Juan Linietsky
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ca03d7e0d7
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Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749.
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2019-01-15 15:14:43 -03:00 |
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Juan Linietsky
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9ed34d4423
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Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852
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2019-01-14 20:41:12 -03:00 |
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Rémi Verschelde
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d8f0087dc8
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Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Fix wrong default target for sampler2DArray
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2019-01-04 16:14:29 +01:00 |
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Rémi Verschelde
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1504c96112
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Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
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2019-01-04 15:40:05 +01:00 |
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Rémi Verschelde
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99c4faf837
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Merge pull request #24575 from nekomatata/android-curve-texture
Fixed CurveTexture with GLES3 on Android
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2019-01-04 15:31:08 +01:00 |
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Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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PouleyKetchoupp
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a1160ff8e7
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Fixed CurveTexture with GLES3 on Android
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2018-12-30 19:49:55 +01:00 |
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Bastiaan Olij
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9f266cf7e5
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Override GL_position
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2018-12-29 23:56:50 +11:00 |
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Bastiaan Olij
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9055386de9
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Fix texture type not being initialised
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2018-12-29 23:44:28 +11:00 |
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Juan Linietsky
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a366d45856
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-Implented 2D Mesh support for GLES2
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
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2018-12-27 20:41:04 -03:00 |
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Shinryuuji
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7bfddbec3a
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Fix wrong default target for sampler2DArray
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2018-12-23 15:25:46 +01:00 |
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PouleyKetchoupp
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ab7759dbd1
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Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
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2018-12-21 20:31:10 +01:00 |
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Bastiaan Olij
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f3dd3c0830
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Adding option to re-orient our sky
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2018-12-15 19:41:34 +11:00 |
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QbieShay
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7c55228f5c
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fixed uv missing in vertex shader of canvas.
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2018-12-13 07:48:30 +01:00 |
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Rémi Verschelde
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c8a5400654
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Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
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2018-12-12 09:25:34 +01:00 |
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Wilson E. Alvarez
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08f22f1cf0
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Moved member variables to initializer list
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2018-12-11 18:33:01 -05:00 |
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Rémi Verschelde
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37e198c320
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Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
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2018-12-11 20:44:41 +01:00 |
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clayjohn
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2042d6214e
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make VIEW vector available in fragment
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2018-12-11 09:44:38 -08:00 |
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Rémi Verschelde
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022ae53191
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Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper ninepatch mapped UV.
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2018-12-11 16:05:20 +01:00 |
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Bastiaan Olij
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0b4b477674
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Remapped ACTIVE to shader_active, now works
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2018-12-01 21:10:04 +11:00 |
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Rémi Verschelde
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b47d4e1ba5
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Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
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2018-11-28 12:40:43 +01:00 |
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Leon Krause
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93bed8cf57
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Check for WebGL RGTC extension
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2018-11-28 11:12:26 +01:00 |
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Rémi Verschelde
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dd06f6ee70
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Fix style issues and signature mismatch
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2018-11-28 10:21:07 +01:00 |
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Juan Linietsky
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af8d941c55
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Added luminance capping to avoid glitches on small dots. closes #17996
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2018-11-28 01:22:20 -03:00 |
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Juan Linietsky
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e6bc152de8
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NORMALMAP was not working (no normal being used detected), fixes #9263
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2018-11-27 18:05:20 -03:00 |
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Rémi Verschelde
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c5ebf38490
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Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3 .
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2018-11-23 21:19:59 +01:00 |
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Juan Linietsky
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a397d3a46a
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Avoid voxel cone trace from going full 180 degrees, fixes #20716
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2018-11-23 08:42:35 -03:00 |
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QbieShay
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09faac9e01
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Added PROCESSED_UV for accessing ninepatch processed uv in the shader
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2018-11-22 19:06:43 +01:00 |
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Juan Linietsky
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631cf676c3
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Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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2018-11-21 23:07:09 -03:00 |
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Juan Linietsky
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f150c5b4a0
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Clean up code to make intention clear, fixes #20361
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2018-11-21 22:32:05 -03:00 |
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Juan Linietsky
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78624ad22c
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Ensure double sided normalmaps work, fixes #23760
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2018-11-21 08:48:33 -03:00 |
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Rémi Verschelde
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296834955f
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Remove debug print in RasterizerStorageGLES3
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2018-11-20 07:58:26 +01:00 |
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Juan Linietsky
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78eae047c6
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Fixed how floats are printed to the GLSL shader, closes #19803
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2018-11-19 23:41:18 -03:00 |
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Juan Linietsky
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a78b42c058
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Don't post process on tiny render targets, fixes #19628
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2018-11-19 22:05:55 -03:00 |
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Juan Linietsky
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d5ad1ca1ae
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Fix crash on canvas with BG_MODE_KEEP, closes #19590
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2018-11-19 21:41:18 -03:00 |
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Juan Linietsky
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d304228003
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Do not draw particles if they are not processing at all, fixes #19507
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2018-11-19 20:34:29 -03:00 |
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Juan Linietsky
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634aa4fc24
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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
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2018-11-19 10:43:29 -03:00 |
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Juan Linietsky
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455f297671
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Properly reset canvas state after drawing, fixes #18860
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2018-11-18 16:34:20 -03:00 |
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Rémi Verschelde
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60ee61c7ff
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Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
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2018-11-18 12:05:02 +01:00 |
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Wilson E. Alvarez
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f8e0051420
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Removed unnecessary assignments
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2018-11-17 20:40:55 -05:00 |
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Juan Linietsky
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8aa38c9ad8
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Fix shader bug likely introduced recently.
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2018-11-16 14:30:34 -03:00 |
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Juan Linietsky
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e77afb8507
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Ensure environment radiance is not used on refprobe interiors, fixes #17868
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2018-11-16 11:46:21 -03:00 |
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Juan Linietsky
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bb9127a78b
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Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
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2018-11-16 10:52:31 -03:00 |
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Juan Linietsky
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40e4f5bef4
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Proxies were being mishandled, leading to the now fixed #17651
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2018-11-16 09:33:33 -03:00 |
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JFonS
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fb92c7b0fa
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Use hint_color when getting shader default params
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2018-11-16 12:20:23 +01:00 |
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Juan Linietsky
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4d88721e62
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Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
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2018-11-14 10:58:16 -03:00 |
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Juan Linietsky
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55f5f4757e
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Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
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2018-11-14 10:24:55 -03:00 |
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Juan Linietsky
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43b9ed64c8
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Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
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2018-11-14 10:16:50 -03:00 |
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Juan Linietsky
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984063cf0b
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Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
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2018-11-14 09:32:39 -03:00 |
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Dominique LaSalle
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6eae6247e4
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
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