Commit graph

676 commits

Author SHA1 Message Date
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Markus Sauermann
35956d9128 Fix event-content and mouse-signals with 3D-capture-on-drag
Fix for 3D-physics processing:
- with enabled input_capture_on_drag now report correct position and
normals in _input_event
- mouse_enter and mouse_exit signals are emitted when the mouse cursor
leaves the visible area of the 3D-object, independently of pressed mouse
button or input_capture_on_drag
- make sure that collision input events are sent in the right order with
respect to mouse_enter and mouse_exit signals
2022-10-29 12:59:46 +02:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Marc Gilleron
7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Markus Sauermann
5ee449efec Remove unnecessary casts
button_add_item and button_add are both Button

p_parent is a Node3D

CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Markus Sauermann
39e49a8bdd Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
Markus Sauermann
b1d6b34662 Always update Viewport's last_mosue_position
When the mouse cursor is over a embedded Window, the Viewport's
last_mouse_position did not get updated.
This patch makes sure that the update happens on every InputEventMouse.

Document canvas layer of embedded Windows.
2022-10-14 12:51:45 +02:00
Cykyrios
f0d7934055 Fix invalid tooltip position 2022-10-07 22:43:49 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Markus Sauermann
90b01d79af Fix execution of physics picking events
Fix that physics picking can happen after the mouse has left the viewport
2022-10-06 13:58:54 +02:00
Rémi Verschelde
2b9a145158 Merge pull request #66869 from Sauermann/fix-transform-det-0-spam
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 12:05:37 +02:00
Markus Sauermann
650cc16b05 Fix Transform2D det == 0 spam for SubViewports 2022-10-04 11:48:39 +02:00
Rindbee
9a05ea231a Make sure to reset the tooltip of its gui_parent when the viewport is removed 2022-10-04 11:58:02 +08:00
EricEzaM
2a7e61457a Allow shortcut input to be JoypadButton. 2022-10-02 17:11:18 +10:00
Markus Sauermann
2bf2217b1a Calculate window input event transform only on window change 2022-10-01 09:54:38 +02:00
Rémi Verschelde
e3464c8fc8 Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2
Update mouse cursor shape after changes
2022-09-28 20:50:05 +02:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
Markus Sauermann
52da6f1a44 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
David Snopek
e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 2022-09-14 20:55:56 -05:00
kobewi
b218727599 Rename raise() to move_to_front() 2022-09-06 22:13:06 +02:00
MinusKube
f5a808192b Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00
Rémi Verschelde
6ccbc27093
Merge pull request #64735 from KoBeWi/viewportshifter 2022-09-02 15:42:42 +02:00
MinusKube
64cf943e07 Prevent subwindow_focused from pointing to a window that is not a subwindow 2022-08-30 21:57:03 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Yuri Sizov
207bdc2b9f Remove Inspector tooltip hack that never actually worked 2022-08-26 17:22:13 +03:00
Rémi Verschelde
ff612b6916
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse 2022-08-26 13:54:23 +02:00
Rémi Verschelde
060d0ce882
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning 2022-08-25 21:44:31 +02:00
MathieuRoux
5ac5c8bc06 Fix warp_mouse for transient windows, smoother mouse positioning when releasing mouse for spinbox 2022-08-25 11:30:49 +02:00
Pedro J. Estébanez
910efbff03 Avoid warnings about cursor shape change not supported 2022-08-23 11:14:07 +02:00
Yuri Sizov
1a24c9e14b Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
kobewi
3a4a4aeade Fix Viewport size change not updating textures 2022-08-22 16:34:47 +02:00
Hendrik Brucker
e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
Michael Alexsander
2b86c458bf Fix some bugs with Windows 2022-08-05 02:25:15 -03:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Michael Alexsander
46346cfaa5 Make tooltips be shown at different directions if there's not enough space 2022-07-23 14:51:06 -03:00
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
Bastiaan Olij
d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
kobewi
9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
jfons
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Haoyu Qiu
83d931ad3c Fix Viewport.own_world_3d documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:40 +08:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Rémi Verschelde
5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass 2022-05-17 23:50:55 +02:00
Gilles Roudière
6db8b7616d Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS 2022-05-17 15:41:58 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
aabbb40009
Make {call,set,notify}_group() immediate by default
This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Hugo Locurcio
d567369c8f
Tweak the Viewport configuration warning to mention 2×2 size requirement 2022-04-29 20:25:05 +02:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Hugo Locurcio
52d6a7a7ff
Fix the Audio Listener 3D property not being grouped with 2D in Viewport 2022-04-16 02:22:58 +02:00
Hugo Locurcio
d15b69118d
Fix 3D scaling enum size in the editor and improve descriptions 2022-04-09 17:53:45 +02:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Markus Sauermann
529e2279e1 Fix Drag n Drop Transform in main embedding window 2022-03-31 00:43:52 +02:00
Rémi Verschelde
398d502cc7
Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse 2022-03-30 11:41:31 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly. 2022-03-29 10:44:09 +03:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag 2022-03-28 20:21:28 +02:00
Markus Sauermann
ffe42171a5 Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00
Rémi Verschelde
7e5cd4bb48
Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates 2022-03-28 09:54:59 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Markus Sauermann
d8a3d4b9da Send Mouse Enter/Exit Notifications independently of mouse focus 2022-03-27 14:20:03 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Univeous
383dc11965 Fix UI navigation with joysticks 2022-03-27 17:41:29 +08:00
Markus Sauermann
3f7770c453 Fix coordinate system for stretched viewports for subwindows. 2022-03-18 18:10:53 +01:00
Rémi Verschelde
e4b9406313
Merge pull request #59099 from RandomShaper/mouse_drop_on_disable 2022-03-14 11:18:38 +01:00
Markus Sauermann
86574b91dd Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 08:38:48 +01:00
kobewi
3c53752b4a Cleanup embed subwindows getters 2022-03-13 18:20:53 +01:00
Pedro J. Estébanez
d083fb21c7 Drop mouse focus and over when gui input is globally disabled 2022-03-13 12:45:32 +01:00
Markus Sauermann
40c08e522f Revert "Update mouse cursor shape after changes"
This reverts commit 0fce98b4b5.
2022-03-10 09:43:06 +01:00
Markus Sauermann
0fce98b4b5 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-09 07:54:03 +01:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Markus Sauermann
27aab7f7ca Update variable name to reflect usage 2022-02-19 09:19:15 +01:00
Markus Sauermann
415042ac89 Connect notifications from Container to Viewport
mouse enter+exit
2022-02-15 22:41:30 +01:00
Rémi Verschelde
0f5455230c
Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
Hendrik Brucker
c30d161562 Fix tooltip flickering in some cases 2022-02-15 16:29:03 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus 2022-02-03 11:20:20 +01:00
Marcel Admiraal
eaa70fd3f8 Fix mouse_over not dropped when mouse leaves window 2022-02-01 16:12:37 +00:00
Gilles Roudière
3521eecb4c Exposes gui_release_focus and gui_get_focus_owner to Viewport 2022-02-01 15:07:22 +01:00
rafallus
44f6fe4be4 Bring reusable variables out of while loop 2022-01-23 19:39:00 -06:00
Marcel Admiraal
d009aa4d02 Fix mouse position not being scaled when window size is changed 2022-01-23 11:53:58 +00:00
Mario Liebisch
a5a03b3a73
Allow embedded windows to be non-resizable
This fixes issue #56869.
2022-01-17 21:19:45 +01:00
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types 2022-01-11 14:34:18 +01:00
Arnav Vijaywargiya
0c46f73b5e Fixed incorrect property types 2022-01-11 17:17:11 +05:30
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Rémi Verschelde
07d2dfef7b
Merge pull request #53419 from TechnoPorg/rework-subwindows 2022-01-07 16:15:09 +01:00
Tomasz Chabora
e72adab511 Update the minimum size of ViewportContainer 2022-01-06 15:43:12 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marcel Admiraal
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
vitika9
51501dadcc Added check for SceneTree being null 2021-12-13 15:41:29 +05:30
jmb462
d44b33741b Fix bad mouse offset to show tooltips in Tree 2021-12-12 09:12:26 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Haoyu Qiu
86a47c6540 Fix mouse cursor and notification for force dragging 2021-12-03 18:19:41 +08:00
Rémi Verschelde
e223a9c129
Merge pull request #55486 from nekomatata/physics-contacts-debug 2021-11-30 20:21:54 +01:00
PouleyKetchoupp
1ce74c0273 Fix physics 2D/3D contact points rendering
Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.

Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00
TechnoPorg
acb90ed020 Don't obtain a reference to a subwindow
Fixes the wrong location being accessed after changing the order of embedded windows.
This commit also removes an unused variable.
2021-11-29 16:52:19 -07:00
kobewi
dc5f6ac4cf Don't show tooltips for paused controls 2021-11-29 13:23:28 +01:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Je06jm
20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
ConteZero
2b1787b446 Fix drag and drop on LineEdit 2021-11-15 17:10:56 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
clayjohn
0eff109a21 Added SSIL post processing effect 2021-11-06 12:43:19 -07:00
PouleyKetchoupp
acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
96ce806b2f
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Fix hardcoded raycast distance in viewport object picking
2021-11-01 21:01:44 +01:00
vdyotte
02b6bbc5df
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
2021-10-28 23:08:48 -04:00
Lyuma
97a4ae9e0f Fix off by one in Viewport.render_target_update_mode property enum 2021-10-28 19:42:31 -07:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
PouleyKetchoupp
d5847f1cb4 Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:10:59 -07:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
Haoyu Qiu
7ecb133b22 Fix Viewport::handle_input_locally related infinite recursion 2021-10-10 18:10:28 +08:00
mashumafi
80dc1cc412 Executing AcceptDialog.push_input no longer crashes 2021-10-09 20:33:29 +00:00
Hugo Locurcio
73c6e19acc
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
jitspoe
2ceba818c3
Fix ViewportTexture error when viewport is used from a child scene
Fix invalid errors when a separate child scene file contains a viewport and
that viewport is used for a texture in the current scene.

Fixes #27790.
2021-10-05 12:21:06 +02:00
Eric M
caac2e1a87 Fix focus shortcuts triggering incorrectly 2021-09-21 12:24:07 +10:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
Rémi Verschelde
70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests 2021-09-13 21:51:20 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
kobewi
6b68445e4d Fix multiple definitions of Listener2D 2021-09-12 21:19:37 +02:00
Max Hilbrunner
06e2a02253 Clean up Viewport, remove dead code. 2021-09-10 16:58:33 +02:00
Max Hilbrunner
68563b5760
Merge pull request #52431 from dozingpip/patch-1
Remove dead code from Viewport::_gui_input_event
2021-09-10 16:34:28 +02:00
Pip
d7a6f8990a
Remove dead code from Viewport::_gui_input_event 2021-09-06 03:11:02 -04:00
Paulb23
cd6b11222c Prevent crash on startup if no audio server 2021-09-01 16:46:04 +01:00
kobewi
f2cb0a8d4b Add Listener2D 2021-08-31 16:53:14 +02:00
Michael Alexsander
565ba91d28
Merge pull request #51906 from requizm/fix/49077
Fix tooltips don't appear for PopupMenus
2021-08-28 15:43:02 +00:00
Ellen Poe
3598d300cb Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
Bastiaan Olij
64626cc435 Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
Hugo Locurcio
7192852da3
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.

On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
reduz
5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
requizm
6f3d8fa228 Fix tooltip message working incorrectly in PopupMenu
fix
2021-08-20 23:06:00 +03:00
Aaron Franke
7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Aaron Franke
eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Command Palette For Godot
2021-08-10 18:55:22 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
Bhuvan Vemula
a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
Michael Alexsander
94a64d557e Add auto_translate toggle for automatic translation 2021-07-29 18:30:34 -03:00
Michael Alexsander
79fc188fc4 Multiple cosmetic fixes for embedded windows 2021-07-27 23:55:06 -03:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
kobewi
8793ec4564 Show tooltips even when paused or time_scale is 0 2021-07-23 17:49:30 +02:00