Rémi Verschelde
4a95186b4b
Animation editor: Set resource name when duplicating
...
Fixes #25156 .
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
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Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.
This closes #35059 .
2020-01-13 12:16:27 +01:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
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This makes it easier to edit large amounts of items.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/368 .
2020-01-12 18:19:39 +01:00
Haoyu Qiu
65e2230f6e
Fixes min size of various editor plugins on HiDPI
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* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
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Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28
Fix TileSet editor's workspace size sometimes not changing correctly on region change
2020-01-10 00:57:49 -03:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Haoyu Qiu
93aa3a0126
Fixes TextureRegion editor drag handle for HiDPI
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Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
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Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Michael Alexsander
f9d11120f7
Minor fixes for ScriptCreateDialog
2020-01-08 02:02:34 -03:00
Haoyu Qiu
cca03b57ff
Fixes scaled scrolling of TextureRegion editor
2020-01-05 19:52:21 +08:00
Hugo Locurcio
948cb84e37
Take the editor scale into account for 2D zoom operations
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The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.
This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu
78e9ca58af
Makes more strings translatable
2020-01-04 13:46:38 +08:00
xelivous
64ae7feaa4
Change the 2D editor's snap to 8x8 by default
2020-01-03 19:23:49 -06:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
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Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
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This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
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Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
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Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
e1e2ffcfa1
Merge pull request #34613 from timothyqiu/edscale-again
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Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30 16:39:41 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
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* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu
9ae39be64f
Checks script path before show in filesystem
2019-12-30 09:49:52 +08:00
Haoyu Qiu
7f18560f3c
Fixes Theme Editor minimum height on HiDPI monitor
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* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Rémi Verschelde
f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
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Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Haoyu Qiu
0693718164
Makes more editor strings translatable
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* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
981c6aa102
Merge pull request #34445 from JFonS/fix_13364
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Fix selection on 3D viewport with half resolution
2019-12-19 14:47:34 +01:00
JFonS
8da8518ba3
Fix selection on 3D viewport with half resolution
2019-12-19 12:53:20 +01:00
Rémi Verschelde
8189f23e8c
Merge pull request #34437 from Chaosus/fix_toggle_scripts4
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Fix ScriptTextEditor encapsulation
2019-12-19 12:19:29 +01:00
Yuri Roubinsky
c89df816c1
Fix ScriptTextEditor encapsulation
2019-12-19 09:30:40 +03:00
Haoyu Qiu
72f392a135
Fixes Curve Editor margin
2019-12-19 11:02:26 +08:00
Tomasz Chabora
b8bbf5a55f
Fix code editor not always centering to bookmarks
2019-12-18 21:58:47 +01:00
volzhs
2fa9585bdf
Fix error log when selecting child of Containers
2019-12-19 00:04:10 +09:00
Yuri Roubinsky
03928c5b36
Fix toggle scripts panel to allow using shortcut in other areas
2019-12-17 17:23:29 +03:00
Yuri Roubinsky
bb7b614da1
Prevent showing toggle scripts panel switch in shader editor
2019-12-17 11:19:43 +03:00
Rémi Verschelde
01a6223226
Merge pull request #34364 from Chaosus/toggle_scripts_panel
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Moves switch for show scripts panel from File menu to status bar
2019-12-17 07:58:21 +01:00
Rémi Verschelde
d4601776db
Merge pull request #34377 from timothyqiu/i18n
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Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu
7a9c337dfe
Makes more strings in editor translatable
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* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu
a3ab1cb698
Center error icon vertically in AssetLib
2019-12-16 09:24:02 +08:00
Yuri Roubinsky
dc0199989d
Moves switch for show scripts panel from File menu to status bar
2019-12-15 16:56:28 +03:00
Hugo Locurcio
980e962bb8
Increase the TileSet and polygon UV editor zoom limits to 16×
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This also changes the TileSet editor's minimum zoom to match
other 2D editors.
This closes #34346 .
2019-12-14 20:49:43 +01:00
Haoyu Qiu
d151e1eaf9
Make more editor strings translatable
2019-12-13 16:09:29 +08:00
Rémi Verschelde
adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
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Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Hannah Crawford
4da0d7727f
Fix for #34186 : "Center Selection" in 2D editor introduces graphic bias.
2019-12-11 16:09:55 +00:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
dankan1890
f2e396f15b
Fix TilesetEditorContext separation snap.
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Fixes #34182
2019-12-08 00:29:35 +01:00
Haoyu Qiu
0b4cc12b4f
clear_meta when clearing guides with the ruler
2019-12-06 09:19:54 +08:00
simpuid
83194f4a50
changed set_meta to remove_meta in CLEAR_GUIDES menu option
2019-12-05 02:46:22 +05:30
Haoyu Qiu
e8838f4385
Fixes crash when clearing guides in empty scene
2019-12-05 16:19:00 +08:00
Norton Corbett
9584ff13b9
Fixed another point grabbing issue at lower zoom levels.
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This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
Tomasz Chabora
f4d0e598a7
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 18:43:52 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
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Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
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Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Norton Corbett
5329ae0030
Take into account the current zoom level when grabbing polygon points in the TileSet editor.
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The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.
Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp
f0fdd7de80
Fixed error when creating physical skeleton
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An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).
Fixes #23920
2019-11-30 20:27:12 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
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Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Tomasz Chabora
66cefde2b0
Fix box selection being cancelled immediately
2019-11-27 21:07:51 +01:00
volzhs
9eff8b7007
Show thumbnail for DynamicFont resource
2019-11-27 03:35:44 +09:00
Rémi Verschelde
bfd5e09879
Range: Fix cases where max was set to or below min value
...
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907 .
2019-11-26 10:25:41 +01:00
PouleyKetchoupp
3ab5b33a47
Fixes around ScriptEditor script list
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- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
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StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
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Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp
8f0c1daf1c
Removed translation for bookmarks menu item name in TextEditor
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Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
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This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135 .
2019-11-22 23:58:36 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
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Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
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Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Tomasz Chabora
7e5340261a
Cancel drag when selection changes
2019-11-19 16:02:04 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
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Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora
43d762fce3
Consider locked moving objects when updating viewport
2019-11-18 21:08:14 +01:00
PouleyKetchoupp
6d14251b0d
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-18 11:52:01 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
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This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/196 .
2019-11-14 17:40:15 +01:00
Tomasz Chabora
f7476359e0
Make sure tile is selected when selecting TileMap
2019-11-13 14:26:37 +01:00
Tomasz Chabora
1369e00973
Properly handle zoom when opening tileset editor
2019-11-12 16:23:53 +01:00
Michael Alexsander
c77ce40c3b
Minor adjustment in the "Game Camera Override" button's tooltip.
2019-11-11 11:46:23 -03:00
MCrafterzz
a4a105d4ee
Added options to disable movement/scaling handles in 2D
2019-11-11 13:33:14 +01:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
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Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal
d18b2e599d
Remove all uses of ERR_EXPLAIN macros.
2019-11-11 10:24:04 +01:00
Rémi Verschelde
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
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Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
PouleyKetchoupp
72453e566d
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-09 22:30:08 +01:00
PouleyKetchoupp
311ab52b6c
Fixed Camera preview when creating new scenes
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Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
MCrafterzz
b32b439c00
Added movement handles to 2D
2019-11-08 15:48:26 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
245c99175c
Merge pull request #33361 from codecustard/master
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Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
codecustard
f643786b96
Fixes improper undo state for pivot setting
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After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Tomasz Chabora
e3cfb006a0
Allow zooming while panning
2019-11-04 12:33:24 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Rémi Verschelde
306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
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Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Paulb23
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
checkerWoho
ec274eeeff
Copy transform when creating convex sibling
2019-11-02 15:08:50 +01:00
Rémi Verschelde
4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
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Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00