Commit graph

3115 commits

Author SHA1 Message Date
tagcup
e9896b17a9 Restore the behavior of Spatial rotations recently changed in c1153f5.
That change was borne out of a confusion regarding the meaning of "local" in #14569.

Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.

To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.

This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.

This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl
8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Bernhard Liebl
414c60aee7 Support KEY_UP and KEY_DOWN in LineEdit 2017-12-27 17:04:07 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Noshyaar
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar
d26b6f284f
Merge pull request #15008 from AlmightyScientist/issue-15000
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-27 10:28:12 +07:00
Noshyaar
07d0f2e72b
Merge pull request #15046 from YeldhamDev/optionbutton_changes
Added "get_popup" method for OptionButton
2017-12-27 10:22:22 +07:00
Noshyaar
198bb5309d
Merge pull request #15049 from YeldhamDev/get_popup_const
Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-27 10:20:56 +07:00
Ian
19c3f4c4c1 fix indent selection crash 2017-12-26 12:13:17 -08:00
Juan Linietsky
c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
Juan Linietsky
edd3bd8cb8 Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526. 2017-12-26 12:50:46 -03:00
Juan Linietsky
c1153f5041 Change the rotate function of Spatial to be local, makes more sense. Closes #14569 2017-12-26 12:45:56 -03:00
Juan Linietsky
02e883713a
Merge pull request #14977 from volzhs/fix-crash-group
Fix crash & error at saving scene
2017-12-26 11:43:02 -03:00
Juan Linietsky
2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
Juan Linietsky
4a2eef4ad8 Removed the InputEvent ID field, which was unused and can cause bugs. 2017-12-26 09:49:31 -03:00
Bernhard Liebl
076a5f35fc Fix shift-key down on last line in TextEdit 2017-12-26 08:32:30 +01:00
Andreas Haas
37aab45091
Merge pull request #15040 from Noshyaar/pr2
AnimTreePlayer: fix duplicated properties
2017-12-25 17:47:29 +00:00
Michael Alexsander Silva Dias
23080c7ed7 Made MenuButton and ColorPickerButton's "get_popup" methods return constant. 2017-12-25 14:03:53 -02:00
Michael Alexsander Silva Dias
096b5a65c6 Added "get_popup" method for OptionButton and minor changes. 2017-12-25 13:49:27 -02:00
Poommetee Ketson
6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Poommetee Ketson
f9c2cfbe31 AnimTreePlayer: fix duplicated properties 2017-12-25 19:26:39 +07:00
Noshyaar
256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar
24515266a1
Merge pull request #14875 from YeldhamDev/splitcontainer_cursor
Fixed SplitContainer showing the "resize" cursor when it shouldn't
2017-12-25 08:37:52 +07:00
Noshyaar
a483edbddd
Merge pull request #14899 from volzhs/render-quality-option
Respect HDR option
2017-12-25 08:36:46 +07:00
Noshyaar
aab4434d76
Merge pull request #14801 from RayKoopa/insert_tree_item
Tree: Insert new item, fix behavior when no parent given
2017-12-25 08:35:31 +07:00
Noshyaar
1348b087e6
Merge pull request #14753 from NathanWarden/mouse_button_fix
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25 08:33:42 +07:00
volzhs
ff68b80df7 Fix error if scene has Camera at saving scene 2017-12-25 02:43:37 +09:00
AlmightyScientist
7ace1f2494 Animation Tree: Prevent cycle_test from being altered by past-test. 2017-12-24 18:21:59 +01:00
volzhs
d6a88cdc41 Fix crash from move_child at saving scene 2017-12-25 01:31:13 +09:00
Juan Linietsky
021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Ignacio Etcheverry
0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Daniel J. Ramirez
07fd5456c8 Show Options Dialog for NodePath and File in clicked button position.
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Paulb23
a11a691b17 Fixed keyboard word selection when at the start/end of line, issue 14675 2017-12-23 14:47:04 +00:00
MrCdK
1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Rémi Verschelde
7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Daniel J. Ramirez
1696db8f00 Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
Bernhard Liebl
27afa8813d Hide tooltip on gesture input 2017-12-22 19:39:23 +01:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
Juan Linietsky
7d0cabe9d3 Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
poke1024
22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
Bastiaan Olij
6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky
1fa9aac3e4 -Make capture dependent on a cell size, not subdivision.
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
volzhs
0856259d19 Respect HDR option 2017-12-21 22:49:55 +09:00
carlosfvieira
49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
Michael Alexsander Silva Dias
e3c1305027 Fixed wrong Project Settings direction on an error message. 2017-12-20 22:06:43 -02:00
Juan Linietsky
feef500b39 properly send mouse released event when grabbing modal focus, fixes #14854 2017-12-20 18:03:48 -03:00
Michael Alexsander Silva Dias
274b3db0d9 Fixed SplitContainer showing the "resize" cursor when it shouldn't. 2017-12-20 18:20:23 -02:00
Hein-Pieter van Braam
0db5123548 Prevent false sharing in lightbaker RNG state
The previous commit corrected the RNG behavior for the lightbaker but
also made it significantly slower on high core count systems. Due to the
vector of states being physically close together in RAM we force a cache
synchronization across all cores whenever we call for the next random
number to be generated.

This will create a temporary local copy of the RNG state before entering
the loop and then saving it back to the global state when done. This
will preserve the per-thread RNG state (and random number quality) while
significantly improving performance.

On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing
performance back in line to before the various RNG fixes were
introduced, being slightly faster than the first implementation.
2017-12-20 14:37:00 +01:00
Hein-Pieter van Braam
ccbb5923ac Fix lightmapper rng
In our previous attempts to fix the lightmapper we may have
inadvertently introduced the same issue we were trying to fix. It
appears that rand() will on some platforms introduce a mutex making it
slower and on others may have a per-thread state that would need to be
initialized with srand() on each thread. This slows down the lightbaking
further.

This sets up a separate rng state for each OpenMP thread by calling
rand() only in the single-threaded part of the code. We then keep a
vector of states.

I believe this solves our problems.
2017-12-20 12:09:09 +01:00
MattUV
a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Juan Linietsky
b08735f209 Make dynamic font oversampling fully dynamic. 2017-12-19 21:58:32 -03:00
Hein-Pieter van Braam
7a10d3ab78 Correct license headers in main.cpp and voxel_light_baker.cpp
Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam
9fa5a588f0 Fix lightbaker clang-format issue and add license headers 2017-12-20 01:02:03 +01:00
Hein-Pieter van Braam
ff04c07912 Lightbaker: include stdlib.h to fix CI builds 2017-12-20 00:29:27 +01:00
Juan Linietsky
808a3b9c71 Fix randomness in voxel light baker, closes #14841 2017-12-19 19:51:40 -03:00
Juan Linietsky
fc103566e6 Added font oversampling support 2017-12-19 18:48:30 -03:00
Juan Linietsky
06dd10b390 Fix raytrace lightmap bake bias 2017-12-19 17:09:05 -03:00
Juan Linietsky
5544b89750 properly plot normal when baking 2017-12-19 15:04:52 -03:00
Juan Linietsky
a714e1a4c7 Fixed bug where all file dialogs requested thumbnails even if hidden. 2017-12-19 12:57:46 -03:00
Juan Linietsky
1eb1837d0c Should no longer crash after rebaking, may be a solution to #14795
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
Ibrahn Sahir
8981924fbe fix for BitmapFont::create_from_fnt to allow loading from file in
project root directory.
2017-12-19 11:02:25 +00:00
Ray Koopa
a08c5d73a5 Add functionality to insert tree item. 2017-12-18 14:19:39 +01:00
Rémi Verschelde
abf20709af doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
Juan Linietsky
e96c40f94a Added baked light support for gridmaps. 2017-12-18 00:35:20 -03:00
Dmitry Koteroff
ea14b0789b A few small Debugger->Errors tab enhancements:
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Daniel J. Ramirez
5e2c8593f7 Expose Range, ScrollBar and Slider as virtual. 2017-12-17 15:16:20 -06:00
Stefano Bonicatti
a15721e5c9 Fix Sprite3D alpha_cut member not being initialized 2017-12-17 22:07:43 +01:00
Rémi Verschelde
1ef123c57d
Merge pull request #14748 from YeldhamDev/popupmenu_circleback
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17 20:22:50 +01:00
Rémi Verschelde
90d95c7ee1
Merge pull request #14757 from YeldhamDev/submenu_keyboard
More changes to PopupMenu's submenu keyboard handling
2017-12-17 20:22:20 +01:00
Rémi Verschelde
89a32b4977
Merge pull request #14775 from hpvb/limit-lightmapper-subdiv
Limit the lightmapper subdivide to 1024
2017-12-17 19:59:59 +01:00
Rémi Verschelde
fd022cb156
Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17 19:29:59 +01:00
Rémi Verschelde
9b86703fd9
Merge pull request #14772 from poke1024/fix14539
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17 19:28:16 +01:00
Michael Alexsander Silva Dias
95f93e038a Exposed LineEdit's "selection_clear" and renamed it to "deselect". 2017-12-17 15:40:44 -02:00
Hein-Pieter van Braam
c4c7fa3f5e Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
2017-12-17 18:00:00 +01:00
Bernhard Liebl
abfcce0067 Fix cut-copy-line breaking paste (issue 14539) 2017-12-17 16:24:23 +01:00
Juan Linietsky
fa8a1fc420 Fixes how transform is applied to geometry in UV unwrap 2017-12-17 12:04:54 -03:00
Rémi Verschelde
cacab4ba62
Merge pull request #14769 from akien-mga/if-0-cleanup
Cleanup some #if 0'd code
2017-12-17 15:43:11 +01:00
Rémi Verschelde
8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde
8821f9b750
Merge pull request #14767 from volzhs/save-clip-contents
Fix Clip Content property is not saved
2017-12-17 15:18:30 +01:00
volzhs
ef32018d1f Fix Clip Content property is not saved 2017-12-17 23:10:59 +09:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Hein-Pieter van Braam
9ba134b463 Add several unlikely() macros
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:

* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde
32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Hein-Pieter van Braam
a402efeb72 Tweak OpenMP parameters for lightbaker
On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.

Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee
9948da70a0 Fix gdnative generation for lightmapper. 2017-12-16 16:56:54 -08:00
Nathan Warden
fcba654bb8 Fixed a bug where mouse button focus breaks when using multiple buttons at once. 2017-12-16 19:30:49 -05:00
Hein-Pieter van Braam
be4448bd1f Use a more naive RNG for the lightmapper
This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:

https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz

AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene

pcg32
256/256/high   00:10:13
256/256/medium 00:02:50
256/256/low    00:01:11

xorshift
256/256/high   00:09:32
256/256/medium 00:02:34
256/256/low    00:01:05
2017-12-17 00:12:45 +01:00
Michael Alexsander Silva Dias
7e38db631f More changes to PopupMenu's submenu keyboard handling. 2017-12-16 20:57:26 -02:00
Juan Linietsky
1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
Rémi Verschelde
d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
Juan Linietsky
cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
Juan Linietsky
c93cb30cbb restored binary compatibility, which was broken in #14406 2017-12-16 15:48:16 -03:00
Matthias Hoelzl
ced1ff63a8 Improve duplication and saving of instanced scenes 2017-12-16 17:58:17 +01:00
Michael Alexsander Silva Dias
c19cc581ec Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard. 2017-12-16 13:54:43 -02:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript 2017-12-16 08:18:54 -06:00
Rémi Verschelde
1c18943e97
Merge pull request #14330 from matrem/particles_spread
Spread should be in degree (see documentation, and flag_disable_z case)
2017-12-16 14:28:25 +01:00
Rémi Verschelde
0f188461c5
Merge pull request #14365 from willnationsdev/camera-docs
[DOCS] Camera property changes
2017-12-16 14:23:44 +01:00
Rémi Verschelde
9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Rémi Verschelde
dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde
22eab86cdb
Merge pull request #14706 from YeldhamDev/popupmenu_submenu
Enhancements and fixes for PopupMenu's submenus
2017-12-16 00:15:35 +01:00
Rémi Verschelde
35b6e7e2c7
Merge pull request #14707 from poke1024/fix14691
Fix thin lines in editor gui on hidpi (issue 14691)
2017-12-16 00:10:40 +01:00
matrem
641c6de160 particles spread/flatness fixes, pi factorization 2017-12-15 23:53:53 +01:00
Rémi Verschelde
0a724b81df
Merge pull request #14713 from poke1024/fix14570
Fixes oversized tooltip labels (issue 14570)
2017-12-15 23:52:15 +01:00
Rémi Verschelde
a0dd3abad9
Merge pull request #14716 from poke1024/fix_window_title
Fixes close button overlapping window title
2017-12-15 23:13:41 +01:00
Michael Alexsander Silva Dias
dc80a29dc5 Enhancements and fixes for PopupMenu's submenus. 2017-12-15 18:30:42 -02:00
Nathan Warden
38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
Andreas Haas
bca97e33ce
BakedLightmap: Update gizmo when setting extents.
Fixes #14696.
2017-12-15 20:39:45 +01:00
Bernhard Liebl
2616e2b3c6 Fixes close button overlapping window title 2017-12-15 20:28:08 +01:00
Bernhard Liebl
0d826717e7 Fixes oversized tooltip labels (issue 14570) 2017-12-15 19:33:00 +01:00
Bernhard Liebl
3b79529cf2 Fix thin lines in editor gui on hidpi (issue 14691) 2017-12-15 18:49:48 +01:00
Rémi Verschelde
c255643e2d
Merge pull request #14666 from henriquelalves/slider_issue
Fix slider ticks offset
2017-12-15 15:39:31 +01:00
Henrique L Alves
baf1161344 Fixes slider node tick offset
Fixes wrong tick offset on slider nodes - they now match with the corresponding 'grabber' positions.

Fixes issue #14637
2017-12-15 09:52:34 -02:00
Juan Linietsky
251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
MattUV
db020f3cea Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Michele Valente
dea5ba3991 fix for compiling the new lightmapper
also changed two calls that were ambiguous
2017-12-14 15:32:53 +01:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Rémi Verschelde
aa6772d7ab Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
This partially reverts commits e79456519d
and 2d07fe2920, which introduced API changes
needing more in-depth review at this stage.

Kept the removal of "get_position" binding, redundant with
"get_current_animation_position". Kept docs changes where applicable.
Also removed the obsolete "stop_all" method which does the same as "stop".

Fixes #14602.
2017-12-14 00:36:41 +01:00
poke1024
f08768c189 Fix crash (and bug) in RichTextLabel 2017-12-13 20:22:47 +01:00
Poommetee Ketson
24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Noshyaar
0b990d3ef5
Merge pull request #14474 from toger5/fixSliderNan
added missing NaN check fixes: #13255
2017-12-12 19:01:40 +07:00
Poommetee Ketson
9888a56639 Change statable to multistate, remove extra separator 2017-12-12 09:41:17 +07:00
Will Nations
d9cb00151b [DOCS] Camera property changes 2017-12-11 12:48:41 -06:00
volzhs
79de82f7d0 Fix Index p_current=0 error at starting editor 2017-12-11 20:46:33 +09:00
Rémi Verschelde
64d104756c
Merge pull request #14534 from AndreaCatania/patch-2
Fixed bad bindings
2017-12-11 08:16:14 +01:00
Rémi Verschelde
2314f0c281
Merge pull request #14543 from volzhs/checkbox-checkbutton-center
Fix align=center info is not saved with CheckBox & CheckButton
2017-12-11 08:02:22 +01:00
volzhs
1273f10646 Fix align=center info is not saved with CheckBox & CheckButton 2017-12-11 15:53:30 +09:00
volzhs
2afa2bc389 Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
volzhs
3c04d7798c Fix CheckButton minimum size 2017-12-11 14:52:32 +09:00
AndreaCatania
050a7ea6cc Fixed bad bindings 2017-12-11 01:42:16 +01:00
Rémi Verschelde
c05c66ee01
Merge pull request #14511 from akien-mga/drop_tilemap_center_xy
TileMap: Drop unused center_x/center_y booleans
2017-12-11 00:13:26 +01:00
Rémi Verschelde
5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
Rémi Verschelde
dcc5e21b35
Merge pull request #14520 from Smjert/fix/11247/skybox
Fix skybox generation imprecision with Clang
2017-12-11 00:12:38 +01:00
Rémi Verschelde
6a0a61d000
Merge pull request #14505 from akien-mga/bind_vmethod_return
Fix wrong return value in some virtual method bindings
2017-12-10 20:21:50 +01:00
Stefano Bonicatti
95056ca913 Fix skybox generation imprecision with Clang
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.

Fixes #11247
2017-12-10 19:56:45 +01:00
AndreaCatania
5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
Rémi Verschelde
48cefc9c96 TileMap: Drop unused center_x/center_y booleans
Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
2017-12-10 16:40:31 +01:00
Rémi Verschelde
523237943c
Merge pull request #14509 from poke1024/fix_selection_copy_crash
Fix crash in RichTextLabel::selection_copy()
2017-12-10 16:17:54 +01:00
Bernhard Liebl
658fb0a0a9 Fix crash in RichTextLabel::selection_copy() 2017-12-10 16:08:24 +01:00
Rémi Verschelde
2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
Added skeleton x-ray
2017-12-10 13:03:53 +01:00