Silc Lizard (Tokage) Renew
c1c4a09527
Improve retarget auto-mapping algorithm
2023-09-18 12:51:15 +09:00
Arkadiusz Marcin Kołek
18811ac814
Allow to focus individual tabs in TabBar/TabContainer
2023-09-17 18:49:48 +02:00
MewPurPur
c094631ba0
Fix grayed out paint icons
2023-09-17 19:23:28 +03:00
A Thousand Ships
8d7a2c615c
Make editor camera speed indicator use m/s
and m
2023-09-17 18:04:58 +02:00
Rémi Verschelde
4df80b0e62
Merge pull request #81751 from KoBeWi/locition
...
Change icon for position key
2023-09-17 14:48:16 +02:00
Rémi Verschelde
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
...
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde
c63e0aefcf
Merge pull request #79366 from dalexeev/gds-signal-info-and-callback
...
Editor: Improve signal callback generation
2023-09-17 14:45:47 +02:00
kobewi
b01b1de6a7
Change icon for position key
2023-09-17 00:01:26 +02:00
Kevin Cardona
c1146632b2
Add Ctrl/CMD+P as a shortcut to quick open files in addition to Shift+Alt+O
2023-09-16 15:32:37 -06:00
Kevin Cardona
20887d801b
Allow editor commands to have multiple default commands
2023-09-16 15:30:37 -06:00
Micky
4471e7fe92
Fix Connection dock's popups always allowing disconnect
2023-09-16 21:46:00 +02:00
Rémi Verschelde
ba54c34551
Merge pull request #81735 from KoBeWi/360_no_scope
...
Fix rotated 2D movement gizmo
2023-09-16 21:25:17 +02:00
Rémi Verschelde
cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
...
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
Rémi Verschelde
91dee347ad
Merge pull request #81609 from AThousandShips/gizmo_fix
...
Fix local 3D translation editing
2023-09-16 21:24:06 +02:00
Rémi Verschelde
7ca579cb27
Merge pull request #81554 from Calinou/editor-gizmos-add-decal
...
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
2023-09-16 21:22:54 +02:00
kobewi
447a4b6bcf
Fix rotated 2D movement gizmo
2023-09-16 19:26:20 +02:00
A Thousand Ships
dae27d1311
Fix local 3D translation editing
2023-09-16 11:11:54 +02:00
398utubzyt
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
Hugo Locurcio
5345cf3e75
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
...
- Tweak CPUParticles3D editor gizmo icon to use the same outline
color as other gizmo icons. Make the internal icon easier to see
by using an orange color instead of gray.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-09-15 20:44:45 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
fa31a9fe2a
Merge pull request #81673 from KoBeWi/only_child
...
Don't paste nodes as sibling of scene root
2023-09-15 19:48:44 +02:00
Yuri Sizov
e5ad3d4d58
Merge pull request #81657 from Jordyfel/editor-thing
...
Fix dependency handling on move or rename in the filesystem dock
2023-09-15 19:48:33 +02:00
Yuri Sizov
2568807941
Merge pull request #81651 from garychia/delete_anim_tracks
...
SceneTreeDock: Remove animation tracks with correct indices
2023-09-15 19:48:30 +02:00
Yuri Sizov
2febb246e1
Merge pull request #81606 from jsjtxietian/hide-animation-tool--correctly-when-switching-scenes
...
Hide animation toolbar above the viewport correctly when switching scenes
2023-09-15 19:48:23 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
...
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
508a758eab
Merge pull request #75303 from Calinou/3d-gizmos-only-selected
...
Show visual-oriented 3D node gizmos only when selected
2023-09-15 19:48:10 +02:00
kobewi
4778b53da9
Don't paste nodes as sibling of scene root
2023-09-15 16:05:17 +02:00
Jordyfel
6245367e6d
Fix dependency handling on move or rename.
2023-09-15 16:46:26 +03:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
...
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov
6e11fcb92c
Warn about accessing non-existing editor theme items
2023-09-15 14:51:01 +02:00
MewPurPur
f29b6e73c2
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
Chia-Hsiang Cheng
3d7facd21c
Remove animation tracks with correct indices
2023-09-15 14:22:09 +08:00
jsjtxietian
0113e6961d
Hide animation tool correctly when switching scenes
2023-09-15 10:48:26 +08:00
Hugo Locurcio
1024ba0c0d
Show visual-oriented 3D node gizmos only when selected
...
Affected nodes:
- DirectionalLight3D, OmniLight3D, SpotLight3D
- ReflectionProbe
- LightmapGI
- VoxelGI
- GPUParticles3D (but not collision/attractor nodes)
- AudioStreamPlayer3D
This reduces visual clutter in the editor with 3D scenes.
2023-09-15 01:59:49 +02:00
Rémi Verschelde
5a74ce9a56
Merge pull request #81557 from YuriSizov/editor-toolbars-divided
...
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-14 23:40:33 +02:00
Yuri Sizov
76062213d1
Merge pull request #80278 from KoBeWi/basically_ViewPanner_but_3D_and_without_panning
...
Add helper for 3D gizmos and unify box
2023-09-14 15:21:23 +02:00
Yuri Sizov
9948f03344
Merge pull request #79920 from KoBeWi/most_sane_path
...
Automatically add path to built-in scripts
2023-09-14 15:21:19 +02:00
Yuri Sizov
aa075e251a
Merge pull request #79161 from MewPurPur/variant-icons
...
Optimize Variant icons and a few others
2023-09-14 15:21:13 +02:00
Hugo Locurcio
e732a9d41b
Add XML files to default TextFile extensions in the editor
...
This allows opening `*.xml` files by double-clicking them in the
FileSystem dock.
2023-09-13 20:44:15 +02:00
Yuri Sizov
f542dffb39
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-13 13:04:55 +02:00
kobewi
015953a3d9
Add helper for 3D gizmos and unify box
2023-09-12 18:08:02 +02:00
MewPurPur
ea51392824
Optimize Variant icons
2023-09-12 14:15:55 +03:00
Haoyu Qiu
b8b0339549
Improve undo action names
...
* Avoid concating strings manually for better i18n and easy l10n
* Use `vformat` when possible
* Use separate strings if the changing part is only a few hardcoded strings
* Don't put a period at the end of the name
2023-09-12 18:53:50 +08:00
Rémi Verschelde
183850ee24
Merge pull request #81563 from jsjtxietian/ignore-method-track-when-draw-line
...
Ignore method track when drawing line between keys
2023-09-12 12:02:26 +02:00
Rémi Verschelde
3e68ed0ca1
Merge pull request #81255 from JohnGabrielUK/primary-line-separate-xy
...
Allow configuring primary line X/Ys separately
2023-09-12 12:01:15 +02:00
Rémi Verschelde
e83fc9c03a
Merge pull request #80503 from OXTyler/80379
...
Fixes Scene corruption when child scene is renamed in another directory
2023-09-12 12:00:49 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
...
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
John Gabriel
984eb96c43
Allow configuring primary line X/Ys separately
2023-09-12 10:24:07 +01:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
...
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
...
Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
006a88c855
Merge pull request #80975 from Calinou/editor-property-auto-refresh-add-property-hint
...
Add a property hint range to Auto Refresh Interval editor setting
2023-09-12 08:49:08 +02:00
jsjtxietian
042e0f7019
Ignore method track when drawing line between keys
2023-09-12 14:43:23 +08:00
Hugo Locurcio
9359e0b91d
Add a property hint range to Auto Refresh Interval editor setting
...
This prevents using zero or negative values, which are invalid and
will cause various issues in the editor (such as the inspector never
updating until the editor is closed and reopened).
2023-09-11 19:46:21 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
Danil Alexeev
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
Rémi Verschelde
3669188607
Merge pull request #81415 from Rindbee/fix-copy-or-paste-root-nodes
...
Fix bugs of copying scene root node or pasting node as scene root
2023-09-11 15:38:31 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
...
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
...
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
6c1241dcf6
Merge pull request #81380 from AThousandShips/folder_color_add
...
Update folder colors when moving or renaming
2023-09-08 23:15:17 +02:00
Yuri Sizov
639aba4ee1
Improve handling of archives when installing assets
2023-09-08 20:45:49 +02:00
Rémi Verschelde
8c1817f755
i18n: Sync translations with Weblate
...
(cherry picked from commit f2c8eea60e
)
2023-09-08 12:12:18 +02:00
Rémi Verschelde
b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
...
Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde
72ceaa8d9c
Merge pull request #81226 from AThousandShips/file_diag_fix
...
Fix `EditorFileDialog` clears the file name on changing directory
2023-09-08 11:50:42 +02:00
Rémi Verschelde
119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
...
Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia
bbeb2f98f5
Prevent creating any type of file with a leading dot
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: gotnospirit <gotnospirit@gmail.com>
2023-09-07 22:13:02 +02:00
Aaron Franke
c1c0ee3faf
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
A Thousand Ships
0f026193b2
Update folder colors when moving or renaming
2023-09-07 17:46:27 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
...
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
...
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
...
Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
风青山
95248a7d72
Fix bugs of copying scene root node or pasting node as scene root
...
Fix crash when pasting a node as a new scene root.
Fix owner was not set correctly when copying scene root node from unsaved scene.
The owner of the root node is `nullptr`, which was ignored before.
2023-09-07 21:57:37 +08:00
Danil Alexeev
f8a0c487a8
Editor: Rearrange "Main Menu > Help" items
2023-09-07 16:17:28 +03:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
...
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
d6d8cb1a17
Merge pull request #81408 from jsjtxietian/fix-property-array-tooltip-shows-wrong-ID-on-later-pages
...
Fix property array tooltip shows wrong ID on later pages
2023-09-07 14:04:58 +02:00
Rémi Verschelde
5c7b0ed299
Merge pull request #81407 from AThousandShips/print_go_away
...
Remove leftover debug print in `FileSystemDock`
2023-09-07 14:04:34 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
...
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
8dc15e8429
Merge pull request #81130 from YuriSizov/theme-context-for-global-themes
...
Implement a system to contextualize global themes
2023-09-07 13:51:20 +02:00
Rémi Verschelde
88269cfb86
Merge pull request #80821 from Alex2782/bugfix_go_up_#80750
...
Fix go to parent folder in `EditorFileDialog`
2023-09-07 13:50:55 +02:00
bitsawer
d50595c0e9
Fix shader text editor include file reloading
2023-09-07 14:35:26 +03:00
jsjtxietian
d4ac65bc48
Fix property array tooltip shows wrong ID on later pages
...
Also do some cleanup, use`element_position` instead of
`begin_array_index + i`
2023-09-07 19:04:28 +08:00
A Thousand Ships
1589efb350
Remove leftover debug print in FileSystemDock
2023-09-07 11:19:18 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
...
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
...
This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
...
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
21c5f86d5d
Check the native base of scripts when resolving icons
2023-09-06 15:20:07 +02:00
Yuri Sizov
3a585a6bcf
Merge pull request #81346 from timothyqiu/interning
...
Avoid text substitution in EditorHelp messages
2023-09-06 14:49:37 +02:00
Yuri Sizov
008dc63fe6
Merge pull request #81344 from AThousandShips/folder_color_fix
...
Fix saving editor folder colors
2023-09-06 14:49:34 +02:00
Yuri Sizov
d2cc6897d4
Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
...
Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
Yuri Sizov
102f42a48d
Merge pull request #81121 from jsjtxietian/fix-crash-in-make_mesh_previews
...
Fix a crash when enable a tool plugin uses `make_mesh_previews`
2023-09-06 14:49:09 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
...
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
jsjtxietian
7e3a762369
Fix a crash when enable a plugin uses make_mesh_previews
...
The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
which will update the blocked tree.
2023-09-06 11:11:07 +08:00
jsjtxietian
d32348c686
Reload built-in script after create to allow dropping nodes into it
2023-09-06 10:03:27 +08:00
Alexander Hartmann
40046bcf60
Fix go to parent folder in EditorFileDialog
2023-09-06 01:01:04 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
...
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
Haoyu Qiu
e350034251
Avoid text substitution in EditorHelp messages
2023-09-05 23:15:34 +08:00
A Thousand Ships
1083ce4466
Fix saving editor folder colors
...
Also clears setting if none are assigned
2023-09-05 16:57:15 +02:00
bruvzg
ab33613a13
Update and properly list versions of the built-in fonts.
2023-09-05 08:17:24 +03:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
...
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
...
Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
...
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
...
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Alexander Hartmann
053d718154
Fixes the 'CLAMP' problem in the 'EditorSpinSlider' ...
...
... when arrow keys are pressed up or down.
2023-09-03 20:47:22 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Aaron Franke
ff911c3ad3
Fix error message when reimporting resources with an empty scene open
2023-09-03 11:40:48 -05:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
...
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
...
Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
Rémi Verschelde
bb61a932c2
Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
...
Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
Rémi Verschelde
60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
...
Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
A Thousand Ships
17d69ed7bb
Fix EditorFileDialog
clears the file name on changing directory
...
Fixes issues with assigning a name for files being saved
2023-09-01 22:53:41 +02:00
kobewi
a949f1b4b5
Refactor disabling scene tab context menu options
2023-09-01 21:34:54 +02:00
Rémi Verschelde
5588980e47
Merge pull request #80184 from MewPurPur/gray=abstract
...
Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
jsjtxietian
ba41910967
Use ui_text_submit to confirm and close text prompts
...
Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
MewPurPur
398ca4e71a
Use the gray color for all abstract classes
2023-08-31 12:59:18 +03:00
Rémi Verschelde
56a5fb26a0
Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error
...
Fix a crash when built-in script is not saved and have syntax error
2023-08-31 08:56:04 +02:00
Hugo Locurcio
3ba031602b
Display time of last save in the unsaved changes confirmation editor dialog
...
When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
jsjtxietian
cfd7dfd985
Fix a crash when built-in script is not saved and have syntax error
...
When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
the-sink
95b0f28255
Add custom color support to project folders
2023-08-29 12:13:53 -07:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
...
Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
Rémi Verschelde
571aa7f531
Merge pull request #81092 from dalexeev/editor-improve-signal-connection-dock
...
Editor: Signal Connection Dock improvements
2023-08-29 12:47:55 +02:00
Rémi Verschelde
c1e85c6593
Merge pull request #80617 from jmb462/fix_80524
...
Add buttons to reorder inspector array items without dragging
2023-08-29 12:43:34 +02:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
...
Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
...
Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
...
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Igor
4b8163586b
Streamline the project import workflow
2023-08-29 09:50:03 +02:00
Danil Alexeev
8efa3cebd9
Editor: Signal Connection Dock improvements
2023-08-29 09:59:58 +03:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
...
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
...
Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
...
This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Rémi Verschelde
031f6deefb
Merge pull request #81068 from KoBeWi/is_scene_a_resource
...
Fix Quick Open not opening binary resources
2023-08-28 15:05:28 +02:00
Rémi Verschelde
8df1d90336
Merge pull request #81065 from YuriSizov/themable-chairs
...
Move default theme files to `scene/theme`
2023-08-28 15:05:04 +02:00
Rémi Verschelde
6636ccc3ea
Merge pull request #80943 from rakkarage/tileset-atlas-merge-rgb8
...
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-28 15:04:16 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
...
Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
a7ded904de
Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_atlas
...
Auto create tile for multiple atlases
2023-08-28 15:02:37 +02:00
Rémi Verschelde
120abd12c2
Merge pull request #79504 from Pingar5/master
...
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde
2d42357464
Merge pull request #77316 from rakkarage/tileset_atlas_merge
...
Include animation frames in tile atlas merge.
2023-08-28 15:01:24 +02:00
Brennen Shaughnessy
40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
kobewi
cbd01043f0
Fix Quick Open not opening binary resources
2023-08-28 12:57:14 +02:00
Juan Linietsky
407b16ab00
Debug CanvasItem redraw
...
I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
Rémi Verschelde
b3811a3e4f
Merge pull request #81061 from KoBeWi/remembering_things_is_so_meta
...
Properly remember custom text color in scene tree
2023-08-28 12:11:59 +02:00
Rémi Verschelde
00d1fafc77
Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
...
Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
Rémi Verschelde
b5b87b38ad
Merge pull request #81016 from YeldhamDev/took_me_a_while_to_discover_why_my_plugin_was_acting_weird
...
Keep `_export_begin()`'s `path` argument always consistent
2023-08-28 12:08:14 +02:00
Rémi Verschelde
8f07644867
Merge pull request #81011 from 21dhruvp/remove-meta-array
...
Added checks to remove meta arrays when creating and undoing guides
2023-08-28 12:07:03 +02:00
Rémi Verschelde
9a140f92be
Merge pull request #80999 from dsnopek/gdextension-editor-export-plugin
...
Fix overriding `_export_begin`, `_export_file` and `_export_end` from GDExtension
2023-08-28 12:06:39 +02:00
Rémi Verschelde
ea3c5f96e5
Merge pull request #80998 from MewPurPur/fix-my-little-oopsie-daisy
...
Move the new RegEx icons into their respective module
2023-08-28 12:06:16 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
...
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Rémi Verschelde
2967084fe3
Merge pull request #80490 from YuriSizov/editor-scene-tabs-unchained
...
Extract editor scene tabs into their own component
2023-08-28 12:04:41 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
...
Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
kobewi
b88007b6c5
Properly remember custom text color in scene tree
2023-08-28 02:37:47 +02:00
Yuri Sizov
fd2ec47ec9
Move default theme files to scene/theme
...
This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Michael Alexsander
cc859fda33
Keep _export_begin()
's path
argument always consistent
2023-08-27 11:06:45 -03:00
thiagola92
c8a94ea3e8
Support auto create tiles when adding multiple atlases
...
TileSet add button support multiple files
Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()`
Rename `init_source` to `init_new_atlases`
2023-08-27 10:45:03 -03:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
...
- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Yuri Sizov
2270f4917a
Improve warnings when running scripts in the editor
2023-08-27 13:59:06 +02:00
Jean-Michel Bernard
a871679aac
Add buttons to reorder inspector array items without dragging
2023-08-27 13:18:16 +02:00
21dhruvp
a7b2819540
Added checks to remove meta arrays when creating and undoing guides
...
Added checks to remove meta arrays when creating and undoing guides
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-26 10:35:54 -04:00
Chia-Hsiang Cheng
41441765cd
Avoid creating any useless undo action when dragging nodes in place
2023-08-26 22:00:36 +08:00
Yuri Sizov
6da4ad1662
Merge pull request #80968 from rakkarage/alternative-icon-scale
...
Call `add_child` after `set_rect` to fix size bug
2023-08-25 21:26:50 +02:00
Yuri Sizov
43f61836ad
Merge pull request #80934 from philippesic/TileSet-Sep-Suffix
...
Add `px` suffix for TileSet `separation` property
2023-08-25 21:26:41 +02:00
Yuri Sizov
3c71214a70
Merge pull request #80914 from jsjtxietian/init-importer-default-correctly
...
Fix "Import Defaults" selector not being initialized incorrectly
2023-08-25 21:26:34 +02:00
jsjtxietian
f997feed75
Fix "Import Defaults" selector not being initialized incorrectly
...
In ImportDefaultsEditor, delete 'Select Importer';
when first call the function, last_selected should
be the first one, directly show the settings for
"Animation Library"
2023-08-26 00:24:30 +08:00
Pippo Pesic
0044217a7f
Add px
suffix to TileSet Separation
value
...
Add px suffix to TileSet separation value
2023-08-25 08:58:11 -07:00
David Snopek
d09843c5ae
Fix overriding _export_begin, _export_file and _export_end from GDExtension
2023-08-25 10:52:30 -05:00
MewPurPur
3f79c69d70
Move the new RegEx icons into their respective module
2023-08-25 18:08:45 +03:00
Rakka Rage
e93d2a04df
Call add_child
after set_rect
to fix size bug
2023-08-25 10:10:47 -04:00
Yuri Sizov
6f90b23702
Merge pull request #80967 from aaronfranke/fix-enter-tree
...
Fix redundant enter tree notification in project export texture format
2023-08-25 14:59:04 +02:00
Yuri Sizov
6340fb3479
Merge pull request #80879 from jsjtxietian/keep-show-built-in-action-after-editor-restart
...
Save "Show Built-In Actions" state to project metadata
2023-08-25 14:58:44 +02:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
...
Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
ajreckof
f2758d8591
Fix paste value emptying an array on some right click location
2023-08-25 14:00:02 +02:00
Aaron Franke
4c51544d62
Fix redundant enter tree notification in project export texture format
2023-08-24 12:32:10 -05:00
Yuri Sizov
4cdbbfd071
Differentiate between core and editor-only singletons
...
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Rakka Rage
dc2aa69c46
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-23 19:26:57 -04:00
kobewi
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
2023-08-23 22:43:43 +02:00
Rakka Rage
c17848f07d
Include animation frames in tile atlas merge.
2023-08-23 16:19:24 -04:00
jsjtxietian
9c1278cae8
save show built-in actions button state
2023-08-22 16:36:48 +08:00
Rémi Verschelde
b195b0a7d4
Merge pull request #80865 from MewPurPur/cam-revert
...
Revert to the old Camera icons
2023-08-22 09:09:31 +02:00
MewPurPur
383c0116d7
Revert to the old Camera icons
2023-08-22 01:58:04 +03:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
...
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
38b8751f0d
Merge pull request #79891 from Calinou/plugin-editor-create-add-tooltips
...
Add tooltips to the plugin editor creation dialog
2023-08-21 19:26:24 +02:00
kobewi
dd7152a311
Unedit nodes early when closing scene tab
2023-08-21 14:12:26 +02:00
Rémi Verschelde
5c690c324e
Merge pull request #80811 from Nolkaloid/root_name_no-translate
...
Disable translation of root name on scene creation
2023-08-21 08:25:50 +02:00
Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
...
Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Hugo Locurcio
aa8eb8fd3a
Add tooltips to the plugin editor creation dialog
2023-08-21 00:00:48 +02:00
Nolkaloid
4d13126e3b
Disable translation of root name on scene creation
2023-08-20 11:23:38 +02:00
Rémi Verschelde
f2f8cfb783
Merge pull request #80771 from KoBeWi/simplify-inator
...
Simplify making texture nodes in 2D editor
2023-08-19 11:49:24 +02:00
Rémi Verschelde
1fbe3e12a6
Merge pull request #79213 from martinboue/show-only-compatible-nodes
...
Show only compatible nodes in 'Select a node' window
2023-08-19 11:48:56 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from CPUParticles
to GPUParticles
(3D/2D)
2023-08-19 11:58:57 +03:00
kobewi
0d8f8d7054
Simplify making texture nodes in 2D editor
2023-08-19 00:17:34 +02:00
Martin Boué
bf4cbd4129
Show only compatible nodes in 'Select a node' window
...
Fixes https://github.com/godotengine/godot-proposals/issues/7217
2023-08-18 18:52:00 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
...
Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
...
Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
8c0e08481d
Merge pull request #80726 from dalexeev/editor-dont-cache-script-signal-descriptions
...
Editor: Don't cache script signal descriptions
2023-08-18 00:42:02 +02:00
Rémi Verschelde
1c0e2e532c
Merge pull request #80724 from MewPurPur/regex-icon
...
Add a RegEx icon
2023-08-18 00:41:39 +02:00
MewPurPur
c845242250
Add a RegEx icon
2023-08-17 19:41:56 +03:00
Danil Alexeev
fe5bcadb73
Editor: Don't cache script signal descriptions
2023-08-17 18:59:37 +03:00
Hugo Locurcio
81d603ad0e
Replace all flags with one value when holding Cmd in the layers editor
...
This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).
Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
2023-08-17 14:01:55 +02:00
Rémi Verschelde
281b7b9fdf
i18n: Sync translations with Weblate
...
(cherry picked from commit 7a86ffc034
)
2023-08-17 13:24:10 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
...
Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
d3b69c09ad
Merge pull request #78297 from aganm/contrast
...
Change light themes default contrast from -0.08 to -0.06
2023-08-17 12:27:53 +02:00
Rémi Verschelde
a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
...
Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
...
Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
417239ee6d
Merge pull request #80411 from dalexeev/editor-improve-signal-dock
...
Editor: Improve Signal Dock for script classes
2023-08-17 11:25:51 +02:00
Rémi Verschelde
8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
...
Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde
678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
...
Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Rémi Verschelde
229af8e573
Merge pull request #78457 from aaronfranke/tex-format-fix-button
...
Add a button in the export dialog to fix missing texture formats
2023-08-17 11:20:08 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
...
Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
...
Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
...
Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
A Thousand Ships
1dcb45a79c
Fix gizmo for BoxShape3D
2023-08-16 16:49:04 +02:00
Danil Alexeev
1d5539cf77
Editor: Improve Signal Dock for script classes
...
* Add signal documentation for script classes.
* Use separate sections for script class inheritance.
2023-08-16 13:05:10 +03:00
Rémi Verschelde
90f90cbcb0
Merge pull request #80661 from MewPurPur/nav-agent-more-readable
...
Make the NavigationAgent3D icon more readable
2023-08-16 09:18:59 +02:00
Rémi Verschelde
d2f7f8de34
Merge pull request #80659 from MewPurPur/portable-texture-icon
...
Add PortableCompressedTexture2D icon
2023-08-16 09:18:35 +02:00
MewPurPur
82c45ed689
Make the NavigationAgent3D icon more readable
2023-08-15 18:31:02 +03:00
MewPurPur
8498078ee9
Add PortableCompressedTexture2D icon
2023-08-15 17:31:43 +03:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
...
when Script editor floating
2023-08-15 12:41:20 +08:00
Rémi Verschelde
c78be12f42
Merge pull request #80610 from lawnjelly/fix_tilemap_editor_plugin_crash2
...
Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
2023-08-14 15:31:19 +02:00
Rémi Verschelde
c2fde9cc1e
Merge pull request #80607 from lawnjelly/fix_tileset_signal_crash
...
Fix crash on exit where `TileSet` calls destroyed `TileSetAtlasSourceEditor`
2023-08-14 15:30:32 +02:00
Rémi Verschelde
6f1c205221
Merge pull request #80598 from MewPurPur/curve-xyz-texture-icon
...
Add CurveXYZTexture icon
2023-08-14 15:30:08 +02:00
lawnjelly
356fc728a4
Fix TileMapEditorPlugin
crash by storing tilemap ID instead of pointer
...
Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
...
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
MewPurPur
d009caef2b
Add CurveXYZTexture icon
2023-08-14 12:44:33 +03:00
lawnjelly
fa7be20ee1
Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
...
Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
Yuri Sizov
2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
...
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
kobewi
6b7829b5ff
Fix TileSet not disappearing on deselecting TileMap
2023-08-12 00:47:26 +02:00
Rémi Verschelde
a22cadfee9
Merge pull request #76778 from eugene87222/create-plugin-dialog
...
Apply new input validation method for Create Plugin dialog
2023-08-11 10:32:36 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
...
Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
Tyler
98bdf279d7
Fixes Scene corruption when child scene is renamed in another directory
...
Fixes #80379
2023-08-10 21:38:31 -04:00
Eugene Yang
8671dc4e03
Add validation pane to create plugin dialog
2023-08-10 22:08:51 +08:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00
Rémi Verschelde
7df393312f
Merge pull request #80476 from bruvzg/log_print_rich_ml
...
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 14:55:56 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
...
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
...
This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:
g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane
Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.
This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.
This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
bruvzg
9a6ecda591
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 09:48:53 +03:00
kobewi
f02133a4a2
Fix TileSet with TileMap handling
2023-08-09 23:50:45 +02:00
Rémi Verschelde
1b132b7c23
Merge pull request #80377 from YuriSizov/importers-are-made-to-be-alone
...
Register and cleanup resource importer singletons in a predictable way
2023-08-09 17:46:33 +02:00