Commit graph

4791 commits

Author SHA1 Message Date
Rémi Verschelde
c4a9b42297
Fix typos with codespell 2022-12-15 12:27:58 +01:00
Lamia
c34715a4fe
LSP: Improve handling of file URI scheme
Fixes #63205.

(cherry picked from commits 3fa943fe23,
42a16ef76e and
2ff69d6181)

(cherry picked from commit a412922c2b)
2022-12-13 14:18:32 +01:00
Rémi Verschelde
078228e0e4
miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.

(cherry picked from commit 432ac521ef)
2022-12-12 14:45:08 +01:00
ray90514
f1231a7c7e
Fix Script editor completion doesn't suggest members of a script for type hints
(cherry picked from commit 7afbd5904e)
2022-12-12 14:43:37 +01:00
Hugo Locurcio
87947110b8 Document print_stack() and get_stack() requiring a debugger connection
(cherry picked from commit 530e31d4a3)
2022-12-12 14:56:39 +08:00
Rémi Verschelde
421e10375e SCons: Fix MSVC warning LNK4042 about dupe objects in regex
(cherry picked from commit 3fd9452a8c)
2022-12-12 14:15:36 +08:00
Marcel Admiraal
2b9efd768c Store Bullet total gravity, linear damp and angular damp calculations
so they can be retrieved from PhysicsDirectBodyState

(cherry picked from commit 7669f6e660)
2022-12-12 13:38:29 +08:00
Rémi Verschelde
b129ae2127 libwebp: Sync with upstream 1.2.4
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
(cherry picked from commit e5e34f21fc)
2022-12-12 13:26:32 +08:00
Mark Riedesel
c9adfec386 Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
(cherry picked from commit 5cb07486db)
2022-12-05 10:04:45 +08:00
Andrew Dunai
e8a4e766ef Fix "!script_data is true" when updating placeholder scripts for GDNative libraries
Co-authored-by: geekrelief <geekrelief@gmail.com>
(cherry picked from commit 1af4ba04cd)
2022-12-05 09:56:03 +08:00
Haoyu Qiu
bb3cd4af45 Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
(cherry picked from commit 37ccdb201a)
2022-12-05 09:37:27 +08:00
dzil123
0ac86df6d4 [3.x] Fix c# Array.Shuffle incorrect mono bindings
(cherry picked from commit bdcb1ff228)
2022-12-05 09:35:27 +08:00
Haoyu Qiu
989e492a42 Clarify offset parameter behavior in RegEx methods
(cherry picked from commit fef0a82183)
2022-12-05 09:33:38 +08:00
smix8
5476554d5e Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
(cherry picked from commit d6805e8c33)
2022-12-05 09:23:37 +08:00
smix8
3869ea3c21 Fix GDScript export hint for Navigation2D layer names
(cherry picked from commit d955d4a1c1)
2022-12-05 09:20:45 +08:00
smix8
945991e020 Fix avoidance calculation on NO_THREADS build
(cherry picked from commit f15cb16b14)
2022-12-05 09:19:56 +08:00
bruvzg
d368b55a53
[iOS] Fix build with warnings=extra.
(cherry picked from commit 987723b386)
2022-11-03 18:33:21 +01:00
Rémi Verschelde
b193713612 Style: Ensure consistent formatting with clang-format 15
(cherry picked from commit f9b91d8d24)
2022-09-21 13:35:34 +02:00
smix8
729d7b2b42 Exclude disabled CollisionShapes from Navigationmesh baking
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.

(cherry picked from commit 534ff93b05)
2022-09-20 10:28:11 +02:00
dzil123
aff93994d8 Fix variables highlighting as types
(cherry picked from commit 1e4f47ffe0)
2022-09-20 10:25:27 +02:00
Perrier Mathis
b5e4a3c3e0 Fix output port type mismatch for some VisualScript nodes
(cherry picked from commit dcacecaed0)
2022-08-30 11:19:50 +02:00
Max Hilbrunner
555840914b Update UPnP documentation
Adds more details, especially about caveats, failure modes and pitfalls

(cherry picked from commit be41c09769)
2022-08-30 11:08:27 +02:00
Michael Alexsander
62c6fe77b6 Fix error when switching to another GridMap with an item with higher index selected
(cherry picked from commit fe16aecbac)
2022-08-29 17:13:24 +02:00
Raul Santos
465a6569e4 C#: Use custom project setting for C# project files name
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.

The user can always rename the C# project and solution manually and
change the setting to the new name.

Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 31d09a807e)
2022-08-29 17:10:14 +02:00
Rémi Verschelde
82175a6c2e Fix VisualScript editor crash when deleting selected nodes
Fixes #64662.
Regression from #61145.

(cherry picked from commit 13d1ee6058)
2022-08-24 11:30:28 +02:00
Raul Santos
bc8293a125 Avoid paths with invalid characters in IsRider
(cherry picked from commit 34c3966510)
2022-08-08 13:18:48 +02:00
Hugo Locurcio
2ed3818277 Improve range_lerp() and related methods documentation
(cherry picked from commit bd19c9a95c)
2022-08-08 13:16:09 +02:00
Fabio Alessandrelli
fbc7fc44ae Fix some array size function definition mismatch.
(cherry picked from commit 55845bac26)
2022-08-04 15:18:43 +02:00
Raul Santos
3ec6644096 C#: Remove unused Transform2D.ScaleBasis method
(cherry picked from commit a4ad1dfa51)
2022-08-03 15:01:02 +02:00
Raul Santos
ef9e2c8ca8 Rename math 'phi' arguments to 'angle' in C#
(cherry picked from commit d0e586fc7e)
2022-08-01 10:38:58 +02:00
bruvzg
12e10457e1 [macOS, Mono] Fix "Wdeprecated-declarations" build error.
(cherry picked from commit 5d54c015b2)
2022-08-01 10:30:43 +02:00
Aaron Franke
4d6c609e50
[3.x] Fix Translated method in C# affecting the original transform 2022-07-30 11:54:19 -05:00
smix8
d0a78d05eb [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
2022-07-29 11:13:20 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Dallon Feldner
a99cc8bc29 Don't print redundant errors when parsing GDScript 2022-07-22 11:02:29 -05:00
Rémi Verschelde
4ef99b409d
Merge pull request #63163 from dsnopek/multiplayer-peer-custom-3.x 2022-07-20 22:41:15 +02:00
Haoyu Qiu
a3b282c6cc Fix doc for print_debug 2022-07-20 21:17:56 +08:00
Rémi Verschelde
8dc32619f2 Bullet: Don't include unused BulletInverseDynamics
Follow-up to #63143.
2022-07-19 17:57:28 +02:00
David Snopek
8ad5889c1a Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript 2022-07-19 09:16:41 -05:00
Rémi Verschelde
fe1e84ec6c Bullet: Remove unused Bullet3 and clew libraries 2022-07-18 13:15:21 +02:00
Rémi Verschelde
4455b6c4a8 GDNative: Expose String::num_uint64, and use bool in capitalized versions
Exposed in Core API 1.3 added in 3.5.
2022-07-18 09:47:30 +02:00
Rémi Verschelde
99a923ce9e
Merge pull request #63116 from kdiduk/gdnative-dictionary-merge
[GDNative] Expose `Dictionary::merge()` over to GDNative CORE API v1.3
2022-07-17 19:37:34 +02:00
Kirill Diduk
b5483a6aad [GDNative] Expose Dictionary::merge() over to GDNative CORE API v1.3 2022-07-17 19:12:51 +02:00
Jan Haller
e69a0394d4 GDNative: fix StringName equal and less operators 2022-07-17 11:17:35 +02:00
Kirill Diduk
910c67b268 [GDNative] Expose String::join() to GDNative Core API v1.3 2022-07-16 16:31:32 +02:00
Kirill Diduk
2cd87ef226 [GDNative] Refactoring: add const to has and join methods of pooled arrays 2022-07-16 14:08:42 +02:00
Rémi Verschelde
f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays 2022-07-08 00:15:44 +02:00
Rémi Verschelde
600c1c4dc4
Merge pull request #62708 from madmiraal/fix-40508-3.x 2022-07-07 23:54:45 +02:00
Kirill Diduk
7b8b91f505 [GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray

For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)

Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.

The classes documentation is updated.

The method 'sort' uses the exisging class "Sorter".

Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144).
2022-07-07 23:24:31 +02:00
PZerua
7a35bf683a Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e71)
2022-07-06 11:44:30 +02:00