Commit graph

628 commits

Author SHA1 Message Date
Rémi Verschelde
40f7b6b47b Merge pull request #11082 from cbscribe/kcc_raycast2d_doc
Update RayCast2D class ref

[ci skip]
2017-09-12 08:20:31 +02:00
Poommetee Ketson
fb9f41a071 Merge pull request #11135 from willnationsdev/area2d-docs
Area2D Documentation + constants in _bind_methods
2017-09-12 13:16:27 +07:00
Poommetee Ketson
db4b81d96f Merge pull request #11117 from cbscribe/kcc_timer_doc
Update Timer class ref.
2017-09-12 13:10:44 +07:00
Poommetee Ketson
a1007cceb0 Merge pull request #11113 from cbscribe/kcc_texturerect_doc
Update TextureRect class ref
2017-09-12 13:10:12 +07:00
Poommetee Ketson
73a8f621dd Merge pull request #11085 from cbscribe/kcc_raycast_doc
Update RayCast class ref
2017-09-12 13:09:23 +07:00
Chris Bradfield
11cbf8e2ec Update TileMap class ref. 2017-09-11 22:52:12 -07:00
Roger Smith
41cfa664a5 Rewrite the methods section of the IP class
Document methods for the BoneAttachment class

Fix indentation issues present in IP and BoneAttachment class doc commits

Further indentation corrections to the IP and BoneAttachment classes
2017-09-12 17:36:21 +12:00
Will Nations
d441cc9660 Updated Area2D docs and added enum constants to scripting 2017-09-11 22:39:28 -05:00
Roger Smith
05b3bec70d Rewrite the methods section of the Thread class 2017-09-12 15:33:55 +12:00
Chris Bradfield
e42176d549 Update RayCast class ref 2017-09-11 18:06:36 -07:00
Chris Bradfield
693510984f Update RayCast2D class ref. 2017-09-11 17:57:33 -07:00
Nathan Warden
767f9ce29a Documented 'resource_changed' for CollisionShape 2017-09-11 18:17:01 -05:00
Poommetee Ketson
b7ee8b2f32 Merge pull request #11097 from GDquest/control-docs
rewrite the Control node's class description, improve some others
2017-09-12 06:06:05 +07:00
Poommetee Ketson
3d50a9d958 Merge pull request #11098 from oOo0oOo/classref-edit
Added documentation for PrimitiveMeshes
2017-09-12 06:04:53 +07:00
Poommetee Ketson
7947b7c1d6 Merge pull request #11100 from NathanWarden/rigidbody_docs
Updated the 'members' documentation for Rigidbody.
2017-09-12 06:02:52 +07:00
Poommetee Ketson
bdf7ab1b05 Merge pull request #11101 from n-pigeon/spatial-doc
Documented Spatial node.
2017-09-12 06:01:58 +07:00
Poommetee Ketson
d891a91ef1 Merge pull request #11105 from NathanWarden/static_body_docs
Updated documentation for StaticBody.
2017-09-12 05:56:20 +07:00
Poommetee Ketson
adc8215e9c Merge pull request #11107 from hpvb/document-inputevent
Correct InputEvent documentation
2017-09-12 05:50:23 +07:00
Poommetee Ketson
5665bdea1b Merge pull request #11112 from LikeLakers2/master
Make Node.queue_free's documentation description a little more verbose
2017-09-12 05:47:07 +07:00
Poommetee Ketson
f45258ad8d Merge pull request #11115 from hpvb/document-line2d
Document Line2D
2017-09-12 05:45:32 +07:00
Poommetee Ketson
1aa5fe387f Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_doc
Update LightOccluder2D class ref
2017-09-12 05:39:05 +07:00
Poommetee Ketson
b259fcfbd3 Merge pull request #11134 from notonfire/script-doc
Document the Script and GDScript classes
2017-09-12 05:33:22 +07:00
Poommetee Ketson
a447fdb199 Merge pull request #11139 from djrm/pr_docs
Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12 05:25:01 +07:00
Przemysław Gołąb (n-pigeon)
decd5052d8 Documented Transform and Transform2D. 2017-09-11 23:13:39 +02:00
Daniel J. Ramirez
ecb92bc6c3 Added documentation for some clases
Variant, ToolButton, Button, GradientTexture, BitMap

Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e Document the Script and GDScript classes 2017-09-10 11:16:15 -07:00
Oliver Dressler
d73f09ef48 Added docs for PrimitiveMesh 2017-09-10 13:12:44 +02:00
Chris Bradfield
134e24408a Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc 2017-09-09 20:10:28 -07:00
Chris Bradfield
030528a285 Update Timer class ref. 2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8 Update LightOccluder2D class ref 2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd Document Line2D 2017-09-09 21:53:58 +02:00
Chris Bradfield
c68a34d6bf Update TextureRect class ref 2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a Use gdquest's suggestions 2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db Documented Spatial node. 2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e Correct InputEvent documentation 2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf Updated documentation for StaticBody. 2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82 Updated the 'members' documentation for Rigidbody. 2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89 improve some descriptions for the Control node 2017-09-09 15:31:42 +02:00
mrawlingst
06627fad20 Update ColorRect class ref documentation 2017-09-08 09:24:16 -04:00
mrawlingst
4f65c4d092 Update Color class ref documentation 2017-09-08 09:17:31 -04:00
Poommetee Ketson
11ccf22540 ClassRef: fill in the blanks 2017-09-08 15:15:04 +07:00
mrawlingst
6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Rémi Verschelde
7e2d03bd14 doc: Sync classref with current source
[ci skip]
2017-09-06 11:35:10 +02:00
Ignacio Etcheverry
a9f917c649 Escape special character in classes.xml 2017-09-05 22:02:52 +02:00
Rémi Verschelde
b295163d67 Merge pull request #10912 from toger5/doc_sbf
documented StyleBoxFlat

[ci skip]
2017-09-04 21:45:05 +02:00
toger5
0bf521f33b documented StyleBoxFlat 2017-09-04 19:39:38 +02:00
Jared A. Scheel
11947b4584 Add note to Array#sort_custom about the dangers of using random return values 2017-09-03 15:56:34 -05:00
Rémi Verschelde
0da386a9ea doc: Sync classref to fix default args and enum returns
Following #10903 and #10906.
2017-09-03 12:27:29 +02:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Rémi Verschelde
4d580d76ca doc: Sync classref with current source
Lots of changes due to new MethodBind logic, a few issues here and there
that will need to be fixed later on (wrong default values, imprecise return types).
2017-09-02 11:47:54 +02:00
Poommetee Ketson
e5aec72bae Fix typo 'inetria' to 'inertia' 2017-09-01 01:32:29 +07:00
toger5
2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Ferenc Arn
a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Evgeny Zuev
1a2622d344 Add stretching to TextureProgress
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.

Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
Rémi Verschelde
d37bd15cb9 Merge pull request #10443 from karroffel/propagate_call
add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
Rémi Verschelde
93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Karroffel
390f7def39 add "propagate_call" method to Node
It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.

This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
Rémi Verschelde
18a7315381 Rename localization method to tr again
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Rémi Verschelde
c72529baf0 Rename XL_MESSAGE aka tr to localize
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Rémi Verschelde
5c6e41cc13 Merge pull request #10190 from tagcup/euler_yxz
Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Ferenc Arn
53c23b0222 Use YXZ convention for Euler angles.
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905).

Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Naughty
ce543bc079 Added missing descriptions to Vector2 methods abs and clamped. 2017-08-07 19:55:59 -07:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Poommetee Ketson
c6740ddc05 Docs: fix method/type renames, fill some blanks 2017-08-02 14:47:34 +07:00
Rémi Verschelde
7348fbbea2 Merge pull request #9909 from kubecz3k/docs-collobject-collshapes
firsts docs for CollisionObject -> collision shape api
2017-07-31 22:44:36 +02:00
Rémi Verschelde
2d162a60da Merge pull request #9863 from kubecz3k/move-docs
Documentation update for KinematicBody.move()
2017-07-28 11:06:23 +02:00
Jakub Grzesik
bb4b98defe Documentation update for KinematicBody.move() 2017-07-27 18:41:44 +02:00
Jakub Grzesik
fe7365dcde firsts docs for CollisionObject -> collision shape api 2017-07-27 11:30:19 +02:00
bruvzg
7de7ca8ae4 Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
Julian Murgia
61572a57e9 Corrects usage of 'is' instead of 'extends' for testing node inheritance. 2017-07-26 13:12:44 +02:00
ISylvox
cefc02a4f9 tagents --> tangents 2017-07-26 15:14:52 +07:00
Rémi Verschelde
b6665c6c93 Merge pull request #9690 from 648trindade/classref-edit
Improved math functions descriptions and added many AStar descriptions
2017-07-25 21:08:34 +02:00
Jakub Grzesik
d3d4ad193e documentation for EditorPlugin and ScriptEditor 2017-07-25 18:27:42 +02:00
Rémi Verschelde
374cffaa11 Merge pull request #9764 from Noshyaar/pr-fix2
Add object type hint for docs
2017-07-24 08:07:32 +02:00
Poommetee Ketson
2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
Rémi Verschelde
56724dc07b Merge pull request #9772 from Noshyaar/pr-classxml
Docs: fix broken ref tags
2017-07-23 13:13:29 +02:00
Poommetee Ketson
90c2c1e7f8 Docs: fix broken ref tags 2017-07-22 22:15:59 +07:00
Poommetee Ketson
5bbbecc315 Docs: ignore tags inside code,codeblock tag 2017-07-22 21:22:38 +07:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rafael Gauna Trindade
5dee7161b6 Improved math functions descriptions and added many AStar descriptions 2017-07-19 12:35:39 -03:00
Rémi Verschelde
1bed4c6783 Merge pull request #9629 from kubecz3k/tabs-addons
Tabs enhancements: get_tab_rect(), move_tab()
2017-07-18 18:12:26 +02:00
Jakub Grzesik
b5de36b29d Tabs enhancements: get_tab_rect(), move_tab_from_to()
exposed: get_tab_rect(tab_idx)
new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-18 17:57:02 +02:00
Rémi Verschelde
f36cd77feb Merge pull request #9639 from rminderhoud/primitives
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Jakub Grzesik
fb33644652 missing object.get_incoming_connections() documentation 2017-07-17 20:22:38 +02:00
dumitru-stama
06831d5088 Added documentation for blit_rect_mask 2017-07-15 09:40:52 -07:00
dumitru-stama
03425fe088 sync doc template 2017-07-15 09:38:46 -07:00
Rémi Verschelde
e70d36071e doc: Sync classref with current source
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1
with the new ones, so will need to be rewritten anyway.
2017-07-14 17:56:27 +02:00
Ralph Minderhoud
bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh 2017-07-14 08:46:21 -05:00
Jakub Grzesik
90bcb345b4 EditorPlugin ability to open and reload scns from filepath 2017-07-11 10:22:44 +02:00
ducdetronquito
566655adc1 [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
ducdetronquito
76e6b2d33b Improved GDScript parse_json() doc about numerical values conversion. 2017-07-06 16:46:37 +02:00
mdraw
070384c9c9 docs: Correct xform descriptions in class_basis 2017-06-27 08:59:08 +02:00
Thomas Herzog
86407aebc5 Merge pull request #8407 from Jylhis/popup_item_select_hide
Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
9d67be447a Merge pull request #9274 from vnen/compress-functions
Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
34b6922caa
Add documentation to compression functions 2017-06-19 16:52:01 -03:00
d
053a4fdcd9 Added two new methods to 3.0 'blend_rect_mask' and 'fill' 2017-06-18 11:29:37 -07:00
Rémi Verschelde
5fc3a9956e doc: Sync classref with current source 2017-06-17 11:29:55 +02:00
Rémi Verschelde
43a84429ff doc: Sync classref with current source
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Julian Murgia
9c7b4c82a7 Add Signals descriptions when they exist. 2017-06-14 15:48:50 +02:00
Juan Linietsky
a8e845a474 Merge pull request #8548 from tagcup/etc2comp
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Ferenc Arn
f177c15347 Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Ferenc Arn
6a9c990da7 Add ETC1/ETC2 compression support though etc2comp.
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.

Fixes #8457.
2017-05-31 18:59:00 -05:00
Ferenc Arn
e4eb093c62 Avoid overestimating the cost in AStar heuristics.
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.

Fixes #8584.
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Pedro J. Estébanez
b69d4ebff4 Add extended check option to GDFunctionState::is_valid() 2017-05-17 14:55:59 +02:00
Rémi Verschelde
1b5c579166 Merge pull request #8762 from honix/master
Docs: ERR_EOF -> ERR_FILE_EOF
2017-05-14 20:02:19 +02:00
Christian Winter
25776dbf76 fixed typo 'one short connection' to 'one shot' 2017-05-14 19:56:58 +02:00
honix
78c7847d1d docs: ERR_EOF -> ERR_FILE_EOF 2017-05-14 20:35:40 +03:00
Rémi Verschelde
32afcbc482 Put brave old bb10 platform to a well-deserved rest
Add some 🔥 to appease @reduz. Fixes #8692.
2017-05-08 22:22:20 +02:00
Rémi Verschelde
5d10b8fabd Doc: Drop unmainted converters for html, textile, dokuwiki 2017-05-06 23:43:02 +02:00
Rémi Verschelde
091b30d4cb Doc: Remove unused tool translation 2017-05-06 22:55:20 +02:00
Rémi Verschelde
7ce8342ac5 Rename project file to "project.godot"
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).

This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).

Closes #6915.
2017-05-01 17:50:19 +02:00
Juan Linietsky
6d2f985db4 Revert "Use .godot as file extension for project files." 2017-04-29 17:56:51 +02:00
clayjohn
478817abad added documentation for SurfaceTool 2017-04-25 21:35:25 -06:00
clayjohn
5fdc7ac88a added descriptions for WorldEnvironment node in documentation 2017-04-24 13:45:57 -06:00
Rémi Verschelde
5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Chris Bradfield
d9149847ed Clarification of degrees/radians in angle methods 2017-04-20 01:59:36 +02:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)

Code-wise this should be complete, but there's still work to do:

- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.

Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
Jylhis
8ccb9d13c3 Update PopupMenu hiding
Make PopupMenu hiding distinguish between checkable item and non checkable
item.
2017-04-14 15:00:38 +03:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
3708d88719 classref: Sync with current source 2017-04-07 19:44:42 +02:00
Ferenc Arn
9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Rémi Verschelde
4989cc3617 Fix URLs to moved docs pages
Closes #8266.
2017-04-05 07:34:27 +02:00
Rémi Verschelde
02f9851d0d Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Fixes #7313
2017-04-04 18:32:27 +03:00
Ferenc Arn
1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Bojidar Marinov
669956849a
Update classes.xml to master version, add a small feature to doc_status 2017-03-29 22:27:59 +03:00
Rémi Verschelde
beba97c0c3 Merge pull request #8122 from tagcup/axis_check_normalization
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24 22:51:27 +01:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Ferenc Arn
6bb9b58b09 Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly.

Fixes #8113.
2017-03-23 12:27:00 -05:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Rémi Verschelde
630158c992 Merge pull request #7916 from RebelliousX/tab_container
TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Thaer Razeq
c9bda06dfd - tab_changed signal emits only by selecting a different tab.
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Karol Walasek
29908d32ba Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
Rémi Verschelde
70b9aa379d Merge pull request #7581 from Faless/v6_wild_bind
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Juan Linietsky
102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
Chris Bradfield
10176228b2 grammar fixes, it's -> its 2017-01-29 23:01:34 -08:00
Fabio Alessandrelli
e5e4e7b6a9 Update docs reference for TCP_Server::listen and UDPPacketPeer::listen 2017-01-23 20:18:23 +01:00
Ferenc Arn
4c9004671a Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15 19:15:16 -06:00
Rémi Verschelde
7b9f2d9929 Finish renaming *Frame GUI classes to *Rect
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Rémi Verschelde
f392b340ff Tween: Rename times_in_sec (sic) param to duration 2017-01-13 19:40:18 +01:00
Juan Linietsky
da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics
Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky
0acd4fccd5 Merge pull request #7438 from tagcup/matrix3_rotate_fix
Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Emmanuel Leblond
0fbf3b990d Remove deprecated Vector2.floorf method 2017-01-10 09:11:36 +01:00