Meriipu
44657db3e2
If the mouse is held on notification_wm_mouse_exit, do not drop focus
...
This fixes a bug where users of the scrollbar had to be very careful
not to move the mouse outside the viewport, otherwise the scrollbar
would drop its drag-action and stop scrolling until clicked again.
The existing behaviour had the side-effect of also dropping the
cosmetic highlighting of the scrollbar (in addition to the dragging),
for the specific case where the mouse was move outside the window.
The previous behaviour did nothing to remove the highlight if the
mouse was released (but not moved) inside the viewport.
This separate issue with the lingering highlight of the scrollbar
(until a mouse-movement action is performed inside the viewport) is
fixed in an immediate followup to this commit.
Closes bug #39634
2020-09-07 04:11:27 +02:00
reduz
d0bddf53c5
Implement manual particle emission and particle sub emitters.
2020-09-06 10:29:27 -03:00
Rémi Verschelde
c6b044903d
Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fix
...
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06 10:05:40 +02:00
Eric M
13fd60572b
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06 13:59:40 +10:00
Yuri Roubinsky
f188c41ffd
Cleanup constructor code in visual shader nodes
2020-09-05 16:13:38 +03:00
Rémi Verschelde
ff9195a905
Merge pull request #40649 from themvl/master
...
Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-05 12:38:26 +02:00
Lorenz Junglas
9367310e2b
Remove ArrayMesh::surface_remove declaration
...
Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
Rémi Verschelde
21da779aee
Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
...
Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
...
doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
0864f12f0d
Merge pull request #41044 from hoontee/master-4
...
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
...
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
...
Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Rémi Verschelde
1956c7ad33
Merge pull request #41533 from Chaosus/vs_fix_specular
...
Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00
Rémi Verschelde
2a8531cc56
Merge pull request #41456 from nekomatata/x11-fix-popups
...
Popup fixes for X11 display server
2020-09-03 00:09:19 +02:00
Adam Brown
6584db1538
HTTPRequest now accepts gzip
...
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray
Merge doc fix
revert
2020-09-02 12:59:59 -07:00
Juan Linietsky
f5f27bacdb
Re-Implement GPU particles on master.
...
-No new features yet
-Unlike godot 3.x, sorting happens using GPU
2020-09-02 21:37:11 +02:00
Nathan Franke
034e123c1d
Fix PopupMenu unresponsive on right side of menu
2020-09-02 01:24:10 -05:00
Rémi Verschelde
7844775a76
Revert "Updated LineEdit to address #41278 "
...
This reverts commit 71febfd6e2
.
2020-09-01 14:04:37 +02:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
...
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree
bdf614d3d7
Made get_child support negative indexes, with documentation
2020-09-01 11:34:36 +02:00
EricEzaM
73c7fb2118
PopupMenu rework and enhancements
...
Many scrolling behaviour improvements and the ability to limit popup size.
2020-09-01 17:56:38 +10:00
mvl
4318ad94ac
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
2020-08-31 20:09:28 +02:00
Rémi Verschelde
837a1f8533
Merge pull request #41440 from MrSquigy/master
...
Reorder sprite h_frames & v_frames
2020-08-31 15:09:37 +02:00
Jonathan Vice
28326aec60
Reorder sprite h_frames & v_frames
2020-08-31 14:55:49 +02:00
Rémi Verschelde
a70038293c
Merge pull request #41520 from Tony-Goat/patch-1
...
Added string length checking to LineEdit.set_text()
2020-08-31 13:41:45 +02:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
...
Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Andrii Doroshenko (Xrayez)
528056a3c5
Make AnimatedTexture.MAX_FRAMES
public
...
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
2020-08-30 23:44:41 +03:00
Zak
7d7727bade
Adds automatic update for region_rect
...
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Yuri Roubinsky
4e2d699745
Fix specular render_mode for visual shaders
2020-08-28 12:50:46 +03:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
...
Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Tony-Goat
71febfd6e2
Updated LineEdit to address #41278
...
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.
2020-08-26 11:19:24 -06:00
PouleyKetchoupp
bb306750ce
Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
...
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.
This was causing some issues with the way Popup is now handling closing on
parent focus.
Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
Rémi Verschelde
ba7738a3b2
Merge pull request #41476 from nekomatata/subviewport-node-compatibility
...
Add Viewport/SubViewport node compatibility
2020-08-24 18:02:07 +02:00
PouleyKetchoupp
e869e6eb0c
Add Viewport/SubViewport node compatibility
2020-08-23 20:18:11 +02:00
Marcel Admiraal
91bf9a91dd
Ensure node's area tree signals are disconnected when clearing monitoring,
...
even if nodes are no longer in the tree.
2020-08-23 11:13:02 +01:00
Paulb23
6cdcdbc242
Fix color region end key seach and start key order
2020-08-22 19:55:44 +01:00
PouleyKetchoupp
6d1ef8efac
Fix popup closed when an ancestor window is focused
...
Previously, only the direct parent were taken into account.
Popups like contextual menus could stay open if an ancestor which is
not a direct parent was focused.
Reproduction steps (any platform):
- Select a node in the scene tree
- Left click the node to start renaming
- Right click to open the copy/paste contextual menu
- Left click in the scene tree to deselect the node
Also closing popup when focusing out of the application, without waiting
for the parent to get focus to do so.
2020-08-22 18:42:42 +02:00
PouleyKetchoupp
2b49cb0b73
Re-apply "Fixes for windows in X11 tiling WMs"
...
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.
Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-22 18:42:42 +02:00
Juan Linietsky
4e52c75a98
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
...
Add fog to sky shaders
2020-08-20 09:50:52 -03:00
clayjohn
9d341acf2d
Add fog to sky shaders
2020-08-19 22:58:14 -07:00
Juan Linietsky
9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs"
2020-08-19 12:37:59 -03:00
Rémi Verschelde
a17fba3f21
Merge pull request #41302 from Jlalond/divide-by-zero
...
Update ResourceLoaderText::load to not update progress if resources a…
2020-08-16 22:37:27 +02:00
jjjlalonde@gmail.com
94b09da9a1
Update ResourceLoaderText::load to not update progress if resources are 0
...
Include check in other progress update statement
Update additional progress update statement
2020-08-16 13:12:21 -07:00
Andrii Doroshenko (Xrayez)
6f426c3360
Port ClassDB tests to use doctest
...
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).
Display and rendering servers/singletons are not initialized at all.
Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
`register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).
Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.
ClassDB tests:
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Hugo Locurcio
8891579068
Add a debanding property to Viewport
...
It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.
As a result, it should be enabled only when banding is noticeable enough.
This closes #17006 .
2020-08-14 23:12:33 +02:00
Cheeseness
1f159306ed
Skip indentation of empty lines when indenting a selection.
2020-08-14 23:53:34 +10:00
Rémi Verschelde
044b3d0ed3
Merge pull request #37769 from HellonLegs/master
...
solved ctrl + alt + special character Issue #6851
2020-08-14 13:03:07 +02:00
Rémi Verschelde
fac2bb99ac
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
...
Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-08-14 12:16:32 +02:00
Juan Linietsky
6a5ecfdef1
Restored fog (non volumetric).
...
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Tomasz Chabora
677796a2c3
Expose NOTIFICATION_POST_ENTER_TREE
2020-08-12 13:31:32 +02:00
Rémi Verschelde
dc90b17691
Merge pull request #41166 from somnathsarkar/gradient-fix
...
Sort points in a Gradient for color and offset updates.
2020-08-12 12:38:46 +02:00
Somnath Sarkar
d5d832417e
Sort points in a Gradient for color and offset updates.
2020-08-12 01:55:41 -04:00
Rémi Verschelde
5ffbc7d678
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
...
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11 19:02:19 +02:00
Rémi Verschelde
6a181efaf3
Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity
...
Fix 2D Particle velocity with directed emission mask
2020-08-11 17:02:44 +02:00
Umang Kalra
cec21ab82c
Fix RichTextLabel center alignment bug
...
Fixes #40207 .
2020-08-11 12:11:38 +02:00
Rémi Verschelde
bb0c2d4677
Merge pull request #41139 from nekomatata/text-edit-disable-vk
...
Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:37 +02:00
PouleyKetchoupp
1c231cacb3
Fix 2D Particle velocity with directed emission mask
...
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;
Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
PouleyKetchoupp
095331fae4
Add option to disable virtual keyboard for TextEdit
...
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
hoontee
5f86aeffe2
Implement CollisionShape3D.make_convex_from_siblings()
2020-08-05 04:13:33 -05:00
George Marques
b8671b61fc
Fix _input being mistakenly called twice on script
...
Instead it calls both the script and the native method.
2020-08-03 08:40:08 -03:00
Arkadiusz Marcin Kołek
8e1c9ff1c1
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
opl-
48d55e46d0
Fix window max_size acting as min_size
2020-07-31 17:38:34 +02:00
Yuri Roubinsky
4d52456613
Fix small reconnection bug in visual shader
2020-07-31 10:40:05 +03:00
Paulb23
51dd4792d7
Fix TextEdit line width cache not being updated
2020-07-29 21:42:38 +01:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
...
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
...
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
...
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls
2020-07-27 15:23:57 -03:00
ConorLPBoyle
fa4d9c9446
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-27 20:18:16 +03:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00
Yuri Roubinsky
167f033782
Optimize code generation for fresnel node in visual shaders
2020-07-27 11:35:53 +03:00
Rémi Verschelde
d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_ 🤔
...
Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde
b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
...
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
...
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
...
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
...
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Tomasz Chabora
d3f2062d86
Fix ultra long node names
2020-07-26 15:29:50 +02:00
Rémi Verschelde
9856c8fda4
Merge pull request #40434 from naithar/feature/ios-moltenVK
...
[iOS] Basic Vulkan/Metal Support
2020-07-26 11:18:01 +02:00
Yuri Roubinsky
44c90e66d0
Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node
...
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26 09:43:28 +03:00
Yuri Roubinsky
5dfef9d8bc
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26 04:28:07 +03:00
Sergey Minakov
6e550e90bf
GUI ScrollBar: possible fix for scrolling
...
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
2020-07-25 21:54:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
...
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
George Marques
2b9d9bc364
Remove multilevel calls
...
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
...
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde
513b39882a
Merge pull request #40436 from DanielZTing/master
...
Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Tomasz Chabora
e1a1bb0a6e
Keep transition value when replacing key
2020-07-23 22:59:04 +02:00
Rémi Verschelde
a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
...
add force caret display to line edit
2020-07-23 18:02:51 +02:00
Lorenzo Cerqua
d670a49612
DisplayServer: separate window showing into another function
...
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.
This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.
Fixes #37930
2020-07-23 07:58:10 +02:00
Rémi Verschelde
1ab0644532
Merge pull request #40217 from theoway/visible_line_count_fix
...
Fixes the get_visible_line_count() of rich text label
2020-07-22 09:50:26 +02:00
Rémi Verschelde
d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
...
Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp
0aa56e3ab8
Add option to disable virtual keyboard for LineEdit
...
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
...
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
...
Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik
a91103ac89
Add Method get_inverse_inertia_tensor
2020-07-21 11:33:41 -03:00
Rémi Verschelde
80a8a36ca1
Merge pull request #39801 from ChristopheLY/tween-bool-state
...
bug with Tween.is_active, fixes #39760
2020-07-20 22:23:43 +02:00
Chistpohe LY
d60617de10
bug with Tween.is_active, fixes #39760
2020-07-20 19:36:02 +02:00
Rémi Verschelde
aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
...
Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez
80a5df4821
Add DynamicFont::get_available_chars()
2020-07-20 17:44:39 +02:00
Tomasz Chabora
c0479496fa
Prevent infinite loop in Tree incremental search
2020-07-20 13:22:00 +02:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
Daniel Ting
04ea6ec88d
Evenly distribute stretched Nodes in BoxContainer
...
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.
Closes #36522
2020-07-16 12:24:57 -05:00
Cevantime
dc46bc8857
add force caret display to line edit
2020-07-15 13:00:25 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
...
Resize various dialogs
2020-07-15 12:13:33 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
...
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde
f337dd3e1e
Merge pull request #40383 from touilleMan/correct-RichTextLabel.custom_effects-property-type
...
Correct RichTextLabel.custom_effects property type metadata
2020-07-15 08:28:45 +02:00
Emmanuel Leblond
1f02ff8a76
Correct RichTextLabel.custom_effects property type metadata
2020-07-14 17:33:50 +02:00
Juan Linietsky
13e0385702
Properly pass safe margin on initialization.
...
Fixes jitter.
2020-07-14 10:19:58 -03:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Rémi Verschelde
2921827387
Merge pull request #40327 from pkdawson/patch-1
...
Avoid overflow when calculating visible_cells
2020-07-14 14:16:29 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
...
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Patrick Dawson
9e28df22a0
Avoid overflow when calculating visible_cells
2020-07-13 16:53:58 +02:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
...
This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Rémi Verschelde
9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
...
Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn
a54f93c169
Add incremental update mode to sky
2020-07-11 00:10:15 -07:00
Marcel Admiraal
7517821950
Add missing overrides to visual_shader_nodes.h
2020-07-10 21:25:37 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
...
Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
...
Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
...
Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Rémi Verschelde
ad9e5ae984
Merge pull request #40228 from mrushyendra/multinode_selection_master
...
Emit signals for GraphEdit multi-node selection and unselection
2020-07-10 13:34:38 +02:00
Rémi Verschelde
08c1657c99
Merge pull request #40197 from mrushyendra/pathfollow_master
...
Fix repeated updates of PathFollow3D Transform
2020-07-10 10:38:07 +02:00
Maganty Rushyendra
c1d5c7727c
Emit signals for GraphEdit multi-node selection and unselection
...
Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09 19:15:27 +08:00
bruvzg
9ffc1c19ad
Fix exclusive child focus grab, when there are more than two child windows.
2020-07-09 11:18:56 +03:00
Umang Kalra
bd32c273ff
Fixes the get_visible_line_count() of rich text label
2020-07-09 01:32:11 +05:30
Maganty Rushyendra
be3a1769fe
Fix repeated updates of PathFollow3D Transform
...
Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.
2020-07-08 10:06:02 +08:00
Yuri Roubinsky
d131bbaf15
Fix GraphEdit reconnecting to disconnected port
2020-07-05 09:47:58 +03:00
Rémi Verschelde
e4657bd724
Merge pull request #40112 from Chaosus/graphedit_connection_enchancement
...
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-05 00:55:03 +02:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
...
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Yuri Roubinsky
de1117f5ad
Prevents incorrect connection attempt on port clicking in GraphEdit
...
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-04 08:05:37 +03:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
...
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
...
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in CollisionShape2D
node
...
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde
a6f1714612
Merge pull request #37218 from lrgilbert/graphnode-port-separation
...
Fixed GraphNode port separation.
2020-07-03 12:46:11 +02:00
Rémi Verschelde
9a82c3d6a5
Merge pull request #40081 from nekomatata/richtextlabel-fill-regression
...
Fix RichTextLabel fill alignment regression
2020-07-03 12:43:20 +02:00
Rémi Verschelde
ad04cf0bfa
Merge pull request #32907 from georgikoemdzhiev/FixPressedIssue
...
Uncheck 'Pressed' if toggle_mode is unchecked
2020-07-03 12:01:34 +02:00
lrgilbert
47c929c972
Fixed separation of ports on GraphNode
...
Fixes #32474 .
2020-07-03 11:28:08 +02:00
PouleyKetchoupp
44f88999c7
Fix RichTextLabel fill alignment regression
...
Fixes #40068 (regression from #39164 ) by not applying the line offset
change in the case of fill alignment mode.
2020-07-03 10:30:24 +02:00
Rémi Verschelde
8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
...
Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde
810aefb3ed
Merge pull request #40063 from RandomShaper/clean_blend_times
...
Ignore (clean) blend times for non-existent animations
2020-07-03 07:51:22 +02:00
Rémi Verschelde
eeb61ec896
Merge pull request #40071 from reduz/fix-content-scale
...
Fix content scale mode, closes #37941
2020-07-03 07:50:50 +02:00
lordkettune
4313a7bdc8
Fix issues with custom tracks on reimport
2020-07-02 16:08:20 -07:00
Juan Linietsky
ac7e9479ce
Fix content scale mode, closes #37941
2020-07-02 17:16:13 -03:00
georgikoemdzhiev
8674e5c0bd
Uncheck 'Pressed' if toggle_mode is unchecked
2020-07-02 19:14:10 +01:00
Pedro J. Estébanez
fdf1977e8f
Ignore blend times for inexistent animations
2020-07-02 19:22:09 +02:00
Juan Linietsky
d3adc53ad9
Ensure cursor shape changes when exiting window, fixes #37724
2020-07-02 14:17:46 -03:00
Rémi Verschelde
67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
...
Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
Haoyu Qiu
45d0799b5b
Prevent dragging from SceneTree buttons
2020-07-02 15:27:59 +08:00
Rémi Verschelde
b65ebfc7e7
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
...
Fix: animation autocomplete bug fixed
2020-07-02 09:06:47 +02:00
Rémi Verschelde
afe03e872b
Merge pull request #34926 from Xrayez/draw-transform-defaults
...
Provide `draw_set_transform` defaults for rotation and scale
2020-07-02 09:06:06 +02:00
Rémi Verschelde
0636e2a877
Merge pull request #40020 from reduz/fix-tree-edit-focus
...
Fix doubleclick on tree item, restore input focus on previous windows.
2020-07-02 07:26:13 +02:00
Rémi Verschelde
b11da7b703
Merge pull request #40028 from reduz/fix-popups1
...
Fix some popup menus missing screen transform.
2020-07-02 07:21:24 +02:00
Rémi Verschelde
1ae40793c7
Merge pull request #40022 from reduz/fix-subwindow-clamp
...
Add ability to clamp embedded subwindows to parent
2020-07-02 07:20:45 +02:00
Juan Linietsky
f0e320decf
Fix some popups menu missing screen transform.
...
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
0a8dbe7f75
Merge pull request #32516 from nekomatata/texture-button-flip
...
Added flip_h and flip_v properties in TextureButton
2020-07-01 19:07:59 +02:00
Juan Linietsky
39a77735bd
Add ability to clamp embedded subwindows to parent, fixes #37792
2020-07-01 12:49:35 -03:00
Juan Linietsky
058166fb6c
Fix doubleclick on tree item, restore input focus on previous windows.
...
Closes #37335
2020-07-01 12:46:39 -03:00
Andrii Doroshenko (Xrayez)
851c1050b2
Provide draw_set_transform
defaults for rotation and scale
2020-07-01 18:09:11 +03:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
...
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
2fc3c5bb9f
Merge pull request #40015 from reduz/fix-embedded_subwindow-input
...
Ensure embedded mode works again
2020-07-01 16:28:20 +02:00
Rémi Verschelde
34e011c8a5
Merge pull request #36307 from Xrayez/raycast-enabled-true
...
Enable raycast nodes by default
2020-07-01 16:06:16 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Juan Linietsky
239942cfef
Ensure embedded mode works again
...
Also implemented application in/out notifications in X11.
2020-07-01 09:27:43 -03:00
PouleyKetchoupp
5f1d94bb7d
Added flip_h and flip_v properties in TextureButton
2020-07-01 11:31:27 +02:00
Rémi Verschelde
719609522a
Merge pull request #40003 from YeldhamDev/tree_scroll_fix
...
Fix Tree's 'scroll_to_item()' not working correctly on some cases
2020-07-01 08:52:08 +02:00
Rémi Verschelde
46b1b91da9
Merge pull request #39985 from Calinou/uppercase-aces-tonemapping
...
Write "Aces" tonemapping in uppercase as it's an acronym
2020-07-01 08:48:22 +02:00
Michael Alexsander
144a4cc39f
Fix Tree's 'scroll_to_item()' not working correctly on some cases
2020-06-30 18:22:26 -03:00
Juan Linietsky
b19ab945ac
Make dialogs exclusive by default, fixes #37732
...
Also fix on set_visible, not creating exclusive children as it should.
2020-06-30 14:02:37 -03:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Hugo Locurcio
a31fc59ff3
Write "Aces" tonemapping in uppercase as it's an acronym
2020-06-30 15:21:35 +02:00
Mark Kuo
e435d57758
VideoPlayer: fix possible race condition
...
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.
2020-06-29 13:01:54 +10:00
Adam Reichold
b2a204799a
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
2020-06-27 16:32:11 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
...
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Rémi Verschelde
057489b329
Merge pull request #39805 from RandomShaper/fix_gone_popup_crash
...
Handle gone TabContainer popup nicely
2020-06-24 20:21:17 +02:00
Pedro J. Estébanez
b5e44a123c
Handle gone TabContainer popup nicely
2020-06-24 19:34:32 +02:00
Hugo Locurcio
9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
...
Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Rémi Verschelde
81a47d033d
Merge pull request #39717 from hinlopen/empty-scroll-eats-input
...
No longer scroll vertically when scrollbars are unavailable
2020-06-21 18:32:38 +02:00
Marcel Admiraal
8ffe905c45
Check for motion in cast_motion() before doing Bullet convexSweepTest().
...
Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:20:26 +01:00
Stijn Hinlopen
5f7499beac
No longer scroll vertically when scrollbars are unavailable
2020-06-20 20:56:17 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
...
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
...
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Rémi Verschelde
cb9d02a8d1
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
...
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19 20:02:26 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Rémi Verschelde
1cd8e835be
Merge pull request #39659 from asmaloney/macos-command-backspace
...
[macOS] Command-backspace in line edit
2020-06-19 13:19:39 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
...
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Andy Maloney
7433c9d40c
[macOS] Command-backspace in line edit
...
Make command-backspace in line edit work like other macOS applications.
If there is a selection, command-backspace deletes the selection.
If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.
This addresses part of godotengine/godot#23548
2020-06-18 17:45:40 -04:00
Rémi Verschelde
78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
...
Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Rémi Verschelde
2ad7eb9bb3
Merge pull request #36079 from madmiraal/fix-35744
...
Normalise p_up_direction vector in move_and_slide()
2020-06-16 12:44:06 +02:00
Marcel Admiraal
c4650540d4
Normalise p_up_direction vector in move_and_slide() and
...
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
Rémi Verschelde
3306935289
Merge pull request #39572 from Chaosus/fix_vs_4.0
...
Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:32:38 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
...
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
e606b510ae
Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename
...
Change "ParentNode" to "Inherit" in Texture Options
2020-06-15 23:37:05 +02:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
...
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Yuri Roubinsky
cc6ca5f1eb
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:44:03 +03:00
Ranoller
bccc2cdb9c
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
...
Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:27:59 +02:00
Rémi Verschelde
c6f48f5bfc
Merge pull request #39485 from theoway/append_bbcode_animation_bug
...
Fixes the stopping of animation effects in bbcode text after appending
2020-06-15 11:03:46 +02:00
Rémi Verschelde
2ffc570417
Merge pull request #39522 from noidexe/fix-tabcontainer-tabselected-misfire
...
Fix TabContainer emitting spurious tab_selected signals when a theme …
2020-06-15 10:57:32 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
...
Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Nathan Franke
dc1ca8fbd0
Change "ParentNode" to "Inherit" in Texture Options
2020-06-14 16:02:00 -05:00
Tomasz Chabora
46fd51056a
Re-enable scroll follow on RichTextLabel clear
2020-06-14 01:23:32 +02:00
Lisandro Lorea
5123006f06
Fix TabContainer emitting spurious tab_selected signals when a theme is changed
...
- The repaint code was moved outside of set_current_tab() and to a "_repaint()" private function
- _on_theme_changed() will now only call _repaint() and update()
This means _on_theme_changed() will do only what it needs (repainting the TabContainer to account for the new theme)
fixes #39498
2020-06-13 20:06:19 -03:00
Umang Kalra
88b30a29bf
Fixes the stopping of animation effects in bbcode after appending
2020-06-13 00:20:52 +05:30
Rémi Verschelde
b3bc5aafc5
Object: Add usage hint to instantiate Object properties in editor
...
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).
ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.
Fixes #36372 .
Fixes #36650 .
Supersedes #36644 and #36656 .
Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Rémi Verschelde
fcf14da8d0
Merge pull request #39337 from Cevantime/add-text-deletion-methods-to-line-edit
...
Make text deletion methods public for LineEdit
2020-06-11 09:33:27 +02:00
Thibault Truffert
2bb44ea5bd
Make text deletion methods public for LineEdit
2020-06-10 22:16:48 +02:00
Rémi Verschelde
8b79f2aad4
Merge pull request #39350 from giulianob/improve-tree-redraw
...
Tree: Calling update in _gui_input less frequently
2020-06-10 10:49:54 +02:00
Maganty Rushyendra
a2392039af
Fix signal duplication bug when duplicating node with instanced children
...
Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-09 21:24:05 +08:00
Michael Alexsander
637927f803
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has parent
attribute
...
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Giuliano Barberi
d443a13244
Tree: Calling update in _gui_input less frequently
2020-06-06 17:02:22 -04:00
Tomasz Chabora
642d91381a
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
Rémi Verschelde
06a2fb0bac
Merge pull request #39293 from madmiraal/fix-27921
...
Correct misspellings of damped spring.
2020-06-05 11:04:46 +02:00
Marcel Admiraal
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
Marcus Brummer
ffbb211bbe
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
Rémi Verschelde
1a5d472be5
Merge pull request #39270 from Phischermen/fix-mesh-property-list
...
Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03 22:47:55 +02:00
Rémi Verschelde
7c3dc855ca
Merge pull request #39164 from theoway/richlabeltext_align_bug
...
Fixes the right and center alignment bug of rich text label
2020-06-03 22:46:13 +02:00
Phischermen
2fc274d572
Made property hint consistent with other property hints
2020-06-03 13:01:27 -07:00
Dominik 'dreamsComeTrue' Jasiński
8f11a91917
Allow scroll_to_line when scroll_active is 'false'
...
Fix #36134
2020-06-03 19:55:27 +02:00
Umang Kalra
b2a32d007d
Fixes the right and center alignment bug of rich text label
2020-06-03 21:37:48 +05:30
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
...
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
...
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
...
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Aaron Franke
ba27deef06
Refactor physics force and impulse code
2020-06-02 23:18:59 -04:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
...
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
Andrii Doroshenko (Xrayez)
9bb070b030
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
PouleyKetchoupp
7b7d4ef079
Add color option for img bbcode tag in RichTextLabel to tint images
2020-05-30 19:13:16 +02:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
...
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio
2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
2020-05-28 22:30:38 +02:00
Andrii Doroshenko (Xrayez)
11f367fe02
Enable raycast nodes by default
2020-05-27 15:10:53 +03:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split Geometry
singleton into Geometry2D
and Geometry3D
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra
a4413710f9
Expose get_char_size()
from Font instead of BitmapFont
...
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
2020-05-27 17:28:23 +08:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
...
Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00