Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
006a88c855
Merge pull request #80975 from Calinou/editor-property-auto-refresh-add-property-hint
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Add a property hint range to Auto Refresh Interval editor setting
2023-09-12 08:49:08 +02:00
jsjtxietian
042e0f7019
Ignore method track when drawing line between keys
2023-09-12 14:43:23 +08:00
Hugo Locurcio
9359e0b91d
Add a property hint range to Auto Refresh Interval editor setting
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This prevents using zero or negative values, which are invalid and
will cause various issues in the editor (such as the inspector never
updating until the editor is closed and reopened).
2023-09-11 19:46:21 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
Danil Alexeev
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
Rémi Verschelde
3669188607
Merge pull request #81415 from Rindbee/fix-copy-or-paste-root-nodes
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Fix bugs of copying scene root node or pasting node as scene root
2023-09-11 15:38:31 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
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Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
6c1241dcf6
Merge pull request #81380 from AThousandShips/folder_color_add
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Update folder colors when moving or renaming
2023-09-08 23:15:17 +02:00
Yuri Sizov
639aba4ee1
Improve handling of archives when installing assets
2023-09-08 20:45:49 +02:00
Rémi Verschelde
8c1817f755
i18n: Sync translations with Weblate
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(cherry picked from commit f2c8eea60e
)
2023-09-08 12:12:18 +02:00
Rémi Verschelde
b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
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Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde
72ceaa8d9c
Merge pull request #81226 from AThousandShips/file_diag_fix
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Fix `EditorFileDialog` clears the file name on changing directory
2023-09-08 11:50:42 +02:00
Rémi Verschelde
119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
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Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia
bbeb2f98f5
Prevent creating any type of file with a leading dot
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: gotnospirit <gotnospirit@gmail.com>
2023-09-07 22:13:02 +02:00
Aaron Franke
c1c0ee3faf
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
A Thousand Ships
0f026193b2
Update folder colors when moving or renaming
2023-09-07 17:46:27 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
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UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
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Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
风青山
95248a7d72
Fix bugs of copying scene root node or pasting node as scene root
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Fix crash when pasting a node as a new scene root.
Fix owner was not set correctly when copying scene root node from unsaved scene.
The owner of the root node is `nullptr`, which was ignored before.
2023-09-07 21:57:37 +08:00
Danil Alexeev
f8a0c487a8
Editor: Rearrange "Main Menu > Help" items
2023-09-07 16:17:28 +03:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
d6d8cb1a17
Merge pull request #81408 from jsjtxietian/fix-property-array-tooltip-shows-wrong-ID-on-later-pages
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Fix property array tooltip shows wrong ID on later pages
2023-09-07 14:04:58 +02:00
Rémi Verschelde
5c7b0ed299
Merge pull request #81407 from AThousandShips/print_go_away
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Remove leftover debug print in `FileSystemDock`
2023-09-07 14:04:34 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
8dc15e8429
Merge pull request #81130 from YuriSizov/theme-context-for-global-themes
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Implement a system to contextualize global themes
2023-09-07 13:51:20 +02:00
Rémi Verschelde
88269cfb86
Merge pull request #80821 from Alex2782/bugfix_go_up_#80750
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Fix go to parent folder in `EditorFileDialog`
2023-09-07 13:50:55 +02:00
bitsawer
d50595c0e9
Fix shader text editor include file reloading
2023-09-07 14:35:26 +03:00
jsjtxietian
d4ac65bc48
Fix property array tooltip shows wrong ID on later pages
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Also do some cleanup, use`element_position` instead of
`begin_array_index + i`
2023-09-07 19:04:28 +08:00
A Thousand Ships
1589efb350
Remove leftover debug print in FileSystemDock
2023-09-07 11:19:18 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
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This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
...
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
21c5f86d5d
Check the native base of scripts when resolving icons
2023-09-06 15:20:07 +02:00
Yuri Sizov
3a585a6bcf
Merge pull request #81346 from timothyqiu/interning
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Avoid text substitution in EditorHelp messages
2023-09-06 14:49:37 +02:00
Yuri Sizov
008dc63fe6
Merge pull request #81344 from AThousandShips/folder_color_fix
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Fix saving editor folder colors
2023-09-06 14:49:34 +02:00
Yuri Sizov
d2cc6897d4
Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
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Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
Yuri Sizov
102f42a48d
Merge pull request #81121 from jsjtxietian/fix-crash-in-make_mesh_previews
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Fix a crash when enable a tool plugin uses `make_mesh_previews`
2023-09-06 14:49:09 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
jsjtxietian
7e3a762369
Fix a crash when enable a plugin uses make_mesh_previews
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The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
which will update the blocked tree.
2023-09-06 11:11:07 +08:00
jsjtxietian
d32348c686
Reload built-in script after create to allow dropping nodes into it
2023-09-06 10:03:27 +08:00
Alexander Hartmann
40046bcf60
Fix go to parent folder in EditorFileDialog
2023-09-06 01:01:04 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
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Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
Haoyu Qiu
e350034251
Avoid text substitution in EditorHelp messages
2023-09-05 23:15:34 +08:00
A Thousand Ships
1083ce4466
Fix saving editor folder colors
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Also clears setting if none are assigned
2023-09-05 16:57:15 +02:00
bruvzg
ab33613a13
Update and properly list versions of the built-in fonts.
2023-09-05 08:17:24 +03:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
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Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
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Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
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PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Alexander Hartmann
053d718154
Fixes the 'CLAMP' problem in the 'EditorSpinSlider' ...
...
... when arrow keys are pressed up or down.
2023-09-03 20:47:22 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Aaron Franke
ff911c3ad3
Fix error message when reimporting resources with an empty scene open
2023-09-03 11:40:48 -05:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
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Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
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Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
Rémi Verschelde
bb61a932c2
Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
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Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
Rémi Verschelde
60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
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Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
A Thousand Ships
17d69ed7bb
Fix EditorFileDialog
clears the file name on changing directory
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Fixes issues with assigning a name for files being saved
2023-09-01 22:53:41 +02:00
kobewi
a949f1b4b5
Refactor disabling scene tab context menu options
2023-09-01 21:34:54 +02:00
Rémi Verschelde
5588980e47
Merge pull request #80184 from MewPurPur/gray=abstract
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Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
jsjtxietian
ba41910967
Use ui_text_submit to confirm and close text prompts
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Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
MewPurPur
398ca4e71a
Use the gray color for all abstract classes
2023-08-31 12:59:18 +03:00
Rémi Verschelde
56a5fb26a0
Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error
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Fix a crash when built-in script is not saved and have syntax error
2023-08-31 08:56:04 +02:00
Hugo Locurcio
3ba031602b
Display time of last save in the unsaved changes confirmation editor dialog
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When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
jsjtxietian
cfd7dfd985
Fix a crash when built-in script is not saved and have syntax error
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When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
the-sink
95b0f28255
Add custom color support to project folders
2023-08-29 12:13:53 -07:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
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Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
Rémi Verschelde
571aa7f531
Merge pull request #81092 from dalexeev/editor-improve-signal-connection-dock
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Editor: Signal Connection Dock improvements
2023-08-29 12:47:55 +02:00
Rémi Verschelde
c1e85c6593
Merge pull request #80617 from jmb462/fix_80524
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Add buttons to reorder inspector array items without dragging
2023-08-29 12:43:34 +02:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
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Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
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Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Igor
4b8163586b
Streamline the project import workflow
2023-08-29 09:50:03 +02:00
Danil Alexeev
8efa3cebd9
Editor: Signal Connection Dock improvements
2023-08-29 09:59:58 +03:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
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Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
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This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Rémi Verschelde
031f6deefb
Merge pull request #81068 from KoBeWi/is_scene_a_resource
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Fix Quick Open not opening binary resources
2023-08-28 15:05:28 +02:00
Rémi Verschelde
8df1d90336
Merge pull request #81065 from YuriSizov/themable-chairs
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Move default theme files to `scene/theme`
2023-08-28 15:05:04 +02:00
Rémi Verschelde
6636ccc3ea
Merge pull request #80943 from rakkarage/tileset-atlas-merge-rgb8
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Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-28 15:04:16 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
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Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
a7ded904de
Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_atlas
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Auto create tile for multiple atlases
2023-08-28 15:02:37 +02:00
Rémi Verschelde
120abd12c2
Merge pull request #79504 from Pingar5/master
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Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde
2d42357464
Merge pull request #77316 from rakkarage/tileset_atlas_merge
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Include animation frames in tile atlas merge.
2023-08-28 15:01:24 +02:00
Brennen Shaughnessy
40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
kobewi
cbd01043f0
Fix Quick Open not opening binary resources
2023-08-28 12:57:14 +02:00
Juan Linietsky
407b16ab00
Debug CanvasItem redraw
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I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
Rémi Verschelde
b3811a3e4f
Merge pull request #81061 from KoBeWi/remembering_things_is_so_meta
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Properly remember custom text color in scene tree
2023-08-28 12:11:59 +02:00
Rémi Verschelde
00d1fafc77
Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
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Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
Rémi Verschelde
b5b87b38ad
Merge pull request #81016 from YeldhamDev/took_me_a_while_to_discover_why_my_plugin_was_acting_weird
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Keep `_export_begin()`'s `path` argument always consistent
2023-08-28 12:08:14 +02:00
Rémi Verschelde
8f07644867
Merge pull request #81011 from 21dhruvp/remove-meta-array
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Added checks to remove meta arrays when creating and undoing guides
2023-08-28 12:07:03 +02:00
Rémi Verschelde
9a140f92be
Merge pull request #80999 from dsnopek/gdextension-editor-export-plugin
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Fix overriding `_export_begin`, `_export_file` and `_export_end` from GDExtension
2023-08-28 12:06:39 +02:00
Rémi Verschelde
ea3c5f96e5
Merge pull request #80998 from MewPurPur/fix-my-little-oopsie-daisy
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Move the new RegEx icons into their respective module
2023-08-28 12:06:16 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
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Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Rémi Verschelde
2967084fe3
Merge pull request #80490 from YuriSizov/editor-scene-tabs-unchained
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Extract editor scene tabs into their own component
2023-08-28 12:04:41 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
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Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
kobewi
b88007b6c5
Properly remember custom text color in scene tree
2023-08-28 02:37:47 +02:00
Yuri Sizov
fd2ec47ec9
Move default theme files to scene/theme
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This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Michael Alexsander
cc859fda33
Keep _export_begin()
's path
argument always consistent
2023-08-27 11:06:45 -03:00
thiagola92
c8a94ea3e8
Support auto create tiles when adding multiple atlases
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TileSet add button support multiple files
Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()`
Rename `init_source` to `init_new_atlases`
2023-08-27 10:45:03 -03:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
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- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Yuri Sizov
2270f4917a
Improve warnings when running scripts in the editor
2023-08-27 13:59:06 +02:00
Jean-Michel Bernard
a871679aac
Add buttons to reorder inspector array items without dragging
2023-08-27 13:18:16 +02:00
21dhruvp
a7b2819540
Added checks to remove meta arrays when creating and undoing guides
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Added checks to remove meta arrays when creating and undoing guides
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-26 10:35:54 -04:00
Chia-Hsiang Cheng
41441765cd
Avoid creating any useless undo action when dragging nodes in place
2023-08-26 22:00:36 +08:00
Yuri Sizov
6da4ad1662
Merge pull request #80968 from rakkarage/alternative-icon-scale
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Call `add_child` after `set_rect` to fix size bug
2023-08-25 21:26:50 +02:00
Yuri Sizov
43f61836ad
Merge pull request #80934 from philippesic/TileSet-Sep-Suffix
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Add `px` suffix for TileSet `separation` property
2023-08-25 21:26:41 +02:00
Yuri Sizov
3c71214a70
Merge pull request #80914 from jsjtxietian/init-importer-default-correctly
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Fix "Import Defaults" selector not being initialized incorrectly
2023-08-25 21:26:34 +02:00
jsjtxietian
f997feed75
Fix "Import Defaults" selector not being initialized incorrectly
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In ImportDefaultsEditor, delete 'Select Importer';
when first call the function, last_selected should
be the first one, directly show the settings for
"Animation Library"
2023-08-26 00:24:30 +08:00
Pippo Pesic
0044217a7f
Add px
suffix to TileSet Separation
value
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Add px suffix to TileSet separation value
2023-08-25 08:58:11 -07:00
David Snopek
d09843c5ae
Fix overriding _export_begin, _export_file and _export_end from GDExtension
2023-08-25 10:52:30 -05:00
MewPurPur
3f79c69d70
Move the new RegEx icons into their respective module
2023-08-25 18:08:45 +03:00
Rakka Rage
e93d2a04df
Call add_child
after set_rect
to fix size bug
2023-08-25 10:10:47 -04:00
Yuri Sizov
6f90b23702
Merge pull request #80967 from aaronfranke/fix-enter-tree
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Fix redundant enter tree notification in project export texture format
2023-08-25 14:59:04 +02:00
Yuri Sizov
6340fb3479
Merge pull request #80879 from jsjtxietian/keep-show-built-in-action-after-editor-restart
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Save "Show Built-In Actions" state to project metadata
2023-08-25 14:58:44 +02:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
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Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
ajreckof
f2758d8591
Fix paste value emptying an array on some right click location
2023-08-25 14:00:02 +02:00
Aaron Franke
4c51544d62
Fix redundant enter tree notification in project export texture format
2023-08-24 12:32:10 -05:00
Yuri Sizov
4cdbbfd071
Differentiate between core and editor-only singletons
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This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Rakka Rage
dc2aa69c46
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-23 19:26:57 -04:00
kobewi
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
2023-08-23 22:43:43 +02:00
Rakka Rage
c17848f07d
Include animation frames in tile atlas merge.
2023-08-23 16:19:24 -04:00
jsjtxietian
9c1278cae8
save show built-in actions button state
2023-08-22 16:36:48 +08:00
Rémi Verschelde
b195b0a7d4
Merge pull request #80865 from MewPurPur/cam-revert
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Revert to the old Camera icons
2023-08-22 09:09:31 +02:00
MewPurPur
383c0116d7
Revert to the old Camera icons
2023-08-22 01:58:04 +03:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
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Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
38b8751f0d
Merge pull request #79891 from Calinou/plugin-editor-create-add-tooltips
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Add tooltips to the plugin editor creation dialog
2023-08-21 19:26:24 +02:00
kobewi
dd7152a311
Unedit nodes early when closing scene tab
2023-08-21 14:12:26 +02:00
Rémi Verschelde
5c690c324e
Merge pull request #80811 from Nolkaloid/root_name_no-translate
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Disable translation of root name on scene creation
2023-08-21 08:25:50 +02:00
Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
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Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Hugo Locurcio
aa8eb8fd3a
Add tooltips to the plugin editor creation dialog
2023-08-21 00:00:48 +02:00
Nolkaloid
4d13126e3b
Disable translation of root name on scene creation
2023-08-20 11:23:38 +02:00
Rémi Verschelde
f2f8cfb783
Merge pull request #80771 from KoBeWi/simplify-inator
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Simplify making texture nodes in 2D editor
2023-08-19 11:49:24 +02:00
Rémi Verschelde
1fbe3e12a6
Merge pull request #79213 from martinboue/show-only-compatible-nodes
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Show only compatible nodes in 'Select a node' window
2023-08-19 11:48:56 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from CPUParticles
to GPUParticles
(3D/2D)
2023-08-19 11:58:57 +03:00
kobewi
0d8f8d7054
Simplify making texture nodes in 2D editor
2023-08-19 00:17:34 +02:00
Martin Boué
bf4cbd4129
Show only compatible nodes in 'Select a node' window
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Fixes https://github.com/godotengine/godot-proposals/issues/7217
2023-08-18 18:52:00 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
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Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
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Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
8c0e08481d
Merge pull request #80726 from dalexeev/editor-dont-cache-script-signal-descriptions
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Editor: Don't cache script signal descriptions
2023-08-18 00:42:02 +02:00
Rémi Verschelde
1c0e2e532c
Merge pull request #80724 from MewPurPur/regex-icon
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Add a RegEx icon
2023-08-18 00:41:39 +02:00
MewPurPur
c845242250
Add a RegEx icon
2023-08-17 19:41:56 +03:00
Danil Alexeev
fe5bcadb73
Editor: Don't cache script signal descriptions
2023-08-17 18:59:37 +03:00
Hugo Locurcio
81d603ad0e
Replace all flags with one value when holding Cmd in the layers editor
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This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).
Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
2023-08-17 14:01:55 +02:00
Rémi Verschelde
281b7b9fdf
i18n: Sync translations with Weblate
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(cherry picked from commit 7a86ffc034
)
2023-08-17 13:24:10 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
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Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
d3b69c09ad
Merge pull request #78297 from aganm/contrast
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Change light themes default contrast from -0.08 to -0.06
2023-08-17 12:27:53 +02:00
Rémi Verschelde
a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
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Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
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Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
417239ee6d
Merge pull request #80411 from dalexeev/editor-improve-signal-dock
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Editor: Improve Signal Dock for script classes
2023-08-17 11:25:51 +02:00
Rémi Verschelde
8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
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Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde
678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
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Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Rémi Verschelde
229af8e573
Merge pull request #78457 from aaronfranke/tex-format-fix-button
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Add a button in the export dialog to fix missing texture formats
2023-08-17 11:20:08 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
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Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
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Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
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Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
A Thousand Ships
1dcb45a79c
Fix gizmo for BoxShape3D
2023-08-16 16:49:04 +02:00
Danil Alexeev
1d5539cf77
Editor: Improve Signal Dock for script classes
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* Add signal documentation for script classes.
* Use separate sections for script class inheritance.
2023-08-16 13:05:10 +03:00
Rémi Verschelde
90f90cbcb0
Merge pull request #80661 from MewPurPur/nav-agent-more-readable
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Make the NavigationAgent3D icon more readable
2023-08-16 09:18:59 +02:00
Rémi Verschelde
d2f7f8de34
Merge pull request #80659 from MewPurPur/portable-texture-icon
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Add PortableCompressedTexture2D icon
2023-08-16 09:18:35 +02:00
MewPurPur
82c45ed689
Make the NavigationAgent3D icon more readable
2023-08-15 18:31:02 +03:00
MewPurPur
8498078ee9
Add PortableCompressedTexture2D icon
2023-08-15 17:31:43 +03:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
2023-08-15 12:41:20 +08:00
Rémi Verschelde
c78be12f42
Merge pull request #80610 from lawnjelly/fix_tilemap_editor_plugin_crash2
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Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
2023-08-14 15:31:19 +02:00
Rémi Verschelde
c2fde9cc1e
Merge pull request #80607 from lawnjelly/fix_tileset_signal_crash
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Fix crash on exit where `TileSet` calls destroyed `TileSetAtlasSourceEditor`
2023-08-14 15:30:32 +02:00
Rémi Verschelde
6f1c205221
Merge pull request #80598 from MewPurPur/curve-xyz-texture-icon
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Add CurveXYZTexture icon
2023-08-14 15:30:08 +02:00
lawnjelly
356fc728a4
Fix TileMapEditorPlugin
crash by storing tilemap ID instead of pointer
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Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
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Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
MewPurPur
d009caef2b
Add CurveXYZTexture icon
2023-08-14 12:44:33 +03:00
lawnjelly
fa7be20ee1
Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
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Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
Yuri Sizov
2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
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This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
kobewi
6b7829b5ff
Fix TileSet not disappearing on deselecting TileMap
2023-08-12 00:47:26 +02:00
Rémi Verschelde
a22cadfee9
Merge pull request #76778 from eugene87222/create-plugin-dialog
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Apply new input validation method for Create Plugin dialog
2023-08-11 10:32:36 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
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Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
Tyler
98bdf279d7
Fixes Scene corruption when child scene is renamed in another directory
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Fixes #80379
2023-08-10 21:38:31 -04:00
Eugene Yang
8671dc4e03
Add validation pane to create plugin dialog
2023-08-10 22:08:51 +08:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00
Rémi Verschelde
7df393312f
Merge pull request #80476 from bruvzg/log_print_rich_ml
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[Editor Log] Clear rich print tags only after the last line.
2023-08-10 14:55:56 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
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Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
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This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:
g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane
Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.
This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.
This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
bruvzg
9a6ecda591
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 09:48:53 +03:00
kobewi
f02133a4a2
Fix TileSet with TileMap handling
2023-08-09 23:50:45 +02:00
Rémi Verschelde
1b132b7c23
Merge pull request #80377 from YuriSizov/importers-are-made-to-be-alone
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Register and cleanup resource importer singletons in a predictable way
2023-08-09 17:46:33 +02:00
Rémi Verschelde
8375f73680
Merge pull request #80355 from jcovin293/issue/80347/fix-missing-ellipsis
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Fix menu items that trigger secondary interface missing ellipsis
2023-08-09 17:46:26 +02:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
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- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
RandomWalrus13
585633ea85
Fix menu items that trigger secondary interface missing ellipsis
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fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
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Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
75c979e48d
Merge pull request #80256 from garychia/stack_var_debug
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Avoid retrieving the object ID of a stack variable if it is nil
2023-08-09 15:20:20 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
60d6e14323
Merge pull request #78744 from KoBeWi/easy_peasy_routine_refactor_stuff
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Standardize dialog input validation as a new class
2023-08-08 16:55:55 +02:00
Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
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Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
kobewi
7f41403a6f
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
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The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.
A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.
This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Yuri Sizov
237515d0ed
Register and cleanup resource importer singletons in a predictable way
2023-08-07 17:49:33 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
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Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
c833827e50
Merge pull request #80102 from MewPurPur/undo-redo-icon
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Add UndoRedo icon
2023-08-07 14:50:23 +02:00
Rémi Verschelde
5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
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Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
Rémi Verschelde
016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
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Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde
1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
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Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
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Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
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Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
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Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
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Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
kobewi
181eecc51b
Ensure TileMap editor shortcuts are handled
2023-08-06 03:38:03 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur
3510b6e02c
Add icons for 3D texture classes
2023-08-04 19:38:27 +03:00
MewPurPur
21739b89ef
Add UndoRedo icon
2023-08-04 19:18:11 +03:00
MewPurPur
4b0ee492ae
Disable irrelevant scene tab context menu items
2023-08-04 19:04:18 +03:00
Chia-Hsiang Cheng
8da66412f6
Avoid retrieving the object ID of a Nil variable
2023-08-04 22:38:43 +08:00
kobewi
05ab444357
Show valid types in SceneTreeDialog
2023-08-04 13:50:27 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
MewPurPur
50f4c298e6
Improve material and mesh preview buttons
2023-08-04 01:47:32 +03:00
Yuri Sizov
e4b8dc81b8
Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
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Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ocean (they/them)
bf3af190c3
Increase vertical size of CurveEdit
when Inspector
widens
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This should allow users to edit points in a less constrained space,
which feels like a UX improvement.
That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
ajreckof
4da9927faf
Fix replace node deleting Node
properties.
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Update editor/scene_tree_dock.cpp
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
Rémi Verschelde
bf185e4f70
Merge pull request #79357 from raulsntos/dotnet/build-button
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C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
Rémi Verschelde
179e3d6ab9
Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
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Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
ajreckof
4909396cfc
Fix batch rename for unique name and empty name.
2023-08-03 18:26:58 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
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C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
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Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
kobewi
0a9a8c75fa
Improve editing of box collision shapes
2023-08-03 14:09:10 +02:00
Yuri Sizov
79f6ac5cd5
Merge pull request #80161 from RandomShaper/avoid_crash_on_late_prints
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Avoid crash on exiting due to late prints
2023-08-02 21:37:13 +02:00
Yuri Sizov
1886dee28f
Merge pull request #79588 from magian1127/4.0Fix78052
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Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Magian
0b3c073c9e
Fix the error when clicking AnimationTree in the editor
2023-08-02 22:45:09 +08:00
Pedro J. Estébanez
b3a5e10f4a
Avoid crash on exiting due to late prints
2023-08-02 13:38:58 +02:00
Rémi Verschelde
f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
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Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde
6adc25ec7b
Merge pull request #80129 from MewPurPur/shader-include-icon
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Add ShaderInclude class icon
2023-08-02 12:22:25 +02:00
Rémi Verschelde
74ce33a6fe
Merge pull request #80113 from MewPurPur/performance-icon
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Add an icon to the Performance object
2023-08-02 12:21:36 +02:00
Rémi Verschelde
65d80c36a8
Merge pull request #80103 from MewPurPur/access-icons
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Add FileAccess and DirAccess icons
2023-08-02 12:21:12 +02:00
Rémi Verschelde
f8ead6d5b6
Merge pull request #80089 from AThousandShips/editor_settings_fix
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Fix API hash related crash in `EditorSettings`
2023-08-02 12:20:47 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
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Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
93c69a2db6
Merge pull request #79756 from sfreed141/root-node-casing-fix
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In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing`
2023-08-02 12:19:11 +02:00
Rémi Verschelde
1cc377b4e0
Merge pull request #79650 from garychia/filters_section
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Avoid duplicating the "Filters" section
2023-08-02 12:18:21 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
2331eab917
Merge pull request #78675 from AThousandShips/template_fix
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Fix indentation in script templates
2023-08-02 12:15:50 +02:00
kobewi
91328a86cd
Ignore null "id" in tile source proxy
2023-08-01 22:52:16 +02:00
Aaron Franke
ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
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Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Yuri Sizov
2d6e98d9c8
Merge pull request #79984 from KoBeWi/reverse_engineering_or_something_idk
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Reverse condition for skipping directories
2023-08-01 20:03:51 +02:00
Yuri Sizov
de0a06ee80
Merge pull request #79258 from KoBeWi/drag_and_drop_anarchy
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Assume root when dropping node to unassigned script
2023-08-01 20:03:38 +02:00
MewPurPur
c2bbd12ec1
Add ShaderInclude icon
2023-08-01 20:38:28 +03:00
kobewi
3f272f4910
Assume root when dropping node to unassigned script
2023-08-01 17:36:51 +02:00
Yuri Sizov
dfebfd10a8
Merge pull request #80058 from dalexeev/editor-fix-pot-gen-escaping
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Editor: Fix escaping issues with POT generator
2023-08-01 17:36:07 +02:00
Yuri Sizov
2bd1d8ac28
Merge pull request #80107 from Spycemyster/reimport-path-message
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Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov
77785c340d
Merge pull request #79852 from YeldhamDev/that_was_getting_annoying
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Fix usability issues with scene tabs
2023-08-01 17:25:33 +02:00
Yuri Sizov
6731accf80
Merge pull request #79419 from KoBeWi/no_ID_for_you
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Unexpose tile source ID
2023-08-01 17:25:11 +02:00
Yuri Sizov
266e195c0d
Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
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Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
MewPurPur
182db99a61
Add an icon to the Performancce object
2023-08-01 14:29:43 +03:00
Spencer Chang
57d9e3bb0e
Added path to output of missing import texture metadata
2023-08-01 01:28:36 -07:00
MewPurPur
4fa123ca56
Add FileAccess and DirAccess icons
2023-08-01 09:54:34 +03:00
Yuri Sizov
0387defcbe
Merge pull request #80037 from KoBeWi/we_are_reaching_levels_of_hacks_that_should_not_be_possible
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Edit TileSet source on double click
2023-07-31 21:01:47 +02:00
Yuri Sizov
fbe7602bd3
Merge pull request #79945 from hvarga/fix-current-scene-update
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Fix out of bounds access when updating current scene
2023-07-31 21:01:43 +02:00
Yuri Sizov
f15898161a
Merge pull request #79917 from hvarga/fix-scene-tab-close
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Fix crash when using "Close All Tabs"
2023-07-31 21:01:40 +02:00
Yuri Sizov
25f3f660c5
Merge pull request #79610 from aaronfranke/toggle-comment-slash
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Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-31 21:01:17 +02:00
Yuri Sizov
04e550acb6
Merge pull request #79358 from timothyqiu/indentation
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Make indentation indicators translatable
2023-07-31 21:01:13 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
438d960592
Merge pull request #50674 from starry-abyss/master
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Reorganize buttons in the project manager
2023-07-31 21:00:51 +02:00
kobewi
2a5db5949f
Rework modifying tile source ID
2023-07-31 20:57:09 +02:00
Danil Alexeev
aac4a3611d
Editor: Fix escaping issues with POT generator
2023-07-31 21:06:16 +03:00
Ninni Pipping
e2a91309d0
Fix API hash related crash in EditorSettings
2023-07-31 16:35:41 +02:00
Michael Alexsander
3e539fff78
Fix some issues with scene tabs
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- Stop scene creation on double-click when hovering the offset buttons.
- Fix the "Add Scene" button's position on RTL mode.
2023-07-30 01:13:36 -03:00
kobewi
d39b040114
Edit TileSet source on double click
2023-07-30 02:27:40 +02:00
Kirill Diduk
8b729e5b7e
[bugfix] Fix reimporting scene withh default values selected
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This commit fixes #78140
When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.
The problem was that when handling the reimport, a wrong dictionary of the settings was used.
2023-07-28 16:53:33 +02:00
kobewi
f7238fb3f4
Reverse condition for skipping directories
2023-07-28 16:07:18 +02:00
Pedro J. Estébanez
abd0dcac88
Fix life cycle of ResourceImporterTexture better
2023-07-28 11:52:09 +02:00
Hugo Locurcio
075bd4b281
Uncollapse favorites by default in the editor FileSystem dock
2023-07-28 01:09:14 +02:00
Sam Freed
1ab7d1fcad
Respect "editor/naming/node_name_casing" in Create New Scene dialog
2023-07-27 14:01:43 -07:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
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Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
a0f572494e
Merge pull request #79954 from RandomShaper/fix_res_imp_life
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Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 15:23:05 +02:00
Yuri Sizov
4aae6d3f23
Merge pull request #78944 from bgie/particle_mask
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Add option to center image when loading particle emission mask
2023-07-27 15:22:58 +02:00
Yuri Sizov
b2e2973a67
Merge pull request #79928 from timothyqiu/fonts
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Sort system font menu in Inspector
2023-07-27 15:22:47 +02:00
Yuri Sizov
6535b7475d
Merge pull request #79908 from YeldhamDev/output_icon_space
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Fix spacing between icon and "Output" button
2023-07-27 15:22:44 +02:00
Yuri Sizov
cd074f965f
Merge pull request #79904 from KoBeWi/how_to_create_huge_tiles_using_a_simple_trick
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Add help label about creating multiple/big tiles
2023-07-27 15:22:40 +02:00
Yuri Sizov
f29a0ad21c
Merge pull request #79512 from KoBeWi/tile_expanded_universe
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Add option to expand tile polygon editors
2023-07-27 15:22:36 +02:00
Pedro J. Estébanez
79c798fa0b
Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 13:54:30 +02:00
Hrvoje Varga
ba2850759d
Fix current-scene update
2023-07-27 07:45:53 +02:00
Hrvoje Varga
51923fc528
Fix scene tab close
2023-07-27 07:38:40 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
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Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Michael Alexsander
2883a40aa1
Fix spacing between icon and "Output" button
2023-07-26 15:22:44 -03:00