Commit graph

2433 commits

Author SHA1 Message Date
Rémi Verschelde
fcc321f75f
Merge pull request #18921 from volzhs/margin-find-replace-bar
Add margin bottom with find/replace bar on script editor
2018-05-16 10:57:11 +02:00
Rémi Verschelde
98e5a3ea42
Merge pull request #18442 from StraToN/add-button-sort-methods-overview
Add a ToggleButton for alphabetic sorting in methods overview
2018-05-16 10:53:55 +02:00
volzhs
592ff9bb9d Add margin bottom with find/replace bar on script editor 2018-05-16 16:31:40 +09:00
Marcelo Fernandez
1dfb95de22 Fix compile error with clang 2018-05-15 20:43:00 -03:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Rémi Verschelde
3b8bd50b41
Merge pull request #18894 from volzhs/fix-toggle-visibility
Respect visibility change by Scene dock when using Sync Scene Changes
2018-05-15 17:34:02 +02:00
volzhs
bcb24a0bb7 Respect visibility change by Scene dock when using Sync Scene Changes
Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15 23:13:48 +09:00
Gilles Roudiere
0021df3da3 Bring back 2D bone selection 2018-05-15 15:18:46 +02:00
Rémi Verschelde
0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde
911d01c102
Merge pull request #18881 from groud/fix_hovered_nodes2D
Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 10:24:44 +02:00
Rémi Verschelde
e928473190
Merge pull request #14848 from ianb96/ww
TextEdit Word Wrap
2018-05-15 10:23:24 +02:00
Gilles Roudiere
e614789882 Fixes hovered Nodes2D display in the editor (remove duplicates) 2018-05-15 09:37:23 +02:00
Juan Linietsky
47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
Enable autoload in editor
2018-05-14 17:59:34 -03:00
Ian
e1fff4bc09 TextEdit word wrap 2018-05-14 16:17:48 -04:00
Rémi Verschelde
8c71cbbe3f
Merge pull request #18797 from TailyFair/assetlib-video-overlay
Added video thumbnail overlay in asset description
2018-05-14 08:39:27 +02:00
Martin Capitanio
1b8146f77b Editor: make custom bold font config working
Fixes #18737
2018-05-13 05:58:16 +02:00
Rémi Verschelde
fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
Fix black script previews
2018-05-12 09:40:24 +02:00
Rémi Verschelde
d5a0d653c8
Merge pull request #18800 from dragmz/removefile
fix for removing files
2018-05-12 09:40:14 +02:00
Max Hilbrunner
224d5371ff
Merge pull request #18742 from TailyFair/assetlib-fix
Fix AssetLib icon if remote icon load fails
2018-05-11 22:46:40 +02:00
Karolis K
0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
Marcin Zawiejski
9ecc26ce59 fix for removing files 2018-05-11 21:37:08 +02:00
Josh Faust
4e58db9f12 Fix crash on editor startup when running with platform=server 2018-05-11 11:20:27 -07:00
Chaosus
a081507be7 Fix black script previews 2018-05-11 20:08:17 +03:00
Rémi Verschelde
eaa6613f06
Merge pull request #18770 from eska014/cmdline
Command line fixes
2018-05-11 14:20:50 +02:00
Julian Murgia
68b9fd79e4 Add button hbox with alphabetic sort toggle above methods outline. 2018-05-11 13:30:43 +02:00
Rémi Verschelde
f8d2bc6a87
Merge pull request #18781 from toger5/bold_font_error_message
fixed bold font error message
2018-05-11 08:20:20 +02:00
toger5
78af1e8dde fixed bodl font error message 2018-05-11 03:38:16 +02:00
Yaakuro
9a50a4442d Use mimetype according to glTF spec. 2018-05-10 23:21:05 +02:00
Leon Krause
af7926cf98 Allow exporting runnable presets from command line 2018-05-10 20:17:51 +02:00
Karolis K
c3e921fba3 Fix icon if remote icon load fails 2018-05-10 18:45:22 +03:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Peter Folkins
365d814361 Adding font preview to file browsers 2018-05-09 13:34:30 -05:00
DmitryKrutskikh
965b6ac273 Disable 'run' button if any project not selected and tiny refactoring 2018-05-09 19:13:53 +03:00
Swarnim Arun
8529763a0f Fix tileset bug #18090 to use StaticBody2D position
Using staticbody2d position to affect the collision shape position whenever a tileset is created.

Formatting the code

Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Guilherme Silva
d63cc11bee Change from "search dialog" to "search bar" on help screen 2018-05-08 12:19:32 +00:00
Rémi Verschelde
9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde
e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Ruslan Mustakov
5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
Rémi Verschelde
64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Andrea Catania
6c4916ddf5
Removed pointer deletion during editor closing 2018-05-08 00:59:22 +02:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky
6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania
9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
8b9b653e76
Merge pull request #18113 from toger5/bold_font
added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky
8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky
dbe95e6b42
Merge pull request #18519 from TheYokai/connectionsdock_upgrade
ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
2018-05-07 13:17:46 -03:00
Juan Linietsky
d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky
b89e354ce6
Merge pull request #18610 from homer666/editor-popup-adjustments
Adjust default editor dialog window sizes
2018-05-07 12:09:49 -03:00
Juan Linietsky
14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky
6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner
d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière
801657f64e
Merge pull request #18628 from raphael10241024/patch
fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner
c587cac304
Merge pull request #18308 from ericmccarthy7/develop
Fix clone down newline bug
2018-05-07 14:49:23 +02:00
RaphaelHunter
eeb0534426 Fix:code editor text size should change at least one each time, don't mind how you setting your display scale 2018-05-07 17:50:44 +08:00
Max Hilbrunner
9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
muiroc
884b239ca5 SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance() 2018-05-06 19:13:23 +02:00
Unknown
cdcfb9582e Defaults to instancing child at tree root when none selected
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Unknown
c364a1278e LinkButtons are now responsive to engine theme
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Peter Folkins
0c1a71b047 Fix script editor CTRL+CLICK on singleton functions 2018-05-05 13:23:47 -05:00
groud
7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
groud
3962862ea3 Fixes several selection problems in the 2D editor 2018-05-05 11:50:23 +02:00
Max Hilbrunner
fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner
27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
homer666
7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Juan Linietsky
af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa Make bones have more contrast with outline 2018-05-04 11:54:21 -03:00
Juan Linietsky
3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Rémi Verschelde
6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Rémi Verschelde
d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias
5b0ddb1354 Small changes for some strings. 2018-05-03 18:07:18 -03:00
Juan Linietsky
b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde
e9c1957a3e
Merge pull request #16358 from JFonS/particlesgizmo_box_fix
ParticlesGizmo solid box now follows actual visibility_aabb position.
2018-05-03 21:47:00 +02:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Unknown
4e26e5e268 Script Editor now displays positional column
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Robin Hübner
b16eaf5827 Remove unused duplicate wireframe shortcut, fixes #18067
It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Rémi Verschelde
2e474f42b8
Merge pull request #18552 from Falke117/trailingSpace
Folder name with trailing space fix
2018-05-03 11:31:14 +02:00
Rémi Verschelde
f3640621ad i18n: Sync translation templates with current source
(cherry picked from commit 056348a8c0)

Note: Still syncing with the 3.0 code for now to allow updating translations
in the 3.0 branch. We'll eventually switch Weblate to use the strings of the
3.1-dev branch once it is stable enough.
2018-05-03 11:27:01 +02:00
Rémi Verschelde
9bf0acbfcb i18n: Sync translations with Weblate
(cherry picked from commit ddbe559c04)
2018-05-03 11:26:49 +02:00
Felix Yang
164dceab28 Fix for Issue#18457 - Folder name with trailing space on Windows 2018-05-03 10:19:43 +02:00
Rémi Verschelde
741637b966
Merge pull request #18451 from volzhs/node-name
Check invalid node name
2018-05-02 22:21:31 +02:00
volzhs
6758b6c131 Check invalid node name 2018-05-03 00:00:06 +09:00
Juan Linietsky
4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Rémi Verschelde
a04323e89a
Merge pull request #18400 from groud/fix_lock_and_groups
Fixes locks and groups on 2d editor
2018-05-02 11:59:10 +02:00
Rémi Verschelde
de4ed8e706
Merge pull request #17059 from Jason0214/BugFix_favorite_updating
Editor:   update favorite dirs when dir got deleted
2018-05-02 10:53:31 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
04a4270a34
Merge pull request #18338 from Zylann/fix_find_in_files
Fix Find in Files
2018-05-02 10:42:26 +02:00
groud
845a898f37 Fixes locks and groups on 2d editor 2018-05-02 10:37:37 +02:00
Rémi Verschelde
02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Jason0214
b11d1196c4 remove favorited dirs if original dir deleted 2018-05-02 08:57:56 +08:00
Marc Gilleron
4c415001b2 Fix Find in Files:
- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00
Rémi Verschelde
1113a738ba
Merge pull request #18508 from AlexHolly/hide-tab-changed-debug-print
hide tab changed debug print
2018-05-01 19:19:12 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
c9abe88110
Merge pull request #16502 from Paulb23/multi_group_editor
Added multi group editor dialog, issue 13997
2018-05-01 18:18:05 +02:00
Pieter-Jan Briers
20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
George Marques
decf178033
Enable autoload in editor
- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Rémi Verschelde
007d1754e3 Revert "Added a more specific error message on export"
This reverts commit 00c689d625.

Reason: "Missing template" is just one possible explanation for
`err` being != OK here, it does not make sense to hardcode it in
the generic error message (and break translations doing so).
2018-05-01 13:07:11 +02:00
Rémi Verschelde
8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde
e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum
7d689dff71 Changed Sprite Frame move buttons for icons 2018-04-30 16:05:21 -05:00
Pedro J. Estébanez
de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner
196fc8599a
Merge pull request #18373 from KidRigger/working
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner
f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Alexander Holland
31f28885f9 hide tab changed debug print 2018-04-30 18:41:11 +02:00
Max Hilbrunner
f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Max Hilbrunner
c408eb7520
Merge pull request #18506 from AlexHolly/export-more-specific-error-message
Added a more specific error message on export
2018-04-30 18:14:35 +02:00
Max Hilbrunner
a07f81fc2f
Merge pull request #18515 from djrm/pr_icons
Updated icons, add CSG icons
2018-04-30 18:10:31 +02:00
Hugo Locurcio
098f9b51b5
Improve the 3D editor grid
- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Eoin O'Neill
37e166f4c7 Added disconnect_all and edit functionality to ConnectionsDock.
Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.

Replaced pointers with references where appropriate.
2018-04-29 23:51:36 -07:00
Juan Linietsky
6244b9e2e1 Add option to renormalize mipmaps when generating them for normalmaps.
Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Eoin O'Neill
6cef0eaa09 Added connection editing. Some refactoring. 2018-04-29 17:16:05 -07:00
Eoin O'Neill
62a858d4c9 Basic context menu added to connections docker w/ code cleanup. 2018-04-29 17:16:05 -07:00
Daniel J. Ramirez
f11649987d Updated icons,
Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Hein-Pieter van Braam
3bd3f41465
Merge pull request #18455 from neikeq/export-pck-zip-debug
Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29 18:29:32 +02:00
Alexander Holland
00c689d625 Added a more specific error message on export 2018-04-29 15:26:33 +02:00
Hein-Pieter van Braam
91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky
93c77580aa Fix how snapping is applied to 3D polygon editing, make it more friendly. 2018-04-28 11:22:22 -03:00
Eoin O'Neill
af1e2c7b21 Basic 'new script' feature added to File System browser 2018-04-27 22:55:48 -07:00
Juan Linietsky
8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3 Made the Pin button disable when no AnimationPlayer is selected. 2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name. 2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c Fix theme editor sample widgets 2018-04-27 20:42:57 +02:00
Marcelo Fernandez
9b4d23e898 Fix use64 used without being initialized 2018-04-27 10:43:48 -03:00
Michael Alexsander Silva Dias
6971604033 Numerous changes to the Animation Editor. 2018-04-26 22:58:30 -03:00
Ignacio Etcheverry
68b35de2b6 Make 'Export PCK/ZIP' work well with EditorExportPlugin
Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Gilles Roudiere
8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
Peter Folkins
223f085857 Fix AnimationPlayer edited scene bug 2018-04-23 14:06:40 -05:00
groud
e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud
9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Anish
cca7633739 Replaces CTRL with CMD in TileMapEditor for MacOS.
Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)

Fixes: #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Paulb23
adeed58477 Added GDScript NodePath highlighting 2018-04-20 21:00:07 +01:00
Paulb23
4cd16f6ba9 Added GDScript function definition highlighting 2018-04-20 20:54:31 +01:00
Eric McCarthy
02b7b916b7 Fix clone down newline bug
Previously cloning down at the end of a script was broken if there was
not an additional empty line.

This fix ensures there is an empty line before attempting to clone
downwards.

Fixes #18206, cheers!
2018-04-19 20:35:42 -04:00
toger5
29216b2bad added bold font to editor (support for coustom bold font) 2018-04-19 22:00:58 +02:00
Rémi Verschelde
bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Gilles Roudiere
7e89dc432c Fixes left/up axis not mappable as actions 2018-04-18 21:38:52 +02:00
Rémi Verschelde
9ce8d8ddda
Merge pull request #18261 from flashyincceo/export-project-default-filename
Set default file name for exported projects
2018-04-18 16:37:57 +02:00
Rémi Verschelde
db70538688
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Peter Folkins
bff73bdbf1 Set default file name for exported projects 2018-04-18 08:58:13 -05:00
Chaosus
026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Gilles Roudiere
ebfa731012 Allow actions to provide an analog value 2018-04-16 23:20:43 +02:00
Paulb23
2fe05383df Added multi group editor dialog, issue 13997 2018-04-15 19:42:48 +01:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00