Commit graph

265 commits

Author SHA1 Message Date
Rémi Verschelde
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Hein-Pieter van Braam
4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Ben Rog-Wilhelm
b26487a2b4 Tweaks after feedback 2018-12-08 00:54:12 -08:00
Ben Rog-Wilhelm
f13f2d512f Implement CSharpScript::get_script_method_list and related functionality. 2018-12-07 23:54:40 -08:00
Ignacio Etcheverry
989b93d6a4
Merge pull request #24091 from neikeq/ii
C#: Improve tool script support and fix reloading issues
2018-11-30 21:39:13 +01:00
Ignacio Etcheverry
b9b7dcdf00 C#: Improve tool script support and fix reloading issues 2018-11-30 20:43:06 +01:00
Ignacio Etcheverry
6d7dc9d98b
Merge pull request #23583 from neikeq/ee
Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry
02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Ryan Schmitt
366c7e0f48 Fix false error when exporting enum in c# 2018-11-05 01:22:15 -08:00
Ignacio Etcheverry
d47cec43f2
Merge pull request #23162 from neikeq/cc
Proper support for namespaces and other enhancement/fixes
2018-10-25 18:18:40 +02:00
Ignacio Etcheverry
1aac95a737 Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
2018-10-25 18:00:24 +02:00
Ignacio Etcheverry
454b933106 Fix internal assembly load from
- Also make sure we load API assemblies from 'res://.mono/assemblies/'.
2018-10-22 20:35:44 +02:00
Mads Ynddal
16c0c037c8 Removed undeclared and unused variable, which caused a compile error 2018-10-21 21:55:30 +02:00
Ignacio Etcheverry
23ae64b15e C#: Optimize struct marshalling
- We no longer box struct to return them from internal calls.
- Use reinterpret_cast if the managed struct layout is the same as the native struct.
2018-10-17 22:36:26 +02:00
Ignacio Etcheverry
b63e518ce9 Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
Ignacio Etcheverry
9475e86078 Fix build error for windows mono export templates 2018-10-05 17:47:34 +02:00
Ignacio Etcheverry
d7ece43b74 Mono: Editor and export template dependencies and fixes
- Bundle editor dependencies:
    - 'GodotSharp': Root data directory for the editor
        - 'Tools': Editor dependencies. Only GodotSharp.dll for now.
        - 'Api': Prebuilt GodotSharp and GodotSharpEditor API assemblies.
        - 'Mono': Mono files to bundle with the editor.
            - 'bin': (Optional, not used for now) Mono bin directory.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
            - 'lib/mono/4.5': Framework assemblies.
    - Added build option to copy the required files from the mono installation to 'GodotSharp/Mono'. Enable with 'copy_mono_root=yes'. Disabled by default.

- Export template dependencies:
    - 'data_AppName'/'data_Godot':
        - 'Mono': Mono files to bundle with the game.
            - 'etc': Mono configuration files.
            - 'lib': Mono dependency shared libraries.
    - The data directory is generated when compiling and must be bundled with the export templates. In the case of OSX, the data directory must be placed inside the 'osx.zip' export template.
    - In OSX, alternative location for directories (needed for app bundles) are:
        - 'data_AppName/Mono/etc' --> '../Resources/GodotSharp/Mono/etc'
        - 'data_AppName/Mono/lib' --> '../Frameworks/GodotSharp/Mono/lib'

- The editor can bundle prebuilt API assemblies.
    - Generate them with a tools build by running: `--generate-cs-core-api <GodotSharp_OutputDir> --generate-cs-editor-api <GodotSharpEditor_OutputDir> <GodotSharp_OutputDir>/bin/Release/GodotSharp.dll` (This command will be simplified in the future and both projects will be in the same solution)
    - Build the solutions and copy the output files to '#bin/GodotSharp/Api'.
- Fixed API assembly being added twice during the export process.
2018-10-03 19:16:29 +02:00
Ignacio Etcheverry
50fd5ef3b5 Mono: Fix not creating generic Array or Dictionary where expected 2018-09-27 00:11:31 +02:00
Ignacio Etcheverry
0f3de6ef3a Do not update cache if the C# API assembly is out of sync 2018-09-26 23:59:38 +02:00
Ignacio Etcheverry
50f6dbff87 Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Ignacio Etcheverry
6ae47ff19b C#: Fix explicit enum values when exporting member 2018-09-12 18:54:20 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Ignacio Etcheverry
d21c64cc3b C#: Fix cs_files glue mismatch bug 2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
e558e1ec09 Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
61426464ea Add some mono root hint dirs for OSX
Fixes #13355
2018-09-12 03:24:08 +02:00
Ignacio Etcheverry
b1356a3590 Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually.
- We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base).
- We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class.

This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code).

- Added missing 'RID(Object from)' constructor to the RID C# class.
- Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED.
- Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-12 03:23:45 +02:00
exts
035d498af2 Added Collections namespace to Array & Dictionary 2018-08-25 17:19:37 -05:00
Ignacio Etcheverry
d72a281468
Merge pull request #20717 from PJB3005/18-08-04-godot-exceptions
Fix Mono exception handling.
2018-08-24 16:27:43 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Pieter-Jan Briers
af39684885 Fix Mono exception handling.
First of all, this fixes the handling of exceptions so the engine actually notices them,
it was broken in 4172fa03b5.

Next, unhandled exceptions now do NOT cause an abort(). They're logged now,
so before #16987. The pending exception thing still works though.
2018-08-23 20:21:36 +02:00
Ignacio Etcheverry
143c471eff Mono: Fix weird crash when loading corlib 2018-08-22 00:49:38 +02:00
Ignacio Etcheverry
5df91099c7
Merge pull request #18502 from space-wizards/18-04-29-assembly-load-hook
assembly_load_hook fallback for registering GDMonoAssemblies.
2018-08-22 00:27:35 +02:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Ignacio Etcheverry
4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Ignacio Etcheverry
5aefe5d936 Mono: Fix null dereferences 2018-07-25 21:30:11 +02:00
Ignacio Etcheverry
ee3c476c9a Add Array and Dictionary wrapper classes to C# 2018-07-20 01:44:30 +02:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Ignacio Etcheverry
4739cb8c00 Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
Ignacio Etcheverry
7933a6cc9f Mono: Null checks when marshaling from MonoArray* and managed Dictionary 2018-06-05 22:14:32 +02:00
Fabio Alessandrelli
8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Ignacio Etcheverry
97fb999976 Mono: Fix MonoImage filename being set to an invalid path 2018-05-27 17:15:41 +02:00
Fabio Alessandrelli
a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
Carter Anderson
56262ceafe Reduce allocations when converting mono arrays to pool arrays 2018-05-20 18:18:06 -07:00
Daniele Giuliani
d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Pieter-Jan Briers
ce4451b45f assembly_load_hook fallback for registering GDMonoAssemblies.
Fixes #18029.

There are ways to load assemblies that the search hook has no way of intercepting,
and handling itself. Such as loading from a byte[] in C# code.

We now handle these cases with a fallback assembly_load_hook,
to avoid crashes when this is indeed done.
2018-04-29 16:32:30 +02:00
Carter Anderson
91f271fa9e Fix mono basis GetEuler bug and marshalling/unmarshalling 2018-03-24 13:45:11 -07:00
Ignacio Etcheverry
883afd1b4d
Merge pull request #17619 from neikeq/mono-runtime-main-args
Mono: Runtime main args and assembly search fixes
2018-03-18 23:16:44 +01:00
Ignacio Etcheverry
fa1d656af4 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
Paul Joannon
22606a7bec
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook 2018-03-02 13:38:29 +01:00
Rémi Verschelde
a6d4438fab
Merge pull request #17075 from paulloz/fix-build-mono-debug-notools
[mono] fix build error when compiling with mono, tools=no, target=debug
2018-02-27 11:24:54 +01:00
Rémi Verschelde
75c7e66c5e
Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen
Mono: Buildsystem improvements
2018-02-27 11:08:17 +01:00
Paul Joannon
90a705d671
fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`
2018-02-27 10:36:58 +01:00
Rémi Verschelde
1bd0fd90cc
Merge pull request #17046 from NathanWarden/fixed_mono_marshalling
[Mono] The marshalling *in* of Transform was also incorrect.
2018-02-26 22:42:31 +01:00
Nathan Warden
60daa9d718 The marshalling in was also incorrect. 2018-02-26 10:01:21 -05:00
Ignacio Etcheverry
f37090ccf4 Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
Paul Joannon
89af6c2cd7
[mono] get stacktraces for all inner exceptions 2018-02-24 21:18:06 +01:00
Ignacio Etcheverry
9fd606c549 Mono: Add project export plugin 2018-02-22 13:39:41 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval 2018-02-21 12:50:05 +01:00
Nathan Warden
72fe70272d [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio. 2018-02-20 00:24:52 -05:00
Ignacio Etcheverry
6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
Ignacio Etcheverry
dad47d8876
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
Makes project manager never initialize mono debug.
2018-02-18 19:53:46 +01:00
Paul Joannon
cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit 2018-02-17 19:37:02 +01:00
Paul Joannon
efd52cd172
add a [Signal] attribute to CSharpScripts 2018-02-17 19:29:26 +01:00
Pieter-Jan Briers
1099838079 Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.

This is fixed now by making a Main::is_project_manager().
2018-02-16 16:15:35 +01:00
Nathan Warden
0cc4de1f24 [Mono] Basis values now marshalled in the correct order. 2018-02-02 16:45:30 -05:00
Paolo Perkovic
08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
bruvzg
b3ddf12fb1
Mono: Allow loading mscorlib from resources. 2018-01-31 09:20:46 +02:00
Ignacio Etcheverry
562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
Paul Joannon
76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
Paul Joannon
1eb9c7e6cb
RID cached class was wrong (mono) 2018-01-22 14:01:20 +01:00
Paul Joannon
e0ce249621
fix GDMonoProperty::set_value
was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Paul Joannon
2dc6725cc4
remove an unneeded marshalling function
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
Ignacio Etcheverry
a45697d8df Mono: Buildsystem improvements
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
2018-01-12 22:44:22 +01:00
Ignacio Etcheverry
bff9627dc4 Mono: Some StackTrace to StackInfo[] fixes
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry
f7de51b3a6 Mono: Some fixes for #15463 2018-01-09 22:27:55 +01:00
Ignacio Etcheverry
5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Rémi Verschelde
0e6e98a65f Fix build of GDMonoField
Closes #15385.
2018-01-06 11:06:05 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6 Mono: Add properties support in scripts 2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
b271aa48e4 Mono: Script lifetime fixes
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Ignacio Etcheverry
0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry
6e3d4ee9a6 Marshal NULL MonoString* as empty Godot string 2017-12-24 03:32:40 +01:00
PJB3005
7368a0e0f0 Fix fatal mono logs not getting logged to disk.
They aborted the application without flushing the log file.

Also there was a typo.
2017-12-19 17:36:33 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Ignacio Etcheverry
b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 2017-11-18 18:13:57 +01:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Ignacio Etcheverry
3c97a9543d
Merge pull request #12549 from neikeq/seriously-do-they
Mono cleanup fixes
2017-11-01 01:56:16 +01:00
Ignacio Etcheverry
a018cbaee1 Fix thread checking to queue instances for deletion 2017-11-01 01:51:12 +01:00
Ignacio Etcheverry
0525b63421 Use mono_gc_wbarrier_set_arrayref for Array marshalling 2017-11-01 00:17:34 +01:00
Ignacio Etcheverry
619e4eb23d
Merge pull request #12491 from neikeq/waitasecond···
Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:33:27 +01:00
Ignacio Etcheverry
aa5a0b550f Fix FrameworkPathOverride and assemblies path loop 2017-10-29 22:22:38 +01:00
Ignacio Etcheverry
27b7fb8e66 Mono: Add build project button and reload interval 2017-10-29 05:57:38 +01:00
Unknown
a2247d45fc Mono: Use "UnnamedProject" if application/config/name is empty 2017-10-27 21:22:54 +02:00
Ignacio Etcheverry
45e5e23ee8 Mono: Prevent raising exceptions in native code
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
Ignacio Etcheverry
acaaf2e440 Merge pull request #12326 from neikeq/n
Fix set field from MonoObject*
2017-10-22 22:14:10 +02:00
Ignacio Etcheverry
ae725969d3 Fix set field from MonoObject* 2017-10-22 22:07:52 +02:00
Rémi Verschelde
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Ignacio Etcheverry
6e6b455d1f Export attribute fixes and improvements
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Ignacio Etcheverry
63369ec306 Re-write SignalAwaiter implementation
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
Ignacio Etcheverry
14b9ad1296 Fix wrong array index 2017-10-10 18:29:56 +02:00
Ignacio Etcheverry
18d3ba0c50 Fix getting struct elements from MonoArray (#11978)
* Fix getting struct elements from MonoArray
* Revert undesired change
2017-10-10 00:25:36 +02:00
Ignacio Etcheverry
ff28569d16 Fixed IntPtr unboxing (#11949)
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
Ignacio Etcheverry
eb920406ae Fix dot separated assembly names confused with file extensions 2017-10-07 22:00:35 +02:00
Ignacio Etcheverry
9eda9be3cf Fix assembly load hooks 2017-10-07 04:21:55 +02:00
Ignacio Etcheverry
1d309439cb Uninitialized local and domain finalize fixes
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05 00:12:36 +02:00
Ignacio Etcheverry
e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00