Yuri Rubinsky
52889ab7ee
[Scene] Add SceneStringName::toggled
2024-08-28 15:14:26 +03:00
Rémi Verschelde
5a11abc899
Merge pull request #96198 from DeeJayLSP/qoa-leak
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ResourceImporterWAV: Fix memory leak on QOA import
2024-08-28 13:14:27 +02:00
Rémi Verschelde
60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
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[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
DeeJayLSP
e67cc73463
Fix memory leak on QOA import
2024-08-28 08:04:20 -03:00
Marius Hanl
ff9946f817
Make ThemeTypeDialog List navigatable when the LineEdit selected
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This behavior is the same as in the CreateDialog.
The arrow keys or page up/page down navigate the List while the LineEdit has focus.
2024-08-28 12:57:49 +02:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 -07:00
Rémi Verschelde
35be8acf60
Merge pull request #96199 from SaracenOne/ownerless_node_crashfix
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Fix crash when selecting ownerless 3D node.
2024-08-28 09:45:44 +02:00
Rémi Verschelde
c7ac89fb89
Merge pull request #96193 from ryevdokimov/save-transform-gizmo-state
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Save the state of view transform gizmo option
2024-08-28 09:45:40 +02:00
Rémi Verschelde
51c7ff86ff
Merge pull request #94522 from RoyBerardo/move-array-dict-remove-item
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Make "Remove Item" appear at the top of the list when editing the value of an array or dictionary
2024-08-28 09:45:31 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Saracen
279ccd6d32
Fix crash when selecting ownerless 3D node.
2024-08-28 04:35:46 +01:00
Saracen
e32856b5f1
Add revert support to SkeletonEditor.
2024-08-28 04:06:13 +01:00
Hilderin
ce42d9dcfe
Fix slow importation when window is unfocused
2024-08-27 19:57:38 -04:00
Robert Yevdokimov
67dfbc0816
Save the state of view transform gizmo option
2024-08-27 19:16:43 -04:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
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SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde
e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
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Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde
3e23f56c72
Merge pull request #94288 from KoBeWi/cursed_code
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Allow box selecting over CanvasItems when Shift is held
2024-08-28 00:12:02 +02:00
Rémi Verschelde
9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
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Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde
7c02e067cc
Merge pull request #93611 from KoBeWi/path_rush
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Optimize `get_path()` in EditorFileSystemDirectory
2024-08-28 00:11:16 +02:00
Rémi Verschelde
18895b8aac
Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_drop
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Allow drag & drop Mesh to create MeshEmitter in visual shaders
2024-08-28 00:11:01 +02:00
Rémi Verschelde
48645f3d70
Merge pull request #87793 from ryevdokimov/hide-transform-gizmo
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Add ability to hide editor transform gizmo
2024-08-28 00:10:32 +02:00
Rémi Verschelde
cf2782911f
Merge pull request #87787 from aaronfranke/scene-import-type
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ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-28 00:10:27 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Saracen
fe6762a6c7
Add Instance Placeholder validation check.
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Disallow toggling placeholder on editable children
or inherited nodes.
2024-08-27 22:56:23 +01:00
Rémi Verschelde
a2f097d603
Merge pull request #96176 from adamscott/fix-wrong-plural-method-debugger
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Fix weird plural of public method names of `EditorDebuggerNode`
2024-08-27 22:27:55 +02:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde
d35bee9cdd
Merge pull request #94002 from kitbdev/fix-goto-error
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Fix goto line issues in code editor
2024-08-27 22:27:25 +02:00
passivestar
06baff5f01
[macOS] Change breakpoint shortcuts to avoid conflict with the settings shortcut
2024-08-27 23:12:32 +04:00
Adam Scott
dfe7ef7964
Fix weird plural public method names
2024-08-27 13:37:37 -04:00
Rémi Verschelde
431c5839fe
Merge pull request #96168 from CreatedBySeb/remove-user-prefix
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Remove confusing USER prefix from script-logged errors
2024-08-27 17:52:40 +02:00
Rémi Verschelde
ae241abde7
Merge pull request #95259 from kleonc/polygon2d_uv_editor_fix_zoomed_snapping
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Fix snapping when zoomed in `Polygon2D` UV editor
2024-08-27 17:52:33 +02:00
kleonc
1b7626f391
Fix snapping when zoomed in Polygon2D UV editor
2024-08-27 17:01:41 +02:00
Rémi Verschelde
8e80c10704
Merge pull request #96162 from passivestar/missing-date
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Fix missing project date showing the unix epoch
2024-08-27 16:55:34 +02:00
Rémi Verschelde
046ed80340
Merge pull request #96141 from jsjtxietian/custom-node-doc
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Support opening custom class documentation with "Open Documentation" menu entry
2024-08-27 16:55:23 +02:00
Rémi Verschelde
23a0dac7d8
Merge pull request #96136 from SaracenOne/auto_mapper_fix
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Prevent automapper throwing obscure error.
2024-08-27 16:55:19 +02:00
Rémi Verschelde
61f2a33353
Merge pull request #96007 from kitbdev/fix-external-script-reloading
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Fix script overwriting with external editor
2024-08-27 16:55:11 +02:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
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Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde
3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
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Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde
1b29f8bbaa
Merge pull request #95738 from SomeRanDev/shader_editor_context_menu
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Add a context menu for the shader editor file list
2024-08-27 16:54:58 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
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Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde
58beed3495
Merge pull request #95057 from Chaosus/shader_clip_space_far
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Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 16:54:46 +02:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
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Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Sébastien Dunne Fulmer
c3ed8a842c
Remove confusing USER prefix from script-logged errors
2024-08-27 15:00:48 +01:00
jsjtxietian
b5fa2a3d3a
Support opening custom class documentation with "Open Documentation" menu entry
2024-08-27 21:52:07 +08:00
passivestar
6ed54ab9ba
Fix missing project date showing the unix epoch
2024-08-27 16:03:19 +04:00
Giganzo
1b7d7034a4
Fix Connect Signal Dialog control alignment
2024-08-27 13:25:26 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
Robert Borghese
8a087c7ec4
Add context menu for shader editor list
2024-08-27 01:18:03 -04:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
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- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Jeronimo Schreyer
030fd71da2
add support for visualizing bones in Advanced Import Settings
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When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
Saracen
3caba6e4fb
Prevent automapper throwing obscure error.
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Add check to prevent the skeleton auto-mapper throwing a cryptic
error when neither a head or neck bone could initially be detected.
2024-08-26 23:45:03 +01:00
Rémi Verschelde
34779211e0
Merge pull request #95891 from KoBeWi/kilometer_long_tree_branch
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Disable text trimming in SceneTreeEditor
2024-08-26 23:29:10 +02:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
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Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
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Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
056bc6f279
Merge pull request #92540 from BlueCube3310/layered-texture-info
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Improve layered texture preview
2024-08-26 23:28:19 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
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Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
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Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
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Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Rémi Verschelde
7e8fffa008
Merge pull request #96122 from SaracenOne/fix_post_import_regression
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Prevent empty post-import script paths throwing errors.
2024-08-26 22:46:14 +02:00
Rémi Verschelde
b99222e57d
Merge pull request #96095 from SaracenOne/revert_advanced_importer_scale_fix
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Revert scaled armature advanced importer preview fix.
2024-08-26 22:46:01 +02:00
Rémi Verschelde
002847f29c
Merge pull request #95958 from bruvzg/no_spec_ttr
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Remove spaces and punctuation from the beginning of translatable strings.
2024-08-26 22:45:42 +02:00
Rémi Verschelde
4d353063f5
Merge pull request #95475 from TheSofox/sprite-sheet-guess-feature
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Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 22:45:23 +02:00
Rémi Verschelde
0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
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[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +02:00
Rémi Verschelde
b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
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Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
Rémi Verschelde
a5e157dd37
Merge pull request #91854 from ImpishOaths/PullReady
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Don't lose in/out handles when bezier keyframe inserted on top of existing keyframe
2024-08-26 22:44:52 +02:00
Saracen
2453911013
Revert "Fix importer preview for models with scaled armatures"
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This reverts commit 06709e6865
.
2024-08-26 22:25:25 +02:00
Sofox
eccd1452fa
Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 20:48:04 +01:00
Fredia Huya-Kouadio
a5897d579b
Update the GodotHost
interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Saracen
064f471103
Prevent empty post-import script paths throwing errors.
2024-08-26 16:42:39 +01:00
Daniel Lowe
67a5932a4f
Update AnimationPlayer in real-time when keyframe properties change
2024-08-26 07:19:01 -04:00
Rémi Verschelde
abce2babe1
Merge pull request #94429 from mihe/animation-res-ref
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Fix animation library copy-paste not preserving resource reference
2024-08-26 10:51:31 +02:00
Rémi Verschelde
04f6321ecc
Merge pull request #91166 from raulsntos/gdextension/loader
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GDExtension: Implement `GDExtensionLoader` concept
2024-08-26 10:51:21 +02:00
Rémi Verschelde
e63e8453da
Merge pull request #84063 from jsjtxietian/add-shortcuts-for-text-shader-editor
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Add several shortcuts for text shader editor
2024-08-26 10:51:07 +02:00
jsjtxietian
5d7f87603d
Add several shortcuts for text shader editor
2024-08-26 11:38:58 +08:00
Rémi Verschelde
ac4410ce34
Merge pull request #96079 from adamscott/relative-import-script-path
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Add import tab `import_script/path` relative path support
2024-08-25 22:24:28 +02:00
Rémi Verschelde
5beb4ee691
Merge pull request #92684 from smix8/mesh_conv_dialog
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Add confirm dialog for render mesh to navigation mesh conversion
2024-08-25 22:24:10 +02:00
Rémi Verschelde
bc2d0e9f39
Merge pull request #96067 from SaracenOne/advanced_importer_scale_fix
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Fix importer preview for models with scaled armatures.
2024-08-25 20:18:46 +02:00
Adam Scott
7e580150f9
Add import tab "import_script/path" relative path support
2024-08-25 12:50:50 -04:00
Saracen
06709e6865
Fix importer preview for models with scaled armatures.
2024-08-25 13:15:26 +01:00
kit
23927c3d9b
Fix script overwriting with external editor
2024-08-23 16:34:24 -04:00
David Giardi
e371587147
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +02:00
bruvzg
ea252675aa
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-08-23 09:53:16 +03:00
Lars Pettersson
dfdf7ebcda
Add a zoom speed setting to the 2D editor
2024-08-23 07:13:16 +02:00
bruvzg
fba7ad8c7b
Remove spaces and punctuation from the beginning of translatable strings.
2024-08-22 20:51:13 +03:00
passivestar
155033384c
Fix animation timeline resize widget allowing impossible internal values
2024-08-22 16:32:38 +04:00
Raul Santos
4dd6e8eca5
GDExtension: Implement GDExtensionLoader
concept
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- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Rémi Verschelde
720615a913
Merge pull request #95898 from KoBeWi/capital_of_nonexistent_properties
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Remove references to deleted `capitalize_properties` setting
2024-08-22 00:10:50 +02:00
Rémi Verschelde
9396e058f5
Merge pull request #95874 from tetrapod00/remember-view-grid
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Remember "View Grid" (per-viewport) setting between editor sessions
2024-08-22 00:10:43 +02:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
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Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Rémi Verschelde
3b81db3bf0
Merge pull request #93577 from passivestar/themable-animation-editor
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Allow theming animation editor
2024-08-22 00:10:22 +02:00
Rémi Verschelde
d4b6bd5b60
Merge pull request #91172 from clayjohn/detect-rd
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Disable creating RD projects in project manager if RD is not supported
2024-08-22 00:10:15 +02:00
kobewi
b314a9105a
Remove references to deleted capitalize_properties setting
2024-08-21 17:27:54 +02:00
kit
307e40e873
Clean up Viewport forced_mouse_focus
2024-08-21 09:37:44 -04:00
passivestar
6120786ddc
Allow theming animation editor
2024-08-21 15:29:27 +04:00
kobewi
d917d88b5b
Disable text trimming in SceneTreeEditor
2024-08-21 11:08:33 +02:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
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Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Hilderin
1b0c5cbc01
Fix FileSystem dock won't show any file folders (v2)
2024-08-20 21:23:13 -04:00
tetrapod00
080acd7246
Remember "View Grid" (per-viewport) setting between editor sessions
2024-08-20 15:59:07 -07:00
Yuri Rubinsky
eef236db63
Fix visual shader inputs to follow the alphabet order
2024-08-20 20:51:47 +03:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Rémi Verschelde
49e4ad1460
Merge pull request #95691 from Hilderin/fix-display-dialog-while-saving-scene
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Fix display dialog while saving scene
2024-08-20 12:08:49 +02:00
Rémi Verschelde
8dfb8efaa9
Merge pull request #95849 from bruvzg/sys_theme_check
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[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:03:13 +02:00
Rémi Verschelde
fbbc527de6
Merge pull request #95816 from matheusmdx/fix-autocomplete-icon
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Fallback to theme icon when no custom icon is set in autocompletion
2024-08-20 10:02:53 +02:00
Rémi Verschelde
26e87f4fbd
Merge pull request #95687 from aryan-11825114/fix-small-graph-editor-pins
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Fix small graph editor pins at higher display scales
2024-08-20 10:02:18 +02:00
Rémi Verschelde
a55b6a4ac0
Merge pull request #95518 from mihe/bezier-delete-errors
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Fix errors about `UndoRedo` history mismatch when deleting bezier track
2024-08-20 10:02:12 +02:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde
554dc002b5
Merge pull request #85108 from theDrake/pick-main-scene-punctuation
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Adjust `pick_main_scene` dialog punctuation
2024-08-20 10:01:28 +02:00
Rémi Verschelde
7f8b4364e8
Merge pull request #82093 from jsjtxietian/add-support-for-drag-a-shader-to-material
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Add support for dragging a shader to user exported material property
2024-08-20 10:01:19 +02:00
bruvzg
97085358ce
[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:23:00 +03:00
jsjtxietian
da5f7c6b40
Add support for dragging a shader to user exported material property
2024-08-20 11:05:52 +08:00
matheusmdx
e8254dc3f4
Fallback to theme icon when no custom icon is set in autocompletion
2024-08-19 16:16:06 -03:00
Mikael Hermansson
4db3e6e6cd
Fix errors about UndoRedo
history mismatch when deleting bezier track
2024-08-19 17:53:49 +02:00
Rémi Verschelde
da5f39889f
Merge pull request #95763 from gongpha/audiostreamplayer-icons-improvement
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Improve AudioStreamPlayer icons
2024-08-19 16:05:30 +02:00
Rémi Verschelde
93fe5c6598
Merge pull request #94553 from juanjp600/gizmo-bvh
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Fix gizmos without visible geometry not being selectable
2024-08-19 16:05:11 +02:00
Rémi Verschelde
80933392f3
Merge pull request #87135 from ryevdokimov/do-not-apply-material-on-ui-cancel
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Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-08-19 16:04:28 +02:00
oeelis
bf9fdc5b96
Ignore locked nodes when click selecting in 3d editor
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When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.
This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.
Fixes #84764
2024-08-19 14:56:02 +02:00
Rémi Verschelde
3241b440ef
Merge pull request #94911 from yahkr/91542-fix
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Fix for folding "Editable Children" nodes in Scene tree not being saved
2024-08-19 14:33:58 +02:00
Rémi Verschelde
219eba940f
Merge pull request #94773 from Hilderin/fix-add-child-node-problem-no-auto-expand
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Fix scene node selection problem when no auto expand
2024-08-19 14:33:53 +02:00
Rémi Verschelde
955f1535c0
Merge pull request #94703 from fstxz/fix_get_selected_paths
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Fix `EditorInterface.get_selected_paths()` working incorrectly when FileSystemDock is in split mode
2024-08-19 14:33:48 +02:00
Mikael Hermansson
351f454a94
Allow keying properties with multiple nodes selected
2024-08-19 14:05:33 +02:00
Rémi Verschelde
7a4a6fbc03
Merge pull request #95768 from AThousandShips/fix_far
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Fix compilation issues caused by `far` identifier
2024-08-19 12:09:43 +02:00
Rémi Verschelde
7f6b4eb5ee
Merge pull request #95704 from KoBeWi/what_in_the_name_of_godot
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Don't mark settings as modified while loading
2024-08-19 12:09:29 +02:00
A Thousand Ships
0c3b975ada
Fix compilation issues caused by far
identifier
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Breaks some builds on Win due to macro use of this name
2024-08-19 11:13:56 +02:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
aaronp64
4d0e2ee47d
Improve time to close scene with many 3D gizmos
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Changed EditorNode3DGizmoPlugin::current_gizmos from List to HashSet, to avoid having to iterate through all gizmos when ~EditorNode3DGizmo unregisters itself.
2024-08-18 19:47:19 -04:00
Kongfa Waroros
cb2b4ea092
Improve AudioStreamPlayer icons
2024-08-19 02:07:32 +07:00
BlueCube3310
394ea653aa
Add Betsy to speed up BC6 compression
2024-08-18 11:14:05 +02:00
kobewi
84e8831b89
Don't mark settings as modified while loading
2024-08-17 19:23:06 +02:00
Artemy Fedotov
b55e97cd85
Fix EditorInterface.get_selected_paths()
working incorrectly when FileSystemDock is in split mode
2024-08-17 19:31:15 +04:00
Hilderin
da31679d12
Fix display dialog while saving scene
2024-08-17 08:45:13 -04:00
Hilderin
b1c97313e0
Fix uid:// Paths Fail to Load at Editor Startup
2024-08-17 07:19:08 -04:00
Hilderin
e46280dbb5
Fix scene node selection problem when no auto expand
2024-08-17 06:32:56 -04:00
aryan-11825114
3f7efd2291
Fix small graph editor pins at higher display scales
2024-08-17 15:01:05 +05:30
Yuri Rubinsky
f202a3d24e
Add a material preview to visual shader editor
2024-08-17 08:27:54 +03:00
Rémi Verschelde
69c96144e2
Merge pull request #95344 from eobet/godot-panel-icons
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Make editor panel icons more discreet
2024-08-17 00:47:02 +02:00
Rémi Verschelde
1e3258cd18
Merge pull request #95281 from Lunarisnia/fix/project-settings
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Fix project settings not properly saved after a file deletion
2024-08-17 00:46:55 +02:00
Rémi Verschelde
c430c775ca
Merge pull request #95258 from kleonc/polygon2d_uv_editor_fix_leaf_bone_drawing
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Fix drawing leaf `Bone2D` in `Polygon2D` UV editor
2024-08-17 00:46:41 +02:00
Rémi Verschelde
9bb86dfa4a
Merge pull request #95249 from KoBeWi/pluginector
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Fix usage of `add_inspector_plugin()`
2024-08-17 00:46:35 +02:00
Rémi Verschelde
01c0b39399
Merge pull request #95193 from Giganzo/fix-checkbox-alignment-compact-mode
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Fix checkbox alignment when using compact theme spacing
2024-08-17 00:46:19 +02:00
Rémi Verschelde
01b87a9a9c
Merge pull request #95171 from KoBeWi/remove_save
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Avoid saving EditorSettings on startup
2024-08-17 00:46:03 +02:00
Rémi Verschelde
a7200cedbc
Merge pull request #95154 from jsjtxietian/quit-freelook
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Fix Pressing Escape doesn't exit freelook in the 3D editor
2024-08-17 00:45:57 +02:00
Rémi Verschelde
195a174864
Merge pull request #90690 from jsjtxietian/camera-aspect
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Adjust orthographic camera gizmo with respect to `keep_aspect` setting
2024-08-17 00:45:34 +02:00
Rémi Verschelde
2e400bc475
Merge pull request #95299 from bruvzg/kern_img
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[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +02:00
Rémi Verschelde
759d7d40d3
Merge pull request #94241 from zeux/optimize-cache
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Optimize base and shadow meshes for vertex cache
2024-08-16 23:45:15 +02:00
Rémi Verschelde
d6175a43da
Merge pull request #92576 from aaronfranke/shader-lang-editors
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Make shader language editors inherit the same base class
2024-08-16 23:44:57 +02:00
eobet
da8e4a5b9e
Make editor panel icons more discreet
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The Godot panel icons in the main editor window is very "shouty".
In a dark theme, especially at 200% display scaling, it's a huge,
bright and shiny, near white flashlight in your eyes.
Also, not knowing what it was, I actually initially thought the icon
was missing or bugged, as it's just a white square!
2024-08-16 22:26:41 +02:00
Micky
edb3d99942
Add RichTextLabel is_finished()
, deprecate is_ready()
2024-08-16 20:08:38 +02:00
BlueCube3310
e0f30d30e2
Improve layered texture preview
2024-08-16 18:20:55 +02:00
Arseny Kapoulkine
0fde03c0e0
Optimize base and shadow meshes for cache
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Previously, vertex cache optimization was ran for the LOD meshes, but
was never ran for the base mesh or for the shadow meshes, including
shadow LOD chain (shadow LOD chain would sometimes get implicitly
optimized for vertex cache as a byproduct of base LOD optimization, but
not always). This could significantly affect the rendering performance
of geometry heavy scenes, especially for depth or shadow passes where
the fragment load is light.
2024-08-16 07:36:12 -07:00
Rémi Verschelde
96be44c0ec
Merge pull request #94802 from Hilderin/fix-autoload-node-cannot-be-accessed-plugin-start-up
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Fix autoload node cannot be accessed by plugin on start-up
2024-08-16 14:52:42 +02:00
bruvzg
4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 15:48:56 +03:00
Rémi Verschelde
ca8508bee4
Merge pull request #95554 from KoBeWi/subproperty_of_a_subproperty_of_a_property
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Allow picking partial properties in PropertySelector
2024-08-16 14:36:21 +02:00
Rémi Verschelde
f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
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Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde
c153b15110
Merge pull request #95546 from KoBeWi/that_array
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Remove type icon array from PropertySelector
2024-08-16 14:36:03 +02:00
Rémi Verschelde
0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
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Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
Rémi Verschelde
5847d362de
Merge pull request #95505 from lyuma/import_null_external_animation_library
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Avoid `[]` for `external_animation_library` import option
2024-08-16 14:35:20 +02:00
Rémi Verschelde
1c43f931ae
Merge pull request #95444 from YeldhamDev/pot_gen_fix
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Fix incorrect parsing of nested nodes when generating the POT
2024-08-16 14:34:43 +02:00
Rémi Verschelde
a3904585bc
Merge pull request #95440 from Calinou/tileset-editor-tweak-no-tile-source-message
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Tweak missing tile source message in the TileSet editor
2024-08-16 14:34:37 +02:00
Rémi Verschelde
45342d06a6
Merge pull request #95420 from TokisanGames/fix-crash-selecting-notdescendant
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Fix crash by ensuring selected node is a descendant of the edited scene
2024-08-16 14:34:15 +02:00
Rémi Verschelde
60b0b5cd42
Merge pull request #95337 from kleonc/tile_set_editor_fix_transposed_polygons_editing
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Fix polygon drawing for transposed tiles in `TileSet` editor
2024-08-16 14:33:37 +02:00
Rémi Verschelde
9527da4329
Merge pull request #95278 from Giganzo/fix-huge-tscn-icon-in-filesystem-split-mode-list-view
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Fix huge tscn icon in FileSystem split mode using list view
2024-08-16 14:33:18 +02:00
Rémi Verschelde
252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
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[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde
6fd0076ac4
Merge pull request #95028 from kitbdev/fix-spin-slider-hidden
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Fix EditorSpinSlider when hidden
2024-08-16 14:32:57 +02:00
Rémi Verschelde
8f6116d3f4
Merge pull request #94904 from bruvzg/tile_poly_gestures
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[GenericTilePolygonEditor] Add support for Pan and Magnify gestures.
2024-08-16 14:32:45 +02:00
Rémi Verschelde
58020c8e0d
Merge pull request #94854 from ianmccleary/custom-resource-icon-fix
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Fix custom resources using incorrect icons
2024-08-16 14:32:38 +02:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
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[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
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Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde
8766361279
Merge pull request #95581 from Naros/remove-print
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Remove superfluous `print_line` call
2024-08-16 10:36:51 +02:00
Rémi Verschelde
3ba9f4304e
Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
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Correct rotation gizmo plane math for off-center perspective view
2024-08-16 10:35:51 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
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Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Rémi Verschelde
12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
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Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Aaron Franke
99e997ae15
Make shader language editors inherit the same base class
2024-08-15 15:12:39 -07:00
Chris Cranford
b1421a0d98
Remove superfluous print_line
call
2024-08-15 14:42:51 -04:00
kobewi
0dea6ef251
Allow picking partial properties in PropertySelector
2024-08-15 17:32:57 +02:00
kobewi
b67eb68e5b
Misc code cleanup in EditorFileDialog
2024-08-15 13:51:27 +02:00
kobewi
4c6b3191db
Remove type icon array from PropertySelector
2024-08-15 09:01:19 +02:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
Hilderin
a0cc8c5c3b
Fix FileSystem not updated on file deletion
2024-08-14 18:24:46 -04:00
Ian McCleary
140f9dc3e7
Fix custom resources using incorrect icons
2024-08-14 12:18:01 -05:00
Rémi Verschelde
8e666adeed
i18n: Sync translations with Weblate
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Adds Irish (ga) translations.
2024-08-14 16:14:54 +02:00
Lyuma
e7de6f8725
Avoid [] for external_animation_library import option
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Some uses of operator[] were causing "rest_pose/external_animation_library": null to be added to the .import file.
2024-08-13 17:53:46 -07:00
A Thousand Ships
4fe0d0ee86
[Editor] Fix AnimationTrackEditor::timeline_changed
signal
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Signal was declared with two arguments, emitted with both two and three
2024-08-13 15:09:53 +02:00
Cory Petkovsek
b1a45d9487
Ensure selected node is a descendant of the edited scene
2024-08-13 12:08:47 +07:00
Rémi Verschelde
a7a124a57d
i18n: Sync translations with Weblate
2024-08-12 23:51:35 +02:00
Michael Alexsander
84c5403578
Fix incorrect parsing of nested nodes when generating the POT
2024-08-12 18:05:58 -03:00
Rémi Verschelde
29a0e51b87
Merge pull request #95400 from AThousandShips/anim_signal_fix
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[Editor] Fix missing bind for animation editor callback
2024-08-12 22:42:08 +02:00
Rémi Verschelde
e231d04d0e
Merge pull request #95364 from ajreckof/fix-label-update-for-dict-on-item-deletion
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Fix label update for dict on item deletion.
2024-08-12 22:22:32 +02:00
Hugo Locurcio
14dda6a4b9
Tweak missing tile source message in the TileSet editor
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This also renames the Tiles tab in the TileSet bottom panel
to Tile Sources to make it more explicit (and avoid using
the same name as the Tiles tab in the TileMap editor).
2024-08-12 21:41:50 +02:00
Rémi Verschelde
39fc116c5f
Merge pull request #94968 from jsjtxietian/obj-import
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Fix obj's name set in wrong order when importing
2024-08-12 18:24:27 +02:00
Rémi Verschelde
47d0bdd558
Merge pull request #95405 from TokageItLab/fix-double-seeking
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Prevent to seek doubly on AnimationPlayerEditor
2024-08-12 18:18:15 +02:00
Silc Lizard (Tokage) Renew
81399ae9ba
Prevent to seek doubly on AnimationPlayerEditor
2024-08-13 00:49:53 +09:00
Zi Ye
1fc8255355
Corrected rotation gizmo plane math for off-center perspective view.
2024-08-11 14:19:23 -05:00
A Thousand Ships
7eed651f38
[Editor] Fix missing bind for animation editor callback
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`timeline_changed` signal was connected to a method with three arguments
but provides two.
2024-08-11 19:07:39 +02:00
ajreckof
6577a39bd0
Fix label update for dict on item deletion.
2024-08-10 23:25:46 +02:00
kleonc
3dfac1644d
Fix transposed tiles drawing in GenericTilePolygonEditor
2024-08-09 19:26:09 +02:00
kleonc
6895f6f8cc
Fix TileAtlasView bounds checks for transposed tiles
2024-08-09 19:26:02 +02:00
Giganzo
eb96b7b850
Fix order of Lock and Group icons in SceneTree
2024-08-09 14:06:55 +02:00
Mikael Hermansson
6435112e97
Fix use-after-free in EditorHelp
2024-08-09 02:42:58 +02:00
Rio Arswendo Rachmad
138bcc7cfd
fix: project settings not properly saved after a file removal
2024-08-08 20:14:53 +07:00
Giganzo
36c9d31a9e
Fix huge tscn icon in FileSystem split mode using list view
2024-08-08 11:59:14 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-08 10:59:33 +03:00
Hilderin
b1c111d033
Fix reimport file multiple scenes
2024-08-07 20:22:46 -04:00
Rémi Verschelde
4bef4d9808
Merge pull request #95225 from Hilderin/fix-performance-reimport-file
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Fix performance issue reimport file reload scene
2024-08-07 23:47:06 +02:00
Rémi Verschelde
d775887c83
Merge pull request #95061 from Geometror/vs-style-improvements1
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[VisualShader] Reduce size changes of nodes when connecting/disconnecting
2024-08-07 23:46:50 +02:00
kleonc
6b82c48bc6
Fix leaf Bone2Ds drawing in Polygon2D UV editor
2024-08-07 21:06:00 +02:00
kobewi
8623a75380
Fix usage of add_inspector_plugin()
2024-08-07 14:16:02 +02:00
kobewi
9a8ba93963
Initialize project name when importing project
2024-08-07 13:22:55 +02:00
jsjtxietian
78dc310103
Fix Pressing Escape doesn't exit freelook in the 3D editor
2024-08-07 11:11:28 +08:00
Hilderin
7934e73d78
Fix performance issue reimport file reload scene
2024-08-06 22:29:04 -04:00
Rémi Verschelde
eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
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[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
Rémi Verschelde
3158bbdb6d
Merge pull request #95084 from Hilderin/fix-crash-reimport-scene-with-animations
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Fix crash on reimport scene with animations
2024-08-06 23:15:52 +02:00
Rémi Verschelde
ee986b7d47
Merge pull request #95090 from timothyqiu/scene-drop
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Don't drop `PackedScene` as property
2024-08-06 12:31:47 +02:00
Rémi Verschelde
f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
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[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
Giganzo
7d6ce3345b
Fix checkbox alignment when using compact theme spacing
2024-08-06 12:26:55 +02:00
kobewi
e47ec7eeb0
Avoid saving EditorSettings on startup
2024-08-05 21:14:24 +02:00
kobewi
30da21f073
Fix project name cleared when browsing path
2024-08-05 14:27:37 +02:00
kobewi
5cf9afb0c0
Don't fold resources when child of main inspector exits
2024-08-04 22:31:10 +02:00
Haoyu Qiu
8b3400e634
Don't drop PackedScene as property
2024-08-03 14:43:24 +08:00
Fredia Huya-Kouadio
fb42b9ce65
Fix issue with import projects for the Android editor
2024-08-02 14:49:25 -07:00
Hilderin
769424388e
Fix crash on reimport scene with animations
2024-08-02 16:50:22 -04:00
Fredia Huya-Kouadio
eaf85e6582
Enable the display scale option in the Project manager's quick settings dialog
2024-08-02 12:58:06 -07:00
clayjohn
04d0e7f7a4
Check if RD is supported in the ProjectManager and disable creating RD projects if not supported.
2024-08-02 12:36:45 -07:00
kobewi
e2c03469fb
Close expanded tile editor when inspector updates
2024-08-02 13:43:30 +02:00
Hendrik Brucker
de7ce9a85f
Reduce size changes of visual shader nodes when connecting/disconnecting
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- plus small internal rename
2024-08-02 13:26:49 +02:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +02:00
kit
d357a7d0f9
Fix EditorSpinSlider when hidden
2024-08-01 12:14:56 -04:00
kobewi
0d1c388991
Fix some legacy code
2024-08-01 12:08:14 +02:00
Hilderin
1ed723bd19
Fix global class cache file not present when no class name
2024-07-31 16:57:25 -04:00
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
Rémi Verschelde
6cd2876c98
i18n: Sync translations with Weblate
2024-07-31 17:56:37 +02:00
Hugo Locurcio
789f3135ad
Split editor documentation cache by minor version
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This avoids conflicts with other editor versions and ensures the
cache remains valid if you regularly switch between editor versions.
2024-07-31 17:17:45 +02:00
kit
06b17a4d2f
Fix goto line issues in code editor
2024-07-31 10:34:10 -04:00
Rémi Verschelde
0f172b1beb
Merge pull request #94975 from akien-mga/fix-reimport-textures-with-changed-settings
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Fix reimporting textures after changing import project settings
2024-07-31 16:13:18 +02:00
Rémi Verschelde
e2be29c2a9
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
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Fix crash in Node3DEditorViewport selecting on empty scene
2024-07-31 16:13:12 +02:00
Rémi Verschelde
5914023be9
Fix reimporting textures after changing import project settings
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Fixes #94882 .
2024-07-31 13:48:42 +02:00
Rémi Verschelde
4cc56e1c22
Merge pull request #94932 from Hilderin/fix-editor-settings-still-displayed-when-replaced
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Fix editor settings still displayed when replaced
2024-07-31 11:37:44 +02:00
Rémi Verschelde
9fe4cb6a76
Merge pull request #93284 from rune-scape/missing-import-settings-crash
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Avoid crashing when scene import settings are empty
2024-07-31 11:37:34 +02:00
jsjtxietian
eab49cf256
Fix obj's name set in wrong order when importing
2024-07-31 14:50:02 +08:00
Hilderin
20f4d26510
Fix editor settings still displayed when replaced
2024-07-30 17:35:26 -04:00
Rémi Verschelde
db79f52736
Merge pull request #94729 from Chaosus/vs_fix_param_set
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Fix incorrect passing of parameter to visual shader preview
2024-07-30 12:28:51 +02:00
skyace65
cffc5cacbc
Fix Skeleton 3D insert key tooltips
2024-07-30 12:24:07 +02:00
Rémi Verschelde
4f2d818680
Merge pull request #94875 from Chaosus/vs_fix_expanded_port_updating
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Fix expanded output ports disconnection on updating in visual shader
2024-07-29 15:17:36 +02:00
Rémi Verschelde
f9474f0925
Merge pull request #93764 from patwork/fix-aspect-div-by-zero
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Fix division by zero in aspect ratio calculation
2024-07-29 15:17:22 +02:00
Yahkub-R
b89aee45d7
Fix for folding "Editable Children" nodes in Scene tree not being saved
2024-07-29 08:12:34 -04:00
bruvzg
cbcc8fab73
[GenericTilePolygonEditor] Add support for Pan and Magnify gestures.
2024-07-29 11:41:15 +03:00
kobewi
2470eedd61
Call restart_editor() in RUN_PROJECT_MANAGER
2024-07-28 20:31:36 +02:00
Rémi Verschelde
1ad905c027
Merge pull request #85654 from Listwon/quit-to-project-list-wipe-fix-40968
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Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2024-07-28 17:46:23 +02:00
Yuri Rubinsky
5893b38ddd
Fix expanded output ports disconnection on updating in visual shader
2024-07-28 15:55:18 +03:00
Hilderin
2d4e573b20
Fix autoload node cannot be accessed by plugin on start-up
2024-07-26 10:29:38 -04:00
Rémi Verschelde
c98a7060f0
Merge pull request #94787 from jsjtxietian/gdinc_-
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Update shader list after saving `gdshaderinc` file
2024-07-26 13:44:22 +02:00
Rémi Verschelde
c7f862d90d
Merge pull request #94738 from TokageItLab/blendshape-edit
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Fix BlendShapeTrack insertion not working
2024-07-26 13:44:16 +02:00
Rémi Verschelde
6a1ac99a98
Merge pull request #94387 from mihe/fix-3d-selection-list
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Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-26 13:44:01 +02:00
jsjtxietian
3be7aaa624
Update shader list after save gdshaderinc
file
2024-07-26 18:07:00 +08:00
Silc Lizard (Tokage) Renew
b075eba68c
Fix BlendShapeTrack insertion totally not working
2024-07-25 23:52:31 +09:00
Yuri Rubinsky
02a6f3944a
Fix incorrect passing of parameter to visual shader preview
2024-07-25 11:54:22 +03:00
Rémi Verschelde
7acb61d346
Android Editor: Disable file reimport when .import changes
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This is disabling the logic added in #84974 which caused #94416 .
That issue still needs to be debugged further, but this works around
the regression and should have minimal usability impact on Android.
2024-07-24 12:07:59 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript")
.
2024-07-23 23:46:14 +03:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +03:00
Rémi Verschelde
2b827f6d5f
Android Editor: Make progress dialog visible again
2024-07-23 17:36:07 +02:00
Rémi Verschelde
432d15e3f1
Merge pull request #94649 from AeioMuch/fix_wrong_selection
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Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
AeioMuch
393fb68aea
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:16:45 +02:00
Rémi Verschelde
23a1104d78
Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
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Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
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Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
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Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Samuele Panzeri
d0bcac8197
Remember editor window mode, screen, size and position on restart
2024-07-23 00:32:12 +02:00
Rémi Verschelde
40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
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Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Rémi Verschelde
b94b405d4b
i18n: Sync translations with Weblate
2024-07-22 16:38:48 +02:00
Rémi Verschelde
88c454539c
Merge pull request #94619 from RandomShaper/fix_gl_prev
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Fix certain resource previews empty with GL compat
2024-07-22 15:41:17 +02:00
Rémi Verschelde
219cd80af8
Merge pull request #94593 from Hilderin/fix-crash-editor-invalid-editor-settings
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Fix editor crash when editor settings resource is invalid
2024-07-22 15:41:10 +02:00
Michael Alexsander
fe4bdaf5b5
Parse auto_translate
when generating a POT file
2024-07-22 10:00:09 -03:00
Pedro J. Estébanez
78ba8b2804
Fix certain resource previews empty with GL compat
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As an additional fix, the preview render request now ignores the main viewport hierarchy so previews don't pay the cost of re-rendering the whole editor and descendant viewports.
2024-07-22 14:44:14 +02:00
Rémi Verschelde
3641df5170
Merge pull request #94597 from Malcolmnixon/root-android-template-ignore
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Change .gitignore to only exclude root android template folder
2024-07-22 14:13:12 +02:00
Rémi Verschelde
97be935253
Merge pull request #94594 from KoBeWi/scenegroups 😬 😬
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Increase threshold for displaying scene group update progress
2024-07-22 14:13:08 +02:00
ajreckof
f46e94d460
Fix Object encoded as id in dictionnaries to be represented as int in the inspector.
2024-07-22 09:53:03 +02:00
Malcolm Nixon
cb5cb3fae1
Change generated .gitignore to only exclude root android template folder.
2024-07-21 14:58:17 -04:00
kobewi
8f3d66eef1
Increase threshold for displaying scene group update progress
2024-07-21 19:45:09 +02:00
Hilderin
650981a080
Fix editor crash when editor settings resource is invalid
2024-07-21 13:26:15 -04:00
Juan Pablo Arce
45f6110e26
Fix gizmos without visible geometry not being selectable
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The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Hugo Locurcio
41b7196ad4
Fix incorrect Curve editor preview thumbnail scaling
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`EDSCALE` scaling was applied even though it shouldn't be, which led
to pixelated thumbnails due to double scaling. For reference,
AudioStream previews don't use `EDSCALE` and look fine at any editor
scale (the editor itself already scales the thumbnail requests).
2024-07-21 05:59:01 +02:00
Rémi Verschelde
e25f3c0d38
Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
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Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
Rémi Verschelde
cca22015d5
Merge pull request #94113 from jsjtxietian/project-dialog
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Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog`
2024-07-19 17:31:45 +02:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
jsjtxietian
092d21a2ec
Make fdialog_project
up to become sibling of ProjectDialog
instead of child
2024-07-19 21:03:58 +08:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Roy Berardo
298432317d
Make "Remove Item" appear at the top of the list that appears when editing the type of value in an array or dictionary
2024-07-19 03:14:47 -07:00
Rémi Verschelde
2549205aa8
Merge pull request #94450 from jamie-pate/fix_94274
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Fix crash when adding scenes with a group to the level scene
2024-07-19 11:10:51 +02:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
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[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Jamie Pate
8e1e0d4b42
Fix Crash when adding scenes with a group to the level scene
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Fixes #94274
2024-07-18 17:02:39 -07:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
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Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
6b5825a0cb
Merge pull request #94494 from ckaiser/better-curve-preview
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Improve Curve preview colors for consistency
2024-07-18 10:45:53 +02:00
Rémi Verschelde
5ae8ac5c59
Merge pull request #94491 from iiMidknightii/fix-unique-name-on-scene-root
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Disable unique name in scene when making a node the root node
2024-07-18 10:45:46 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
cf70cb57ee
Few fixes for VisualShaderNodeRotationByAxis
2024-07-18 11:10:36 +03:00
Christian Kaiser
5f4f088552
Improve Curve preview colors for consistency
2024-07-18 02:05:00 -03:00
iiMidknightii
2bbba84f79
Removed Unique Name Access From Node Moved To Root
2024-07-17 16:17:22 -07:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Rémi Verschelde
da4f6e439c
Merge pull request #94474 from dalexeev/editor-fix-jump-to-error-column
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Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:33:48 +02:00
Danil Alexeev
063a362755
Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:20:50 +03:00
Rémi Verschelde
4d97269e11
Merge pull request #94357 from KoBeWi/your_file_is_broken._just_saying
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Don't attempt to re-import broken files if they didn't change
2024-07-17 15:45:07 +02:00
Rémi Verschelde
c4806ed2a9
Merge pull request #94356 from KoBeWi/metas_everywhere
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Make sure that selected tile source is remembered
2024-07-17 15:45:04 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
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[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde
ee9f20b457
Merge pull request #94435 from Hilderin/fix-removing-folder-with-files
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Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-17 11:44:42 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
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Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
cb2650cea9
Merge pull request #94405 from ydeltastar/fix-export-no-params
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Fix error when exporting files without import parameters
2024-07-17 11:44:27 +02:00
Rémi Verschelde
ed13b2a66d
Merge pull request #94272 from Chaosus/vs_add_vec4_switch
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Add `SwitchVector4D` shortcut to visual shader members
2024-07-17 11:43:43 +02:00
Rémi Verschelde
69a8aed59a
Merge pull request #94101 from aaronfranke/fix-editor-insp-crash
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Fix editor inspector crashing when the old object is no longer valid
2024-07-17 11:43:11 +02:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
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Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Rémi Verschelde
efae318304
Merge pull request #94053 from Hilderin/fix-toggle-last-opened-bottom-panel-after-restoring-to-side
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Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
2024-07-17 11:42:55 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Rémi Verschelde
ef3443ef35
Merge pull request #93165 from passivestar/scenetree-shortcut-focus
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Prevent node rename shortcut from stealing focus from controls
2024-07-17 11:42:38 +02:00
Fredia Huya-Kouadio
8f7dc86223
Enable restart_if_changed
for the touchscreen editor settings
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The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Hilderin
a1ef54fd3b
Fix removing a folder that contains a file is not removed from the FileSystem Dock
2024-07-16 08:52:39 -04:00
Mikael Hermansson
08ef14a037
Fix animation library copy-paste not preserving resource reference
2024-07-16 11:34:44 +02:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
yds
326e51750b
Fix error when exporting files without import parameters
2024-07-15 18:24:12 -03:00
Mikael Hermansson
c9e0532bc2
Fix "selectable nodes at position clicked" feature in 3D editor
2024-07-15 13:14:57 +02:00
kobewi
a5d86c1327
Don't attempt to re-import broken files if they didn't change
2024-07-14 19:51:29 +02:00
kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
kobewi
0b513b9f65
Allow box selecting over CanvasItems when Shift is held
2024-07-13 18:21:17 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Silc Lizard (Tokage) Renew
b326a35747
Reset position to 0 after animation selected on AnimationPlayerEditor
2024-07-13 14:27:01 +09:00
Yuri Rubinsky
d375b99acf
Add SwitchVector4D
shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Kasper Frandsen
5ad7cd33bd
Add collapse/expand right click option to remote scene view
2024-07-12 14:33:34 +01:00
Rémi Verschelde
383a6e4ef2
Merge pull request #94172 from jsjtxietian/open-save
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Prevent confirm button being override to "Open" when in save file mode
2024-07-11 09:41:18 +02:00
Rémi Verschelde
cead80e7d0
Merge pull request #94015 from Grublady/strip_slash
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Ignore trailing slashes in new project’s path when disabling Create Folder
2024-07-11 09:41:14 +02:00
Rémi Verschelde
685413a948
Merge pull request #94162 from anniryynanen/sprite-frames-crash
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Fix edited node being removed before editor plugin handles focus loss
2024-07-11 00:27:47 +02:00
Anni Ryynänen
4a27fb7e83
Fix edited node being removed before editor plugin handles focus loss
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`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
jsjtxietian
4a4968f7d8
Prevent confirm button being override to "Open" when in save file mode
2024-07-10 19:49:03 +08:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Hilderin
169e732518
Fix missing options in Project Import Defaults
2024-07-09 09:33:39 -04:00
passivestar
09f967bc00
Prevent node rename shortcut from stealing focus from controls
2024-07-09 16:29:35 +04:00
bruvzg
c151c7dce0
[Editor] Unload addons when using --import
or --quit
.
2024-07-09 09:54:41 +03:00
Rémi Verschelde
b0467d07bf
Merge pull request #94105 from KoBeWi/same_parent_new_problems
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Fix wrong inspected node after drag&drop
2024-07-09 00:03:32 +02:00
Rémi Verschelde
6d2fe76084
Merge pull request #94102 from Calinou/obj-import-fix-no-surfaces-error
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Fix error message being printed when importing an OBJ with no surfaces
2024-07-09 00:03:26 +02:00
kobewi
b51d9117ed
Fix wrong inspected node after drag&drop
2024-07-08 23:52:16 +02:00
BrinerLovo
bf01119cdf
Animation: Fix reset value when adding new Bezier track
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Fixes #81929 .
In Float and Integer types, there is no subindex – only the primary value.
Currently, trying to retrieve a subindex from these types in the Variant leads
to a return value of null. To address this, the proposed change ensures that
the default value is returned for these types instead of attempting an invalid
subindex retrieval.
2024-07-08 23:18:03 +02:00
Hugo Locurcio
bbf68306c5
Fix error message being printed when importing an OBJ with no surfaces
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An OBJ with no surfaces is valid, and typically happens when
you import an OBJ mesh with no associated MTL file.
2024-07-08 23:14:52 +02:00
Grublady
5583ac5218
Ignore trailing slashes in new project’s path when disabling Create Folder
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In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string.
By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
2024-07-08 17:10:12 -04:00
Aaron Franke
2e7526af42
Fix editor inspector crashing when the old object is no longer valid
2024-07-08 14:00:28 -07:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
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This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +02:00
Rémi Verschelde
16f98cd707
Merge pull request #94079 from RandomShaper/editor_main_mq
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Let EditorLog use the right call queue for thread safety
2024-07-08 19:13:45 +02:00
Rémi Verschelde
40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
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Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +02:00
Rémi Verschelde
16d549adc9
Merge pull request #93765 from Jordyfel/reimport-dependency-bug
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Fix reimport by scan parsing dependency paths incorrectly
2024-07-08 19:13:28 +02:00
Rémi Verschelde
137b138be8
Merge pull request #84974 from KoBeWi/import_reimport
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Reimport file when .import changes
2024-07-08 19:13:24 +02:00
ImpishOaths
0f7c4d8375
Don't lose in/out handles when bezier keyframe inserted on top of existing keyframe
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Apply suggestions from code review
Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2024-07-08 09:05:07 -07:00
Pedro J. Estébanez
20298fbf07
Let EditorLog use the right call queue for thread safety
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This is a complement to f61c63e3a1
.
2024-07-08 17:18:46 +02:00
Rémi Verschelde
f4bf25cb35
Merge pull request #94057 from kitbdev/fix-request-save-signal-type
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Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +02:00
Rémi Verschelde
50db553ed5
Merge pull request #94054 from mihe/fix-bezier-focus
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Fix focus shortcut when in the bezier curve editor
2024-07-08 11:48:26 +02:00
kit
ad8f065f4a
Fix request_save_previous_state signal type
2024-07-07 19:12:30 -04:00
Mikael Hermansson
8546fe2b79
Fix focus shortcut when in the bezier curve editor
2024-07-08 00:20:38 +02:00
Hilderin
cf8378f426
Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
2024-07-07 17:52:19 -04:00
Rémi Verschelde
56df419874
Merge pull request #94040 from Hilderin/fix-first-time-toggle-bottom-panel
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Fix first time of Toggle Last Opened Bottom Panel opens Output panel
2024-07-07 21:58:58 +02:00
Rémi Verschelde
85e994bffb
Merge pull request #94033 from Hilderin/fix-ctrl-space-script-editor-add-space
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Fix custom Ctrl-Space shortcut in Script Editor adds a space
2024-07-07 21:58:46 +02:00
Rémi Verschelde
4e38ce294d
Merge pull request #93860 from CookieBadger/animation-bezier-undo-on-different-animation-fix
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Fix inconsistent behavior of Bezier editor undo operations upon selection of different animation
2024-07-07 21:58:36 +02:00
Hilderin
a7c4522c04
Fix custom shortcut Ctrl-Space in Script Editor add a space
2024-07-07 15:53:48 -04:00
Hilderin
139288ca1e
Fix first time of Toggle Last Opened Bottom Panel opens Output panel
2024-07-07 12:11:37 -04:00
Rémi Verschelde
0996c8438f
Merge pull request #93980 from TokageItLab/fix-sync-track-editor-position-with-player-editor
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Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-07 12:38:37 +02:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
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Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
Rémi Verschelde
fbe663940c
Merge pull request #93974 from groud/fix_crash_editable_children_tilemaplayer
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Fix crash in the TileMapLayer editor when using editable children
2024-07-07 12:38:29 +02:00
Rémi Verschelde
1cfcc04ffd
Merge pull request #93967 from dalexeev/editor-fix-help-bit-tooltip-for-signals
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Editor: Fix `EditorHelpBitTooltip` for Signals dock
2024-07-07 12:38:26 +02:00
Hilderin
5a13cf0aea
Fix re-import glb model doesn't change the old glb model
2024-07-07 02:01:03 -04:00
kobewi
5636518358
Allow live reloading of built-in scripts
2024-07-06 23:43:37 +02:00
Eric allen
e03fb3043f
fix: change esthetic -> aesthetic
2024-07-05 16:03:01 -04:00
Silc Lizard (Tokage) Renew
fae712d968
Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-06 04:45:15 +09:00
Gilles Roudière
8ebaf4437a
Fix crash in the TileMapLayer editor when using editable children
2024-07-05 17:08:18 +02:00
Danil Alexeev
ec2f9355f5
Editor: Fix EditorHelpBitTooltip
for Signals dock
2024-07-05 16:08:35 +03:00
Rémi Verschelde
c9ca3aa9ab
Merge pull request #93971 from KoBeWi/casually_crashing_in_background
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Fix crash in tile physics editor
2024-07-05 15:07:54 +02:00
Rémi Verschelde
f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
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[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde
1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
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Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
Rémi Verschelde
47c471e8ef
Merge pull request #93957 from bruvzg/font_var_def
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[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 15:07:41 +02:00
Rémi Verschelde
932c191412
Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
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`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +02:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
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Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
kobewi
267b5bca23
Fix crash in tile physics editor
2024-07-05 14:00:30 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
Allen Pestaluky
8e6596629a
EditorExportPlugin: Call _export_file for all resource types
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- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823 .
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825 .
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 -04:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Rémi Verschelde
8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
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Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
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Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
bruvzg
6e0414a6c9
[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 00:18:10 +03:00
Hendrik Brucker
b871794591
Fix GraphFrame
autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
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Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
0452cbee75
Merge pull request #93919 from Hilderin/fix-csv-translation-errors-import-other-resources
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Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-04 17:12:19 +02:00
Rémi Verschelde
5f0a2dd0f2
Merge pull request #93909 from VictorKostinOfficial/missing-custom-resources
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Fix custom resources often missing from Quick Load dialog
2024-07-04 17:12:16 +02:00
Rémi Verschelde
f986a801fc
Merge pull request #93898 from KoBeWi/rundo_edo
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Fix undoredo handling in some dialogs
2024-07-04 17:12:13 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
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Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Victor Kostin
3afc7774de
Fix custom resources often missing from Quick Load dialog
2024-07-04 14:25:00 +02:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +02:00
Rémi Verschelde
de28ac2810
Merge pull request #93868 from timothyqiu/node-dock-theme-update
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Update Node dock when theme changes
2024-07-04 11:32:01 +02:00
Hilderin
d04b5d2629
Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-03 22:56:45 -04:00
Allen Pestaluky
262e5db785
Revert "Allow skipping imported resource files from export"
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This reverts commit 398892ccc0
.
2024-07-03 09:54:03 -04:00
Rémi Verschelde
6a13fdcae3
Merge pull request #93846 from jsjtxietian/null-frames
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Fix sprite frame editor crash with null `frames` pointer
2024-07-03 08:50:29 +02:00
jsjtxietian
7cecdc0dab
Fix sprite frame editor crash with null frames
pounter
2024-07-03 10:58:25 +08:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 -05:00
Arseny Kapoulkine
a13a64eacd
Disable normal raycaster for LOD generation by default
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Normal raycaster makes LOD generation process >2x slower and often
generates normals that look significantly worse compared to what the
simplifier comes up with by default. This was likely different before
last meshoptimizer upgrade, as the attribute metric was not functioning
properly, but now it looks like it's doing more harm than good.
This change makes it disabled by default but keeps an easy option to
re-enable it per mesh using LOD parameters for now until we get more
confidence and can remove the code outright.
Because the long term plan would be to disable this feature entirely,
the scripting API isn't changed, and it's just off-by-default there with
no way to re-enable.
2024-07-02 10:18:15 -07:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
Haoyu Qiu
7187a82cfe
Update Node dock when theme changes
2024-07-03 00:25:21 +08:00
emild
af26e7b9b7
fix animation bezier editor undo operations applying to wrong animation
2024-07-02 14:21:55 +02:00
Rémi Verschelde
bd5eab9332
Merge pull request #93850 from KoBeWi/the_basic_right_to_erase
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Fix RMB erasing of tiles
2024-07-02 13:57:29 +02:00
emild
e97428c96b
fix animation bezier crash on undo
2024-07-02 10:02:57 +02:00
kobewi
af28d58215
Fix RMB erasing of tiles
2024-07-02 08:45:05 +02:00
Rémi Verschelde
13ea24c5bb
Merge pull request #93671 from KoBeWi/burn_the_box
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Prevent selecting when a CanvasItem is selected
2024-07-01 18:28:47 +02:00
passivestar
28a0d67233
[macOS] Change the distraction-free mode shortcut
2024-06-30 22:01:12 +04:00
Jordyfel
325081cb48
Fix reimport parsing dependencies incorrectly
2024-06-30 04:38:04 +03:00
patwork
31629744f8
Fix division by zero in aspect ratio calculation
2024-06-30 02:18:57 +02:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
kobewi
f13bb2ff56
Reimport file when .import changes
2024-06-29 19:57:44 +02:00
kobewi
1d69358471
Prevent selecting when a CanvasItem is selected
2024-06-29 19:56:48 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Rémi Verschelde
37ea01756a
Merge pull request #93743 from poga/93690-fix-quickopen-icon-max-width
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Set max width for icons in the quick open popup
2024-06-29 19:54:23 +02:00
Rémi Verschelde
a19955e82d
Merge pull request #93736 from passivestar/info-panel-margins
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Make the frame time and info boxes use same margins
2024-06-29 19:54:17 +02:00
Rémi Verschelde
8d4c593c54
Merge pull request #93720 from MewPurPur/remove-overbright
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Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
Poga Po
77c3313470
Fix: set max_width for icons in the quick open popup
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Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-06-30 00:56:35 +08:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
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Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
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Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
MewPurPur
0fa27fd001
Fix unnecessary overbright modulates used in a few editors
2024-06-28 23:54:11 +03:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
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Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
52d7ff86f7
Merge pull request #93696 from TokageItLab/default-angle-linear
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Revert the default InterpolationType with angle property to Linear
2024-06-28 15:55:00 +02:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Silc Lizard (Tokage) Renew
dde616f01c
Revert the default InterpolationType with angle property to Linear
2024-06-28 21:22:11 +09:00
Rémi Verschelde
279a6075ae
Merge pull request #93576 from AeioMuch/fix_invalid_clear_custom_color
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Fix clear custom color on invalid `tree_item_inspected` causing `Index p_column = 0 is out of bounds (cells.size() = 0).` error message
2024-06-28 13:58:03 +02:00
Rémi Verschelde
7e644fb6a1
Merge pull request #93674 from kitbdev/fix-find-result-count
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Fix find result current match count issues
2024-06-28 11:35:17 +02:00
Rémi Verschelde
04d75dcfc2
Merge pull request #93609 from passivestar/tileset-prop-popup-bg
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Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
Rémi Verschelde
5bd25a2372
Merge pull request #93506 from BastiaanOlij/fix_import_rigidbody
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Fix default collision shape on imported rigidbody
2024-06-28 11:34:59 +02:00
Rémi Verschelde
eeef96b144
Merge pull request #93408 from CookieBadger/animation-track-key-inspector-fix
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Fix displaying selected Bezier animation keys in inspector
2024-06-28 11:34:52 +02:00
Rémi Verschelde
89cf82fbde
Merge pull request #93056 from kitbdev/stop-highlighting
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Fix find highlight when switching scripts
2024-06-28 11:34:46 +02:00
AeioMuch
9eacbf6de7
Fix clear_custom_color on invalid tree_item_inspected
2024-06-28 06:10:49 +02:00
Robert Yevdokimov
c9e9bd4a68
Add ability to Hide Editor Transform Gizmo
2024-06-27 21:01:15 -04:00
Hugo Locurcio
6932630c02
Add alternative shortcut for Align Transform to View in the 3D editor
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The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.
Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
2024-06-27 20:34:28 +02:00
kit
17c8e8b2b4
Fix find result current match count
2024-06-27 14:04:40 -04:00
Rémi Verschelde
cae2f853dc
Merge pull request #93661 from passivestar/overview-label
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Center the label in overview of script editor
2024-06-27 17:08:26 +02:00
Christian Kaiser
04f6435aa8
Fix AudioStreamPlayer icons, improve audio resource picker styling
2024-06-27 10:58:56 -03:00
passivestar
1a1d8a58ca
Center the label in overview of script editor
2024-06-27 16:01:35 +04:00
Rémi Verschelde
e018b17f97
Merge pull request #93639 from passivestar/rotation-gizmo
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Improve viewport rotation gizmo drawing
2024-06-27 10:06:02 +02:00
Rémi Verschelde
35016d2184
Merge pull request #93533 from jsjtxietian/import-dock
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Update import dock when selecting resource in resource panel
2024-06-27 10:05:56 +02:00
passivestar
a9ef6cd418
Improve viewport rotation gizmo drawing
2024-06-26 23:33:24 +04:00
Rémi Verschelde
d119e49902
Merge pull request #93627 from passivestar/inspector-unused-vboxes
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Hide unused category vboxes in inspector
2024-06-26 18:15:24 +02:00
Rémi Verschelde
783c99d5e1
Merge pull request #86467 from KoBeWi/aliens_in_my_inspector
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Always call `_can_handle()` before `_parse_property()`
2024-06-26 14:51:14 +02:00
Rémi Verschelde
54dbb17273
Merge pull request #85513 from KoBeWi/that_one_weird_plugin_that_uses_no_Resources
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Save external data even without scene
2024-06-26 14:51:11 +02:00