Fredia Huya-Kouadio
151233b702
Upgrade Android gradle plugin to version 7.2.1
2022-11-10 16:35:50 -08:00
Fredia Huya-Kouadio
5f4a3e57de
Small set of fixes to the input logic
2022-11-07 08:57:08 -08:00
Fredia Huya-Kouadio
13e4770b97
Add double_tap attribute to InputEventScreenTouch
...
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
Fredia Huya-Kouadio
20d1c882cd
Delete Android godot-lib with the old naming scheme
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Update the `clean` task configuration: running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:36:40 -07:00
Fredia Huya-Kouadio
ea9bb98f26
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
...
Cleanup of the Android cursor shape logic
2022-10-05 13:07:34 -07:00
Fredia Huya-Kouadio
ffe0e3970f
Cleanup of the Android cursor shape logic
2022-10-05 11:57:57 -07:00
Fredia Huya-Kouadio
38113acf0d
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
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Fix null in android keyboard handling.
2022-10-05 10:51:58 -07:00
Jason Knight
88df3e8d53
Fix null in android keyboard handling.
2022-10-05 11:17:02 -06:00
Fredia Huya-Kouadio
3178b042b3
Fix the gradle build configuration for the Android platform following https://github.com/godotengine/godot/pull/66242
2022-10-05 08:41:48 -07:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Fredia Huya-Kouadio
1efafa9dfe
Exclude small screens from the set of supported devices.
2022-09-12 09:47:34 -07:00
Fredia Huya-Kouadio
67b38d0ac2
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 09:47:07 -07:00
Rémi Verschelde
df5a356e6c
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
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Fix issue causing the project manager to crash because of missing path argument
2022-09-08 09:19:25 +02:00
Fredia Huya-Kouadio
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Fredia Huya-Kouadio
c3c0bea615
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
Fredia Huya-Kouadio
1b3511ad49
Cleanup the Android input logic implementation
2022-09-07 13:30:10 -07:00
Aaron Franke
27b0f18275
Unify bits, arch, and android_arch into env["arch"]
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Fully removes the `bits` option and adapts the code that relied on it.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Fredia Huya-Kouadio
b3117b6369
Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:22:10 -07:00
Rémi Verschelde
557c16bb88
Merge pull request #62885 from madmiraal/fix-59931
2022-08-08 15:53:48 +02:00
Brian Semrau
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
Fredia Huya-Kouadio
9679c67904
Address remaining scoped storage regressions
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- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:44:08 -07:00
Marcel Admiraal
6661141c21
Fix incorrect Android scancodes
2022-07-13 16:24:01 +01:00
Fredia Huya-Kouadio
f9c19298ce
Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
Rémi Verschelde
898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
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Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
Fredia Huya-Kouadio
6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
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Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
Marcel Admiraal
48efd563e4
Upgrade Android NDK to r23 LTS
2022-06-25 14:58:30 +01:00
Gustavo Maciel
ec6d5d6cba
Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-23 15:17:15 +02:00
Marcel Admiraal
076638f13b
Remove broken scroll gesture on Android
2022-06-21 17:14:20 +01:00
Marcel Admiraal
806e7d18d1
Ensure joystick has been added or not already removed when processing input
2022-06-16 18:15:25 +01:00
Fredia Huya-Kouadio
6b9a81900e
Migrate the Godot Editor java source file to Kotlin.
2022-06-09 13:26:24 -07:00
Rémi Verschelde
cd7871867f
Merge pull request #61579 from madmiraal/android-kotlin-java-version
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Ensure Android Java and Kotlin compile to the same version
2022-06-01 18:31:09 +02:00
Marcel Admiraal
b19bbadcf0
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:23:44 +01:00
Fredia Huya-Kouadio
6f7ec7f723
Misc editor tweaks and polishes:
...
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
2022-05-31 23:49:40 -07:00
Marcel Admiraal
d0cb299f04
Only use Android fullscreen theme for splash screen
2022-05-27 16:54:44 +02:00
Rémi Verschelde
3bee0689bc
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
2022-05-23 23:11:53 +02:00
Fredia Huya-Kouadio
d38ffda2c3
Fix the logic to restart the Godot application
2022-05-23 13:15:48 -07:00
Marcel Admiraal
cf0f967e6d
Remove duplicate Android sensor listener registrations
2022-05-23 20:33:13 +02:00
Rémi Verschelde
3894b08d0d
Merge pull request #60553 from madmiraal/separate-display_safe_area
2022-05-03 11:20:46 +02:00
Rémi Verschelde
d56462d82a
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main
2022-05-02 09:51:21 +02:00
Marcel Admiraal
97e87a2daf
Fix screen_get_usable_rect returning display safe area
2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
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Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Rémi Verschelde
cbdc33bcf7
Merge pull request #60563 from madmiraal/fix-60562
2022-04-29 00:30:30 +02:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Fredy Huya-Kouadio
c63ca6c72b
Update Meta hand tracking version
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https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 20:56:24 -07:00
Marcel Admiraal
5924e2b90e
Check for null when retrieving clip data item text on Android
2022-04-27 16:12:33 +02:00
Marcel Admiraal
71ce5857ec
Add a method for obtaining display cutouts on Android
2022-04-26 13:51:21 +02:00
Rémi Verschelde
d9f7da2230
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
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Remove superfluous null check
2022-04-25 16:02:40 +02:00
Rémi Verschelde
b4a1a76bce
Merge pull request #60457 from madmiraal/replace-index-iterators
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Replace index iterators with for each loops.
2022-04-25 16:02:28 +02:00
Rémi Verschelde
5e599d7c22
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
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Remove superfluous Android InputManager interface and implementation
2022-04-25 15:41:55 +02:00
Marcel Admiraal
334ebd7eb7
Replace index iterators with for each loops.
2022-04-23 09:45:44 +02:00
Marcel Admiraal
2f225bf2c5
Remove superfluous check for minimum Android SDK.
2022-04-22 18:55:45 +02:00
Marcel Admiraal
22ca5b2eba
Remove superfluous Android InputManager interface and implementation
2022-04-22 18:52:06 +02:00
Marcel Admiraal
988432b8bb
Remove superfluous null check
2022-04-22 17:33:27 +02:00
Fredia Huya-Kouadio
8eabf77f54
Update the editor display scale based on the device's scaled density
2022-04-04 09:23:43 -07:00
Fredia Huya-Kouadio
3f299e9255
Update resize
settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
Fredia Huya-Kouadio
b176b31f5d
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:09 -07:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Fredia Huya-Kouadio
a2bf47de2b
Setup logic to publish the Godot Android library to MavenCentral
2022-03-14 14:53:39 -07:00
Rémi Verschelde
9b05f29894
Remove unused GDNative code
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This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jordi
54dec44dba
Add screen_get_refresh_rate to DisplayServer
2022-02-03 21:50:32 -06:00
Fredia Huya-Kouadio
b284dd92d3
Fix XR Android manifest metadata
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- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
2022-01-26 09:05:47 -08:00
Haoyu Qiu
314f309035
Add DisplayServer.clipboard_has()
to check clipboard content
2022-01-19 23:44:20 +08:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
ne0fhyk
1345e66935
Fix Android Studio builds.
2021-12-21 07:41:12 -08:00
Marcel Admiraal
6e38fc4b80
Only rotate Android sensor values for sensors that need them rotated
2021-12-15 18:15:08 +00:00
Rémi Verschelde
89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
2021-12-09 23:04:41 +01:00
Rémi Verschelde
e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
2021-12-09 23:03:10 +01:00
ne0fhyk
862c0d06fb
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:25:48 -08:00
Fredia Huya-Kouadio
cfa81ff32a
Enable configuration of the android:excludeFromRecents
activity attribute.
2021-12-09 08:50:47 -08:00
Fredia Huya-Kouadio
2e7e6502dd
Add configs to specify the min and target sdk versions.
2021-12-08 09:13:07 -08:00
Rémi Verschelde
c038768379
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
2021-11-22 10:28:06 +01:00
Marcel Admiraal
2fa4c6498a
Fix Android get_screen_orientation()
not returning valid values
2021-11-21 12:05:25 +00:00
Fredia Huya-Kouadio
882ec0d611
Add support for OpenXR export configurations.
2021-11-20 06:10:44 -08:00
Pedro J. Estébanez
cab870e9d3
Drop pointless Android depth buffer setting
2021-11-15 11:02:01 +01:00
Rémi Verschelde
8a15e404b2
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
2021-11-09 11:55:26 +01:00
Fredia Huya-Kouadio
bd3d99ca8a
Add default minSdkVersion
and targetSdkVersion
in the AndroidManifest.xml file
2021-11-03 21:54:19 -07:00
Hugo Locurcio
665d29c16d
Fix new projects always being created with OpenGL
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Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Pedro J. Estébanez
07adf1193d
Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
2021-11-01 14:04:24 +01:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Marcel Admiraal
f80cb4dffa
Fix Gradle builds not excluding excluded tasks
2021-10-23 14:13:36 +01:00
Marcel Admiraal
95b1275197
Upgrade Android Gradle to version 7.2
2021-10-14 16:19:00 +01:00
ne0fhyk
5bbfe0b5a8
Add support for Play Asset Delivery.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:06:11 -07:00
Marcel Admiraal
23311a6ed3
Use current androidx Fragment library instead of legacy libraries
2021-09-08 10:17:26 +01:00
Fredia Huya-Kouadio
ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
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Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
PouleyKetchoupp
0b681d5834
Add support for adding plugin views behind the main view on Android
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Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
ne0fhyk
9f4aa1f5ad
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
2021-08-27 11:12:25 -07:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
Marcus Brummer
47f338fc12
Check if vibration duration is > 0 on Android
2021-08-21 17:33:25 +02:00
Fredia Huya-Kouadio
f4222733ca
Delegate handling and implementation of the restart functionality to the Godot host.
2021-08-18 10:24:42 -07:00
ne0fhyk
3a00ff1cce
Add partial support for Android scoped storage.
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This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Pedro J. Estébanez
e745088f1f
Switch to input buffering on Android
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Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.
As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.
`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate).
Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-13 11:45:50 +02:00
Rémi Verschelde
af70288ee0
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
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Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:43:59 +02:00
Fredia Huya-Kouadio
e73e336e3b
Add support for prompting the user to retain app data on uninstall.
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Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
Fredia Huya-Kouadio
28a99e4cf6
Resolve issue where the Godot app remains stuck when resuming.
...
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
Marcus Brummer
20b3e2cc94
Properly finishes Godot's Android activity when destroyed by the system
2021-08-12 15:33:51 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
ne0fhyk
fa587778d8
Disable resource optimizations for release builds as it breaks the legacy build system.
2021-07-20 16:44:04 -07:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
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Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Marcel Admiraal
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
Marcel Admiraal
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
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Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Marcel Admiraal
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:31 +01:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
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Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
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Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Marcel Admiraal
3f95bbed73
Remove redundant explicit types in Godot Java code
2021-07-02 17:45:30 +01:00
Marcel Admiraal
61ee51d2bf
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 16:57:12 +01:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports
2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d
Fix raw use of parameterized Class
2021-07-02 16:35:52 +01:00
Marcel Admiraal
a38fd4a4c2
Remove unused imports from Android Java code
2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
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Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
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Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 11:09:09 +01:00
Marcel Admiraal
a74e803a4f
Remove redundant interface modifiers from Android Java code
2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d
Remove unnecessary semicolons from Android Java code
2021-07-02 08:54:09 +01:00
Rémi Verschelde
40a594c6ea
Android: Add isGame
application attribute, default to true
...
It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01 11:00:23 +02:00
Marcel Admiraal
8270e101a7
Fix unchecked call to put() warning in GodotInputHandler.java
2021-06-30 12:13:05 +01:00
ne0fhyk
d1a9363c4c
Update config versions and deprecate the use of the jcenter maven repo.
2021-06-24 08:58:56 -07:00
ne0fhyk
532b0e3462
Add support for custom debug keystore.
2021-06-22 10:05:55 -07:00
Rémi Verschelde
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
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Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
Marcel Admiraal
4ba2ed332e
Remove unused AudioDriverAndroid from Android
2021-06-10 08:32:56 +01:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
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Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
78e791045c
Update Gradle archiveName and destinationDir properties
2021-06-07 06:41:10 +01:00
Szymon Majewski
5634093703
Fixed screen orientation on Android
2021-05-24 16:58:35 -07:00
thebestnom
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
thebestnom
47bf216af9
[Android] fix generateDevTemplate
2021-04-28 21:59:42 +03:00
Rémi Verschelde
b999fbc4bd
Merge pull request #48228 from akien-mga/android-build-tools-30.0.3
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Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27 18:42:23 +02:00
Fredia Huya-Kouadio
abb21844d8
Remove deprecated xr features properties. These properties are now provided directly by the plugin.
2021-04-26 13:20:12 -07:00
Rémi Verschelde
d88e1f04df
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
2021-04-26 17:22:53 +02:00
Rémi Verschelde
c395b9c4ac
Merge pull request #47552 from szymonm-google/validation_layers_android
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Validation layers on Android
2021-04-20 20:53:34 +02:00
thebestnom
e598acff3a
Allow to build dev template with symbols
2021-04-14 00:14:57 +03:00
Rémi Verschelde
a9c29fdc1f
Merge pull request #47844 from m4gr3d/update_activity_result_callback
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Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
Fredia Huya-Kouadio
1f16ba2696
Add support for forwarding callbacks from Godot's parent activity.
2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio
b51dc2dc44
Fix custom boot splash image scaling.
2021-04-12 16:38:41 -07:00
Szymon Majewski
0a29322991
Validation layers on Android
2021-04-12 10:09:06 -07:00
Fredia Huya-Kouadio
a21457155b
Fix issue causing the response callback to be invoked with the invalid requestCode
and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-09 13:42:49 -07:00
Bastiaan Olij
b3a43430aa
Fixes on android:
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- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
Fredia Huya-Kouadio
8f285d93e8
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:23:58 -07:00
Fredia Huya-Kouadio
4380004176
Enable doNotStrip
when doing development/debugging within Android Studio
2021-03-16 17:21:00 -07:00
Fredia Huya-Kouadio
2d574bcc85
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:16:08 -07:00
MrBrain295
b849873da5
Non functional to non-functional
2021-03-12 10:37:53 -06:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde
7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
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Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
Fredia Huya-Kouadio
3ce7678374
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
2021-02-24 06:16:07 -08:00
Fredia Huya-Kouadio
bc5120eb97
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
Fredia Huya-Kouadio
526b99ee36
Disable engine splash logic on Android; this is now handled by the Android theme api.
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In addition, add support for scaling and applying filter to the splash screen on Android.
One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-18 03:20:49 -08:00
Fredia Huya-Kouadio
9418197081
Add missing ndkVersion
to the library gradle build config.
2021-02-17 16:31:31 -08:00
Fredia Huya-Kouadio
e5311f3523
Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.com/issues/171235570 in version 4.1.x
2021-02-17 15:39:53 -08:00
Rémi Verschelde
c730da8b20
Android: Bump NDK version to 21.4.7075529
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This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
2021-02-18 00:28:51 +01:00
Fredia Huya-Kouadio
fe9f0758db
Expose GodotPlugin's utility methods used for registration and signal emitting.
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This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00
Michael Conrad
cc2547a9e9
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
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Issues addressed:
a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.
The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.
b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.
If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.
c) Unnecessary events were being sent to the Godot engine.
A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".
See #45712
2021-02-09 08:37:22 -05:00
Rémi Verschelde
54857d7e81
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
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Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
zaevi
befbfecd4d
add search extensions for scons' path
2021-01-30 20:13:01 +08:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
Fredia Huya-Kouadio
eee213e01a
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
2021-01-05 15:07:17 -08:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
thebestnom
e7f259c366
Android: Allow Mouse Capture
2020-12-08 22:14:08 +02:00
alan-w-255
7fa803fa2c
fix android wrong multi-touch pointerid
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Fixes #43519 .
2020-12-03 13:34:04 +01:00
Fredia Huya-Kouadio
918b218b55
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 18:11:54 -08:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Rémi Verschelde
484c3d5e27
Merge pull request #43248 from HEAVYPOLY/master
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Change android orientations from sensor to user
2020-11-16 22:12:53 +01:00
Fredia Huya-Kouadio
46cc3233d8
Update the logic to query for the 'scons' command executable path.
2020-11-14 14:36:53 -08:00
Vaughan Ling
d658063833
Change android orientations from sensor to user
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# Conflicts:
# platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-31 17:14:32 -07:00
Rémi Verschelde
41f66761fd
Merge pull request #37158 from thebestnom/android-click-support
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Support mouse events on Android
2020-10-30 16:00:03 +01:00
Fredia Huya-Kouadio
edf762fba6
Add a separate nativeSrcsConfigs
module to handle Android Studio constraints for native code editor support.
2020-10-29 00:01:14 -07:00
Fredia Huya-Kouadio
aff7cf4390
Update the gradle plugins
2020-10-28 23:59:33 -07:00
Mark Riedesel
96e22bd9fb
Implement OS.get_window_safe_area() for Android
2020-10-27 13:14:00 -04:00
thebestnom
42513f2f47
Android: Mouse Implementation
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Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00
Rémi Verschelde
4e19e3603b
Merge pull request #41385 from m4gr3d/fix_splash_loading_master
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Fix splash screen loading on Android
2020-09-28 20:45:53 +02:00
Fredia Huya-Kouadio
79c1cf600b
Add overridable init method for the Godot fragment instance.
2020-09-18 16:59:09 -07:00
Fredia Huya-Kouadio
b8d5ced8cd
Fix issue causing the textedit to move upward
2020-08-30 10:42:38 -07:00
Rémi Verschelde
c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
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Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
Rémi Verschelde
f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
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Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
Fredia Huya-Kouadio
db35a008f6
Revert "Fix virtual keyboard height regression"
2020-08-26 14:38:02 -07:00
Fredia Huya-Kouadio
ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 13:27:25 -07:00
Fredia Huya-Kouadio
04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26 13:24:18 -07:00
Fredia Huya-Kouadio
2717891141
Fix splash screen loading on Android
2020-08-19 16:16:37 -07:00
Aman Jain
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
PouleyKetchoupp
cac7eb3a64
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:19:17 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
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Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
PouleyKetchoupp
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
PouleyKetchoupp
a2dd966301
Fix virtual keyboard height regression
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Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.
In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 19:54:06 +02:00
Aman Jain
e53067c42e
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-07-24 12:53:27 -04:00
thebestnom
166103c759
Android: Keyboard modifier and arrow key support
2020-07-21 22:13:24 +03:00
Rémi Verschelde
b7aa474680
Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources
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Create strings.xml files in the Gradle project to handle localization
2020-07-20 22:26:44 +02:00
PouleyKetchoupp
d7aaec8ffe
Disable virtual keyboard focus adjustment on Android
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Fixes #37190
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Aman Jain
5ff6f7a86b
Create strings.xml files in the gradle project to handle localization
2020-07-15 13:02:59 -04:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Fredia Huya-Kouadio
2d53b8173e
Fix the logic to enable focus awareness
2020-06-27 16:43:08 -07:00
Fredia Huya-Kouadio
175d43738a
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:52:40 -07:00
Fredia Huya-Kouadio
206cbd960b
Follow up cleanup for the godotpayment project module
2020-06-22 12:53:25 -07:00
Timo Schwarzer
83a966f0d8
Remove GodotPayment android plugin
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This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00