Commit graph

1388 commits

Author SHA1 Message Date
Juan Linietsky
f0abda999e resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-12 19:33:07 -03:00
Daniel J. Ramirez
5524bcd2b5 Completed shortcuts for Tile Map Editor 2016-06-12 17:19:18 -05:00
Daniel J. Ramirez
9b7e21698d Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty handy), dissabled by default. 2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7427cbee7b Added some shortcutable actions for animation player editor 2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7c9e68ed7e Added customizable shortcuts for tile map editor 2016-06-12 16:39:12 -05:00
Juan Linietsky
be223c91f9 fixed tile map editor plugin, all previews are now the same size, closes #4983 2016-06-12 17:10:34 -03:00
Juan Linietsky
4667f9e61e Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907 2016-06-12 16:52:22 -03:00
Juan Linietsky
d911203829 project history was not being saved after a recent fix, this should fix it 2016-06-12 15:34:58 -03:00
George Marques
68868aabc6
Add subsequence search to tools
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
Juan Linietsky
83bf8036de rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992 2016-06-12 12:05:21 -03:00
Juan Linietsky
1785f6939f Ability to discard instancing from menu, closes #4903 2016-06-11 23:00:06 -03:00
Juan Linietsky
482b21a5a4 apply built-in scripts when running the game, closes #4987 2016-06-11 21:59:35 -03:00
Juan Linietsky
f071c82742 remove (for now) the next/prev instance buttons in debugger, closes #4993 2016-06-11 21:40:51 -03:00
Juan Linietsky
5c5e22b252 Fix the warning message from not using the editor theme, closes #5002 2016-06-11 21:38:25 -03:00
Juan Linietsky
3c21827d13 make sure editor forgets removed settings, closes #5010 2016-06-11 21:16:14 -03:00
Juan Linietsky
e8209b9c5c Prevent crash in specific situation of removing a plugin, fixes #5019 2016-06-11 20:51:44 -03:00
Juan Linietsky
e88e0607f8 Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, closes #5608 2016-06-11 20:34:31 -03:00
Ignacio Etcheverry
10881802ba ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
Ignacio Etcheverry
9a2d5fa1e1 FindReplaceBar: Fix search bug when text is selected 2016-06-11 21:07:04 +02:00
Geequlim
3f3798811d Add support for AtlasTexture resources
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato
a713188388 * fix messages when modifying on switching the active axis 2016-06-10 10:42:13 +01:00
Juan Linietsky
00bfdc834b Better way to disable asset library 2016-06-09 22:47:43 -03:00
Juan Linietsky
f4ff30dff0 If a resource is delete from fs dialog, but the resource is currently loaded,
clear the path of the resource. Fixes #5110
2016-06-09 21:43:28 -03:00
Juan Linietsky
d02261fc84 Disable asset library compilation if no openssl exists 2016-06-09 21:20:49 -03:00
Bojidar Marinov
c63ec998be Update asset library assets only when opening the respective tab 2016-06-09 23:08:45 +03:00
Rémi Verschelde
a3890594fa Merge pull request #5124 from Paulb23/editor_help_focus_issues
Fixed editor help focus issues and input propagation
2016-06-09 20:43:48 +02:00
Rémi Verschelde
1dadaa4db3 Merge pull request #5123 from zaps166/fix-editorassetlibrary-crash
EditorAssetLibrary: Don't call add_child() on uninitialized pointer
2016-06-09 20:43:37 +02:00
volzhs
990956c4e0 add line spacing option to script and shader editor (#5105) 2016-06-09 20:43:19 +02:00
Paulb23
eb14373d69 Fixed editor help focus issues and input propagation 2016-06-09 18:26:47 +01:00
Błażej Szczygieł
73b93c9110 EditorAssetLibrary: Don't call add_child() on uninitialized pointer
Fixes possible crash and fixes crash when using undefined sanitizer.
The "search_hb" is already added into "library_main" container.
2016-06-09 19:10:06 +02:00
Juan Linietsky
f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
Rémi Verschelde
1bdb55831d Assetlib: Update link for renamed repository 2016-06-08 23:48:26 +02:00
Juan Linietsky
c170589929 -properly use hidpi icons in hidpi, looks pretty! 2016-06-08 17:49:06 -03:00
Juan Linietsky
1f2ad872cc Fixed some options in assetlib 2016-06-08 10:17:16 -03:00
Juan Linietsky
b847aec864 Added asset library on project manager for templates 2016-06-08 09:25:47 -03:00
Juan Linietsky
47944098c2 Merge pull request #5007 from bojidar-bg/asset-store
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky
32fa1e3ee6 Merge pull request #5088 from Paulb23/breakpoint_marker_scaling
Improved breakpoint marker position, and scales with font size
2016-06-08 07:55:29 -03:00
Juan Linietsky
1b3fd498a3 Merge pull request #5089 from Hinsbart/resdock_copy_path
Add a "copy path" item to the filesystem dock context menu.
2016-06-08 07:55:04 -03:00
Juan Linietsky
040c87ea7b Merge pull request #5093 from DimOkGamer/more_translatable_strings
Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky
732e5be3ff Merge pull request #5094 from pkowal1982/master
Improved Blender/Collada shadeless->unshaded import
2016-06-08 07:53:19 -03:00
Daniel J. Ramirez
1d6b0836d3 Regenerated icons with the new faster exporter, Added and fixed some icons 2016-06-08 01:32:09 -05:00
Juan Linietsky
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
Juan Linietsky
e6ac3a3f35 Revert "Fix ui layout for EditorFontImportDialog" 2016-06-07 19:01:32 -03:00
Rémi Verschelde
c2de978bac Merge pull request #5082 from Geequlim/EditorFontImportDialog-layout
Fix ui layout for EditorFontImportDialog
2016-06-07 23:44:01 +02:00
Pawel Kowal
101e0c9ec6 Improved Blender/Collada shadeless->unshaded import 2016-06-07 22:07:48 +02:00
DimOkGamer
ceae11ee29 Fixed localization in file dialogs
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Bojidar Marinov
e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Daniel J. Ramirez
a4fd9d1662 listener icons 2016-06-07 13:41:05 -05:00
Paulb23
d66b034bd1 Improved breakpoint marker position, and scales with font size 2016-06-07 16:59:16 +01:00
Rémi Verschelde
a21eb2b89d Merge pull request #5057 from pkowal1982/master
Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-07 13:22:00 +02:00
Geequlim
a1ba404cc5 Fix ui layout for EditorFontImportDialog 2016-06-07 16:13:53 +08:00
Juan Linietsky
06bc4e20d3 Merge pull request #4101 from SaracenOne/listener
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky
9a3ca0eaa2 Merge pull request #4824 from 29jm/pr-3481
Ability to rename autoloads
2016-06-06 20:46:10 -03:00
Juan Linietsky
be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
9df4c18853 Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Bitmask import plugin
2016-06-06 20:07:30 -03:00
Daniel J. Ramirez
bf4d749f10 Fixed some icons given the feedback, also added some missing icons 2016-06-06 16:40:59 -05:00
Saracen
3a21f98131 Fixed bottom left and right icon order for anchor editor. 2016-06-06 19:38:49 +01:00
Andreas Haas
be867f3877 Add a "copy path" item to the filesystem dock context menu.
Copies the path (in "res://" format) of the selected resource to the clipboard.
Useful for preloads/extends etc.
2016-06-06 17:20:03 +02:00
Rémi Verschelde
955ed0a95f HiDPI: Use global/hidpi_mode as property 2016-06-06 07:38:39 +02:00
Juan Linietsky
684a1207c0 make hdpi manually configurable in project settings
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Pawel Kowal
494847f0d1 Improved Blender/Collada -colonly import creating collision shapes for empties 2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
Daniel J. Ramirez
7398d696d0 Added missing icons for some nodes, changed instance icons 2016-06-05 12:53:01 -05:00
Rémi Verschelde
673105feb9 Merge pull request #5038 from djrm/new_icons
New icons
2016-06-05 09:29:44 +02:00
Juan Linietsky
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Daniel J. Ramirez
4389388d4e Added 2x PNG versions of the icons 2016-06-04 15:52:35 -05:00
Daniel J. Ramirez
50fd5edb9e Added basic script to convert source svgs to pngs 2016-06-04 14:42:43 -05:00
Daniel J. Ramirez
2ddaf41777 New icons, almost all the icons have an svg version, plus a more consistent look 2016-06-04 14:01:36 -05:00
Geequlim
5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
Rémi Verschelde
992a76b41a Merge pull request #5023 from volzhs/deselect-help
deselect in help when click somewhere
2016-06-04 15:58:07 +02:00
Warlaan
987192775a The create dialog starts collapsed now.
The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
Juan Linietsky
26332479d3 Signals became a tab
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
volzhs
bf22e69822 deselect in help when click somewhere 2016-06-04 03:11:34 +09:00
Błażej Szczygieł
bff77d731f SampleLibraryEditor: Initialize "is_playing" variable
Fixes crash caused by jumping to wrong place due to uninitialized
variable.

Closes #4703

(cherry picked from commit 9acb666320)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Rémi Verschelde
b38ee6b1f9 Merge pull request #4989 from volzhs/fix-texture-atlas-error
fix crash and error with texture atlas
2016-06-02 22:07:05 +02:00
Warlaan
fe3a68c4c2 Added classes' short descriptions as tooltips in the create dialog. 2016-06-02 21:02:48 +02:00
volzhs
ee7d94bf11 fix invalid texture plugin name
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
volzhs
fc73f0c8b0 fix crash and error with texture atlas
- crashes at Project Export Settings > Preview Atlas
- error message when export project

```
ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>()
   At: tools\editor\editor_import_export.cpp:1548
```

it is caused by 8be2fabbe5 (diff-67a74bd708380c6b3baa717bb178dd47R802)
2016-06-02 22:03:58 +09:00
Rémi Verschelde
182ee80b7d Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Juan Linietsky
9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
DimOkGamer
f7d0110cdf Added 3 more translatable strings
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
Rémi Verschelde
68e35b6beb Merge pull request #4956 from volzhs/fix-error-scene-update
fix error when open scene or switch to another scene
2016-05-31 19:00:45 +02:00
volzhs
e4f68d08eb fix error when open scene or switch to another scene
## Error message on console ##
```
no access to ID:18723
ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0
   At: drivers\windows\file_access_windows.cpp:251
```
2016-06-01 01:48:49 +09:00
volzhs
c761333ce4 Supports to use non-latin characters in script editor 2016-05-31 15:06:40 +09:00
volzhs
8804b93953 fix random inifinite loop when open editor 2016-05-31 14:21:13 +09:00
Juan Linietsky
4d6d6fcbfc Merge remote-tracking branch 'origin/master' 2016-05-30 19:53:19 -03:00
Juan Linietsky
0eb6c644b2 changed font system to use fallbacks
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Rémi Verschelde
97b116dfc6 Merge pull request #4897 from djrm/svg_icons
Added first batch of svg icons
2016-05-30 23:27:37 +02:00
Rémi Verschelde
78b4dcf84d Merge pull request #4920 from neikeq/pr-search-bar-fix
Fixed and improved search bar
2016-05-30 22:33:01 +02:00
DimOkGamer
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Paulb23
771b225718 Added fullscreen and distraction free modes 2016-05-30 19:29:43 +01:00
Ignacio Etcheverry
7e4c58c563 Fixed and improved search bar
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Daniel J. Ramirez
72c0d6d706 Second batch of icons 2016-05-29 23:43:49 -05:00
Juan Linietsky
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Daniel J. Ramirez
7dd0b5857a Added first batch of svg icons 2016-05-29 21:30:37 -05:00
Rémi Verschelde
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
George Marques
e623a50be6
Remove translatable strings in comments 2016-05-29 18:37:49 -03:00
Rémi Verschelde
c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
5bbb67fcac Merge pull request #4814 from neikeq/pr-issue-4805
Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Geequlim
cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
Andreas Haas
62de01ae3b Delete unused code in TileMapEditor 2016-05-28 21:50:22 +02:00
Rémi Verschelde
6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
Rémi Verschelde
d708afdc1c i18n: Fix typo and sync template 2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy
b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU
e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
Juan Linietsky
bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Bojidar Marinov
ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
Johan Manuel
4b80b6b0e3 Ability to rename autoloads
The commit makes the 'Name' field of autoloads editable, with support
for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
2016-05-27 18:17:57 +02:00
Paulb23
daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
Paulb23
72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Ignacio Etcheverry
ea9cde8842 Debugger: show error message if description is not available 2016-05-25 22:57:41 +02:00
Paulb23
27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Rémi Verschelde
a16eb3726c Merge pull request #4806 from Hinsbart/sregion_tooltip
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas
abbdfb5739 Set tooltip for SpriteRegionEditor 2016-05-25 13:42:11 +02:00
Rémi Verschelde
12a6153ab4 Merge pull request #4800 from Hinsbart/tilemap_zoom
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde
a629e83b15 Merge pull request #4784 from neikeq/pr-missing-4296
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas
11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
Juan Linietsky
e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
volzhs
472ab44768 D&D: Fix wrong path in ScenesDock (#4789)
Fixes #4786
2016-05-23 23:14:47 +02:00
Juan Linietsky
d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry
bb61ef9d9a Save line number color with text editor theme 2016-05-23 17:23:05 +02:00
Rémi Verschelde
b777b32470 Merge pull request #4296 from Paulb23/code_editor_themes
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23
d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
volzhs
9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
Hugo Locurcio
e75701e0b5 Change the default comment color to #676767 (#4763)
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Juan Linietsky
b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00
volzhs
f3a3596295 fix error when open project and close editor
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
```

### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
   At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky
81fd4598c1 fixed compilation bug 2016-05-21 23:20:49 -03:00
Juan Linietsky
eacb8f04c4 Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
21f965f249 i18n: Fix another %i in vformat 2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Geequlim
83fe6a6bdb Changes to open dir in native explorer RMB option
Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde
436debb045 Merge pull request #4733 from akien-mga/pr-i18n-proofreading
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357 Merge pull request #4722 from MarianoGnu/master
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465 Merge pull request #4719 from Paulb23/multiline_duplication
Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3 Merge pull request #4700 from Geequlim/filesystem-show_in_explore
Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Christian Dannie Storgaard
8884b8f519 Added toggle for loop interpolation based on adolson's code 2016-05-20 13:13:32 +03:00
MarianoGNU
5eaf0bcc20 Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. 2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
Wilhem Barbier
f38473f65b Check the save path before importing a 3D Mesh 2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979 Add 'Show In System' option into filesystem RMB menu 2016-05-18 15:48:40 +08:00
Juan Linietsky
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
8cb2e1be1b Merge pull request #4690 from volzhs/dnd-visual
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f Scenetree Nodes drag and drop visual representation
fixes #4684
2016-05-17 23:27:35 +09:00
volzhs
afd5186ca3 use case insensitive for searching nodes in Scene tree dock
fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
68dc685f1f Merge pull request #4652 from Paulb23/node_duplication_position
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
a0dd7ec171 Missing translatable strings 2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085 Experimental Right Mouse Button menu for SceneTree
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59 Changes to FileSystem Dock
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Paulb23
aee156dc02 Node duplication positions under duplicated node, issue 964 2016-05-13 20:05:52 +01:00
volzhs
82600944bd Add SpinBox to Lossy Quality on Image Groups
fixes #3653
2016-05-13 21:39:29 +09:00
Juan Linietsky
0c57a58056 ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
Rémi Verschelde
7b471068cf Merge pull request #4612 from bojidar-bg/fix-anchor-builds
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Bojidar Marinov
0b572b35c2 Fix #4588 (crash Control::_set_anchor)
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23
e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Paulb23
488495852b Fixed animation player auto-queue duplication and undo/redo 2016-05-07 17:27:52 +01:00
Juan Linietsky
f909634832 -make sure single select after multi select works better
-fixed some warnings for OSX
2016-05-04 17:41:58 -03:00
Rémi Verschelde
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Mattias Cibien
f8322c9948 Remove double incluson of scene/gui/dialogs.h
Removed a double inclusion of scene/gui/dialogs.h in file
editor_file_dialog.h
2016-05-04 10:54:59 +02:00
Rémi Verschelde
a79e390613 Merge pull request #4543 from djrm/better_hint_all
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-04 08:36:14 +02:00
Juan Linietsky
dd69aeceac Merge remote-tracking branch 'origin/master' 2016-05-03 22:32:38 -03:00
Juan Linietsky
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Daniel J. Ramirez
723c0d730c Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes 2016-05-03 16:20:09 -05:00
Ignacio Etcheverry
107e62be70 Fix checking unsaved changes only in current scene 2016-05-02 14:46:49 +02:00
Juan Linietsky
5bb7cef836 Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde
8ceab5ddaf Debugger: Fix breaked signal binding (#4508)
Closes #4270.
2016-05-01 23:06:30 +02:00
Rémi Verschelde
8dc9e55707 Merge pull request #4502 from volzhs/import-font
Allow any directory for custom character set and gradient image file …
2016-05-01 11:38:37 +02:00
Rémi Verschelde
ab7886ffc4 FileDialog: reset mkdir label after use (#4500)
Closes #1686.
2016-05-01 11:38:24 +02:00
Rémi Verschelde
0b4f277184 AnimationPlayer: Prevent resetting timeline when pinned (#4497)
Fixes #1019
2016-05-01 11:37:58 +02:00
Rémi Verschelde
78adbf4790 Project manager: unescape project names (#4494)
Fixes #3609
2016-05-01 11:37:32 +02:00
Franco Eusébio Garcia
a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
volzhs
b172cb524d Allow any directory for custom character set and gradient image file when import font
fix #4486
2016-05-01 16:59:46 +09:00
Rémi Verschelde
6d22e03b96 Merge pull request #4485 from bojidar-bg/2d-snap-axis
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Bojidar Marinov
d82ff4ed09 Allow dragging on only one (global) axis when holding down shift
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23
64751e0a75 Shader editor now uses text editor settings 2016-04-29 12:39:04 +01:00
Rémi Verschelde
4e8cb708ec Merge pull request #4473 from Paulb23/shader_editor_color_fix
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Juan Linietsky
0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23
bda5ea0871 Fixed shader editor syntax coloring 2016-04-29 01:35:03 +01:00
Rémi Verschelde
ea0231a56c Merge pull request #4468 from Hinsbart/better_axis_desc
More precise InputMap Axis descriptions in project settings.
2016-04-28 20:54:49 +02:00
Rémi Verschelde
8ae279a5e7 Merge pull request #4466 from eska014/move-export-debug-toggle
Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde
0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska
ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Hinsbart
418049b741 More precise InputMap Axis descriptions in project settings.
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00
Josh Grams
bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Paulb23
f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Aren Villanueva
d75856146c Adds a remove class item option in the theme editor.
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Rémi Verschelde
c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
Rémi Verschelde
3348dea78b Merge pull request #4359 from neikeq/pr-issue-4351
Fix 'Quit to Project Manager' not stopping the running application
2016-04-18 08:17:30 +02:00
Rémi Verschelde
f124b5e0ac Merge pull request #4299 from neikeq/pr-issue-4297
Keep editable instances data when replacing tree root node
2016-04-18 08:09:53 +02:00
Ignacio Etcheverry
e48c07750f Fix 'Quit to Project Manager' not stopping the running application 2016-04-17 23:13:45 +02:00
volzhs
86c6326057 correct typo "overwrite" 2016-04-14 20:52:30 +09:00
Ignacio Etcheverry
3029f5ee02 Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
Marc Gilleron
84d706cb35 Made trackpad behaviour optional in 3D mode (issue #4265) 2016-04-12 03:37:35 +02:00
Rémi Verschelde
9d754247d9 Merge pull request #4266 from Paulb23/line_number_color
Added a setting to change the line number color
2016-04-11 11:17:52 +02:00
Paulb23
189b306722 Fixed undo redo interaction with find replace 2016-04-09 01:27:14 +01:00
Paulb23
8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Rémi Verschelde
823e87baee Merge pull request #4258 from neikeq/pr-imp-canvas-select
Avoid selecting items from instanced scenes in CanvasItemEditorPlugin
2016-04-07 14:12:44 +02:00
Ignacio Etcheverry
fab57f2fbc CanvasItemEditorPlugin: Avoid selecting items from instanced scenes
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items
2016-04-07 13:08:18 +02:00
Rémi Verschelde
3e3f16fefc Merge pull request #4251 from Paulb23/block_indent_issue_3803
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23
d78e98e2a4 Option to toggle syntax highlighting 2016-04-06 18:27:58 +01:00
Paulb23
93700676b5 Fixed block indent inconsistency, fixes issue 3803 2016-04-06 17:46:10 +01:00
Rémi Verschelde
d5191a610b Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Rémi Verschelde
44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde
d6871ee847 Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Rémi Verschelde
aad31ee986 Merge pull request #4174 from Hodes/master
Multiple editor plugins for same obj type
2016-04-06 18:41:51 +02:00
Bojidar Marinov
4af1839073 Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
Close #4044
2016-04-06 15:42:50 +03:00
Bojidar Marinov
8ee8802cbe Bind Z key (without modifiers) to toggle wireframe in 3D view
Fixed #4124
2016-04-06 14:24:35 +03:00
Paul Batty
646e089782 Fixed text edit undo and redo operation interaction 2016-04-06 08:36:29 +02:00
SaracenOne
f303e3483d Fixes errors occurring when switching to a new scene with a spatial editor from a canvas editor. 2016-04-06 08:34:34 +02:00
sunnystormy
3ebde34d8f Added rotation/panning support for trackpads in 3D mode #53 2016-04-06 08:15:34 +02:00
Paulb23
c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Rémi Verschelde
9c89d3e042 Separate help pages from scripts by default
Fixes #4199
2016-04-04 07:32:00 +02:00
Luiz Paulo de Vasconcellos
1b6f14d810 Change toggle comment behaviour. Fixes #4198 2016-04-04 07:31:39 +02:00
hodes
7a1d7af332 Enables the possibility of editing on multiple plugins at same time on same object type. 2016-04-02 20:39:35 -03:00
Paul Batty
50aa78210c Function syntax highlighting 2016-04-02 21:46:42 +02:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Paulb23
474911c533 Option to toggle line numbers 2016-03-30 19:16:52 +01:00
Paulb23
681969d5b3 Adds .fnt extension if not provided, issue 162 2016-03-27 18:24:28 +01:00
Paulb23
9d74b76a69 Stopped save scene flicker, issue 4118 2016-03-26 20:32:36 +00:00
Paulb23
c844c2d604 Syntax highlighting for numbers 2016-03-21 15:45:38 +00:00
Rémi Verschelde
d4321c9f33 Merge pull request #4033 from akien-mga/pr-sample-lib-stop-button
Add stop and delete buttons to sample library (supersedes #3339)
2016-03-20 16:03:57 +01:00
Saracen
3741bc70fe Added listener spatial node. 2016-03-20 02:10:04 +00:00
demolitions
fb58bafc54 Fixes #3942 - Throws an error when exporting for X11 with no filename 2016-03-18 23:37:31 +01:00
demolitions
4e59d1c51f Fix for #4014, changed to 2 instead of 3 chars to trigger search 2016-03-18 17:07:07 +01:00
Rémi Verschelde
15ba4d34c5 Merge pull request #4077 from sanikoyes/Pr-resourcepreloader-multiple-select
Allow select multiple files in ResourcePreloaderEditor
2016-03-18 14:27:31 +01:00
Paulb23
0fc7be89d3 Option to toggle tab drawing 2016-03-18 12:49:18 +00:00
sanikoyes
e13e343c9c Rename path to paths 2016-03-18 18:26:02 +08:00
Rémi Verschelde
63aafb3f48 Merge pull request #4076 from Paulb23/word_highlighting
Highlight all occurrences of selected word
2016-03-17 11:01:18 +01:00
sanikoyes
174b9a5f9e Allow select multiple files in ResourcePreloaderEditor 2016-03-17 12:30:13 +08:00
Paulb23
b0488cacf2 Highlight all occurrences of selected word 2016-03-16 21:20:42 +00:00