Commit graph

30781 commits

Author SHA1 Message Date
Rémi Verschelde
46c68c0fb9
Android: Fix truncated application attributes after #50028 cherry-pick
The `android:icon` attribute is expected to be the last one in the application
definition, as documented by the comment. cd64bcd missed that and caused some
arguments to be truncated.

Fixes #50224.
2021-07-07 00:49:07 +02:00
Rémi Verschelde
031a034a28
Merge pull request #50230 from akien-mga/3.x-fix-syntax-error-50227
Android: Fix syntax error in #50227
2021-07-07 00:39:04 +02:00
Rémi Verschelde
3d16bfcc40
Android: Fix syntax error in #50227 2021-07-07 00:08:59 +02:00
Rémi Verschelde
7c8cc037ad
Merge pull request #50221 from madmiraal/fix-50125-3.x
[3.x] Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:36 +02:00
Rémi Verschelde
4fc5a9436d
Merge pull request #50227 from akien-mga/3.x-android-manifest-xr_mode_metadata_name
Android: Fix `xr_mode_metadata_name` removal after cd64bcdae
2021-07-06 23:37:49 +02:00
Rémi Verschelde
8c5c79e020
Android: Fix xr_mode_metadata_name removal after cd64bcdae
I had lost that line when resolving merge conflicts.
2021-07-06 23:24:54 +02:00
Rémi Verschelde
98f3c96053
Merge pull request #50111 from madmiraal/android-remove-onkeymultiple-3.x
[3.x] Remove Android onKeyMultiple override
2021-07-06 23:10:44 +02:00
Hugo Locurcio
8592620a8e
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:59:26 +02:00
Marcel Admiraal
2bd3cc0e16 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:54:14 +01:00
Marcel Admiraal
d40f73e3a4 Remove Android onKeyMultiple override 2021-07-06 17:37:53 +01:00
kleonc
23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Rémi Verschelde
009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Nick Huelin
ad1aea9a46
Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.

(cherry picked from commit 27e9df7778)
2021-07-06 15:30:13 +02:00
Rémi Verschelde
39c89b51d7
Merge pull request #50202 from akien-mga/3.x-cherrypicks 2021-07-06 14:31:04 +02:00
Hugo Locurcio
37ff524d8c
Improve error reporting in WebSocketServer
This should make troubleshooting easier.

(cherry picked from commit 58455b18b5)
2021-07-06 13:38:54 +02:00
Bartłomiej T. Listwon
6f3b03824a
Change search results limit in FileSystem dock from 128 to 10000
(cherry picked from commit 5aa88afa5d)
2021-07-06 13:38:11 +02:00
Ranie Jade Ramiso
aaacc753a7
Fix gdnative api generation for methods that return enums
(cherry picked from commit 78f55698f2)
2021-07-06 13:36:07 +02:00
Thakee Nathees
9c74452636
Windows error logs directed to stderr
(cherry picked from commit efef236e43)
2021-07-06 12:14:49 +02:00
bruvzg
c7a0113a4b
Fix Variant tags parsing.
(cherry picked from commit eca4d2fccc)
2021-07-06 11:24:06 +02:00
miere43
9a22f4b8df
Replace backslash with forward slash in OS_Windows path methods
(cherry picked from commit 119a59f872)
2021-07-06 11:22:04 +02:00
Marcel Admiraal
4b03e05573
Use static inner classes in Godot Java code
(cherry picked from commit 23e152040b)
2021-07-06 11:20:42 +02:00
Haoyu Qiu
f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio
3b11b1022d
Remove unused code related to Travis CI
(cherry picked from commit 257a8a337e)
2021-07-06 11:19:56 +02:00
Hugo Locurcio
59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
PouleyKetchoupp
5a66ab1ef4
Coding style fix in editor NodePath update
Added r_ prefix for reference arguments that can be modified.

(cherry picked from commit 62ce81ec15)
2021-07-06 11:10:47 +02:00
PouleyKetchoupp
daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
Hugo Locurcio
8c08b52871
Add icons for more file types in the editor asset installer
(cherry picked from commit 9698486605)
2021-07-06 11:10:47 +02:00
Fabio Alessandrelli
32e91b232c
[Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.

(cherry picked from commit a28d25c441)
2021-07-06 11:10:47 +02:00
kobewi
245b9400ea
Support single quote when dropping files to script
(cherry picked from commit 5e593dda9b)
2021-07-06 11:10:47 +02:00
Michael Alexsander
d453b59cba
Make invisible SplitContainer nodes correctly calculate the minimal size of its children
(cherry picked from commit e4d56e4c62)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
ab1162e918
Remove redundant explicit types in Godot Java code
(cherry picked from commit 3f95bbed73)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
6a07253bb6
Use StringBuilder instead StringBuffer in Godot Java code
(cherry picked from commit 61ee51d2bf)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
c1abbfb605
Fix raw use of parameterized Class
(cherry picked from commit d237f7d33d)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
01ecec451c
Use Java array declarations not C-style declarations in Android Java code
(cherry picked from commit 721b3d56c5)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
2b78d618f4
Remove unnecessary semicolons from Android Java code
(cherry picked from commit 360447001d)
2021-07-06 11:10:45 +02:00
Nick H
ca1a2e1124
Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.

(cherry picked from commit c6f28ed62b)
2021-07-06 11:10:45 +02:00
Pitanov V.V
d3dab1d06c
Fix GridMap erase Octans
(cherry picked from commit 4da4514b71)
2021-07-06 11:10:45 +02:00
Rémi Verschelde
cd64bcdae5
Android: Add isGame application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.

(cherry picked from commit 40a594c6ea)
2021-07-06 11:10:45 +02:00
Marcel Admiraal
76c1a0e91d
Fix unchecked call to put() warning in GodotInputHandler.java
(cherry picked from commit 8270e101a7)
2021-07-06 11:10:44 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.

(cherry picked from commit d41f4aca77)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
f0e76377cb
LocalVector: Don't error if from >= count
Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).

Fixup to #49925.

(cherry picked from commit 7b7ccf25b6)
2021-07-06 11:10:44 +02:00
Eric
09b231e15f
Enable Camera2D smoothing on limit change
(cherry picked from commit 525ad7c37e)
2021-07-06 11:10:35 +02:00
Rémi Verschelde
153b67419f
Merge pull request #50101 from nekomatata/remove-shape-query-result-3.x
[3.x] Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
2021-07-05 21:08:39 +02:00
PouleyKetchoupp
9eb6a43cff Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
JFonS
a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Питанов Валера
47b9afa3e9 fix lightmap cpu crashes 2021-07-06 01:45:04 +10:00
Rémi Verschelde
19359a9654
Merge pull request #50140 from Calinou/debug-overdraw-lower-opacity-3.x
Decrease opacity of the overdraw debug draw mode (3.x)
2021-07-04 09:40:09 +02:00
Hugo Locurcio
a28a4ef98a
Decrease opacity of the overdraw debug draw mode
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:23:06 +02:00
lawnjelly
21a24eb959 Most recently added current Camera2D takes precedence
The situation when multiple current Camera2Ds were in the scene was not dealt with. This could leave several cameras with their current bool set, and each competing to update the viewport scroll, in a random / accidental fashion.

This PR standardises the rule that the most recent current Camera2D added to the scene tree takes over the current status, and sets all other current cameras in the scene tree to non-current. This makes the bools correct, and also prevents the competition over viewport scroll.
2021-07-03 08:58:20 +01:00