Commit graph

1169 commits

Author SHA1 Message Date
Rémi Verschelde
c48237967a
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 21:49:38 +01:00
Juan Linietsky
cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Rémi Verschelde
1206bdb71b Remove deprecated PhysicsBody friction and bounce parameters
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
2020-02-12 13:39:55 +01:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky
a95fb114ba Fixed 2D and 3D CPU Particles 2020-02-11 12:03:50 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
bruvzg
eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
8bbbb97336 Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
Juan Linietsky
ef083a583b Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
2020-02-11 11:53:28 +01:00
Juan Linietsky
f04359e70f 2D lighting seems more or less complete. 2020-02-11 11:53:28 +01:00
Juan Linietsky
a7b2ac7bb1 Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2020-02-11 11:53:28 +01:00
Juan Linietsky
e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Andrii Doroshenko (Xrayez)
aaf9b7c5bb Do not override Path2D.self_modulate property
Self-modulation was forcefully used for the curve drawing which
can interfere with scripted drawing. The curve color is specified by
the `draw_line()` method instead.
2020-02-09 00:11:43 +02:00
Rémi Verschelde
3bd3462d61
Merge pull request #32496 from bitstopper/master
Fixes broken CPUParticles2D AtlasTextures usage
2020-02-07 21:12:19 +01:00
Rémi Verschelde
449656bcbb
Merge pull request #35867 from timothyqiu/path-update
Updates Path2D in debugging if navigation is visible
2020-02-06 10:23:31 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Haoyu Qiu
00d578ba3e Updates Path2D in debugging if navigation is visible 2020-02-03 13:59:13 +08:00
Tomasz Chabora
9ad7fc3405 Allow greater values in unit_offset 2020-01-24 14:40:33 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Marcel Admiraal
907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
100f50b7df Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`.

Fixes #26510.
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
2020-01-13 12:20:15 +01:00
Andrea Catania
9f1f4620e0 Added function to expose floor normal, useful to correctly calculate player velocity.
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Gilles Roudière
b5251eb00f Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Александр Растриженков
d8dbcbe066 Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
PouleyKetchoupp
1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
This closes #34505.
2019-12-21 22:27:10 +01:00
Tyler Greenwood
e4a0abdd93 Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Marcel Admiraal
750f343e4a Ensure move_and_slide() is consistent between the 2D and 3D versions.
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
  of #21653. This ensures that the Vector returned is always perpendicular
  to the surface collided with; and not the floor_normal Vector passed to
  the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
  delta, which was added to the 2D version as part of commit 13a8014.

In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
  the amount of motion the stop_on_slope undoes to ensure that it is in the
  right direction. This is a implementation of the 3D approach from #30588.
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.

Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
Tomasz Chabora
7e6fa6c7a8 Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
PouleyKetchoupp
e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.

Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.

Fixes #26823
2019-11-28 22:57:27 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Rémi Verschelde
3c0c8f26f9 Revert "Fixed TouchScreenButton::shape_centered having no effect"
This reverts commit 127c2d75ad.

This was a misunderstanding as #32725 is not a bug but expected
behavior.

Reverts #32927.
Supersedes and closes #33436.
2019-11-08 10:54:36 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Mikolaj Kaczmarek
a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
Rémi Verschelde
2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde
3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
Fix draw_rect
2019-10-26 23:09:24 +02:00
PouleyKetchoupp
1e0f37a70f Fixed emitting not initialized correctly in cpu particles 2d/3d
Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Tomasz Chabora
6c0ef9f729 Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
AJ Weeks
fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
Rémi Verschelde
4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde
17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde
bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
PouleyKetchoupp
5bf516a062 Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.

Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro
127c2d75ad Fixed TouchScreenButton::shape_centered having no effect
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks
59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
PouleyKetchoupp
0de76cc647 Properly reset collision exception when releasing Joint2D
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.

Fixes #32733
2019-10-17 19:22:59 +02:00
Emmanuel Barroga
94a00cd9c7 Fixes Reverse Animation Starting on First Frame
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
Marcel Admiraal
f34deabd10 Correct change made to joints_2d.cpp by 072e403. 2019-10-15 17:55:35 +02:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Gilles Roudiere
b27ec4aea7 Fixes Sprite frame_coords 2019-10-13 08:44:44 +02:00
Paul Trojahn
bdaedb601c Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
qarmin
bb685147f9 Fix crash in TileMap::update_cell_bitmask 2019-10-08 15:46:38 +02:00
bitstopper
36d9906d6a Fixes broken CPUParticles2D AtlasTextures usage 2019-10-07 10:54:36 +02:00
Rémi Verschelde
f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
PouleyKetchoupp
c7834ee566 Update TextureRect and Sprite when their Texture is modified directly.
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).

Fixes #32349
2019-10-05 17:32:46 +02:00
qarmin
f435a6f0b6 Fix crash in TileMap::fix_invalid_tiles 2019-10-05 11:37:38 +02:00
Rémi Verschelde
9327eb226a
Revert "Fixes CPUParticles2D not making use of AtlasTextures" 2019-10-02 09:44:06 +02:00
Rémi Verschelde
09bf1b35c0
Merge pull request #32459 from bitstopper/master
Fixes CPUParticles2D not making use of AtlasTextures
2019-10-02 08:48:19 +02:00
bitstopper
9f21fcf879 Fixes CPUParticles2D not making use of AtlasTextures
Fixes CPUParticles2D not making use of AtlasTextures #2
2019-10-01 14:04:37 +02:00
Soumya Lahiri
a1b2364dba Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
bob
943471dd02 Fix TileMap world_to_map rounding issue for negative integers
The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).

Fixes #31468.
2019-09-26 08:47:24 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Rémi Verschelde
0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn
bc94203add fix particles scale randomization 2019-09-24 08:03:53 -07:00
RaphaelHunter
101f1b802b fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 2019-09-23 20:01:01 +08:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Rémi Verschelde
720065c721
Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error
Prevent move_and_slide() to generate an error.
2019-09-03 12:51:42 +02:00
Rémi Verschelde
7e731bbce2
Merge pull request #31878 from aole/Initialize-TileMap-Custom-Transform
Initialize TileMap Custom Transform
2019-09-02 10:35:56 +02:00
Bhupendra Aole
0b5a600564 Initialize TileMap Custom Transform
Initialize TileMap Custom Transform to same as Cell Size (64).
Fixes #30948.
2019-09-01 19:33:45 -04:00
Hugo Locurcio
8c8dc6f026
Call some CanvasItem property setters only if needed
The CanvasItem property setters `set_modulate`, `set_self_modulate`
and `set_light_mask` have some side effects that don't need to be run
if the value hasn't changed.

This closes #31777.
2019-08-31 21:53:02 +02:00
Michael Alexsander Silva Dias
c902066bb5 Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
Milan Davidovic
c12ce2b4dd Prevent move_and_slide() to generate an error.
When moving KinematicBody2D from one scene to another and not freeing
the old scene, the first call to move_and_slide() in the new scene will
generate an error because KinematicBody2D keeps internaly a
RID on_floor_body of a body resource in the old scene which no more has
a space assigned.

To fix this, on_floor_body is set to empty RID in response to
NOTIFICATION_ENTER_TREE notification of KinematicBody2D and
KinematicBody. Also all other data related to move_and_slide() is reset:
floor, ceiling, wall flags, colliders vector, floor_velocity.

This fixes #31416.
2019-08-26 15:10:15 +02:00
Rémi Verschelde
bfed4b6a97
Merge pull request #31014 from DavidSichma/kinematic_angle
Fix floor_max_angle comparison for impossible angles
2019-08-23 09:10:38 +02:00
RaphaelHunter
74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Paul Trojahn
7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Rémi Verschelde
5f44ee30ec
Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:48:22 +02:00
PouleyKetchoupp
927a7916f6 Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
Fixes #31300
2019-08-14 13:21:22 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Tomasz Chabora
af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Rémi Verschelde
5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Bojidar Marinov
141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
Fixes #29312
2019-08-08 09:30:55 +03:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Tomasz Chabora
459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
David Sichma
2fae8832c5 Fix floor_max_angle comparison for impossible angles 2019-08-01 12:54:19 +02:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
This partially addresses #19182.
2019-07-31 13:57:13 +02:00
clayjohn
cb4d145c22 toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
groud
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Rémi Verschelde
336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
clayjohn
5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width and antialiased parameters to CanvasItem draw_rect()
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
David Sichma
5a631bf4f4 Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
RaphaelHunter
e57d0c8e60 Fix DynamaicFont outline does not draw using draw_char 2019-07-09 12:42:59 +08:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
  blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Rémi Verschelde
410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00
Bojidar Marinov
ebf2a4d553
Fix some issue with TileMap's and other nodes' boundaries
Fixes #30348
Addresses a small part of #30012
2019-07-08 12:35:52 +03:00
Rémi Verschelde
1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Ibrahn Sahir
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
LikeLakers2
3f5db82a89 Camera2D's offset now ignores the limit property 2019-07-05 21:22:09 -04:00
Simon Puchert
18ba1bc824 cpu_particles: Return uniform density spheres.
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
Rémi Verschelde
c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Furkan Türkal
7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3 CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Bojidar Marinov
583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde
0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora
00b15c19b7 Add a Direction property to ParticlesMaterial 2019-06-26 20:37:39 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
clayjohn
d59dbda24f update emitting status on one-shot particles 2019-06-25 22:07:29 -07:00
Rémi Verschelde
f34c8015cb Area2D: Fix argument type of body_* signals
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.

Also updated docs.

Fixes #27076.

Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739.
2019-06-24 21:40:31 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
clayjohn
64ecc8a5a3 properly set emitting when particles restart 2019-06-21 22:33:11 -07:00