Rémi Verschelde
c42bbc6feb
Merge pull request #69585 from bruvzg/fix_tm_tr
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[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-05 00:13:42 +01:00
Rémi Verschelde
4b7b9b74bc
Merge pull request #69569 from timothyqiu/tree-update-remove-child
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[3.x] Fix TreeItem.remove_child not updating Tree immediately
2022-12-05 00:13:37 +01:00
bruvzg
efa6b01c97
[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-04 23:11:28 +02:00
Haoyu Qiu
7bdbfbf822
Fix TreeItem.remove_child not updating Tree immediately
2022-12-04 21:37:19 +08:00
Silc Renew
1a45268639
Fix animation signal caches_cleared firing timing
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(cherry picked from commit 962b6a3e8f
)
2022-12-04 20:24:55 +08:00
Rémi Verschelde
af635f05bf
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
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[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
2022-12-01 18:13:52 +01:00
Dawid Marzec
1a123070c8
Remove auto selecting the first file for FileDialog with Save file mode selected
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(cherry picked from commit 5cd30be56d
)
2022-12-01 12:27:43 +08:00
kobewi
2f13adbdb6
Remove error condition from get_global_transform()
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(cherry picked from commit 2ff676a696
)
2022-12-01 11:47:52 +08:00
Markus Sauermann
0ae562c9dc
Update root order on layer change
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When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.
(cherry picked from commit 8d60e8b5d4
)
2022-12-01 10:23:04 +08:00
Lyuma
099e90e00d
Make Node editable_instance methods available to GDScript
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(cherry picked from commit 7eb6ae2798
)
2022-12-01 10:15:06 +08:00
Fredia Huya-Kouadio
b28bcb4cfc
Fix the logic used to route InputEventScreenDrag
events to Control
nodes.
2022-11-30 14:16:26 -08:00
Haoyu Qiu
3b869e8027
Fix crash of queue_free() when main loop is not SceneTree
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(cherry picked from commit 3b08d0e852
)
2022-11-30 15:44:49 +01:00
Micky
2ab79719b2
Fix ColorPicker always emitting color_changed on html submit
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The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
(cherry picked from commit 544727ac1e
)
2022-11-30 15:36:25 +01:00
Rafał Mikrut
e359ba3733
Fix exporting big templates
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(cherry picked from commit 86fa3ba560
)
2022-11-30 15:34:26 +01:00
jbcolli2
dd807ca5e7
Changed normal of CylinderMesh to account for slanted side.
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(cherry picked from commit 491ec622f6
)
2022-11-30 15:34:26 +01:00
hare_ware
4150749698
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
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(cherry picked from commit 913f57f695
)
2022-11-30 15:34:26 +01:00
Rémi Verschelde
6f91639af2
Merge pull request #69246 from nongvantinh/3.x-check-null-for-input_event
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3.x Enhance null checking for input event
2022-11-28 13:21:22 +01:00
dzil123
85811c2b99
[3.x] BakedLightmap add null bake_end_function check
2022-11-28 00:30:17 -08:00
Nong Van Tinh
ffbaa7fff0
Enhance null checking for input event
2022-11-27 15:01:34 +07:00
Hugo Locurcio
4c26cac0e6
Improve collision exception error messages for easier understanding
2022-11-19 17:37:42 +01:00
Rémi Verschelde
1ad9992ab7
Merge pull request #67995 from YeldhamDev/how_backporting
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[3.x] Stop centering clicked suggestions in the autocomplete popup
2022-11-14 23:52:00 +01:00
Rémi Verschelde
d80396db03
Merge pull request #68556 from 98teg/flow-container-alignment
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Add alignment options to flow container
2022-11-14 14:35:46 +01:00
Haoyu Qiu
3acc0779a4
Fix error when having BoneAttachment before PhysicalBone
2022-11-14 08:36:12 +08:00
Michael Alexsander
7a682236df
Stop centering clicked suggestions in the autocomplete popup
2022-11-13 09:17:05 -03:00
Teggy
5d0c29460a
Add alignment options to flow container
2022-11-12 12:11:16 +01:00
arkology
afdf00c40f
[3.x] AtlasTexture in radial modes of TextureProgress
2022-11-04 13:24:47 +03:00
Rémi Verschelde
e0682f6d8f
Merge pull request #67626 from bruvzg/improve_font_packing_and_delay_texture_update_3
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[3.x] Improve font glyph cache packing and texture update.
2022-11-03 11:33:23 +01:00
kleonc
3e373c4eec
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-02 15:20:13 +01:00
Sam Briels
3e186ae043
fix: emit target_reached signal after updating state
2022-10-31 13:04:20 +01:00
Rémi Verschelde
80b50e59d5
Merge pull request #67612 from timothyqiu/who-ami-i-3.x
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[3.x] Fix get_path() error when calling get_node()
2022-10-31 12:25:12 +01:00
Rémi Verschelde
20ce0284cf
Merge pull request #67313 from Mickeon/3.x-rename-params
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[3.x] Rename `set_indexed` & `get_child`'s params to be clearer
2022-10-31 12:24:58 +01:00
Rémi Verschelde
f52f797f59
Merge pull request #67255 from KoBeWi/remove_text_from_RichTextLabel
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Hide text of RichTextLabel if BBCode is enabled
2022-10-31 12:24:53 +01:00
bruvzg
46e2e0f62e
[3.x] Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
2022-10-19 14:31:41 +03:00
Haoyu Qiu
5d6dc206bc
Fix get_path() error when calling get_node()
2022-10-19 13:05:41 +08:00
Michael Alexsander
6059cf2594
Expose various color themes for Button
2022-10-12 18:19:52 -03:00
Micky
6102f3cfc2
[3.x] Rename set_indexed
& get_child
's params to be clearer
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3.x backport of #67300 and #64463 .
2022-10-12 20:55:41 +02:00
kobewi
a0ad958582
Hide text of RichTextLabel if BBCode is enabled
2022-10-11 15:21:19 +02:00
Haoyu Qiu
456c0ecda6
Remove leading spaces from enumerator name hints
2022-10-08 15:23:46 +08:00
Rémi Verschelde
f793f20d65
Merge pull request #41464 from Waridley/button_multiline_strings
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Support multiline strings in buttons
2022-10-03 13:58:44 +02:00
Rémi Verschelde
90f6baf26c
Merge pull request #66155 from KoBeWi/animat3d_diff
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[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Waridley
199f3d99c3
Support multiline strings in buttons
2022-10-01 21:50:39 -05:00
Haoyu Qiu
acf86efebc
Fix NavigationObstacle not estimating radius
2022-09-29 14:39:14 +08:00
Haoyu Qiu
fba5a4ab9a
Fix NavigationObstacle not registering to default navigation map
2022-09-28 15:49:26 +08:00
smix8
881e49c375
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
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The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-09-22 17:14:51 +02:00
Rémi Verschelde
4207983ce9
Merge pull request #66145 from lawnjelly/object_get_name
2022-09-21 12:04:19 +02:00
lawnjelly
17f42e8e66
Improve signal already connected error message
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The signal already connected message is improved to provide the names of the objects involved.
2022-09-21 07:52:30 +01:00
Rémi Verschelde
edc196f926
Merge pull request #66063 from kleonc/sprite3d-fix-drawing-with-vertical-margins-3x
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[3.x] `Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:57 +02:00
kobewi
dbce96abd9
Don't store frame of playing AnimatedSprite
2022-09-20 13:11:50 +02:00
kobewi
1aee1b1720
Fix crash when playing Tween right after finishing
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(cherry picked from commit 1a462bc84e
)
2022-09-20 10:26:17 +02:00
lawnjelly
fdd82f4754
CPUParticles initialize data on set_amount
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Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-09-19 16:53:01 +01:00