Commit graph

640 commits

Author SHA1 Message Date
bruvzg
b233cb640d
[macOS, 3.2] Implement confined mouse mode. 2020-07-02 17:12:16 +03:00
bruvzg
43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
bruvzg
e2675e9462 macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor.
(cherry picked from commit 7a250b579f)
2020-06-22 12:04:31 +02:00
PouleyKetchoupp
cdbbc75e90 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.

(cherry picked from commit 4501771fd8)
2020-06-21 21:40:57 +02:00
bruvzg
2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
Rémi Verschelde
7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Marcel Admiraal
5dfd4fc84d Update OSX GUID to SDL uid conversion.
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
(cherry picked from commit d04cbbd76b)
2020-06-04 12:09:40 +02:00
bruvzg
c994eb1daf
[3.2] Fix macOS global menu removal and preserve order. 2020-06-02 16:37:19 +03:00
bruvzg
9669c437ef macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting.
(cherry picked from commit 4bec713b8c)
2020-05-20 11:33:57 +02:00
Technohacker
0456311be3
Don't force borderless mode when using per-pixel transparency 2020-05-10 21:05:37 +05:30
Rajat Goswami
19e71f94d8 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143

(cherry picked from commit 2ecf928ae3)
2020-03-25 11:38:54 +01:00
Rémi Verschelde
e5526544a3 Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91"
This reverts commit 2e152b945f.

SCons `FRAMEWORKS` is, according to their latest docs, only supported
"On Mac OS X with gcc". While the "with gcc" part seems bogus, #36795
did introduce a link failure for our osxcross toolchain for compiling
macOS binaries from Linux. SCons probably fails to detect this as a
macOS target and does not use its `FRAMEWORKS` logic properly.

So using `LINKFLAGS` as we used to is the more portable solution.
2020-03-10 09:56:37 +01:00
bruvzg
5bbce634ad Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina.
(cherry picked from commit 6b23e36dbc)
2020-03-06 23:51:26 +01:00
hungrymonkey
2e152b945f Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91
Fixes the link errors below

clang: error: no such file or directory: 'Carbon'
clang: error: no such file or directory: 'AudioUnit'
clang: error: no such file or directory: 'CoreAudio'
clang: error: no such file or directory: 'CoreMIDI'
clang: error: no such file or directory: 'IOKit'
clang: error: no such file or directory: 'ForceFeedback'
clang: error: no such file or directory: 'CoreVideo'
clang: error: no such file or directory: 'AVFoundation'
clang: error: no such file or directory: 'CoreMedia'
clang: error: no such file or directory: 'Metal'
clang: error: no such file or directory: 'QuartzCore'

Tested on
System Version: macOS 10.15.3 (19D76)

SCons by Steven Knight et al.:
script: v3.1.2.bee7caf9defd6e108fc2998a2520ddb36a967691, 2019-12-17 02:07:09, by bdeegan on octodog
engine: v3.1.2.bee7caf9defd6e108fc2998a2520ddb36a967691, 2019-12-17 02:07:09, by bdeegan on octodog
engine path: ['/usr/local/Cellar/scons/3.1.2_1/libexec/scons-local/SCons']

Xcode 11.3.1
Build version 11C504

Apple clang version 11.0.0 (clang-1100.0.33.17)
Target: x86_64-apple-darwin19.3.0

Closes #36720

(cherry picked from commit c924e83a64)
2020-03-06 23:51:26 +01:00
Haoyu Qiu
0d8b3efeb7 Adds extra cursors for macOS
Before, plain arrow cursor or unsuitable ones were used.

(cherry picked from commit 8f881847c0)
2020-02-06 13:02:08 +01:00
Haoyu Qiu
3388b7f4c7 Adds sanitizer options for macOS
(cherry picked from commit df4ea84e03)
2020-02-06 13:02:08 +01:00
Fabio Alessandrelli
417c54b871 Remove unused ip_unix member from OSX/server. 2020-01-14 17:33:49 +01:00
Haoyu Qiu
bda9145aae Fixes IME input backspace on macOS 2020-01-14 19:41:42 +08:00
bruvzg
2d22b6e5c3
[macOS/Mono] Filter release/debug and rename Mono data folder on export. 2020-01-10 20:08:01 +02:00
bruvzg
d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
bruvzg
9abde1626f
macOS DMG export: create folder structure for the files extracted from export template ZIP. 2020-01-10 12:28:32 +02:00
Rémi Verschelde
5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Catchawink
5152afa70c Added microphone and camera usage descriptions to macOS builds. 2019-12-13 19:15:50 -05:00
bruvzg
29ba673fca
[macOS] Send resize event without actually resizing window on backing change.
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2019-12-08 18:29:31 +02:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Hugo Locurcio
21a3923410
Add an OS.is_window_focused() getter
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses #33928.
2019-11-28 16:42:51 +01:00
bruvzg
c8bf0ee062
[macOS] Fix locale detection. 2019-11-25 15:55:17 +02:00
Rémi Verschelde
ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack. 2019-11-21 11:01:47 +02:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
bruvzg
d8c2e6a31a
[macOS] Fix non-ASCII volume name listing, replace deprecated volume listing API. Remove hidden mount points from the volume list. 2019-10-18 15:36:29 +03:00
Rémi Verschelde
1fed266bf5
Merge pull request #32809 from bruvzg/macos_1015_non_hidpi_fix
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 22:48:05 +02:00
bruvzg
509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina. 2019-10-13 23:15:20 +03:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
Rémi Verschelde
9a115ccaf3
Merge pull request #32518 from nekomatata/fix-revert-cursor
Properly revert cursor when using set_custom_mouse_cursor with null
2019-10-03 13:39:25 +02:00
PouleyKetchoupp
5bfe32eaa4 Properly revert cursor when using set_custom_mouse_cursor with null
Fixes #32486
2019-10-03 13:02:11 +02:00
bruvzg
5dca2e4f38
macOS code signing improvements (timestamp and hardened runtime options, entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export) 2019-10-02 21:00:16 +03:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde
37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Robin Hübner
6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Hugo Locurcio
7de2c70e11
Turn OS.set_min/max_window_size() warnings into errors
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Guilherme Felipe
c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
Guilherme Felipe
a9a0d0fb15 Fix cursor blinking in integrated GPUs
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
Rémi Verschelde
b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
bruvzg
e19b6296e3
Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
Rémi Verschelde
24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
BastiaanOlij
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Rémi Verschelde
ec98db048f
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12 12:50:55 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
bruvzg
360fb3af50
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout. 2019-06-04 19:50:50 +03:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation. 2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Ibrahn Sahir
63068e2ccd Check project settings live before lookup in crash handler
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
hbina085
f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
George Marques
c121d8871d
Allow project export to be canceled 2019-05-18 15:33:57 -03:00
bruvzg
22ee26849e
[macOS] Allow using user provided .icns files for exported app icons. 2019-05-17 08:49:21 +03:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde
d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
Rémi Verschelde
b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Rémi Verschelde
f5cc29f9f3
Merge pull request #28185 from KLee1248/key_remapping
Re-maps KEY_BRACELEFT/RIGHT for OSX users
2019-04-29 17:44:33 +02:00
Guilherme Felipe
c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Rémi Verschelde
c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.

As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html

- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
  not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
  default, this includes the value of $CCFLAGS, so that setting
  $CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
  included in any command that uses the C preprocessor, including not
  just compilation of C and C++ source files [...], but also [...]
  Fortran [...] and [...] assembly language source file[s].

TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
KLee1248
8cbfc0365b Re-maps KEY_BRACELEFT/RIGHT for OSX users
Should fix #28098.
2019-04-19 02:31:15 +00:00
Guilherme Felipe
1bae73d7d0 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
Juan Linietsky
cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
bruvzg
7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode. 2019-03-28 15:37:10 +02:00
bruvzg
1b6330b125
[macOS] Fix hiDPI scaling support in OS.get_real_window_size and OS.set_window.size functions. 2019-03-12 11:41:41 +02:00
Philip Whitfield
b717eb714c osx: update mouse position on mouse press 2019-03-07 10:10:33 +01:00
bruvzg
24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings. 2019-03-06 22:03:15 +02:00
Rémi Verschelde
e60465dd75
Merge pull request #26707 from bruvzg/fix_macos_mscroll
Fix macOS accumulated mouse scroll events.
2019-03-06 15:32:03 +01:00
bruvzg
37f0a6d99a
Fix macOS accumulated mouse scroll events. 2019-03-06 15:35:19 +02:00
volzhs
8920bb8c1b Fix directory check when exporting project
Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Ricardo Lüders
3fdbdd8380 Fixes misleading error message when trying to export
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.

Closes #26539
2019-03-05 21:32:52 +01:00
Rémi Verschelde
b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
Rémi Verschelde
b811207406 More style cleanup... 2019-03-04 10:11:29 +01:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky
5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
bruvzg
ac3158332b
[macOS] Make move_window_to_foreground to take focus in addition to moving window to front. 2019-02-23 20:06:33 +02:00
Rémi Verschelde
bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
Rémi Verschelde
75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
bruvzg
50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled. 2019-01-31 19:24:57 +02:00
Bastiaan Olij
b53f2d1d59 Using DisplayLink to emulate vsync on OSX 2019-01-29 17:00:35 +11:00
Juan Linietsky
0c9fd3c4b4 Avoid cyclic iteration check, fixes #24969 2019-01-22 13:17:39 -03:00
Rémi Verschelde
2323464f5e ExportDialog: Make error messages translatable
Also fix missing newlines that caused #24202.
2019-01-21 18:34:53 +01:00
bruvzg
b7e9e184aa
[macOS] Fix missing mouse move event speed. 2019-01-11 16:53:11 +02:00
Hein-Pieter van Braam
e5b335d367 Don't use -ffast-math or other unsafe math optimizations
Godot supports many different compilers and for production releases we
have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers
all do slightly different things with -ffast-math and it is causing
issues now. See #24841, #24540, #10758, #10070. And probably other
complaints about physics differences between release and release_debug
builds.

I've done some performance comparisons on Linux x86_64. All tests are
ran 20 times.

Bunnymark: (higher is better)
(bunnies)    min    max  stdev average
fast-math   7332   7597    71     7432
this pr     7379   7779   108     7621 (102%)

FPBench (gdscript port http://fpbench.org/) (lower is better)
(ms)
fast-math  15441  16127   192    15764
this pr    15671  16855   326    16001  (99%)

Float_add (adding floats in a tight loop) (lower is better)
(sec)
fast-math   5.49   5.78  0.07     5.65
this pr     5.65   5.90  0.06     5.76  (98%)

Float_div (dividing floats in a tight loop) (lower is better)
(sec)
fast-math  11.70  12.36  0.18    11.99
this pr    11.92  12.32  0.12    12.12  (99%)

Float_mul (multiplying floats in a tight loop) (lower is better)
(sec)
fast-math  11.72  12.17  0.12    11.93
this pr    12.01  12.62  0.17    12.26  (97%)

I have also looked at FPS numbers for tps-demo, 3d platformer, 2d
platformer, and sponza and could not find any measurable difference.

I believe that given the issues and oft-reported (physics) glitches on
release builds I believe that the couple of percent of tight-loop
floating point performance regression is well worth it.

This fixes #24540 and fixes #24841
2019-01-09 02:06:13 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
Rémi Verschelde
57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
bruvzg
56b26c4369
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons). 2018-11-26 16:12:36 +02:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
Rémi Verschelde
a2a5793e13
Merge pull request #21339 from Placinta/master
Fix regular macOS build by passing -isysroot to compiler so correct system headers are found
2018-11-20 14:11:13 +01:00
bruvzg
bbac90c859
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK, 2018-11-19 23:24:28 +02:00
bruvzg
4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14 2018-11-18 16:20:29 +02:00
bruvzg
30852d0237
[macOS] Fix blank splash screen 2018-11-09 21:47:23 +02:00
bruvzg
07aee14dd7
Fix initial blank screen on macOS Mojave (except splash). 2018-11-04 11:19:28 +02:00
bruvzg
cfce8de0b5
Fix .app bundle crash on macOS 2018-11-04 11:19:28 +02:00
Rémi Verschelde
5beaea9891
Merge pull request #23389 from marcelofg55/multiple_ext
Export for OS X on OS X now lets you select .dmg or .zip
2018-11-02 11:07:18 +01:00
Rémi Verschelde
63d7c9be45
Merge pull request #23431 from buresu/fix-keycode
Fix keycode problem on OSX
2018-11-02 11:02:39 +01:00
Rémi Verschelde
8ac1bcfd3d Fix init of VisualServerRaster
Contrarily to what #23434 assumed, this is not a memory leak,
the VisualServerRaster instance is passed as a parameter to
VisualServerWrapMT's constructor.

Fixes #23437.
2018-11-01 19:23:12 +01:00
George Marques
4c9d734a75 Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
2018-11-01 10:27:04 -03:00
Marcelo Fernandez
d51999f11d Export for OS X on OS X now lets you select .dmg or .zip 2018-11-01 10:08:26 -03:00
Naoto Kondo
ca2476cdb4 Fix keycode problem on OSX 2018-11-01 20:00:02 +09:00
Marcelo Fernandez
a069685fbb Fix OS X crash when running as .app 2018-10-29 21:50:41 -03:00
Rémi Verschelde
4d9b8a98ba
Merge pull request #23279 from marcelofg55/osx_server
Server platform works on OS X too
2018-10-29 21:25:46 +01:00
Marcelo Fernandez
fe93bb03fe Server platform works on OS X too 2018-10-29 12:54:51 -03:00
lupoDharkael
edcca5f7ad Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
Colin Kinloch
464842c62c Update mouse location on background scroll and window focus in macOS 2018-10-24 14:47:37 +01:00
Patrick Beard
d2ed3b224a Call -update when window becomes the key window 2018-10-23 07:22:40 -07:00
Rémi Verschelde
da6646dd5e
Merge pull request #22685 from remmah/patch-1
Modernized copy/paste APIs on macOS #7185
2018-10-05 12:20:57 +02:00
Rémi Verschelde
97b9697ea2 Fix some OSX and iOS Clang warnings
Fixes the following XCode 9.4.1 warnings:
```
core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable]
drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic]
drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34]
modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions]
platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34]
platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34]
platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34]
platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function]
```
2018-10-04 11:50:16 +02:00
remmah
77fddfc7ea
Modernized copy/paste APIs on macOS #7185 2018-10-03 12:56:16 -04:00
Rémi Verschelde
6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
Rémi Verschelde
3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde
d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable]
drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable]
editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable]
editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable]
modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable]
platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable]
scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable]
scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable]
scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable]
scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable]
servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable]
servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable]
```

Also fixes two [-Wunused-value] warnings:
```
scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value]
servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value]
```

Some of those are bugs and need further work, they are identified with
`// FIXME` comments.
2018-09-27 16:25:24 +02:00
Ibrahn Sahir
653b832422 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.
2018-09-24 22:21:05 +01:00
Guilherme Felipe
360204e532 Fix Input::set_custom_mouse_cursor showing cursor when it's invisible 2018-09-17 11:37:54 -03:00
Guilherme Felipe
04aef23585 Fix set_custom_mouse_cursor changing to incorrect cursor shape
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13 15:13:57 -03:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Martin Capitanio
bcee65284e Really fix the custom cursor hotspot
Add check for negative values.

Fixes #21721
2018-09-04 04:42:23 +02:00
Guilherme Felipe
e5470cfa70 Fix custom cursor hotspot
Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
2018-09-03 09:57:07 -03:00
Alexandru Croitor
3624644630 Pass -isysroot to compiler / linker when doing a macOS build
Previously the compiler would use system headers located at
/System/Library/Frameworks, which could result in compilation failures
due to the headers not always being up-to-date in regards to the
latest installed macOS SDK headers that come with Xcode.

Fix the issue by passing the SDK path via the -isysroot option to the
compiler and linker invocations.

If no custom SDK path is given, the build system queries the SDK path
via xcrun --show-sdk-path, which returns something similar to

/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/
 /Developer/SDKs/MacOSX.sdk/

Querying via xcrun is now also done for iphone (and simulator)
platforms as well.

Here is an example of a compilation failure message due to outdated
headers:

platform/osx/os_osx.mm:1421:41: error: use of undeclared identifier 'NSAppKitVersionNumber10_12'; did you mean 'NSAppKitVersionNumber'?
                                if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) {
                                                                    ^~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                    NSAppKitVersionNumber
/System/Library/Frameworks/AppKit.framework/Headers/NSApplication.h:26:28: note: 'NSAppKitVersionNumber' declared here
2018-08-27 18:01:05 +02:00
Hein-Pieter van Braam
08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
Juan Linietsky
c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Marcin Zawiejski
3c4c8c40db Fix file hints
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
2018-08-23 22:18:59 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde
661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Marcelo Fernandez
05fc12ddb6 Add OS::open_midi_inputs and OS::close_midi_inputs 2018-08-04 10:07:46 -03:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
PanPan
746a15142f change framework name CoreMidi to CoreMIDI 2018-07-26 00:06:17 +08:00
Rémi Verschelde
a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Juan Linietsky
2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Marcelo Fernandez
7a5f9fc08e Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
mm
bd9c592c52 Fixed button mask behavior 2018-07-11 01:15:03 +03:00
unknown
9cc41a59ac Added support for extra mouse buttons. 2018-07-09 14:34:19 +03:00
Marcelo Fernandez
deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
Saracen
c5bdb5b1d8 IME context detection. 2018-06-11 17:22:11 +01:00
Hugo Locurcio
d54b5da940
Tweak some help texts in the build system
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Guilherme Felipe
c8e0ec0580 Change position of validation in set_custom_mouse_cursor 2018-05-28 09:36:30 -03:00
Max Hilbrunner
856d945248
Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image
Add validation in set_custom_mouse_cursor
2018-05-28 12:52:10 +02:00
Guilherme Felipe
aad6bdad94 Add validation in set_custom_mouse_cursor
Check if the image is valid.
2018-05-27 20:55:05 -03:00
Guilherme Felipe
aa174d963d Fix memory leak in set_custom_mouse_cursor 2018-05-26 15:56:35 -03:00
Guilherme Felipe
8c17d8e6fe More fixes to set_borderless_window
[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Max Hilbrunner
0980991e64
Merge pull request #19070 from guilhermefelipecgs/fix_19033
Fix mouse confined and set_borderless_window
2018-05-21 18:30:11 +02:00
Fabio Alessandrelli
875d822d77 Fix OSXCROSS build with clang-6.0 2018-05-21 16:16:16 +02:00
Guilherme Felipe
28d24c4f66 Fix #19033
- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Max Hilbrunner
0db3d1d2a7
Merge pull request #15739 from poke1024/macos-catch-exception
Catch NSException in macOS run loop to prevent crashs
2018-05-13 23:51:20 +02:00
bruvzg
096eb38fb0
[macOS] Fix numeric keys scan-codes remapping. 2018-05-13 22:19:08 +03:00
Rémi Verschelde
0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Guilherme Felipe
50a0220d2d Reset the cursor with Input.set_custom_mouse_cursor(null) 2018-05-10 20:02:12 -03:00
Guilherme Felipe
48f9e6a05b Fix custom cursor disappearing on osx 2018-05-09 20:06:59 -03:00
Guilherme Felipe
8ead09342d Add support for atlas texture on set_custom_mouse_cursor 2018-05-09 12:44:43 +00:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Guilherme Felipe
62b835a2cd Fix custom cursor when it's hidden
[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086

[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.

[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
Guilherme Felipe
dc57632d66 Remove size restriction for mouse cursor 2018-04-05 15:41:09 -03:00
Rémi Verschelde
866254343b
Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-05 13:22:52 +02:00
Rémi Verschelde
7e9aa89fb8
Merge pull request #17777 from bruvzg/macos_exit_code
[macOS] Return exit code specified by `OS.exit_code` parameter.
2018-04-04 22:35:40 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. 2018-03-28 20:22:59 +03:00
Fabio Alessandrelli
e7b9e2f970 Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
bruvzg
1a38449ab9
[macOS] Return exit code specified by OS.exit_code parameter. 2018-03-26 16:55:57 +03:00
bruvzg
d6c6a65438
Revert "Implement OS_OSX::execute"
This reverts commit e42576548f.
2018-03-23 11:56:05 +02:00
bruvzg
14597dc2b2
Fix dragging window from non-retina to retina display. 2018-03-22 18:24:09 +02:00
Marcelo Fernandez
35d21c0881 Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
bruvzg
e42576548f
Implement OS_OSX::execute 2018-03-19 12:56:03 +02:00
Marcelo Fernandez
0876502f72 Improved error checking at EditorExportPlatformPC::export_project 2018-03-06 14:23:17 -03:00
Marcelo Fernandez
d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
Marcelo Fernandez
a42dfd7882 Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export 2018-03-03 10:23:00 -03:00
bruvzg
506e17ee70
Hack to force macOS window activation for non-bundled app. 2018-03-03 13:28:59 +02:00
Rémi Verschelde
8d01b706ff
Merge pull request #17158 from bruvzg/gles2_driver_select
[GLES2] Renderer selection improvement
2018-03-02 18:43:18 +01:00
bruvzg
a5a4f3714b
GLES2 renderer support on macOS. 2018-03-02 13:15:12 +02:00
bruvzg
f0d24de960
Fix --help output, allow renderer override from command line (--video-driver). 2018-03-02 10:05:14 +02:00
Rémi Verschelde
4bb98348a8
Merge pull request #17133 from bruvzg/macos_fix_webm_optim
[Build] Fix WebM (libvpx) SIMD optimizations on macOS.
2018-03-01 16:36:24 +01:00
karroffel
eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
bruvzg
eec0f83cf3
Fix WebM SIMD optimizations on macOS. 2018-03-01 09:21:58 +02:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
3e6f2b7d98 Fix previous commit, "bits" still needed for buildsystem 2018-02-19 23:36:34 +01:00