Rémi Verschelde
e6a3ea1e26
Merge pull request #11209 from djrm/pr_docs
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Added documentation for ClassDB and Marshalls
[ci skip]
2017-09-13 20:22:29 +02:00
Daniel J. Ramirez
2551647690
Added documentation for ClassDB and Marshalls
2017-09-13 12:43:12 -05:00
Julian Murgia
cb3bb26521
Documentation for AtlasTexture.
2017-09-13 13:37:33 +02:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00
Julian Murgia
b7a0a77f4f
Documentation for AtlasTexture.
2017-09-12 21:58:22 +02:00
Juan Linietsky
50bc1f2922
Merged docs and small correction to lowdpi feature (it supports windows now)
2017-09-12 11:40:18 -03:00
Juan Linietsky
512b9fbf4a
Fixed conflict in len() function
2017-09-12 10:51:24 -03:00
Franco Falleti
69017974be
Document AStar ( #11056 )
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Add code examples
2017-09-12 15:02:57 +02:00
Rémi Verschelde
aebf4fb48c
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
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Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
aarroz
017e6e8a4c
Added descriptions to AudioEffect, AudioEffectAmplify, and AudioEffecChorus
2017-09-12 15:01:55 +02:00
Rémi Verschelde
574fdf89be
Merge pull request #11083 from BastiaanOlij/doc_arvr_server
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Added documentation for the ARVR server classes
2017-09-12 15:01:24 +02:00
William Taylor
8632408dbd
Changed/Added descriptions in @GDScript. Added examples. Fixed return types of two … ( #11146 )
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Doc: Improved descriptions in GDScript docs
Added examples and fixed return types of two methods.
2017-09-12 15:00:29 +02:00
Rémi Verschelde
d6fa5e302c
Merge pull request #11144 from deliciousfudge/thread-docs
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Rewrite the methods section of the Thread class
[ci skip]
2017-09-12 14:59:14 +02:00
Nathan
ae78127ca5
rewrite the methods and member variables for the Node2D class
2017-09-12 14:21:23 +02:00
Bastiaan Olij
2bee3fba18
Added documentation for the ARVR server classes
2017-09-12 22:00:08 +10:00
Rémi Verschelde
4f51211dfb
Merge pull request #11028 from mrawlingst/color-RGBA32
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Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde
c5e0e31f51
Merge pull request #11108 from oOo0oOo/docs-meshes
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Added docs for Mesh and MeshInstance
2017-09-12 12:09:48 +02:00
Rémi Verschelde
d455b13fcf
Merge pull request #11051 from mrawlingst/classref-colorrect
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Update ColorRect class ref documentation
2017-09-12 11:20:10 +02:00
Rémi Verschelde
cbe7c23afe
Merge pull request #11023 from mrawlingst/classref-color
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Update Color class ref documentation
[ci skip]
2017-09-12 11:15:32 +02:00
Oliver Dressler
8aa778cee5
Added Mesh docs
2017-09-12 09:58:42 +02:00
Rémi Verschelde
9bacb67754
Merge pull request #11140 from deliciousfudge/boneattachment-docs
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Document methods for the BoneAttachment and IP classes
[ci skip]
2017-09-12 08:59:19 +02:00
Rémi Verschelde
e8ad604865
Merge pull request #11181 from cbscribe/kcc_tilemap_doc
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Update TileMap class ref.
[ci skip]
2017-09-12 08:21:33 +02:00
Rémi Verschelde
40f7b6b47b
Merge pull request #11082 from cbscribe/kcc_raycast2d_doc
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Update RayCast2D class ref
[ci skip]
2017-09-12 08:20:31 +02:00
Poommetee Ketson
fb9f41a071
Merge pull request #11135 from willnationsdev/area2d-docs
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Area2D Documentation + constants in _bind_methods
2017-09-12 13:16:27 +07:00
Poommetee Ketson
db4b81d96f
Merge pull request #11117 from cbscribe/kcc_timer_doc
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Update Timer class ref.
2017-09-12 13:10:44 +07:00
Poommetee Ketson
a1007cceb0
Merge pull request #11113 from cbscribe/kcc_texturerect_doc
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Update TextureRect class ref
2017-09-12 13:10:12 +07:00
Poommetee Ketson
73a8f621dd
Merge pull request #11085 from cbscribe/kcc_raycast_doc
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Update RayCast class ref
2017-09-12 13:09:23 +07:00
Chris Bradfield
11cbf8e2ec
Update TileMap class ref.
2017-09-11 22:52:12 -07:00
Roger Smith
41cfa664a5
Rewrite the methods section of the IP class
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Document methods for the BoneAttachment class
Fix indentation issues present in IP and BoneAttachment class doc commits
Further indentation corrections to the IP and BoneAttachment classes
2017-09-12 17:36:21 +12:00
Will Nations
d441cc9660
Updated Area2D docs and added enum constants to scripting
2017-09-11 22:39:28 -05:00
Roger Smith
05b3bec70d
Rewrite the methods section of the Thread class
2017-09-12 15:33:55 +12:00
Chris Bradfield
e42176d549
Update RayCast class ref
2017-09-11 18:06:36 -07:00
Chris Bradfield
693510984f
Update RayCast2D class ref.
2017-09-11 17:57:33 -07:00
Nathan Warden
767f9ce29a
Documented 'resource_changed' for CollisionShape
2017-09-11 18:17:01 -05:00
Poommetee Ketson
b7ee8b2f32
Merge pull request #11097 from GDquest/control-docs
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rewrite the Control node's class description, improve some others
2017-09-12 06:06:05 +07:00
Poommetee Ketson
3d50a9d958
Merge pull request #11098 from oOo0oOo/classref-edit
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Added documentation for PrimitiveMeshes
2017-09-12 06:04:53 +07:00
Poommetee Ketson
7947b7c1d6
Merge pull request #11100 from NathanWarden/rigidbody_docs
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Updated the 'members' documentation for Rigidbody.
2017-09-12 06:02:52 +07:00
Poommetee Ketson
bdf7ab1b05
Merge pull request #11101 from n-pigeon/spatial-doc
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Documented Spatial node.
2017-09-12 06:01:58 +07:00
Poommetee Ketson
d891a91ef1
Merge pull request #11105 from NathanWarden/static_body_docs
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Updated documentation for StaticBody.
2017-09-12 05:56:20 +07:00
Poommetee Ketson
adc8215e9c
Merge pull request #11107 from hpvb/document-inputevent
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Correct InputEvent documentation
2017-09-12 05:50:23 +07:00
Poommetee Ketson
5665bdea1b
Merge pull request #11112 from LikeLakers2/master
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Make Node.queue_free's documentation description a little more verbose
2017-09-12 05:47:07 +07:00
Poommetee Ketson
f45258ad8d
Merge pull request #11115 from hpvb/document-line2d
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Document Line2D
2017-09-12 05:45:32 +07:00
Poommetee Ketson
1aa5fe387f
Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_doc
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Update LightOccluder2D class ref
2017-09-12 05:39:05 +07:00
Poommetee Ketson
b259fcfbd3
Merge pull request #11134 from notonfire/script-doc
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Document the Script and GDScript classes
2017-09-12 05:33:22 +07:00
Poommetee Ketson
a447fdb199
Merge pull request #11139 from djrm/pr_docs
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Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12 05:25:01 +07:00
Przemysław Gołąb (n-pigeon)
decd5052d8
Documented Transform and Transform2D.
2017-09-11 23:13:39 +02:00
Daniel J. Ramirez
ecb92bc6c3
Added documentation for some clases
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Variant, ToolButton, Button, GradientTexture, BitMap
Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e
Document the Script and GDScript classes
2017-09-10 11:16:15 -07:00
Oliver Dressler
d73f09ef48
Added docs for PrimitiveMesh
2017-09-10 13:12:44 +02:00
Chris Bradfield
134e24408a
Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc
2017-09-09 20:10:28 -07:00
Chris Bradfield
030528a285
Update Timer class ref.
2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8
Update LightOccluder2D class ref
2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd
Document Line2D
2017-09-09 21:53:58 +02:00
Chris Bradfield
c68a34d6bf
Update TextureRect class ref
2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a
Use gdquest's suggestions
2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db
Documented Spatial node.
2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e
Correct InputEvent documentation
2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf
Updated documentation for StaticBody.
2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82
Updated the 'members' documentation for Rigidbody.
2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89
improve some descriptions for the Control node
2017-09-09 15:31:42 +02:00
mrawlingst
06627fad20
Update ColorRect class ref documentation
2017-09-08 09:24:16 -04:00
mrawlingst
4f65c4d092
Update Color class ref documentation
2017-09-08 09:17:31 -04:00
Poommetee Ketson
11ccf22540
ClassRef: fill in the blanks
2017-09-08 15:15:04 +07:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Rémi Verschelde
7e2d03bd14
doc: Sync classref with current source
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[ci skip]
2017-09-06 11:35:10 +02:00
Ignacio Etcheverry
a9f917c649
Escape special character in classes.xml
2017-09-05 22:02:52 +02:00
Rémi Verschelde
b295163d67
Merge pull request #10912 from toger5/doc_sbf
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documented StyleBoxFlat
[ci skip]
2017-09-04 21:45:05 +02:00
toger5
0bf521f33b
documented StyleBoxFlat
2017-09-04 19:39:38 +02:00
Jared A. Scheel
11947b4584
Add note to Array#sort_custom about the dangers of using random return values
2017-09-03 15:56:34 -05:00
Rémi Verschelde
0da386a9ea
doc: Sync classref to fix default args and enum returns
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Following #10903 and #10906 .
2017-09-03 12:27:29 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Rémi Verschelde
4d580d76ca
doc: Sync classref with current source
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Lots of changes due to new MethodBind logic, a few issues here and there
that will need to be fixed later on (wrong default values, imprecise return types).
2017-09-02 11:47:54 +02:00
Poommetee Ketson
e5aec72bae
Fix typo 'inetria' to 'inertia'
2017-09-01 01:32:29 +07:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
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- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Evgeny Zuev
1a2622d344
Add stretching to TextureProgress
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Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.
Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
Rémi Verschelde
d37bd15cb9
Merge pull request #10443 from karroffel/propagate_call
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add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Karroffel
390f7def39
add "propagate_call" method to Node
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It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.
This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Naughty
ce543bc079
Added missing descriptions to Vector2 methods abs and clamped.
2017-08-07 19:55:59 -07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Poommetee Ketson
c6740ddc05
Docs: fix method/type renames, fill some blanks
2017-08-02 14:47:34 +07:00
Rémi Verschelde
7348fbbea2
Merge pull request #9909 from kubecz3k/docs-collobject-collshapes
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firsts docs for CollisionObject -> collision shape api
2017-07-31 22:44:36 +02:00
Rémi Verschelde
2d162a60da
Merge pull request #9863 from kubecz3k/move-docs
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Documentation update for KinematicBody.move()
2017-07-28 11:06:23 +02:00
Jakub Grzesik
bb4b98defe
Documentation update for KinematicBody.move()
2017-07-27 18:41:44 +02:00
Jakub Grzesik
fe7365dcde
firsts docs for CollisionObject -> collision shape api
2017-07-27 11:30:19 +02:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Julian Murgia
61572a57e9
Corrects usage of 'is' instead of 'extends' for testing node inheritance.
2017-07-26 13:12:44 +02:00
ISylvox
cefc02a4f9
tagents --> tangents
2017-07-26 15:14:52 +07:00
Rémi Verschelde
b6665c6c93
Merge pull request #9690 from 648trindade/classref-edit
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Improved math functions descriptions and added many AStar descriptions
2017-07-25 21:08:34 +02:00
Jakub Grzesik
d3d4ad193e
documentation for EditorPlugin and ScriptEditor
2017-07-25 18:27:42 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
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Add object type hint for docs
2017-07-24 08:07:32 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Rémi Verschelde
56724dc07b
Merge pull request #9772 from Noshyaar/pr-classxml
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Docs: fix broken ref tags
2017-07-23 13:13:29 +02:00
Poommetee Ketson
90c2c1e7f8
Docs: fix broken ref tags
2017-07-22 22:15:59 +07:00
Poommetee Ketson
5bbbecc315
Docs: ignore tags inside code,codeblock tag
2017-07-22 21:22:38 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rafael Gauna Trindade
5dee7161b6
Improved math functions descriptions and added many AStar descriptions
2017-07-19 12:35:39 -03:00
Rémi Verschelde
1bed4c6783
Merge pull request #9629 from kubecz3k/tabs-addons
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Tabs enhancements: get_tab_rect(), move_tab()
2017-07-18 18:12:26 +02:00
Jakub Grzesik
b5de36b29d
Tabs enhancements: get_tab_rect(), move_tab_from_to()
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exposed: get_tab_rect(tab_idx)
new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-18 17:57:02 +02:00
Rémi Verschelde
f36cd77feb
Merge pull request #9639 from rminderhoud/primitives
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Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Jakub Grzesik
fb33644652
missing object.get_incoming_connections() documentation
2017-07-17 20:22:38 +02:00
dumitru-stama
06831d5088
Added documentation for blit_rect_mask
2017-07-15 09:40:52 -07:00
dumitru-stama
03425fe088
sync doc template
2017-07-15 09:38:46 -07:00
Rémi Verschelde
e70d36071e
doc: Sync classref with current source
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Some descriptions were lost for refactored APIs, but they cannot be matched 1:1
with the new ones, so will need to be rewritten anyway.
2017-07-14 17:56:27 +02:00
Ralph Minderhoud
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-14 08:46:21 -05:00
Jakub Grzesik
90bcb345b4
EditorPlugin ability to open and reload scns from filepath
2017-07-11 10:22:44 +02:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
ducdetronquito
76e6b2d33b
Improved GDScript parse_json() doc about numerical values conversion.
2017-07-06 16:46:37 +02:00
mdraw
070384c9c9
docs: Correct xform descriptions in class_basis
2017-06-27 08:59:08 +02:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
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Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
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Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
34b6922caa
Add documentation to compression functions
2017-06-19 16:52:01 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Rémi Verschelde
5fc3a9956e
doc: Sync classref with current source
2017-06-17 11:29:55 +02:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
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Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Julian Murgia
9c7b4c82a7
Add Signals descriptions when they exist.
2017-06-14 15:48:50 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Ferenc Arn
f177c15347
Add zstd compression support.
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zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Ferenc Arn
e4eb093c62
Avoid overestimating the cost in AStar heuristics.
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This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Pedro J. Estébanez
b69d4ebff4
Add extended check option to GDFunctionState::is_valid()
2017-05-17 14:55:59 +02:00
Rémi Verschelde
1b5c579166
Merge pull request #8762 from honix/master
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Docs: ERR_EOF -> ERR_FILE_EOF
2017-05-14 20:02:19 +02:00
Christian Winter
25776dbf76
fixed typo 'one short connection' to 'one shot'
2017-05-14 19:56:58 +02:00
honix
78c7847d1d
docs: ERR_EOF -> ERR_FILE_EOF
2017-05-14 20:35:40 +03:00
Rémi Verschelde
32afcbc482
Put brave old bb10 platform to a well-deserved rest
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Add some 🔥 to appease @reduz. Fixes #8692 .
2017-05-08 22:22:20 +02:00
Rémi Verschelde
5d10b8fabd
Doc: Drop unmainted converters for html, textile, dokuwiki
2017-05-06 23:43:02 +02:00
Rémi Verschelde
091b30d4cb
Doc: Remove unused tool translation
2017-05-06 22:55:20 +02:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
Juan Linietsky
6d2f985db4
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
clayjohn
478817abad
added documentation for SurfaceTool
2017-04-25 21:35:25 -06:00
clayjohn
5fdc7ac88a
added descriptions for WorldEnvironment node in documentation
2017-04-24 13:45:57 -06:00
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
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Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Chris Bradfield
d9149847ed
Clarification of degrees/radians in angle methods
2017-04-20 01:59:36 +02:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
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Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
Jylhis
8ccb9d13c3
Update PopupMenu hiding
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Make PopupMenu hiding distinguish between checkable item and non checkable
item.
2017-04-14 15:00:38 +03:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
3708d88719
classref: Sync with current source
2017-04-07 19:44:42 +02:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
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Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Rémi Verschelde
4989cc3617
Fix URLs to moved docs pages
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Closes #8266 .
2017-04-05 07:34:27 +02:00
Rémi Verschelde
02f9851d0d
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
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Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
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Fixes #7313
2017-04-04 18:32:27 +03:00
Ferenc Arn
1a620bd5fa
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
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This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.
Fixes #8201 .
2017-04-03 10:02:12 -05:00
Bojidar Marinov
669956849a
Update classes.xml to master version, add a small feature to doc_status
2017-03-29 22:27:59 +03:00
Rémi Verschelde
beba97c0c3
Merge pull request #8122 from tagcup/axis_check_normalization
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Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24 22:51:27 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Ferenc Arn
6bb9b58b09
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
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Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly.
Fixes #8113 .
2017-03-23 12:27:00 -05:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Rémi Verschelde
630158c992
Merge pull request #7916 from RebelliousX/tab_container
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TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Thaer Razeq
c9bda06dfd
- tab_changed
signal emits only by selecting a different tab.
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- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Karol Walasek
29908d32ba
Added a SceneTree.has_network_peer, closes #7922
2017-03-04 11:35:44 +01:00
Rémi Verschelde
70b9aa379d
Merge pull request #7581 from Faless/v6_wild_bind
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TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Juan Linietsky
102b5fce85
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
Chris Bradfield
10176228b2
grammar fixes, it's -> its
2017-01-29 23:01:34 -08:00
Fabio Alessandrelli
e5e4e7b6a9
Update docs reference for TCP_Server::listen and UDPPacketPeer::listen
2017-01-23 20:18:23 +01:00
Ferenc Arn
4c9004671a
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
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PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15 19:15:16 -06:00
Rémi Verschelde
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
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ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Rémi Verschelde
f392b340ff
Tween: Rename times_in_sec (sic) param to duration
2017-01-13 19:40:18 +01:00
Juan Linietsky
da477b76a9
some class renames
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TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky
0acd4fccd5
Merge pull request #7438 from tagcup/matrix3_rotate_fix
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Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Emmanuel Leblond
0fbf3b990d
Remove deprecated Vector2.floorf method
2017-01-10 09:11:36 +01:00
m4nu3lf
2e38b32e0f
Fixed inertia tensor computation and center of mass
2017-01-09 00:13:54 +00:00
Ferenc Arn
6b1252cdfa
Fix the order in which additional transformations are applied in Matrix3 and Transform.
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This is a part of the breaking changes proposed in PR #6865 , solving the issue regarding the order of affine transformations described in #2565 . This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.
Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.
Also replaced the few instances of float with real_t in Matrix3 and Transform.
Furthermore, this PR fixes an issue introduced due to the API breakage in #6865 . Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.
Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
2017-01-08 10:36:14 -06:00
Emmanuel Leblond
28d7486267
Fix codeblock tag in classes.xml for EditorSettings
2017-01-08 12:34:39 +01:00
Ferenc Arn
bd7ba0b664
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.
This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c9366f8b56
Merge pull request #7410 from nounoursheureux/master
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Add the 'finished' signal to AnimatedSprite
2017-01-02 15:54:58 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Bruno Ortiz
7e0d0d0bb9
Exposing edit_resource method of EditorNode in the EditorPlugin ( #7355 )
2017-01-02 13:37:22 +01:00
Wilhem Barbier
f6262fde11
Add the 'finished' signal to AnimatedSprite
2017-01-02 12:24:37 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
f8e6cdd89d
Merge pull request #7322 from Jerome67000/classref-edit
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doc improvement for get_colliding_bodies() methods
2016-12-23 15:48:47 +01:00
Ivan P. Skodje
da950cd0f2
PopupMenu upgrade: Hide on item selection ( #7306 )
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Jerome67000
3cd5c86b1a
doc improvement for get_colliding_bodies() methods
2016-12-17 17:18:33 +01:00
Fabio Alessandrelli
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
Rémi Verschelde
440c37fbd9
Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
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This reverts commit b6eab006db
.
This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
Rémi Verschelde
35e754db59
Merge pull request #7138 from bojidar-bg/ready_guard
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Do not enter _ready twice
2016-11-28 15:19:50 +01:00
George Marques
a692b7a1c1
Merge pull request #7149 from Kazuo256/array-last
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Add Array.front() and Array.back()
2016-11-22 08:08:59 -02:00
romeojulietthotel
f8d523b68b
Correct description for the return values from get_status. ( #7137 )
2016-11-21 11:55:57 +01:00
Kazuo256
bf4fda64fd
Add Array.front() and Array.back()
2016-11-18 18:45:51 -02:00
Bojidar Marinov
b6eab006db
Do not emit NOTIFICATION_READY more than once (breaking change)
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Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17 18:46:45 +02:00
Rémi Verschelde
f0f04d5082
Merge pull request #6862 from Faless/fix_6388
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Fix Keyboard Input Hangs when using modifiers
2016-11-11 10:47:10 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
Rémi Verschelde
9f7b781657
Merge pull request #7050 from DTV96Calibre/master
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Fixed minor typo
2016-11-06 12:09:40 +01:00
DTV96Calibre
37098419c5
Fixed minor typo
2016-11-06 01:38:41 -05:00
George Marques
411faaa6f4
Rename remaining WinRT references to UWP
2016-11-03 14:51:08 -02:00
Rémi Verschelde
f34151ff0f
style: Various other PEP8 fixes in Python files
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00