Rémi Verschelde
0f587c460e
Merge pull request #6778 from Hinsbart/completion_z
...
Fix Script Editor drawing over Dialogs.
2016-10-11 09:10:39 +02:00
Rémi Verschelde
53016ef7a1
Merge pull request #6777 from RandomShaper/revise-serial-naming
...
Revise serial naming behavior
2016-10-11 09:10:20 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Pawel Kowal
d3a8087659
Fix #5959 , contrasting texture for toggled button
2016-10-10 13:54:48 +02:00
Andreas Haas
f73b501d6f
Fix Script Editor drawing over Dialogs.
...
Resets the z-index when focus is lost and the completion is shown.
Fixes #6769
2016-10-10 13:24:46 +02:00
Pedro J. Estébanez
84c525ba1b
Revise serial naming behavior
2016-10-10 13:11:32 +02:00
Pedro J. Estébanez
d9c1729a8f
Add line length guideline to code editors
2016-10-10 10:39:58 +02:00
Anthony Fieroni
6d21fd42d3
Button focus hovering
...
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
2016-10-10 10:34:18 +03:00
Mateusz Adamczyk
3ef2722904
Place child control under label in AcceptDialog.
...
Fixes #6199 .
2016-10-09 15:00:35 +02:00
Rémi Verschelde
e0e21984d8
Merge pull request #6747 from RandomShaper/unify-serial-naming
...
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde
b9e010fb7f
Merge pull request #6743 from mateka/issue-6296
...
Issue #6296 : When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Rémi Verschelde
6f9023c9a6
Merge pull request #6717 from Hinsbart/focus_crash
...
Prevent crash on focus change when no valid next control has been found.
2016-10-09 14:41:22 +02:00
Rémi Verschelde
9eb54e5b6e
Merge pull request #6716 from Hinsbart/completion_fix
...
Fix code completion drawing under other gui elements.
2016-10-09 14:40:11 +02:00
Rémi Verschelde
0a2826b6ba
Merge pull request #6712 from lordadamson/issue6012
...
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-09 14:39:42 +02:00
Rémi Verschelde
a4f3d93136
Merge pull request #6707 from volzhs/graphnode
...
Expose selected value of GraphNode
2016-10-09 14:37:21 +02:00
Rémi Verschelde
e9521523a2
Merge pull request #6706 from RandomShaper/light2d-editor-only
...
Add editor_only param to Light2D
2016-10-09 14:36:55 +02:00
Rémi Verschelde
369865f01a
Merge pull request #6705 from volzhs/graphedit
...
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-09 14:35:24 +02:00
Rémi Verschelde
ca732a52dc
Merge pull request #6693 from J08nY/issue-editor-only-light
...
light: respect editor_only setting in release build, fixes #6665
2016-10-09 14:10:27 +02:00
Rémi Verschelde
1c6058a5bc
Merge pull request #6691 from Faless/expose_more_physics
...
Expose more 2D/3D physics options in project settings (#5029 )
2016-10-09 14:08:50 +02:00
Rémi Verschelde
fb856e532e
Merge pull request #6673 from J08nY/issue-update-spinner
...
Fix #6653 , add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
Rémi Verschelde
ddf2acad4e
Merge pull request #6613 from pkowal1982/tween
...
Tween reset/stop/resume/remove for all object properties at once
2016-10-09 13:56:33 +02:00
Rémi Verschelde
28b0e9a56c
Merge pull request #6553 from pkowal1982/treecheckbox
...
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-09 13:54:36 +02:00
Pedro J. Estébanez
9b2e2935d0
Refactor node naming APIs used by editor
...
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Mateusz Adamczyk
8671836b76
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
2016-10-08 12:33:10 +02:00
Juan Linietsky
850eaf7ed7
-the new shader language seems to work
...
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas
6dfa405eac
Fix code completion drawing under other gui elements.
...
Raises the z-index of the Script editor when the completion is shown.
fixes #1257
fixes #6690
2016-10-05 10:19:52 +02:00
Andreas Haas
8dd026e4f9
Prevent crash on focus change when no valid next control has been found.
...
Fixes the crash discussed in #6714 .
2016-10-05 08:56:58 +02:00
Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
...
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Adham Zahran
cbb0ea315b
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-05 00:46:28 +02:00
volzhs
7d74e3c39f
Expose selected value of GraphNode
2016-10-05 02:00:58 +09:00
volzhs
83278a1ac4
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-05 01:10:49 +09:00
Pedro J. Estébanez
34c02fad5a
Add editor_only param to Light2D
2016-10-04 16:44:59 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
J08nY
af35130b50
light: respect editor_only setting in release build and dont show the light
2016-10-03 16:23:43 +02:00
Fabio Alessandrelli
1d09c27ba4
Expose more 2D/3D physics options in project settings
2016-10-03 14:40:47 +02:00
Karol Walasek
7494a8c3c6
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-03 12:36:16 +02:00
Rémi Verschelde
735e905c77
Merge pull request #6662 from RandomShaper/export-texture-flags
...
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
ad280e7bfc
Merge pull request #6640 from Hinsbart/color_picker
...
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
c939be8859
Merge pull request #6634 from zaps166/fix-resampler-crash
...
Don't crash when video is stopped and played again
2016-10-03 11:59:55 +02:00
Rémi Verschelde
03ee749989
Merge pull request #6529 from pkowal1982/scrolltree
...
Add scrolling to Tree control in Drag and Drop mode
2016-10-03 11:44:32 +02:00
Rémi Verschelde
9c4c1733b4
Merge pull request #6513 from Brickcaster/master
...
Fix for issue #6496 : ItemList does not immediately scroll down to section
2016-10-03 11:39:16 +02:00
J08nY
6b283ae293
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_item_tooltip
2016-10-01 16:50:53 +02:00
Pedro J. Estébanez
11cbbeb17e
Respect texture .flags files on export
2016-09-30 17:41:45 +02:00
Pawel Kowal
f9a21baa26
Fix #6480 , area duplicated param
2016-09-29 18:12:45 +02:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
...
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.
A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.
I also added default shortcuts for indent left/right. (alt + left/right)
Closes #6232
2016-09-29 09:12:45 +02:00
Pawel Kowal
3edc0a4832
LineEdit long indicator, fix #6624
2016-09-28 22:05:34 +02:00
Błażej Szczygieł
5585bc1c38
Don't crash when video is stopped and played again
2016-09-28 13:39:06 +02:00
Ying-Ruei Liang(KK)
241e2594f1
Show '.' in the tree of file_dialog
2016-09-26 16:04:15 +08:00
Pawel Kowal
acc242fd6a
Tween reset/stop/resume/remove for all object properties at once
2016-09-25 23:25:52 +02:00
yg2f
c1e2358914
expose GeometryInstance.get_aabb() etc fixes #6587
...
expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22 23:06:07 +02:00
Ignacio Etcheverry
1c50dfdf6c
Merge pull request #6557 from anneomcl/master
...
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Pawel Kowal
dd4f2a2ccb
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-09-19 23:07:24 +02:00
Rémi Verschelde
829d69ba52
Merge pull request #6545 from Hinsbart/textedit
...
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
[ci skip]
2016-09-19 14:25:48 +02:00
Andreas Haas
9c71e5a9df
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
...
Fixes #6466
2016-09-19 14:17:48 +02:00
Juan Linietsky
8b15b26eed
Click the inspected objet name to see all subresources.
2016-09-17 19:01:47 -03:00
Pawel Kowal
9e5aaa27bc
Add scrolling to Tree control in Drag and Drop mode
2016-09-17 21:29:55 +02:00
Rémi Verschelde
80861b7d59
Merge pull request #6414 from RandomShaper/improve-shader-shadow
...
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Brickcaster
cc7bc07e33
Fix for issue #6496
...
Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
2016-09-16 11:25:07 -04:00
Juan Linietsky
913925f106
Center camera2D with the proper viewport size
2016-09-15 08:17:23 -03:00
Juan Linietsky
a4156f1f0a
Added a few functions to make 2D split screen easier.
2016-09-14 15:55:14 -03:00
Fabio Alessandrelli
97cf3eba56
Restore viewport set_world_2d functionality
2016-09-14 15:18:00 +02:00
Juan Linietsky
8bcb6a290c
-Added VeryLowDPI and MidDPI modes to Godot editor.
...
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
sanikoyes
b548ef0009
fix ScrollContainer cannot scroll when scroll bar is hidden
2016-09-13 11:50:41 +08:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Juan Linietsky
b874cede20
Add argument options for the theme override functions in Control
2016-09-11 11:48:31 -03:00
Juan Linietsky
95eb7466df
-Added a ColorFrame control, kind of like Texture but for color.
...
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
...
-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
65b93d177e
-Added bindings to the resource filesystem for editor
...
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
b16f41a10a
Fix Viewport.get_mouse_pos() for specific situations, closes #1885
2016-09-10 13:29:07 -03:00
Juan Linietsky
4d664c9289
Merge pull request #5692 from kubecz3k/remoteTransform
...
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
026c7913cf
Merge pull request #5942 from pkowal1982/scroll
...
ScrollContainer expand children bug fix
2016-09-10 12:14:33 -03:00
Juan Linietsky
34d3a4b471
Merge pull request #6336 from sanikoyes/Pr-fix-inter-callback-delete
...
Tween: fix non-repeat interpolate_callback
2016-09-10 11:49:07 -03:00
Juan Linietsky
8835882d23
Merge pull request #6355 from Kazuo256/http-request-methods
...
Add http method and request data parameters to HTTPRequest::request
2016-09-10 11:48:07 -03:00
Paulb23
63fd8f863b
Added get_v_scroll to item list, issue 5343
2016-09-09 15:20:57 +01:00
George Marques
c73bef1562
Merge pull request #6423 from bebae/issue-6143
...
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07 23:47:48 -03:00
MarianoGNU
ae4f7cbc2c
Explicitly initialize TextureProgress's initial angle value.
...
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
2016-09-07 20:00:10 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
bebae
dd9189aac4
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07 20:49:53 +02:00
Rémi Verschelde
a40309b532
Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
...
Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Paulb23
62a968b1c6
Ability to disable item list tooltip, issue 6240
2016-09-07 18:13:22 +01:00
Rémi Verschelde
b48e6230f4
LineEdit: Quick fix to set_expand_to_text_length argument name
2016-09-07 08:52:42 +02:00
Pedro J. Estébanez
0960887625
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
Juan Linietsky
405f6af79c
-Added diectly editable expressions on node to VSEditor, closes #6392
...
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
181fdce1e9
Better snapping for graph ports, closes #6394
2016-09-06 19:55:22 -03:00
Juan Linietsky
f31400c04d
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
2016-09-06 19:31:44 -03:00
Kazuo256
c53e5c555a
Add http method and request data parameters
...
For HTTPRequest::request
2016-09-05 13:38:00 -03:00
Rémi Verschelde
eb1b71180e
Merge pull request #6372 from waldson/master
...
Fixes LineEdit text selection with mouse selecting more than intended
2016-09-05 07:46:02 +02:00
Juan Linietsky
5028d7510d
Connection hints when connecting to empty space.
2016-09-03 14:58:23 -03:00
Waldson Patrício
3d84973184
Fixes LineEdit text selection with mouse selecting more than intended
2016-09-02 13:04:15 -03:00
Juan Linietsky
b780679302
-Added focus to comment node
...
-Make comment node not grab focus on main area
2016-09-02 12:03:49 -03:00
Juan Linietsky
5fc084c28e
-Fixed issue in Kinematicbody2D
2016-09-01 12:03:55 -03:00
Juan Linietsky
fc70824f7c
More improvements to visual script..
...
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Rémi Verschelde
ce7e2ae4f4
draw_line: Properly bind antialiased argument
2016-08-31 08:57:21 +02:00
Juan Linietsky
fb4d6d1db0
More visual script improvements
...
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
sanikoyes
cccea7e0b4
Tween: fix non-repeat interpolate_callback does not delete after call triggered
2016-08-31 10:27:20 +08:00
Rémi Verschelde
9a35ed5d54
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
...
Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30 16:52:55 +02:00
Rémi Verschelde
41ee85b6a0
Merge pull request #5262 from vnen/button-signals
...
Add button_down and button_up signals
2016-08-30 16:49:12 +02:00
Rémi Verschelde
622bf389f2
Merge pull request #6264 from MasonAsh/issue-6263
...
Fix sliders incorrectly calculating value on click
2016-08-29 19:05:32 +02:00
Rémi Verschelde
01d5163b6f
Merge pull request #6220 from volzhs/issue-5789
...
Make LineEdit not to cover whole line when rename node
2016-08-29 19:04:49 +02:00
Rémi Verschelde
835ee75d57
Merge pull request #6159 from touilleMan/issue-6148
...
Add Node2d global rot/rotd/scale methods
2016-08-29 19:04:24 +02:00
Rémi Verschelde
23cb5efe7c
Merge pull request #5956 from djrm/tree_behavior
...
Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Juan Linietsky
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
...
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
...
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
George Marques
8a1b1ab6d6
Add button_down and button_up signals
2016-08-26 21:57:52 -03:00
Juan Linietsky
9c6175db11
More visual script work
...
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Mason Ashbridge
fb54ba6397
Slider value accounts for grabber offset
2016-08-24 03:17:54 -04:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
...
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
231c72b5eb
prettier connections for graph edit
2016-08-23 10:15:47 -03:00
volzhs
ff22db3b21
Make LineEdit not to cover whole line when rename node
2016-08-23 05:46:11 +09:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
...
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
2fa693273c
Many fixes to networking, demo should work now
2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Emmanuel Leblond
c402ac13df
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2016-08-15 11:39:19 +02:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
...
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Johan Manuel
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
Rémi Verschelde
b9e8bddf19
Merge pull request #6132 from neikeq/pr-issue-6123
...
Confirm code completion with numpad key ENTER
2016-08-12 13:45:55 +02:00
Ignacio Etcheverry
e9f9e00bd9
Confirm code completion with numpad key ENTER
2016-08-12 13:37:10 +02:00
Rémi Verschelde
d4c44485d8
Merge pull request #6081 from djrm/new_icons
...
Some new icons for visual script and graphs
2016-08-09 07:47:49 +02:00
Daniel J. Ramirez
287b6d0e04
Some new icons for visual script and graphs
2016-08-08 17:23:31 -05:00
Juan Linietsky
37b5e99bc2
prevent bug due to scripts not working in editor and notifier sending signals to it.
2016-08-08 19:04:12 -03:00
Juan Linietsky
3d7c10e9ce
Added an easy API to yield to a specific time by doing:
...
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
Juan Linietsky
6ed5d48d0c
Concluded base visual scripting! can edit but not run though.
2016-08-04 00:05:35 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Zher Huei Lee
0de7860511
DynamicFont caches now accounts for texture flags
...
CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee
af6ef01c69
Added extra spacing support for DynamicFont
...
Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee
7b165e8ac2
Added texture mipmaps and filtering to DynamicFont
2016-08-02 08:01:51 +01:00
Andreas Haas
4755fe5576
UI navigation via JOYSTICK_MOTION.
...
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Rémi Verschelde
08ba6086be
World2D: Fix typo in default_density deprecation check
2016-07-28 19:03:32 +02:00
Paulb23
740dea7de7
Exposed enable syntax highlighting to properties
2016-07-28 15:47:47 +01:00
Pawel Kowal
853161a000
ScrollContainer expand children bug fix
2016-07-27 20:24:10 +02:00
Ignacio Etcheverry
35cb8ff89e
LineEdit: Fix event handled as text when a mod key is pressed
2016-07-27 19:32:46 +02:00
Juan Linietsky
542bd81e76
Merge pull request #5926 from akien-mga/pr-graphedit-drag
...
Fix GraphEdit dragging issues at scales != 1
2016-07-26 18:49:51 -03:00
Rémi Verschelde
60e19f7751
Fix GraphEdit dragging issues at scales != 1
...
Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
2016-07-26 23:19:41 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Daniel J. Ramirez
213a57ccaf
Stop baking process if there is no geometry in the BakedLightInstance.
...
moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
Juan Linietsky
ab93fd1af9
Add thread support to HTTPRequest, changed assetlib to use it.
2016-07-24 16:09:43 -03:00
Juan Linietsky
62cdfeaf58
Merge pull request #5881 from neikeq/pr-fix-propagation
...
Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky
6e3c7fe5fe
Merge pull request #5803 from jarfil/issue/origin5695-pr
...
Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Juan Linietsky
0b75f894c3
Merge pull request #5746 from Ovnuniarchos/FileDialogExposed
...
Corrections and additions to FileDialog
2016-07-24 12:36:05 -03:00
Juan Linietsky
ba625a14c6
Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
...
Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
Juan Linietsky
bafcabb157
Merge pull request #5832 from Algrin6/patch-1
...
Fixes defects in Curve2D and Curve3D
2016-07-24 11:44:42 -03:00
Ignacio Etcheverry
67640c84eb
Viewport: Replace obsolete "windows" group calls
...
- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Rémi Verschelde
8fbe804bd1
Merge pull request #5884 from 29jm/fix-crash-graphnode
...
Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:37:20 +02:00
Johan Manuel
580b4465c6
Fix crash when GraphNode wasn't a child of a Control
2016-07-24 00:25:32 +02:00
Rémi Verschelde
ebefdaa598
Merge pull request #5737 from neikeq/pr-issue-5269
...
TextEdit: Scroll search results to the center
2016-07-23 22:54:32 +02:00
MarianoGNU
f00e0b589f
Fix pick color from screen. Closes #5853
2016-07-22 20:35:12 -03:00
Johan Manuel
1a1342670e
Fix ItemList.clear() not removing separators
2016-07-22 16:45:57 +02:00
Robert Lewicki
b1df9e016c
Fixed ItemList indexing bug while selecting items.
...
Also added functionality for unselecting items in itemlist while clicking in empty space.
Fixes #5772 .
2016-07-22 16:28:37 +02:00
Juan Linietsky
3aeafcae04
Removed support for saving paths as relative, closes #5728
...
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Juan Linietsky
e4cd01ac8c
Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676 and closes #5720
2016-07-22 09:59:56 -03:00
Rémi Verschelde
6072eb878d
Merge pull request #5849 from SaracenOne/expose_add_index
...
SurfaceTool add_index method exposed to scripts.
2016-07-22 08:39:40 +02:00
Rémi Verschelde
51b03f0bf5
Fix binding for ItemList.sort_items_by_text
...
Also forces to recompute the cached rect for all items.
Fixes #5799
2016-07-22 08:08:17 +02:00
Saracen
f86b698765
SurfaceTool add_index method exposed to scripts.
2016-07-22 04:52:41 +01:00
Juan Linietsky
93c3c801db
properly implement item disabling, fixes #5683
2016-07-21 18:24:56 -03:00
Juan Linietsky
124e3591a5
Some optimizations and limits for extreme zoom in and out in editor, fixes #5820
2016-07-21 10:11:53 -03:00
Rémi Verschelde
ad55c63918
Merge pull request #5836 from volzhs/issue-5830
...
Remove "SMOOTH BEGIN?" message
2016-07-21 10:37:27 +02:00
volzhs
dd7b1021f6
Remove "SMOOTH BEGIN?" message
2016-07-21 17:34:58 +09:00
Rémi Verschelde
40d78c2144
Merge pull request #5829 from 29jm/master
...
Fix the rotation not updating in the inspector with Controls
2016-07-21 09:09:58 +02:00
Rémi Verschelde
750b973ee4
Merge pull request #5200 from neikeq/sc-CanvasItemEditor
...
Implement ShortCuts in CanvasItemEditor
2016-07-21 09:02:01 +02:00
Ignacio Etcheverry
fc16954fa2
TextEdit: Center search results
2016-07-21 03:40:08 +02:00
Ignacio Etcheverry
4e82f9ffcf
Implement missing ShortCuts in CanvasItemEditor
2016-07-21 03:28:41 +02:00
Algrin6
2b60884659
Fix curve bug
2016-07-21 02:14:58 +03:00
Johan Manuel
fc4ace3120
Fix the rotation not updating in the inspector with Controls
2016-07-21 00:26:36 +02:00
Juan Linietsky
79a7473cac
put text formats for resources and scenes as priority
2016-07-19 21:40:05 -03:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Juan Linietsky
9de33e18f1
WIP bugfix for existing connections
2016-07-19 20:20:28 -03:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
...
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Rémi Verschelde
17f86eee33
Merge pull request #5792 from neikeq/pr-issue-3868
...
Label: Added `get_visible_line_count` method
2016-07-19 07:38:06 +02:00
Rémi Verschelde
569541bafc
Merge pull request #5790 from neikeq/pr-issue-1149
...
MenuButton: Fix event propagation with dialogs
2016-07-19 07:36:25 +02:00
Jaroslaw Filiochowski
be560a750c
Hide tooltip if new mouse position's tooltip is empty
2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski
1e7b9c509f
Don't start a new tooltip timer for the same tooltip
2016-07-19 07:07:40 +02:00
Juan Linietsky
b49476a011
Merge pull request #5731 from neikeq/pr-issue-5642
...
LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-18 19:29:24 -03:00
Ignacio Etcheverry
78819b6b54
Label: Added get_visible_line_count
method
2016-07-18 23:33:06 +02:00
Juan Linietsky
7a4d67ae71
Property convert images to RGBA before applying hq2x, fixes #5168
2016-07-18 18:30:30 -03:00
Ignacio Etcheverry
c45837cf3f
MenuButton: Fix event propagation with dialogs
2016-07-18 23:06:14 +02:00
Juan Linietsky
f93e333e85
Properly transform sub-viewport input, closes #3580
2016-07-18 17:16:49 -03:00
Juan Linietsky
f10bd217a2
properly fixed notificaitons for theme changed, closes #5774
2016-07-18 16:41:59 -03:00
Rémi Verschelde
e91bd708d9
Merge pull request #5777 from Paulb23/caret_stretching
...
Fixed caret width on tabs
2016-07-18 16:57:12 +02:00
Rémi Verschelde
f53e7efefe
Merge pull request #5527 from djrm/color_picker_fixes
...
Color picker fixes
2016-07-18 16:43:41 +02:00
Paulb23
5505f0c776
Fixed caret width on tabs
2016-07-18 15:15:40 +01:00
Juan Linietsky
254d79a560
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
Rémi Verschelde
be563a1663
Merge pull request #5757 from Razzlegames/blendIndexFix
...
Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde
4958963abe
Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton
...
TreeItem.set_button exposed.
2016-07-18 00:53:39 +02:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
...
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
...
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce
4e69bc3bff
Could not use pre multiply alpha for material in editor
...
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
2016-07-17 11:09:47 -07:00
Rémi Verschelde
7b28976af5
Merge pull request #5755 from TheHX/issue-5716
...
Fix empty reference pages after restarting Godot
2016-07-17 19:06:03 +02:00
Franklin Sobrinho
18f165b494
Fix empty reference pages after restarting Godot
2016-07-17 13:29:50 -03:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
...
Part of #5031
2016-07-17 18:25:21 +02:00
Ovnuniarchos
3698332f6b
Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list.
2016-07-17 03:00:51 +02:00
Ovnuniarchos
10be575aa1
TreeItem.set_button exposed.
2016-07-16 22:36:19 +02:00
Ignacio Etcheverry
671c21dce7
MenuButton: Fix regression
2016-07-16 15:16:26 +02:00
Ignacio Etcheverry
f9d1e03018
MenuButton: Avoid event propagation if handled as hotkey
2016-07-16 14:36:55 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
...
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Ignacio Etcheverry
71ee8eeb3f
LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-15 22:57:46 +02:00
Daniel J. Ramirez
7b846d62ac
Color picker fixes:
...
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
- fixed HS bars going outside the control area
- fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
Paulb23
b550471a14
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
2016-07-15 15:02:55 +01:00
Jakub Grzesik
82f84f4c2f
Remote transform node (for 3d)
...
It's code is based on RemoteTransform2D node.
2016-07-14 16:37:26 +02:00
Timo Schwarzer
d691cb4732
Add an option to smooth camera limits when camera smoothing is enabled.
2016-07-13 11:48:50 +02:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Rémi Verschelde
c0e6395526
Merge pull request #5638 from TheHX/tree-buttons
...
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-12 07:28:02 +02:00
Paulb23
12e3bb1f01
Removed duplicate color
2016-07-11 15:40:04 +01:00
Paulb23
28356a7d63
Expose highlight all occurrences
2016-07-11 15:20:01 +01:00
Paulb23
21385d9ecb
Expose show line numbers
2016-07-11 15:11:35 +01:00
Paulb23
cc133c9289
Expose colors to theme
2016-07-11 14:57:32 +01:00
Paulb23
a9956be63d
Added completion font colors
2016-07-11 14:25:56 +01:00
Juan Linietsky
b41be2d1a9
Merge pull request #4854 from Razzlegames/screenToLocal
...
Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce
605193b22f
Conversion function for screen coords to local Canvas coords
...
- Useful if you need to Convert screen coords to the coordinate space of a
CanvasItem, but don't have an associated InputEvent to use in
#make_event_local.
For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
Franklin Sobrinho
5708006340
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-10 19:03:43 -03:00
Rémi Verschelde
d37ef5990b
Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section
...
Fixed highlight all occurrences highlighing highlighted section
2016-07-10 19:42:56 +02:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
...
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
223ca1363c
Merge pull request #5352 from m4nu3lf/master
...
AnimationTreePlayer filters improved
2016-07-10 13:40:56 -03:00
Juan Linietsky
7af77e1b7b
Merge pull request #5606 from akien-mga/pr-rtl-raw-text
...
RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10 13:07:04 -03:00
Juan Linietsky
49b288d331
Add function to get the list of samples, closes #5561
2016-07-10 13:00:42 -03:00
Juan Linietsky
b06eca108a
Merge pull request #5490 from timoschwarzer/master
...
Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00
Juan Linietsky
5bb552273b
Merge pull request #5489 from jejung/richtextlabel-get_text
...
RichTextLabel-get_text
2016-07-10 12:38:28 -03:00
Paulb23
d43adcbb1e
Fixed highlight all occurrences highlighing highlighted section
2016-07-10 16:10:54 +01:00
Ovnuniarchos
061cadcae5
LineEdit placeholder now accepts translated strings.
2016-07-10 00:39:17 +02:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
...
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Juan Linietsky
1d6be8b00d
Changed tree so shift-selection skips folded children, closes #5515
2016-07-09 13:15:45 -03:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
...
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
3816fe9d19
RichTextLabel: Fix adding raw text when bbcode is disabled
...
Fixes #5605 .
2016-07-09 14:26:49 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
...
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Franklin Sobrinho
6b154c9706
Fix own world option of Viewport.
...
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
17e4ead62a
Fix several bugs related to node duplication and signals, closes #5405
2016-07-06 21:43:31 -03:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Franklin Sobrinho
5c3c87206b
Fix TreeItem range editing by dragging on the inspector
2016-07-04 12:14:49 -03:00
George Marques
55b8a353f5
Fix completion string check when column = 0
2016-07-03 18:49:58 -03:00
George Marques
ec18b97f5c
Stop completion when the match is perfect
...
to avoid the completion insisting showing up after a completion.
2016-07-03 11:34:23 -03:00
George Marques
805b668d7f
Fix code completion sorting
2016-07-03 11:32:30 -03:00
Juan Linietsky
ec94dd7eee
Fixed the order of input, reverts #4384 , closes #5361
2016-07-01 11:42:09 -03:00
Juan Linietsky
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
...
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky
3185ce64c5
Invalidate key focus if not visible, fixes #5354
2016-07-01 10:42:33 -03:00
Juan Linietsky
db9335f4c1
Improved drag&drop to work as n-piggeon wants to use, closes #5342
2016-07-01 10:34:38 -03:00
Juan Linietsky
f6725f9768
throw error if GridContainer::set_columns goes below 1, closes #5316
2016-06-30 18:54:54 -03:00
Juan Linietsky
b391306828
Make both signals be ordered and samplelibrary items too, fixes scenes changing for git, closes #5289
2016-06-30 18:43:47 -03:00
Juan Linietsky
89bb72b2d3
Only emit item_selected once per Tree row, closes #5280
2016-06-30 17:52:32 -03:00
Paulb23
050a514799
Fixed signal connection prints when moving docks, issue 5498
2016-06-30 15:12:14 +01:00
Timo Schwarzer
185ba75bfa
Fix Camera2D header for align()
2016-06-30 16:07:48 +02:00