Rémi Verschelde
c4a9b42297
Fix typos with codespell
2022-12-15 12:27:58 +01:00
Lamia
c34715a4fe
LSP: Improve handling of file URI scheme
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Fixes #63205 .
(cherry picked from commits 3fa943fe23
,
42a16ef76e
and
2ff69d6181
)
(cherry picked from commit a412922c2b
)
2022-12-13 14:18:32 +01:00
Rémi Verschelde
078228e0e4
miniupnpc: Update to version 2.2.3
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Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
(cherry picked from commit 432ac521ef
)
2022-12-12 14:45:08 +01:00
ray90514
f1231a7c7e
Fix Script editor completion doesn't suggest members of a script for type hints
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(cherry picked from commit 7afbd5904e
)
2022-12-12 14:43:37 +01:00
Hugo Locurcio
87947110b8
Document print_stack()
and get_stack()
requiring a debugger connection
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(cherry picked from commit 530e31d4a3
)
2022-12-12 14:56:39 +08:00
Rémi Verschelde
421e10375e
SCons: Fix MSVC warning LNK4042 about dupe objects in regex
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(cherry picked from commit 3fd9452a8c
)
2022-12-12 14:15:36 +08:00
Marcel Admiraal
2b9efd768c
Store Bullet total gravity, linear damp and angular damp calculations
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so they can be retrieved from PhysicsDirectBodyState
(cherry picked from commit 7669f6e660
)
2022-12-12 13:38:29 +08:00
Rémi Verschelde
b129ae2127
libwebp: Sync with upstream 1.2.4
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
(cherry picked from commit e5e34f21fc
)
2022-12-12 13:26:32 +08:00
Mark Riedesel
c9adfec386
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
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(cherry picked from commit 5cb07486db
)
2022-12-05 10:04:45 +08:00
Andrew Dunai
e8a4e766ef
Fix "!script_data is true" when updating placeholder scripts for GDNative libraries
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Co-authored-by: geekrelief <geekrelief@gmail.com>
(cherry picked from commit 1af4ba04cd
)
2022-12-05 09:56:03 +08:00
Haoyu Qiu
bb3cd4af45
Backport navigation crash fixes
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Co-Authored-By: Sean <sean@geekotron.net>
(cherry picked from commit 37ccdb201a
)
2022-12-05 09:37:27 +08:00
dzil123
0ac86df6d4
[3.x] Fix c# Array.Shuffle incorrect mono bindings
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(cherry picked from commit bdcb1ff228
)
2022-12-05 09:35:27 +08:00
Haoyu Qiu
989e492a42
Clarify offset parameter behavior in RegEx methods
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(cherry picked from commit fef0a82183
)
2022-12-05 09:33:38 +08:00
smix8
5476554d5e
Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
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(cherry picked from commit d6805e8c33
)
2022-12-05 09:23:37 +08:00
smix8
3869ea3c21
Fix GDScript export hint for Navigation2D layer names
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(cherry picked from commit d955d4a1c1
)
2022-12-05 09:20:45 +08:00
smix8
945991e020
Fix avoidance calculation on NO_THREADS build
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(cherry picked from commit f15cb16b14
)
2022-12-05 09:19:56 +08:00
bruvzg
d368b55a53
[iOS] Fix build with warnings=extra.
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(cherry picked from commit 987723b386
)
2022-11-03 18:33:21 +01:00
Rémi Verschelde
b193713612
Style: Ensure consistent formatting with clang-format 15
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(cherry picked from commit f9b91d8d24
)
2022-09-21 13:35:34 +02:00
smix8
729d7b2b42
Exclude disabled CollisionShapes from Navigationmesh baking
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Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05
)
2022-09-20 10:28:11 +02:00
dzil123
aff93994d8
Fix variables highlighting as types
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(cherry picked from commit 1e4f47ffe0
)
2022-09-20 10:25:27 +02:00
Perrier Mathis
b5e4a3c3e0
Fix output port type mismatch for some VisualScript nodes
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(cherry picked from commit dcacecaed0
)
2022-08-30 11:19:50 +02:00
Max Hilbrunner
555840914b
Update UPnP documentation
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Adds more details, especially about caveats, failure modes and pitfalls
(cherry picked from commit be41c09769
)
2022-08-30 11:08:27 +02:00
Michael Alexsander
62c6fe77b6
Fix error when switching to another GridMap
with an item with higher index selected
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(cherry picked from commit fe16aecbac
)
2022-08-29 17:13:24 +02:00
Raul Santos
465a6569e4
C#: Use custom project setting for C# project files name
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The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.
The user can always rename the C# project and solution manually and
change the setting to the new name.
Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 31d09a807e
)
2022-08-29 17:10:14 +02:00
Rémi Verschelde
82175a6c2e
Fix VisualScript editor crash when deleting selected nodes
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Fixes #64662 .
Regression from #61145 .
(cherry picked from commit 13d1ee6058
)
2022-08-24 11:30:28 +02:00
Raul Santos
bc8293a125
Avoid paths with invalid characters in IsRider
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(cherry picked from commit 34c3966510
)
2022-08-08 13:18:48 +02:00
Hugo Locurcio
2ed3818277
Improve range_lerp()
and related methods documentation
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(cherry picked from commit bd19c9a95c
)
2022-08-08 13:16:09 +02:00
Fabio Alessandrelli
fbc7fc44ae
Fix some array size function definition mismatch.
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(cherry picked from commit 55845bac26
)
2022-08-04 15:18:43 +02:00
Raul Santos
3ec6644096
C#: Remove unused Transform2D.ScaleBasis
method
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(cherry picked from commit a4ad1dfa51
)
2022-08-03 15:01:02 +02:00
Raul Santos
ef9e2c8ca8
Rename math 'phi' arguments to 'angle' in C#
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(cherry picked from commit d0e586fc7e
)
2022-08-01 10:38:58 +02:00
bruvzg
12e10457e1
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
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(cherry picked from commit 5d54c015b2
)
2022-08-01 10:30:43 +02:00
Aaron Franke
4d6c609e50
[3.x] Fix Translated method in C# affecting the original transform
2022-07-30 11:54:19 -05:00
smix8
d0a78d05eb
[3.5] Replace Navigation std::vector use with LocalVector
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Replace Navigation std::vector use with LocalVector.
2022-07-29 11:13:20 +02:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Dallon Feldner
a99cc8bc29
Don't print redundant errors when parsing GDScript
2022-07-22 11:02:29 -05:00
Rémi Verschelde
4ef99b409d
Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x
2022-07-20 22:41:15 +02:00
Haoyu Qiu
a3b282c6cc
Fix doc for print_debug
2022-07-20 21:17:56 +08:00
Rémi Verschelde
8dc32619f2
Bullet: Don't include unused BulletInverseDynamics
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Follow-up to #63143 .
2022-07-19 17:57:28 +02:00
David Snopek
8ad5889c1a
Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript
2022-07-19 09:16:41 -05:00
Rémi Verschelde
fe1e84ec6c
Bullet: Remove unused Bullet3 and clew libraries
2022-07-18 13:15:21 +02:00
Rémi Verschelde
4455b6c4a8
GDNative: Expose String::num_uint64
, and use bool in capitalized
versions
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Exposed in Core API 1.3 added in 3.5.
2022-07-18 09:47:30 +02:00
Rémi Verschelde
99a923ce9e
Merge pull request #63116 from kdiduk/gdnative-dictionary-merge
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[GDNative] Expose `Dictionary::merge()` over to GDNative CORE API v1.3
2022-07-17 19:37:34 +02:00
Kirill Diduk
b5483a6aad
[GDNative] Expose Dictionary::merge()
over to GDNative CORE API v1.3
2022-07-17 19:12:51 +02:00
Jan Haller
e69a0394d4
GDNative: fix StringName equal and less operators
2022-07-17 11:17:35 +02:00
Kirill Diduk
910c67b268
[GDNative] Expose String::join()
to GDNative Core API v1.3
2022-07-16 16:31:32 +02:00
Kirill Diduk
2cd87ef226
[GDNative] Refactoring: add const
to has
and join
methods of pooled arrays
2022-07-16 14:08:42 +02:00
Rémi Verschelde
f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays
2022-07-08 00:15:44 +02:00
Rémi Verschelde
600c1c4dc4
Merge pull request #62708 from madmiraal/fix-40508-3.x
2022-07-07 23:54:45 +02:00
Kirill Diduk
7b8b91f505
[GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
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This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray
For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)
Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.
The classes documentation is updated.
The method 'sort' uses the exisging class "Sorter".
Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144 ).
2022-07-07 23:24:31 +02:00
PZerua
7a35bf683a
Fix light intensity and attenuation import from GLTF
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(cherry picked from commit aa7ab96e71
)
2022-07-06 11:44:30 +02:00