Commit graph

4264 commits

Author SHA1 Message Date
Fredia Huya-Kouadio
f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
Fredia Huya-Kouadio
b78935ef51 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:03 -07:00
needleful
aac5558760
Add allow_search property to ItemList and Tree 2023-05-05 18:02:49 +02:00
Aaron Franke
92f0c9272f
[3.x] Fix small mistake in docs, "antecedents" -> "ancestors" 2023-05-03 23:51:01 -05:00
Rémi Verschelde
83e91ab818
Merge pull request #76323 from aaronfranke/3.x-t2d-basis-det
[3.x] Expose `determinant` in Transform2D, rename internal method
2023-04-26 12:17:00 +02:00
lawnjelly
b777a9e5f9 Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).

Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
2023-04-25 20:17:33 +01:00
Rémi Verschelde
15c729e1d9
Merge pull request #76321 from Calinou/doc-projectsettings-ubershader-3.x
Improve documentation related to ubershaders in ProjectSettings
2023-04-25 19:25:11 +02:00
Hugo Locurcio
d20305a718
Improve documentation related to ubershaders in ProjectSettings 2023-04-25 19:03:49 +02:00
Rémi Verschelde
bfb6877b3c
Merge pull request #75612 from lawnjelly/fix_skele2d_bounds2
[3.x] Fix Polygon2D skinned bounds (for culling)
2023-04-25 16:24:59 +02:00
Rémi Verschelde
31224276ee
Merge pull request #63193 from BimDav/visibility_enabler2
Add option in VisibilityEnabler2D to hide the parent for better performance
2023-04-25 16:24:54 +02:00
Aaron Franke
141783d90f
[3.x] Expose determinant in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00
Rémi Verschelde
78739f7266
Merge pull request #76016 from AThousandShips/image_compress
[3.x] Expose more compression formats in Image
2023-04-17 17:25:37 +02:00
Rémi Verschelde
4c5a934408
Merge pull request #68960 from lawnjelly/multirect
Batching - Add MultiRect command
2023-04-17 17:25:20 +02:00
Ninni Pipping
2ca86ef449 [3.x] Expose more compression formats in Image 2023-04-13 09:49:16 +02:00
lawnjelly
dd6c213dac Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
2023-04-12 10:17:02 +01:00
ShadyChibinko
7af43733e1 Add Tab Metadata 2023-04-11 20:36:48 -04:00
Rémi Verschelde
632a544c6e
Merge pull request #75527 from lawnjelly/growable_message_queue3
[3.x] Make MessageQueue growable
2023-04-11 22:01:32 +02:00
Rémi Verschelde
b14a759fb3
Merge pull request #75898 from YuriSizov/docs-make-rst-enhancements-3.x
Update `make_rst.py` to match the master version
2023-04-11 15:03:37 +02:00
Rémi Verschelde
0facd88410
Merge pull request #74973 from timothyqiu/a-color
[3.x] Add Color + alpha constructor for Color
2023-04-11 10:53:33 +02:00
Yuri Sizov
0f24d6ecf7 Update make_rst.py to match the master version
This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
2023-04-10 20:47:01 +02:00
Fredia Huya-Kouadio
61e41facc7 Enable granular control of touchscreen related settings 2023-04-05 10:11:53 -07:00
lawnjelly
5f1e7e6fbc Make MessageQueue growable
* Uses simple vector resizing (po2)
* Uses pair of read and write buffers
2023-03-31 10:07:56 +01:00
Ansraer
54bc6a300e add support for 3 dir shadow splits 2023-03-29 13:40:17 +02:00
Ninni Pipping
ff61feaf4e [3.x] Fix NodePath subname index range documentation 2023-03-26 20:18:02 +02:00
Haoyu Qiu
3544cd1dad Add Color + alpha constructor for Color 2023-03-16 14:51:40 +08:00
kobewi
fdae01de10 Add set_value_no_signal() to Range 2023-03-13 16:36:18 +00:00
SysError99
4c6751d383 Improve tooltip for CanvasLayer.layer (3.x) 2023-03-11 19:13:54 +07:00
lawnjelly
910ddd13c4 Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
Hugo Locurcio
a836b6bc88
Mention String.match() is also called "glob"/"globbing"
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.

(cherry picked from commit 64906bd1f7)
2023-03-06 13:05:17 +01:00
Rémi Verschelde
0cee4a85f5
Merge pull request #74284 from Calinou/doc-shell-open-uri-encode-3.x
Document using `String.percent_encode()` with `OS.shell_open()` (3.x)
2023-03-06 12:38:04 +01:00
Hugo Locurcio
1a6343729b
Document using String.percent_encode() with OS.shell_open() 2023-03-03 11:17:21 +01:00
Ninni Pipping
8185fa8e2a [3.x] Backport Tree::set_selected
Backport function from godotengine#68448

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Ryan Roden-Corrent
c3d9cc7068
Fix docs on multiplayer peer signals.
NetworkedMultiplayerPeerENet emits peer_connected and peer_disconnected
on both the client and the server:
6fed1ffa31/modules/enet/networked_multiplayer_enet.cpp (L268)

When trying to implement `NetworkedMultiplayerCustom`, I followed the
documentation and only emitted this signal on the server.
I ended up getting errors like:

```
Invalid packet received. Unabled to find requested cached node
```

While I didn't check other peer implementations, it seems that emitting
on both the client and server is required.

I copied the wording from the `master` branch documentation.

Here's some output from a test program with all the signals connected:
```
1948301815 got multiplayer.network_peer_connected from  1
1948301815 got peer.peer_connected from 1
1948301815 got multiplayer.connected_to_server
1948301815 got peer.connection_succeeded
1413532890 got multiplayer.network_peer_connected from  1
1413532890 got peer.peer_connected from 1
1413532890 got multiplayer.connected_to_server
1413532890 got peer.connection_succeeded
1 got multiplayer.network_peer_connected from  1413532890
1 got peer.peer_connected from 1413532890
1 got multiplayer.network_peer_connected from  1948301815
1 got peer.peer_connected from 1948301815
1413532890 got multiplayer.network_peer_connected from  1948301815
1413532890 got peer.peer_connected from 1948301815
1948301815 got multiplayer.network_peer_connected from  1413532890
1948301815 got peer.peer_connected from 1413532890
1 got multiplayer.network_peer_disconnected from  1948301815
1 got peer.peer_disconnected from 1948301815
1413532890 got multiplayer.network_peer_disconnected from  1948301815
1413532890 got peer.peer_disconnected from 1948301815
1 got multiplayer.network_peer_disconnected from  1413532890
1 got peer.peer_disconnected from 1413532890
```
2023-02-25 13:31:31 -05:00
Pedro J. Estébanez
32a9227f5b Robustify multi-threading primitives 2023-02-17 19:16:10 +01:00
Rémi Verschelde
8adf26540c
Merge pull request #69200 from tbveralrud/ios-touch-leak-fix-3.x
iOS: Fix memory leak on touch input [3.x]
2023-02-17 12:15:00 +01:00
Marcin Nowak
22468ea1d3
Backport implement loading DDS textures at run-time 2023-02-17 11:27:47 +01:00
Travis Veralrud
28b11a0785 iOS: Fix memory leak on touch input
Replaces iOS gesture with touch implementation

Fixes #66422

Remove godot_view_gesture_recognizer

It's now unused.

Remove input_devices/pointing/ios/touch_delay

Unused with removal of gesture.

Remove unused methods from interface

Implementation made obsolete in prior commit

Style conformance
2023-02-15 21:38:55 -08:00
Aaron Franke
1949b7c652
[3.x] Improve the clarity of Viewport's documentation 2023-02-13 16:23:07 -06:00
Rémi Verschelde
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
lawnjelly
5a0cb54b3a Improve error messages and classref for occluders and portals
Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Rémi Verschelde
ae47e1d37c
Merge pull request #71889 from Calinou/doc-environment-background-energy
Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
Rémi Verschelde
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Hugo Locurcio
646a2d9d94
Document Environment's background_energy property affecting lighting
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00
Fredia Huya-Kouadio
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
EricEzaM
6a5992c9f1 PopupMenu rework and enhancements
Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
Rémi Verschelde
f747967444
i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit c9ae52f32e)
2023-01-20 12:31:09 +01:00
Hugo Locurcio
04225415c3
Document image size restrictions for custom mouse cursors in HTML5
(cherry picked from commit 296b8f299a)
2023-01-20 12:15:07 +01:00
Rémi Verschelde
161134e969
Merge pull request #71672 from RandomShaper/compat_hooks_3.x
[3.x] Let make_rst.py be forward compatible with 4.0's
2023-01-20 12:12:58 +01:00
Rémi Verschelde
f3da393b44
Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00