Commit graph

1211 commits

Author SHA1 Message Date
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
George Marques
64d09b7de5
GDScript: Fix type resolution not being return in some cases
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
2019-09-24 18:05:20 -03:00
Rémi Verschelde
4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Hugo Locurcio
c1fcb22677
Fix line being assigned to twice in the GDScript language server
This closes #32090.
2019-09-23 15:27:30 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
c3d5c96494
Merge pull request #31921 from bojidar-bg/28978-uninitialized-array-value
Fix uninitialized arrays and dictionaries retaining value
2019-09-19 20:31:12 +02:00
Rémi Verschelde
291f408fcf
Merge pull request #32100 from SaracenOne/gdscript_parent_const_types
Fix const deceleration for inherited scripts above immediate parent
2019-09-19 20:11:37 +02:00
Rémi Verschelde
b5f14cc6f7
Merge pull request #31934 from mitchcurtis/28187
Produce an error when a class has the same name as a Singleton
2019-09-19 20:05:41 +02:00
Rémi Verschelde
318ac6ee13
Merge pull request #31142 from mitchcurtis/assert-message
GDScript: add an optional message parameter to assert()
2019-09-19 19:56:05 +02:00
Windy Darian
628f467605 Allow weakref(null) in gdscript
Tiny addition I personally found useful - this allows us to `var my_ref := weakref(null)` for nullable weak ref (with type hint!). When trying to test if `my_ref` is holding valid reference, we can just `if my_ref.get_ref():` instead of `if my_ref and my_ref.get_ref():` everywhere.
2019-09-16 23:15:34 -04:00
Mitch Curtis
aa8e3e7b0f GDScript: add an optional message parameter to assert()
Before this patch, assert() only took the condition to assert on:

    assert(item_data)

Now, it can optionally take a string that will be printed upon failure:

    assert(item_data, item_name + " has no item data in ItemDatabase")

This makes it easier to immediately see what the issue is by being
able to write informative failure messages.

Thanks to @wiped1 for sharing their patch, upon which this is based.

Closes #17082
2019-09-11 15:37:11 +02:00
Saracen
cf00f35a8e Allow for constant deceleration to be detected inherited scripts above the immediate parent. 2019-09-11 06:19:20 +01:00
Mitch Curtis
8f5ffeeacc Produce an error when a class has the same name as a Singleton
If you somehow end up with a Singleton.gd that looks like this:

	extends Node

	class_name Singleton

	func foo():
	    pass

You will get an error when using it in another file:

	extends Node2D

	func _init():
	    # Parser Error: Non-static function "foo" can only be called from an instance.
	    Singleton.foo()

This error is confusing. This patch ensures that an error on the class_name line will be produced:

    Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.

Fixes #28187.
2019-09-06 17:12:43 +02:00
iwek7
617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
MrCdK
9e9c16c1e5 Try and show all the properties added with _get_property_list() when triggering completion.
Closes https://github.com/godotengine/godot/issues/25097
2019-09-03 14:27:27 +02:00
Bojidar Marinov
3ca7b4ee45
Fix uninitialized arrays and dictionaries retaining value
Fixes #28978
2019-09-03 10:39:04 +03:00
Rémi Verschelde
10b040ab20
Merge pull request #31893 from bojidar-bg/25081-gdscript-index-self
Re-allow indexing on objects and other non-builtin types
2019-09-02 20:25:14 +02:00
Rémi Verschelde
85955c5f25
Merge pull request #31843 from 2shady4u/parserCtrlClick
Solves ctrl+click on functions by ignoring the cursor
2019-09-02 19:56:35 +02:00
Bojidar Marinov
e3d05fa42d
Re-allow indexing on "self" and object types in GDScript
Fixes #25081
2019-09-02 20:18:15 +03:00
Rémi Verschelde
eb38bc6c0a gdscript: Fix build after #24925
The PR did not use the ScriptCodeCompletionOption system introduced
later on, and somehow this did not generate a merge conflict even
though neighboring code was changed.
2019-09-02 16:31:43 +02:00
Rémi Verschelde
877912b23c
Merge pull request #24925 from Mr-Slurpy/typed-autoload
Added autoloads as a potential type.
2019-09-02 16:05:05 +02:00
Rémi Verschelde
d767edb9b3
Merge pull request #21443 from deepmax/ord_function
Add ord() function to return Unicode code point of a string of length one
2019-09-02 15:28:15 +02:00
shaderbeast
dbd253d7a2 Solves ctrl+click on functions by ignoring the cursor
Obeyed CLANG format rules


Obeying CLANG format rules attempt 2


Obeying CLANG format rules attempt 3


Clean up


Fixed runaway while loop


Removed int initialization
2019-09-02 13:46:38 +02:00
Rémi Verschelde
65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Thomas Karcher
02ed79f7f7
Updated description for "stepify"
Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29 14:03:18 +02:00
Rémi Verschelde
b97169740e
Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpc
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29 08:37:40 +02:00
Rémi Verschelde
7995ce03f3
Merge pull request #31738 from bojidar-bg/31056-class_name-extends
Remove check for class_name and extends order
2019-08-29 08:33:51 +02:00
Masoud Montazeri
5565f5591f Add ord() function to return Unicode code point of a string of length one 2019-08-28 16:14:11 +02:00
Rémi Verschelde
b791efdb16
Merge pull request #31737 from bojidar-bg/31455-stack-underflow
Fix yield check in GDScriptFunction
2019-08-28 15:36:08 +02:00
Rémi Verschelde
b994124df3 GDScript: Disable LSP if either jsonrpc or websocket are disabled
Follow-up to #29780.
2019-08-28 13:29:37 +02:00
Rémi Verschelde
46ad60385b
Merge pull request #29780 from GodotExplorer/gdscript-lsp
Add Language Server Protocol for GDScript
2019-08-28 13:06:51 +02:00
Bojidar Marinov
b70b16a20f
Remove check for class_name and extends order
Closes #31056
2019-08-28 12:05:21 +03:00
Bojidar Marinov
112aa6e367
Fix yield check in GDScriptFunction
Fixes #31455
2019-08-28 11:15:43 +03:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Michael Alexsander Silva Dias
a8826ad3b8 Make 'break' and 'continue' be marked as safe 2019-08-27 23:10:33 -03:00
toasteater
e2121c97ae Make VarArg methods return types show up as Variant in API json
VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.

This changes the MethodInfo of:

- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Hugo Locurcio
a4794af5df
Improve writing style in GDScript error/warning messages
This uses double quotes everywhere for consistency.
2019-08-23 20:55:50 +02:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Rémi Verschelde
37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
geequlim
e5b91a15e6 Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
geequlim
72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim
666ed89011 Add generate script api to dictionary support
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim
9618b0c63e Check client workspace directory is valid
Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim
b2f02317fa Improve symbol resolve for inner classes
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim
76c9e4ceb7 Improved performance for completion and symbol resolvation.
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim
fa6d6a329c Add optional smart resolve sulotion
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim
37aafaaa9c Add a symbol pool to cache all native symbols and workspackes symbols.
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim
f58560ac36 Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
Rémi Verschelde
80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Robin Hübner
6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Cameron Reikes
2339e85b78 Expression before 'is' may be null 2019-08-09 01:24:03 -07:00
Rémi Verschelde
be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
shaderbeast
1e6a52b215 Mark class_name line as safe in editor 2019-08-02 20:07:54 +02:00
Kaligule
a2c81a7455 Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.

This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).

@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde
07e289963c doc: Sync classref with current source 2019-07-22 12:27:52 +02:00
Rémi Verschelde
60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus
6694c119d0 Added lerp_angles built-in function
Co-authored-by: Xrayez <https://github.com/Xrayez>
Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-20 12:59:41 +03:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Aaron Franke
a60f242982 Add integer posmod and rename default arg names
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.

I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
950153757b
Merge pull request #30648 from NilsIrl/useless_casts
Remove useless casts to String
2019-07-18 09:34:55 +02:00
Bojidar Marinov
8336590154
Fix stack underflows when yielding twice
Also, refactor GDScriptFunctionState::_signal_callback, removing some excessive repetition.
Fixes #30269.
2019-07-17 23:48:49 +03:00
Nils ANDRÉ-CHANG
074115338e Remove useless casts to String 2019-07-17 11:31:42 +01:00
Rémi Verschelde
7b1ee28a03
Merge pull request #30567 from NilsIrl/static_func_inside_class
Show static functions inside classes in method list
2019-07-16 08:53:02 +02:00
Nils ANDRÉ-CHANG
9e3455cb1e Show static functions inside classes in method list 2019-07-15 17:16:57 +01:00
Shiqing
206d515783 Fix unreachable code detection in match statements 2019-07-13 19:31:49 +08:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
ba211bd58c
Merge pull request #30352 from bojidar-bg/28727-enum-value-check
Fix parsing of enums allowing for juxtaposed identifiers
2019-07-06 20:28:53 +02:00
Bojidar Marinov
c43e050145
Fix parsing of enums allowing for juxtaposed identifiers
Fixes #28727
2019-07-05 21:40:40 +03:00
Geequlim
ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00
Rémi Verschelde
e81ddf1242
Merge pull request #30289 from bojidar-bg/29586-class-name-constant
Fix inheriting from class_name messing up constants
2019-07-03 21:25:20 +02:00
Bojidar Marinov
2ef438c200
Fix inheriting from class_name messing up constants
Fixes #29586
2019-07-03 17:59:29 +03:00
Bojidar Marinov
f7de816f8b
Fix parsing of arguments in constant expressions
Fixes #8006
2019-07-03 17:28:50 +03:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Furkan Türkal
7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Andrii Doroshenko (Xrayez)
7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Rémi Verschelde
6e03236574
Merge pull request #30134 from Calinou/doc-proofread
Proofread and improve the whole class reference
2019-06-28 12:36:41 +02:00
unknown
bd25e8d72a Fixed regression bug caused in #30095 and actually fix the issue it was supposed to fix(#26850) 2019-06-28 14:58:52 +05:30
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
unknown
a859643f7e Fixed parser treating compound assignment the same as assignment which gave wrong argument usage count 2019-06-26 22:43:08 +05:30
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Chaosus
4c137bebe8 Extends wrapi/wrapf docs 2019-06-25 14:12:37 +03:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
Rémi Verschelde
92277d3a28
Merge pull request #29866 from akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
GDScript: Improve error on Object to Object invalid argument calls
2019-06-19 10:40:51 +02:00
Rémi Verschelde
0764451dc5 doc: Improve docs for Resource* classes
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
6750e1b3cd GDScript: Improve error on Object to Object invalid argument calls
Fixes #27804.
2019-06-18 11:27:43 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
MrCdK
74d336d0f4 Added export hint to 2D and 3D physics and render layers. 2019-06-07 16:30:54 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde
8cc8383a7f
Merge pull request #29433 from bojidar-bg/29406-dictionary-constant
Properly catch certain errors in Dictionary and Array declarations
2019-06-03 20:53:02 +02:00
Bojidar Marinov
b5bbedb45a
Properly catch certain errors in Dictionary declarations
Fixes #29406
2019-06-03 17:29:05 +03:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
geequlim
eed5967c02 Fix GDSCript inner classes be freed after compile 2019-06-02 19:57:33 +08:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
Giacom
c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde
633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
hilfazer
ca1932636f autocomplete for enum values 2019-05-26 09:09:11 +02:00
Geequlim
ebcfe28475 Fix parse error when extends from subclass of named classes 2019-05-24 11:56:44 +08:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
add const to methods that return literals
2019-05-21 15:16:41 +02:00
hbina085
f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
George Marques
9df1a2442b
Show function name in debugger stack trace
Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
George Marques
bdc6649b79
Keep GDScript functions in stack while yielding
This prevents GDScript functions from leaving the stack too soon when
they are resuming from yield, allowing the ones expecting it to finish
to know the caller.

Helps debugging cases when you use:
`yield(function_which_yields(), "completed")`
since now it shows the call that resumed that function.
2019-05-14 11:39:40 -03:00
Leonard Meagher
f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Rémi Verschelde
c2251eab51
Merge pull request #28603 from bojidar-bg/24134-typed-array-share
Fix typed arrays and dictionaries getting their values shared
2019-05-03 18:35:57 +02:00
Bojidar Marinov
f9d9530902
Fix slight issues with autocompletion and member lists in GDScript
Fixes #27152
Fixes #28591
2019-05-02 17:13:45 +03:00
Bojidar Marinov
aff9320ff2
Fix typed arrays and dictionaries getting their values shared 2019-05-02 14:00:33 +03:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Aaron Franke
7f7d97f536
[Core] Expose approximate equality methods to GDScript 2019-04-25 13:20:29 -04:00
jude-lafitteIII
d3cc9c0bf1 Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript 2019-04-25 13:44:27 +01:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
lupoDharkael
2ad302cec4 Don't allow class_name in built-in scripts 2019-04-17 17:06:21 +02:00
lupoDharkael
145a45fd3f Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
lupoDharkael
c07b49280a Prevent using multiple class_name in a class 2019-04-16 01:41:00 +02:00
lupoDharkael
14078fbb82 GDScript: add variable shadowing warning 2019-04-15 18:19:14 +02:00
Rémi Verschelde
e7a1fbe83a
Merge pull request #27863 from bojidar-bg/27460-constant-class-clash
Check subclasses too when checking for name clashes
2019-04-12 11:54:35 +02:00
Rémi Verschelde
da65d54649
Merge pull request #27867 from bojidar-bg/27489-as-self-fail
Fix as operator generating opcode 38 errors
2019-04-11 23:23:35 +02:00
George Marques
e56f5d5c91
GDScript: Don't allow built-in scripts to use class_name 2019-04-10 18:05:34 -03:00
Rémi Verschelde
07b76c0376
Merge pull request #27170 from timoschwarzer/allow-whitespaces-in-warning-ignore-comments
Allow whitespaces in warning-ignore comments
2019-04-10 18:16:10 +02:00
Bojidar Marinov
ece09f9872
Check for subclasses when checking for name clashes
Fixes #27460
2019-04-10 13:19:30 +03:00
Bojidar Marinov
f04f127680
Fix as operator generating opcode 38 errors
Closes #27489
Fixup of 466a76ac2c

Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-10 13:18:50 +03:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde
668bf1fd0d
Merge pull request #27710 from Calinou/script-templates-typed-gdscript
Add support for type hints in non-default script editor templates
2019-04-08 10:13:59 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde
4ec384f9d4
Merge pull request #26097 from danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
2019-04-01 12:17:17 +02:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Timo Schwarzer
7a0dfc04aa
Allow whitespaces in warning-ignore comments 2019-03-17 18:42:59 +01:00
Bojidar Marinov
466a76ac2c
Fix GDScriptCompiler bugging out with identically-named inner class
Fixes #27111
2019-03-16 20:41:16 +02:00
Bojidar Marinov
b64f9f03f8
Fix duplicated lines in GDScript bytecode
Fixes #26789
2019-03-14 18:38:07 +02:00
Hugo Locurcio
5a574a4f29
Fix typo in GDScript narrowing conversion warning message
This closes #26790.
2019-03-08 14:28:33 +01:00
Bojidar Marinov
9637e42705
Fix enums coming from other classes without preload
Fix #19704, fix #26001
2019-03-05 23:19:02 +02:00
Juan Linietsky
b63c506ad8 Close file handles after use of new get_as_utf8_strings, fixes #26578 2019-03-04 09:53:02 -03:00
Rémi Verschelde
425ec6914c
Revert "Forbid implicit type conversion in GDScript" 2019-03-04 12:25:59 +01:00
Rémi Verschelde
7889e9b7ca
Merge pull request #26562 from vnen/gdscript-no-implicit-cast
Forbid implicit type conversion in GDScript
2019-03-04 10:19:00 +01:00
George Marques
67fee40483
GDScript: Fix issue when detecting file class in inner class 2019-03-03 22:53:50 -03:00
George Marques
d0b08342b8
GDScript: Forbid implicit type conversion
Since types are not present in release builds, this could cause issues
where a variable does not have the exact defined type.
2019-03-03 22:25:22 -03:00
George Marques
b24cb92240
GDScript: Allow for iterator to be rededefined 2019-03-03 21:39:42 -03:00
Juan Linietsky
a9fe834a8e
Merge pull request #26547 from vnen/gdscript-dependency-parse
Add a parse mode for GDScript which doesn't load dependencies
2019-03-03 18:00:12 -03:00
George Marques
bda60bfa29
Add a dependency search mode for GDScript parser
- This mode avoids loading any other resource.
- Search for class_name now uses this mode, to avoid loading in the scan
thread.
- Implement get_dependencies() for GDScript loader, now exporting
dependencies only should include the preloaded resources.
2019-03-03 16:51:54 -03:00
George Marques
9db96d9f81
Merge pull request #26528 from bojidar-bg/26047-gdscript-object-argument
Allow parameters passed to GDScript functions to be nulled
2019-03-03 11:39:25 -03:00
Bojidar Marinov
f0efc7521e
Allow parameters passed to GDScript functions to be nulled
Previous version resulted in confusing (but actually right) errors about converting "from Object to Object", since CallError
does not include information about the actual types involved.
2019-03-03 15:24:06 +02:00
Bojidar Marinov
f207b2fe0e
Fix GDScript checking for assigning to a constant only in release 2019-03-03 12:36:27 +02:00
Rémi Verschelde
f2003b1a7e
Merge pull request #26034 from QbieShay/issue_25596
Inheriting from virtual class no longer causes the engine to crash.
2019-02-28 11:00:20 +01:00
QbieShay
8f22c2684f Inheriting from virtual class no longer causes the engine to crash, it prints an error instead.
Co-authored-by: Hein-Pieter van Braam <hp@tmm.cx>
2019-02-27 20:42:20 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Bojidar Marinov
db7864c1fd
Fix GDScript exports having the wrong type of default value by converting it
Also, initialize elements of PoolArrays when resizing them in the editor.
Fixes #26066.
2019-02-26 14:58:39 +02:00
George Marques
755c690252
Merge pull request #25018 from AllanDaemon/#24895
Fix support for optional parameters in setters
2019-02-24 10:45:50 -03:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde
60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky
d13ac2a413 Request to use load when cyclic reference is found, closes #26119 2019-02-21 17:27:07 -03:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
marxin
7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Daniel Spaniol
79176decd5 Require return in all match branches
Before the parser only checked if the catch-all branch has a return in
order to determine if the entire match block has a return.

This code block was assumed to always return.

    match value:
        "test":
            print("test")
        _:
            return

Now as soon as one of the branches has no return, the entire match block
is marked to not have a return.
2019-02-20 21:38:11 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
d35003d92a GDScript: Remove unused switch, case and do CF keywords
They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
2019-02-20 14:05:08 +01:00
Rémi Verschelde
fd60724c3d
Merge pull request #25715 from hpvb/fix-25598
Add a maximum recusion depth to _guess_expression_type
2019-02-16 14:39:57 +01:00
Rémi Verschelde
89ca15693e
Merge pull request #25866 from neikeq/issue-25121
Fix exported property values being lost if base GDScript fails to parse
2019-02-14 09:21:19 +01:00
Ignacio Etcheverry
2f8d1a321a Fix exported property values being lost if base GDScript fails to parse 2019-02-14 02:36:19 +01:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
e40395669c
Merge pull request #25550 from DualMatrix/fix-25357
Fixed Null appearing inside export variables with type hints and no default value
2019-02-12 12:01:22 +01:00
Rémi Verschelde
6c243326bd
Merge pull request #25650 from willnationsdev/script-icon
Fix script class icons looking for paths at runtime
2019-02-09 12:22:51 +01:00
Hein-Pieter van Braam
e937e74b69 Add a maximum recusion depth to _guess_expression_type
When a recursive declaration ends up in a GDScript file the
_guess_expression_type function would start looping and eventually run
out of stack space.

We now cap recusion for this function to 100 frames.

This fixes #25598
2019-02-08 22:39:08 +01:00
Will Nations
c4ff433b17 Fix script class icon filepath lookups at runtime. 2019-02-06 16:17:56 -06:00
DualMatrix
ff508dfede Fixed Null appearing inside export variables with type hints and no default value
The default value of the type is now used to initialise it.

export(int) A

Will now have A be 0 istead of Null even though it still showed as 0 before in the inspector, fixes #25357
2019-02-01 21:18:14 +01:00
Bojidar Marinov
d2e43475b5
Fix wrong error messages for invalid arguments when calling functions through call
Fixes #25505
2019-01-31 17:02:18 +02:00
Hein-Pieter van Braam
d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Juan Linietsky
6504b88547 Ensure get script method list also checks base classes, fixes #23384 2019-01-25 10:09:44 -03:00
George Marques
587c1c90cf GDScript: do second pass of parsing on release
Some construct (like match) actually depends on the second pass. This
adds some extra checks to not perform specific type-checks on release
since not all type information is available.
2019-01-23 18:45:33 -02:00
George Marques
8464cce857 GDScript: fix default value for autoexported typed vars 2019-01-23 18:06:58 -02:00
George Marques
f439397126 GDScript: read constants from parent scripts
This is needed to create export variables from enums defined in a parent
class.
2019-01-23 17:42:06 -02:00
George Marques
f4546fc0cd GDScript: don't allow calling non-static function from script 2019-01-23 17:42:06 -02:00
George Marques
ba13aae9af GDScript: allow local classes to be used as types 2019-01-23 17:42:06 -02:00
Allan Daemon
465842d8ea Fix #24895 (support for optional parameters in setters) 2019-01-23 14:01:49 -02:00
Rémi Verschelde
d024979e84 GDScript: Fix return value of "lerp" builtin
Fixes #25082, fixes #24709.
2019-01-18 10:47:04 +01:00
Hein-Pieter van Braam
f958ba5abc
Merge pull request #25069 from vnen/gdscript-fixes
A bit more of GDScript fixes
2019-01-17 18:54:42 +01:00
George Marques
30f02dd421 GDScript compiler: check if subclass exists before comparison
Otherwise these checks might trigger the insertion of an empty value,
leading to crashes.
2019-01-17 14:38:28 -02:00
George Marques
ced9fcafd4 GDScript: clarify error message about cycles
They may happen with any cyclic dependency, not only with inheritance.
2019-01-16 16:39:44 -02:00
George Marques
20e6ff263a GDScript: fix type-check of indexed values 2019-01-16 16:02:56 -02:00
Rémi Verschelde
b910b22d74
Merge pull request #25001 from jlahman/gdscript-export-var-fix
Fixes export PackedScene "reset to default" throwing errors
2019-01-16 13:17:53 +01:00
jlahman
6661ceadcc Fixes export PackedScene "reset to default" throwing errors
When exporting variables from a gdscript, default values of uninitialized variables would never be set. This caused the default value to be Variant::NIL, and when a user tried to reset the variable through the editor, an error would be thrown because too few arguments would be counted(end of argument list for calls are detected by NIL values).

Fixed by simply setting default value to an empty variant of the proper type in gdscript parser.
2019-01-15 22:20:36 -05:00
George Marques
31433ae8e4 GDScript: check for underscore prefix when type-checking
Some classes are represented internally with an underscore prefix, so we
need to make sure we match this representation when type-checking,
otherwise the check might fail on a valid scenario.
2019-01-15 19:50:48 -02:00
George Marques
4f72c6be8a GDScript: consider constructors as always existing
There's always a constructor, even if implicit, especially for native
types.

Also don't check for signature match on function call, since this
information is not available in release builds.
2019-01-15 19:15:19 -02:00
George Marques
b0c3a3f2da GDScript: allow objects to be keys of dictionaries
The engine allows this already, so the parser should not fail in this
case.
2019-01-15 18:18:03 -02:00
George Marques
573fab7447 GDScript: don't check types on release builds
A lot of information is missing on release, and the checks might take a
performance hit. Also, having GDScript more lenient on release is
usually desirable.
2019-01-15 17:02:15 -02:00
George Marques
4d1551dbb5 GDScript autocomplete: don't carry values when guessing from is
Guessing the type from an `is` operator should no be considered an
assigment. This would cause crashes in certain scenarios.
2019-01-15 16:03:56 -02:00
Daniel Eliasinski
c719cbee69 Added autoloads as a potential type. 2019-01-11 16:28:13 -05:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
899ad484e3
Merge pull request #24883 from akien-mga/resourceformat-unregister
Consistency in resource format saver/loader de-registration
2019-01-10 14:25:09 +01:00
Andrii Doroshenko (Xrayez)
c0cc032799 Fix broken encrypted scripts during export
Use temporary cache directory instead of editor settings directory
in order to resolve encrypted file access needed for encrypting scripts
on all platforms.
2019-01-10 13:53:12 +02:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry
ea85ff0dc2 Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.

I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Timo Schwarzer
56000929fd
Fix code completion on nodes in current scene 2019-01-05 23:17:02 +01:00
Rémi Verschelde
1ba0b2bc0b
Merge pull request #24741 from timoschwarzer/24697-fix-autocomplete-segfault-in-inner-classes
Fix segfault when trying to autocomplete in inner classes
2019-01-04 19:41:24 +01:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Timo Schwarzer
d77643562b
Fix segfault when trying to autocomplete in inner classes
Fixes #24697
2019-01-03 15:51:34 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrii Doroshenko (Xrayez)
ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Mateus Felipe C. C. Pinto
ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Rémi Verschelde
17c3c64a80 i18n: Sync translation template with current source
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
George Marques
74a3bf72f0
Fix type-compatibilty check in GDScript
Objects and PoolArrays are properly tested for conversion.
2018-12-07 23:53:45 -02:00
Rémi Verschelde
19f2a188bb
Merge pull request #22934 from SeleckyErik/issue-11457
GDscript function str2var now returns null on invalid input
2018-12-07 15:43:47 +01:00
Erik
78c9677816 GDscript function str2var now returns input string on invalid input
str2var used to raise a blocking error when  invalid input was passed. Now it logs an error message and
returns the input string. This solution was proposed in #13021.

Closes #11457 and #13021.
2018-11-28 14:47:40 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Rémi Verschelde
7b2ac28326
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Fix dangling script fix
2018-11-26 10:13:00 +01:00
Pedro J. Estébanez
06b6cea62e Fix crash on signal/resume to dangling target 2018-11-25 13:16:45 +01:00
Pedro J. Estébanez
b499537e68 Revert "Fix crash on signal/resume to dangling target"
This reverts commit 54bdc1e1f6.
2018-11-24 23:46:13 +01:00
Rémi Verschelde
1c169413ff
Merge pull request #23740 from ttencate/unused_argument_22139
Prevent unused_argument warning when passing arg to parent constructor
2018-11-23 01:07:22 +01:00
Rémi Verschelde
7a9e4c2602
Merge pull request #22953 from DualMatrix/properties_gone
Fixed parents export vars not appearing in inspector if parent is class_name.
2018-11-22 19:34:41 +01:00
Rémi Verschelde
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
George Marques
3d2d04afd4
Check for valid values when checking for class members
- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
George Marques
0bc953d83b
Allow primitives to be compared to Object types with is 2018-11-17 22:41:08 -02:00
Thomas ten Cate
4a530433d4 Prevent unused_argument warning when passing arg to parent constructor
This requires creating the FunctionNode object a bit sooner, and setting
it as the current_function while parsing the parent constructor call
arguments.

Note that the return type has not yet been parsed at this point, but
that doesn't seem to be a problem.

Fixes #22139
2018-11-16 10:46:05 +01:00
George Marques
7f6f9abb2f
Make enum values not be script constants if enum is named
Anonymous enums still creates script constants.

Also add a check to see if name used for enum is already defined.
2018-11-11 01:42:20 -02:00
Rémi Verschelde
87d27e1250
Merge pull request #23639 from neikeq/gg
Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry
7c4c646749 Fix GDScript placeholder fallback 2018-11-10 20:06:17 +01:00
Kanabenki
30d473689c Add missing flag for exported enum 2018-11-06 10:00:56 +01:00
Rémi Verschelde
118c78372e
Merge pull request #23523 from akien-mga/docs-https-latest
doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 09:39:20 +01:00
Rémi Verschelde
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Wilson E. Alvarez
71df4caf8f
Removed unnecessary assignments 2018-11-04 22:19:30 -05:00
Michael Alexsander Silva Dias
1ca61a35d8 Add new "push_*()" functions to GDScript 2018-10-31 15:40:19 -03:00
Pedro J. Estébanez
7095a71c02 Fix GDScript assuming awareness of whole ClassDB 2018-10-28 03:07:35 +01:00
Pedro J. Estébanez
f39ea99c08 Unify ClassDB lookups for code completion 2018-10-28 03:07:34 +01:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Rémi Verschelde
220f50e790
Merge pull request #23240 from kubecz3k/complete-getters
Optional getters/setters editor autocomplete
2018-10-25 10:47:33 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Rémi Verschelde
b41301e6f9
Merge pull request #22899 from J08nY/fix/assignment-operation-array
Do not make a function that returns Variant::NIL a void function. Fix #22791
2018-10-24 19:04:31 +02:00
Rémi Verschelde
16bdfcfa4a
Merge pull request #23094 from RandomShaper/fix-crash-signal-to-danling-obj
Fix crash on signal/resume to dangling target
2018-10-24 19:01:15 +02:00
Jakub Grzesik
ba02ccbbe0 Optional getters/setters editor autocomplete
solves #22291
2018-10-23 11:30:14 +02:00
Pedro J. Estébanez
54bdc1e1f6 Fix crash on signal/resume to dangling target
Fixes #22443.
2018-10-17 20:44:47 +02:00
Rémi Verschelde
155652908a
Merge pull request #23018 from lupoDharkael/parse-bug
GDScriptTokenizer: Fix token_names order
2018-10-16 13:30:58 +02:00
lupoDharkael
039e3e295a GDScriptTokenizer: Fix token_names order 2018-10-14 23:34:53 +02:00
Paulb23
49dc1ec749 Fix types highlighting outside of function args and var declarations, issues 22029,21638 2018-10-13 17:52:25 +01:00
DualMatrix
34c4bfeb01 Fixed parents properties not appearing in inspector if parent is class_name.
Fixed parents properties not appearing in inspector if parent is class_name.
2018-10-12 01:08:14 +02:00
J08nY
6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 2018-10-11 22:52:56 +02:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
George Marques
6c9b1a5db2
Fix compiler warnings in GDScript module 2018-10-06 09:41:31 -03:00
Mariusz Chwalba
99d9af4fba Revert cause of #22794 2018-10-06 13:26:22 +02:00
Rémi Verschelde
95131e6f23 Fix warnings on release builds (not DEBUG_ENABLED)
Fixes the following Clang 5 warnings:
```
modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare]
scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]

core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable]
core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable]
core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable]
core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable]

modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function]
modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable]
modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function]
scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function]
```
2018-10-03 17:34:55 +02:00
Rémi Verschelde
b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde
62ecb44035 Fix warning about functions defined but not used [-Wunused-function]
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```

Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.

Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```

Also fixed a couple other warnings missed in previous commits.
2018-09-29 22:26:12 +02:00
Rémi Verschelde
2091f20443 Fix warnings about wrong member initialization order [-Wreorder]
Fixes the following GCC 5 warnings:
```
core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder]
core/object.h:192:15: warning:   'PropertyInfo MethodInfo::return_val' [-Wreorder]
core/object.cpp:278:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder]
core/script_debugger_remote.h:91:6: warning:   'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder]
core/script_debugger_remote.h:92:6: warning:   'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder]
modules/bullet/area_bullet.h:92:39: warning:   'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder]
modules/bullet/area_bullet.cpp:46:1: warning:   when initialized here [-Wreorder]
modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder]
modules/bullet/collision_object_bullet.h:117:7: warning:   'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder]
modules/bullet/collision_object_bullet.cpp:67:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:46:33: warning:   'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder]
modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:89:6: warning:   'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:93:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:140:6: warning:   'int GodotAllContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:147:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:166:6: warning:   'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:173:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:191:7: warning:   'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder]
modules/bullet/godot_result_callbacks.h:199:2: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:199:9: warning:   'real_t RigidBodyBullet::mass' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:219:7: warning:   'bool RigidBodyBullet::isTransformChanged' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:208:6: warning:   'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:68:6: warning:   'int SoftBodyBullet::simulation_precision' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:61:14: warning:   'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:95:35: warning:   'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:99:23: warning:   'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder]
modules/gdnative/nativescript/nativescript.h:73:9: warning:   'String NativeScriptDesc::documentation' [-Wreorder]
modules/gdnative/nativescript/nativescript.h:88:9: warning:   when initialized here [-Wreorder]
modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder]
modules/gdscript/gdscript.h:294:4: warning:   'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder]
modules/gdscript/gdscript.h:303:2: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder]
scene/3d/physics_body.h:543:7: warning:   'bool PhysicalBone::_internal_static_body' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder]
scene/3d/physics_body.h:539:12: warning:   'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder]
scene/3d/spring_arm.h:43:8: warning:   'float SpringArm::current_spring_length' [-Wreorder]
scene/3d/spring_arm.cpp:37:1: warning:   when initialized here [-Wreorder]
scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder]
scene/animation/skeleton_ik.h:152:7: warning:   'bool SkeletonIK::use_magnet' [-Wreorder]
scene/animation/skeleton_ik.cpp:418:1: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder]
scene/resources/tile_set.h:83:7: warning:   'int TileSet::AutotileData::spacing' [-Wreorder]
scene/resources/tile_set.h:92:12: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder]
scene/resources/tile_set.h:114:9: warning:   'Color TileSet::TileData::modulate' [-Wreorder]
scene/resources/tile_set.h:120:12: warning:   when initialized here [-Wreorder]
servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder]
servers/physics/body_sw.h:57:11: warning:   'uint16_t BodySW::locked_axis' [-Wreorder]
servers/physics/body_sw.cpp:756:1: warning:   when initialized here [-Wreorder]
```

Nothing really relevant for us, but it's not a bad consistency
improvement anyway so worth taking.
2018-09-28 17:30:28 +02:00
Rémi Verschelde
3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde
7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form:

core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]

Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde
cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]

drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]

modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]

modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]

editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file

editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
2018-09-27 16:33:52 +02:00
Rémi Verschelde
cda5b0bfe1 Fix warnings about unused variables [-Wunused-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Rémi Verschelde
bca2d3ad40 Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]
Fixes the following GCC 5 warnings and actual bugs:
```
drivers/unix/net_socket_posix.cpp:562:28: warning: comparison between 'enum IP::Type' and 'enum NetSocket::Type' [-Wenum-compare]
modules/gdscript/gdscript_function.cpp:792:26: warning: comparison of constant '17' with boolean expression is always true [-Wbool-compare]
modules/gdscript/gdscript_function.cpp:792:26: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
modules/gdscript/gdscript_parser.cpp:5082:58: warning: comparison of constant '6' with boolean expression is always false [-Wbool-compare]
modules/gdscript/gdscript_parser.cpp:5082:58: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
modules/mbedtls/stream_peer_mbed_tls.cpp:286:45: warning: comparison between 'enum StreamPeerTCP::Status' and 'enum StreamPeerSSL::Status' [-Wenum-compare]
modules/mbedtls/stream_peer_mbed_tls.cpp:313:45: warning: comparison between 'enum StreamPeerTCP::Status' and 'enum StreamPeerSSL::Status' [-Wenum-compare]
```
2018-09-27 16:25:24 +02:00
George Marques
b1187b9a2f
GDScript: Revert extra deletion when creating instance
Revert part of e4af39cbc0 that was causing
a crash.
2018-09-19 11:17:47 -03:00
George Marques
825e85ab23
GDScript: Error on empty blocks at the end of file
Fix #15415
2018-09-19 11:17:46 -03:00
George Marques
02acb07d81
GDScript: Fix autocompletion inference after is check
Fix #21915
2018-09-19 11:17:46 -03:00
George Marques
726e836cd9
GDScript: Fix infinite loop in autocomplete
It happened when the definition of the variable contained the variable
itself.
2018-09-19 11:17:46 -03:00
George Marques
e6a6ea65c7
GDScript: Forbid enum values to shadow constants
- Don't allow constants to shadow parent members.
- Fix a spelling mistake.

Fix #13175
2018-09-19 11:17:46 -03:00
George Marques
6c70c4c358
GDScript: Fix autocomplete crash when searching default values
Fix #21700
2018-09-19 11:17:46 -03:00
George Marques
b530031442
GDScript: Allow Object constants to be used with qualifier
Fix #15125
2018-09-19 11:17:46 -03:00
George Marques
4907a1cd28
GDScript: Fix stack address test in compiler 2018-09-19 11:17:45 -03:00
Rémi Verschelde
4075c80ea9
Merge pull request #22165 from DualMatrix/atan2_plain_wrong
Fixed argument names having wrong order for atan2
2018-09-17 12:33:26 +02:00
DualMatrix
4bad2beeed Fixed argument names being swapped for atan2
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-16 21:27:54 +02:00
Mariusz Chwalba
47bf26c40d test for depreciacion warnings only on debug builds
Fix adherence to clang-format rules
2018-09-16 19:37:51 +02:00
Fabio Alessandrelli
c0e4d7efca Add GDScript slave keyword deprecation warning. 2018-09-15 01:50:34 +02:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
0faafa6f4d Fix crash when extending non-existing GDScript file
Fixes #21682 with a partial revert of #21411.
The ~Ref() destructor (from 'scriptres') already takes care
of freeing the 'script' resource.
2018-09-10 20:46:20 +02:00
Paulb23
f051f5110e Fixed scientific notaion not highlighting correctly, issue 21435 2018-09-08 13:42:11 +01:00
WiggleWizard
d227a9ae12 Fixed return type for get_stack() function call 2018-09-05 11:29:06 +01:00
Rémi Verschelde
f06b7d40c8
Merge pull request #21449 from vnen/gdscript-builtin-is
Allow `is` operator to test built-in types
2018-08-27 17:48:11 +02:00
Rémi Verschelde
5b87864385
Merge pull request #21369 from Noshyaar/exportflag
Deprecating bit flags export with no hint text
2018-08-27 17:47:21 +02:00
Rémi Verschelde
49cf675ef4
Merge pull request #21450 from vnen/gdscript-type-space
Remove space before colon on type hints
2018-08-27 10:42:19 +02:00
George Marques
de45b18ddb
GDScript: Remove space before colon on type hints 2018-08-26 13:43:13 -03:00
George Marques
4b974a36b7
GDScript: Allow is operator to test built-in types 2018-08-26 13:31:23 -03:00
Crazy-P
e4af39cbc0 Fixes several resource leaks in ...
- gdscript
- gdscript_compiler
- regex
- android/export
- gles3/rasterizer (scene and storage)
2018-08-26 09:19:02 +08:00
Poommetee Ketson
cee6d5620a Deprecating bit flags export with no hint text 2018-08-24 20:46:04 +07:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
George Marques
94d662ad55
GDScript: Ignore unused arguments/local vars that start with _
Makes it simple to ignore particular arguments without adding special
comments, especially in engine-defined functions.
2018-08-21 20:29:43 -03:00
George Marques
4d2b9a4b35
GDScript: Show warning messages only on debugger
Don't show on console/output anymore.
2018-08-21 20:29:33 -03:00
George Marques
fdf18a4198
GDScript: Fix undefined behavior on GDScriptTokenizerBuffer 2018-08-21 13:54:52 -03:00
George Marques
abbdb9d951
GDScript: Forbid invalid identifiers in match bindings
Also forbid shadowing a variable from an upper scope.
2018-08-21 13:38:18 -03:00
George Marques
d97624e295
GDSCript: Fix cyclic class dependency detection 2018-08-21 13:14:11 -03:00
Hugo Locurcio
649c3bee3b
Highlight multiline strings as strings instead of comments
Since multiline comments are not officially supported in GDScript, it is
more common to see multiline strings being used as strings rather than
as comments (which are actually standalone expressions here).

This closes #21142.
2018-08-19 13:47:57 +02:00
Will Nations
3ed9231117 Fix error spam from loading script class icons 2018-08-15 10:17:28 -05:00
Will Nations
6d9cc032e7 Add custom icons to script classes. 2018-08-14 14:18:05 -05:00
Rémi Verschelde
b4f579b5ba
Merge pull request #20583 from neikeq/issue-15371
Fix case where exported properties value is lost
2018-08-14 21:08:56 +02:00
Chaosus
179e15f876 Remove usage console spam 2018-08-13 16:51:17 +03:00
George Marques
eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Bernhard Liebl
ba974b8d1e Allow some non-integer built-in constants in gdscript 2018-07-31 17:56:48 +02:00
Ignacio Etcheverry
f3c7527225 Fix case where exported properties value is lost
Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation

- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
George Marques
e8da2a60b3
GDScript: Fix parse error in string formatting 2018-07-26 10:52:11 -03:00
George Marques
0b78e4f9e3
GDScript: Add type inference syntax for function arguments 2018-07-25 21:06:35 -03:00
George Marques
7db7b43cb0
GDScript: Fix type detection for String formatting operator 2018-07-25 20:50:13 -03:00
George Marques
aeb0b3114d
GDScript: Fix type detection on Object typed assign
Also make typed assigns a debug-only thing, so release builds are more
lenient on errors.
2018-07-25 20:50:12 -03:00
George Marques
a3ae4a9510
GDScript: Allow accessing constants of outer classes 2018-07-25 20:50:12 -03:00
George Marques
a62f4af7ba
GDScript: Enable built-in function introspection in non-tools
Only for debug builds. Fix problems in non-tools targets.
2018-07-25 20:50:12 -03:00
George Marques
3d6609303b
GDScript: Fix bogus error when a cursor token is found on class 2018-07-25 20:50:12 -03:00
George Marques
1ac9c0fe3a
GDScript: Allow strict conversion when assigning typed variables 2018-07-25 20:50:12 -03:00
George Marques
96ee93e8c7
GDScript: Fix mismatching between export hint and type hint 2018-07-25 20:50:12 -03:00
George Marques
4cb17191b8
GDScript: Allow inherited method to add optional arguments
Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques
cd6ad5462c
GDScript: Fix returned value of get_default_argument_count() 2018-07-25 20:50:11 -03:00
George Marques
65c069c8d9
GDScript: Fix main script detection 2018-07-25 20:50:11 -03:00
George Marques
b7bd85e70c
GDScript: Look up local scope first for detecting type 2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
George Marques
3e87ad5187
Rewrite code completion
- Use data type struct from the parser.
- Avail from type hints when type can't be guessed.
- Consider inner classes and other scripts when looking for candidates.
2018-07-20 21:55:18 -03:00
George Marques
3445dca01d
Add ability to infer variable type from assigned value
Syntax: var x : = 42
Infers the type of "x" to be an integer.
2018-07-20 21:55:18 -03:00
George Marques
03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
George Marques
a2305cd8b2
Fix line number detection in some parser nodes 2018-07-20 21:55:17 -03:00
George Marques
75f395c2a0
Use type hints to improve completion
- Allow type hints to be completed.
- Use type information to infer completion candidates.
- Show typed function signature in tooltip.
- Add type hints when completing declaration from virtual functions
(optional).
2018-07-20 21:55:17 -03:00
George Marques
95351ac867
Add syntax highlighting to type hints 2018-07-20 21:55:17 -03:00
George Marques
e3d72d14ff
Use type information to enable GDScript introspection
This makes the Script API provide accurate information when requesting
property or method info.
2018-07-20 21:55:17 -03:00
George Marques
4b18c4e448
Add typed instructions to GDScript
- Typed assignment (built-in, native, and script).
- Cast (built-in conversion; native and script checks).
- Check type of functions arguments on call.
- Check type of members on set.
2018-07-20 21:55:17 -03:00
George Marques
743053734f
Add static type checks in the parser
- Resolve types for all identifiers.
- Error when identifier is not found.
- Match return type and error when not returning a value when it should.
- Check unreachable code (code after sure return).
- Match argument count and types for function calls.
- Determine if return type of function call matches the assignment.
- Do static type check with match statement when possible.
- Use type hints to determine export type.
- Check compatibility between type hint and explicit export type.
2018-07-20 21:55:16 -03:00
George Marques
f7793fc5c9
Store type hint of declared identifiers 2018-07-20 21:55:16 -03:00