Commit graph

7189 commits

Author SHA1 Message Date
Vitika9
77a386aa08 Removed extra separator in absence of ChangeType and Rename
(cherry picked from commit 46ca4737f1)
2022-03-28 23:44:56 +02:00
Fredy Huya-Kouadio
cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Haoyu Qiu
b1044b9b86 Add property name style toggle to Inspector 2022-03-28 17:10:41 +08:00
Rémi Verschelde
e80a8bebf6
Merge pull request #59615 from timothyqiu/debug-colors-3.x 2022-03-28 10:19:09 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Haoyu Qiu
37d4306c2e Update SceneTree debug colors when settings changed 2022-03-28 10:49:13 +08:00
Haoyu Qiu
7b7ef59552 Mark Editor SSL Certificates setting as require restart 2022-03-27 09:48:42 +08:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Rémi Verschelde
ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Haoyu Qiu
60511e9fd9 Update default proxy port to 8080 2022-03-25 13:17:02 +08:00
Haoyu Qiu
3b52200e01 Fix icons for tile bitmask copy & paste buttons 2022-03-25 11:11:27 +08:00
Haoyu Qiu
91b6c287d9 Update inspector layer names when project settings changed 2022-03-24 17:19:59 +08:00
Rémi Verschelde
39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x 2022-03-21 11:26:56 +01:00
Haoyu Qiu
545e2ceb8a Refactor editor extract.py 2022-03-21 15:53:43 +08:00
Haoyu Qiu
1bf30d7be0 More editor extract.py improvements and fixes 2022-03-20 20:21:05 +08:00
FireForge
da18e44803 Add a RayCast2D.cast_to editor handle 2022-03-19 23:23:11 -05:00
Rémi Verschelde
cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
ChronicallySerious
9e978bf989 Use Time singleton in VersionControlEditorPlugin
Instead of displaying the exact string, now Godot uses the Time
singleton to calculate the date string from the UTC Unix timestamp and
also uses Time's timezone offset conversion to string function
2022-03-19 00:50:37 +05:30
Rémi Verschelde
a3a5b10e88
Merge pull request #59291 from fire-forge/gradient2d_editor_3.x
[3.x] Add a GradientTexture2D editor plugin
2022-03-18 19:52:28 +01:00
FireForge
d76c9f8d92 Add a GradientTexture2D editor plugin 2022-03-18 13:18:10 -05:00
Rémi Verschelde
0de7cfc60f i18n: Sync editor translation template after #59265 2022-03-18 11:52:03 +01:00
Rémi Verschelde
4228d320bd i18n: Sync editor translations with Weblate 2022-03-18 11:50:55 +01:00
Haoyu Qiu
177c60fc52 Improves editor property name extraction 2022-03-18 17:53:28 +08:00
Rémi Verschelde
93a3d47edc i18n: Sync editor translation POs with template 2022-03-17 19:44:13 +01:00
Rémi Verschelde
972c6687ff i18n: Add property paths to editor translation template 2022-03-17 19:42:24 +01:00
Rémi Verschelde
98b8f4043a i18n: Sync editor translations with Weblate 2022-03-17 19:39:48 +01:00
Rémi Verschelde
cdbc819b85
Merge pull request #59164 from timothyqiu/filter-property-3.x 2022-03-17 19:19:16 +01:00
Rémi Verschelde
fc93c22b6e
Merge pull request #59238 from akien-mga/3.x-cherrypicks 2022-03-17 19:16:48 +01:00
Haoyu Qiu
7e0d814603 Improve inspector filtering 2022-03-18 01:15:31 +08:00
Haoyu Qiu
8d7ec5075b Remap property path based on path substrings
Also added captialization caching.
2022-03-18 00:32:36 +08:00
Haoyu Qiu
8eb539d5c1 More icon updates on theme change
(cherry picked from commit 0ac6e6acbe)
2022-03-17 14:45:19 +01:00
Haoyu Qiu
bb257543d8 Add missing navigation node icons
Co-Authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-03-17 10:55:07 +08:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu
04eb5c486a Add note about encryption key to export dialog 2022-03-16 19:55:26 +08:00
Haoyu Qiu
878cf8262a Add context support for editor translation 2022-03-16 15:44:30 +08:00
Hugo Locurcio
5f175828f0
Add editor icons for OccluderShapePolygon and OccluderShape
The abstract OccluderShape resource now has an icon, like the abstract
Mesh resource.
2022-03-15 23:02:55 +01:00
Rémi Verschelde
a6762a30b5
Merge pull request #59138 from timothyqiu/sprite-frames-editor-3.x 2022-03-15 09:11:04 +01:00
Haoyu Qiu
9031d264e4 Improves SpriteFrames editor 2022-03-15 09:12:46 +08:00
Haoyu Qiu
95c672e1b4 Separate 2D grid visibility and grid snap 2022-03-15 08:52:21 +08:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x 2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
FireForge
c2c0c8067d Add missing property name capitalizations
(cherry picked from commit 543218fc7c)
2022-03-14 10:38:05 +01:00
ConteZero
0ffacff998 [3.x] Add option to make selection unique 2022-03-14 09:48:09 +01:00
Hugo Locurcio
5f9c13b980
Improve display of freelook/zoom speed indicator bars in the 3D editor
- Use a different color for freelook and zoom speed bars.
- Use a shadow for the text to make it readable on any background.
2022-03-13 22:59:21 +01:00
Hugo Locurcio
caf2c20655 Don't store and show current file/directory/path FileDialog properties
These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.

(cherry picked from commit 2ad6e11b78)
2022-03-13 15:46:01 +01:00
Ryan Roden-Corrent
846416afe8 Copy full project setting path from dialog.
The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.

Fixes #59020.

(cherry picked from commit d271e2517e)
2022-03-13 15:43:23 +01:00
Haoyu Qiu
f280712215 Fix missing grid lines when TileMap has half offset 2022-03-13 17:20:43 +08:00
Rémi Verschelde
7c49b8e70f
Merge pull request #59009 from timothyqiu/tile-map-grid-3.x
[3.x] Improve TileMap editor grid
2022-03-12 22:06:54 +01:00
Haoyu Qiu
36ec71bcef Hide smart snapping line when guideline dragging ends
(cherry picked from commit b255efba7c)
2022-03-12 15:10:28 +01:00
Markus Sauermann
93447eb1ae Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.

(cherry picked from commit 0d96dbcb2a)
2022-03-12 15:10:14 +01:00
Markus Sauermann
e2bd1ad6da Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTypeAudio
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

(cherry picked from commit 24942214d9)
2022-03-12 15:10:13 +01:00
Markus Sauermann
d92406751b Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

(cherry picked from commit 4a8a6f892f)
2022-03-12 15:09:57 +01:00
Haoyu Qiu
15aab4cde0 Remove unused code in AnimationPlayerEditor::_update_animation_list_icons()
(cherry picked from commit 6a1e3380f8)
2022-03-12 14:45:35 +01:00
Haoyu Qiu
86ec09faf5 Improve TileMap editor grid 2022-03-11 10:41:30 +08:00
Rémi Verschelde
ae036e823b
Merge pull request #58694 from Calinou/editor-frame-time-color-3.x 2022-03-10 21:11:17 +01:00
Rémi Verschelde
153a068958
Merge pull request #58634 from timothyqiu/property-i18n-3.x 2022-03-10 21:08:38 +01:00
Rémi Verschelde
b0376ff494
Merge pull request #58851 from timothyqiu/tileset-zoom 2022-03-10 21:06:02 +01:00
Ryan Roden-Corrent
5d7b3e10ee Create parent directories on export.
Fixes #42231.

This works for both the UI and the --export CLI flag.

(cherry picked from commit 66a278f585)
2022-03-10 19:02:01 +01:00
Haoyu Qiu
3b04f59354 Fix some Animation panel icons not updating after theme change
(cherry picked from commit 83828c7d1b)
2022-03-10 19:02:01 +01:00
Haoyu Qiu
c2297215e3 Fix TextureRegion editor grid color for light themes
(cherry picked from commit af16e099ea)
2022-03-10 19:01:53 +01:00
Haoyu Qiu
2c3646b37b Add missing i18n to various strings
(cherry picked from commit 25d93200c8)
2022-03-10 19:01:52 +01:00
Haoyu Qiu
5514126234 Don't show Lock & Group buttons for nodes hidden by CanvasLayer
(cherry picked from commit fb999ebe22)
2022-03-10 17:18:41 +01:00
Haoyu Qiu
2ccd4fd030 Fix animation resource name after duplication
(cherry picked from commit 8dc12135cd)
2022-03-10 17:18:41 +01:00
Haoyu Qiu
a26afe807f Update audio effect icon when theme changes
(cherry picked from commit 20ed798e59)
2022-03-10 17:18:41 +01:00
miremrie
8a6b066ab7 Allow absolute file paths in file dialogs
(cherry picked from commit a5e30c0228)
2022-03-10 17:18:41 +01:00
Haoyu Qiu
86bcac5a5e Fix text color of TileMap editor info overlay 2022-03-10 19:12:40 +08:00
Rémi Verschelde
751769ed45 i18n: Sync editor translations with Weblate 2022-03-09 10:33:03 +01:00
Rémi Verschelde
e489f889c2
Merge pull request #58918 from timothyqiu/tilemap-select-icon 2022-03-09 08:29:34 +01:00
Haoyu Qiu
84a27308c1 Use ToolSelect icon for TileMap editor select button 2022-03-09 14:33:09 +08:00
Haoyu Qiu
bee9a6cc0d Fix add child error when opening the Editor 2022-03-09 14:27:24 +08:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Yuri Roubinsky
de79e10951 [3.x] Add option to filter the stack variables of GDScript debugger 2022-03-07 14:49:57 +03:00
Igor Kordiukiewicz
b28eea610c Fixed issue where Extend Script option would show up even without script attached to the node
(cherry picked from commit dc361d3201)
2022-03-07 08:33:29 +01:00
Haoyu Qiu
cc65147250 Update scroll position when zooming TileSet editor 2022-03-07 13:01:39 +08:00
Hugo Locurcio
2e6a305b8f
Improve display for unsupported debug draw modes in GLES2
- Don't disable the Normal option as it technically can be chosen
  (it's the default).
- Use a text suffix in addition to the tooltip.
2022-03-05 22:03:39 +01:00
Haoyu Qiu
61e35b4f6e Make name of editor file dialog filters translatable 2022-03-05 12:44:17 +08:00
Rémi Verschelde
5b3dfe1ffa
Merge pull request #58760 from raulsntos/icon_color-editor-theme-3.x
[3.x] Add `icon_color_normal` to Button in editor theme
2022-03-04 21:35:02 +01:00
Raul Santos
0e8a76dbb2
Add icon_color_normal to Button in editor theme 2022-03-04 19:21:05 +01:00
Haoyu Qiu
aaff2e3982 i18n: Make property paths and sections translatable
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-03 15:33:46 +08:00
Hugo Locurcio
2893090a50
Color 3D editor FPS label depending on the performance level
This provides easier visual grepping.

Incindentally, this change will force constant editor redrawing whenever
the View FPS option is enabled in the 3D viewport settings. This is
required to get an accurate FPS display in 3.x.
Otherwise, the FPS counter shot all the way up to 145 FPS
whenever nothing was changing on screen (even if actual
performance was much lower).
2022-03-02 22:16:13 +01:00
Haoyu Qiu
e5102872c0 Translate class brief description in Editor Feature Profile dialog 2022-03-02 16:23:48 +08:00
Rémi Verschelde
74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x 2022-02-23 13:26:21 +01:00
lawnjelly
e3f84916de Fix GIProbe gizmo out of bounds crash
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.

This PR removes the Vector2s as they were unused.
2022-02-22 17:37:31 +00:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
kobewi
fdded6b44d Fix 2D instance drop position
(cherry picked from commit 3a9fb3aff0)
2022-02-21 11:14:54 +01:00
kobewi
642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Rémi Verschelde
6071d78ba1
Merge pull request #57165 from winterpixelgames/3.x-allow-disable-alpha-trim-texture-atlas 2022-02-20 12:43:58 +01:00
Jason Knight
177041b968 Allow disabling the alpha trim on texture atlas creation.
Default to true
2022-02-19 14:01:30 -06:00
Ricardo Subtil
60f9c0fb42 Fix decompression functions not returning errcodes
(cherry picked from commit 61790a03f5)
2022-02-19 15:50:38 +01:00
Hugo Locurcio
92e6c2a33d Use versioned URL for "Online Documentation" buttons in the editor
This also avoids a redirect, making the page appear to load faster.

(cherry picked from commit 958912a33f)
2022-02-19 15:49:26 +01:00
Rémi Verschelde
e2287a201a
Merge pull request #58253 from mbrlabs/deselect-3x 2022-02-17 20:32:38 +01:00
Rémi Verschelde
453dc482e2
Merge pull request #58252 from mbrlabs/region-select-3x 2022-02-17 20:32:25 +01:00
Hugo Locurcio
3b25190494
Only store _edit_use_anchors_ metadata if value is not the default
The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-17 20:13:28 +01:00
Marcus Brummer
d9c99f64c1 Improved region-select in the 3D editor viewport
Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
2022-02-17 19:49:39 +01:00
Marcus Brummer
67b879edbd Deselect nodes in the 3D editor when pressing ESC 2022-02-17 19:43:35 +01:00
Yuri Sizov
df13466139 Add type variations to Theme 2022-02-17 15:24:10 +03:00
Haoyu Qiu
d09a023339
Translate link titles in classref XML
(cherry picked from commit 7d05a066e3)
2022-02-17 09:59:28 +01:00
Rémi Verschelde
cb7c2db4e4
Merge pull request #58188 from timothyqiu/type-icons
[3.x] Backport editor type icons
2022-02-17 09:17:30 +01:00
Yuri Sizov
a91a24f822 Don't translate numbers in VersionControlEditorPlugin 2022-02-16 19:53:27 +03:00
Haoyu Qiu
5688ca688c Backport editor type icons
Co-authored-by: FireForge <isaacr.7.2005@gmail.com>
2022-02-16 23:36:51 +08:00
Rémi Verschelde
9f09251027
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.
2022-02-16 09:55:45 +01:00
Rémi Verschelde
6235bd2a78
Merge pull request #58005 from akien-mga/3.x-cherrypicks 2022-02-15 14:53:49 +01:00
jmb462
8b49a62745 [3.x] Fix AnimationTrack mouse wheel zooming at low zoom level 2022-02-15 13:48:57 +01:00
Jean-Michel Bernard
9b7147157d
Hide Polygon2D lines and handles when node is not visible in tree.
(cherry picked from commit b0ebbd8ece)
2022-02-15 12:23:46 +01:00
Jean-Michel Bernard
cb885e97c5
Hide CollisionShape2D handles when node is not visible in tree.
(cherry picked from commit ef995b222e)
2022-02-15 12:23:45 +01:00
Haoyu Qiu
a25137c48e Utilize mouse position when zooming with shortcuts in 2D editor 2022-02-15 16:49:00 +08:00
Hugo Locurcio
53b96095eb
Improve completion scroll bar visibility in the script editor (3.x)
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 14:54:35 +01:00
Haoyu Qiu
aaf29c2d58 Make duplicate animation prompt for new name 2022-02-14 14:48:34 +08:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.

(cherry picked from commit 1bdb82c64e)
2022-02-11 09:50:59 +01:00
Haoyu Qiu
e5fd6a5086
Don't display empty Class Properties in feature profile
(cherry picked from commit d9d12cd352)
2022-02-11 09:50:59 +01:00
Haoyu Qiu
8231303dec Backport FlowContainer 2022-02-11 14:48:40 +08:00
Rémi Verschelde
c7f09c1318
Merge pull request #57900 from timothyqiu/canvas-layer-visible 2022-02-10 22:48:05 +01:00
Rémi Verschelde
77196d4c43
Merge pull request #57903 from aaronfranke/3.x-canvas-editor-scale 2022-02-10 22:24:38 +01:00
Haoyu Qiu
f49ffe4bb0 Backport CanvasLayer visibility 2022-02-11 01:00:35 +08:00
Rémi Verschelde
f50c7f7415
Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
Aaron Franke
a672f0db17
[3.x] Fix CanvasItemEditor scale editor not using the editor methods 2022-02-10 04:04:53 -06:00
lawnjelly
f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Rémi Verschelde
a47a71b87e
Merge pull request #57093 from Calinou/editor-help-references-use-code-font-3.x 2022-02-08 18:44:55 +01:00
Rémi Verschelde
7dc00ddae8
Merge pull request #57041 from fire-forge/fix-create-root-node-scrolling-3.x 2022-02-08 13:17:55 +01:00
Rémi Verschelde
8acdd0502d
Merge pull request #57737 from winterpixelgames/faster-script-class-get-parent 2022-02-07 18:28:36 +01:00
Jason Knight
6f7cef601a Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent. 2022-02-07 07:36:59 -06:00
kleonc
87b4db9e63 SpriteFramesEditor Fix crash when selecting non-Texture file for splitting 2022-02-06 23:39:26 +01:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Haoyu Qiu
aeb9925615 Revert "Fix ViewportPreview upside-down in 3.x."
This reverts commit 1426df66a8.
2022-02-04 13:54:47 +08:00
Rémi Verschelde
80306cc88a
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
lawnjelly
a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde
b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly
8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Ryan Roden-Corrent
0a77d2d850
Merge create_physical_skeleton undo entries.
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.

Previously undo would remove one bone at a time.

Fixes https://github.com/godotengine/godot/issues/55351.

(cherry picked from commit c9cce53983)
2022-01-31 22:54:23 +01:00
Rémi Verschelde
b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
Haoyu Qiu
7a7eab06f8
Fix crash after renaming an animation node
(cherry picked from commit 5ea4a8b421)
2022-01-25 18:55:51 +01:00
kleonc
5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
(cherry picked from commit c635ab914d)
2022-01-25 18:17:23 +01:00
Haoyu Qiu
164ef0763a
Update AssetLib network settings when Editor Settings change
(cherry picked from commit 575cd3645c)
2022-01-25 18:14:58 +01:00
Navdeep Singh Rathore
b531a49265
Added the smart word wrap property to preview label
(cherry picked from commit 0b55eedc52)
2022-01-25 18:14:42 +01:00
Hugo Locurcio
357e7e8f9f
Use a fixed-width font for internal references in the editor help
Since internal references are often written in scripts, it makes sense
to use a fixed-width font for them.
2022-01-23 18:47:50 +01:00
fire540
a5b9f9f1ed [3.x] Fix Create Root Node dialog expanding in favorites tab 2022-01-21 11:45:43 -06:00
Rémi Verschelde
d775499f43
Merge pull request #57037 from timothyqiu/groups-editor-3.x 2022-01-21 13:06:11 +01:00
Haoyu Qiu
7dcfe6b878 Improve Groups dock panel and the Group Editor 2022-01-21 18:32:27 +08:00
Rémi Verschelde
3e7e701385
Merge pull request #56909 from Calinou/editor-add-scene-casing-setting-3.x 2022-01-21 10:27:57 +01:00
Rémi Verschelde
45b8cc4854
Merge pull request #56956 from rburing/fix_import_hints_breaking_animations_3.x 2022-01-21 10:20:19 +01:00
Haoyu Qiu
061ee6cdb3 Disable ScriptEditor's menu items when they do nothing 2022-01-21 12:05:32 +08:00
Hugo Locurcio
8948b36f0d
Add project setting to change scene file casing
The default behavior is unchanged (the root node name is used as-is).
2022-01-21 02:00:43 +01:00
Hugo Locurcio
856f2d0f8f
Add shortcuts for New Scene and New Inherited Scene actions
These default to Ctrl + N and Ctrl + Shift + N respectively.
2022-01-20 20:34:05 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-20 10:46:29 +02:00
Ricardo Buring
742c54d0a7 Fix import hints breaking node paths in animations 2022-01-19 16:42:38 +01:00
Ricardo Buring
684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
(cherry picked from commit 025d7b9332)
2022-01-19 16:04:17 +01:00
SaracenOne
37910dd10f
Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected.
(cherry picked from commit b7348419a3)
2022-01-19 16:04:16 +01:00
jmb462
3641ec61bb
Prevent renaming to an unkown extension from FileSystem dock.
(cherry picked from commit c24433f500)
2022-01-19 16:04:16 +01:00
Haoyu Qiu
28ae995a1a
Fix crash when undoing node creation of BlendTree editor
(cherry picked from commit 19634bd1a1)
2022-01-19 16:02:54 +01:00