Juan Linietsky
49ca7b5f12
Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_picking
...
Fixed crash in viewport object picking.
2015-04-07 20:12:19 -03:00
Juan Linietsky
7978245784
Merge pull request #1614 from hurikhan/pr_parameter_names
...
wm api -- set screen parameter names for gdscript
2015-04-07 20:11:53 -03:00
Juan Linietsky
b60d41bb5d
Merge pull request #1627 from Martho42/patch-1
...
Fixes issue #1604 (accelerometer malfunctioning on some devices)
2015-04-07 20:11:35 -03:00
Juan Linietsky
888dfcb02e
Merge pull request #1639 from UsernameIsAReservedWord/fix_printraw
...
PR : fixes printraw to make it actually print raw
2015-04-07 20:09:42 -03:00
Juan Linietsky
b36e41cb71
Added a PVRTC encoder for iOS
2015-04-06 21:48:20 -03:00
yg2f
fcbf473d0d
fix printraw to make it actually print raw
2015-04-06 13:57:31 +02:00
Martho42
7a2698bb44
Fixes the accelerometer
...
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Anton Yabchinskiy
16746f157f
Merge branch 'master' of github.com:okamstudio/godot
2015-04-04 09:31:21 +03:00
hurikhan
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
Juan Linietsky
5d99e15e43
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
Franklin Sobrinho
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
TheoXD
68c2a959dd
Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74
Changes to Light
...
-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Franklin Sobrinho
aa929bc1f1
fix_issue_#1594
2015-04-02 15:32:37 -03:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
...
-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
Ariel Manzur
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
Juan Linietsky
76c2b9d812
fix shadow attenuation
2015-04-01 12:23:13 -03:00
yg2f
7ea3482c38
add scons extra suffix option
...
makes it possible to add a custom extra suffix to the base filename of
all generated binary files.
example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
2015-04-01 17:04:41 +02:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
33f24df786
Merge branch 'master' of https://github.com/okamstudio/godot
2015-03-31 17:57:43 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
mostafahassan
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
mostafahassan
ec1aea5b3b
Merge branch 'pr_PreventScriptFromExtendingItself'
2015-03-31 21:59:39 +02:00
mostafahassan
73ff3ac218
(Fix) script will not be able to extend itself
2015-03-31 21:34:50 +02:00
Juan Linietsky
4883e2e887
Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot
...
New node will be added to root node if nothing is selected
2015-03-31 15:38:50 -03:00
mostafahassan
3d4cc27bad
New node will be added to root node if nothing is selected
2015-03-31 20:26:38 +02:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
...
read depth
2015-03-31 14:59:28 -03:00
UsernameIsAReservedWord
9cca88eb92
Update object.h
2015-03-28 18:42:01 +01:00
yg2f
3c67e22c3d
add : bool Object.is_queued_for_deletion()
...
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f
303ce0ea32
makes_editorhelp_uses_editor_settings_bg_color
...
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
yg2f
103ab3bd1a
fixes_3d_spot_attenuation
2015-03-25 16:27:55 +01:00
sanikoyes
97f34a1dd6
Add seed/get_inst function for GDScript
...
seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
sanikoyes
042ead0e5d
add missing WM_RBUTTONDBLCLK message
2015-03-25 10:58:22 +08:00
sanikoyes
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
Juan Linietsky
cbad0440ab
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00
Fabio Alessandrelli
600bae34bd
Re-sort Area array during integration step
2015-03-24 18:46:26 +00:00
Fabio Alessandrelli
18a1403fcf
Implement combine mode for area
2015-03-24 18:46:26 +00:00
Fabio Alessandrelli
4b3b5eba86
Use Vector for storing areas
2015-03-24 18:46:26 +00:00
Juan Linietsky
ba194115bc
Merge pull request #1565 from romulox-x/osx_wm_fix
...
fixed build error on OSX from new WM code
2015-03-24 09:49:03 -03:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
Juan Linietsky
f35315fee2
Merge pull request #1563 from romulox-x/ios_wm_fixes
...
fixed iphone build with new window management changes
2015-03-23 23:09:03 -03:00
steve
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46
window managements functions work
...
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00