Rémi Verschelde
99acec63f1
bullet: Sync with current upstream master branch
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This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909 ).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503 .
2019-06-11 13:19:42 +02:00
Ignacio Roldán Etcheverry
abbbde87e2
Merge pull request #29606 from neikeq/remove-unneeded-mono-patches
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Remove obsolete mono patch for pthread_mutexattr_setprotocol
2019-06-08 21:14:15 +02:00
Ignacio Etcheverry
26f9d907d4
Remove obsolete mono patch for pthread_mutexattr_setprotocol
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This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol).
2019-06-08 17:00:02 +02:00
Rémi Verschelde
1c950415b0
Merge pull request #29473 from neikeq/fix-envvars-mono
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Mono: Fix SCons options added to the wrong environment
2019-06-04 22:31:58 +02:00
Ignacio Etcheverry
ff0c863cb1
Mono: Fix SCons options added to the wrong environment
2019-06-04 16:15:00 +02:00
Rémi Verschelde
8cc8383a7f
Merge pull request #29433 from bojidar-bg/29406-dictionary-constant
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Properly catch certain errors in Dictionary and Array declarations
2019-06-03 20:53:02 +02:00
Ignacio Etcheverry
14df9e5cb2
Android build and export for the mono module
2019-06-03 17:09:24 +02:00
Bojidar Marinov
b5bbedb45a
Properly catch certain errors in Dictionary declarations
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Fixes #29406
2019-06-03 17:29:05 +03:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
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Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
geequlim
eed5967c02
Fix GDSCript inner classes be freed after compile
2019-06-02 19:57:33 +08:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
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Remove some redundant lines
2019-05-30 12:52:23 +02:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Ignacio Roldán Etcheverry
8c923fc617
Merge pull request #29290 from ShyRed/godefquo
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Escape quote char for non-Windows OS
2019-05-29 21:01:29 +02:00
ShyRed
5dc50327cf
Escape quote char for non-Windows OS
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Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29 19:13:16 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
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Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
qarmin
66a36ba474
Fix some unincialised variables
2019-05-28 19:12:19 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
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Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
Rémi Verschelde
e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
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Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde
1f72126ad0
Merge pull request #28762 from Lisapple/gridmap-release-floor-field
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Release GridMap floor field focus when mouse exited
2019-05-28 10:35:55 +02:00
Rémi Verschelde
4686d9470e
Merge pull request #29185 from hilfazer/enum-autocomplete
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Autocomplete for enum values
2019-05-28 10:21:27 +02:00
Rémi Verschelde
7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
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Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Rémi Verschelde
4c77332e32
Merge pull request #29118 from JFonS/improve_navmesh_generation
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Various improvements to NavigationMesh generation
2019-05-27 17:27:14 +02:00
Ignacio Roldán Etcheverry
df17cf06d4
Merge pull request #29184 from aaronfranke/mono-tan-xy-yx
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[Mono] Change Atan2 arguments to (y, x)
2019-05-26 17:15:29 +02:00
Aaron Franke
19786f77ef
[Mono] Change Atan2 arguments to Y X
2019-05-26 03:15:56 -04:00
hilfazer
ca1932636f
autocomplete for enum values
2019-05-26 09:09:11 +02:00
ShyRed
60e711a115
Add Godot constants to Mono project builds
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This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
Ignacio Roldán Etcheverry
0d8f1ba6a9
Merge pull request #29021 from aaronfranke/mono-tuple
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[Mono] Misc Basis and AABB improvements
2019-05-26 01:46:07 +02:00
Rémi Verschelde
b09ed50020
Merge pull request #29145 from GodotExplorer/gdscript-extend-fix
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Fix parse error when inherits from subclass of named classes
2019-05-24 22:40:47 +02:00
Rémi Verschelde
3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
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Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
Rémi Verschelde
49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
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Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
Geequlim
ebcfe28475
Fix parse error when extends from subclass of named classes
2019-05-24 11:56:44 +08:00
Ignacio Etcheverry
04ebf294f3
C#: Implement ScriptInstance::to_string
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Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-24 00:40:20 +02:00
Rémi Verschelde
1deb41226d
Merge pull request #28738 from 2shady4u/master
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Added native binding for dictionary duplication
2019-05-23 13:47:36 +02:00
shaderbeast
48bd2e459f
Added native binding for dictionary duplication
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Added entry in gdnative_api.json
Added function to header as well
Fixed versioning
2019-05-23 10:23:47 +02:00
jfons
1add4c15ab
Various improvements to NavigationMesh generation
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* Expose EditorNavigationMeshGenerator as an engine singleton so users
can generate navmesehes from `tool` scripts.
* Add support for generating navmeshes from static colliders. All
collision shapes are supported except for Plane (since Plane is an
infinite collider and navmeshes need to have finite geometry).
* When using static colliders as a geometry source, a layer mask can be
specified to ignore certain colliders.
* Don't rely on global transform. It still should give the exact same
results but allows for building navmeshes on nodes that are not in the
tree (useful in `tool` scripts).
* Update navigation gizmos after every new bake.
This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
Aaron Franke
7b6473fec5
[Mono] Misc Basis and AABB improvements
2019-05-22 15:23:51 -04:00
thomas.herzog
c1e733466b
[GDNative] fix godot_variant_evaluate function
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Fixes #28984
2019-05-22 09:10:06 +02:00
Ignacio Roldán Etcheverry
e2375f487c
Merge pull request #29079 from neikeq/oopsie
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Fix C# build error in MarshalUtils debug code
2019-05-21 19:54:34 +02:00
Ignacio Roldán Etcheverry
9c45432309
Merge pull request #29052 from neikeq/fixes-28667------i-think
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Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 19:15:32 +02:00
Ignacio Etcheverry
9b76c56098
Fix C# build error in MarshalUtils debug code
2019-05-21 19:09:00 +02:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
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add const to methods that return literals
2019-05-21 15:16:41 +02:00
Rémi Verschelde
f62638367f
Merge pull request #28964 from Faless/webrtc/channels_pr
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WebRTC refactor. data channels, STUN/TURN support.
2019-05-21 13:49:32 +02:00
Rémi Verschelde
2bee15eee1
Merge pull request #29050 from hbina/redundant_null_checks
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removed a redundant null check in assimp editor
2019-05-21 12:07:38 +02:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
hbina085
13680885b6
removed a redundant NULL check in assimp editor of a pointer to an array declared in the same statement block
2019-05-20 18:08:59 -04:00
Ignacio Etcheverry
66b930a266
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 00:06:04 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
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Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Swarnim Arun
7155477caa
Fix history state setup in VisualScript
2019-05-20 22:15:43 +05:30