Commit graph

574 commits

Author SHA1 Message Date
Bernhard Liebl
e9237d83c7 Fix crash on deleted rigidbodies without contact monitor (issue 15904) 2018-01-21 12:46:13 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its 2018-01-20 20:18:43 +02:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0 Before I forget, add warnings on areas without children (should not break anything).
Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Juan Linietsky
a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Pedro J. Estébanez
aefedb73fc Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #13835.
2018-01-11 21:08:58 +01:00
Bernhard Liebl
d4adcf3fa2 Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS 2018-01-08 18:29:22 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Jerome67000
42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Poommetee Ketson
6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
MrCdK
1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript 2017-12-16 08:18:54 -06:00
Nathan Warden
38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
Poommetee Ketson
24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Rémi Verschelde
48cefc9c96 TileMap: Drop unused center_x/center_y booleans
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
2017-12-10 16:40:31 +01:00
Rémi Verschelde
09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Juan Linietsky
65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas
c3a005011b Convert tilemap format in get_tile_data() 2017-12-09 10:44:26 -06:00
Rémi Verschelde
783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
PJB3005
cea5078ebe Fixes TileMap occluder offsets.
This is NOT related to #14388!

This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.

I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
Juan Linietsky
dcab01618a Fixed is_playing funtion (was reporting wrong), closes #13928
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Juan Linietsky
7b7ba58493 -Fix particles with size==0, closes #13931
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Andreas Haas
4c222c2835
Particles2D: Fix normal map rid.
Looks like a Copy & Paste error, fixes #14334.
2017-12-06 22:44:12 +01:00
Ibrahn Sahir
abef939b09 Reworked PathFollow2D behaviour, based on such in version 2.1.
When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.

fixes #13434
2017-12-06 15:55:54 +00:00
Mariano Suligoy
af719a90a7 TileMap Fixes 2017-12-02 20:49:01 -03:00
Poommetee Ketson
e89309b931
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
Fix displacement for centered tilemaps
2017-12-01 11:46:34 +07:00
Ferenc Arn
40a7b7e391 Fix PathFollow2D motion.
Fixes #13361.
2017-11-30 08:06:58 +01:00
Chris Bradfield
ee14b17201 Change RayCast2D 'Exclude Parent' to include Area2D 2017-11-28 22:06:49 -08:00
Matthias Hoelzl
2beadf7ac0 Fix displacement for centered tilemaps
- Fixes tile and collision placement for tilemaps with
  `tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
  with `flip_v` flag set to true if `tile_origin` is
  `TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov
e967dbca6f Fix TileMap and TileSet ClassDB bindings 2017-11-24 11:43:15 +07:00
Sofox
3551fc6af0 Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull request #12421 2017-11-23 01:52:34 +00:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
Implement auto-tiling
2017-11-22 15:31:46 +01:00
AndreaCatania
d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
Rémi Verschelde
00be297b84
Merge pull request #12421 from TheSofox/parallax-overhaul
Overhauled the ParallaxBackground system
2017-11-20 15:36:03 +01:00
Gilles Roudiere
f1ec8ff6e8 Fixes a double class registering error 2017-11-20 11:20:38 +01:00
Mariano Suligoy
bcfb0a09f8 Implement auto-tiling 2017-11-20 06:27:47 -03:00
Rémi Verschelde
b1f037eeb9
Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport
Use parallel transport in PathFollow2D.
2017-11-20 08:59:33 +01:00
Eric Wiltfang
7dd9e5c57c Fix the prevention for sliding on slopes in the 2d version of move_and_slide
Done by using the same method the 3d counterpart uses.

Fixes #13063.
2017-11-20 01:42:44 +01:00
Ferenc Arn
4e87f471d7 Use parallel transport in PathFollow2D.
Fixes #12995.
2017-11-19 14:38:53 -05:00