when try to push a meta.
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).

(cherry picked from commit e6c909b489)
2022-05-22 19:26:45 +02:00
smix8
b03f6bc170 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f7)
2022-05-22 19:26:45 +02:00
bruvzg
b5d5515a2b Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00
Rémi Verschelde
67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float 2022-05-20 15:27:29 +02:00
Rémi Verschelde
2a1a2380e5
Merge pull request #61027 from timothyqiu/quit-prop-3.x
[3.x] Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:41 +02:00
smix8
88acb5b798 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.

(cherry picked from commit 6b51ab66d8)
2022-05-19 15:34:56 +02:00
smix8
44915696d2 Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.

(cherry picked from commit 4185fce0ef)
2022-05-19 15:25:43 +02:00
Rémi Verschelde
78a9d21da3
Merge pull request #61185 from okla/3.x 2022-05-19 12:02:14 +02:00
Sergey Pershenkov
46ab2512b8 Return -1 from get_selected_id() when not selected
Partial cherry pick from 3b146c5eaa
2022-05-19 12:42:54 +03:00
Rémi Verschelde
b7523a953f Revert invalid PopupMenu breaking change from #61102
Fixes #61179.
2022-05-19 10:02:02 +02:00
Haoyu Qiu
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Rémi Verschelde
b0a2b34d48
Merge pull request #61150 from smix8/navigation_region2d_update_navpoly_3.x 2022-05-18 14:36:55 +02:00
smix8
37530b0871 Update NavigationPolygonInstance when polygons of NavigationPolygon change
Updates NavigationPolygonInstance polygons on the NavigationServer2D when the NavigationPolygon Resource emits its changed signal due to e.g. polygons altered by script.
2022-05-18 13:53:46 +02:00
Yuri Rubinsky
32b9818965 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-18 12:36:00 +03:00
Rémi Verschelde
281c5c9a56
Merge pull request #61102 from okla/3.x
[3.x] Make various improvements to OptionButton
2022-05-16 23:51:55 +02:00
Sergey Pershenkov
431c032d8c Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.

(cherry picked from commit 3b146c5eaa)
2022-05-16 22:47:46 +03:00
Haoyu Qiu
96b1b1991b Fix AnimatedSprite doesn't emit animation_finished when changing playback direction
(cherry picked from commit d5f5e96e11)
2022-05-16 21:12:21 +02:00
Markus Sauermann
ff52becb47 Distribute remaining pixel to expanding childs of GridContainer
(cherry picked from commit 6b3207644b)
2022-05-16 21:12:21 +02:00
FireForge
67e6fc8e43 Fix Theme type group naming in the inspector
(cherry picked from commit 197be78bc5)
2022-05-16 21:12:21 +02:00
smix8
3e01d32b4c Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.

(cherry picked from commit e33fa9d833)
2022-05-16 21:10:36 +02:00
smix8
c3b39ca1e9 Disable threaded NavigationMesh bake on unsupported OS
Automatically disables threaded NavigationMesh bake when OS does not support threads.

(cherry picked from commit 49c603e127)
2022-05-16 17:52:07 +02:00
smix8
b11708c50d Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.

(cherry picked from commit 001d89223f)
2022-05-16 17:52:07 +02:00
smix8
847fab6272 Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.

The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.

Also adds warning message when this happens.

(cherry picked from commit cc707412e9)
2022-05-16 17:52:07 +02:00