Commit graph

3092 commits

Author SHA1 Message Date
Hugo Locurcio
caf2c20655 Don't store and show current file/directory/path FileDialog properties
These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.

(cherry picked from commit 2ad6e11b78)
2022-03-13 15:46:01 +01:00
Rémi Verschelde
3eee2f45a3
Merge pull request #57674 from RandomShaper/fix_ubershader_android
Improve ubershader compatibility
2022-03-13 00:53:48 +01:00
Hugo Locurcio
c731cda3d8 Clarify the position of points in Curve{2D,3D}.add_point()
(cherry picked from commit 35c8d332b5)
2022-03-12 15:10:28 +01:00
Aaron Franke
3040285b27 Add offset string from minutes conversion method to Time singleton
(cherry picked from commit 55aabb8b06)
2022-03-12 14:44:23 +01:00
Rémi Verschelde
f6895fbb46
Merge pull request #59034 from lawnjelly/docs_background_keep 2022-03-12 14:28:00 +01:00
Rémi Verschelde
eb36566c34
Merge pull request #58812 from Calinou/os-add-get-screen-refresh-rate-3.x
Add `get_screen_refresh_rate()` to OS
2022-03-11 17:31:20 +01:00
lawnjelly
bc924d4b41 Correct docs for Environment background keep mode
The docs incorrectly stated that KEEP was the fastest mode. This is not the case with modern hardware.
2022-03-11 15:44:40 +00:00
Markus Sauermann
2cafaf3adb Fix documentation about depth and width of Height map 2022-03-11 01:03:07 +01:00
Hugo Locurcio
cec7c908ca
Add get_screen_refresh_rate() to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde
1cf444aff0
Merge pull request #58686 from vnen/gdscript-warn-export-type-mismatch 2022-03-10 21:12:05 +01:00
Rémi Verschelde
1639b3a6a9
Merge pull request #58674 from Calinou/smooth-trimesh-collision-always-setting-3.x 2022-03-10 21:11:44 +01:00
Haoyu Qiu
94a5f9edb0 Fix capitalization of boolean output in classref 2022-03-09 21:56:55 +08:00
Wilson E. Alvarez
c37be0f31b
Expose TextEdit get_visible_rows() and get_total_visible_rows() to GDScript 2022-03-08 22:32:22 -05:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Hugo Locurcio
413689559c
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00
George Marques
f2166ba92f
GDScript: Don't coerce default values to the export hint type
This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.

For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
Nova
c4041ca8c0 Added or improved documentation to a few more String methods
(cherry picked from commit f159e7e5ab)
2022-03-02 11:00:26 +01:00
Markus Sauermann
54eac2aba5 Update doc for match: empty argument doesn't match anything
(cherry picked from commit 70ae6c21de)
2022-03-02 11:00:26 +01:00
skyace65
310adf533d Add more information on triangulate polygon
(cherry picked from commit bcc4d26c48)
2022-02-24 10:33:52 +01:00
Hugo Locurcio
595d67ae8b
Document glow rendering caveats when using GLES3 on mobile 2022-02-23 17:47:16 +01:00
lawnjelly
b90f1a3ec0 Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
Hugo Locurcio
cfba65fa23 Expose AudioServer.capture_device as a property
This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.

(cherry picked from commit 1d35b37499)
2022-02-19 15:57:36 +01:00
Haoyu Qiu
f61ce6ee89 Fix wording in AnimationNode classref
(cherry picked from commit bc37b0508b)
2022-02-19 15:45:43 +01:00
Hugo Locurcio
def35898e4
Document that meshes and lights must be fully set up before baking GIProbe 2022-02-18 21:42:06 +01:00
Yuri Sizov
df13466139 Add type variations to Theme 2022-02-17 15:24:10 +03:00
Rémi Verschelde
47e34dc4e2
Merge pull request #58157 from Calinou/os-add-get-processor-name-3.x 2022-02-17 12:34:16 +01:00
Hugo Locurcio
ac0d37dcef
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.

(cherry picked from commit 6b52aa67b8)
2022-02-17 09:59:28 +01:00
Haoyu Qiu
c9f9e06775
Fix documentation about TreeItem button ID
(cherry picked from commit bb766a8fb6)
2022-02-17 09:59:28 +01:00
Wagner Scholl Lemos
2ed43f940b
Added show and hide methods and updated doc API.
(cherry picked from commit 160ee4ef8e)
2022-02-17 09:52:47 +01:00
Rémi Verschelde
125e419f61
Merge pull request #35316 from Calinou/contact-shadows-hide-from-editor
Document Light contact shadows often looking broken
2022-02-17 07:37:45 +01:00
Haoyu Qiu
8f14941ffd Fix mismatched BBCode tags in classref 2022-02-17 10:19:28 +08:00
Hugo Locurcio
9171737e2b
Document Light contact shadows often looking broken 2022-02-17 02:04:07 +01:00
Hugo Locurcio
7f9e974a8b
Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
Haoyu Qiu
0e9a9a7ee2 Fix description of OccluderShapePolygon.two_way 2022-02-17 01:21:32 +08:00
Rémi Verschelde
2dd545b512
Merge pull request #58141 from lawnjelly/occluder_shared_resources 2022-02-16 13:29:55 +01:00
lawnjelly
3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
lawnjelly
522bce1159 Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
Hugo Locurcio
7dcb25e37b
Improve documentation for AudioServer device properties and methods
(cherry picked from commit 743b5608e3)
2022-02-15 12:30:58 +01:00
Hugo Locurcio
5ca3a360d1
Clarify identical hash() return values due to collisions
(cherry picked from commit 08541fe11d)
2022-02-15 12:27:57 +01:00
Hugo Locurcio
08128351a5
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:06 +01:00
Hugo Locurcio
53b96095eb
Improve completion scroll bar visibility in the script editor (3.x)
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 14:54:35 +01:00
Hugo Locurcio
f1d289f6eb
Improve the AudioStreamPlayer2D/3D.area_mask documentation
The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.

Thanks to Azedaxen on the Godot forums for providing this description :)

(cherry picked from commit ab1eaac315)
2022-02-11 09:51:50 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
reduz
e4e3f7d157
Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950

(cherry picked from commit fbd9599b04)
2022-02-11 09:50:58 +01:00
TechnicalSoup
49059e3f26
Expand description for warp_mouse_position method
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.

(cherry picked from commit 3dc1fad262)
2022-02-11 09:50:57 +01:00
Max Hilbrunner
12841d536f
DOCS: Object.set() does nothing on type mismatch
(cherry picked from commit bb7d003881)
2022-02-11 09:50:06 +01:00
Haoyu Qiu
8231303dec Backport FlowContainer 2022-02-11 14:48:40 +08:00
Haoyu Qiu
f49ffe4bb0 Backport CanvasLayer visibility 2022-02-11 01:00:35 +08:00
Rémi Verschelde
0c7c640112
Merge pull request #57643 from YeldhamDev/smarter_pm_focus_port 2022-02-10 16:52:08 +01:00
lawnjelly
f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Haoyu Qiu
a3f6033513 Improve TreeItem button API 2022-02-08 23:56:19 +08:00
Raul Santos
1d3de163dc Add alignment options to icons on buttons.
They can now be centered and right-aligned.

Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
Fabio Alessandrelli
4c23a902c1 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
Marcel Admiraal
a4f0e02798 Update definitions of get_mouse_position methods 2022-02-06 09:32:46 +00:00
Pedro J. Estébanez
0d1ec9a7cf Improve ubershader compatibility
- Prevent debug enforced use of ubershader on shaders not supporting it
- Use unsigned integer for ubershader flags
- Add project setting for disabling async shader compilation on mobile
- Stop sampling some textures through different kinds of samplers at the same time
2022-02-05 22:12:31 +01:00
lawnjelly
cf1b3fdd55 Bind mesh merging functionality in MeshInstance
The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function.
2022-02-05 13:18:17 +00:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander
f63bea9ef2 Make popup menus focus items automatically when not using the mouse 2022-02-04 17:20:26 -03:00
lawnjelly
10eb9564ca Portals - Improve mesh merging
Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde
176de98dd6
Merge pull request #57576 from timothyqiu/doc-stream-peer-buffer-3.x 2022-02-03 09:59:20 +01:00
Haoyu Qiu
9150fe5c9a Add documentation for StreamPeerBuffer 2022-02-03 16:01:28 +08:00
Pawel Lampe
6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde
78f230885b
Merge pull request #57475 from snailrhymer/look-at-update 2022-02-02 23:07:20 +01:00
lawnjelly
a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Hugo Locurcio
7f00317f67
Clarify documentation for Rect2's has_no_area() 2022-02-01 22:43:02 +01:00
Rémi Verschelde
b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly
8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Ev01
fa906f70e9
Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references
(cherry picked from commit b6c543179c)
2022-01-31 22:54:22 +01:00
Hugo Locurcio
3fd186c0c2
Improve documentation for ReflectionProbe.max_distance property
(cherry picked from commit c35968e276)
2022-01-31 22:54:17 +01:00
SnailRhymer
83298da9b8 Backport improved look_at docs and errors
Take extra constraint info and function description from Node3D.look_at to improve Spatial.look_at docs.
Add an explicit error for up == 0
2022-01-31 11:52:15 +00:00
Manolis Papadeas
941879f601
Expose BitMap's convert_to_image and resize methods to GDScript
(cherry picked from commit 453912d48d)
2022-01-25 18:55:52 +01:00
Wysocki Patryk
6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.

(cherry picked from commit f16c483c9d)
2022-01-25 18:55:51 +01:00
Rémi Verschelde
2eb12f1d71
doc: Clarify expected type of Object * parameters in Tree methods
They're meant to be `TreeItem *` but this can't be bound in Variant.

Fixes #20538.

(cherry picked from commit 81f2ce4e46)
2022-01-25 18:24:02 +01:00
SnailRhymer
6ac800aab7 Add clarification to tile_set_modulate
To resolve 45677, adds a note to tile_set_modulate clarifying how to use tile_modulate in shaders.
2022-01-24 21:23:04 +00:00
Pawel Lampe
67cf622935 Improve Navigation2D default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde
e33f8df9ca
Merge pull request #56984 from Calinou/doc-softbody-no-gameplay-3.x 2022-01-23 12:54:36 +01:00
LoserFox
0af26280b6
Fix some errors in Environment documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-23 00:45:27 +01:00
Rémi Verschelde
6c0c0c4b29
Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
Allow changing directional shadow size at run-time
2022-01-22 15:25:09 +01:00
Mak Kma
1c3d3af6ef backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
Rémi Verschelde
a9b10054b8
Merge pull request #56950 from timothyqiu/has-clipboard-3.x 2022-01-20 12:09:53 +01:00
skyace65
c540a17efc Better explain JSON print indent parameter (3.x) 2022-01-19 20:37:58 -05:00
Hugo Locurcio
94b1ae5599
Document that soft bodies should be avoided for gameplay purposes 2022-01-20 01:36:39 +01:00
rafallus
27fc50d54a
Fix input_ray_pickable documentation for CollisionObject3D
(cherry picked from commit ba7d3f8331)
2022-01-19 16:04:16 +01:00
kobewi
ccb52db232
Clarify to_float() and to_int() methods
(cherry picked from commit 7bb682651f)
2022-01-19 16:04:16 +01:00
bruvzg
7eb8339f6c
[Documentation] Add instruction how to execute built-in commands of various shells.
(cherry picked from commit 9faf1e027a)
2022-01-19 16:04:16 +01:00
kobewi
986b99ed5c
Mention that modifying text erases BBCode stacks
(cherry picked from commit 3f0e9da5a4)
2022-01-19 16:01:04 +01:00
Haoyu Qiu
76297e744d Add OS.has_clipboard() to check clipboard content 2022-01-19 20:19:06 +08:00
QueenOfSquiggles
cab89124ff
Fixed a typo in BakedLightmap documentation
"capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo
Also resubmitting pull request to 3.x branch as per @Calinou's recommendation.
2022-01-17 09:56:49 -06:00
Haoyu Qiu
7f49e5beec Expose Image.COMPRESS_SOURCE_LAYERED to scripting 2022-01-17 20:43:05 +08:00
Rémi Verschelde
879244c54e
Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
Rémi Verschelde
22166639ed
Merge pull request #56366 from Calinou/async-shaders-use-in-editor
Use asynchronous shader compilation and cache in the editor if requested
2022-01-16 10:34:07 +01:00
Yuri Sizov
58319564fa Unify theme item lookup in Controls and respect default font 2022-01-13 15:21:55 +03:00
Haoyu Qiu
b6f0460520 Remove duplicated sentence in EditorVCSInterface classref 2022-01-13 14:39:12 +08:00
Rémi Verschelde
1cc3184f6e
Merge pull request #55444 from Calinou/doc-spritebase3d-modulate-material-override-3.x
Document using SpriteBase3D's `modulate` property with material override (3.x)
2022-01-13 00:00:10 +01:00
Hugo Locurcio
027a584faf
Document using SpriteBase3D's modulate property with material override 2022-01-12 22:37:15 +01:00
skyace65
a28955ac46
Fix normal map description
(cherry picked from commit d856074488)
2022-01-12 17:34:56 +01:00
kobewi
8edc8a95b1
Improve FileDialog filters
(cherry picked from commit b403954e41)
2022-01-12 17:33:16 +01:00
Haoyu Qiu
4621b41bfc
Add drag start/end signals for Slider
(cherry picked from commit 753ae7403f)
2022-01-12 17:31:39 +01:00
kobewi
46f65f9d79
Improve description of mouse_exited signal
(cherry picked from commit 4eec0032ea)
2022-01-12 17:28:46 +01:00