bruvzg
68bf243461
Duplicate error messages to macOS logging system
2017-08-06 21:55:30 +03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
...
Closes #7695
2017-08-06 16:26:07 +03:00
bruvzg
0ed3da8e2a
Fix warp_mouse_pos on macOS
2017-08-04 23:43:32 +03:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
...
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Marcelo Fernandez
76821bbb47
Fix mutex initialisation in OS X Audio Driver
2017-07-30 16:35:08 -03:00
Rémi Verschelde
263452ee91
Merge pull request #9960 from marcelofg55/master
...
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-30 20:59:04 +02:00
Marcelo Fernandez
abbf821ddf
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-28 18:08:57 -03:00
bruvzg
d18922a56e
Change display scale when moving the window from monitor to monitor
2017-07-28 20:17:19 +03:00
Rémi Verschelde
a7b35edf7b
Merge pull request #9874 from bruvzg/3.0-osx-menu
...
Add macOS main menu (3.0)
2017-07-28 11:05:05 +02:00
Rémi Verschelde
5caf9d0d08
Merge pull request #9876 from bruvzg/3.0-resize-fix
...
Improved macOS window resizing behaviour (3.0)
2017-07-28 11:02:28 +02:00
bruvzg
3220fee6b2
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
...
Fix get/set_current_screen & set_window_maximized.
2017-07-27 10:05:33 +03:00
bruvzg
f98a203377
Add macOS main menu
2017-07-27 10:05:29 +03:00
bruvzg
1c1565d0f9
Improved macOS window resizing behaviour.
2017-07-26 16:29:48 +03:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2c27501c3f
Fix Right-Click (Ctrl-Click) on OS X
2017-07-23 12:45:59 -03:00
Rémi Verschelde
e5aa8546ec
Merge pull request #9713 from marcelofg55/master
...
Fix for possible crash in OS X audio init.
2017-07-23 13:05:49 +02:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Marcelo Fernandez
bbc207675f
Fix for possible crash in OS X audio init.
2017-07-19 11:05:51 -03:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Marcelo Fernandez
764f607611
Reinit audio device when the system default device changes on OS X
2017-07-16 23:35:23 -03:00
BastiaanOlij
e735963182
Fix typo in plist export
2017-07-06 00:14:05 +10:00
Rémi Verschelde
5a48b428fd
Merge pull request #9476 from marcelofg55/master
...
Implemented borderless fullscreen code on OSX.
2017-07-05 10:51:55 +02:00
Rémi Verschelde
5c1995ef49
Merge pull request #9468 from BastiaanOlij/osx_export_dmg
...
On OSX export to DMG and optionally code sign the app bundle
2017-07-03 23:25:43 +02:00
Marcelo Fernandez
a9c5895c16
Implemented borderless fullscreen code on OSX.
2017-07-02 23:40:44 -03:00
BastiaanOlij
7ddf3d6cc4
On OSX export to DMG and optionally code sign the app bundle
2017-07-02 21:23:33 +10:00
Rémi Verschelde
e91a267a7c
Buildsystem: Improve detect.py readability and fix issues
...
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.
Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
* Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
(closes #9449 )
* Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
* Do not require system OpenSSL for building (closes #9443 )
* Fix typo'ed use_leak_sanitizer option
* Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
Marcelo Fernandez
fd7976ddd7
Implemented borderless window code for OSX.
2017-06-27 16:57:28 -03:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
BastiaanOlij
5b44f092f9
Reimplement export module for OSX
2017-06-23 00:01:55 +10:00
ageazrael
109ad227d3
Used in the macOS HiDPI options window is too small
2017-06-13 09:54:55 +08:00
ageazrael
b3accab62d
Fixed middle mouse button can't bounce in macOS
2017-06-13 09:27:49 +08:00
Juan Linietsky
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
toger5
328d0e2b4e
osx release right button event fixed
...
RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...)
fixes #9079
2017-06-06 19:40:06 -07:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
volzhs
0627445863
Make OS.get_locale() returns same value
2017-05-27 03:50:22 +09:00
toger5
72876ef10b
added modifier key to scroll event
2017-05-22 03:46:54 -07:00
toger5
b90df858c1
fixed osx input event
2017-05-22 01:17:57 -07:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
BastiaanOlij
63db9a4bee
Doing a little bit of cleanup
2017-05-20 09:30:31 +10:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
c8aea60324
Improve documentation of thirdparty code snippets
2017-05-07 11:42:37 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
3fd10ff6f0
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:44:52 +02:00
BastiaanOlij
5c2ddb299b
Formatting of mm files
2017-04-09 21:22:40 +10:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
9d28a5e7d9
Merge pull request #8159 from Hinsbart/last_id
...
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
d8f32637be
SCons: Add option to toggle warnings (on by default)
...
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
...
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Andreas Haas
a175ac7032
Better handling of joypad device IDs.
...
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
Rémi Verschelde
e837b25f55
Fix missing semicolon in previous commit
2017-02-13 23:46:25 +01:00
Brett-Mitchell
6921e11805
Fix for issue #7766
...
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
BastiaanOlij
cef0ae5d5d
Fix compile errors related to audio on OSX
2017-01-16 20:32:44 +11:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
4163be67a1
OSX: Revert back to kHIDUsage_GD_Joystick
...
Bug introduced in 547a57777b
.
2017-01-09 10:05:50 +01:00
Rémi Verschelde
5bfa4227b3
Finish replacement of joystick by joypad
...
Some parts were forgotten in 547a577
.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
5e717ed8a3
Enabled code that requests an OpenGL 3 context.
2017-01-05 00:05:34 +11:00
BastiaanOlij
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
BastiaanOlij
da5651fbb9
Set minimum version to 10.9 building OSX
2016-11-25 00:55:13 +11:00
Rémi Verschelde
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
...
Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e
style: Start applying PEP8 to Python files, indentation issues
...
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
Błażej Szczygieł
2bf4553fe0
SCons: Use colored output if available, change "colored"->"verbose"
2016-10-17 22:40:14 +02:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
...
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Błażej Szczygieł
4ffa8f224d
Theora: Don't compile unnecessary files, rename "x86_opt_*"
2016-10-16 22:31:27 +02:00
Rémi Verschelde
edbc0c0d0b
freetype: Make it a module and split thirdparty library
...
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.
2016-10-15 18:10:17 +02:00
Rémi Verschelde
cbf52606f4
zlib: Split thirdparty files, simplify scons option
2016-10-15 12:20:47 +02:00
Rémi Verschelde
36738ddda4
glew: Split thirdparty files and isolate env
...
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
2016-10-15 12:01:28 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Andreas Haas
8c886b9d7a
osx: Support gamepad input.
...
Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
marcelofg55
bf320fd4ea
Crashfix for OSX on Sierra beta
2016-08-09 13:40:14 -03:00
marcelofg55
38de4d24ef
Fix set_window_size not setting the correct size on OSX
2016-08-02 22:30:19 -03:00
GungnirInd
2c1a74fb3a
Implement OS.request_attention() for OSX ( #5662 )
...
Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00
Rémi Verschelde
02aeac12d1
OSX export: Default to fat format, make it an enum
...
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.
2016-07-09 00:46:10 +02:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
...
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
...
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Keyaku
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00