Commit graph

10995 commits

Author SHA1 Message Date
bruvzg
46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs. 2022-09-19 18:10:32 +03:00
fabriceci
1937e030b5 Increases the number of maximum detected collisions 2022-09-19 16:44:31 +02:00
Rémi Verschelde
40a7fb238d Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
1445b052b4 Merge pull request #66104 from Zylann/notification_local_transform_changed
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Marc Gilleron
c00c29a136 Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED 2022-09-19 13:43:46 +01:00
fabriceci
10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
kleonc
8a56100d39 SpriteBase3D Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-09-18 20:08:31 +02:00
kleonc
8837d41b50 Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D 2022-09-18 20:03:03 +02:00
Rindbee
65f97c671c Make the inner TabBar in a TabContainer behave as if it were in a Container 2022-09-18 20:55:13 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde
80be221608 Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
Fix outdated warning in AnimatedSprite2D
2022-09-18 10:52:58 +02:00
Rémi Verschelde
6e8638683e Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
Fix minimum size calculation for `TabContainer`
2022-09-18 10:48:08 +02:00
Micky
213cc7859e Fix outdated warning in AnimatedSprite2D 2022-09-18 02:52:20 +02:00
Rindbee
464c374372 Fix minimum size calculation for TabContainer 2022-09-18 06:59:48 +08:00
Rémi Verschelde
0bb57bd9f2 Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde
06c8f1c659 Merge pull request #58567 from madmiraal/fix-26470
Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
Rémi Verschelde
6ba4137f8f Merge pull request #65929 from bruvzg/rtl_theme_font_change
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18 00:40:18 +02:00
Silc Renew
96ee320fb7 Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
fabriceci
a72d5be2c6 Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
bruvzg
2a0b4244b7
Fix RichTextLabel not updating on theme/theme override change until text is updated. 2022-09-16 22:24:11 +03:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
  - This is not done in `3.x` for compatibility with existing projects,
    but it makes sense to do this by default since pretty much all
    outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
  - Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
  `LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
kobewi
1a462bc84e Fix crash when playing Tween right after finishing 2022-09-16 14:20:12 +02:00
Rémi Verschelde
d6d43dc785 Merge pull request #65873 from Chaosus/fix_uniform_sorting
Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde
d79040e7eb Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
d347d2f585 Merge pull request #65550 from MinusKube/small-popup-bug
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde
a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
16d44395b5 Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Yuri Rubinsky
4f0e0f1650 Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Rémi Verschelde
80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
David Snopek
e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
Lyuma
033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew
9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde
fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Hendrik Brucker
299585fcde Add configuration warning to GraphEdit regarding future refactoring 2022-09-14 18:09:21 +02:00
Silc Renew
cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
RTL Improvements
2022-09-14 07:59:21 +02:00
SaracenOne
13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
clayjohn
8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Micky
8142bc4ddd Allow negative speed_scale in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.

Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
3a82a1315b Merge pull request #65591 from MewPurPur/area-overlapping-function
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
bruvzg
2aa226f5e1
RTL Improvements
Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and changed signal emission from the destructor. 2022-09-13 10:28:12 +03:00
kobewi
d5c703b83e Don't store frame of playing AnimatedSprite 2022-09-12 22:59:35 +02:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags 2022-09-12 12:19:22 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale 2022-09-12 12:15:58 +02:00
SaracenOne
cc4bda8500 Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
Johan Aires Rastén
bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum 2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827 Allow negative indices in move_child() 2022-09-10 03:54:04 +02:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407 Remove Remove and Skip 2022-09-09 23:44:31 +02:00
Micky
b648ee43ab Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.

Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov
29c8504dd9 Improve parameter naming and documentation in GraphEdit and GraphNode
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty 2022-09-09 09:07:53 +02:00
MinusKube
00e153f85a Use embedding viewport instead of parent viewport to determine popup rect 2022-09-09 01:22:46 +02:00
VolTer
c8cb93d022 Shift+LMB to Toggle Bookmarks 2022-09-08 22:23:14 +02:00
Michael Alexsander
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2 Merge pull request #63596 from Jayman2000/issue-27640
Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
6ac1a811dd Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Jason Yundt
69963ffaa3 Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.

This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.

[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>

Fixes #27640.
2022-09-07 17:06:33 -04:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw. 2022-09-07 22:24:30 +02:00
MinusKube
06b86fad0d Fix MOUSE_MODE_CAPTURED not working correctly with popups 2022-09-07 19:31:57 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
81de16890e Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
54942038ac Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73 Merge pull request #59069 from fire-forge/stylebox_margin_functions
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03 Merge pull request #65355 from groud/split_container_min_grab_thickness
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
=
2de52c74ae Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor. 2022-09-07 17:04:26 +02:00
FireForge
dcfd7622d1 Unbind StyleBox*.set_*_individual() methods
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4 Fix file list in FileDialog not updating on first run 2022-09-07 21:36:21 +08:00
Gilles Roudière
4cbcb5acda Allow SplitContainer to have a grab area larger than its visual grabber 2022-09-07 12:33:02 +02:00
Micky
08c2aab169 Rename ProgressBar.percent_visible to show_percentage
`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f Rename legible_unique_name param to force_readable_name
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
Rémi Verschelde
647f345ffe Merge pull request #65457 from Chaosus/vs_fix2
Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde
2841bc358c Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde
e350d79cda Merge pull request #65444 from Trashtalk217/fix-_edit_get_rect-navigation-link-2D
Fixed crash with calling _edit_get_rect() on NavigationLink2D
2022-09-07 09:09:05 +02:00
Rémi Verschelde
80dacac90c Merge pull request #65437 from YuriSizov/theme-gui-renames
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398 Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Rémi Verschelde
3515382390 Merge pull request #64361 from Mickeon/rename-caret-blink
Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07 08:51:02 +02:00
Yuri Rubinsky
b17a306239
Merge pull request #65455 from Chaosus/vs_fix 2022-09-07 08:44:01 +03:00
Yuri Rubinsky
09c98cdde9 Add conversion for uniform_name property in visual shader 2022-09-07 08:19:02 +03:00
Yuri Rubinsky
3401228fbd Fix code generation for VisualShaderNodeTextureParameterTriplanar 2022-09-07 07:02:07 +03:00
Yuri Sizov
5eaf82b4f0 Make AcceptDialog and derivatives utilize StyleBox fully 2022-09-07 01:42:11 +03:00
Trashtalk
1d233ce58c handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect() 2022-09-07 00:05:56 +02:00