Karolis K
c3e921fba3
Fix icon if remote icon load fails
2018-05-10 18:45:22 +03:00
Rémi Verschelde
919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
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GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
DmitryKrutskikh
965b6ac273
Disable 'run' button if any project not selected and tiny refactoring
2018-05-09 19:13:53 +03:00
Swarnim Arun
8529763a0f
Fix tileset bug #18090 to use StaticBody2D position
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Using staticbody2d position to affect the collision shape position whenever a tileset is created.
Formatting the code
Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Guilherme Silva
d63cc11bee
Change from "search dialog" to "search bar" on help screen
2018-05-08 12:19:32 +00:00
Rémi Verschelde
9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
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Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Hugo Locurcio
ce7056bb8d
Fix the 3D grid color setting hints
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It was mistakenly changed to RGBA in #18525 when it should have
stayed RGB (the 3D grid does not currently support transparency).
2018-05-08 13:57:51 +02:00
Rémi Verschelde
e854a71fac
Merge pull request #18693 from AndreaCatania/patch-1
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Fixed editor crash during editor closing
2018-05-08 11:00:41 +02:00
Ruslan Mustakov
5cd12f6649
Perfect FreeType-based outlines for DynamicFonts
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- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279 .
2018-05-08 13:45:24 +07:00
Rémi Verschelde
64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
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Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Andrea Catania
6c4916ddf5
Removed pointer deletion during editor closing
2018-05-08 00:59:22 +02:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky
6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
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Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
8b9b653e76
Merge pull request #18113 from toger5/bold_font
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added bold font to editor (support for coustom bold font)
2018-05-07 15:54:44 -03:00
Juan Linietsky
8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
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Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky
dbe95e6b42
Merge pull request #18519 from TheYokai/connectionsdock_upgrade
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ConnectionsDock - Additional Features (Edit Connection, Disconnect All) and Refactor
2018-05-07 13:17:46 -03:00
Juan Linietsky
d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
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Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky
b89e354ce6
Merge pull request #18610 from homer666/editor-popup-adjustments
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Adjust default editor dialog window sizes
2018-05-07 12:09:49 -03:00
Juan Linietsky
14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
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Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky
6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
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Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner
d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
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Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière
801657f64e
Merge pull request #18628 from raphael10241024/patch
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fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner
c587cac304
Merge pull request #18308 from ericmccarthy7/develop
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Fix clone down newline bug
2018-05-07 14:49:23 +02:00
RaphaelHunter
eeb0534426
Fix:code editor text size should change at least one each time, don't mind how you setting your display scale
2018-05-07 17:50:44 +08:00
Max Hilbrunner
9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
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Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
muiroc
884b239ca5
SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance()
2018-05-06 19:13:23 +02:00
Unknown
cdcfb9582e
Defaults to instancing child at tree root when none selected
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If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Unknown
c364a1278e
LinkButtons are now responsive to engine theme
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Fixes #18636 , so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Peter Folkins
0c1a71b047
Fix script editor CTRL+CLICK on singleton functions
2018-05-05 13:23:47 -05:00
groud
7331ca6f63
Fixes some 2d bones display problems
2018-05-05 15:45:26 +02:00
groud
3962862ea3
Fixes several selection problems in the 2D editor
2018-05-05 11:50:23 +02:00
Max Hilbrunner
fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
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Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner
27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
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'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
homer666
7ff3b52dea
Adjust default editor popup sizes
2018-05-05 12:09:56 +10:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa
Make bones have more contrast with outline
2018-05-04 11:54:21 -03:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00
Rémi Verschelde
6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
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Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Rémi Verschelde
d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
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Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias
5b0ddb1354
Small changes for some strings.
2018-05-03 18:07:18 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
Rémi Verschelde
e9c1957a3e
Merge pull request #16358 from JFonS/particlesgizmo_box_fix
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ParticlesGizmo solid box now follows actual visibility_aabb position.
2018-05-03 21:47:00 +02:00
Rémi Verschelde
460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
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Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Unknown
4e26e5e268
Script Editor now displays positional column
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This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Robin Hübner
b16eaf5827
Remove unused duplicate wireframe shortcut, fixes #18067
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It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Rémi Verschelde
2e474f42b8
Merge pull request #18552 from Falke117/trailingSpace
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Folder name with trailing space fix
2018-05-03 11:31:14 +02:00
Rémi Verschelde
f3640621ad
i18n: Sync translation templates with current source
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(cherry picked from commit 056348a8c0
)
Note: Still syncing with the 3.0 code for now to allow updating translations
in the 3.0 branch. We'll eventually switch Weblate to use the strings of the
3.1-dev branch once it is stable enough.
2018-05-03 11:27:01 +02:00
Rémi Verschelde
9bf0acbfcb
i18n: Sync translations with Weblate
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(cherry picked from commit ddbe559c04
)
2018-05-03 11:26:49 +02:00
Felix Yang
164dceab28
Fix for Issue#18457 - Folder name with trailing space on Windows
2018-05-03 10:19:43 +02:00
Rémi Verschelde
741637b966
Merge pull request #18451 from volzhs/node-name
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Check invalid node name
2018-05-02 22:21:31 +02:00
volzhs
6758b6c131
Check invalid node name
2018-05-03 00:00:06 +09:00
Juan Linietsky
4c3c510a80
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
Rémi Verschelde
a04323e89a
Merge pull request #18400 from groud/fix_lock_and_groups
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Fixes locks and groups on 2d editor
2018-05-02 11:59:10 +02:00
Rémi Verschelde
de4ed8e706
Merge pull request #17059 from Jason0214/BugFix_favorite_updating
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Editor: update favorite dirs when dir got deleted
2018-05-02 10:53:31 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
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Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
04a4270a34
Merge pull request #18338 from Zylann/fix_find_in_files
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Fix Find in Files
2018-05-02 10:42:26 +02:00
groud
845a898f37
Fixes locks and groups on 2d editor
2018-05-02 10:37:37 +02:00
Rémi Verschelde
02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
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Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Jason0214
b11d1196c4
remove favorited dirs if original dir deleted
2018-05-02 08:57:56 +08:00
Marc Gilleron
4c415001b2
Fix Find in Files:
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- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00
Rémi Verschelde
1113a738ba
Merge pull request #18508 from AlexHolly/hide-tab-changed-debug-print
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hide tab changed debug print
2018-05-01 19:19:12 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
c9abe88110
Merge pull request #16502 from Paulb23/multi_group_editor
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Added multi group editor dialog, issue 13997
2018-05-01 18:18:05 +02:00
Pieter-Jan Briers
20dd2204db
Adds z-index properties to TileSets.
2018-05-01 17:24:57 +02:00
George Marques
decf178033
Enable autoload in editor
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- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Rémi Verschelde
007d1754e3
Revert "Added a more specific error message on export"
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This reverts commit 00c689d625
.
Reason: "Missing template" is just one possible explanation for
`err` being != OK here, it does not make sense to hardcode it in
the generic error message (and break translations doing so).
2018-05-01 13:07:11 +02:00
Rémi Verschelde
8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
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Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde
e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
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Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
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Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum
7d689dff71
Changed Sprite Frame move buttons for icons
2018-04-30 16:05:21 -05:00
Pedro J. Estébanez
de9d40a953
Implement universal translation of touch to mouse
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Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
** Summary of changes to settings: **
- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner
196fc8599a
Merge pull request #18373 from KidRigger/working
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Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner
f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
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Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Alexander Holland
31f28885f9
hide tab changed debug print
2018-04-30 18:41:11 +02:00
Max Hilbrunner
f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
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Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Max Hilbrunner
c408eb7520
Merge pull request #18506 from AlexHolly/export-more-specific-error-message
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Added a more specific error message on export
2018-04-30 18:14:35 +02:00
Max Hilbrunner
a07f81fc2f
Merge pull request #18515 from djrm/pr_icons
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Updated icons, add CSG icons
2018-04-30 18:10:31 +02:00
Hugo Locurcio
098f9b51b5
Improve the 3D editor grid
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Eoin O'Neill
37e166f4c7
Added disconnect_all and edit functionality to ConnectionsDock.
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Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear.
Replaced pointers with references where appropriate.
2018-04-29 23:51:36 -07:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
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Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Eoin O'Neill
6cef0eaa09
Added connection editing. Some refactoring.
2018-04-29 17:16:05 -07:00
Eoin O'Neill
62a858d4c9
Basic context menu added to connections docker w/ code cleanup.
2018-04-29 17:16:05 -07:00
Daniel J. Ramirez
f11649987d
Updated icons,
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Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Hein-Pieter van Braam
3bd3f41465
Merge pull request #18455 from neikeq/export-pck-zip-debug
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Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29 18:29:32 +02:00
Alexander Holland
00c689d625
Added a more specific error message on export
2018-04-29 15:26:33 +02:00
Hein-Pieter van Braam
91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
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Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
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This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky
93c77580aa
Fix how snapping is applied to 3D polygon editing, make it more friendly.
2018-04-28 11:22:22 -03:00
Eoin O'Neill
af1e2c7b21
Basic 'new script' feature added to File System browser
2018-04-27 22:55:48 -07:00
Juan Linietsky
8d199a9b2c
CSG Support for Godot!
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-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3
Made the Pin button disable when no AnimationPlayer is selected.
2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name.
2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c
Fix theme editor sample widgets
2018-04-27 20:42:57 +02:00
Marcelo Fernandez
9b4d23e898
Fix use64 used without being initialized
2018-04-27 10:43:48 -03:00
Michael Alexsander Silva Dias
6971604033
Numerous changes to the Animation Editor.
2018-04-26 22:58:30 -03:00
Ignacio Etcheverry
68b35de2b6
Make 'Export PCK/ZIP' work well with EditorExportPlugin
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Add debug flag to the 'Export PCK/ZIP' option
Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26 23:21:05 +02:00
Gilles Roudiere
8dcd39c3c4
Adds shortcuts for zooming in the 2D editor
2018-04-26 10:28:56 +02:00
Peter Folkins
223f085857
Fix AnimationPlayer edited scene bug
2018-04-23 14:06:40 -05:00