Pedro J. Estébanez
31a9e10ddb
ResourceLoader: Use better error handling for possible engine bugs
2024-08-13 12:52:08 +02:00
Pedro J. Estébanez
17ea4b405a
ResourceLoader: Fix error on querying progress for uncached loads
2024-08-13 12:41:11 +02:00
bruvzg
273ba27c2f
CowData
remove hardcoded offset and unused argument from _unref
.
2024-08-13 08:53:45 +03:00
BlueCube3310
80cf6cbfe9
Optimize .hdr loading and RGB9E5 conversion
2024-08-09 22:39:30 +02:00
Sai Nane
e6a7c63125
binder_common: Fix uninitialized marshalling
...
C# uses `long`s to access many native values. With `PtrToArg<m_enum>` and
`PtrToArg<bitfield<m_enum>>` this isn't a problem, as C++ code converts
through a `*(int64_t*)` cast in assignment, so all 64-bits are initialized.
However, with `PtrToArg<char32_t>`, value assignment happens through an
`*(int *)` cast, leaving 32 bits uninitialized where `int` is 32 bits. On
platforms where `int` is 16 bits, there are presumably 48 bits uninitialized,
though there are very few platforms where this is still the case.
The easiest way to see the practical effects of this is by looking at
`EventInputKey.Unicode`:
```csharp
public override void _Input(InputEvent @event) {
if (@event is InputEventKey keyEvent) {
if (keyEvent.IsPressed() && !keyEvent.Echo) {
var raw = keyEvent.Unicode;
var value = raw & 0xffffffff;
GD.Print($"Key pressed: raw: {raw}; masked: {(char) value} ({value})");
}
}
}
```
Pressing 'a' emits the following line:
```
Key pressed: raw: -3617008645356650399; masked: a (97)
```
Examining execution flow in gdb shows this conversion going through the
following line:
```
PtrToArg<char32_t>::encode (p_ptr=0x7ffcd5bb4b18, p_val=97 U'a') at ./core/variant/binder_common.h:221
221 *(int *)p_ptr = p_val;
```
Here, `p_val` is still 97, which is the value `InputEventKey.Unicode`
is expected to have. After assignment, `p *(int64_t *)0x7ffcd5bb4b18` displays
`-3617008645356650399`, with only the lower 32 bits being properly assigned,
and is the value we see from C#.
With this patch applied, the above testing `_Input` now prints:
```
Key pressed: raw: 97; masked: a (97)
```
Thank you to blujay1269 for asking about an unexpected value they saw in
`EventInputKey.Unicode`, which prompted this investigation.
2024-08-09 05:15:54 +00:00
Mikael Hermansson
613600fa89
Fix use-after-free in FileAccess::exists
2024-08-09 03:33:51 +02:00
aaronp64
6e5175592d
Improve ClassDB::_is_parent_class performance
...
Change ClassDB::_is_parent_class to use ClassInfo::inherits_ptr, instead of looking up each inherited class name.
2024-08-08 13:16:42 -04:00
Joel Croteau
f44d6a235f
Fix reload of GDExtension libraries in framework package on macos
...
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.
This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.
This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
jsjtxietian
6cf9af2817
Fix error when use relative #include in .gdshader / .gdshaderinc file
2024-08-08 11:59:14 +08:00
bruvzg
f5bb14dceb
[ResourceLoader] Add check to prevent double free crashes.
2024-08-06 08:31:03 +03:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +02:00
kobewi
0d1c388991
Fix some legacy code
2024-08-01 12:08:14 +02:00
Hilderin
1ed723bd19
Fix global class cache file not present when no class name
2024-07-31 16:57:25 -04:00
Rémi Verschelde
372b3f8437
Merge pull request #94910 from RandomShaper/res_load_unlocked
...
ResourceLoader: Let resource setup late steps invoke loading in turn
2024-07-31 11:37:41 +02:00
Aleksey Vasenev
2ff6594928
Fix use condition_variable after free
2024-07-30 13:59:20 +03:00
Pedro J. Estébanez
5640e8adc9
ResourceLoader: Let resource setup late steps invoke loading in turn
2024-07-29 18:13:37 +02:00
Alvin Wong
c9f4436073
Fix use-after-free in WorkerThreadPool
2024-07-29 14:26:48 +02:00
Chris Cranford
7963e63165
Expose ClassDB methods get_property_setter
/ get_property_getter
2024-07-27 00:13:34 -04:00
Rémi Verschelde
13edeb3ee4
Core: Remove unused PoolAllocator
2024-07-26 13:05:51 +02:00
A Thousand Ships
8f3e2c96eb
[Core] Fix Variant::construct
of Object
...
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
Stuart Carnie
67eb6bed2b
use operator += (char32_t)
...
This prevents an allocation of a new string for every character.
Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
Gergely Kis
723878bbab
StringName: Use inline static field definitions
...
Before this change StringName used regular static field
definitions for its mutex, _table, configured and debug_stringname
fields.
Since in the general case the ordering of the static variable and field
initialization and destruction is undefined, it was possible that
the destruction of StringName's static fields happened prior to
the destruction of statically allocated StringName instances.
By changing the static field definitions to inline in string_name.h,
the C++17 standard guarantees the correct initialization and destruction
ordering.
2024-07-24 02:40:36 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript")
.
2024-07-23 23:46:14 +03:00
BlueCube3310
0ed45629fd
Support 64-bit image sizes for VRAM compression
2024-07-21 21:06:14 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
...
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde
293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
...
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Pedro J. Estébanez
28a7a95531
ResourceLoader: Fix sync issues with error reporting
...
This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so.
Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
2024-07-19 10:00:41 +02:00
Fabio Alessandrelli
31454423ba
[Core] Fix TypedArray encoding when full objects is disabled
2024-07-18 09:58:17 +02:00
Rémi Verschelde
0918fd2a21
Merge pull request #94452 from jamie-pate/fix_73374
...
Fix game window stops responding when debugger pauses
2024-07-17 15:45:14 +02:00
Rémi Verschelde
31f696cf03
Merge pull request #94373 from maiself/fix-library-path-as-abs
...
Fix to restore `library_path` as absolute path
2024-07-17 12:24:07 +02:00
Rémi Verschelde
59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
...
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
Rémi Verschelde
1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
...
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde
ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
...
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
...
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Alvin Wong
4091abd727
Respect integrated GPU preference in Windows Settings
2024-07-16 23:46:37 +08:00
Pedro J. Estébanez
5b5cdf2414
Fixup recent changes to threading concerns
...
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.
WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.
CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Ricardo Buring
b41ec93d63
Fix physics tick count in Input.action_press and Input.action_release
...
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Jan Haller
b2a9ea6d22
GDExtension docs: advise bindings to use uint64_t for bitfields
2024-07-15 22:37:33 +02:00
aaronp64
c1afe7dcdf
Improve CowData::insert performance
...
Update CowData::insert to call ptrw() before loop, to avoid calling _copy_on_write for each item in the array, as well as repeated index checks in set and get. For larger Vectors/Arrays, this makes inserts around 10x faster for ints, 3x faster for Strings, and 2x faster for Variants. Less of an impact on smaller Vectors/Arrays, as a larger percentage of the time is spent allocating.
2024-07-15 14:01:19 -04:00
Pedro J. Estébanez
10b543f8a7
WorkerThreadPool: Fix wrong sync logic breaking task map integrity
2024-07-15 12:15:25 +02:00
Pedro J. Estébanez
62d9ce6445
Re-add resource thread-safety measures
...
These deferring measures were added to aid threaded resource loading in being safe.
They were removed as seemingly unneeded, but it seems they are needed so resources involved in threaded loading interact with others only after "sync points".
2024-07-15 12:15:22 +02:00
Pedro J. Estébanez
76bfe8e0fd
Make errors on RefCounted.free() more accurate
2024-07-15 08:51:42 +02:00
Mai Lavelle
16eea2c837
Fix to restore library_path
as absolute path
2024-07-14 20:37:38 -04:00
Rémi Verschelde
fe5d567917
Merge pull request #93942 from MikeSchulze/73525
...
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde
34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
...
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Jamie Pate
b18e1e0dcd
Fix Game window stops responding when debugger pauses
...
Fixes #73374
As of godot 4 On windows/osx the game window will be frozen and will not
be updated.
In the debugger loop it calls
OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)
When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
baptr
810fcc7431
Fix gdscript analyzer error when instantiating EditorPlugins.
...
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)
).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525 .
Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.
Update core/object/class_db.cpp
Apply code review comments
Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
...
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
247a481001
Fix a couple GCC 14 -Wmaybe-uninitialized
warnings
2024-07-09 16:12:22 +02:00
Danil Alexeev
110c4d4067
GDScript: Fix "Mismatched external parser" for autoloads
2024-07-09 16:16:45 +03:00
Rémi Verschelde
daba91d8c6
Merge pull request #93897 from akien-mga/vformat-better-error-message
...
Core: Improve `vformat` error reporting on `sprintf` failure
2024-07-09 00:03:17 +02:00
Rémi Verschelde
8ed9bfdc25
Merge pull request #94089 from dsnopek/gdext-valid-runtime-properties
...
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 23:53:12 +02:00
David Snopek
91fcdff01e
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 12:33:55 -05:00
Rémi Verschelde
3ced38cf28
Merge pull request #94073 from mihe/macos-home-end
...
Add Home/End to text caret movements on macOS
2024-07-08 19:13:39 +02:00
Mikael Hermansson
085f0cc50a
Add Home/End to text caret movements on macOS
2024-07-08 16:08:27 +02:00
Pedro J. Estébanez
a426479b3f
ResourceLoader: Fix error message due to already-awaited tasks being re-awaited
2024-07-08 12:19:44 +02:00
Danil Alexeev
151f34bb80
Core: Remove unused method _is_gpl_reversed()
2024-07-08 12:31:09 +03:00
Pedro J. Estébanez
f952d3956c
ResourceLoader: Fixup management of thread-specific status
...
- Allows the message queue override to flush after loading each resource, which was the original intent.
- Removes a redundant call to mark the thread as safe-for-nodes.
2024-07-08 10:30:25 +02:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
...
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring
23521635d2
Fix physics tick counter
...
The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Rémi Verschelde
438382cdc2
Merge pull request #94006 from alvinhochun/log-file-utf8-fix
...
Fix UTF-8 misintepreted as Latin-1 when logging to file
2024-07-07 12:38:54 +02:00
Rémi Verschelde
5bc5ea898c
Merge pull request #93993 from Chaosus/astargrid2d_update_fix
...
Add a check to prevent user to call `AStarGrid2D::update` when its not needed
2024-07-07 12:38:44 +02:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
...
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Alvin Wong
5b3857e5f1
Fix UTF-8 misintepreted as Latin-1 when logging to file
2024-07-07 02:46:41 +08:00
Yuri Rubinsky
453c8753a9
Add a check to prevent user to call AStarGrid2D::update
when its not needed
2024-07-06 14:59:38 +03:00
Rémi Verschelde
496b7b8482
Core: Improve vformat error reporting on sprintf failure
...
And fix a few occurrences of formatting errors that led me to this.
2024-07-04 10:54:55 +02:00
Togira
ab13513403
Fix RandomPCG::rand_weighted incorrectly returning -1
2024-07-04 02:00:59 +02:00
rune-scape
c8b697c64c
Remove unused initialize_ref
2024-07-03 13:32:50 -07:00
Haoyu Qiu
ee9cea521d
Fix parsing of 4.
in Expression
2024-07-02 20:53:52 +08:00
lawnjelly
0ed71f3e0c
Physics Interpolation - Fix interpolated_transform_2d
...
Uses the skew correct `Transform2D::interpolate_with()` function rather than the bugged 3.x version.
2024-07-02 08:10:55 +01:00
Rémi Verschelde
152d7c1bba
Revert "Make freed object different than null in comparison operators"
...
This reverts commit 150b50cfcd
.
As discussed with the GDScript team, this has some implications which aren't
fully consensual yet, and which we want to revisit.
For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking
user expectations.
2024-07-01 14:11:43 +02:00
Pedro J. Estébanez
f2f9a6b8a1
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-28 19:46:55 +02:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
...
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
...
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Pedro J. Estébanez
ec61c5064c
ResourceLoader: Support polling and get-before-complete on the main thread
2024-06-28 11:25:10 +02:00
Rémi Verschelde
6cdd303c68
Merge pull request #93564 from Calinou/project-user-dir-prevent-trailing-periods
...
Prevent folder names with trailing periods from being used automatically
2024-06-26 18:15:19 +02:00
Rémi Verschelde
0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
...
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Rémi Verschelde
3d8562d775
Merge pull request #89197 from AThousandShips/arr_typed_fix
...
[Core] Fix sharing of typed arrays from constructor
2024-06-26 18:15:09 +02:00
Pedro J. Estébanez
c1391489e3
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
Hugo Locurcio
492787b134
Prevent folder names with trailing periods from being used automatically
...
Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.
On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
Ibrahn Sahir
607c5ec49f
Move MIDI parsing up from ALSA driver to platform independent driver.
...
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.
Fixes #77035 .
Fixes #79811 .
With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde
6b281c0c07
Merge pull request #93563 from mihe/nothreads-feature
...
Add `nothreads` feature tag to signify lack of `THREADS_ENABLED`
2024-06-25 10:08:33 +02:00
Rémi Verschelde
b9038501db
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
...
Core: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
2024-06-25 10:01:39 +02:00
Mikael Hermansson
53d3d66f9f
Add nothreads
feature tag to signify lack of THREADS_ENABLED
2024-06-24 19:52:21 +02:00
Rémi Verschelde
f11e8d033d
Remove editor pseudolocalization debug feature
...
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.
On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.
If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde
e78dc83ee8
Merge pull request #93540 from RandomShaper/res_load_uncached
...
`ResourceLoader`: Fix handling of uncached loads
2024-06-24 13:20:24 +02:00
Pedro J. Estébanez
884d1da938
ResourceLoader: Fix handling of uncached loads
...
- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
2024-06-24 11:25:57 +02:00
Raul Santos
175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance
2024-06-22 08:11:48 +02:00
Rémi Verschelde
c53a4a7f64
Merge pull request #90069 from KoBeWi/file_suicide_prevention_measures
...
Don't allow copying file into its own path
2024-06-21 16:49:26 +02:00
Rémi Verschelde
74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
...
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Pedro J. Estébanez
03d14e436b
WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
...
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
...
Add sample playback support
2024-06-19 07:59:07 +02:00
bruvzg
dd883bebd4
Improve PR plural translation rules handling.
2024-06-18 19:04:00 +03:00
Rémi Verschelde
0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
...
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
Rémi Verschelde
a492b32ed0
Merge pull request #93281 from TitanNano/jovan/fix_get_frame_data
...
Make `profiling_get_frame_data` call the correct GDVIRTUAL method
2024-06-18 17:59:22 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Rémi Verschelde
470cc59706
Merge pull request #93293 from rune-scape/cleanup-order
...
Fix cleanup order in `unregister_core_types()`
2024-06-18 14:09:04 +02:00
rune-scape
818fb63f03
fixed cleanup order in unregister_core_types()
2024-06-18 00:44:01 -07:00
rune-scape
ca916a536a
Object: use correct GDExtensionConstStringNamePtr
2024-06-17 19:06:40 -07:00
Jovan Gerodetti
21586da50e
Make profiling_get_frame_data call the correct GDVIRTUAL method.
2024-06-18 00:53:25 +02:00
Fabio Alessandrelli
ae7045f67e
[Crypto] Expose OS.get_entropy
2024-06-17 12:02:37 +02:00
Rémi Verschelde
c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
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[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
Fabio Alessandrelli
3639c1f0ca
[Crypto] Expose TLSOptions getters
2024-06-14 22:33:10 +02:00
Fabio Alessandrelli
33d0e1c50c
[Crypto] Expose get_system_ca_certificates.
2024-06-14 22:27:03 +02:00
Rémi Verschelde
087ef4b942
Merge pull request #93124 from RandomShaper/skull_trio
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`ResourceLoader`: Let the caller thread use its own message queue override
2024-06-14 17:13:38 +02:00
Rémi Verschelde
75eb8ad510
Merge pull request #93091 from RandomShaper/remove_false_safety
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Remove no longer needed thread safety measures
2024-06-14 17:13:31 +02:00
Rémi Verschelde
08a21fda8d
Merge pull request #93082 from RandomShaper/fix_err_deadlock
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ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
2024-06-14 17:13:28 +02:00
Pedro J. Estébanez
cc6f5d1a7a
ResourceLoader: Let the caller thread use its own message queue override
2024-06-13 10:31:11 +02:00
Pedro J. Estébanez
21c03d1956
WorkerThreadPool: Fix thread message queue not restored after overridden in a task
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Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
bruvzg
e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API.
2024-06-12 19:30:19 +03:00
Pedro J. Estébanez
b6994a414d
Remove no longer needed thread safety measures
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This is basically a revertion of commit 84b85d894c
.
2024-06-12 18:10:11 +02:00
Pedro J. Estébanez
bdcceef0e2
ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
2024-06-12 13:49:37 +02:00
Rémi Verschelde
5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
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Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Hilderin
f1099ab943
Fix reimporting assets with csv in the project
2024-06-11 17:04:15 -04:00
Raul Santos
29bf60cc02
Use GDExtension to_string
in Node
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Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde
4629845ead
Merge pull request #92718 from jsjtxietian/importer-duplicate
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Fix same importer will be added multiple times in `get_importers_for_extension`
2024-06-11 11:51:06 +02:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
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This reverts commit 72856d633a
.
Fixes #93022 .
2024-06-11 11:46:35 +02:00
Rémi Verschelde
94929439b6
Revert "Fix method name for custom callable"
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This reverts commit e88095ed8f
.
Fixes #92695 .
2024-06-11 11:02:03 +02:00
Rémi Verschelde
0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
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Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 -04:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
Silc Lizard (Tokage) Renew
12571a1e95
Match the coding style for concatenating String
2024-06-09 18:35:23 +09:00
bruvzg
d8e1ab085a
[Windows] Fix 32-bit MinGW LTO build.
2024-06-04 13:46:03 +03:00
Rémi Verschelde
7b63ac488e
Merge pull request #92722 from rune-scape/fix-callable-crash
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Fix callable not clearing freed pointer
2024-06-04 10:16:14 +02:00
jsjtxietian
7552d242a3
Fix same importer will be added multiple times in get_importers_for_extension
2024-06-03 17:28:46 +08:00
Rémi Verschelde
ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
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Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
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Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
rune-scape
4463e7dee9
fix callable not clearing freed pointer
2024-06-02 21:22:16 -07:00
Thaddeus Crews
05203b6a43
SCons: Fix mono
dependency
2024-06-01 16:37:54 -05:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
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- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez
f61c63e3a1
Avoid editor error reporting using resource loader thread's call queues
2024-05-31 09:42:37 +02:00
Rémi Verschelde
be2c5e66f4
Merge pull request #92201 from bruvzg/input_flush
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Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 15:41:56 +02:00
kobewi
17d3f26e5d
Add event_index to InputEventAction
2024-05-30 12:51:15 +02:00
bruvzg
2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 13:23:00 +03:00
Rémi Verschelde
9d4a736d0c
Merge pull request #91502 from lyuma/gdextension_open_library_compat
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Bind compatibility GDExtension methods removed in #88418
2024-05-30 11:47:43 +02:00
Chris Cranford
f76b7ed5fc
Expose get_cached_ref
from ResourceCache
2024-05-29 18:43:56 -04:00
clayjohn
3b9d074fd7
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-05-28 15:30:13 -07:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
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Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
4808f24312
Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
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Fix `UndoRedo` method name for custom `Callable`
2024-05-28 15:49:26 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred()
with .call_deferred(...)
2024-05-27 13:29:57 +02:00
Mansur Isaev
e88095ed8f
Fix method name for custom callable
2024-05-25 10:23:10 +04:00
Mikael Hermansson
e312f147aa
Fix ClassDB
not checking for API_EDITOR_EXTENSION
2024-05-25 00:23:12 +02:00
BlueCube3310
d260a2ba74
Optimize half and float image conversion
2024-05-24 11:01:20 +02:00
Danil Alexeev
49594d8c41
Optimize Color::find_named_color()
2024-05-23 15:19:19 +03:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
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Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
David Snopek
62f9365b21
Don't use ERR_PRINT_ONCE()
for runtime class error because it will hide errors
2024-05-21 13:55:56 -05:00
lawnjelly
331ecf3ca8
Clarify is_polygon_clockwise() coordinate system
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The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +01:00
Haoyu Qiu
ed61d41697
Change param name of AStar's _estimate_cost method
2024-05-19 22:08:36 +08:00
Rémi Verschelde
944b95e1a5
Merge pull request #91897 from RandomShaper/res_unreg_if_true
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Add an identity check to resource unregistration from cache
2024-05-16 09:32:03 +02:00
Rémi Verschelde
e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
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Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
Rémi Verschelde
527bf78486
Merge pull request #91955 from Repiteo/core/variant-class-initializer
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Core: Readd Variant class initializer, fix comment
2024-05-15 12:10:03 +02:00
Thaddeus Crews
7599a7b719
Core: Readd Variant class initializer, fix comment
2024-05-14 12:20:40 -05:00
kobewi
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
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Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Rémi Verschelde
3585c2e8f9
Merge pull request #91870 from scgm0/fix_disabled_classes
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SCons: Fix generation of `disabled_classes.gen.h` after #91624
2024-05-13 12:05:59 +02:00
Pedro J. Estébanez
b70afac286
Add an identity check to resource unregistration from cache
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This is needed because resources loaded with CACHE_MODE_IGNORE still have path_cache set.
2024-05-13 11:55:50 +02:00
scgm0
973d3a472d
SCons: Fix generation of disabled_classes.gen.h
after #91624
2024-05-13 11:25:29 +02:00
Yuri Rubinsky
db2e09e9cd
Add a method to retrieve all points within a region to AStarGrid2D
2024-05-12 18:14:13 +03:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
5e28260a10
Merge pull request #91806 from dsnopek/gdextension-shutdown-crash
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GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-11 12:38:30 +02:00
Rémi Verschelde
816f6170fa
Merge pull request #86755 from lawnjelly/aabb_intersect_fix
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Fix AABB Ray intersection - return inside
2024-05-11 12:38:08 +02:00
David Snopek
14506a4282
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-10 13:17:36 -05:00
Rémi Verschelde
e6780b54bb
Merge pull request #91727 from RandomShaper/cmd_queue_prealloc
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`CommandQueueMT`: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-10 09:55:57 +02:00
Rémi Verschelde
6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
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SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
lawnjelly
b35264ad95
Fix AABB Ray intersection - return inside
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* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.
Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
Pedro J. Estébanez
c0529dc4f2
CommandQueueMT: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-09 11:51:07 +02:00
Rémi Verschelde
c4279fe3e0
Merge pull request #91725 from RandomShaper/cmd_queue_avoid_skip
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`CommandQueueMT`: Fix sync command awaiters missing the chance
2024-05-09 02:06:34 +02:00
Pedro J. Estébanez
a4014a2f78
CommandQueueMT: Fix sync command awaiters missing the chance
2024-05-08 18:56:58 +02:00
Pedro J. Estébanez
1589433e8f
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
6f0760beb3
CommandQueueMT: Fix command cleanup (revive destructor call + plus handle buffer realloc)
2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
b834037841
Object: Add missing lock
2024-05-08 17:41:40 +02:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
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Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Rémi Verschelde
63ed5749ac
Merge pull request #91104 from RandomShaper/simple_type_cpp
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Redefine `GetSimpleTypeT<>` in terms of `<type_traits>`
2024-05-08 09:54:16 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no
build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
Thaddeus Crews
34fb3f7730
SCons: Generate all scripts natively
2024-05-07 15:30:45 -05:00
Hugo Locurcio
47ac22486d
Update dependencies in D3D12 SDK installer script
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- Add colored console output.
2024-05-07 19:10:58 +02:00
Wilson E. Alvarez
d4154dbc55
Add const char * overloads to String class
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-07 10:53:00 -04:00
Lyuma
0e5e743258
Bind compatibility GDExtension methods removed in 88418
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These functions were likely not used, but we must ensure they are still bound to ensure API stability.
2024-05-07 01:36:36 -07:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
A Thousand Ships
09460d33e6
[Core] Fix sharing of typed arrays from constructor
2024-05-07 09:52:17 +02:00
Rémi Verschelde
a1905b8e7d
Merge pull request #91570 from Naros/preferred_file_name_casing_default
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Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`
2024-05-07 09:04:48 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Pedro J. Estébanez
187e5ef258
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
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Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Marcel Offermans
2bb34a4489
Added a project setting to configure the maximum amount of timestamps, with a description and a reference to the setting when the limit is hit and an ERR_FAIL_COND is hit.
2024-05-05 09:09:04 +02:00
Chris Cranford
fdc5b42646
Add default implementation of ScriptLanguageExtension::preferred_file_name_casing
.
2024-05-04 18:50:04 -04:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
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Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
MJacred
717513a62d
Add is_valid_letter() to TextServer
2024-05-02 21:32:20 +02:00
Radiant
789c6ebdfd
Implement amplitude
to Input.vibrate_handheld
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde
28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
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Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
A Thousand Ships
0f5e0d1637
Expose Vector*
component-wise and scalar min/max
to scripting
2024-05-02 13:02:40 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
A Thousand Ships
c4e24d2b3b
[GDScript] Correctly report invalid read-only access
2024-05-01 12:28:47 +02:00
Rémi Verschelde
4e30bc71f5
Merge pull request #91376 from clayjohn/DOCS-reflect-vec3
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Update the description and parameter name for Vector3 reflect to correct how the plane is constructed
2024-05-01 09:55:27 +02:00
Rémi Verschelde
645be5cdbb
Merge pull request #90760 from RandomShaper/cmd_queue_good_sync
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CommandQueueMT: Optimize & fix handling of sync/ret commands
2024-05-01 09:54:54 +02:00
Rémi Verschelde
273a643145
Merge pull request #89647 from AThousandShips/read_only_dict
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[Core] Fix property access on read-only `Dictionary`
2024-05-01 09:54:48 +02:00
clayjohn
4d580b15be
Update the description and parameter name for Vector3 reflect to correct how the plane is constructed
2024-04-30 13:50:39 -07:00
Rémi Verschelde
ef481148b2
Merge pull request #90394 from dsnopek/object-ptrcall-null-unlikely
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Use `likely()` in `PtrToArg<T *>` when checking for null `Object *`s
2024-04-30 17:03:16 +02:00
Rémi Verschelde
32070144af
Merge pull request #91100 from bruvzg/x_finks
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Add symlink API support for Windows, expose symlink methods.
2024-04-29 13:00:37 +02:00
Rémi Verschelde
947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
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Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde
dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
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SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde
2bf4509353
Merge pull request #91208 from akien-mga/gcc-14-Wtemplate-id-cdtor-warning
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Fix GCC 14 `-Wtemplate-id-cdtor` warnings
2024-04-29 10:10:06 +02:00
Rémi Verschelde
7dd31b4082
Merge pull request #91179 from Bromeon/feature/free-property-list-count
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GDExtension: provide `free_property_list_func` with length of array
2024-04-29 10:09:53 +02:00
Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
bruvzg
fc948e87f6
Add symlink API support for Windows, expose symlink methods.
2024-04-28 19:59:34 +03:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
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`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Jan Haller
27a637d287
GDExtension: provide free_property_list_func
with length of array
2024-04-27 14:13:17 +02:00
Rémi Verschelde
6118592c6d
Merge pull request #91210 from Faless/fix/core_unztell64
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[Core] Use unztell64 in FileAccessZIP to ensure 64 bit return
2024-04-26 15:13:44 +02:00
Rémi Verschelde
bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
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Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
Rémi Verschelde
53ef784519
Merge pull request #84581 from KoBeWi/varray(1,2,3,4,5,6,7,8,9,100);
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Make `varray()` variadic
2024-04-26 15:13:09 +02:00
kobewi
3ebb5b84a0
Add separate feature tags for editor runtime
2024-04-26 14:44:38 +02:00
kobewi
f647888006
Make varray() variadic
2024-04-26 14:33:11 +02:00
Fabio Alessandrelli
efccebd3db
[Core] Use unztell64 in FileAccessZIP to ensure 64 bit return
2024-04-26 11:49:54 +02:00
Rémi Verschelde
a8ff47b6d6
Fix GCC 14 -Wtemplate-id-cdtor warnings
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Fixes #91206 .
2024-04-26 11:41:09 +02:00
kobewi
4324d01c8e
Allow loading custom ProjectSettings instance
2024-04-26 11:34:37 +02:00
David Snopek
45463f75d6
Fix ptrcalls to static GDExtension methods
2024-04-25 08:20:22 -05:00
Rémi Verschelde
de9933444e
Merge pull request #91108 from akien-mga/sync-gamecontrollerdb
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Sync controller mappings DB with SDL 2 community repo
2024-04-24 18:55:22 +02:00
Rémi Verschelde
dcdaa7d5a9
Merge pull request #90900 from Calinou/file-logging-strip-ansi-escape-codes
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Strip ANSI escape codes from file logging
2024-04-24 18:55:10 +02:00
Rémi Verschelde
2e92fb00d4
Merge pull request #90540 from Repiteo/core/type-info-use-type-traits
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Core: Use `<type_traits>` where applicable
2024-04-24 18:55:07 +02:00
Rémi Verschelde
00cc0a3e8f
Merge pull request #90091 from ajreckof/Fix-load-subtask-not-being-registered-leading-to-false-progress-values-
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Fix load subtask not being registered leading to false progress values.
2024-04-24 18:55:04 +02:00
Rémi Verschelde
1da02fa7be
Sync controller mappings DB with SDL 2 community repo
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Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
2024-04-24 11:55:55 +02:00
Pedro J. Estébanez
dee65d1435
Redefine GetSimpleTypeT<> in terms of <type_traits>
2024-04-24 11:43:13 +02:00
Hugo Locurcio
459f14c098
Strip ANSI escape codes from file logging
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Text editors cannot display ANSI escape codes, so these should be
stripped from log files to ensure readability.
Since this uses a regex, this works both for `print_rich()`
and manually inserted ANSI escape codes.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-04-24 01:02:47 +02:00
Pedro J. Estébanez
15de869a9c
CommandQueueMT: Optimize & fix handling of sync/ret commands
2024-04-23 19:57:12 +02:00
Rémi Verschelde
ff9d78c141
Merge pull request #90889 from timothyqiu/compat
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Use compatible text resource format when possible
2024-04-23 19:11:46 +02:00
Rémi Verschelde
cb1d6140be
Merge pull request #90866 from Repiteo/core/variant-initalizer-lists
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Core: Utilize initalizer lists in Variant constructors
2024-04-23 19:11:29 +02:00
Haoyu Qiu
941e5c4820
Use compatible text resource format when possible
2024-04-23 12:04:44 +08:00
Rémi Verschelde
e22743298a
Merge pull request #90961 from Lateasusual/gdextension-hot-reloading-borked
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GDExtension: Fix missing library path breaking hot reloading
2024-04-22 22:18:34 +02:00
Rémi Verschelde
2980a6b295
Merge pull request #90916 from Naros/expose-classdb-class-get-property-default-value
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Expose `ClassDB::class_get_property_default_value` method
2024-04-22 22:18:26 +02:00
A Thousand Ships
ec29c3e784
[Core] Fix property access on read-only Dictionary
2024-04-22 13:57:34 +02:00
Rémi Verschelde
659cf339bc
Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
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Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
2024-04-22 12:53:28 +02:00
Rémi Verschelde
61d146c89e
Merge pull request #90748 from aaronfranke/fix-basis-scale-global
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Fix incorrect name of internal Basis global scale getter
2024-04-22 12:52:52 +02:00
Rémi Verschelde
4b6629978e
Merge pull request #90701 from permelin/improve-delaunay3d-triangulation
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Delaunay3D/LightmapGI: Improve triangulation
2024-04-22 12:52:12 +02:00
Rémi Verschelde
504d01b61e
Merge pull request #90403 from bruvzg/file_resize
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[FileAccess] Implement `resize` method.
2024-04-22 12:51:55 +02:00
Rémi Verschelde
0b89b8b64c
Merge pull request #90368 from Naros/expose-classdb-is-enum-bitfield
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Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield`
2024-04-22 12:51:51 +02:00
Rémi Verschelde
fb3c3ace62
Merge pull request #90153 from rburing/clipper2_electric_boogaloo
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Replace Clipper1 library by Clipper2 library
2024-04-22 12:51:46 +02:00
Rémi Verschelde
0cf1557045
Merge pull request #89780 from AThousandShips/import_fix
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Fix import and saving related crashes
2024-04-22 12:51:37 +02:00
A Thousand Ships
49ae632b7d
Fix import and saving related crashes
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* Don't add empty mesh to result when importing obj files
* Check for null resources in `ResourceSaver`
2024-04-22 12:13:19 +02:00
Chris Clyne
8564e94547
GDExtension: Fix missing library path breaking hot reloading
2024-04-20 21:08:11 +01:00
Ricardo Buring
8a28f816d0
Replace Clipper1 library by Clipper2 library
2024-04-20 13:37:59 +02:00