Commit graph

33080 commits

Author SHA1 Message Date
hilfazer
442e550114 Prevent selecting hidden nodes in 3D and Canvas Item editors 2021-02-21 11:58:31 +01:00
Rémi Verschelde
3bb628d8fe
Merge pull request #46272 from Chaosus/shader_fix_struct_crash
Prevents shader crash if passing invalid struct to the return statement
2021-02-21 09:43:51 +01:00
Rémi Verschelde
f6efa78173
Merge pull request #38565 from nekomatata/export-default-values
Fixed export var default value in PackedScene when script is not loaded in editor
2021-02-21 08:53:58 +01:00
Yuri Roubinsky
f91e7e3ba4 Prevents shader crash if passing invalid struct to the return statement 2021-02-21 07:55:40 +03:00
Hein-Pieter van Braam
d4d7535524
Merge pull request #46256 from hpvb/dri-prime-amd-master
Add 'AMD' GPU vendor name to PRIME detector
2021-02-20 17:18:46 +01:00
Rémi Verschelde
29d5976d92
Merge pull request #46255 from hpvb/fix-clang-atomic
Use -latomic when linking whe using clang on Linux
2021-02-20 16:59:28 +01:00
Hein-Pieter van Braam-Stewart
e6a5899646 Add 'AMD' GPU vendor name to PRIME detector
Apparently some recent Mesa version also changed AMD's vendor string. In
addition I found a small uninitialized variable that's corrected now.
2021-02-20 16:49:06 +01:00
Hein-Pieter van Braam-Stewart
c9b3a00a63 Use -latomic when linking whe using clang on Linux
According to the LLVM documentation when using GNU's libstdc++ clang
will not automatically link with -latomic. This is necessary since we
merged c++11 atomics support.

This fixes linking using Clang on Linux
2021-02-20 16:40:55 +01:00
Rémi Verschelde
ed8333f6bc
Merge pull request #45158 from aaronfranke/cs-packedarray
Add C# array features from core PackedArrays
2021-02-20 09:42:30 +01:00
Rémi Verschelde
67916b6751
Merge pull request #46237 from hpvb/dylib_old_inttypes
An update to the dylibloader for older inttypes
2021-02-20 08:54:33 +01:00
Rémi Verschelde
bb13ec98f3
Merge pull request #34923 from Calinou/debug-collision-shapes-draw-outline
Draw an outline for 2D debug collision shapes
2021-02-20 08:45:28 +01:00
Hein-Pieter van Braam-Stewart
5233d78f49 An update to the dylibloader for older inttypes
This #define's older inttypes to their newer versions and #includes
<stdint.h> in the generated files. This will help with older
glibc/compiler versions using headers generated on newer systems.

This closes #46223
2021-02-20 01:24:30 +01:00
Hugo Locurcio
23a1f616fd
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
Rémi Verschelde
dc1ae06557
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-size
Increase the page size for array/dictionary editors to 20
2021-02-19 19:53:35 +01:00
Rémi Verschelde
7447af265b
Merge pull request #42427 from KoBeWi/achtung_size
Warn when setting Control size inside ready()
2021-02-19 19:13:09 +01:00
Rémi Verschelde
cfa09bacc9
Merge pull request #45990 from charles-l/master
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
2021-02-19 19:10:11 +01:00
Rémi Verschelde
5be6610db8
Merge pull request #46227 from Calinou/test-add-array
Add a test suite for Array
2021-02-19 19:08:52 +01:00
Tomasz Chabora
84da090a69 Warn when setting Control size inside ready() 2021-02-19 18:32:24 +01:00
Sarav Noor Singh
dd9c8d85fa
Add a test suite for Array 2021-02-19 17:40:57 +01:00
Rémi Verschelde
3c65550816
Merge pull request #39606 from aaronfranke/pause
Update documentation for the new ProcessMode
2021-02-19 16:53:36 +01:00
Aaron Franke
78de8a762b
Update documentation for the new ProcessMode 2021-02-19 10:22:09 -05:00
Rémi Verschelde
6d0c502ee4
Merge pull request #46086 from ellenhp/new_resampling
Implement a new resampling algorithm in AudioStreamPlaybackResampled
2021-02-19 16:17:04 +01:00
Rémi Verschelde
4c4931eeae
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
Fix crash when calling connect_nodes_forced with invalid params
2021-02-19 15:49:56 +01:00
Rémi Verschelde
480c5f28ab
Merge pull request #46200 from Faless/js/4.x_canvas_size_pr
[HTML5] Easier HTML templates, better canvas size handling
2021-02-19 15:16:23 +01:00
Rémi Verschelde
efddb8a0cb
Merge pull request #46194 from Calinou/os-delay-no-negative
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19 15:14:36 +01:00
Rémi Verschelde
bc395c2549
Merge pull request #46221 from akien-mga/doc-sync-classref
doc: Sync classref with current source
2021-02-19 15:06:50 +01:00
Rémi Verschelde
a59305ff08
Merge pull request #46222 from bruvzg/make_ft_optional
Make FreeType optional for export templates.
2021-02-19 15:01:53 +01:00
Rémi Verschelde
0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
bruvzg
2d66f364d9
Make FreeType optional for export templates. 2021-02-19 15:01:46 +02:00
Rémi Verschelde
aaaaaf5bb6
Merge pull request #46219 from pycbouh/doc-editor-plugin-build
Add documentation for EditorPlugin's build method
2021-02-19 13:59:00 +01:00
Rémi Verschelde
04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde
b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Yuri Sizov
724ed88215 Add documentation for EditorPlugin's build method 2021-02-19 15:42:41 +03:00
Rémi Verschelde
13303dd56d
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:39:50 +01:00
Yuri Roubinsky
a82d231e06 Fix SceneTreeEditor::update_timer - timeout signal 2021-02-19 14:58:18 +03:00
Rémi Verschelde
b4aba47969
Merge pull request #46197 from RandomShaper/volatile_robustness
Improve robustness of atomics
2021-02-19 12:05:52 +01:00
Rémi Verschelde
61e26d4431
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
New Input Map Editor and Editor Settings Shortcut Editor
2021-02-19 11:25:58 +01:00
Rémi Verschelde
c8c3bcd32f
Merge pull request #46202 from ellenhp/fix_mix_before_start
Always call start() on audio stream before mixing
2021-02-19 11:24:57 +01:00
Eric M
8d9256e13c Added Built-in Action editor to Editor Settings dialog.
Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
2021-02-19 19:36:42 +10:00
Eric M
3db45ff198 New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Rémi Verschelde
aeea4280a0
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
Fix file dialog filename cleared when selecting favorites
2021-02-19 09:46:17 +01:00
Rémi Verschelde
5a9cab4fa4
Merge pull request #46199 from ellenhp/fix_distortion_filter
Prevent distortion filter from introducing NaNs in the audio buffer
2021-02-19 07:45:27 +01:00
Ellen Poe
eb5566f5c5 Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
Ellen Poe
b8a13a4968 Initialize fadeout to false in AudioStreamPlayer 2021-02-18 20:38:47 -08:00
Fabio Alessandrelli
65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
Fabio Alessandrelli
2972ea3229 [HTML5] Easier HTML templates, better deinit/cleanup. 2021-02-19 05:12:32 +01:00
Pedro J. Estébanez
e3ec31f999 Improve robustness of atomics
And fix increment in `CowData` not being conditional anymore after the recent changes.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-19 03:05:56 +01:00
Ellen Poe
b6b97b86ab Prevent distortion filter from introducing NaNs in the audio buffer. 2021-02-18 16:53:26 -08:00
reduz
083aa9b95e Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192

* PauseMode is now ProcessMode, containing the following states:
	```
	PROCESS_MODE_INHERIT, // same as parent node
	PROCESS_MODE_NORMAL, // process only if not paused
	PROCESS_MODE_PAUSE_ONLY, // process only if paused
	PROCESS_MODE_ALWAYS, // process always
	PROCESS_MODE_DISABLED, // never process
	```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde
a23d7480d2
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix
CollisionShape2D 'Disabled' Visualization Correction
2021-02-18 23:42:02 +01:00