Commit graph

1001 commits

Author SHA1 Message Date
Juan Linietsky
afcce9eb12 -Fix the "set_val" call deferred, it was the only one.. closes #8742
-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Rémi Verschelde
a6122ce68b Merge pull request #8862 from volzhs/editor-theme-margin
Fit grid with label and component of editor
2017-05-22 15:16:57 +02:00
volzhs
a2ad2eedbb Fit grid with label and component of editor 2017-05-22 20:25:19 +09:00
toger5
955615a3c3 fixed crash when dragging to change color in color picker 2017-05-21 19:11:11 -07:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
yanorax
7b00ad22b9 Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to
capture column title clicks easily.

Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.

https://godotengine.org/qa/7699
2017-05-18 13:12:27 +10:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Rémi Verschelde
27dd415196 Merge pull request #8759 from AlexHoratio/master
Fixed #8526, popup menu width now responds to submenu icon
2017-05-15 08:00:50 +02:00
AlexHoratio
69359f2220 Fixed #8526, popup menu width now responds to submenu icon 2017-05-14 18:55:55 +01:00
Damian Day
f2564ca97f Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural

Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.

Fixes #8712.
2017-05-12 13:02:25 +01:00
volzhs
bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
toger5
304a1f5b5a Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Andreas Haas
def41b9856
Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04 22:08:09 +02:00
Poommetee Ketson
e64c473bc9 LineEdit: fix placeholder text affected by secret 2017-05-03 19:23:36 +07:00
volzhs
17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Marc Gilleron
d78efddbf5 Fix #8617 WindowDialog with custom panel background crashes godot 2017-05-02 02:18:50 +02:00
Rémi Verschelde
2feb24953c Merge pull request #8520 from Hinsbart/tree_tooltips
Tree: Ability to add tooltips to TreeItem buttons.
2017-04-27 08:10:11 +02:00
Daniel J. Ramirez
f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Andreas Haas
29999942a2
Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26 19:14:35 +02:00
Rémi Verschelde
5939a9b8e8 Merge pull request #8343 from volzhs/prevent_uncheck
Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde
22b9c0207b Merge pull request #8417 from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
c88f56be64 Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Paulb23
84bca4e72f Added support for space indentation 2017-04-18 12:30:46 +01:00
Ignacio Etcheverry
4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Jylhis
8ccb9d13c3 Update PopupMenu hiding
Make PopupMenu hiding distinguish between checkable item and non checkable
item.
2017-04-14 15:00:38 +03:00
Ray Koopa
75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs
706ca4efd6 Prevent to uncheck selected item with button group 2017-04-10 13:57:24 +09:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
supaiku
d51fe99a8b Fix highlight typo 2017-04-06 17:35:08 +02:00
Rémi Verschelde
4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls. 2017-04-03 18:35:15 +02:00
Rémi Verschelde
1bd3648bb0 Merge pull request #8211 from robertdhernandez/NinePatch-Fix
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Robert Hernandez
8078b5ecf6 Fixed Node2D/Control not updating properties 2017-04-01 20:13:52 -04:00
Robert Hernandez
7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b Fixed AtlasTexture being incorrectly
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
3cf4103a89 Merge pull request #8023 from CrazyGuy108/master
List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
3ceefab232 Merge pull request #8020 from karroffel/class-db-inconsistency
fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Karroffel
6ab3213a55 fixed ClassDB inconsistencies
fixes #7960
2017-03-13 21:17:31 +01:00
Andreas Haas
a2776af672
WindowDialog: Fix crash when running as ProjectManager
Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
Darkens the editor on WindowDialog popup.

This adds the following new Editor settings:

- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.

Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
630158c992 Merge pull request #7916 from RebelliousX/tab_container
TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Thaer Razeq
c9bda06dfd - tab_changed signal emits only by selecting a different tab.
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Rémi Verschelde
723f74c851 Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
Resizable editor / project settings dialogs & save their bounds
2017-03-04 17:04:27 +01:00
Ray Koopa
7623fd10bf Make Editor, Export and Project settings dialogs resizable and store their bounds 2017-03-03 18:45:53 +01:00
volzhs
66b7586fb0 Fix wrong TreeItem reference after reconstructing 2017-03-03 04:01:04 +09:00
Ray Koopa
e07aa5deb8 Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
Thaer Razeq
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ray Koopa
5cf063ca9d Add disabled tabs 2017-02-27 19:07:50 +01:00
Ray Koopa
fc9077a213 Fix several drawing and logic issues in TabContainer 2017-02-27 15:47:47 +01:00
Rémi Verschelde
3de1415b6a Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line
RichTextLabel add function remove_line
2017-02-26 21:16:30 +01:00
Rémi Verschelde
4d6a3cf7fc Merge pull request #7874 from volzhs/issue-7820-master
Fix crash when click icon while editing node name
2017-02-26 20:28:00 +01:00
Rémi Verschelde
caa74b70e7 Merge pull request #7831 from volzhs/tr-buttonarray-3
Translate ButtonArray text
2017-02-26 20:15:33 +01:00
volzhs
3ae0ffa182 Fix crash when click icon while editing node name 2017-02-23 02:20:46 +09:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
volzhs
57ed6ef741 Translate ButtonArray text 2017-02-18 00:20:55 +09:00
Vincent
c20b186e73 RichTextLabel add function remove_line 2017-02-16 20:36:25 +01:00
Andreas Haas
dd4c2709e4
Spinbox: don't ignore double clicks.
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-14 00:57:49 +01:00
Rémi Verschelde
ea7e8c8e86 Merge pull request #7795 from hpvb/rename-md-macro
Rename the _MD macro to D_METHOD
2017-02-13 15:46:17 +01:00
geequlim
4ebc30e303 Fix compile error with TextureButton
Export TextureButton::ResizeMode as its own enum values
2017-02-13 21:17:47 +08:00
Hein-Pieter van Braam
411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
b2db9279fa Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3
Enhance TextureButton and TextureRect with resize
2017-02-12 23:22:41 +01:00
geequlim
ab375117ba Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
Make TextureButton to the same resize behavior with TextureRect
2017-02-09 22:52:52 +08:00
kbake
1169f4e040 Selected text is now deselected on ctrl+home/end
This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-03 02:01:41 -05:00
Pawel Kowal
b602096b9b Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
(cherry picked from commit e9316a009e)
2017-02-02 08:24:37 +01:00
Paulb23
6b42cd5fe6 Fixed line lenght guideline drawing with color option 2017-01-28 14:36:57 +00:00
Rémi Verschelde
5ec3b5f2c9 Merge pull request #7604 from RayKoopa/gui_button_style_pressed
Respect style boxes for Button states other than "normal"
2017-01-23 07:55:24 +01:00
Juan Linietsky
0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Ray Koopa
2baeb531e6 Respect style boxes for Button states other than "normal" 2017-01-21 23:00:59 +01:00
Ferenc Arn
6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Juan Linietsky
dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
7b9f2d9929 Finish renaming *Frame GUI classes to *Rect
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
de8cc309d6 Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
Juan Linietsky
e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
Juan Linietsky
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
5afaf84ae1 Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
Juan Linietsky
83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
f698e2be4f Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
Juan Linietsky
bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Juan Linietsky
48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
Juan Linietsky
a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky
1f8451001d -Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00
Juan Linietsky
e9bb65db81 -All types have editable script now in properties
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
13cdccf23b Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
Juan Linietsky
94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Juan Linietsky
4fd464a4c5 Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
Juan Linietsky
de73297883 Swapped expand and fill flag bits, so scenes don't save this property by default 2017-01-08 19:12:24 -03:00
Juan Linietsky
fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky
a464afb4e7 Removed the "released" signal from button, it's pointless now that button_down and button_up exist. 2017-01-08 17:27:48 -03:00
Juan Linietsky
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky
8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate 2017-01-08 12:31:14 -03:00
Juan Linietsky
8963ca3d17 Fix code completion for new getnode syntax 2017-01-08 03:01:52 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky
b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
3fae505128 Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc Merge branch 'master' of https://github.com/godotengine/godot 2017-01-02 19:12:25 -03:00
Rémi Verschelde
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
b530904038 Merge pull request #7341 from bruno-ortiz/master
Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde
f50afe81d8 Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz
4b9a96859b Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted 2017-01-02 11:26:37 -02:00
Rémi Verschelde
3e1b5ad223 Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee Merge pull request #7376 from volzhs/scroll-horizontal
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
0cf34cb3af Merge pull request #7372 from chanon/master
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range 2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
volzhs
22b76511fb Scroll horizontally with mouse wheel when horizontal enabled only 2016-12-27 16:32:22 +09:00
chanon
0bf5d86546 fix ColorPicker not correctly updating after pasting hex html color 2016-12-26 15:38:48 +07:00
Rémi Verschelde
0f76c47be3 Merge pull request #7349 from volzhs/fix-richtextlabel
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde
2b847d2a2e Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Ivan P. Skodje
da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
volzhs
0ecc968c5c Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773
2016-12-22 08:52:57 +09:00
Johnson Earls
d1cf29fe99 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
2016-12-18 06:19:22 -08:00
Rémi Verschelde
8e4f10a3a1 Merge pull request #7200 from volzhs/fix-anim-scroll
Fix scroll bar moving in AnimationPlayer editor
2016-11-28 15:32:27 +01:00
Rémi Verschelde
bb1201af1f Merge pull request #7198 from volzhs/fix-color-picker
Fix color selected with mouse scroll
2016-11-28 15:32:06 +01:00
Rémi Verschelde
895b29978b Merge pull request #7184 from volzhs/spinbox
Prevent Spinbox value update while not focused or disabled
2016-11-28 15:28:55 +01:00
Rémi Verschelde
39fede4b17 Merge pull request #7157 from leezh/buttonarray_fixes
Flat button support in ButtonArray. Fixes #7153
2016-11-28 15:20:07 +01:00
volzhs
babc5048dd Fix scroll bar moving in AnimationPlayer editor
Fix #7196
2016-11-28 02:41:47 +09:00
volzhs
d9048309e4 Fix color selected with mouse scroll
Fix #7192
2016-11-28 01:58:01 +09:00
volzhs
4df33cbcb3 Prevent Spinbox value update while not focused or disabled 2016-11-25 03:15:42 +09:00
Rémi Verschelde
9e2d09f580 Merge pull request #7145 from avril-gh/fixes-6464-lost-icons
fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
2016-11-21 12:01:23 +01:00
Zher Huei Lee
4b7443aeea Flat button support in ButtonArray. Fixes #7153 2016-11-19 21:48:39 +08:00
Avril
958dbc1173 fixes #6464 lost icons in dock and file dialog, also #6443 , #6302
Fixes lost icons in docks, file manager, sample library, settings and
various other places.
2016-11-18 06:13:36 +01:00
volzhs
ff4f04e878 Select exactly matched file automatically in FileDialog 2016-11-17 03:39:30 +09:00
George Marques
e167c664c8 Merge pull request #7109 from volzhs/emit-signal-from-set
Emit "*_changed" signal in set_*
2016-11-14 13:46:28 -02:00
Rémi Verschelde
715ab48a54 Merge pull request #7107 from eska014/wasm
Some WebAssembly stuff
2016-11-14 08:26:24 +01:00
volzhs
384625aa31 Emit "*_changed" signal in set_* 2016-11-14 04:21:29 +09:00
eska
31f929caa2 Clarify a NULL comparison
'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.

This comparison caused an error during WebAssembly builds using the
LLVM backend path.
2016-11-13 15:27:17 +01:00
Rémi Verschelde
34f0ce1168 Merge pull request #6833 from Elinvention/master
Make the step property useful for sliders
2016-11-11 10:46:17 +01:00
Rémi Verschelde
7d1230a266 Merge pull request #7052 from Paulb23/text_edit_color_uniformation
Made background and symbol color follow the color API
2016-11-09 15:47:15 +01:00
volzhs
c0e87f2a24 Fix Label valign position
Fix #7055
2016-11-07 20:15:21 +09:00