Commit graph

844 commits

Author SHA1 Message Date
Rémi Verschelde
e1eb3c2fb1
Merge pull request #60147 from lawnjelly/interpolation_out_of_scenario 2022-04-13 17:08:08 +02:00
Hugo Locurcio
cd1432eb12
Hide Viewport properties not applicable to the current rendering backend
This also adds a missing property range hint for the Sharpen Intensity
property (similar to the project setting).
2022-04-12 18:11:45 +02:00
lawnjelly
d2b1d29634 Physics interpolation - Move out of Scenario
Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.

Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
2022-04-11 15:04:24 +01:00
Rémi Verschelde
21c3048397 Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
Fredy Huya-Kouadio
cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Markus Sauermann
62fa80afd7 Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 18:36:31 +01:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x 2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
Rémi Verschelde
08c3e00b95
Merge pull request #55355 from ConteZero/drag_and_drop_3.x 2022-03-14 08:43:22 +01:00
ConteZero
4167e98088 Add drag and drop to TextEdit, LineEdit, RichTextLabel 2022-03-14 08:15:25 +01:00
Pedro J. Estébanez
0b650b3e41 Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Haoyu Qiu
b76147ec16 Fix top level CanvasItem visibility
The editor gizmo fix from previously reverted
642591b6a9 is kept here.
2022-03-08 01:29:24 +08:00
Haoyu Qiu
ba0a17a458 Revert "Fix CanvasItem visibility propagation"
This reverts commit 642591b6a9.
2022-03-08 01:06:14 +08:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
lawnjelly
688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
lawnjelly
b90f1a3ec0 Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
kobewi
642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Wagner Scholl Lemos
2ed43f940b
Added show and hide methods and updated doc API.
(cherry picked from commit 160ee4ef8e)
2022-02-17 09:52:47 +01:00
lawnjelly
522bce1159 Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
reduz
e4e3f7d157
Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950

(cherry picked from commit fbd9599b04)
2022-02-11 09:50:58 +01:00
Haoyu Qiu
f49ffe4bb0 Backport CanvasLayer visibility 2022-02-11 01:00:35 +08:00
Nathan Franke
c27b05febb
use exact match when checking focus next / previous 2022-02-09 10:18:58 -06:00
lawnjelly
f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Rémi Verschelde
80306cc88a
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
kobewi
621cf7d8d5 Update the minimum size of ViewportContainer 2022-02-02 13:21:03 +01:00
Bartłomiej T. Listwon
94ddd4168d Simplify usage of OS::get_window_size() in SceneTree methods 2022-01-28 23:02:48 +01:00
Bartłomiej T. Listwon
d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
(cherry picked from commit e2792cc71c)
2022-01-25 18:13:42 +01:00
Haoyu Qiu
08af6e0407
Replicate load-as-placeholder state on node duplication
(cherry picked from commit 6aecf91e4f)
2022-01-19 16:01:04 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Pedro J. Estébanez
571e05d3d3
Clear only owners that are no longer in the same tree
(cherry picked from commit 2db9397fb9)
2022-01-05 15:51:18 +01:00
Rémi Verschelde
e22f7ea3c0
Merge pull request #55514 from RandomShaper/better_node_delete_3.x 2022-01-05 10:25:33 +01:00
Rémi Verschelde
25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
vitika9
e88f387958
Added check for SceneTree being null
(cherry picked from commit 51501dadcc)
2021-12-21 11:27:33 +01:00
Haoyu Qiu
1cada6bfa9 Add proxy support for HTTPClient and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Rémi Verschelde
35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00
Rémi Verschelde
98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x 2021-12-07 12:15:42 +01:00
lawnjelly
3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Rémi Verschelde
cd4a08ada3
Viewport: Fixup dragging code after a0fb66d
The check was removed by mistake while cherry-picking.
2021-12-03 13:19:59 +01:00
Haoyu Qiu
a0fb66d802
Fix mouse cursor and notification for force dragging
(cherry picked from commit 86a47c6540)
2021-12-03 12:51:15 +01:00
Pedro J. Estébanez
b4998e7e1b Rationalize Node removals and deletions
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`.
- Superfluous code to handle cancelation of ownership is removed.
2021-12-01 14:43:36 +01:00
Univeous
cf788ae684 Fix UI navigation with joysticks 2021-12-01 00:19:17 +08:00
kobewi
fe28e823c5 Don't show tooltips for paused controls 2021-11-29 16:44:32 +01:00
kobewi
5b55599211 Show tooltips even when paused or time_scale is 0 2021-11-22 12:54:05 +01:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
vdyotte
30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00
Rémi Verschelde
6f4858f184
Modules: Make sure to include modules_enabled.gen.h where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00