Commit graph

471 commits

Author SHA1 Message Date
Marcelo Fernandez
20918587d3 FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash 2017-09-25 21:49:01 -03:00
Elliott Sales de Andrade
3e69d19116 Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade
f9e463bce2 Use EnumVariable for choice-based build options. 2017-09-25 14:36:01 -04:00
Ruslan Mustakov
1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Hein-Pieter van Braam
43757fcc85 Fix gcc lto
This repairs LTO on X11 and adds it to MingW targets. The difference in
linktime is substantial, but runtime performance is quite a bit better.
2017-09-23 22:55:26 +02:00
Rémi Verschelde
e8a0c5da77 Merge pull request #11243 from hpvb/add-debug-info-on-release
Create separate debug info files by default
2017-09-21 10:30:17 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Marcelo Fernandez
ff1e0a3e2c Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
Rémi Verschelde
53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Hein-Pieter van Braam
88be952fc9 Create separate debug info files by default
Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.

This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.

Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.

This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
2017-09-16 12:00:46 +02:00
Thomas Herzog
7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Marcelo Fernandez
7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Rémi Verschelde
f48a1c9ebf Buildsystem: Windows cross-compilation on Linux defaults to 64-bit 2017-09-13 22:36:15 +02:00
Maxim Sheronov
0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
Rémi Verschelde
e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Juan Linietsky
eb0f9651b3 HiDPI support on Windows.. yes this is all it took. 2017-09-12 11:18:16 -03:00
Hein-Pieter van Braam
8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Marcelo Fernandez
8e814774b1 Added new WASAPI driver for Windows 2017-08-27 15:26:15 -03:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Wilson E. Alvarez
bd257153dc Free memory when Main::setup returns an error 2017-08-25 21:12:19 -04:00
Rémi Verschelde
7f49e2a7a0 Merge pull request #10487 from marcelofg55/curscr_as_default
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Marcelo Fernandez
63f847b306 p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde
6afa087596 Windows: Drop support for obsolete MinGW
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64
The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw),
is no longer maintained and useless for us.

Fixes #10396.
2017-08-18 21:46:46 +02:00
Rémi Verschelde
2ed87f33cf Workaround missing WM_TOUCH on mingw-w64 < 4.0
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18 21:05:19 +02:00
Rémi Verschelde
3b553377c7 Windows: Drop support for Vista (0x0600)
We need the efficient SRWLock methods which are not supported on Vista,
and loading them dynamically while providing fallbacks is not worth the
effort. Closes #10243.

Sorry Vista users... As you are running a supported which is no longer
supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet),
we can only encourage you to upgrade to a more recent version if you can,
or switch to Linux, which should give your old hardware a new youth.
2017-08-18 19:50:24 +02:00
Wilson E. Alvarez
bde864cd30 Removed unused variable 2017-08-17 11:43:44 -04:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde
a8207b2dc7 Merge pull request #10264 from Rubonnek/use-const-reference
Use const reference where favorable
2017-08-16 16:41:35 +02:00
Marcelo Fernandez
51f9bbc556 Fix get_screen_* funcs returning old values after resolution changes on Windows 2017-08-14 14:49:36 -03:00
Wilson E. Alvarez
21d281c4a9 Use const reference where favorable 2017-08-14 13:28:06 -04:00
Rémi Verschelde
3121b3a4f4 Merge pull request #10141 from ISylvox/lower_case_godot_api
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Rémi Verschelde
2bb8ab7b89 Merge pull request #10045 from marcelofg55/audioserver_finish
Fix double finalisation of audio drivers
2017-08-07 11:11:03 +02:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Marcelo Fernandez
1ca107a057 Fix double finalisation of audio drivers 2017-08-02 11:45:19 -03:00
Rémi Verschelde
878f34d1e1 Merge pull request #9886 from bruvzg/3.0-win-num-enter-fix
Fix Numpad Enter key on Windows (3.0)
2017-07-31 22:59:24 +02:00
Karroffel
135c2112ad added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
bruvzg
66d3022516 Fix Numpad Enter key on Windows 2017-07-26 21:35:54 +03:00
Rémi Verschelde
9f768cb519 Make MinGW test less verbose on non-Bash shells
The &> construct seems to be Bash-specific.
Supersedes #9755.
2017-07-25 20:44:44 +02:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Marcelo Fernandez
8bd002edc1 Fixed issues with borderless windows on Windows 2017-07-09 21:48:22 -03:00
Rémi Verschelde
e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
Poommetee Ketson
e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Hugo Locurcio
9444e8056a Make the Windows icon file smaller
This results in slightly more compact Godot Windows binaries.
2017-06-20 14:38:50 +02:00
George Marques
dd2b7ef747
Fix MouseWheel position on Windows 2017-06-15 13:34:57 -03:00
Juan Linietsky
bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
alexholly
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Timo Schwarzer
1e29d92dfa Use new icons everywhere
Closes #8879
2017-05-28 20:18:30 +02:00
BastiaanOlij
8b01f9d28f Fix a few issues compiling windows and using VS2015 and earlier 2017-05-23 21:54:19 +10:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
toger5
304a1f5b5a Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
c8aea60324 Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
Fabio Alessandrelli
5c6715a291 Fix UDP wait() not returning after first received packet 2017-05-05 17:41:11 +02:00
Rémi Verschelde
dd55950b62 Drop EXEC PATHP?? super verbose info message
It seems to give nightmares to Windows users.
2017-04-17 23:39:04 +02:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Juan Linietsky
fccf2816d4 -Fix eternal black screen on Windows
-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Juan Linietsky
ce948ed63b Revert "8145 - Mouse Position is unknown until first mouse event on X11" 2017-04-06 13:08:42 -03:00
Rémi Verschelde
46bc14e66f Merge pull request #8246 from GodotNativeTools/dlscript-module
DLScript module
2017-04-04 00:25:03 +02:00
eska
9dbd6db63b Reenable Windows Desktop export 2017-04-03 19:52:11 +02:00
Karroffel
fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Karroffel
2281942fb3 Added methods for opening dynamic libraries to OS 2017-03-29 23:05:15 +02:00
Sergey Pusnei
c79e998d1f 8145 - Mouse Position is unknown until first mouse event on X11 & Win
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
2017-03-28 19:18:40 -04:00
Rémi Verschelde
9d28a5e7d9 Merge pull request #8159 from Hinsbart/last_id
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Rémi Verschelde
296ece2c6a Merge pull request #7985 from Faless/enet_godot_sock_squash
Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Fabio Alessandrelli
5f681d0b0f Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Julian Murgia
94103c0c02 Add API to access battery power state
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Rémi Verschelde
34a0aa6900 Merge pull request #7862 from Hinsbart/joypad_connections
Better handling of joypad device IDs.
2017-02-26 21:30:24 +01:00
Andreas Haas
a175ac7032
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
Rémi Verschelde
2d3dd6f6ee Merge pull request #7854 from neikeq/pr-execute-iter
Replace misuse of list iteration
2017-02-26 20:23:10 +01:00
Rémi Verschelde
ca805744fb Merge pull request #7848 from hpvb/fix-7839
Windows: Close audiodriver sooner on exit
2017-02-26 20:18:49 +01:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Ignacio Etcheverry
0cd309c5c7 Replace misuse of list iteration 2017-02-20 19:53:14 +01:00
Juan Linietsky
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam
04e51859f0 Windows: Close audiodriver sooner on exit
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()

This fixes #7839
2017-02-19 20:45:17 +01:00
Rémi Verschelde
70b9aa379d Merge pull request #7581 from Faless/v6_wild_bind
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
3cab47adba Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix
Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12 23:26:19 +01:00
Rémi Verschelde
43d947f54b Merge pull request #7771 from Limb/winaudiodriver
Close out audio drivers when exiting on Windows.
2017-02-12 23:24:09 +01:00
Rémi Verschelde
dc5f978f28 Merge pull request #7770 from Limb/removedx9
Removed DX9 Rasterizer in windows
2017-02-12 23:23:34 +01:00
Saracen
523b69771b Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows. 2017-02-11 03:54:36 +00:00
Kenneth Lorthioir
bd893f346a Close out audio drivers when exiting.
Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c Removed DX9 Rasterizer in windows.
This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00
Kenneth Lorthioir
6961ed21bb Fixed compilation issues with Visual Studio 2017-02-08 18:14:52 -05:00
Juan Linietsky
96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Ilija Boshkov
1005a56e5a Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
Fabio Alessandrelli
5dc7c920bf Fix buffer size check in UDP socket.
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
9336857132 Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
68dc969f8c Fix bug causing UDP socket to close after the first send if not listening
The ring buffer for receiving packets was not resized in constructor
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
fa0cb7da0e Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699 Implement UDP listen bind address 2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca Implement TCP Server bind address 2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0 Convert validity checks of IP_Address to is_valid method. 2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
e4b9b37ccf Avoid calling close when polling a UDP peer without socket 2017-01-23 20:15:20 +01:00
Rémi Verschelde
0a9aee6b1d Merge pull request #7558 from Faless/fix_windows_output
Fix gibberish output for windows/mingw.
2017-01-16 19:28:03 +01:00
Rémi Verschelde
7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Fabio Alessandrelli
3df934acad Fix gibberish output for windows/mingw.
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf

Fixes #6252
2017-01-16 18:56:28 +01:00
Fabio Alessandrelli
c356ec5e8b Fix bug in windows TCP poll function
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545
2017-01-16 15:50:20 +01:00
Rémi Verschelde
2a0ddc1e89 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde
a992d3f74f Merge pull request #7510 from Faless/tcp_connect
TCP connect always opens the correct socket type
2017-01-15 00:26:46 +01:00
Rémi Verschelde
479790a841 StreamPeerWinsock: Fix changed declarations
Bug introduced in dcb95ec147.
2017-01-14 16:23:01 +01:00
Juan Linietsky
dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
6c512b88c2 UDP.set_send_address to UDP.set_dest_address 2017-01-14 00:54:21 -03:00
Juan Linietsky
a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
Fabio Alessandrelli
55b4f3686d TCP connect always opens correct socket type
TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-13 19:02:39 +01:00
Fabio Alessandrelli
65483d57bf Improvements to scons defined WINVER/_WIN32_WINNT 2017-01-12 17:13:19 +01:00
Rémi Verschelde
6eeb994a7b Merge pull request #7493 from neikeq/pr-mingw-bits
Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ignacio Etcheverry
460f030b73 Detect bits when building with MinGW 2017-01-10 17:08:31 +01:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Rémi Verschelde
5bfa4227b3 Finish replacement of joystick by joypad
Some parts were forgotten in 547a577.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596 Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky
263d5fcff8 Added missing readers writers lock to windows, should compile and run again.. 2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6 fixes compilation in windows? 2017-01-08 10:20:23 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Rémi Verschelde
dc0d08cc93 Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
Juan Linietsky
53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 2017-01-04 23:34:02 +11:00
Rémi Verschelde
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
289bc881aa now it really works on window for real 2016-12-25 08:05:23 -03:00
reduz
0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
reduz
72b844c349 Godot works on Windows again.. 2016-12-21 02:29:58 -03:00
Fabio Alessandrelli
1aff508dd9 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8 Migrate int.IP_TYPE_ constants to IP.TYPE_ 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4d90a4fcd5 Move V6ONLY flag selection inside helpers 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
9200da58e4 Automatically map IPv4 address to IPv6 when needed 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4f07b595a1 Properly handle tcp connection failure 2016-12-09 18:24:58 +01:00
Rémi Verschelde
f28ff8a208 Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
2016-11-28 15:12:54 +01:00
ISylvox
b5c383fd61 vsnc --> vsync 2016-11-08 21:06:57 +07:00
Rémi Verschelde
cc95d4448c scons: Reorder options for clarity
Also prefix all thirdparty-related toggles with `builtin`.
2016-11-03 07:45:08 +01:00