kobewi
a85921a856
Fix call queue problems when loading TileSet
2024-03-14 21:05:14 +01:00
Michael Alexsander
05f6c56a48
Fix some translations not properly falling back
2024-03-14 16:38:12 -03:00
Garrett Gu
4ab08fb99f
Fix bug related to multicursor and backspacing with brackets
2024-03-14 11:48:48 -05:00
MrPersonDev
f63d76427d
Increase precision of rigidbody mass
2024-03-13 21:17:25 -07:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
...
- Add range hints to all uniforms that match the BaseMaterial3D
property hints, so that ranges in the inspector remain identical
after converting to a shader.
- Add comments to describe selected options within the shader.
This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
...
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).
The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
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Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
2024-03-13 10:51:38 +02:00
clayjohn
f4c6c807eb
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-12 17:10:58 -07:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
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Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi
a7b6bcb988
Fix some AcceptDialog argument types
2024-03-12 14:33:43 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00
Rémi Verschelde
22c20cea6e
Merge pull request #89397 from clayjohn/XR-shader-warning
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Improve warning when XR shaders are not enabled
2024-03-11 23:48:25 +01:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
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SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
clayjohn
d8f2768b90
Improve warning when XR shaders are not enabled
2024-03-11 14:17:37 -07:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess
dependency
2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Rémi Verschelde
f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
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Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Rémi Verschelde
1bbdbbaada
Merge pull request #89242 from RafaelRain18/master
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Fix region section not ignoring #region and #endregion when in a string
2024-03-11 14:02:30 +01:00
Rémi Verschelde
9a098458cc
Merge pull request #85325 from TheSofox/text-edit-undo-fix
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Fixes for undo in text editor grouping unrelated actions
2024-03-11 14:02:17 +01:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rafael Chuva
8c36282feb
Fix region section not ignoring #region and #endregion when in a string
...
When using the script editor, if the keywords #region and #endregion where
in a string and ate the start of the line, the editor would not ignore them
and count them as the actual keywords, which when folded, would only fold
until the first #endregion in a string, for example.
By checking if these keywords were in a string, this commit now ensures the
editor ignores strings and fold the section correctly.
Fixes #89115 .
2024-03-11 00:04:39 +00:00
Rémi Verschelde
810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
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SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
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SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Rémi Verschelde
54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
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Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde
ba062e1f46
Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell
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Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-10 21:12:57 +01:00
Rémi Verschelde
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
Aaron Franke
c1e9842afb
Organize 2D audio, camera, and physics in Viewport
2024-03-10 13:10:13 -07:00
Thaddeus Crews
8116d70d4b
SCons: Convert remaining run_in_subprocess
to env.Run
2024-03-10 14:01:23 -05:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with
statement where applicable
2024-03-10 12:57:57 -05:00
风青山
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
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Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.
Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky
e08fb19bd1
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-09 22:47:54 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n
eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Silc Lizard (Tokage) Renew
9ae3f79ecb
Fix wrong line of making flag to discrete in AnimationMixer
2024-03-10 04:33:37 +09:00
Micky
ba867042a2
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-09 17:35:48 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
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Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
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Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
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Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename
over class
2024-03-07 22:39:09 -06:00
Pawel Lampe
ab242769b7
Extend NavigationMeshSourceGeometryData[23]D
to allow data merging
2024-03-07 19:57:43 +01:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
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[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
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Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
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Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
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Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
Logan Lang
1383401c71
Expose profile_changed signal to XRController3D
2024-03-06 16:48:25 -06:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
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Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's request_update
` method
2024-03-06 19:18:01 +08:00
Gilles Roudière
de5073519e
Save PackedByteArrays as base64 encoded
2024-03-06 10:17:31 +01:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
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Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Malcolm Nixon
2fdabd97f9
Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale
2024-03-05 19:26:15 -05:00
Malcolm Nixon
d2db147805
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling.
2024-03-05 19:25:02 -05:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
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Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
A Thousand Ships
e5d2b6d50f
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
Sofox
83dffe4816
Fixes for undo in text editor grouping unrelated actions
2024-03-05 10:25:47 +00:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
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[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
6d1ac18dee
Merge pull request #89158 from bruvzg/rtl_meta_hover_fix
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[RTL] Fix meta hover area detection.
2024-03-05 09:56:12 +01:00
Rémi Verschelde
257f1f6596
Merge pull request #89145 from bruvzg/lbl3d_aabb
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[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-05 09:56:09 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
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[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Faycal ElOuariachi
50cf7e1778
Add is_visible_in_tree in TreeItem
2024-03-05 03:38:33 +01:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
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This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).
Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg
c65a667924
Move global_menu_*
methods to a separate NativeMenu
class.
2024-03-04 23:41:41 +02:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-04 23:06:27 +02:00
bruvzg
42e6cda14e
[RTL] Fix meta hover area detection.
2024-03-04 22:06:16 +02:00
bruvzg
e866ab4a72
[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-04 15:53:26 +02:00
Rémi Verschelde
de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
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Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde
8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
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Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde
d824b2c28e
Merge pull request #88884 from MajorMcDoom/bone-attach-global
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Fix `BoneAttachment3D` responding to only local transform changes
2024-03-04 13:33:19 +01:00
Rémi Verschelde
aebd746c79
Merge pull request #88068 from WhalesState/grabber
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Fix `Slider`'s mouse drag position when grabber is centered
2024-03-04 13:33:15 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
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Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde
f289ec90e3
Merge pull request #86208 from MarcusElg/betterworldboundary
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Improve visualisation of WorldBoundary2D editor
2024-03-04 13:32:51 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
Malcolm Nixon
8fcf385ac5
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only".
2024-03-02 22:17:29 -05:00
Michael Alexsander
d6917d2206
Fix issues with text clearing in RichTextLabel
2024-03-02 21:38:32 -03:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Michael Alexsander
55b22c2bf6
Make Label3D
obey auto translation
2024-03-01 14:19:17 -03:00
Rémi Verschelde
c10463fba4
Merge pull request #89032 from YeldhamDev/as_arvores_somos_nozes
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Add auto translation to `Tree`
2024-03-01 17:22:15 +01:00
Micky
3c371b989f
Add autocompletion to AnimationNode
2024-03-01 17:07:02 +01:00
Michael Alexsander
612eed164c
Add auto translation to Tree
2024-03-01 12:21:45 -03:00
Micky
7b3e1a5bde
Optimize SceneTree's change_scene_to_file
autocompletion
2024-03-01 15:12:52 +01:00
Rémi Verschelde
8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
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[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde
d9a881b37c
Merge pull request #89009 from smix8/navobstacle_debug_visibility
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Fix NavigationObstacle3D debug not reacting to visiblity changes
2024-03-01 15:00:38 +01:00
Rémi Verschelde
79005978b7
Merge pull request #88947 from lawnjelly/fix_physics_platform_rid
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Fix physics platform crash
2024-03-01 15:00:35 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde
8e45506070
Merge pull request #85801 from HolonProduction/select-whole-words-line-edit
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Allow dragging selection when selecting whole words in `LineEdit`
2024-03-01 14:55:53 +01:00
bruvzg
2a3de7adc3
[RTL] Add optional push_meta
argument to control how meta underline is drawn.
2024-03-01 12:07:06 +02:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
smix8
785b5f4574
Fix NavigationObstacle3D debug not reacting to visiblity changes
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Fixes NavigationObstacle3D debug not reacting to visiblity changes.
2024-02-29 15:45:43 +01:00
Rémi Verschelde
810a0dbff1
Don't access Node3D/Node2D/Control global transform in reparent
unless needed
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Fixes #89002 .
Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Rémi Verschelde
99ba2519ea
Merge pull request #88992 from Sauermann/fix-window-mouse-notification
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Fix mouse entered notifications
2024-02-29 13:55:12 +01:00
Rémi Verschelde
3125a4fb90
Merge pull request #88986 from akien-mga/navigation-fix-blank-build-profile
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-29 13:55:04 +01:00
Rémi Verschelde
8328d9a647
Merge pull request #88966 from groud/remove_tilemap_layer_dependencies_to_tilemap
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Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 13:54:49 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
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Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
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Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
440fe26338
Merge pull request #87268 from Wyxaldir/master
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Fix for `resource_local_to_scene` in arrays.
2024-02-29 13:53:49 +01:00
Rémi Verschelde
846428e0c6
Merge pull request #86222 from YeldhamDev/give_me_those_strings_baby
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Add option to add built-in strings in the POT generation
2024-02-29 13:53:38 +01:00
Gilles Roudière
787c784aca
Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 12:16:50 +01:00
Markus Sauermann
d259f979f5
Fix mouse entered notifications
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Make sure, that a windows initial state is `mouse_in_viewport = false`.
This makes sure, that the mouse entered notification is sent when the
mouse hovers a window for the first time.
For embedded Windows, `NOTIFICATION_WM_MOUSE_ENTER` is currently sent
twice in a row. Remove one of the places where it is sent.
`Window::_update_mouse_over()` is the correct one, because there it is
also called for native windows.
2024-02-29 00:57:31 +01:00
Rémi Verschelde
6fdf3e5d22
Fix linking NavigationServer2D/3D with all classes disabled in build profile
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For some reason the destructor for NavigationMeshSourceGeometryData2D/3D
being implemented in the .cpp was causing linking issues.
2024-02-28 22:41:44 +01:00
Hugo Locurcio
3fe01226b7
Use black for font outlines by default instead of white
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This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced
2024-02-28 10:59:41 -05:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
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XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Rémi Verschelde
b431314e8f
Merge pull request #88794 from ryevdokimov/fix-spinbox
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If SpinBox text can't be parsed use last updated text
2024-02-28 09:34:36 +01:00
lawnjelly
0b1266b812
Fix physics platform crash
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Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR checks the object still exists via the ObjectID prior to access.
2024-02-28 08:24:32 +00:00
Malcolm Nixon
57aa734562
Add body tracking support.
2024-02-27 19:51:59 -05:00
Robert Yevdokimov
76a6650fd9
If spinbox text can't be parsed use last updated text
2024-02-27 16:20:51 -05:00
Rémi Verschelde
23191b834e
Merge pull request #88917 from mihe/tree-selection-crash
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Fix crash when selecting re-added `TreeItem::Cell`
2024-02-27 21:32:53 +01:00
Rémi Verschelde
3dca3c22fc
Merge pull request #88497 from Sauermann/fix-owner-import
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Fix owner when importing meshes
2024-02-27 21:23:00 +01:00
smix8
f556d7a54b
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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Changes ShapeCast3D and RayCast3D debug to use RenderingServer directly.
2024-02-27 20:33:27 +01:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Mikael Hermansson
f7c1c83daa
Fix crash when selecting re-added Tree
item
2024-02-27 16:34:15 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap
2024-02-27 15:38:25 +01:00
Marcus Elg
8bed36e4bb
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
a586e860e5
Merge pull request #88895 from smix8/navobstacle2d_debug_transform
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Fix NavigationObstacle2D debug being affected by Node2D transform
2024-02-27 10:18:50 +01:00
Rémi Verschelde
10c3b00bd7
Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
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Include tangent in SurfaceTool vertex compare operator
2024-02-27 10:18:46 +01:00
Rémi Verschelde
592d2cb316
Merge pull request #88856 from AThousandShips/tween_fix
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[Animation] Improvements to `Tween` memory management
2024-02-27 10:18:21 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
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Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
b21328d465
Merge pull request #88725 from clayjohn/GLTF-binormal-sign
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Properly calculate binormal when creating SurfaceTool from arrays
2024-02-27 10:17:39 +01:00
smix8
b044905547
Fix NavigationObstacle2D debug being affected by Node2D transform
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Fixes NavigationObstacle2D debug being affected by Node2D transform.
2024-02-27 07:13:36 +01:00
clayjohn
2b2f957543
Include tangent in SurfaceTool vertex compare operator
2024-02-26 17:52:24 -08:00
Markus Sauermann
c58607c32f
Fix owner when importing meshes
...
Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
2024-02-26 22:24:57 +01:00
Zi Ye
8768db5c33
Fix BoneAttachment3D responding to only local transform changes
2024-02-26 12:59:57 -06:00
A Thousand Ships
92814bafb7
[Animation] Improvements to Tween
memory management
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Using `ObjectID` instead of manually breaking reference cycles.
2024-02-26 18:58:03 +01:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
...
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
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Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde
10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
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Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
Rémi Verschelde
7e567c4777
Merge pull request #88615 from Rindbee/add-h_separation-between-icons-in-CheckButton-and-CheckBox
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Add a `h_separation` between icons in `CheckButton`/`CheckBox`
2024-02-26 10:48:54 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation.
2024-02-26 08:20:14 +02:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
Rémi Verschelde
81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
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Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
kobewi
75ba837612
Fix inefficient list iteration in Node
2024-02-24 23:18:44 +01:00
stoofin
b6c033fc39
Add all Viewport.debug_draw enum options to dropdown
2024-02-23 23:55:01 -08:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
...
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
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Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
87d40ba743
Merge pull request #88701 from smix8/bake_rect_debug
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Add debug visual for NavigationRegion2D bake rect
2024-02-23 13:14:05 +01:00
smix8
1cf407e7c9
Add debug visual for NavigationRegion2D bake rect
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Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Rémi Verschelde
0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
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Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
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[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
clayjohn
3c2f30ed23
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Rémi Verschelde
4b543ddbf8
Merge pull request #88668 from AThousandShips/no_3d_fix
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[Physics] Fix exporting with 3D disabled
2024-02-22 16:39:47 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
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Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
A Thousand Ships
f06222e487
[Physics] Fix export with 3D disabled
2024-02-22 16:23:48 +01:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
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Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Rémi Verschelde
de272fffe9
Merge pull request #88629 from groud/fix_runtime_update_mem_leak
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Fix a memory leak with TileMap runtime updates
2024-02-22 14:39:14 +01:00
Rémi Verschelde
a246a4b523
Merge pull request #87967 from jsjtxietian/set_item_submenu
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Fix `set_item_submenu` infinite recursion crash
2024-02-22 14:39:06 +01:00
Rémi Verschelde
150f002092
Merge pull request #82984 from smix8/revert_blendshapes_4.x
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Show revert button for MeshInstance3D blendshape values
2024-02-22 14:39:02 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Rémi Verschelde
5ce436f624
Merge pull request #88643 from YeldhamDev/too_bad
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Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
2024-02-22 11:23:37 +01:00
Rémi Verschelde
0a3f162f17
Merge pull request #88494 from AThousandShips/tab_fix
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Fix error spam when adding tabs to `TabBar` without deselect
2024-02-22 11:23:15 +01:00
Rémi Verschelde
efa4d0aabf
Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
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Fix `blend_node` crash with invalid AnimationNode reference
2024-02-22 11:22:56 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature.
2024-02-22 12:11:58 +02:00
jsjtxietian
65c8af53a1
Fix blend_node crash with invalid p_node
2024-02-22 12:56:21 +08:00
jsjtxietian
3525972bc7
Fix set_item_submenu
infinite recursion crash
2024-02-22 12:37:50 +08:00
Michael Alexsander
584a6aeeb7
Revert "Fix NOTIFICATION_WM_SIZE_CHANGED
firing if the size hasn't changed"
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This reverts commit 957378a69e
, reversing
changes made to 0d88840e81
.
2024-02-21 15:37:53 -03:00
Wyxaldir
07b011aec7
Fixes #71243 . Resources that have local_to_scene enabled now properly work inside arrays and dictionaries.
2024-02-21 09:35:31 -05:00
Gilles Roudière
33485e654e
Fixes a memory leak with TileMap runtime updates
2024-02-21 13:18:21 +01:00
风青山
5de496d3b0
Add a h_separation
between icons in CheckButton
/CheckBox
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Previously, the `h_separation` between internal elements and custom elements
was added when `text` was not empty. That is, this `h_separation` does not
exist when there is a valid custom `icon` but `text` is empty.
Now, the `h_separation` between the internal element and the custom element
is added when the internal element and any custom element exist (both width
are greater than `0`).
2024-02-21 17:53:07 +08:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
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Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
A Thousand Ships
a56c03d495
Fix error spam when adding tabs to TabBar
without deselect
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`current` was allowed to be `-1` when deselection was disabled, causing
errors in other methods when updating the size.
2024-02-20 23:38:20 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
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Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
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Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Rémi Verschelde
4d6d2d1f8b
Merge pull request #87095 from TML233/expose_get_canvas_layer
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Add `CanvasItem::get_canvas_layer_node()`
2024-02-20 19:34:44 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
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Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Arman Elgudzhyan
c41725c9c6
Removed unnecessary AABB initialization for CPUParticles
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Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
TML
6a17f2a82d
Expose CanvasLayer::get_canvas_layer_node()
2024-02-20 18:14:47 +01:00
Michael Alexsander
aa258c6c12
Fix RichTextLabel
's tag stack being overridden on translation change
2024-02-20 12:19:53 -03:00
Rémi Verschelde
8f1915eb90
Revert "Fix selecting popup menu items on mouse release"
2024-02-20 10:05:41 +01:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
Rémi Verschelde
fb10e67fef
Merge pull request #88557 from akien-mga/fix-animation-mixer-resolving-tracks
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Fix AnimationMixer breaking animations with redundant check
2024-02-19 17:06:57 +01:00
Rémi Verschelde
56134e99da
Merge pull request #87830 from KoBeWi/internalization_aka_i15n
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Fix wrong process method in AudioStreamPlayer
2024-02-19 17:06:32 +01:00
Travis Lange
ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
...
Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.
Fixes #88428 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Rémi Verschelde
a92921ae49
Merge pull request #88479 from passivestar/lineedit-delete-with-selection
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Fix `LineEdit` delete all the way to the left/right when something is selected
2024-02-19 10:43:58 +01:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
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Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
7d4e24dc78
Merge pull request #88009 from nikitalita/Skeleton3D-missing-pose
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Fix converted 3.x `Skeleton3D` missing pose
2024-02-19 10:43:41 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
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Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
ab4c5a594a
Merge pull request #88521 from YeldhamDev/atr_regression
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Fix regression in auto translation overhaul
2024-02-19 00:09:22 +01:00
Rémi Verschelde
af17187920
Merge pull request #88488 from TokageItLab/bezier-vs-value
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Fix some conditions for BezierTrack to distinguish between ValueTrack
2024-02-19 00:08:51 +01:00
Rémi Verschelde
3b649d208f
Merge pull request #88477 from jsjtxietian/tab-down
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Tweak property order in the inspector for TabBar
2024-02-19 00:08:44 +01:00
Rémi Verschelde
0c4d8d7a6c
Merge pull request #88473 from Sauermann/fix-mouse-event-global-position
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Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
Rémi Verschelde
0f0515a75f
Merge pull request #87743 from WhalesState/camera2d
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Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
2024-02-19 00:07:57 +01:00
Rémi Verschelde
dfcecb77bd
Merge pull request #79617 from sepTN/add-screensize-check-popup
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Add size check to prevent popup bigger than the screen itself
2024-02-19 00:07:01 +01:00
Michael Alexsander
b56774b5bf
Fix regression in auto translation overhaul
2024-02-18 19:33:08 -03:00
Mounir Tohami
451b198c40
Fix dragging scene files to the CanvasItemEditor
2024-02-18 21:55:14 +02:00
Septian
34210e812a
Add screen size check on popup
2024-02-19 00:25:02 +07:00
Silc Lizard (Tokage) Renew
3d6d5a6a36
Make CallbackModeDiscrete.Dominant be default for AnimationPlayer
2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Silc Lizard (Tokage) Renew
c9fc29ae86
Fix some condition for BezierTrack to distinguish between ValueTrack
2024-02-18 19:42:46 +09:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
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Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
passivestar
c2a4a0d4cb
Fix LineEdit
delete all the way to the left/right when something is selected
2024-02-18 11:58:37 +04:00
jsjtxietian
b7028e5f94
Tweak property order in the inspector for TabBar
2024-02-18 12:54:51 +08:00
Markus Sauermann
8de39911c8
Fix global position for InputEventMouse
in viewport::push_input
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Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76
Initial XRFaceTrackingProvider and XRFaceTracker work.
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Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3
Expose pixel snapping settings add pixel-art notes
...
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.
- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.
Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.
Some references for the frustration:
- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
...
This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
...
This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
02f4a66c1f
Merge pull request #88145 from Ratamacue9112/tweak-option-button-property-order
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Tweak property order in the inspector for OptionButton
2024-02-17 18:31:47 +01:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Ratamacue9112
45b9cbd904
Tweak property order in the inspector for OptionButton
2024-02-17 11:03:16 +00:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
d094b86d20
Merge pull request #88402 from mihe/double-soft-body
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Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Rémi Verschelde
22ebfb72e2
Merge pull request #88378 from KoBeWi/internal_internal_children
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Make TileMapLayers internal
2024-02-17 00:24:02 +01:00
Rémi Verschelde
ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
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Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
Rémi Verschelde
b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
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Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde
e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
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Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
Micky
445b1e9c5f
Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path
2024-02-16 17:34:02 +01:00
Mikael Hermansson
701ecd3a0d
Fix SoftBody3D
for double-precision builds
2024-02-16 15:49:56 +01:00
jsjtxietian
1b2a838e21
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
...
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
kobewi
2c2480ea4e
Make TileMapLayers internal
2024-02-15 21:28:04 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
d48c450c62
Merge pull request #88347 from davthedev/itemlist-click-gap-fix
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Fix ItemList click detection gaps
2024-02-15 17:35:54 +01:00
Rémi Verschelde
7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
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[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
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[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
David Giardi
c892fd8691
Fix ItemList click detection gaps
2024-02-15 12:16:31 +01:00