Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde
561c1f17a1
style: Start applying PEP8 to Python files, indentation issues
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
volzhs
7c92b401f1
Fix to fit stylebox with ItemList
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(cherry picked from commit 4c9b00b508
)
2016-11-02 22:18:34 +01:00
m4nu3lf
d44e6ea268
Fixed Mix nodes in Animation Tree Player
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(cherry picked from commit 40ba6d328b
)
2016-11-02 22:18:28 +01:00
Rémi Verschelde
1185da656f
Merge pull request #6988 from RandomShaper/2.1
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Fix shader tokenizer/compiler reporting wrong error location (2.1)
2016-11-02 22:10:00 +01:00
Rémi Verschelde
c78aef5812
Fix usage of 3.0 naming API in 1038c1f8
2016-10-31 08:39:45 +01:00
volzhs
91af714d39
Fix memory leak with drag & drop on 2D viewport
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(cherry picked from commit a7d492eb53
)
2016-10-31 07:55:23 +01:00
Andreas Haas
5033fc92f4
Ability to drag script files from Filesystem dock to SceneTree dock.
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Allows to attach scripts by dragging them onto the target Node.
(cherry picked from commit a3944e66da
)
2016-10-31 07:55:03 +01:00
volzhs
1038c1f856
Improve drag and drop on 2D viewport
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(cherry picked from commit eed9179ea3
)
2016-10-31 07:53:31 +01:00
Rémi Verschelde
8087be05c7
scons: msvc_is_detected not available in 2.1
2016-10-31 07:52:40 +01:00
Rémi Verschelde
a20da0c048
classref: Sync with current sources
2016-10-31 00:15:54 +01:00
volzhs
d67bbd183e
Fix p_index out of size error when closing script
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(cherry picked from commit 707185d9d8
)
2016-10-31 00:07:56 +01:00
volzhs
647b287a1e
Fix Accept/ConfirmationDialog UI broken
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(cherry picked from commit 8d5644c4b2
)
2016-10-31 00:07:47 +01:00
volzhs
91df1ebff6
Revert "Place child control under label in AcceptDialog."
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This reverts commit 3ef2722904
.
(cherry picked from commit 3f15a65307
)
2016-10-31 00:07:40 +01:00
Rémi Verschelde
62d1e39113
scons: Move lib splitting method to methods.py
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Apparently it might still be necessary for some console ports.
(cherry picked from commit e34a5324c8
)
2016-10-31 00:07:29 +01:00
Pedro J. Estébanez
b492dd78bd
Adopt simpler strategy for big libs on Windows
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(cherry picked from commit 51ad1c1668
)
2016-10-31 00:05:42 +01:00
rdb
a27aee241c
Add "Never" underline mode to LinkButton
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(cherry picked from commit d517bc908f
)
2016-10-31 00:05:32 +01:00
Damon
e3be51f87c
Fix locale for macOS-style locales
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(cherry picked from commit 1e7f078ce9
)
2016-10-31 00:04:39 +01:00
Damon Myers
68b6b50d28
Change set_locale to fallback to the global language ( #6910 )
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(cherry picked from commit 470ead74db
)
2016-10-31 00:04:26 +01:00
volzhs
06c47e6f8a
Remove dead code in FileSystemDock
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(cherry picked from commit 9605a1d0da
)
2016-10-31 00:02:12 +01:00
volzhs
e56961f58b
Fix comparison bug with InputEvent
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(cherry picked from commit b76a0ca40c
)
2016-10-31 00:02:04 +01:00
Błażej Szczygieł
b0013f32bf
"CCFLAGS" are for C and C++ compiler
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(cherry picked from commit ace18d28d2
)
2016-10-31 00:01:41 +01:00
Henrique Lacreta Alves
58daf901f9
Prevent unwanted script editor input on game crash
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Fixes #6530 .
(cherry picked from commit 853d1ce9f3
)
2016-10-31 00:01:11 +01:00
Pedro J. Estébanez
887b1de1db
Add/expose VisualServer::get_default_clear_color()
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(cherry picked from commit 753ba67d65
)
2016-10-31 00:00:55 +01:00
yg2f
caf42f77d2
Fixes #6487 , GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
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When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.
This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.
Fixes #6487
(cherry picked from commit 217e09c79d
)
2016-10-31 00:00:46 +01:00
Karol Walasek
9f9d1eed7b
Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
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(cherry picked from commit 8d57640d37
)
2016-10-31 00:00:34 +01:00
Karol Walasek
0af331d1c0
Added force_raycast_update GDScript method for RayCast[2D]
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(cherry picked from commit 7494a8c3c6
)
2016-10-31 00:00:23 +01:00
George Marques
7a17d72e84
Fix extraneous NULL character on HTML export
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Fix #2801
(cherry picked from commit 604ddd691c
)
2016-10-30 23:58:41 +01:00
George Marques
52bf8bd168
Fix the hiding of mouse cursor before interaction
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Fix part of #6633
(cherry picked from commit 414d58e6c0
)
2016-10-30 23:58:32 +01:00
George Marques
f3b42e049d
Fix output binary paths for VS project generation
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(cherry picked from commit c8093678a0
)
2016-10-30 23:57:54 +01:00
Pedro J. Estébanez
a130520a7c
Fix shader tokenizer/compiler reporting wrong error location
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Raname shader tokenizer methods for clarity
2016-10-30 22:09:23 +01:00
Błażej Szczygieł
85a7105345
SCons: Use colored output if available, change "colored"->"verbose"
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(cherry picked from commit 2bf4553fe0
)
2016-10-30 14:51:34 +01:00
Błażej Szczygieł
dcd4b80c13
Disable asserts in release mode
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(cherry picked from commit 639ea563e0
)
2016-10-30 14:51:34 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Błażej Szczygieł
7143401e25
Theora: Don't compile unnecessary files, rename "x86_opt_*"
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(cherry picked from commit 4ffa8f224d
)
2016-10-30 14:51:34 +01:00
Rémi Verschelde
f4414e3e03
png: Try to fix neon issue on iphone armv7
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(cherry picked from commit e57042e8a9
)
2016-10-30 14:51:34 +01:00
Rémi Verschelde
aa1367595e
drivers: Refactor SCsub and drop redundant env_drivers clone
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The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
(cherry picked from commit 248bc9159c
)
2016-10-30 14:51:34 +01:00
Rémi Verschelde
d96842b80e
freetype: Make it a module and split thirdparty library
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Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.
(cherry picked from commit edbc0c0d0b
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
8bf3bc3449
chibi: Move to a module
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(cherry picked from commit e6dc51a0f7
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
f1bd2f6f56
zlib: Split thirdparty files, simplify scons option
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(cherry picked from commit cbf52606f4
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
e04ec9565b
glew: Split thirdparty files and isolate env
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Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
(cherry picked from commit 36738ddda4
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
8263fca121
squish: Update to upstream 1.14
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Sources are untouched, tarball from https://sourceforge.net/projects/libsquish
(cherry picked from commit 249836e530
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
1022705707
squish: Move to a module and split thirdparty lib
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(cherry picked from commit 8311a78df5
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
4ff4177acc
rtaudio: Split thirdparty files
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(cherry picked from commit 8981ff8a84
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
c8a97c3678
mpc: Move to a module and split thirdparty libmpcdec
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(cherry picked from commit 5c12c9e69b
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
82e8721715
theora: Move to a module and split thirdparty lib
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Same rationale as the previous commits.
(cherry picked from commit cfcc8a20e8
)
2016-10-30 14:51:32 +01:00
Rémi Verschelde
bfea3f1d9a
modules: Clone env in each module
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This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.
This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.
This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.
Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.
"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.
(cherry picked from commit da09c6131b
)
Obviously removed the parts about enet and visual_script.
2016-10-30 14:51:32 +01:00
Rémi Verschelde
4cd640f684
openssl: Move to a module and split thirdparty lib
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Same rationale as the previous commits.
(cherry picked from commit 422196759f
)
Removed the winrt-specific parts.
2016-10-30 14:51:32 +01:00
Rémi Verschelde
995dcb610c
ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
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Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.
TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641
)
speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
Rémi Verschelde
55414bc573
webp: Make it a module and unbundle libwebp thirdparty files
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Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
(cherry picked from commit ee3cf211c6
)
2016-10-30 14:51:30 +01:00