Rémi Verschelde
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d67df42cc8
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Merge pull request #2180 from sketchyfun/SketchyFun
Billboards were displayed upside down when drawn to a render texture
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2016-01-19 22:25:40 +01:00 |
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Rémi Verschelde
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e128355527
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Merge pull request #3382 from Hinsbart/atlas_preview
thumbnail preview for AtlasTextures
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2016-01-19 14:52:34 +01:00 |
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Rémi Verschelde
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1584aea71e
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Merge pull request #3385 from godotengine/pr-fix-3384
Fix build with tools=no
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2016-01-19 10:46:08 +01:00 |
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Rémi Verschelde
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5d84589e42
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Fix build with tools=no
Fixes #3384.
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2016-01-19 10:45:12 +01:00 |
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hondres
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4cca09921d
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thumbnail preview for AtlasTextures
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2016-01-19 04:27:27 +01:00 |
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Juan Linietsky
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d1bb868a19
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-fixed bug related to mouse cursor changes, fixes #3366
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2016-01-18 19:49:54 -03:00 |
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Rémi Verschelde
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ebb5d6bb48
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Merge pull request #3377 from volzhs/fix_keep_screen_on_ios
missed rename "keep_screen_on" for ios
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2016-01-18 18:19:13 +01:00 |
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volzhs
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c937fd5be6
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missed rename "keep_screen_on" for ios
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2016-01-19 01:58:51 +09:00 |
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Rémi Verschelde
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765ffc983e
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Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
New shader nodes are now created under (more or less) the cursor.
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2016-01-18 16:21:27 +01:00 |
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Ovnuniarchos
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ded1acc33e
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New shader nodes are now created under (more or less) the cursor.
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2016-01-18 16:02:42 +01:00 |
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Rémi Verschelde
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1469508174
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Merge pull request #3364 from Max-Might/master
Haiku: fix build and add resource file
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2016-01-18 14:51:01 +01:00 |
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Rémi Verschelde
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4481e8af5c
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Merge pull request #3358 from neikeq/issue_1123
F5 hotkey to refresh FileDialog/EditorFileDialog
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2016-01-18 14:46:17 +01:00 |
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Rémi Verschelde
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246c799c9b
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Merge pull request #3345 from TheHX/pr-function-keyword
Removed GDScript "function" keyword
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2016-01-18 14:45:35 +01:00 |
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Rémi Verschelde
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7e20c86ac7
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Merge pull request #3360 from volzhs/keep-screen-on-5
Add ability to set "keep screen on" for android & iOS. fixes #2428
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2016-01-18 14:44:49 +01:00 |
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Rémi Verschelde
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c0b9634235
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Merge pull request #2854 from MarianoGnu/color_picker
new ColorPicker
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2016-01-18 13:52:51 +01:00 |
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Juan Linietsky
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4290a25bd5
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small fix
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2016-01-17 22:27:56 -03:00 |
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Juan Linietsky
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d68d36dac3
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fixes to keying updating
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2016-01-17 20:10:24 -03:00 |
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Juan Linietsky
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b9e408a421
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Merge branch 'master' of https://github.com/godotengine/godot
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2016-01-17 20:04:36 -03:00 |
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Juan Linietsky
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74a48a0140
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-Massive editor dialog cleanup
-Added a bottom menu list
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2016-01-17 20:03:57 -03:00 |
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Rémi Verschelde
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0a11f815a2
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Merge pull request #3367 from TheHX/pr-quick-open
Improved "Quick Open" dialog navigation
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2016-01-17 14:57:59 +01:00 |
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Franklin Sobrinho
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72557b6fbc
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Improved "Qucik Open" dialog navigation
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2016-01-17 10:49:52 -03:00 |
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Juan Linietsky
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72fcb8a35b
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-Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
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2016-01-16 22:41:10 -03:00 |
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Rémi Verschelde
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4081829923
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Merge pull request #3363 from mrezai/fix-2189
Fix 32 bit windows export crash
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2016-01-16 17:40:04 +01:00 |
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mrezai
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48bf9d3139
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Fix 32 bit windows export crash
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2016-01-16 19:22:40 +03:30 |
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volzhs
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4563a5909a
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add documentation for OS::set_keep_screen_on
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2016-01-16 20:59:44 +09:00 |
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volzhs
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182d2e5dc9
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Add ability to set "keep screen on" for iOS
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2016-01-16 20:59:09 +09:00 |
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volzhs
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fb2bf78591
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Add ability to set "keep screen on" for android
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2016-01-16 20:57:34 +09:00 |
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Kostadin Damyanov
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19753233ad
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Haiku: add resource file
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2016-01-16 07:34:00 +02:00 |
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Kostadin Damyanov
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7998197ff1
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Merge remote-tracking branch 'upstream/master'
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2016-01-15 22:43:54 +02:00 |
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MarianoGNU
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e730d4b3d9
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Add guide lines to visual editor.
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2016-01-15 17:32:10 -03:00 |
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MarianoGNU
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d1ee2ab893
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add screen color picking
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2016-01-15 17:23:19 -03:00 |
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MarianoGNU
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ad2387f0be
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Add presets.
Also fix some bugs.
Fix a crash and a minor bug
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2016-01-15 17:23:19 -03:00 |
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MarianoGNU
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1f3d6824c8
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Move shaders to default theme and add shader_override related methods to Control class
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2016-01-15 17:23:19 -03:00 |
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MarianoGNU
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dc7755ffcd
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Add a visual editor to color picker.
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2016-01-15 17:23:19 -03:00 |
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Ignacio Etcheverry
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e80e450ee8
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F5 hotkey to refresh FileDialog/EditorFileDialog
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2016-01-15 21:19:16 +01:00 |
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Rémi Verschelde
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3c6dd5749d
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Merge pull request #3204 from neikeq/fix_3153
Consider texture offset when rotating tiles
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2016-01-15 16:53:16 +01:00 |
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Rémi Verschelde
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d64a9526cd
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Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Moved subscene creation from scene menu to an icon on the scene dock
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2016-01-15 14:34:39 +01:00 |
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Rémi Verschelde
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bd968ce2f8
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Merge pull request #3324 from TheHX/pr-property-editor
Better search for SectionedPropertyEditor, added "All" section
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2016-01-15 14:01:55 +01:00 |
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Rémi Verschelde
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1fc96e2dca
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Merge pull request #3329 from SaracenOne/color_ramp_fix
Color Ramp Editor Plugin Fix
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2016-01-15 13:54:04 +01:00 |
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Rémi Verschelde
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d4a2409334
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Merge pull request #3338 from godotengine/kubecz3k-patch-1
Ability to hide panel with scripts
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2016-01-15 13:52:29 +01:00 |
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Rémi Verschelde
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bbeac36cb5
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Merge pull request #3356 from neikeq/qwe_dialog
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
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2016-01-15 12:17:06 +01:00 |
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Ignacio Etcheverry
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e187762c2d
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Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
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2016-01-15 11:37:45 +01:00 |
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Rémi Verschelde
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698b338bc8
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Merge pull request #3351 from neikeq/issue_3348
Fix LineEdit not capturing text input events
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2016-01-14 16:36:31 +01:00 |
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Ignacio Etcheverry
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ccbf8b42f4
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Fix LineEdit not capturing text input events
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2016-01-14 16:26:22 +01:00 |
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Juan Linietsky
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d222229149
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properly export sample compression type option
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2016-01-14 11:50:24 -03:00 |
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Juan Linietsky
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4248c84e20
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-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
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2016-01-14 11:06:20 -03:00 |
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Juan Linietsky
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e2be837520
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sample convert option was not being saved
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2016-01-14 09:09:35 -03:00 |
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Rémi Verschelde
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0860f3c196
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Merge pull request #3346 from SaracenOne/quaternion_uniform_assignment
Quaternion uniform assignment.
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2016-01-14 09:17:36 +01:00 |
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Rémi Verschelde
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0afec85720
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Merge pull request #3331 from tolga9009/fix-typo
Fix typo
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2016-01-14 09:16:50 +01:00 |
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Saracen
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1cc5ccba1b
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Allows vec4 shader uniforms to be set by quaternion variant type.
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2016-01-13 22:09:07 +00:00 |
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