Commit graph

6822 commits

Author SHA1 Message Date
Zae
5e92619a64
Fix EditorFileSystem not checking .gdignore in existed directory
(cherry picked from commit 70cf3cbd60)
2021-10-10 12:27:51 +02:00
mujpao
64d70d28d4
Fix right clicking sub nodes after renaming parent
(cherry picked from commit f25a698f80)
2021-10-10 12:27:51 +02:00
Haoyu Qiu
e7b67fe8ee
Fix make sub-resource crash in AnimationTreeEditor
(cherry picked from commit 274ed82283)
2021-10-10 12:27:51 +02:00
Hugo Locurcio
35d76733b0
Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-10 01:06:05 +02:00
Rémi Verschelde
7843c871d0
Fix missing argument names in FileSystemDock bindings 2021-10-09 00:31:22 +02:00
bruvzg
583c6d303c
Change in-editor documentation style to be closer to online docs.
(cherry picked from commit 1e3c02d590)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
9729432ec0
i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.

(cherry picked from commit 4857648a16)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
01707c28c9
i18n: Add header strings to translation catalog
(cherry picked from commit aca1971a12)
2021-10-07 12:48:21 +02:00
Rémi Verschelde
df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x 2021-10-05 21:02:41 +02:00
Rémi Verschelde
5fb9a2a54d
Merge pull request #52652 from boruok/optional-crop-for-texture-atlas-importer 2021-10-05 19:21:49 +02:00
Rémi Verschelde
393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting 2021-10-05 19:20:29 +02:00
Hugo Locurcio
0e943939e2
Add an editor setting to configure number of threads for lightmap baking
This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde
4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x 2021-10-05 13:57:28 +02:00
Rémi Verschelde
d4b2db5c3a
Merge pull request #51438 from timothyqiu/selection-box-sep-3x 2021-10-05 13:55:36 +02:00
kobewi
f9720a9bf2 Add Listener2D 2021-10-05 13:29:59 +02:00
lawnjelly
192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
7f58b6322e
Merge pull request #53067 from Calinou/add-script-nav-extra-mouse-button-3.x 2021-10-05 11:57:51 +02:00
Rémi Verschelde
86ee82c6e2
Merge pull request #53090 from Razoric480/key_up_down_spin_slider_32 2021-10-05 11:30:47 +02:00
Rémi Verschelde
59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x 2021-10-05 11:12:44 +02:00
Rémi Verschelde
74727be0aa
Merge pull request #50718 from LightningAA/drag-multiple-resources-onto-array-export-3.x 2021-10-05 11:11:30 +02:00
Yuri Sizov
8fe6fceb02 Safeguard against BitMap fonts in the CanvasItem editor
Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
EricEzaM
6628fe0469 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 13:26:15 -06:00
Eric M
a4b6ba2c2f Added properties and methods to allow for dragging and dropping multiple files onto exported arrays. 2021-10-01 13:24:41 -06:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Francois Belair
d43a485e51 Add up/down keys to inc/dec val in spin slider
Back ported to 3.2.
2021-09-29 14:09:27 -04:00
kobewi
0fa8d3431a Fix editor stuck dimmed because of unsaved script 2021-09-29 17:06:12 +02:00
kleonc
047108a4ca
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
(cherry picked from commit 5d25115e80)
2021-09-29 11:05:05 +02:00
Matthew Newall
8f66e6148d
Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists
(cherry picked from commit ed2280528f)
2021-09-29 11:04:49 +02:00
Rémi Verschelde
bb60c97d10
Merge pull request #53063 from stebulba/3_x_undo_closecurve 2021-09-29 10:18:37 +02:00
Rémi Verschelde
b22d3df89d
Merge pull request #53065 from godotengine/template_manager_mirror_icon_3 2021-09-29 08:12:26 +02:00
naeu
9fb7efdf16 Set dialog folder icon color 2021-09-27 19:10:20 +01:00
Rémi Verschelde
abe0535fc0
Revert "Load assets before enabling editor plugins"
This reverts commit 55f9ae3d21.

It caused regressions #52968 and #52995.
2021-09-27 18:28:01 +02:00
David Socha
b05f70fe6e
export "Keep" import option when multiple files are selected
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ec9f9f72e2)
2021-09-27 18:06:55 +02:00
Hugo Locurcio
1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Michael Alexsander
da265c6ceb Make mirror button in Template Manager use the lighter version of its icon 2021-09-25 15:15:58 -03:00
Stéphane Fortin
6cf54d06be add missing undo on CloseCurve 2021-09-25 13:22:10 -04:00
Rémi Verschelde
94f658a8d2
Merge pull request #52984 from pycbouh/disable-freaky-subinspectors-3.x 2021-09-25 00:08:42 +02:00
Rémi Verschelde
86944daafd
Merge pull request #53026 from kleonc/texture-preview-updating-3x 2021-09-24 23:15:12 +02:00
kleonc
4eb59e8492 TexturePreview Update text when texture is being changed 2021-09-24 18:55:58 +02:00
Hugo Locurcio
1e4967968f
Color error and warning lines in the editor debugger's Errors panel
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 15:53:41 +02:00
Yuri Sizov
d3d7c29b8c Disable sub-inspectors for properties with their own editors 2021-09-24 00:36:28 +03:00
Yuri Roubinsky
5c06685609 [3.x] Draggin in/out from ports to create nodes in Animation Blend Tree 2021-09-23 12:09:19 +03:00
Haoyu Qiu
4b611c4518 Fix 3D view name typo 2021-09-22 10:31:48 +08:00
Rémi Verschelde
882e04ed0d
i18n: Sync translations with Weblate 2021-09-21 20:33:12 +02:00
kobewi
168292fa00
Don't stop closing on unsaved script
(cherry picked from commit 8fe664fb4b)
2021-09-21 20:33:11 +02:00
Ryan Roden-Corrent
ae38c672f1
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.

(cherry picked from commit 470b94fe22)
2021-09-21 20:33:11 +02:00
kleonc
891681a5a3
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
(cherry picked from commit ad7a6102ae)
2021-09-21 20:33:07 +02:00
Hugo Locurcio
da68feb0ca
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.

(cherry picked from commit e5406ba952)
2021-09-21 17:15:01 +02:00
Manuel Dun
dbf2d7b76c
Conversion now includes "Local to scene" flag and name
(cherry picked from commit 3e8b54bfc3)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
b1b936cba8
Tweak the script editor's line/column indicator for readability
- Use a colon instead of parentheses and a comma to reduce visual
  clutter.
- Pad the line number with 4 spaces to account for scripts longer
  than 999 lines.

(cherry picked from commit 1e8976fcb5)
2021-09-21 17:15:00 +02:00
TechnoPorg
55f9ae3d21
Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.

(cherry picked from commit 1963c63b91)
2021-09-21 17:15:00 +02:00
Yuri Roubinsky
8519c803e4
Prevent error generates if Delete Line used on last line in CodeEditor
(cherry picked from commit 7ccbf49bda)
2021-09-21 17:14:59 +02:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
kleonc
8816838247
MultiNodeEdit Fix setting NodePath
(cherry picked from commit 5260fd8f3e)
2021-09-21 17:14:59 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
dankan1890
6f6102f22c
Fixed TextureAtlas import wrong images size.
Fix #42057

(cherry picked from commit 395ab3441d)
2021-09-21 17:14:58 +02:00
Aaron Franke
6c4928fe69
[3.x] Allow disabling the RegEx module in the editor 2021-09-21 08:49:17 -05:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde
7d852bd98a
Merge pull request #52377 from Calinou/tweak-3d-inertia-3.x
Tweak the 3D editor inertia defaults for better responsiveness (3.x)
2021-09-20 15:41:43 +02:00
kobewi
0da326c8b3
Save branch as scene by dropping to filesystem
(cherry picked from commit d4f4cfbb40)
2021-09-20 13:03:29 +02:00
Hugo Locurcio
520b2d822a
Display the node name in scene tree dock tooltips
This makes long node names previewable without having to rename them.

(cherry picked from commit c673aea124)
2021-09-19 11:32:52 +02:00
kobewi
fe745e2fff
Close built-in script from any scene
(cherry picked from commit 1a60509699)
2021-09-19 11:30:29 +02:00
Hugo Locurcio
2cd626185c
Capitalize properties in the remote inspector
This makes property casing consistent with the editor.

If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.

(cherry picked from commit 854f328517)
2021-09-19 11:30:21 +02:00
Hugo Locurcio
de3f454c27
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.

(cherry picked from commit 16cfb97ca2)
2021-09-19 11:30:21 +02:00
Hugo Locurcio
4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Hugo Locurcio
7922c262f6
Display a editor gizmo icon for Listener
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Fredia Huya-Kouadio
c8b022c165 Provide a getter for the project data directory. 2021-09-15 13:00:25 -07:00
Rémi Verschelde
815c16ae17
Merge pull request #52515 from m4gr3d/android_export_refactoring
[3.x] Refactor Android platform export structure
2021-09-15 14:03:53 +02:00
Krystof Klestil
5e2450cae6 Fix issues with scaling 3D Objects
When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Rémi Verschelde
20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Rémi Verschelde
07d7754ac6
Merge pull request #52664 from butkeim/3.x
[3.x] Fix 3D Onion skinning missing
2021-09-14 22:27:55 +02:00
Alexandr Xenofontov
9913af974f added optional cropping for texture atlas importer 2021-09-14 21:23:59 +09:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Kerrad Yanis
77b00d16e2 Fix 3D Onion skinning missing 2021-09-14 13:37:23 +02:00
Haoyu Qiu
70853fd669 Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
JFonS
14eb739418 Fix editor getting stuck after baking lightmaps from a script 2021-09-12 01:01:29 +02:00
Hugo Locurcio
543c14336d
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-10 22:17:04 +02:00
ne0fhyk
0cfbe354d7 Refactor Android platform export structure. 2021-09-09 10:48:29 -07:00
Twarit Waikar
25cb3edbc4 Fix #52195 VCS script attachment failing for GDScript instances 2021-08-29 18:27:17 +05:30
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Hugo Locurcio
27e38b0f26
Improve the editor window title for better usability
- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.

Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.

- Use "Unnamed Project" if the project has no name (similar to the
  Project Manager).
2021-08-22 08:59:42 +02:00
Saracen
6482ba8807 Fix to parsing some Collada with extra vertex semantics referenced only in the vertices section. 2021-08-19 08:45:52 +01:00
Rémi Verschelde
364e281c75
Merge pull request #51834 from KoBeWi/🔓🔓🔓
[3.x] Include locked nodes on selection list
2021-08-19 00:15:15 +02:00
Hugo Locurcio
da757c25e1
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
  - Previously, it was only allowed for seeking the timeline.
  - This change also impacts the animation track editor,
    not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
  in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
  to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.

(cherry picked from commit 4a4d977bea)
2021-08-18 23:11:46 +02:00
kobewi
6611d24e74 Include locked nodes on selection list 2021-08-18 13:27:33 +02:00
Rémi Verschelde
19301d4ad2
Merge pull request #51828 from yjh0502/ext-reload
Auto-reload scripts with external editor
2021-08-18 10:37:09 +02:00
Rémi Verschelde
216f5f8006
Merge pull request #51824 from timothyqiu/text-editor-ttr 2021-08-18 10:06:25 +02:00
Jihyun Yu
5c66891048 Auto-reload scripts with external editor 2021-08-18 16:52:14 +09:00
Rémi Verschelde
2875cd1651
Merge pull request #51826 from Calinou/port-visual-shader-icons-3.x
Port visual shader node icons from Godot 2.1.x (3.x)
2021-08-18 08:58:29 +02:00
Hugo Locurcio
d782353afc
Port visual shader node icons from Godot 2.1.x
This also adds an icon for VisualScriptComment.
2021-08-18 05:27:19 +02:00
Haoyu Qiu
a66339a549 Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.
2021-08-18 10:42:12 +08:00
Hugo Locurcio
4ef661c1e8
Add editor icons for VisualScript and VisualShader expression resources 2021-08-18 03:36:04 +02:00
Haoyu Qiu
5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Rémi Verschelde
8073b4f86a
Merge pull request #51646 from pycbouh/editor-dont-use-invalid-styleboxes-3.x
[3.x] Make sure stylebox is valid in `EditorSpinSlider` before using it
2021-08-17 13:12:09 +02:00
lawnjelly
115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Haoyu Qiu
1a9604f605 Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
To be consistent with other menu items.
2021-08-16 22:36:49 +08:00