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/*************************************************************************/
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/* node_3d_editor_gizmos.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "node_3d_editor_gizmos.h"
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# include "core/math/convex_hull.h"
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# include "core/math/geometry_2d.h"
# include "core/math/geometry_3d.h"
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# include "editor/plugins/node_3d_editor_plugin.h"
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# include "scene/3d/audio_listener_3d.h"
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# include "scene/3d/audio_stream_player_3d.h"
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# include "scene/3d/camera_3d.h"
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# include "scene/3d/collision_polygon_3d.h"
# include "scene/3d/collision_shape_3d.h"
# include "scene/3d/cpu_particles_3d.h"
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# include "scene/3d/decal.h"
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# include "scene/3d/fog_volume.h"
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# include "scene/3d/gpu_particles_3d.h"
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# include "scene/3d/gpu_particles_collision_3d.h"
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# include "scene/3d/joint_3d.h"
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# include "scene/3d/light_3d.h"
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# include "scene/3d/lightmap_gi.h"
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# include "scene/3d/lightmap_probe.h"
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# include "scene/3d/mesh_instance_3d.h"
# include "scene/3d/navigation_region_3d.h"
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# include "scene/3d/occluder_instance_3d.h"
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# include "scene/3d/position_3d.h"
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# include "scene/3d/ray_cast_3d.h"
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# include "scene/3d/reflection_probe.h"
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# include "scene/3d/soft_dynamic_body_3d.h"
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# include "scene/3d/spring_arm_3d.h"
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# include "scene/3d/sprite_3d.h"
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# include "scene/3d/vehicle_body_3d.h"
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# include "scene/3d/visible_on_screen_notifier_3d.h"
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# include "scene/3d/voxel_gi.h"
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# include "scene/resources/box_shape_3d.h"
# include "scene/resources/capsule_shape_3d.h"
# include "scene/resources/concave_polygon_shape_3d.h"
# include "scene/resources/convex_polygon_shape_3d.h"
# include "scene/resources/cylinder_shape_3d.h"
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# include "scene/resources/height_map_shape_3d.h"
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# include "scene/resources/primitive_meshes.h"
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# include "scene/resources/separation_ray_shape_3d.h"
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# include "scene/resources/sphere_shape_3d.h"
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# include "scene/resources/surface_tool.h"
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# include "scene/resources/world_boundary_shape_3d.h"
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# define HANDLE_HALF_SIZE 9.5
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bool EditorNode3DGizmo : : is_editable ( ) const {
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ERR_FAIL_COND_V ( ! spatial_node , false ) ;
Node * edited_root = spatial_node - > get_tree ( ) - > get_edited_scene_root ( ) ;
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if ( spatial_node = = edited_root ) {
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return true ;
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}
if ( spatial_node - > get_owner ( ) = = edited_root ) {
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return true ;
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}
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if ( edited_root - > is_editable_instance ( spatial_node - > get_owner ( ) ) ) {
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return true ;
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}
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return false ;
}
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void EditorNode3DGizmo : : clear ( ) {
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for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
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if ( instances [ i ] . instance . is_valid ( ) ) {
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RS : : get_singleton ( ) - > free ( instances [ i ] . instance ) ;
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}
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}
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billboard_handle = false ;
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collision_segments . clear ( ) ;
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collision_mesh = Ref < TriangleMesh > ( ) ;
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instances . clear ( ) ;
handles . clear ( ) ;
secondary_handles . clear ( ) ;
}
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void EditorNode3DGizmo : : redraw ( ) {
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if ( ! GDVIRTUAL_CALL ( _redraw ) ) {
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ERR_FAIL_COND ( ! gizmo_plugin ) ;
gizmo_plugin - > redraw ( this ) ;
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}
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if ( Node3DEditor : : get_singleton ( ) - > is_current_selected_gizmo ( this ) ) {
Node3DEditor : : get_singleton ( ) - > update_transform_gizmo ( ) ;
}
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}
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String EditorNode3DGizmo : : get_handle_name ( int p_id , bool p_secondary ) const {
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String ret ;
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if ( GDVIRTUAL_CALL ( _get_handle_name , p_id , p_secondary , ret ) ) {
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return ret ;
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}
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ERR_FAIL_COND_V ( ! gizmo_plugin , " " ) ;
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return gizmo_plugin - > get_handle_name ( this , p_id , p_secondary ) ;
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}
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bool EditorNode3DGizmo : : is_handle_highlighted ( int p_id , bool p_secondary ) const {
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bool success ;
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if ( GDVIRTUAL_CALL ( _is_handle_highlighted , p_id , p_secondary , success ) ) {
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return success ;
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}
ERR_FAIL_COND_V ( ! gizmo_plugin , false ) ;
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return gizmo_plugin - > is_handle_highlighted ( this , p_id , p_secondary ) ;
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}
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Variant EditorNode3DGizmo : : get_handle_value ( int p_id , bool p_secondary ) const {
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Variant value ;
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if ( GDVIRTUAL_CALL ( _get_handle_value , p_id , p_secondary , value ) ) {
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return value ;
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}
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ERR_FAIL_COND_V ( ! gizmo_plugin , Variant ( ) ) ;
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return gizmo_plugin - > get_handle_value ( this , p_id , p_secondary ) ;
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}
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void EditorNode3DGizmo : : set_handle ( int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
if ( GDVIRTUAL_CALL ( _set_handle , p_id , p_secondary , p_camera , p_point ) ) {
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return ;
}
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ERR_FAIL_COND ( ! gizmo_plugin ) ;
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gizmo_plugin - > set_handle ( this , p_id , p_secondary , p_camera , p_point ) ;
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}
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void EditorNode3DGizmo : : commit_handle ( int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
if ( GDVIRTUAL_CALL ( _commit_handle , p_id , p_secondary , p_restore , p_cancel ) ) {
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return ;
}
ERR_FAIL_COND ( ! gizmo_plugin ) ;
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gizmo_plugin - > commit_handle ( this , p_id , p_secondary , p_restore , p_cancel ) ;
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}
int EditorNode3DGizmo : : subgizmos_intersect_ray ( Camera3D * p_camera , const Vector2 & p_point ) const {
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int id ;
if ( GDVIRTUAL_CALL ( _subgizmos_intersect_ray , p_camera , p_point , id ) ) {
return id ;
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}
ERR_FAIL_COND_V ( ! gizmo_plugin , - 1 ) ;
return gizmo_plugin - > subgizmos_intersect_ray ( this , p_camera , p_point ) ;
}
Vector < int > EditorNode3DGizmo : : subgizmos_intersect_frustum ( const Camera3D * p_camera , const Vector < Plane > & p_frustum ) const {
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TypedArray < Plane > frustum ;
frustum . resize ( p_frustum . size ( ) ) ;
for ( int i = 0 ; i < p_frustum . size ( ) ; i + + ) {
frustum [ i ] = p_frustum [ i ] ;
}
Vector < int > ret ;
if ( GDVIRTUAL_CALL ( _subgizmos_intersect_frustum , p_camera , frustum , ret ) ) {
return ret ;
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}
ERR_FAIL_COND_V ( ! gizmo_plugin , Vector < int > ( ) ) ;
return gizmo_plugin - > subgizmos_intersect_frustum ( this , p_camera , p_frustum ) ;
}
Transform3D EditorNode3DGizmo : : get_subgizmo_transform ( int p_id ) const {
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Transform3D ret ;
if ( GDVIRTUAL_CALL ( _get_subgizmo_transform , p_id , ret ) ) {
return ret ;
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}
ERR_FAIL_COND_V ( ! gizmo_plugin , Transform3D ( ) ) ;
return gizmo_plugin - > get_subgizmo_transform ( this , p_id ) ;
}
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void EditorNode3DGizmo : : set_subgizmo_transform ( int p_id , Transform3D p_transform ) {
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if ( GDVIRTUAL_CALL ( _set_subgizmo_transform , p_id , p_transform ) ) {
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return ;
}
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ERR_FAIL_COND ( ! gizmo_plugin ) ;
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gizmo_plugin - > set_subgizmo_transform ( this , p_id , p_transform ) ;
}
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void EditorNode3DGizmo : : commit_subgizmos ( const Vector < int > & p_ids , const Vector < Transform3D > & p_restore , bool p_cancel ) {
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TypedArray < Transform3D > restore ;
restore . resize ( p_restore . size ( ) ) ;
for ( int i = 0 ; i < p_restore . size ( ) ; i + + ) {
restore [ i ] = p_restore [ i ] ;
}
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if ( GDVIRTUAL_CALL ( _commit_subgizmos , p_ids , restore , p_cancel ) ) {
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return ;
}
ERR_FAIL_COND ( ! gizmo_plugin ) ;
gizmo_plugin - > commit_subgizmos ( this , p_ids , p_restore , p_cancel ) ;
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}
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void EditorNode3DGizmo : : set_spatial_node ( Node3D * p_node ) {
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ERR_FAIL_NULL ( p_node ) ;
spatial_node = p_node ;
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}
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void EditorNode3DGizmo : : Instance : : create_instance ( Node3D * p_base , bool p_hidden ) {
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instance = RS : : get_singleton ( ) - > instance_create2 ( mesh - > get_rid ( ) , p_base - > get_world_3d ( ) - > get_scenario ( ) ) ;
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RS : : get_singleton ( ) - > instance_attach_object_instance_id ( instance , p_base - > get_instance_id ( ) ) ;
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if ( skin_reference . is_valid ( ) ) {
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RS : : get_singleton ( ) - > instance_attach_skeleton ( instance , skin_reference - > get_skeleton ( ) ) ;
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}
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if ( extra_margin ) {
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RS : : get_singleton ( ) - > instance_set_extra_visibility_margin ( instance , 1 ) ;
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}
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RS : : get_singleton ( ) - > instance_geometry_set_cast_shadows_setting ( instance , RS : : SHADOW_CASTING_SETTING_OFF ) ;
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int layer = p_hidden ? 0 : 1 < < Node3DEditorViewport : : GIZMO_EDIT_LAYER ;
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RS : : get_singleton ( ) - > instance_set_layer_mask ( instance , layer ) ; //gizmos are 26
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RS : : get_singleton ( ) - > instance_geometry_set_flag ( instance , RS : : INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING , true ) ;
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}
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void EditorNode3DGizmo : : add_mesh ( const Ref < Mesh > & p_mesh , const Ref < Material > & p_material , const Transform3D & p_xform , const Ref < SkinReference > & p_skin_reference ) {
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ERR_FAIL_COND ( ! spatial_node ) ;
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ERR_FAIL_COND_MSG ( ! p_mesh . is_valid ( ) , " EditorNode3DGizmo.add_mesh() requires a valid Mesh resource. " ) ;
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Instance ins ;
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ins . mesh = p_mesh ;
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ins . skin_reference = p_skin_reference ;
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ins . material = p_material ;
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ins . xform = p_xform ;
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if ( valid ) {
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ins . create_instance ( spatial_node , hidden ) ;
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RS : : get_singleton ( ) - > instance_set_transform ( ins . instance , spatial_node - > get_global_transform ( ) * ins . xform ) ;
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if ( ins . material . is_valid ( ) ) {
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RS : : get_singleton ( ) - > instance_geometry_set_material_override ( ins . instance , p_material - > get_rid ( ) ) ;
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}
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}
instances . push_back ( ins ) ;
}
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void EditorNode3DGizmo : : add_lines ( const Vector < Vector3 > & p_lines , const Ref < Material > & p_material , bool p_billboard , const Color & p_modulate ) {
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add_vertices ( p_lines , p_material , Mesh : : PRIMITIVE_LINES , p_billboard , p_modulate ) ;
}
void EditorNode3DGizmo : : add_vertices ( const Vector < Vector3 > & p_vertices , const Ref < Material > & p_material , Mesh : : PrimitiveType p_primitive_type , bool p_billboard , const Color & p_modulate ) {
if ( p_vertices . is_empty ( ) ) {
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return ;
}
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ERR_FAIL_COND ( ! spatial_node ) ;
Instance ins ;
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Ref < ArrayMesh > mesh = memnew ( ArrayMesh ) ;
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Array a ;
a . resize ( Mesh : : ARRAY_MAX ) ;
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a [ Mesh : : ARRAY_VERTEX ] = p_vertices ;
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Vector < Color > color ;
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color . resize ( p_vertices . size ( ) ) ;
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{
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Color * w = color . ptrw ( ) ;
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for ( int i = 0 ; i < p_vertices . size ( ) ; i + + ) {
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if ( is_selected ( ) ) {
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w [ i ] = Color ( 1 , 1 , 1 , 0.8 ) * p_modulate ;
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} else {
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w [ i ] = Color ( 1 , 1 , 1 , 0.2 ) * p_modulate ;
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}
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}
}
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a [ Mesh : : ARRAY_COLOR ] = color ;
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mesh - > add_surface_from_arrays ( p_primitive_type , a ) ;
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mesh - > surface_set_material ( 0 , p_material ) ;
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if ( p_billboard ) {
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float md = 0 ;
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for ( int i = 0 ; i < p_vertices . size ( ) ; i + + ) {
md = MAX ( 0 , p_vertices [ i ] . length ( ) ) ;
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}
if ( md ) {
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mesh - > set_custom_aabb ( AABB ( Vector3 ( - md , - md , - md ) , Vector3 ( md , md , md ) * 2.0 ) ) ;
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}
}
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ins . mesh = mesh ;
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if ( valid ) {
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ins . create_instance ( spatial_node , hidden ) ;
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RS : : get_singleton ( ) - > instance_set_transform ( ins . instance , spatial_node - > get_global_transform ( ) ) ;
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}
instances . push_back ( ins ) ;
}
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void EditorNode3DGizmo : : add_unscaled_billboard ( const Ref < Material > & p_material , real_t p_scale , const Color & p_modulate ) {
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ERR_FAIL_COND ( ! spatial_node ) ;
Instance ins ;
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Vector < Vector3 > vs = {
Vector3 ( - p_scale , p_scale , 0 ) ,
Vector3 ( p_scale , p_scale , 0 ) ,
Vector3 ( p_scale , - p_scale , 0 ) ,
Vector3 ( - p_scale , - p_scale , 0 )
} ;
Vector < Vector2 > uv = {
Vector2 ( 0 , 0 ) ,
Vector2 ( 1 , 0 ) ,
Vector2 ( 1 , 1 ) ,
Vector2 ( 0 , 1 )
} ;
Vector < Color > colors = {
p_modulate ,
p_modulate ,
p_modulate ,
p_modulate
} ;
Vector < int > indices = { 0 , 1 , 2 , 0 , 2 , 3 } ;
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Ref < ArrayMesh > mesh = memnew ( ArrayMesh ) ;
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Array a ;
a . resize ( Mesh : : ARRAY_MAX ) ;
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a [ Mesh : : ARRAY_VERTEX ] = vs ;
a [ Mesh : : ARRAY_TEX_UV ] = uv ;
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a [ Mesh : : ARRAY_INDEX ] = indices ;
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a [ Mesh : : ARRAY_COLOR ] = colors ;
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mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , a ) ;
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mesh - > surface_set_material ( 0 , p_material ) ;
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float md = 0 ;
for ( int i = 0 ; i < vs . size ( ) ; i + + ) {
md = MAX ( 0 , vs [ i ] . length ( ) ) ;
}
if ( md ) {
mesh - > set_custom_aabb ( AABB ( Vector3 ( - md , - md , - md ) , Vector3 ( md , md , md ) * 2.0 ) ) ;
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}
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selectable_icon_size = p_scale ;
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mesh - > set_custom_aabb ( AABB ( Vector3 ( - selectable_icon_size , - selectable_icon_size , - selectable_icon_size ) * 100.0f , Vector3 ( selectable_icon_size , selectable_icon_size , selectable_icon_size ) * 200.0f ) ) ;
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ins . mesh = mesh ;
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if ( valid ) {
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ins . create_instance ( spatial_node , hidden ) ;
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RS : : get_singleton ( ) - > instance_set_transform ( ins . instance , spatial_node - > get_global_transform ( ) ) ;
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}
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selectable_icon_size = p_scale ;
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instances . push_back ( ins ) ;
}
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void EditorNode3DGizmo : : add_collision_triangles ( const Ref < TriangleMesh > & p_tmesh ) {
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collision_mesh = p_tmesh ;
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}
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void EditorNode3DGizmo : : add_collision_segments ( const Vector < Vector3 > & p_lines ) {
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int from = collision_segments . size ( ) ;
collision_segments . resize ( from + p_lines . size ( ) ) ;
for ( int i = 0 ; i < p_lines . size ( ) ; i + + ) {
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collision_segments . write [ from + i ] = p_lines [ i ] ;
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}
}
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void EditorNode3DGizmo : : add_handles ( const Vector < Vector3 > & p_handles , const Ref < Material > & p_material , const Vector < int > & p_ids , bool p_billboard , bool p_secondary ) {
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billboard_handle = p_billboard ;
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if ( ! is_selected ( ) | | ! is_editable ( ) ) {
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return ;
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}
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ERR_FAIL_COND ( ! spatial_node ) ;
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if ( p_ids . is_empty ( ) ) {
ERR_FAIL_COND_MSG ( ( ! handles . is_empty ( ) & & ! handle_ids . is_empty ( ) ) | | ( ! secondary_handles . is_empty ( ) & & ! secondary_handle_ids . is_empty ( ) ) , " Fail " ) ;
} else {
ERR_FAIL_COND_MSG ( handles . size ( ) ! = handle_ids . size ( ) | | secondary_handles . size ( ) ! = secondary_handle_ids . size ( ) , " Fail " ) ;
}
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bool is_current_hover_gizmo = Node3DEditor : : get_singleton ( ) - > get_current_hover_gizmo ( ) = = this ;
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bool current_hover_handle_secondary ;
int current_hover_handle = Node3DEditor : : get_singleton ( ) - > get_current_hover_gizmo_handle ( current_hover_handle_secondary ) ;
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Instance ins ;
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Ref < ArrayMesh > mesh = memnew ( ArrayMesh ) ;
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Array a ;
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a . resize ( RS : : ARRAY_MAX ) ;
a [ RS : : ARRAY_VERTEX ] = p_handles ;
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Vector < Color > colors ;
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{
colors . resize ( p_handles . size ( ) ) ;
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Color * w = colors . ptrw ( ) ;
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for ( int i = 0 ; i < p_handles . size ( ) ; i + + ) {
Color col ( 1 , 1 , 1 , 1 ) ;
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if ( is_handle_highlighted ( i , p_secondary ) ) {
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col = Color ( 0 , 0 , 1 , 0.9 ) ;
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}
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int id = p_ids . is_empty ( ) ? i : p_ids [ i ] ;
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if ( ! is_current_hover_gizmo | | current_hover_handle ! = id | | p_secondary ! = current_hover_handle_secondary ) {
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col . a = 0.8 ;
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}
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w [ i ] = col ;
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}
}
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a [ RS : : ARRAY_COLOR ] = colors ;
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mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_POINTS , a ) ;
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mesh - > surface_set_material ( 0 , p_material ) ;
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if ( p_billboard ) {
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float md = 0 ;
for ( int i = 0 ; i < p_handles . size ( ) ; i + + ) {
md = MAX ( 0 , p_handles [ i ] . length ( ) ) ;
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}
if ( md ) {
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mesh - > set_custom_aabb ( AABB ( Vector3 ( - md , - md , - md ) , Vector3 ( md , md , md ) * 2.0 ) ) ;
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}
}
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ins . mesh = mesh ;
ins . extra_margin = true ;
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if ( valid ) {
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ins . create_instance ( spatial_node , hidden ) ;
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RS : : get_singleton ( ) - > instance_set_transform ( ins . instance , spatial_node - > get_global_transform ( ) ) ;
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}
instances . push_back ( ins ) ;
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Vector < Vector3 > & h = p_secondary ? secondary_handles : handles ;
int current_size = h . size ( ) ;
h . resize ( current_size + p_handles . size ( ) ) ;
for ( int i = 0 ; i < p_handles . size ( ) ; i + + ) {
h . write [ current_size + i ] = p_handles [ i ] ;
}
if ( ! p_ids . is_empty ( ) ) {
Vector < int > & ids = p_secondary ? secondary_handle_ids : handle_ids ;
current_size = ids . size ( ) ;
ids . resize ( current_size + p_ids . size ( ) ) ;
for ( int i = 0 ; i < p_ids . size ( ) ; i + + ) {
ids . write [ current_size + i ] = p_ids [ i ] ;
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}
}
}
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void EditorNode3DGizmo : : add_solid_box ( Ref < Material > & p_material , Vector3 p_size , Vector3 p_position , const Transform3D & p_xform ) {
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ERR_FAIL_COND ( ! spatial_node ) ;
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BoxMesh box_mesh ;
box_mesh . set_size ( p_size ) ;
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Array arrays = box_mesh . surface_get_arrays ( 0 ) ;
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PackedVector3Array vertex = arrays [ RS : : ARRAY_VERTEX ] ;
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Vector3 * w = vertex . ptrw ( ) ;
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for ( int i = 0 ; i < vertex . size ( ) ; + + i ) {
w [ i ] + = p_position ;
}
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arrays [ RS : : ARRAY_VERTEX ] = vertex ;
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Ref < ArrayMesh > m = memnew ( ArrayMesh ) ;
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m - > add_surface_from_arrays ( box_mesh . surface_get_primitive_type ( 0 ) , arrays ) ;
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add_mesh ( m , p_material , p_xform ) ;
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}
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bool EditorNode3DGizmo : : intersect_frustum ( const Camera3D * p_camera , const Vector < Plane > & p_frustum ) {
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ERR_FAIL_COND_V ( ! spatial_node , false ) ;
ERR_FAIL_COND_V ( ! valid , false ) ;
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if ( hidden & & ! gizmo_plugin - > is_selectable_when_hidden ( ) ) {
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return false ;
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}
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if ( selectable_icon_size > 0.0f ) {
Vector3 origin = spatial_node - > get_global_transform ( ) . get_origin ( ) ;
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const Plane * p = p_frustum . ptr ( ) ;
int fc = p_frustum . size ( ) ;
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bool any_out = false ;
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for ( int j = 0 ; j < fc ; j + + ) {
if ( p [ j ] . is_point_over ( origin ) ) {
any_out = true ;
break ;
}
}
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return ! any_out ;
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}
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if ( collision_segments . size ( ) ) {
const Plane * p = p_frustum . ptr ( ) ;
int fc = p_frustum . size ( ) ;
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int vc = collision_segments . size ( ) ;
const Vector3 * vptr = collision_segments . ptr ( ) ;
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Transform3D t = spatial_node - > get_global_transform ( ) ;
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bool any_out = false ;
for ( int j = 0 ; j < fc ; j + + ) {
for ( int i = 0 ; i < vc ; i + + ) {
Vector3 v = t . xform ( vptr [ i ] ) ;
if ( p [ j ] . is_point_over ( v ) ) {
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any_out = true ;
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break ;
}
}
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if ( any_out ) {
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break ;
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}
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}
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if ( ! any_out ) {
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return true ;
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}
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}
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if ( collision_mesh . is_valid ( ) ) {
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Transform3D t = spatial_node - > get_global_transform ( ) ;
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Vector3 mesh_scale = t . get_basis ( ) . get_scale ( ) ;
t . orthonormalize ( ) ;
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Transform3D it = t . affine_inverse ( ) ;
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Vector < Plane > transformed_frustum ;
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int plane_count = p_frustum . size ( ) ;
transformed_frustum . resize ( plane_count ) ;
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for ( int i = 0 ; i < plane_count ; i + + ) {
transformed_frustum . write [ i ] = it . xform ( p_frustum [ i ] ) ;
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}
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Vector < Vector3 > convex_points = Geometry3D : : compute_convex_mesh_points ( transformed_frustum . ptr ( ) , plane_count ) ;
if ( collision_mesh - > inside_convex_shape ( transformed_frustum . ptr ( ) , plane_count , convex_points . ptr ( ) , convex_points . size ( ) , mesh_scale ) ) {
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return true ;
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}
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}
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return false ;
}
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void EditorNode3DGizmo : : handles_intersect_ray ( Camera3D * p_camera , const Vector2 & p_point , bool p_shift_pressed , int & r_id , bool & r_secondary ) {
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r_id = - 1 ;
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r_secondary = false ;
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ERR_FAIL_COND ( ! spatial_node ) ;
ERR_FAIL_COND ( ! valid ) ;
if ( hidden ) {
return ;
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}
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Transform3D camera_xform = p_camera - > get_global_transform ( ) ;
Transform3D t = spatial_node - > get_global_transform ( ) ;
if ( billboard_handle ) {
t . set_look_at ( t . origin , t . origin - camera_xform . basis . get_axis ( 2 ) , camera_xform . basis . get_axis ( 1 ) ) ;
}
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float min_d = 1e20 ;
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for ( int i = 0 ; i < secondary_handles . size ( ) ; i + + ) {
Vector3 hpos = t . xform ( secondary_handles [ i ] ) ;
Vector2 p = p_camera - > unproject_position ( hpos ) ;
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if ( p . distance_to ( p_point ) < HANDLE_HALF_SIZE ) {
real_t dp = p_camera - > get_transform ( ) . origin . distance_to ( hpos ) ;
if ( dp < min_d ) {
min_d = dp ;
if ( secondary_handle_ids . is_empty ( ) ) {
r_id = i ;
} else {
r_id = secondary_handle_ids [ i ] ;
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}
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r_secondary = true ;
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}
}
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}
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if ( r_id ! = - 1 & & p_shift_pressed ) {
return ;
}
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min_d = 1e20 ;
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for ( int i = 0 ; i < handles . size ( ) ; i + + ) {
Vector3 hpos = t . xform ( handles [ i ] ) ;
Vector2 p = p_camera - > unproject_position ( hpos ) ;
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if ( p . distance_to ( p_point ) < HANDLE_HALF_SIZE ) {
real_t dp = p_camera - > get_transform ( ) . origin . distance_to ( hpos ) ;
if ( dp < min_d ) {
min_d = dp ;
if ( handle_ids . is_empty ( ) ) {
r_id = i ;
} else {
r_id = handle_ids [ i ] ;
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}
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r_secondary = false ;
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}
}
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}
}
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bool EditorNode3DGizmo : : intersect_ray ( Camera3D * p_camera , const Point2 & p_point , Vector3 & r_pos , Vector3 & r_normal ) {
ERR_FAIL_COND_V ( ! spatial_node , false ) ;
ERR_FAIL_COND_V ( ! valid , false ) ;
if ( hidden & & ! gizmo_plugin - > is_selectable_when_hidden ( ) ) {
return false ;
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}
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if ( selectable_icon_size > 0.0f ) {
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Transform3D t = spatial_node - > get_global_transform ( ) ;
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Vector3 camera_position = p_camera - > get_camera_transform ( ) . origin ;
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if ( ! camera_position . is_equal_approx ( t . origin ) ) {
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t . set_look_at ( t . origin , camera_position ) ;
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}
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float scale = t . origin . distance_to ( p_camera - > get_camera_transform ( ) . origin ) ;
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if ( p_camera - > get_projection ( ) = = Camera3D : : PROJECTION_ORTHOGONAL ) {
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float aspect = p_camera - > get_viewport ( ) - > get_visible_rect ( ) . size . aspect ( ) ;
float size = p_camera - > get_size ( ) ;
scale = size / aspect ;
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}
Point2 center = p_camera - > unproject_position ( t . origin ) ;
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Transform3D orig_camera_transform = p_camera - > get_camera_transform ( ) ;
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if ( ! orig_camera_transform . origin . is_equal_approx ( t . origin ) & &
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ABS ( orig_camera_transform . basis . get_axis ( Vector3 : : AXIS_Z ) . dot ( Vector3 ( 0 , 1 , 0 ) ) ) < 0.99 ) {
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p_camera - > look_at ( t . origin ) ;
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}
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Vector3 c0 = t . xform ( Vector3 ( selectable_icon_size , selectable_icon_size , 0 ) * scale ) ;
Vector3 c1 = t . xform ( Vector3 ( - selectable_icon_size , - selectable_icon_size , 0 ) * scale ) ;
Point2 p0 = p_camera - > unproject_position ( c0 ) ;
Point2 p1 = p_camera - > unproject_position ( c1 ) ;
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p_camera - > set_global_transform ( orig_camera_transform ) ;
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Rect2 rect ( p0 , ( p1 - p0 ) . abs ( ) ) ;
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rect . set_position ( center - rect . get_size ( ) / 2.0 ) ;
if ( rect . has_point ( p_point ) ) {
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r_pos = t . origin ;
r_normal = - p_camera - > project_ray_normal ( p_point ) ;
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return true ;
}
}
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if ( collision_segments . size ( ) ) {
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Plane camp ( - p_camera - > get_transform ( ) . basis . get_axis ( 2 ) . normalized ( ) , p_camera - > get_transform ( ) . origin ) ;
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int vc = collision_segments . size ( ) ;
const Vector3 * vptr = collision_segments . ptr ( ) ;
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Transform3D t = spatial_node - > get_global_transform ( ) ;
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if ( billboard_handle ) {
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t . set_look_at ( t . origin , t . origin - p_camera - > get_transform ( ) . basis . get_axis ( 2 ) , p_camera - > get_transform ( ) . basis . get_axis ( 1 ) ) ;
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}
Vector3 cp ;
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float cpd = 1e20 ;
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for ( int i = 0 ; i < vc / 2 ; i + + ) {
Vector3 a = t . xform ( vptr [ i * 2 + 0 ] ) ;
Vector3 b = t . xform ( vptr [ i * 2 + 1 ] ) ;
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Vector2 s [ 2 ] ;
s [ 0 ] = p_camera - > unproject_position ( a ) ;
s [ 1 ] = p_camera - > unproject_position ( b ) ;
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Vector2 p = Geometry2D : : get_closest_point_to_segment ( p_point , s ) ;
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float pd = p . distance_to ( p_point ) ;
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if ( pd < cpd ) {
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float d = s [ 0 ] . distance_to ( s [ 1 ] ) ;
Vector3 tcp ;
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if ( d > 0 ) {
float d2 = s [ 0 ] . distance_to ( p ) / d ;
tcp = a + ( b - a ) * d2 ;
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} else {
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tcp = a ;
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}
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if ( camp . distance_to ( tcp ) < p_camera - > get_near ( ) ) {
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continue ;
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}
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cp = tcp ;
cpd = pd ;
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}
}
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if ( cpd < 8 ) {
r_pos = cp ;
r_normal = - p_camera - > project_ray_normal ( p_point ) ;
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return true ;
}
}
if ( collision_mesh . is_valid ( ) ) {
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Transform3D gt = spatial_node - > get_global_transform ( ) ;
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if ( billboard_handle ) {
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gt . set_look_at ( gt . origin , gt . origin - p_camera - > get_transform ( ) . basis . get_axis ( 2 ) , p_camera - > get_transform ( ) . basis . get_axis ( 1 ) ) ;
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}
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Transform3D ai = gt . affine_inverse ( ) ;
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Vector3 ray_from = ai . xform ( p_camera - > project_ray_origin ( p_point ) ) ;
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Vector3 ray_dir = ai . basis . xform ( p_camera - > project_ray_normal ( p_point ) ) . normalized ( ) ;
Vector3 rpos , rnorm ;
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if ( collision_mesh - > intersect_ray ( ray_from , ray_dir , rpos , rnorm ) ) {
r_pos = gt . xform ( rpos ) ;
r_normal = gt . basis . xform ( rnorm ) . normalized ( ) ;
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return true ;
}
}
return false ;
}
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bool EditorNode3DGizmo : : is_subgizmo_selected ( int p_id ) const {
Node3DEditor * ed = Node3DEditor : : get_singleton ( ) ;
ERR_FAIL_COND_V ( ! ed , false ) ;
return ed - > is_current_selected_gizmo ( this ) & & ed - > is_subgizmo_selected ( p_id ) ;
}
Vector < int > EditorNode3DGizmo : : get_subgizmo_selection ( ) const {
Vector < int > ret ;
Node3DEditor * ed = Node3DEditor : : get_singleton ( ) ;
ERR_FAIL_COND_V ( ! ed , ret ) ;
if ( ed - > is_current_selected_gizmo ( this ) ) {
ret = ed - > get_subgizmo_selection ( ) ;
}
return ret ;
}
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void EditorNode3DGizmo : : create ( ) {
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ERR_FAIL_COND ( ! spatial_node ) ;
ERR_FAIL_COND ( valid ) ;
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valid = true ;
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for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
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instances . write [ i ] . create_instance ( spatial_node , hidden ) ;
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}
transform ( ) ;
}
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void EditorNode3DGizmo : : transform ( ) {
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ERR_FAIL_COND ( ! spatial_node ) ;
ERR_FAIL_COND ( ! valid ) ;
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for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
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RS : : get_singleton ( ) - > instance_set_transform ( instances [ i ] . instance , spatial_node - > get_global_transform ( ) * instances [ i ] . xform ) ;
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}
}
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void EditorNode3DGizmo : : free ( ) {
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ERR_FAIL_COND ( ! spatial_node ) ;
ERR_FAIL_COND ( ! valid ) ;
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for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
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if ( instances [ i ] . instance . is_valid ( ) ) {
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RS : : get_singleton ( ) - > free ( instances [ i ] . instance ) ;
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}
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instances . write [ i ] . instance = RID ( ) ;
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}
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clear ( ) ;
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valid = false ;
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}
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void EditorNode3DGizmo : : set_hidden ( bool p_hidden ) {
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hidden = p_hidden ;
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int layer = hidden ? 0 : 1 < < Node3DEditorViewport : : GIZMO_EDIT_LAYER ;
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for ( int i = 0 ; i < instances . size ( ) ; + + i ) {
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RS : : get_singleton ( ) - > instance_set_layer_mask ( instances [ i ] . instance , layer ) ;
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}
}
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void EditorNode3DGizmo : : set_plugin ( EditorNode3DGizmoPlugin * p_plugin ) {
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gizmo_plugin = p_plugin ;
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}
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void EditorNode3DGizmo : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " add_lines " , " lines " , " material " , " billboard " , " modulate " ) , & EditorNode3DGizmo : : add_lines , DEFVAL ( false ) , DEFVAL ( Color ( 1 , 1 , 1 ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_mesh " , " mesh " , " material " , " transform " , " skeleton " ) , & EditorNode3DGizmo : : add_mesh , DEFVAL ( Variant ( ) ) , DEFVAL ( Transform3D ( ) ) , DEFVAL ( Ref < SkinReference > ( ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_collision_segments " , " segments " ) , & EditorNode3DGizmo : : add_collision_segments ) ;
ClassDB : : bind_method ( D_METHOD ( " add_collision_triangles " , " triangles " ) , & EditorNode3DGizmo : : add_collision_triangles ) ;
ClassDB : : bind_method ( D_METHOD ( " add_unscaled_billboard " , " material " , " default_scale " , " modulate " ) , & EditorNode3DGizmo : : add_unscaled_billboard , DEFVAL ( 1 ) , DEFVAL ( Color ( 1 , 1 , 1 ) ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_handles " , " handles " , " material " , " ids " , " billboard " , " secondary " ) , & EditorNode3DGizmo : : add_handles , DEFVAL ( false ) , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_spatial_node " , " node " ) , & EditorNode3DGizmo : : _set_spatial_node ) ;
ClassDB : : bind_method ( D_METHOD ( " get_spatial_node " ) , & EditorNode3DGizmo : : get_spatial_node ) ;
ClassDB : : bind_method ( D_METHOD ( " get_plugin " ) , & EditorNode3DGizmo : : get_plugin ) ;
ClassDB : : bind_method ( D_METHOD ( " clear " ) , & EditorNode3DGizmo : : clear ) ;
ClassDB : : bind_method ( D_METHOD ( " set_hidden " , " hidden " ) , & EditorNode3DGizmo : : set_hidden ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_subgizmo_selected " , " id " ) , & EditorNode3DGizmo : : is_subgizmo_selected ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_subgizmo_selection " ) , & EditorNode3DGizmo : : get_subgizmo_selection ) ;
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GDVIRTUAL_BIND ( _redraw ) ;
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GDVIRTUAL_BIND ( _get_handle_name , " id " , " secondary " ) ;
GDVIRTUAL_BIND ( _is_handle_highlighted , " id " , " secondary " ) ;
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GDVIRTUAL_BIND ( _get_handle_value , " id " , " secondary " ) ;
GDVIRTUAL_BIND ( _set_handle , " id " , " secondary " , " camera " , " point " ) ;
GDVIRTUAL_BIND ( _commit_handle , " id " , " secondary " , " restore " , " cancel " ) ;
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GDVIRTUAL_BIND ( _subgizmos_intersect_ray , " camera " , " point " ) ;
GDVIRTUAL_BIND ( _subgizmos_intersect_frustum , " camera " , " frustum " ) ;
GDVIRTUAL_BIND ( _set_subgizmo_transform , " id " , " transform " ) ;
GDVIRTUAL_BIND ( _get_subgizmo_transform , " id " ) ;
GDVIRTUAL_BIND ( _commit_subgizmos , " ids " , " restores " , " cancel " ) ;
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}
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EditorNode3DGizmo : : EditorNode3DGizmo ( ) {
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valid = false ;
billboard_handle = false ;
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hidden = false ;
selected = false ;
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spatial_node = nullptr ;
gizmo_plugin = nullptr ;
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selectable_icon_size = - 1.0f ;
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}
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EditorNode3DGizmo : : ~ EditorNode3DGizmo ( ) {
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if ( gizmo_plugin ! = nullptr ) {
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gizmo_plugin - > unregister_gizmo ( this ) ;
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}
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clear ( ) ;
}
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/////
void EditorNode3DGizmoPlugin : : create_material ( const String & p_name , const Color & p_color , bool p_billboard , bool p_on_top , bool p_use_vertex_color ) {
Color instantiated_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/instantiated " , Color ( 0.7 , 0.7 , 0.7 , 0.6 ) ) ;
Vector < Ref < StandardMaterial3D > > mats ;
for ( int i = 0 ; i < 4 ; i + + ) {
bool selected = i % 2 = = 1 ;
bool instantiated = i < 2 ;
Ref < StandardMaterial3D > material = Ref < StandardMaterial3D > ( memnew ( StandardMaterial3D ) ) ;
Color color = instantiated ? instantiated_color : p_color ;
if ( ! selected ) {
color . a * = 0.3 ;
}
material - > set_albedo ( color ) ;
material - > set_shading_mode ( StandardMaterial3D : : SHADING_MODE_UNSHADED ) ;
material - > set_transparency ( StandardMaterial3D : : TRANSPARENCY_ALPHA ) ;
material - > set_render_priority ( StandardMaterial3D : : RENDER_PRIORITY_MIN + 1 ) ;
material - > set_cull_mode ( StandardMaterial3D : : CULL_DISABLED ) ;
if ( p_use_vertex_color ) {
material - > set_flag ( StandardMaterial3D : : FLAG_ALBEDO_FROM_VERTEX_COLOR , true ) ;
material - > set_flag ( StandardMaterial3D : : FLAG_SRGB_VERTEX_COLOR , true ) ;
}
if ( p_billboard ) {
material - > set_billboard_mode ( StandardMaterial3D : : BILLBOARD_ENABLED ) ;
}
if ( p_on_top & & selected ) {
material - > set_on_top_of_alpha ( ) ;
}
mats . push_back ( material ) ;
}
materials [ p_name ] = mats ;
}
void EditorNode3DGizmoPlugin : : create_icon_material ( const String & p_name , const Ref < Texture2D > & p_texture , bool p_on_top , const Color & p_albedo ) {
Color instantiated_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/instantiated " , Color ( 0.7 , 0.7 , 0.7 , 0.6 ) ) ;
Vector < Ref < StandardMaterial3D > > icons ;
for ( int i = 0 ; i < 4 ; i + + ) {
bool selected = i % 2 = = 1 ;
bool instantiated = i < 2 ;
Ref < StandardMaterial3D > icon = Ref < StandardMaterial3D > ( memnew ( StandardMaterial3D ) ) ;
Color color = instantiated ? instantiated_color : p_albedo ;
if ( ! selected ) {
color . a * = 0.85 ;
}
icon - > set_albedo ( color ) ;
icon - > set_shading_mode ( StandardMaterial3D : : SHADING_MODE_UNSHADED ) ;
icon - > set_flag ( StandardMaterial3D : : FLAG_ALBEDO_FROM_VERTEX_COLOR , true ) ;
icon - > set_flag ( StandardMaterial3D : : FLAG_SRGB_VERTEX_COLOR , true ) ;
icon - > set_cull_mode ( StandardMaterial3D : : CULL_DISABLED ) ;
icon - > set_depth_draw_mode ( StandardMaterial3D : : DEPTH_DRAW_DISABLED ) ;
icon - > set_transparency ( StandardMaterial3D : : TRANSPARENCY_ALPHA ) ;
icon - > set_texture ( StandardMaterial3D : : TEXTURE_ALBEDO , p_texture ) ;
icon - > set_flag ( StandardMaterial3D : : FLAG_FIXED_SIZE , true ) ;
icon - > set_billboard_mode ( StandardMaterial3D : : BILLBOARD_ENABLED ) ;
icon - > set_render_priority ( StandardMaterial3D : : RENDER_PRIORITY_MIN ) ;
if ( p_on_top & & selected ) {
icon - > set_on_top_of_alpha ( ) ;
}
icons . push_back ( icon ) ;
}
materials [ p_name ] = icons ;
}
void EditorNode3DGizmoPlugin : : create_handle_material ( const String & p_name , bool p_billboard , const Ref < Texture2D > & p_icon ) {
Ref < StandardMaterial3D > handle_material = Ref < StandardMaterial3D > ( memnew ( StandardMaterial3D ) ) ;
handle_material - > set_shading_mode ( StandardMaterial3D : : SHADING_MODE_UNSHADED ) ;
handle_material - > set_flag ( StandardMaterial3D : : FLAG_USE_POINT_SIZE , true ) ;
Ref < Texture2D > handle_t = p_icon ! = nullptr ? p_icon : Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " Editor3DHandle " ) , SNAME ( " EditorIcons " ) ) ;
handle_material - > set_point_size ( handle_t - > get_width ( ) ) ;
handle_material - > set_texture ( StandardMaterial3D : : TEXTURE_ALBEDO , handle_t ) ;
handle_material - > set_albedo ( Color ( 1 , 1 , 1 ) ) ;
handle_material - > set_flag ( StandardMaterial3D : : FLAG_ALBEDO_FROM_VERTEX_COLOR , true ) ;
handle_material - > set_flag ( StandardMaterial3D : : FLAG_SRGB_VERTEX_COLOR , true ) ;
handle_material - > set_on_top_of_alpha ( ) ;
if ( p_billboard ) {
handle_material - > set_billboard_mode ( StandardMaterial3D : : BILLBOARD_ENABLED ) ;
handle_material - > set_on_top_of_alpha ( ) ;
}
handle_material - > set_transparency ( StandardMaterial3D : : TRANSPARENCY_ALPHA ) ;
materials [ p_name ] = Vector < Ref < StandardMaterial3D > > ( ) ;
materials [ p_name ] . push_back ( handle_material ) ;
}
void EditorNode3DGizmoPlugin : : add_material ( const String & p_name , Ref < StandardMaterial3D > p_material ) {
materials [ p_name ] = Vector < Ref < StandardMaterial3D > > ( ) ;
materials [ p_name ] . push_back ( p_material ) ;
}
Ref < StandardMaterial3D > EditorNode3DGizmoPlugin : : get_material ( const String & p_name , const Ref < EditorNode3DGizmo > & p_gizmo ) {
ERR_FAIL_COND_V ( ! materials . has ( p_name ) , Ref < StandardMaterial3D > ( ) ) ;
ERR_FAIL_COND_V ( materials [ p_name ] . size ( ) = = 0 , Ref < StandardMaterial3D > ( ) ) ;
if ( p_gizmo . is_null ( ) | | materials [ p_name ] . size ( ) = = 1 ) {
return materials [ p_name ] [ 0 ] ;
}
int index = ( p_gizmo - > is_selected ( ) ? 1 : 0 ) + ( p_gizmo - > is_editable ( ) ? 2 : 0 ) ;
Ref < StandardMaterial3D > mat = materials [ p_name ] [ index ] ;
if ( current_state = = ON_TOP & & p_gizmo - > is_selected ( ) ) {
mat - > set_flag ( StandardMaterial3D : : FLAG_DISABLE_DEPTH_TEST , true ) ;
} else {
mat - > set_flag ( StandardMaterial3D : : FLAG_DISABLE_DEPTH_TEST , false ) ;
}
return mat ;
}
String EditorNode3DGizmoPlugin : : get_gizmo_name ( ) const {
if ( get_script_instance ( ) & & get_script_instance ( ) - > has_method ( " _get_gizmo_name " ) ) {
return get_script_instance ( ) - > call ( " _get_gizmo_name " ) ;
}
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WARN_PRINT_ONCE ( " A 3D editor gizmo has no name defined (it will appear as \" Unnamed Gizmo \" in the \" View > Gizmos \" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin. " ) ;
return TTR ( " Unnamed Gizmo " ) ;
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}
int EditorNode3DGizmoPlugin : : get_priority ( ) const {
if ( get_script_instance ( ) & & get_script_instance ( ) - > has_method ( " _get_priority " ) ) {
return get_script_instance ( ) - > call ( " _get_priority " ) ;
}
return 0 ;
}
Ref < EditorNode3DGizmo > EditorNode3DGizmoPlugin : : get_gizmo ( Node3D * p_spatial ) {
if ( get_script_instance ( ) & & get_script_instance ( ) - > has_method ( " _get_gizmo " ) ) {
return get_script_instance ( ) - > call ( " _get_gizmo " , p_spatial ) ;
}
Ref < EditorNode3DGizmo > ref = create_gizmo ( p_spatial ) ;
if ( ref . is_null ( ) ) {
return ref ;
}
ref - > set_plugin ( this ) ;
ref - > set_spatial_node ( p_spatial ) ;
ref - > set_hidden ( current_state = = HIDDEN ) ;
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current_gizmos . push_back ( ref . ptr ( ) ) ;
return ref ;
}
void EditorNode3DGizmoPlugin : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " create_material " , " name " , " color " , " billboard " , " on_top " , " use_vertex_color " ) , & EditorNode3DGizmoPlugin : : create_material , DEFVAL ( false ) , DEFVAL ( false ) , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " create_icon_material " , " name " , " texture " , " on_top " , " color " ) , & EditorNode3DGizmoPlugin : : create_icon_material , DEFVAL ( false ) , DEFVAL ( Color ( 1 , 1 , 1 , 1 ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " create_handle_material " , " name " , " billboard " , " texture " ) , & EditorNode3DGizmoPlugin : : create_handle_material , DEFVAL ( false ) , DEFVAL ( Variant ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " add_material " , " name " , " material " ) , & EditorNode3DGizmoPlugin : : add_material ) ;
ClassDB : : bind_method ( D_METHOD ( " get_material " , " name " , " gizmo " ) , & EditorNode3DGizmoPlugin : : get_material , DEFVAL ( Ref < EditorNode3DGizmo > ( ) ) ) ;
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GDVIRTUAL_BIND ( _has_gizmo , " for_node_3d " ) ;
GDVIRTUAL_BIND ( _create_gizmo , " for_node_3d " ) ;
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GDVIRTUAL_BIND ( _get_gizmo_name ) ;
GDVIRTUAL_BIND ( _get_priority ) ;
GDVIRTUAL_BIND ( _can_be_hidden ) ;
GDVIRTUAL_BIND ( _is_selectable_when_hidden ) ;
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GDVIRTUAL_BIND ( _redraw , " gizmo " ) ;
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GDVIRTUAL_BIND ( _get_handle_name , " gizmo " , " handle_id " , " secondary " ) ;
GDVIRTUAL_BIND ( _is_handle_highlighted , " gizmo " , " handle_id " , " secondary " ) ;
GDVIRTUAL_BIND ( _get_handle_value , " gizmo " , " handle_id " , " secondary " ) ;
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GDVIRTUAL_BIND ( _set_handle , " gizmo " , " handle_id " , " secondary " , " camera " , " screen_pos " ) ;
GDVIRTUAL_BIND ( _commit_handle , " gizmo " , " handle_id " , " secondary " , " restore " , " cancel " ) ;
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GDVIRTUAL_BIND ( _subgizmos_intersect_ray , " gizmo " , " camera " , " screen_pos " ) ;
GDVIRTUAL_BIND ( _subgizmos_intersect_frustum , " gizmo " , " camera " , " frustum_planes " ) ;
GDVIRTUAL_BIND ( _get_subgizmo_transform , " gizmo " , " subgizmo_id " ) ;
GDVIRTUAL_BIND ( _set_subgizmo_transform , " gizmo " , " subgizmo_id " , " transform " ) ;
GDVIRTUAL_BIND ( _commit_subgizmos , " gizmo " , " ids " , " restores " , " cancel " ) ;
;
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}
bool EditorNode3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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bool success ;
if ( GDVIRTUAL_CALL ( _has_gizmo , p_spatial , success ) ) {
return success ;
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}
return false ;
}
Ref < EditorNode3DGizmo > EditorNode3DGizmoPlugin : : create_gizmo ( Node3D * p_spatial ) {
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Ref < EditorNode3DGizmo > ret ;
if ( GDVIRTUAL_CALL ( _create_gizmo , p_spatial , ret ) ) {
return ret ;
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}
Ref < EditorNode3DGizmo > ref ;
if ( has_gizmo ( p_spatial ) ) {
ref . instantiate ( ) ;
}
return ref ;
}
bool EditorNode3DGizmoPlugin : : can_be_hidden ( ) const {
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bool ret ;
if ( GDVIRTUAL_CALL ( _can_be_hidden , ret ) ) {
return ret ;
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}
return true ;
}
bool EditorNode3DGizmoPlugin : : is_selectable_when_hidden ( ) const {
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bool ret ;
if ( GDVIRTUAL_CALL ( _is_selectable_when_hidden , ret ) ) {
return ret ;
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}
return false ;
}
void EditorNode3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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GDVIRTUAL_CALL ( _redraw , p_gizmo ) ;
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}
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bool EditorNode3DGizmoPlugin : : is_handle_highlighted ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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bool ret ;
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if ( GDVIRTUAL_CALL ( _is_handle_highlighted , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , p_secondary , ret ) ) {
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return ret ;
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}
return false ;
}
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String EditorNode3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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String ret ;
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if ( GDVIRTUAL_CALL ( _get_handle_name , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , p_secondary , ret ) ) {
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return ret ;
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}
return " " ;
}
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Variant EditorNode3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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Variant ret ;
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if ( GDVIRTUAL_CALL ( _get_handle_value , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , p_secondary , ret ) ) {
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return ret ;
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}
return Variant ( ) ;
}
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void EditorNode3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
GDVIRTUAL_CALL ( _set_handle , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , p_secondary , p_camera , p_point ) ;
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}
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void EditorNode3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
GDVIRTUAL_CALL ( _commit_handle , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , p_secondary , p_restore , p_cancel ) ;
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}
int EditorNode3DGizmoPlugin : : subgizmos_intersect_ray ( const EditorNode3DGizmo * p_gizmo , Camera3D * p_camera , const Vector2 & p_point ) const {
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int ret ;
if ( GDVIRTUAL_CALL ( _subgizmos_intersect_ray , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_camera , p_point , ret ) ) {
return ret ;
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}
return - 1 ;
}
Vector < int > EditorNode3DGizmoPlugin : : subgizmos_intersect_frustum ( const EditorNode3DGizmo * p_gizmo , const Camera3D * p_camera , const Vector < Plane > & p_frustum ) const {
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TypedArray < Transform3D > frustum ;
frustum . resize ( p_frustum . size ( ) ) ;
for ( int i = 0 ; i < p_frustum . size ( ) ; i + + ) {
frustum [ i ] = p_frustum [ i ] ;
}
Vector < int > ret ;
if ( GDVIRTUAL_CALL ( _subgizmos_intersect_frustum , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_camera , frustum , ret ) ) {
return ret ;
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}
return Vector < int > ( ) ;
}
Transform3D EditorNode3DGizmoPlugin : : get_subgizmo_transform ( const EditorNode3DGizmo * p_gizmo , int p_id ) const {
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Transform3D ret ;
if ( GDVIRTUAL_CALL ( _get_subgizmo_transform , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , ret ) ) {
return ret ;
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}
return Transform3D ( ) ;
}
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void EditorNode3DGizmoPlugin : : set_subgizmo_transform ( const EditorNode3DGizmo * p_gizmo , int p_id , Transform3D p_transform ) {
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GDVIRTUAL_CALL ( _set_subgizmo_transform , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_id , p_transform ) ;
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}
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void EditorNode3DGizmoPlugin : : commit_subgizmos ( const EditorNode3DGizmo * p_gizmo , const Vector < int > & p_ids , const Vector < Transform3D > & p_restore , bool p_cancel ) {
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TypedArray < Transform3D > restore ;
restore . resize ( p_restore . size ( ) ) ;
for ( int i = 0 ; i < p_restore . size ( ) ; i + + ) {
restore [ i ] = p_restore [ i ] ;
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}
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GDVIRTUAL_CALL ( _commit_subgizmos , Ref < EditorNode3DGizmo > ( p_gizmo ) , p_ids , restore , p_cancel ) ;
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}
void EditorNode3DGizmoPlugin : : set_state ( int p_state ) {
current_state = p_state ;
for ( int i = 0 ; i < current_gizmos . size ( ) ; + + i ) {
current_gizmos [ i ] - > set_hidden ( current_state = = HIDDEN ) ;
}
}
int EditorNode3DGizmoPlugin : : get_state ( ) const {
return current_state ;
}
void EditorNode3DGizmoPlugin : : unregister_gizmo ( EditorNode3DGizmo * p_gizmo ) {
current_gizmos . erase ( p_gizmo ) ;
}
EditorNode3DGizmoPlugin : : EditorNode3DGizmoPlugin ( ) {
current_state = VISIBLE ;
}
EditorNode3DGizmoPlugin : : ~ EditorNode3DGizmoPlugin ( ) {
for ( int i = 0 ; i < current_gizmos . size ( ) ; + + i ) {
current_gizmos [ i ] - > set_plugin ( nullptr ) ;
current_gizmos [ i ] - > get_spatial_node ( ) - > remove_gizmo ( current_gizmos [ i ] ) ;
}
if ( Node3DEditor : : get_singleton ( ) ) {
Node3DEditor : : get_singleton ( ) - > update_all_gizmos ( ) ;
}
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}
//// light gizmo
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Light3DGizmoPlugin : : Light3DGizmoPlugin ( ) {
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// Enable vertex colors for the materials below as the gizmo color depends on the light color.
create_material ( " lines_primary " , Color ( 1 , 1 , 1 ) , false , false , true ) ;
create_material ( " lines_secondary " , Color ( 1 , 1 , 1 , 0.35 ) , false , false , true ) ;
create_material ( " lines_billboard " , Color ( 1 , 1 , 1 ) , true , false , true ) ;
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create_icon_material ( " light_directional_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoDirectionalLight " ) , SNAME ( " EditorIcons " ) ) ) ;
create_icon_material ( " light_omni_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoLight " ) , SNAME ( " EditorIcons " ) ) ) ;
create_icon_material ( " light_spot_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoSpotLight " ) , SNAME ( " EditorIcons " ) ) ) ;
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create_handle_material ( " handles " ) ;
create_handle_material ( " handles_billboard " , true ) ;
}
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bool Light3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < Light3D > ( p_spatial ) ! = nullptr ;
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}
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String Light3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " Light3D " ;
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}
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int Light3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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String Light3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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if ( p_id = = 0 ) {
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return " Radius " ;
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} else {
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return " Aperture " ;
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}
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}
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Variant Light3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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Light3D * light = Object : : cast_to < Light3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( p_id = = 0 ) {
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return light - > get_param ( Light3D : : PARAM_RANGE ) ;
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}
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if ( p_id = = 1 ) {
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return light - > get_param ( Light3D : : PARAM_SPOT_ANGLE ) ;
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}
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return Variant ( ) ;
}
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static float _find_closest_angle_to_half_pi_arc ( const Vector3 & p_from , const Vector3 & p_to , float p_arc_radius , const Transform3D & p_arc_xform ) {
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//bleh, discrete is simpler
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static const int arc_test_points = 64 ;
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float min_d = 1e20 ;
Vector3 min_p ;
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for ( int i = 0 ; i < arc_test_points ; i + + ) {
float a = i * Math_PI * 0.5 / arc_test_points ;
float an = ( i + 1 ) * Math_PI * 0.5 / arc_test_points ;
Vector3 p = Vector3 ( Math : : cos ( a ) , 0 , - Math : : sin ( a ) ) * p_arc_radius ;
Vector3 n = Vector3 ( Math : : cos ( an ) , 0 , - Math : : sin ( an ) ) * p_arc_radius ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( p , n , p_from , p_to , ra , rb ) ;
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float d = ra . distance_to ( rb ) ;
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if ( d < min_d ) {
min_d = d ;
min_p = ra ;
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}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
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float a = ( Math_PI * 0.5 ) - Vector2 ( min_p . x , - min_p . z ) . angle ( ) ;
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return Math : : rad2deg ( a ) ;
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}
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void Light3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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Light3D * light = Object : : cast_to < Light3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = light - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 s [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
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if ( p_id = = 0 ) {
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if ( Object : : cast_to < SpotLight3D > ( light ) ) {
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , Vector3 ( 0 , 0 , - 4096 ) , s [ 0 ] , s [ 1 ] , ra , rb ) ;
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float d = - ra . z ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < = 0 ) { // Equal is here for negative zero.
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d = 0 ;
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}
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light - > set_param ( Light3D : : PARAM_RANGE , d ) ;
} else if ( Object : : cast_to < OmniLight3D > ( light ) ) {
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Plane cp = Plane ( p_camera - > get_transform ( ) . basis . get_axis ( 2 ) , gt . origin ) ;
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Vector3 inters ;
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if ( cp . intersects_ray ( ray_from , ray_dir , & inters ) ) {
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float r = inters . distance_to ( gt . origin ) ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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r = Math : : snapped ( r , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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light - > set_param ( Light3D : : PARAM_RANGE , r ) ;
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}
}
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} else if ( p_id = = 1 ) {
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float a = _find_closest_angle_to_half_pi_arc ( s [ 0 ] , s [ 1 ] , light - > get_param ( Light3D : : PARAM_RANGE ) , gt ) ;
light - > set_param ( Light3D : : PARAM_SPOT_ANGLE , CLAMP ( a , 0.01 , 89.99 ) ) ;
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}
}
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void Light3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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Light3D * light = Object : : cast_to < Light3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( p_cancel ) {
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light - > set_param ( p_id = = 0 ? Light3D : : PARAM_RANGE : Light3D : : PARAM_SPOT_ANGLE , p_restore ) ;
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} else if ( p_id = = 0 ) {
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Light Radius " ) ) ;
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ur - > add_do_method ( light , " set_param " , Light3D : : PARAM_RANGE , light - > get_param ( Light3D : : PARAM_RANGE ) ) ;
ur - > add_undo_method ( light , " set_param " , Light3D : : PARAM_RANGE , p_restore ) ;
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ur - > commit_action ( ) ;
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} else if ( p_id = = 1 ) {
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Light Radius " ) ) ;
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ur - > add_do_method ( light , " set_param " , Light3D : : PARAM_SPOT_ANGLE , light - > get_param ( Light3D : : PARAM_SPOT_ANGLE ) ) ;
ur - > add_undo_method ( light , " set_param " , Light3D : : PARAM_SPOT_ANGLE , p_restore ) ;
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ur - > commit_action ( ) ;
}
}
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void Light3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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Light3D * light = Object : : cast_to < Light3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Color color = light - > get_color ( ) ;
// Make the gizmo color as bright as possible for better visibility
color . set_hsv ( color . get_h ( ) , color . get_s ( ) , 1 ) ;
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p_gizmo - > clear ( ) ;
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if ( Object : : cast_to < DirectionalLight3D > ( light ) ) {
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Ref < Material > material = get_material ( " lines_primary " , p_gizmo ) ;
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Ref < Material > icon = get_material ( " light_directional_icon " , p_gizmo ) ;
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const int arrow_points = 7 ;
const float arrow_length = 1.5 ;
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Vector3 arrow [ arrow_points ] = {
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Vector3 ( 0 , 0 , - 1 ) ,
Vector3 ( 0 , 0.8 , 0 ) ,
Vector3 ( 0 , 0.3 , 0 ) ,
Vector3 ( 0 , 0.3 , arrow_length ) ,
Vector3 ( 0 , - 0.3 , arrow_length ) ,
Vector3 ( 0 , - 0.3 , 0 ) ,
Vector3 ( 0 , - 0.8 , 0 )
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} ;
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int arrow_sides = 2 ;
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Vector < Vector3 > lines ;
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for ( int i = 0 ; i < arrow_sides ; i + + ) {
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for ( int j = 0 ; j < arrow_points ; j + + ) {
Basis ma ( Vector3 ( 0 , 0 , 1 ) , Math_PI * i / arrow_sides ) ;
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Vector3 v1 = arrow [ j ] - Vector3 ( 0 , 0 , arrow_length ) ;
Vector3 v2 = arrow [ ( j + 1 ) % arrow_points ] - Vector3 ( 0 , 0 , arrow_length ) ;
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lines . push_back ( ma . xform ( v1 ) ) ;
lines . push_back ( ma . xform ( v2 ) ) ;
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}
}
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p_gizmo - > add_lines ( lines , material , false , color ) ;
p_gizmo - > add_unscaled_billboard ( icon , 0.05 , color ) ;
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}
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if ( Object : : cast_to < OmniLight3D > ( light ) ) {
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// Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation
const Ref < Material > lines_material = get_material ( " lines_secondary " , p_gizmo ) ;
const Ref < Material > lines_billboard_material = get_material ( " lines_billboard " , p_gizmo ) ;
const Ref < Material > icon = get_material ( " light_omni_icon " , p_gizmo ) ;
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OmniLight3D * on = Object : : cast_to < OmniLight3D > ( light ) ;
const float r = on - > get_param ( Light3D : : PARAM_RANGE ) ;
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Vector < Vector3 > points ;
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Vector < Vector3 > points_billboard ;
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for ( int i = 0 ; i < 120 ; i + + ) {
// Create a circle
const float ra = Math : : deg2rad ( ( float ) ( i * 3 ) ) ;
const float rb = Math : : deg2rad ( ( float ) ( ( i + 1 ) * 3 ) ) ;
const Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * r ;
const Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * r ;
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// Draw axis-aligned circles
points . push_back ( Vector3 ( a . x , 0 , a . y ) ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) ) ;
points . push_back ( Vector3 ( 0 , a . x , a . y ) ) ;
points . push_back ( Vector3 ( 0 , b . x , b . y ) ) ;
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points . push_back ( Vector3 ( a . x , a . y , 0 ) ) ;
points . push_back ( Vector3 ( b . x , b . y , 0 ) ) ;
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// Draw a billboarded circle
points_billboard . push_back ( Vector3 ( a . x , a . y , 0 ) ) ;
points_billboard . push_back ( Vector3 ( b . x , b . y , 0 ) ) ;
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}
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p_gizmo - > add_lines ( points , lines_material , true , color ) ;
p_gizmo - > add_lines ( points_billboard , lines_billboard_material , true , color ) ;
p_gizmo - > add_unscaled_billboard ( icon , 0.05 , color ) ;
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Vector < Vector3 > handles ;
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handles . push_back ( Vector3 ( r , 0 , 0 ) ) ;
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p_gizmo - > add_handles ( handles , get_material ( " handles_billboard " ) , Vector < int > ( ) , true ) ;
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}
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if ( Object : : cast_to < SpotLight3D > ( light ) ) {
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const Ref < Material > material_primary = get_material ( " lines_primary " , p_gizmo ) ;
const Ref < Material > material_secondary = get_material ( " lines_secondary " , p_gizmo ) ;
const Ref < Material > icon = get_material ( " light_spot_icon " , p_gizmo ) ;
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Vector < Vector3 > points_primary ;
Vector < Vector3 > points_secondary ;
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SpotLight3D * sl = Object : : cast_to < SpotLight3D > ( light ) ;
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float r = sl - > get_param ( Light3D : : PARAM_RANGE ) ;
float w = r * Math : : sin ( Math : : deg2rad ( sl - > get_param ( Light3D : : PARAM_SPOT_ANGLE ) ) ) ;
float d = r * Math : : cos ( Math : : deg2rad ( sl - > get_param ( Light3D : : PARAM_SPOT_ANGLE ) ) ) ;
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for ( int i = 0 ; i < 120 ; i + + ) {
// Draw a circle
const float ra = Math : : deg2rad ( ( float ) ( i * 3 ) ) ;
const float rb = Math : : deg2rad ( ( float ) ( ( i + 1 ) * 3 ) ) ;
const Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * w ;
const Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * w ;
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points_primary . push_back ( Vector3 ( a . x , a . y , - d ) ) ;
points_primary . push_back ( Vector3 ( b . x , b . y , - d ) ) ;
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if ( i % 15 = = 0 ) {
// Draw 8 lines from the cone origin to the sides of the circle
points_secondary . push_back ( Vector3 ( a . x , a . y , - d ) ) ;
points_secondary . push_back ( Vector3 ( ) ) ;
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}
}
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points_primary . push_back ( Vector3 ( 0 , 0 , - r ) ) ;
points_primary . push_back ( Vector3 ( ) ) ;
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p_gizmo - > add_lines ( points_primary , material_primary , false , color ) ;
p_gizmo - > add_lines ( points_secondary , material_secondary , false , color ) ;
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Vector < Vector3 > handles = {
Vector3 ( 0 , 0 , - r ) ,
Vector3 ( w , 0 , - d )
} ;
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p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
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p_gizmo - > add_unscaled_billboard ( icon , 0.05 , color ) ;
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}
}
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//// player gizmo
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AudioStreamPlayer3DGizmoPlugin : : AudioStreamPlayer3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/stream_player_3d " , Color ( 0.4 , 0.8 , 1 ) ) ;
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create_icon_material ( " stream_player_3d_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " Gizmo3DSamplePlayer " ) , SNAME ( " EditorIcons " ) ) ) ;
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create_material ( " stream_player_3d_material_primary " , gizmo_color ) ;
create_material ( " stream_player_3d_material_secondary " , gizmo_color * Color ( 1 , 1 , 1 , 0.35 ) ) ;
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create_handle_material ( " handles " ) ;
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}
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bool AudioStreamPlayer3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < AudioStreamPlayer3D > ( p_spatial ) ! = nullptr ;
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}
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String AudioStreamPlayer3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " AudioStreamPlayer3D " ;
}
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int AudioStreamPlayer3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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String AudioStreamPlayer3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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return " Emission Radius " ;
}
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Variant AudioStreamPlayer3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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AudioStreamPlayer3D * player = Object : : cast_to < AudioStreamPlayer3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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return player - > get_emission_angle ( ) ;
}
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void AudioStreamPlayer3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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AudioStreamPlayer3D * player = Object : : cast_to < AudioStreamPlayer3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = player - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
Vector3 ray_to = ray_from + ray_dir * 4096 ;
ray_from = gi . xform ( ray_from ) ;
ray_to = gi . xform ( ray_to ) ;
float closest_dist = 1e20 ;
float closest_angle = 1e20 ;
for ( int i = 0 ; i < 180 ; i + + ) {
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float a = Math : : deg2rad ( ( float ) i ) ;
float an = Math : : deg2rad ( ( float ) ( i + 1 ) ) ;
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Vector3 from ( Math : : sin ( a ) , 0 , - Math : : cos ( a ) ) ;
Vector3 to ( Math : : sin ( an ) , 0 , - Math : : cos ( an ) ) ;
Vector3 r1 , r2 ;
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Geometry3D : : get_closest_points_between_segments ( from , to , ray_from , ray_to , r1 , r2 ) ;
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float d = r1 . distance_to ( r2 ) ;
if ( d < closest_dist ) {
closest_dist = d ;
closest_angle = i ;
}
}
if ( closest_angle < 91 ) {
player - > set_emission_angle ( closest_angle ) ;
}
}
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void AudioStreamPlayer3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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AudioStreamPlayer3D * player = Object : : cast_to < AudioStreamPlayer3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( p_cancel ) {
player - > set_emission_angle ( p_restore ) ;
} else {
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change AudioStreamPlayer3D Emission Angle " ) ) ;
ur - > add_do_method ( player , " set_emission_angle " , player - > get_emission_angle ( ) ) ;
ur - > add_undo_method ( player , " set_emission_angle " , p_restore ) ;
ur - > commit_action ( ) ;
}
}
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void AudioStreamPlayer3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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const AudioStreamPlayer3D * player = Object : : cast_to < AudioStreamPlayer3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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const Ref < Material > icon = get_material ( " stream_player_3d_icon " , p_gizmo ) ;
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if ( player - > is_emission_angle_enabled ( ) ) {
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const float pc = player - > get_emission_angle ( ) ;
const float ofs = - Math : : cos ( Math : : deg2rad ( pc ) ) ;
const float radius = Math : : sin ( Math : : deg2rad ( pc ) ) ;
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Vector < Vector3 > points_primary ;
points_primary . resize ( 200 ) ;
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real_t step = Math_TAU / 100.0 ;
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for ( int i = 0 ; i < 100 ; i + + ) {
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const float a = i * step ;
const float an = ( i + 1 ) * step ;
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const Vector3 from ( Math : : sin ( a ) * radius , Math : : cos ( a ) * radius , ofs ) ;
const Vector3 to ( Math : : sin ( an ) * radius , Math : : cos ( an ) * radius , ofs ) ;
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points_primary . write [ i * 2 + 0 ] = from ;
points_primary . write [ i * 2 + 1 ] = to ;
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}
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const Ref < Material > material_primary = get_material ( " stream_player_3d_material_primary " , p_gizmo ) ;
p_gizmo - > add_lines ( points_primary , material_primary ) ;
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Vector < Vector3 > points_secondary ;
points_secondary . resize ( 16 ) ;
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for ( int i = 0 ; i < 8 ; i + + ) {
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const float a = i * ( Math_TAU / 8.0 ) ;
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const Vector3 from ( Math : : sin ( a ) * radius , Math : : cos ( a ) * radius , ofs ) ;
points_secondary . write [ i * 2 + 0 ] = from ;
points_secondary . write [ i * 2 + 1 ] = Vector3 ( ) ;
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}
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const Ref < Material > material_secondary = get_material ( " stream_player_3d_material_secondary " , p_gizmo ) ;
p_gizmo - > add_lines ( points_secondary , material_secondary ) ;
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Vector < Vector3 > handles ;
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const float ha = Math : : deg2rad ( player - > get_emission_angle ( ) ) ;
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handles . push_back ( Vector3 ( Math : : sin ( ha ) , 0 , - Math : : cos ( ha ) ) ) ;
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p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
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}
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p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
}
//////
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AudioListener3DGizmoPlugin : : AudioListener3DGizmoPlugin ( ) {
create_icon_material ( " audio_listener_3d_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( " GizmoAudioListener3D " , " EditorIcons " ) ) ;
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}
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bool AudioListener3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < AudioListener3D > ( p_spatial ) ! = nullptr ;
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}
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String AudioListener3DGizmoPlugin : : get_gizmo_name ( ) const {
return " AudioListener3D " ;
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}
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int AudioListener3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void AudioListener3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
const Ref < Material > icon = get_material ( " audio_listener_3d_icon " , p_gizmo ) ;
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p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
}
//////
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Camera3DGizmoPlugin : : Camera3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/camera " , Color ( 0.8 , 0.4 , 0.8 ) ) ;
create_material ( " camera_material " , gizmo_color ) ;
create_handle_material ( " handles " ) ;
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}
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bool Camera3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < Camera3D > ( p_spatial ) ! = nullptr ;
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}
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String Camera3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " Camera3D " ;
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}
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int Camera3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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String Camera3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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Camera3D * camera = Object : : cast_to < Camera3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( camera - > get_projection ( ) = = Camera3D : : PROJECTION_PERSPECTIVE ) {
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return " FOV " ;
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} else {
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return " Size " ;
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}
}
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Variant Camera3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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Camera3D * camera = Object : : cast_to < Camera3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( camera - > get_projection ( ) = = Camera3D : : PROJECTION_PERSPECTIVE ) {
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return camera - > get_fov ( ) ;
} else {
return camera - > get_size ( ) ;
}
}
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void Camera3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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Camera3D * camera = Object : : cast_to < Camera3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = camera - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 s [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
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if ( camera - > get_projection ( ) = = Camera3D : : PROJECTION_PERSPECTIVE ) {
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Transform3D gt2 = camera - > get_global_transform ( ) ;
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float a = _find_closest_angle_to_half_pi_arc ( s [ 0 ] , s [ 1 ] , 1.0 , gt2 ) ;
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camera - > set ( " fov " , CLAMP ( a * 2.0 , 1 , 179 ) ) ;
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} else {
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( 0 , 0 , - 1 ) , Vector3 ( 4096 , 0 , - 1 ) , s [ 0 ] , s [ 1 ] , ra , rb ) ;
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float d = ra . x * 2.0 ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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d = CLAMP ( d , 0.1 , 16384 ) ;
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camera - > set ( " size " , d ) ;
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}
}
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void Camera3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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Camera3D * camera = Object : : cast_to < Camera3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( camera - > get_projection ( ) = = Camera3D : : PROJECTION_PERSPECTIVE ) {
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if ( p_cancel ) {
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camera - > set ( " fov " , p_restore ) ;
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} else {
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Camera FOV " ) ) ;
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ur - > add_do_property ( camera , " fov " , camera - > get_fov ( ) ) ;
ur - > add_undo_property ( camera , " fov " , p_restore ) ;
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ur - > commit_action ( ) ;
}
} else {
if ( p_cancel ) {
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camera - > set ( " size " , p_restore ) ;
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} else {
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Camera Size " ) ) ;
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ur - > add_do_property ( camera , " size " , camera - > get_size ( ) ) ;
ur - > add_undo_property ( camera , " size " , p_restore ) ;
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ur - > commit_action ( ) ;
}
}
}
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void Camera3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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Camera3D * camera = Object : : cast_to < Camera3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > lines ;
Vector < Vector3 > handles ;
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Ref < Material > material = get_material ( " camera_material " , p_gizmo ) ;
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2019-02-19 17:17:02 +01:00
# define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
lines . push_back ( m_a ) ; \
lines . push_back ( m_b ) ; \
lines . push_back ( m_b ) ; \
lines . push_back ( m_c ) ; \
lines . push_back ( m_c ) ; \
lines . push_back ( m_a ) ; \
}
# define ADD_QUAD(m_a, m_b, m_c, m_d) \
{ \
lines . push_back ( m_a ) ; \
lines . push_back ( m_b ) ; \
lines . push_back ( m_b ) ; \
lines . push_back ( m_c ) ; \
lines . push_back ( m_c ) ; \
lines . push_back ( m_d ) ; \
lines . push_back ( m_d ) ; \
lines . push_back ( m_a ) ; \
}
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switch ( camera - > get_projection ( ) ) {
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case Camera3D : : PROJECTION_PERSPECTIVE : {
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// The real FOV is halved for accurate representation
float fov = camera - > get_fov ( ) / 2.0 ;
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Vector3 side = Vector3 ( Math : : sin ( Math : : deg2rad ( fov ) ) , 0 , - Math : : cos ( Math : : deg2rad ( fov ) ) ) ;
Vector3 nside = side ;
nside . x = - nside . x ;
Vector3 up = Vector3 ( 0 , side . x , 0 ) ;
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ADD_TRIANGLE ( Vector3 ( ) , side + up , side - up ) ;
ADD_TRIANGLE ( Vector3 ( ) , nside + up , nside - up ) ;
ADD_TRIANGLE ( Vector3 ( ) , side + up , nside + up ) ;
ADD_TRIANGLE ( Vector3 ( ) , side - up , nside - up ) ;
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handles . push_back ( side ) ;
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side . x * = 0.25 ;
nside . x * = 0.25 ;
Vector3 tup ( 0 , up . y * 3 / 2 , side . z ) ;
ADD_TRIANGLE ( tup , side + up , nside + up ) ;
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} break ;
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case Camera3D : : PROJECTION_ORTHOGONAL : {
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float size = camera - > get_size ( ) ;
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float hsize = size * 0.5 ;
Vector3 right ( hsize , 0 , 0 ) ;
Vector3 up ( 0 , hsize , 0 ) ;
Vector3 back ( 0 , 0 , - 1.0 ) ;
Vector3 front ( 0 , 0 , 0 ) ;
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ADD_QUAD ( - up - right , - up + right , up + right , up - right ) ;
ADD_QUAD ( - up - right + back , - up + right + back , up + right + back , up - right + back ) ;
ADD_QUAD ( up + right , up + right + back , up - right + back , up - right ) ;
ADD_QUAD ( - up + right , - up + right + back , - up - right + back , - up - right ) ;
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handles . push_back ( right + back ) ;
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right . x * = 0.25 ;
Vector3 tup ( 0 , up . y * 3 / 2 , back . z ) ;
ADD_TRIANGLE ( tup , right + up + back , - right + up + back ) ;
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} break ;
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case Camera3D : : PROJECTION_FRUSTUM : {
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float hsize = camera - > get_size ( ) / 2.0 ;
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Vector3 side = Vector3 ( hsize , 0 , - camera - > get_near ( ) ) . normalized ( ) ;
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Vector3 nside = side ;
nside . x = - nside . x ;
Vector3 up = Vector3 ( 0 , side . x , 0 ) ;
Vector3 offset = Vector3 ( camera - > get_frustum_offset ( ) . x , camera - > get_frustum_offset ( ) . y , 0.0 ) ;
ADD_TRIANGLE ( Vector3 ( ) , side + up + offset , side - up + offset ) ;
ADD_TRIANGLE ( Vector3 ( ) , nside + up + offset , nside - up + offset ) ;
ADD_TRIANGLE ( Vector3 ( ) , side + up + offset , nside + up + offset ) ;
ADD_TRIANGLE ( Vector3 ( ) , side - up + offset , nside - up + offset ) ;
side . x * = 0.25 ;
nside . x * = 0.25 ;
Vector3 tup ( 0 , up . y * 3 / 2 , side . z ) ;
ADD_TRIANGLE ( tup + offset , side + up + offset , nside + up + offset ) ;
}
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}
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# undef ADD_TRIANGLE
# undef ADD_QUAD
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p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
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}
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//////
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MeshInstance3DGizmoPlugin : : MeshInstance3DGizmoPlugin ( ) {
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}
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bool MeshInstance3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < MeshInstance3D > ( p_spatial ) ! = nullptr & & Object : : cast_to < SoftDynamicBody3D > ( p_spatial ) = = nullptr ;
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}
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String MeshInstance3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " MeshInstance3D " ;
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}
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int MeshInstance3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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bool MeshInstance3DGizmoPlugin : : can_be_hidden ( ) const {
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return false ;
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}
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void MeshInstance3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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MeshInstance3D * mesh = Object : : cast_to < MeshInstance3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Ref < Mesh > m = mesh - > get_mesh ( ) ;
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if ( ! m . is_valid ( ) ) {
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return ; //none
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}
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Ref < TriangleMesh > tm = m - > generate_triangle_mesh ( ) ;
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if ( tm . is_valid ( ) ) {
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p_gizmo - > add_collision_triangles ( tm ) ;
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}
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}
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/////
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OccluderInstance3DGizmoPlugin : : OccluderInstance3DGizmoPlugin ( ) {
create_material ( " line_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/occluder " , Color ( 0.8 , 0.5 , 1 ) ) ) ;
}
bool OccluderInstance3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < OccluderInstance3D > ( p_spatial ) ! = nullptr ;
}
String OccluderInstance3DGizmoPlugin : : get_gizmo_name ( ) const {
return " OccluderInstance3D " ;
}
int OccluderInstance3DGizmoPlugin : : get_priority ( ) const {
return - 1 ;
}
void OccluderInstance3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
OccluderInstance3D * occluder_instance = Object : : cast_to < OccluderInstance3D > ( p_gizmo - > get_spatial_node ( ) ) ;
p_gizmo - > clear ( ) ;
Ref < Occluder3D > o = occluder_instance - > get_occluder ( ) ;
if ( ! o . is_valid ( ) ) {
return ;
}
Vector < Vector3 > lines = o - > get_debug_lines ( ) ;
if ( ! lines . is_empty ( ) ) {
Ref < Material > material = get_material ( " line_material " , p_gizmo ) ;
p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
}
}
/////
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Sprite3DGizmoPlugin : : Sprite3DGizmoPlugin ( ) {
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}
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bool Sprite3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < Sprite3D > ( p_spatial ) ! = nullptr ;
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}
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String Sprite3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " Sprite3D " ;
}
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int Sprite3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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bool Sprite3DGizmoPlugin : : can_be_hidden ( ) const {
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return false ;
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}
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void Sprite3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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Sprite3D * sprite = Object : : cast_to < Sprite3D > ( p_gizmo - > get_spatial_node ( ) ) ;
p_gizmo - > clear ( ) ;
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Ref < TriangleMesh > tm = sprite - > generate_triangle_mesh ( ) ;
if ( tm . is_valid ( ) ) {
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p_gizmo - > add_collision_triangles ( tm ) ;
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}
}
///
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Position3DGizmoPlugin : : Position3DGizmoPlugin ( ) {
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pos3d_mesh = Ref < ArrayMesh > ( memnew ( ArrayMesh ) ) ;
cursor_points = Vector < Vector3 > ( ) ;
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Vector < Color > cursor_colors ;
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const float cs = 0.25 ;
// Add more points to create a "hard stop" in the color gradient.
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cursor_points . push_back ( Vector3 ( + cs , 0 , 0 ) ) ;
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cursor_points . push_back ( Vector3 ( ) ) ;
cursor_points . push_back ( Vector3 ( ) ) ;
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cursor_points . push_back ( Vector3 ( - cs , 0 , 0 ) ) ;
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cursor_points . push_back ( Vector3 ( 0 , + cs , 0 ) ) ;
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cursor_points . push_back ( Vector3 ( ) ) ;
cursor_points . push_back ( Vector3 ( ) ) ;
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cursor_points . push_back ( Vector3 ( 0 , - cs , 0 ) ) ;
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cursor_points . push_back ( Vector3 ( 0 , 0 , + cs ) ) ;
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cursor_points . push_back ( Vector3 ( ) ) ;
cursor_points . push_back ( Vector3 ( ) ) ;
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cursor_points . push_back ( Vector3 ( 0 , 0 , - cs ) ) ;
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// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
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const Color color_x = EditorNode : : get_singleton ( ) - > get_gui_base ( ) - > get_theme_color ( SNAME ( " axis_x_color " ) , SNAME ( " Editor " ) ) ;
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cursor_colors . push_back ( color_x ) ;
cursor_colors . push_back ( color_x ) ;
// FIXME: Use less strong darkening factor once GH-48573 is fixed.
// The current darkening factor compensates for lines being too bright in the 3D editor.
cursor_colors . push_back ( color_x . lerp ( Color ( 0 , 0 , 0 ) , 0.75 ) ) ;
cursor_colors . push_back ( color_x . lerp ( Color ( 0 , 0 , 0 ) , 0.75 ) ) ;
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const Color color_y = EditorNode : : get_singleton ( ) - > get_gui_base ( ) - > get_theme_color ( SNAME ( " axis_y_color " ) , SNAME ( " Editor " ) ) ;
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cursor_colors . push_back ( color_y ) ;
cursor_colors . push_back ( color_y ) ;
cursor_colors . push_back ( color_y . lerp ( Color ( 0 , 0 , 0 ) , 0.75 ) ) ;
cursor_colors . push_back ( color_y . lerp ( Color ( 0 , 0 , 0 ) , 0.75 ) ) ;
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const Color color_z = EditorNode : : get_singleton ( ) - > get_gui_base ( ) - > get_theme_color ( SNAME ( " axis_z_color " ) , SNAME ( " Editor " ) ) ;
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cursor_colors . push_back ( color_z ) ;
cursor_colors . push_back ( color_z ) ;
cursor_colors . push_back ( color_z . lerp ( Color ( 0 , 0 , 0 ) , 0.75 ) ) ;
cursor_colors . push_back ( color_z . lerp ( Color ( 0 , 0 , 0 ) , 0.75 ) ) ;
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Ref < StandardMaterial3D > mat = memnew ( StandardMaterial3D ) ;
mat - > set_shading_mode ( StandardMaterial3D : : SHADING_MODE_UNSHADED ) ;
mat - > set_flag ( StandardMaterial3D : : FLAG_ALBEDO_FROM_VERTEX_COLOR , true ) ;
mat - > set_flag ( StandardMaterial3D : : FLAG_SRGB_VERTEX_COLOR , true ) ;
mat - > set_transparency ( StandardMaterial3D : : TRANSPARENCY_ALPHA ) ;
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Array d ;
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d . resize ( RS : : ARRAY_MAX ) ;
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d [ Mesh : : ARRAY_VERTEX ] = cursor_points ;
d [ Mesh : : ARRAY_COLOR ] = cursor_colors ;
pos3d_mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_LINES , d ) ;
pos3d_mesh - > surface_set_material ( 0 , mat ) ;
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}
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bool Position3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < Position3D > ( p_spatial ) ! = nullptr ;
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}
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String Position3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " Position3D " ;
}
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int Position3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void Position3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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p_gizmo - > clear ( ) ;
p_gizmo - > add_mesh ( pos3d_mesh ) ;
p_gizmo - > add_collision_segments ( cursor_points ) ;
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}
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////
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PhysicalBone3DGizmoPlugin : : PhysicalBone3DGizmoPlugin ( ) {
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create_material ( " joint_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/joint " , Color ( 0.5 , 0.8 , 1 ) ) ) ;
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}
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bool PhysicalBone3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < PhysicalBone3D > ( p_spatial ) ! = nullptr ;
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}
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String PhysicalBone3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " PhysicalBone3D " ;
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}
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int PhysicalBone3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void PhysicalBone3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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p_gizmo - > clear ( ) ;
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PhysicalBone3D * physical_bone = Object : : cast_to < PhysicalBone3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( ! physical_bone ) {
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return ;
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}
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Skeleton3D * sk ( physical_bone - > find_skeleton_parent ( ) ) ;
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if ( ! sk ) {
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return ;
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}
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PhysicalBone3D * pb ( sk - > get_physical_bone ( physical_bone - > get_bone_id ( ) ) ) ;
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if ( ! pb ) {
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return ;
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}
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PhysicalBone3D * pbp ( sk - > get_physical_bone_parent ( physical_bone - > get_bone_id ( ) ) ) ;
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if ( ! pbp ) {
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return ;
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}
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Vector < Vector3 > points ;
switch ( physical_bone - > get_joint_type ( ) ) {
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case PhysicalBone3D : : JOINT_TYPE_PIN : {
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Joint3DGizmoPlugin : : CreatePinJointGizmo ( physical_bone - > get_joint_offset ( ) , points ) ;
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} break ;
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case PhysicalBone3D : : JOINT_TYPE_CONE : {
const PhysicalBone3D : : ConeJointData * cjd ( static_cast < const PhysicalBone3D : : ConeJointData * > ( physical_bone - > get_joint_data ( ) ) ) ;
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Joint3DGizmoPlugin : : CreateConeTwistJointGizmo (
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physical_bone - > get_joint_offset ( ) ,
physical_bone - > get_global_transform ( ) * physical_bone - > get_joint_offset ( ) ,
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pb - > get_global_transform ( ) ,
pbp - > get_global_transform ( ) ,
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cjd - > swing_span ,
cjd - > twist_span ,
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& points ,
& points ) ;
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} break ;
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case PhysicalBone3D : : JOINT_TYPE_HINGE : {
const PhysicalBone3D : : HingeJointData * hjd ( static_cast < const PhysicalBone3D : : HingeJointData * > ( physical_bone - > get_joint_data ( ) ) ) ;
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Joint3DGizmoPlugin : : CreateHingeJointGizmo (
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physical_bone - > get_joint_offset ( ) ,
physical_bone - > get_global_transform ( ) * physical_bone - > get_joint_offset ( ) ,
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pb - > get_global_transform ( ) ,
pbp - > get_global_transform ( ) ,
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hjd - > angular_limit_lower ,
hjd - > angular_limit_upper ,
hjd - > angular_limit_enabled ,
points ,
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& points ,
& points ) ;
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} break ;
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case PhysicalBone3D : : JOINT_TYPE_SLIDER : {
const PhysicalBone3D : : SliderJointData * sjd ( static_cast < const PhysicalBone3D : : SliderJointData * > ( physical_bone - > get_joint_data ( ) ) ) ;
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Joint3DGizmoPlugin : : CreateSliderJointGizmo (
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physical_bone - > get_joint_offset ( ) ,
physical_bone - > get_global_transform ( ) * physical_bone - > get_joint_offset ( ) ,
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pb - > get_global_transform ( ) ,
pbp - > get_global_transform ( ) ,
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sjd - > angular_limit_lower ,
sjd - > angular_limit_upper ,
sjd - > linear_limit_lower ,
sjd - > linear_limit_upper ,
points ,
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& points ,
& points ) ;
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} break ;
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case PhysicalBone3D : : JOINT_TYPE_6DOF : {
const PhysicalBone3D : : SixDOFJointData * sdofjd ( static_cast < const PhysicalBone3D : : SixDOFJointData * > ( physical_bone - > get_joint_data ( ) ) ) ;
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Joint3DGizmoPlugin : : CreateGeneric6DOFJointGizmo (
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physical_bone - > get_joint_offset ( ) ,
physical_bone - > get_global_transform ( ) * physical_bone - > get_joint_offset ( ) ,
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pb - > get_global_transform ( ) ,
pbp - > get_global_transform ( ) ,
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sdofjd - > axis_data [ 0 ] . angular_limit_lower ,
sdofjd - > axis_data [ 0 ] . angular_limit_upper ,
sdofjd - > axis_data [ 0 ] . linear_limit_lower ,
sdofjd - > axis_data [ 0 ] . linear_limit_upper ,
sdofjd - > axis_data [ 0 ] . angular_limit_enabled ,
sdofjd - > axis_data [ 0 ] . linear_limit_enabled ,
sdofjd - > axis_data [ 1 ] . angular_limit_lower ,
sdofjd - > axis_data [ 1 ] . angular_limit_upper ,
sdofjd - > axis_data [ 1 ] . linear_limit_lower ,
sdofjd - > axis_data [ 1 ] . linear_limit_upper ,
sdofjd - > axis_data [ 1 ] . angular_limit_enabled ,
sdofjd - > axis_data [ 1 ] . linear_limit_enabled ,
sdofjd - > axis_data [ 2 ] . angular_limit_lower ,
sdofjd - > axis_data [ 2 ] . angular_limit_upper ,
sdofjd - > axis_data [ 2 ] . linear_limit_lower ,
sdofjd - > axis_data [ 2 ] . linear_limit_upper ,
sdofjd - > axis_data [ 2 ] . angular_limit_enabled ,
sdofjd - > axis_data [ 2 ] . linear_limit_enabled ,
points ,
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& points ,
& points ) ;
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} break ;
default :
return ;
}
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Ref < Material > material = get_material ( " joint_material " , p_gizmo ) ;
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p_gizmo - > add_collision_segments ( points ) ;
p_gizmo - > add_lines ( points , material ) ;
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}
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/////
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RayCast3DGizmoPlugin : : RayCast3DGizmoPlugin ( ) {
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const Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
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create_material ( " shape_material " , gizmo_color ) ;
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const float gizmo_value = gizmo_color . get_v ( ) ;
const Color gizmo_color_disabled = Color ( gizmo_value , gizmo_value , gizmo_value , 0.65 ) ;
create_material ( " shape_material_disabled " , gizmo_color_disabled ) ;
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}
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bool RayCast3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < RayCast3D > ( p_spatial ) ! = nullptr ;
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}
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String RayCast3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " RayCast3D " ;
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}
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int RayCast3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void RayCast3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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RayCast3D * raycast = Object : : cast_to < RayCast3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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const Ref < StandardMaterial3D > material = raycast - > is_enabled ( ) ? raycast - > get_debug_material ( ) : get_material ( " shape_material_disabled " ) ;
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p_gizmo - > add_lines ( raycast - > get_debug_line_vertices ( ) , material ) ;
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if ( raycast - > get_debug_shape_thickness ( ) > 1 ) {
p_gizmo - > add_vertices ( raycast - > get_debug_shape_vertices ( ) , material , Mesh : : PRIMITIVE_TRIANGLE_STRIP ) ;
}
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p_gizmo - > add_collision_segments ( raycast - > get_debug_line_vertices ( ) ) ;
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}
/////
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void SpringArm3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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SpringArm3D * spring_arm = Object : : cast_to < SpringArm3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > lines = {
Vector3 ( ) ,
Vector3 ( 0 , 0 , 1.0 ) * spring_arm - > get_length ( )
} ;
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Ref < StandardMaterial3D > material = get_material ( " shape_material " , p_gizmo ) ;
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p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
}
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SpringArm3DGizmoPlugin : : SpringArm3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
create_material ( " shape_material " , gizmo_color ) ;
}
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bool SpringArm3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < SpringArm3D > ( p_spatial ) ! = nullptr ;
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}
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String SpringArm3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " SpringArm3D " ;
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}
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int SpringArm3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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/////
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VehicleWheel3DGizmoPlugin : : VehicleWheel3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
create_material ( " shape_material " , gizmo_color ) ;
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}
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bool VehicleWheel3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < VehicleWheel3D > ( p_spatial ) ! = nullptr ;
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}
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String VehicleWheel3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " VehicleWheel3D " ;
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}
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int VehicleWheel3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void VehicleWheel3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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VehicleWheel3D * car_wheel = Object : : cast_to < VehicleWheel3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > points ;
float r = car_wheel - > get_radius ( ) ;
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const int skip = 10 ;
for ( int i = 0 ; i < = 360 ; i + = skip ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + skip ) ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * r ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * r ;
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points . push_back ( Vector3 ( 0 , a . x , a . y ) ) ;
points . push_back ( Vector3 ( 0 , b . x , b . y ) ) ;
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const int springsec = 4 ;
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for ( int j = 0 ; j < springsec ; j + + ) {
float t = car_wheel - > get_suspension_rest_length ( ) * 5 ;
points . push_back ( Vector3 ( a . x , i / 360.0 * t / springsec + j * ( t / springsec ) , a . y ) * 0.2 ) ;
points . push_back ( Vector3 ( b . x , ( i + skip ) / 360.0 * t / springsec + j * ( t / springsec ) , b . y ) * 0.2 ) ;
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}
}
//travel
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points . push_back ( Vector3 ( 0 , 0 , 0 ) ) ;
points . push_back ( Vector3 ( 0 , car_wheel - > get_suspension_rest_length ( ) , 0 ) ) ;
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//axis
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points . push_back ( Vector3 ( r * 0.2 , car_wheel - > get_suspension_rest_length ( ) , 0 ) ) ;
points . push_back ( Vector3 ( - r * 0.2 , car_wheel - > get_suspension_rest_length ( ) , 0 ) ) ;
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//axis
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points . push_back ( Vector3 ( r * 0.2 , 0 , 0 ) ) ;
points . push_back ( Vector3 ( - r * 0.2 , 0 , 0 ) ) ;
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//forward line
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points . push_back ( Vector3 ( 0 , - r , 0 ) ) ;
points . push_back ( Vector3 ( 0 , - r , r * 2 ) ) ;
points . push_back ( Vector3 ( 0 , - r , r * 2 ) ) ;
points . push_back ( Vector3 ( r * 2 * 0.2 , - r , r * 2 * 0.8 ) ) ;
points . push_back ( Vector3 ( 0 , - r , r * 2 ) ) ;
points . push_back ( Vector3 ( - r * 2 * 0.2 , - r , r * 2 * 0.8 ) ) ;
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Ref < Material > material = get_material ( " shape_material " , p_gizmo ) ;
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p_gizmo - > add_lines ( points , material ) ;
p_gizmo - > add_collision_segments ( points ) ;
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}
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///////////
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SoftDynamicBody3DGizmoPlugin : : SoftDynamicBody3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
create_material ( " shape_material " , gizmo_color ) ;
create_handle_material ( " handles " ) ;
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}
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bool SoftDynamicBody3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < SoftDynamicBody3D > ( p_spatial ) ! = nullptr ;
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}
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String SoftDynamicBody3DGizmoPlugin : : get_gizmo_name ( ) const {
return " SoftDynamicBody3D " ;
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}
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int SoftDynamicBody3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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bool SoftDynamicBody3DGizmoPlugin : : is_selectable_when_hidden ( ) const {
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return true ;
}
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void SoftDynamicBody3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
SoftDynamicBody3D * soft_body = Object : : cast_to < SoftDynamicBody3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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if ( ! soft_body | | soft_body - > get_mesh ( ) . is_null ( ) ) {
return ;
}
// find mesh
Vector < Vector3 > lines ;
soft_body - > get_mesh ( ) - > generate_debug_mesh_lines ( lines ) ;
if ( ! lines . size ( ) ) {
return ;
}
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Ref < TriangleMesh > tm = soft_body - > get_mesh ( ) - > generate_triangle_mesh ( ) ;
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Vector < Vector3 > points ;
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for ( int i = 0 ; i < soft_body - > get_mesh ( ) - > get_surface_count ( ) ; i + + ) {
Array arrays = soft_body - > get_mesh ( ) - > surface_get_arrays ( i ) ;
ERR_CONTINUE ( arrays . is_empty ( ) ) ;
const Vector < Vector3 > & vertices = arrays [ Mesh : : ARRAY_VERTEX ] ;
points . append_array ( vertices ) ;
}
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Ref < Material > material = get_material ( " shape_material " , p_gizmo ) ;
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p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_handles ( points , get_material ( " handles " ) ) ;
p_gizmo - > add_collision_triangles ( tm ) ;
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}
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String SoftDynamicBody3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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return " SoftDynamicBody3D pin point " ;
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}
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Variant SoftDynamicBody3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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SoftDynamicBody3D * soft_body = Object : : cast_to < SoftDynamicBody3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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return Variant ( soft_body - > is_point_pinned ( p_id ) ) ;
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}
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void SoftDynamicBody3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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SoftDynamicBody3D * soft_body = Object : : cast_to < SoftDynamicBody3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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soft_body - > pin_point_toggle ( p_id ) ;
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}
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bool SoftDynamicBody3DGizmoPlugin : : is_handle_highlighted ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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SoftDynamicBody3D * soft_body = Object : : cast_to < SoftDynamicBody3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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return soft_body - > is_point_pinned ( p_id ) ;
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}
///////////
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VisibleOnScreenNotifier3DGizmoPlugin : : VisibleOnScreenNotifier3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/visibility_notifier " , Color ( 0.8 , 0.5 , 0.7 ) ) ;
create_material ( " visibility_notifier_material " , gizmo_color ) ;
gizmo_color . a = 0.1 ;
create_material ( " visibility_notifier_solid_material " , gizmo_color ) ;
create_handle_material ( " handles " ) ;
}
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bool VisibleOnScreenNotifier3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < VisibleOnScreenNotifier3D > ( p_spatial ) ! = nullptr ;
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}
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String VisibleOnScreenNotifier3DGizmoPlugin : : get_gizmo_name ( ) const {
return " VisibleOnScreenNotifier3D " ;
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}
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int VisibleOnScreenNotifier3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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String VisibleOnScreenNotifier3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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switch ( p_id ) {
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case 0 :
return " Size X " ;
case 1 :
return " Size Y " ;
case 2 :
return " Size Z " ;
case 3 :
return " Pos X " ;
case 4 :
return " Pos Y " ;
case 5 :
return " Pos Z " ;
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}
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return " " ;
}
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Variant VisibleOnScreenNotifier3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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VisibleOnScreenNotifier3D * notifier = Object : : cast_to < VisibleOnScreenNotifier3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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return notifier - > get_aabb ( ) ;
}
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void VisibleOnScreenNotifier3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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VisibleOnScreenNotifier3D * notifier = Object : : cast_to < VisibleOnScreenNotifier3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = notifier - > get_global_transform ( ) ;
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Transform3D gi = gt . affine_inverse ( ) ;
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bool move = p_id > = 3 ;
p_id = p_id % 3 ;
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AABB aabb = notifier - > get_aabb ( ) ;
Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
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Vector3 ofs = aabb . get_center ( ) ;
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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if ( move ) {
Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( ofs - axis * 4096 , ofs + axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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aabb . position [ p_id ] = d - 1.0 - aabb . size [ p_id ] * 0.5 ;
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notifier - > set_aabb ( aabb ) ;
} else {
Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( ofs , ofs + axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] - ofs [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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//resize
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aabb . position [ p_id ] = ( aabb . position [ p_id ] + aabb . size [ p_id ] * 0.5 ) - d ;
aabb . size [ p_id ] = d * 2 ;
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notifier - > set_aabb ( aabb ) ;
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}
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}
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void VisibleOnScreenNotifier3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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VisibleOnScreenNotifier3D * notifier = Object : : cast_to < VisibleOnScreenNotifier3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( p_cancel ) {
notifier - > set_aabb ( p_restore ) ;
return ;
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}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Notifier AABB " ) ) ;
ur - > add_do_method ( notifier , " set_aabb " , notifier - > get_aabb ( ) ) ;
ur - > add_undo_method ( notifier , " set_aabb " , p_restore ) ;
ur - > commit_action ( ) ;
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}
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void VisibleOnScreenNotifier3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
VisibleOnScreenNotifier3D * notifier = Object : : cast_to < VisibleOnScreenNotifier3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > lines ;
AABB aabb = notifier - > get_aabb ( ) ;
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for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
}
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Vector < Vector3 > handles ;
for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = aabb . position [ i ] + aabb . size [ i ] ;
ax [ ( i + 1 ) % 3 ] = aabb . position [ ( i + 1 ) % 3 ] + aabb . size [ ( i + 1 ) % 3 ] * 0.5 ;
ax [ ( i + 2 ) % 3 ] = aabb . position [ ( i + 2 ) % 3 ] + aabb . size [ ( i + 2 ) % 3 ] * 0.5 ;
handles . push_back ( ax ) ;
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}
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Vector3 center = aabb . get_center ( ) ;
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = 1.0 ;
handles . push_back ( center + ax ) ;
lines . push_back ( center ) ;
lines . push_back ( center + ax ) ;
}
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Ref < Material > material = get_material ( " visibility_notifier_material " , p_gizmo ) ;
p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
if ( p_gizmo - > is_selected ( ) ) {
Ref < Material > solid_material = get_material ( " visibility_notifier_solid_material " , p_gizmo ) ;
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p_gizmo - > add_solid_box ( solid_material , aabb . get_size ( ) , aabb . get_center ( ) ) ;
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}
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p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
}
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////
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CPUParticles3DGizmoPlugin : : CPUParticles3DGizmoPlugin ( ) {
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create_icon_material ( " particles_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoCPUParticles3D " ) , SNAME ( " EditorIcons " ) ) ) ;
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}
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bool CPUParticles3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < CPUParticles3D > ( p_spatial ) ! = nullptr ;
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}
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String CPUParticles3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " CPUParticles3D " ;
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}
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int CPUParticles3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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bool CPUParticles3DGizmoPlugin : : is_selectable_when_hidden ( ) const {
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return true ;
}
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void CPUParticles3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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Ref < Material > icon = get_material ( " particles_icon " , p_gizmo ) ;
p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
}
////
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GPUParticles3DGizmoPlugin : : GPUParticles3DGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/particles " , Color ( 0.8 , 0.7 , 0.4 ) ) ;
create_material ( " particles_material " , gizmo_color ) ;
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gizmo_color . a = MAX ( ( gizmo_color . a - 0.2 ) * 0.02 , 0.0 ) ;
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create_material ( " particles_solid_material " , gizmo_color ) ;
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create_icon_material ( " particles_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoGPUParticles3D " ) , SNAME ( " EditorIcons " ) ) ) ;
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create_handle_material ( " handles " ) ;
}
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bool GPUParticles3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < GPUParticles3D > ( p_spatial ) ! = nullptr ;
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}
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String GPUParticles3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " GPUParticles3D " ;
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}
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int GPUParticles3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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bool GPUParticles3DGizmoPlugin : : is_selectable_when_hidden ( ) const {
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return true ;
}
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String GPUParticles3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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switch ( p_id ) {
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case 0 :
return " Size X " ;
case 1 :
return " Size Y " ;
case 2 :
return " Size Z " ;
case 3 :
return " Pos X " ;
case 4 :
return " Pos Y " ;
case 5 :
return " Pos Z " ;
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}
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return " " ;
}
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Variant GPUParticles3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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GPUParticles3D * particles = Object : : cast_to < GPUParticles3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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return particles - > get_visibility_aabb ( ) ;
}
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void GPUParticles3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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GPUParticles3D * particles = Object : : cast_to < GPUParticles3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = particles - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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bool move = p_id > = 3 ;
p_id = p_id % 3 ;
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AABB aabb = particles - > get_visibility_aabb ( ) ;
Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
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Vector3 ofs = aabb . get_center ( ) ;
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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if ( move ) {
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( ofs - axis * 4096 , ofs + axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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aabb . position [ p_id ] = d - 1.0 - aabb . size [ p_id ] * 0.5 ;
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particles - > set_visibility_aabb ( aabb ) ;
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} else {
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( ofs , ofs + axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] - ofs [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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//resize
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aabb . position [ p_id ] = ( aabb . position [ p_id ] + aabb . size [ p_id ] * 0.5 ) - d ;
aabb . size [ p_id ] = d * 2 ;
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particles - > set_visibility_aabb ( aabb ) ;
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}
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}
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void GPUParticles3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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GPUParticles3D * particles = Object : : cast_to < GPUParticles3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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if ( p_cancel ) {
particles - > set_visibility_aabb ( p_restore ) ;
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return ;
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}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Particles AABB " ) ) ;
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ur - > add_do_method ( particles , " set_visibility_aabb " , particles - > get_visibility_aabb ( ) ) ;
ur - > add_undo_method ( particles , " set_visibility_aabb " , p_restore ) ;
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ur - > commit_action ( ) ;
}
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void GPUParticles3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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GPUParticles3D * particles = Object : : cast_to < GPUParticles3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
Vector < Vector3 > lines ;
AABB aabb = particles - > get_visibility_aabb ( ) ;
for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
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}
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Vector < Vector3 > handles ;
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = aabb . position [ i ] + aabb . size [ i ] ;
ax [ ( i + 1 ) % 3 ] = aabb . position [ ( i + 1 ) % 3 ] + aabb . size [ ( i + 1 ) % 3 ] * 0.5 ;
ax [ ( i + 2 ) % 3 ] = aabb . position [ ( i + 2 ) % 3 ] + aabb . size [ ( i + 2 ) % 3 ] * 0.5 ;
handles . push_back ( ax ) ;
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}
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Vector3 center = aabb . get_center ( ) ;
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = 1.0 ;
handles . push_back ( center + ax ) ;
lines . push_back ( center ) ;
lines . push_back ( center + ax ) ;
}
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Ref < Material > material = get_material ( " particles_material " , p_gizmo ) ;
Ref < Material > icon = get_material ( " particles_icon " , p_gizmo ) ;
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p_gizmo - > add_lines ( lines , material ) ;
if ( p_gizmo - > is_selected ( ) ) {
Ref < Material > solid_material = get_material ( " particles_solid_material " , p_gizmo ) ;
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p_gizmo - > add_solid_box ( solid_material , aabb . get_size ( ) , aabb . get_center ( ) ) ;
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}
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p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
}
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////
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GPUParticlesCollision3DGizmoPlugin : : GPUParticlesCollision3DGizmoPlugin ( ) {
Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/particle_collision " , Color ( 0.5 , 0.7 , 1 ) ) ;
create_material ( " shape_material " , gizmo_color ) ;
gizmo_color . a = 0.15 ;
create_material ( " shape_material_internal " , gizmo_color ) ;
create_handle_material ( " handles " ) ;
}
bool GPUParticlesCollision3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return ( Object : : cast_to < GPUParticlesCollision3D > ( p_spatial ) ! = nullptr ) | | ( Object : : cast_to < GPUParticlesAttractor3D > ( p_spatial ) ! = nullptr ) ;
}
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String GPUParticlesCollision3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " GPUParticlesCollision3D " ;
}
int GPUParticlesCollision3DGizmoPlugin : : get_priority ( ) const {
return - 1 ;
}
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String GPUParticlesCollision3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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const Node3D * cs = p_gizmo - > get_spatial_node ( ) ;
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if ( Object : : cast_to < GPUParticlesCollisionSphere3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorSphere3D > ( cs ) ) {
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return " Radius " ;
}
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if ( Object : : cast_to < GPUParticlesCollisionBox3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorBox3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorVectorField3D > ( cs ) | | Object : : cast_to < GPUParticlesCollisionSDF3D > ( cs ) | | Object : : cast_to < GPUParticlesCollisionHeightField3D > ( cs ) ) {
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return " Extents " ;
}
return " " ;
}
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Variant GPUParticlesCollision3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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const Node3D * cs = p_gizmo - > get_spatial_node ( ) ;
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if ( Object : : cast_to < GPUParticlesCollisionSphere3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorSphere3D > ( cs ) ) {
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return p_gizmo - > get_spatial_node ( ) - > call ( " get_radius " ) ;
}
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if ( Object : : cast_to < GPUParticlesCollisionBox3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorBox3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorVectorField3D > ( cs ) | | Object : : cast_to < GPUParticlesCollisionSDF3D > ( cs ) | | Object : : cast_to < GPUParticlesCollisionHeightField3D > ( cs ) ) {
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return Vector3 ( p_gizmo - > get_spatial_node ( ) - > call ( " get_extents " ) ) ;
}
return Variant ( ) ;
}
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void GPUParticlesCollision3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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Node3D * sn = p_gizmo - > get_spatial_node ( ) ;
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Transform3D gt = sn - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
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if ( Object : : cast_to < GPUParticlesCollisionSphere3D > ( sn ) | | Object : : cast_to < GPUParticlesAttractorSphere3D > ( sn ) ) {
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Vector3 ra , rb ;
Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , Vector3 ( 4096 , 0 , 0 ) , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
float d = ra . x ;
if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
if ( d < 0.001 ) {
d = 0.001 ;
}
sn - > call ( " set_radius " , d ) ;
}
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if ( Object : : cast_to < GPUParticlesCollisionBox3D > ( sn ) | | Object : : cast_to < GPUParticlesAttractorBox3D > ( sn ) | | Object : : cast_to < GPUParticlesAttractorVectorField3D > ( sn ) | | Object : : cast_to < GPUParticlesCollisionSDF3D > ( sn ) | | Object : : cast_to < GPUParticlesCollisionHeightField3D > ( sn ) ) {
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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Vector3 ra , rb ;
Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
if ( d < 0.001 ) {
d = 0.001 ;
}
Vector3 he = sn - > call ( " get_extents " ) ;
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he [ p_id ] = d ;
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sn - > call ( " set_extents " , he ) ;
}
}
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void GPUParticlesCollision3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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Node3D * sn = p_gizmo - > get_spatial_node ( ) ;
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if ( Object : : cast_to < GPUParticlesCollisionSphere3D > ( sn ) | | Object : : cast_to < GPUParticlesAttractorSphere3D > ( sn ) ) {
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if ( p_cancel ) {
sn - > call ( " set_radius " , p_restore ) ;
return ;
}
UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
ur - > create_action ( TTR ( " Change Radius " ) ) ;
ur - > add_do_method ( sn , " set_radius " , sn - > call ( " get_radius " ) ) ;
ur - > add_undo_method ( sn , " set_radius " , p_restore ) ;
ur - > commit_action ( ) ;
}
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if ( Object : : cast_to < GPUParticlesCollisionBox3D > ( sn ) | | Object : : cast_to < GPUParticlesAttractorBox3D > ( sn ) | | Object : : cast_to < GPUParticlesAttractorVectorField3D > ( sn ) | | Object : : cast_to < GPUParticlesCollisionSDF3D > ( sn ) | | Object : : cast_to < GPUParticlesCollisionHeightField3D > ( sn ) ) {
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if ( p_cancel ) {
sn - > call ( " set_extents " , p_restore ) ;
return ;
}
UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
ur - > create_action ( TTR ( " Change Box Shape Extents " ) ) ;
ur - > add_do_method ( sn , " set_extents " , sn - > call ( " get_extents " ) ) ;
ur - > add_undo_method ( sn , " set_extents " , p_restore ) ;
ur - > commit_action ( ) ;
}
}
void GPUParticlesCollision3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
Node3D * cs = p_gizmo - > get_spatial_node ( ) ;
p_gizmo - > clear ( ) ;
const Ref < Material > material =
get_material ( " shape_material " , p_gizmo ) ;
const Ref < Material > material_internal =
get_material ( " shape_material_internal " , p_gizmo ) ;
Ref < Material > handles_material = get_material ( " handles " ) ;
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if ( Object : : cast_to < GPUParticlesCollisionSphere3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorSphere3D > ( cs ) ) {
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float r = cs - > call ( " get_radius " ) ;
Vector < Vector3 > points ;
for ( int i = 0 ; i < = 360 ; i + + ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + 1 ) ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * r ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * r ;
points . push_back ( Vector3 ( a . x , 0 , a . y ) ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) ) ;
points . push_back ( Vector3 ( 0 , a . x , a . y ) ) ;
points . push_back ( Vector3 ( 0 , b . x , b . y ) ) ;
points . push_back ( Vector3 ( a . x , a . y , 0 ) ) ;
points . push_back ( Vector3 ( b . x , b . y , 0 ) ) ;
}
Vector < Vector3 > collision_segments ;
for ( int i = 0 ; i < 64 ; i + + ) {
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float ra = i * ( Math_TAU / 64.0 ) ;
float rb = ( i + 1 ) * ( Math_TAU / 64.0 ) ;
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Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * r ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * r ;
collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) ) ;
collision_segments . push_back ( Vector3 ( b . x , 0 , b . y ) ) ;
collision_segments . push_back ( Vector3 ( 0 , a . x , a . y ) ) ;
collision_segments . push_back ( Vector3 ( 0 , b . x , b . y ) ) ;
collision_segments . push_back ( Vector3 ( a . x , a . y , 0 ) ) ;
collision_segments . push_back ( Vector3 ( b . x , b . y , 0 ) ) ;
}
p_gizmo - > add_lines ( points , material ) ;
p_gizmo - > add_collision_segments ( collision_segments ) ;
Vector < Vector3 > handles ;
handles . push_back ( Vector3 ( r , 0 , 0 ) ) ;
p_gizmo - > add_handles ( handles , handles_material ) ;
}
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if ( Object : : cast_to < GPUParticlesCollisionBox3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorBox3D > ( cs ) | | Object : : cast_to < GPUParticlesAttractorVectorField3D > ( cs ) | | Object : : cast_to < GPUParticlesCollisionSDF3D > ( cs ) | | Object : : cast_to < GPUParticlesCollisionHeightField3D > ( cs ) ) {
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Vector < Vector3 > lines ;
AABB aabb ;
aabb . position = - cs - > call ( " get_extents " ) . operator Vector3 ( ) ;
aabb . size = aabb . position * - 2 ;
for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
}
Vector < Vector3 > handles ;
for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = cs - > call ( " get_extents " ) . operator Vector3 ( ) [ i ] ;
handles . push_back ( ax ) ;
}
p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
p_gizmo - > add_handles ( handles , handles_material ) ;
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GPUParticlesCollisionSDF3D * col_sdf = Object : : cast_to < GPUParticlesCollisionSDF3D > ( cs ) ;
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if ( col_sdf ) {
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static const int subdivs [ GPUParticlesCollisionSDF3D : : RESOLUTION_MAX ] = { 16 , 32 , 64 , 128 , 256 , 512 } ;
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int subdiv = subdivs [ col_sdf - > get_resolution ( ) ] ;
float cell_size = aabb . get_longest_axis_size ( ) / subdiv ;
lines . clear ( ) ;
for ( int i = 1 ; i < subdiv ; i + + ) {
for ( int j = 0 ; j < 3 ; j + + ) {
if ( cell_size * i > aabb . size [ j ] ) {
continue ;
}
Vector2 dir ;
dir [ j ] = 1.0 ;
Vector2 ta , tb ;
int j_n1 = ( j + 1 ) % 3 ;
int j_n2 = ( j + 2 ) % 3 ;
ta [ j_n1 ] = 1.0 ;
tb [ j_n2 ] = 1.0 ;
for ( int k = 0 ; k < 4 ; k + + ) {
Vector3 from = aabb . position , to = aabb . position ;
from [ j ] + = cell_size * i ;
to [ j ] + = cell_size * i ;
if ( k & 1 ) {
to [ j_n1 ] + = aabb . size [ j_n1 ] ;
} else {
to [ j_n2 ] + = aabb . size [ j_n2 ] ;
}
if ( k & 2 ) {
from [ j_n1 ] + = aabb . size [ j_n1 ] ;
from [ j_n2 ] + = aabb . size [ j_n2 ] ;
}
lines . push_back ( from ) ;
lines . push_back ( to ) ;
}
}
}
p_gizmo - > add_lines ( lines , material_internal ) ;
}
}
}
/////
////
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ReflectionProbeGizmoPlugin : : ReflectionProbeGizmoPlugin ( ) {
Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/reflection_probe " , Color ( 0.6 , 1 , 0.5 ) ) ;
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create_material ( " reflection_probe_material " , gizmo_color ) ;
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gizmo_color . a = 0.5 ;
create_material ( " reflection_internal_material " , gizmo_color ) ;
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gizmo_color . a = 0.1 ;
create_material ( " reflection_probe_solid_material " , gizmo_color ) ;
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create_icon_material ( " reflection_probe_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoReflectionProbe " ) , SNAME ( " EditorIcons " ) ) ) ;
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create_handle_material ( " handles " ) ;
}
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bool ReflectionProbeGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < ReflectionProbe > ( p_spatial ) ! = nullptr ;
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}
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String ReflectionProbeGizmoPlugin : : get_gizmo_name ( ) const {
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return " ReflectionProbe " ;
}
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int ReflectionProbeGizmoPlugin : : get_priority ( ) const {
return - 1 ;
}
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String ReflectionProbeGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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switch ( p_id ) {
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case 0 :
return " Extents X " ;
case 1 :
return " Extents Y " ;
case 2 :
return " Extents Z " ;
case 3 :
return " Origin X " ;
case 4 :
return " Origin Y " ;
case 5 :
return " Origin Z " ;
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}
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return " " ;
}
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Variant ReflectionProbeGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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ReflectionProbe * probe = Object : : cast_to < ReflectionProbe > ( p_gizmo - > get_spatial_node ( ) ) ;
return AABB ( probe - > get_extents ( ) , probe - > get_origin_offset ( ) ) ;
}
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void ReflectionProbeGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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ReflectionProbe * probe = Object : : cast_to < ReflectionProbe > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = probe - > get_global_transform ( ) ;
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Transform3D gi = gt . affine_inverse ( ) ;
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if ( p_id < 3 ) {
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Vector3 extents = probe - > get_extents ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 16384 ) } ;
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 16384 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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extents [ p_id ] = d ;
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probe - > set_extents ( extents ) ;
} else {
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p_id - = 3 ;
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Vector3 origin = probe - > get_origin_offset ( ) ;
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origin [ p_id ] = 0 ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 16384 ) } ;
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( origin - axis * 16384 , origin + axis * 16384 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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// Adjust the actual position to account for the gizmo handle position
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float d = ra [ p_id ] + 0.25 ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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origin [ p_id ] = d ;
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probe - > set_origin_offset ( origin ) ;
}
}
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void ReflectionProbeGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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ReflectionProbe * probe = Object : : cast_to < ReflectionProbe > ( p_gizmo - > get_spatial_node ( ) ) ;
AABB restore = p_restore ;
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if ( p_cancel ) {
probe - > set_extents ( restore . position ) ;
probe - > set_origin_offset ( restore . size ) ;
return ;
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}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Probe Extents " ) ) ;
ur - > add_do_method ( probe , " set_extents " , probe - > get_extents ( ) ) ;
ur - > add_do_method ( probe , " set_origin_offset " , probe - > get_origin_offset ( ) ) ;
ur - > add_undo_method ( probe , " set_extents " , restore . position ) ;
ur - > add_undo_method ( probe , " set_origin_offset " , restore . size ) ;
ur - > commit_action ( ) ;
}
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void ReflectionProbeGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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ReflectionProbe * probe = Object : : cast_to < ReflectionProbe > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > lines ;
Vector < Vector3 > internal_lines ;
Vector3 extents = probe - > get_extents ( ) ;
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AABB aabb ;
aabb . position = - extents ;
aabb . size = extents * 2 ;
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for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
}
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for ( int i = 0 ; i < 8 ; i + + ) {
Vector3 ep = aabb . get_endpoint ( i ) ;
internal_lines . push_back ( probe - > get_origin_offset ( ) ) ;
internal_lines . push_back ( ep ) ;
}
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Vector < Vector3 > handles ;
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = aabb . position [ i ] + aabb . size [ i ] ;
handles . push_back ( ax ) ;
}
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 orig_handle = probe - > get_origin_offset ( ) ;
orig_handle [ i ] - = 0.25 ;
lines . push_back ( orig_handle ) ;
handles . push_back ( orig_handle ) ;
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orig_handle [ i ] + = 0.5 ;
lines . push_back ( orig_handle ) ;
}
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Ref < Material > material = get_material ( " reflection_probe_material " , p_gizmo ) ;
Ref < Material > material_internal = get_material ( " reflection_internal_material " , p_gizmo ) ;
Ref < Material > icon = get_material ( " reflection_probe_icon " , p_gizmo ) ;
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p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_lines ( internal_lines , material_internal ) ;
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if ( p_gizmo - > is_selected ( ) ) {
Ref < Material > solid_material = get_material ( " reflection_probe_solid_material " , p_gizmo ) ;
p_gizmo - > add_solid_box ( solid_material , probe - > get_extents ( ) * 2.0 ) ;
}
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p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
}
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///////////////////////////////
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////
DecalGizmoPlugin : : DecalGizmoPlugin ( ) {
Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/decal " , Color ( 0.6 , 0.5 , 1.0 ) ) ;
create_material ( " decal_material " , gizmo_color ) ;
create_handle_material ( " handles " ) ;
}
bool DecalGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < Decal > ( p_spatial ) ! = nullptr ;
}
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String DecalGizmoPlugin : : get_gizmo_name ( ) const {
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return " Decal " ;
}
int DecalGizmoPlugin : : get_priority ( ) const {
return - 1 ;
}
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String DecalGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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switch ( p_id ) {
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case 0 :
return " Extents X " ;
case 1 :
return " Extents Y " ;
case 2 :
return " Extents Z " ;
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}
return " " ;
}
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Variant DecalGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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Decal * decal = Object : : cast_to < Decal > ( p_gizmo - > get_spatial_node ( ) ) ;
return decal - > get_extents ( ) ;
}
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void DecalGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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Decal * decal = Object : : cast_to < Decal > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = decal - > get_global_transform ( ) ;
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Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 extents = decal - > get_extents ( ) ;
Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 16384 ) } ;
Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 16384 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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extents [ p_id ] = d ;
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decal - > set_extents ( extents ) ;
}
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void DecalGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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Decal * decal = Object : : cast_to < Decal > ( p_gizmo - > get_spatial_node ( ) ) ;
Vector3 restore = p_restore ;
if ( p_cancel ) {
decal - > set_extents ( restore ) ;
return ;
}
UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
ur - > create_action ( TTR ( " Change Decal Extents " ) ) ;
ur - > add_do_method ( decal , " set_extents " , decal - > get_extents ( ) ) ;
ur - > add_undo_method ( decal , " set_extents " , restore ) ;
ur - > commit_action ( ) ;
}
void DecalGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
Decal * decal = Object : : cast_to < Decal > ( p_gizmo - > get_spatial_node ( ) ) ;
p_gizmo - > clear ( ) ;
Vector < Vector3 > lines ;
Vector3 extents = decal - > get_extents ( ) ;
AABB aabb ;
aabb . position = - extents ;
aabb . size = extents * 2 ;
for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
if ( a . y = = b . y ) {
lines . push_back ( a ) ;
lines . push_back ( b ) ;
} else {
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Vector3 ah = a . lerp ( b , 0.2 ) ;
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lines . push_back ( a ) ;
lines . push_back ( ah ) ;
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Vector3 bh = b . lerp ( a , 0.2 ) ;
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lines . push_back ( b ) ;
lines . push_back ( bh ) ;
}
}
lines . push_back ( Vector3 ( 0 , extents . y , 0 ) ) ;
lines . push_back ( Vector3 ( 0 , extents . y * 1.2 , 0 ) ) ;
Vector < Vector3 > handles ;
for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = aabb . position [ i ] + aabb . size [ i ] ;
handles . push_back ( ax ) ;
}
Ref < Material > material = get_material ( " decal_material " , p_gizmo ) ;
p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
}
///////////////////////////////
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VoxelGIGizmoPlugin : : VoxelGIGizmoPlugin ( ) {
Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/voxel_gi " , Color ( 0.5 , 1 , 0.6 ) ) ;
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create_material ( " voxel_gi_material " , gizmo_color ) ;
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// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
gizmo_color . a = 0.1 ;
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create_material ( " voxel_gi_internal_material " , gizmo_color ) ;
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gizmo_color . a = 0.05 ;
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create_material ( " voxel_gi_solid_material " , gizmo_color ) ;
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create_icon_material ( " voxel_gi_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoVoxelGI " ) , SNAME ( " EditorIcons " ) ) ) ;
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create_handle_material ( " handles " ) ;
}
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bool VoxelGIGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < VoxelGI > ( p_spatial ) ! = nullptr ;
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}
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String VoxelGIGizmoPlugin : : get_gizmo_name ( ) const {
return " VoxelGI " ;
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}
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int VoxelGIGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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String VoxelGIGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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switch ( p_id ) {
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case 0 :
return " Extents X " ;
case 1 :
return " Extents Y " ;
case 2 :
return " Extents Z " ;
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}
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return " " ;
}
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Variant VoxelGIGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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VoxelGI * probe = Object : : cast_to < VoxelGI > ( p_gizmo - > get_spatial_node ( ) ) ;
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return probe - > get_extents ( ) ;
}
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void VoxelGIGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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VoxelGI * probe = Object : : cast_to < VoxelGI > ( p_gizmo - > get_spatial_node ( ) ) ;
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Transform3D gt = probe - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 extents = probe - > get_extents ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 16384 ) } ;
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 16384 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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extents [ p_id ] = d ;
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probe - > set_extents ( extents ) ;
}
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void VoxelGIGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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VoxelGI * probe = Object : : cast_to < VoxelGI > ( p_gizmo - > get_spatial_node ( ) ) ;
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Vector3 restore = p_restore ;
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if ( p_cancel ) {
probe - > set_extents ( restore ) ;
return ;
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}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Probe Extents " ) ) ;
ur - > add_do_method ( probe , " set_extents " , probe - > get_extents ( ) ) ;
ur - > add_undo_method ( probe , " set_extents " , restore ) ;
ur - > commit_action ( ) ;
}
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void VoxelGIGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
VoxelGI * probe = Object : : cast_to < VoxelGI > ( p_gizmo - > get_spatial_node ( ) ) ;
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Ref < Material > material = get_material ( " voxel_gi_material " , p_gizmo ) ;
Ref < Material > icon = get_material ( " voxel_gi_icon " , p_gizmo ) ;
Ref < Material > material_internal = get_material ( " voxel_gi_internal_material " , p_gizmo ) ;
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p_gizmo - > clear ( ) ;
Vector < Vector3 > lines ;
Vector3 extents = probe - > get_extents ( ) ;
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static const int subdivs [ VoxelGI : : SUBDIV_MAX ] = { 64 , 128 , 256 , 512 } ;
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AABB aabb = AABB ( - extents , extents * 2 ) ;
int subdiv = subdivs [ probe - > get_subdiv ( ) ] ;
float cell_size = aabb . get_longest_axis_size ( ) / subdiv ;
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for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
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}
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p_gizmo - > add_lines ( lines , material ) ;
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lines . clear ( ) ;
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for ( int i = 1 ; i < subdiv ; i + + ) {
for ( int j = 0 ; j < 3 ; j + + ) {
if ( cell_size * i > aabb . size [ j ] ) {
continue ;
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}
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Vector2 dir ;
dir [ j ] = 1.0 ;
Vector2 ta , tb ;
int j_n1 = ( j + 1 ) % 3 ;
int j_n2 = ( j + 2 ) % 3 ;
ta [ j_n1 ] = 1.0 ;
tb [ j_n2 ] = 1.0 ;
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for ( int k = 0 ; k < 4 ; k + + ) {
Vector3 from = aabb . position , to = aabb . position ;
from [ j ] + = cell_size * i ;
to [ j ] + = cell_size * i ;
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if ( k & 1 ) {
to [ j_n1 ] + = aabb . size [ j_n1 ] ;
} else {
to [ j_n2 ] + = aabb . size [ j_n2 ] ;
}
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if ( k & 2 ) {
from [ j_n1 ] + = aabb . size [ j_n1 ] ;
from [ j_n2 ] + = aabb . size [ j_n2 ] ;
}
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lines . push_back ( from ) ;
lines . push_back ( to ) ;
}
}
}
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p_gizmo - > add_lines ( lines , material_internal ) ;
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Vector < Vector3 > handles ;
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = aabb . position [ i ] + aabb . size [ i ] ;
handles . push_back ( ax ) ;
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}
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if ( p_gizmo - > is_selected ( ) ) {
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Ref < Material > solid_material = get_material ( " voxel_gi_solid_material " , p_gizmo ) ;
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p_gizmo - > add_solid_box ( solid_material , aabb . get_size ( ) ) ;
}
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p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
p_gizmo - > add_handles ( handles , get_material ( " handles " ) ) ;
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}
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////
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LightmapGIGizmoPlugin : : LightmapGIGizmoPlugin ( ) {
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Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/lightmap_lines " , Color ( 0.5 , 0.6 , 1 ) ) ;
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gizmo_color . a = 0.1 ;
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create_material ( " lightmap_lines " , gizmo_color ) ;
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Ref < StandardMaterial3D > mat = memnew ( StandardMaterial3D ) ;
mat - > set_shading_mode ( StandardMaterial3D : : SHADING_MODE_UNSHADED ) ;
mat - > set_cull_mode ( StandardMaterial3D : : CULL_DISABLED ) ;
mat - > set_flag ( StandardMaterial3D : : FLAG_ALBEDO_FROM_VERTEX_COLOR , true ) ;
mat - > set_flag ( StandardMaterial3D : : FLAG_SRGB_VERTEX_COLOR , false ) ;
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add_material ( " lightmap_probe_material " , mat ) ;
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create_icon_material ( " baked_indirect_light_icon " , Node3DEditor : : get_singleton ( ) - > get_theme_icon ( SNAME ( " GizmoLightmapGI " ) , SNAME ( " EditorIcons " ) ) ) ;
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}
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bool LightmapGIGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < LightmapGI > ( p_spatial ) ! = nullptr ;
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}
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String LightmapGIGizmoPlugin : : get_gizmo_name ( ) const {
return " LightmapGI " ;
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}
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int LightmapGIGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void LightmapGIGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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Ref < Material > icon = get_material ( " baked_indirect_light_icon " , p_gizmo ) ;
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LightmapGI * baker = Object : : cast_to < LightmapGI > ( p_gizmo - > get_spatial_node ( ) ) ;
Ref < LightmapGIData > data = baker - > get_light_data ( ) ;
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p_gizmo - > add_unscaled_billboard ( icon , 0.05 ) ;
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if ( data . is_null ( ) ) {
return ;
}
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Ref < Material > material_lines = get_material ( " lightmap_lines " , p_gizmo ) ;
Ref < Material > material_probes = get_material ( " lightmap_probe_material " , p_gizmo ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > lines ;
Set < Vector2i > lines_found ;
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Vector < Vector3 > points = data - > get_capture_points ( ) ;
if ( points . size ( ) = = 0 ) {
return ;
}
Vector < Color > sh = data - > get_capture_sh ( ) ;
if ( sh . size ( ) ! = points . size ( ) * 9 ) {
return ;
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}
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Vector < int > tetrahedrons = data - > get_capture_tetrahedra ( ) ;
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for ( int i = 0 ; i < tetrahedrons . size ( ) ; i + = 4 ) {
for ( int j = 0 ; j < 4 ; j + + ) {
for ( int k = j + 1 ; k < 4 ; k + + ) {
Vector2i pair ;
pair . x = tetrahedrons [ i + j ] ;
pair . y = tetrahedrons [ i + k ] ;
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if ( pair . y < pair . x ) {
SWAP ( pair . x , pair . y ) ;
}
if ( lines_found . has ( pair ) ) {
continue ;
}
lines_found . insert ( pair ) ;
lines . push_back ( points [ pair . x ] ) ;
lines . push_back ( points [ pair . y ] ) ;
}
}
}
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p_gizmo - > add_lines ( lines , material_lines ) ;
int stack_count = 8 ;
int sector_count = 16 ;
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float sector_step = ( Math_PI * 2.0 ) / sector_count ;
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float stack_step = Math_PI / stack_count ;
Vector < Vector3 > vertices ;
Vector < Color > colors ;
Vector < int > indices ;
float radius = 0.3 ;
for ( int p = 0 ; p < points . size ( ) ; p + + ) {
int vertex_base = vertices . size ( ) ;
Vector3 sh_col [ 9 ] ;
for ( int i = 0 ; i < 9 ; i + + ) {
sh_col [ i ] . x = sh [ p * 9 + i ] . r ;
sh_col [ i ] . y = sh [ p * 9 + i ] . g ;
sh_col [ i ] . z = sh [ p * 9 + i ] . b ;
}
for ( int i = 0 ; i < = stack_count ; + + i ) {
float stack_angle = Math_PI / 2 - i * stack_step ; // starting from pi/2 to -pi/2
float xy = radius * Math : : cos ( stack_angle ) ; // r * cos(u)
float z = radius * Math : : sin ( stack_angle ) ; // r * sin(u)
// add (sector_count+1) vertices per stack
// the first and last vertices have same position and normal, but different tex coords
for ( int j = 0 ; j < = sector_count ; + + j ) {
float sector_angle = j * sector_step ; // starting from 0 to 2pi
// vertex position (x, y, z)
float x = xy * Math : : cos ( sector_angle ) ; // r * cos(u) * cos(v)
float y = xy * Math : : sin ( sector_angle ) ; // r * cos(u) * sin(v)
Vector3 n = Vector3 ( x , z , y ) ;
vertices . push_back ( points [ p ] + n ) ;
n . normalize ( ) ;
const float c1 = 0.429043 ;
const float c2 = 0.511664 ;
const float c3 = 0.743125 ;
const float c4 = 0.886227 ;
const float c5 = 0.247708 ;
Vector3 light = ( c1 * sh_col [ 8 ] * ( n . x * n . x - n . y * n . y ) +
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c3 * sh_col [ 6 ] * n . z * n . z +
c4 * sh_col [ 0 ] -
c5 * sh_col [ 6 ] +
2.0 * c1 * sh_col [ 4 ] * n . x * n . y +
2.0 * c1 * sh_col [ 7 ] * n . x * n . z +
2.0 * c1 * sh_col [ 5 ] * n . y * n . z +
2.0 * c2 * sh_col [ 3 ] * n . x +
2.0 * c2 * sh_col [ 1 ] * n . y +
2.0 * c2 * sh_col [ 2 ] * n . z ) ;
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colors . push_back ( Color ( light . x , light . y , light . z , 1 ) ) ;
}
}
for ( int i = 0 ; i < stack_count ; + + i ) {
int k1 = i * ( sector_count + 1 ) ; // beginning of current stack
int k2 = k1 + sector_count + 1 ; // beginning of next stack
for ( int j = 0 ; j < sector_count ; + + j , + + k1 , + + k2 ) {
// 2 triangles per sector excluding first and last stacks
// k1 => k2 => k1+1
if ( i ! = 0 ) {
indices . push_back ( vertex_base + k1 ) ;
indices . push_back ( vertex_base + k2 ) ;
indices . push_back ( vertex_base + k1 + 1 ) ;
}
// k1+1 => k2 => k2+1
if ( i ! = ( stack_count - 1 ) ) {
indices . push_back ( vertex_base + k1 + 1 ) ;
indices . push_back ( vertex_base + k2 ) ;
indices . push_back ( vertex_base + k2 + 1 ) ;
}
}
}
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}
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Array array ;
array . resize ( RS : : ARRAY_MAX ) ;
array [ RS : : ARRAY_VERTEX ] = vertices ;
array [ RS : : ARRAY_INDEX ] = indices ;
array [ RS : : ARRAY_COLOR ] = colors ;
Ref < ArrayMesh > mesh ;
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mesh . instantiate ( ) ;
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mesh - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , array , Array ( ) , Dictionary ( ) , 0 ) ; //no compression
mesh - > surface_set_material ( 0 , material_probes ) ;
p_gizmo - > add_mesh ( mesh ) ;
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}
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/////////
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LightmapProbeGizmoPlugin : : LightmapProbeGizmoPlugin ( ) {
Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/lightprobe_lines " , Color ( 0.5 , 0.6 , 1 ) ) ;
gizmo_color . a = 0.3 ;
create_material ( " lightprobe_lines " , gizmo_color ) ;
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}
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bool LightmapProbeGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < LightmapProbe > ( p_spatial ) ! = nullptr ;
}
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String LightmapProbeGizmoPlugin : : get_gizmo_name ( ) const {
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return " LightmapProbe " ;
}
int LightmapProbeGizmoPlugin : : get_priority ( ) const {
return - 1 ;
}
void LightmapProbeGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
Ref < Material > material_lines = get_material ( " lightprobe_lines " , p_gizmo ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector3 > lines ;
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int stack_count = 8 ;
int sector_count = 16 ;
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float sector_step = ( Math_PI * 2.0 ) / sector_count ;
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float stack_step = Math_PI / stack_count ;
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Vector < Vector3 > vertices ;
float radius = 0.2 ;
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for ( int i = 0 ; i < = stack_count ; + + i ) {
float stack_angle = Math_PI / 2 - i * stack_step ; // starting from pi/2 to -pi/2
float xy = radius * Math : : cos ( stack_angle ) ; // r * cos(u)
float z = radius * Math : : sin ( stack_angle ) ; // r * sin(u)
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// add (sector_count+1) vertices per stack
// the first and last vertices have same position and normal, but different tex coords
for ( int j = 0 ; j < = sector_count ; + + j ) {
float sector_angle = j * sector_step ; // starting from 0 to 2pi
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// vertex position (x, y, z)
float x = xy * Math : : cos ( sector_angle ) ; // r * cos(u) * cos(v)
float y = xy * Math : : sin ( sector_angle ) ; // r * cos(u) * sin(v)
Vector3 n = Vector3 ( x , z , y ) ;
vertices . push_back ( n ) ;
}
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}
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for ( int i = 0 ; i < stack_count ; + + i ) {
int k1 = i * ( sector_count + 1 ) ; // beginning of current stack
int k2 = k1 + sector_count + 1 ; // beginning of next stack
for ( int j = 0 ; j < sector_count ; + + j , + + k1 , + + k2 ) {
// 2 triangles per sector excluding first and last stacks
// k1 => k2 => k1+1
if ( i ! = 0 ) {
lines . push_back ( vertices [ k1 ] ) ;
lines . push_back ( vertices [ k2 ] ) ;
lines . push_back ( vertices [ k1 ] ) ;
lines . push_back ( vertices [ k1 + 1 ] ) ;
}
if ( i ! = ( stack_count - 1 ) ) {
lines . push_back ( vertices [ k1 + 1 ] ) ;
lines . push_back ( vertices [ k2 ] ) ;
lines . push_back ( vertices [ k2 ] ) ;
lines . push_back ( vertices [ k2 + 1 ] ) ;
}
}
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}
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p_gizmo - > add_lines ( lines , material_lines ) ;
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}
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////
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CollisionObject3DGizmoPlugin : : CollisionObject3DGizmoPlugin ( ) {
const Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
create_material ( " shape_material " , gizmo_color ) ;
const float gizmo_value = gizmo_color . get_v ( ) ;
const Color gizmo_color_disabled = Color ( gizmo_value , gizmo_value , gizmo_value , 0.65 ) ;
create_material ( " shape_material_disabled " , gizmo_color_disabled ) ;
}
bool CollisionObject3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return Object : : cast_to < CollisionObject3D > ( p_spatial ) ! = nullptr ;
}
String CollisionObject3DGizmoPlugin : : get_gizmo_name ( ) const {
return " CollisionObject3D " ;
}
int CollisionObject3DGizmoPlugin : : get_priority ( ) const {
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return - 2 ;
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}
void CollisionObject3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
CollisionObject3D * co = Object : : cast_to < CollisionObject3D > ( p_gizmo - > get_spatial_node ( ) ) ;
p_gizmo - > clear ( ) ;
List < uint32_t > owners ;
co - > get_shape_owners ( & owners ) ;
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for ( uint32_t & owner_id : owners ) {
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Transform3D xform = co - > shape_owner_get_transform ( owner_id ) ;
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Object * owner = co - > shape_owner_get_owner ( owner_id ) ;
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
if ( ! Object : : cast_to < CollisionShape3D > ( owner ) & & ! Object : : cast_to < CollisionPolygon3D > ( owner ) ) {
Ref < Material > material = get_material ( ! co - > is_shape_owner_disabled ( owner_id ) ? " shape_material " : " shape_material_disabled " , p_gizmo ) ;
for ( int shape_id = 0 ; shape_id < co - > shape_owner_get_shape_count ( owner_id ) ; shape_id + + ) {
Ref < Shape3D > s = co - > shape_owner_get_shape ( owner_id , shape_id ) ;
if ( s . is_null ( ) ) {
continue ;
}
SurfaceTool st ;
st . append_from ( s - > get_debug_mesh ( ) , 0 , xform ) ;
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p_gizmo - > add_mesh ( st . commit ( ) , material ) ;
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p_gizmo - > add_collision_segments ( s - > get_debug_mesh_lines ( ) ) ;
}
}
}
}
////
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CollisionShape3DGizmoPlugin : : CollisionShape3DGizmoPlugin ( ) {
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const Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
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create_material ( " shape_material " , gizmo_color ) ;
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const float gizmo_value = gizmo_color . get_v ( ) ;
const Color gizmo_color_disabled = Color ( gizmo_value , gizmo_value , gizmo_value , 0.65 ) ;
create_material ( " shape_material_disabled " , gizmo_color_disabled ) ;
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create_handle_material ( " handles " ) ;
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}
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bool CollisionShape3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < CollisionShape3D > ( p_spatial ) ! = nullptr ;
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}
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String CollisionShape3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " CollisionShape3D " ;
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}
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int CollisionShape3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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String CollisionShape3DGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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const CollisionShape3D * cs = Object : : cast_to < CollisionShape3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Ref < Shape3D > s = cs - > get_shape ( ) ;
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if ( s . is_null ( ) ) {
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return " " ;
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}
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if ( Object : : cast_to < SphereShape3D > ( * s ) ) {
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return " Radius " ;
}
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if ( Object : : cast_to < BoxShape3D > ( * s ) ) {
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return " Size " ;
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}
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if ( Object : : cast_to < CapsuleShape3D > ( * s ) ) {
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return p_id = = 0 ? " Radius " : " Height " ;
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}
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if ( Object : : cast_to < CylinderShape3D > ( * s ) ) {
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return p_id = = 0 ? " Radius " : " Height " ;
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}
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if ( Object : : cast_to < SeparationRayShape3D > ( * s ) ) {
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return " Length " ;
}
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return " " ;
}
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Variant CollisionShape3DGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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CollisionShape3D * cs = Object : : cast_to < CollisionShape3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Ref < Shape3D > s = cs - > get_shape ( ) ;
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if ( s . is_null ( ) ) {
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return Variant ( ) ;
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}
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if ( Object : : cast_to < SphereShape3D > ( * s ) ) {
Ref < SphereShape3D > ss = s ;
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return ss - > get_radius ( ) ;
}
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if ( Object : : cast_to < BoxShape3D > ( * s ) ) {
Ref < BoxShape3D > bs = s ;
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return bs - > get_size ( ) ;
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}
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if ( Object : : cast_to < CapsuleShape3D > ( * s ) ) {
Ref < CapsuleShape3D > cs2 = s ;
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return Vector2 ( cs2 - > get_radius ( ) , cs2 - > get_height ( ) ) ;
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}
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if ( Object : : cast_to < CylinderShape3D > ( * s ) ) {
Ref < CylinderShape3D > cs2 = s ;
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return p_id = = 0 ? cs2 - > get_radius ( ) : cs2 - > get_height ( ) ;
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}
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if ( Object : : cast_to < SeparationRayShape3D > ( * s ) ) {
Ref < SeparationRayShape3D > cs2 = s ;
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return cs2 - > get_length ( ) ;
}
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return Variant ( ) ;
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}
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void CollisionShape3DGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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CollisionShape3D * cs = Object : : cast_to < CollisionShape3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Ref < Shape3D > s = cs - > get_shape ( ) ;
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if ( s . is_null ( ) ) {
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return ;
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}
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Transform3D gt = cs - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
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Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
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Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
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if ( Object : : cast_to < SphereShape3D > ( * s ) ) {
Ref < SphereShape3D > ss = s ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , Vector3 ( 4096 , 0 , 0 ) , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra . x ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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ss - > set_radius ( d ) ;
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}
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if ( Object : : cast_to < SeparationRayShape3D > ( * s ) ) {
Ref < SeparationRayShape3D > rs = s ;
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Vector3 ra , rb ;
Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , Vector3 ( 0 , 0 , 4096 ) , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
float d = ra . z ;
if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
}
if ( d < 0.001 ) {
d = 0.001 ;
}
rs - > set_length ( d ) ;
}
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if ( Object : : cast_to < BoxShape3D > ( * s ) ) {
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Vector3 axis ;
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axis [ p_id ] = 1.0 ;
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Ref < BoxShape3D > bs = s ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = ra [ p_id ] ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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Vector3 he = bs - > get_size ( ) ;
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he [ p_id ] = d * 2 ;
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bs - > set_size ( he ) ;
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}
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if ( Object : : cast_to < CapsuleShape3D > ( * s ) ) {
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Vector3 axis ;
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axis [ p_id = = 0 ? 0 : 1 ] = 1.0 ;
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Ref < CapsuleShape3D > cs2 = s ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = axis . dot ( ra ) ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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if ( p_id = = 0 ) {
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cs2 - > set_radius ( d ) ;
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} else if ( p_id = = 1 ) {
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cs2 - > set_height ( d * 2.0 ) ;
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}
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}
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if ( Object : : cast_to < CylinderShape3D > ( * s ) ) {
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Vector3 axis ;
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axis [ p_id = = 0 ? 0 : 1 ] = 1.0 ;
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Ref < CylinderShape3D > cs2 = s ;
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Vector3 ra , rb ;
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Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
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float d = axis . dot ( ra ) ;
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if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
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d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
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}
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if ( d < 0.001 ) {
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d = 0.001 ;
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}
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if ( p_id = = 0 ) {
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cs2 - > set_radius ( d ) ;
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} else if ( p_id = = 1 ) {
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cs2 - > set_height ( d * 2.0 ) ;
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}
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}
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}
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void CollisionShape3DGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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CollisionShape3D * cs = Object : : cast_to < CollisionShape3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Ref < Shape3D > s = cs - > get_shape ( ) ;
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if ( s . is_null ( ) ) {
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return ;
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}
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if ( Object : : cast_to < SphereShape3D > ( * s ) ) {
Ref < SphereShape3D > ss = s ;
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if ( p_cancel ) {
ss - > set_radius ( p_restore ) ;
return ;
}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Sphere Shape Radius " ) ) ;
ur - > add_do_method ( ss . ptr ( ) , " set_radius " , ss - > get_radius ( ) ) ;
ur - > add_undo_method ( ss . ptr ( ) , " set_radius " , p_restore ) ;
ur - > commit_action ( ) ;
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}
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if ( Object : : cast_to < BoxShape3D > ( * s ) ) {
Ref < BoxShape3D > ss = s ;
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if ( p_cancel ) {
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ss - > set_size ( p_restore ) ;
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return ;
}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Box Shape Size " ) ) ;
ur - > add_do_method ( ss . ptr ( ) , " set_size " , ss - > get_size ( ) ) ;
ur - > add_undo_method ( ss . ptr ( ) , " set_size " , p_restore ) ;
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ur - > commit_action ( ) ;
}
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if ( Object : : cast_to < CapsuleShape3D > ( * s ) ) {
Ref < CapsuleShape3D > ss = s ;
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Vector2 values = p_restore ;
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if ( p_cancel ) {
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ss - > set_radius ( values [ 0 ] ) ;
ss - > set_height ( values [ 1 ] ) ;
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return ;
}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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if ( p_id = = 0 ) {
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ur - > create_action ( TTR ( " Change Capsule Shape Radius " ) ) ;
ur - > add_do_method ( ss . ptr ( ) , " set_radius " , ss - > get_radius ( ) ) ;
} else {
ur - > create_action ( TTR ( " Change Capsule Shape Height " ) ) ;
ur - > add_do_method ( ss . ptr ( ) , " set_height " , ss - > get_height ( ) ) ;
}
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ur - > add_undo_method ( ss . ptr ( ) , " set_radius " , values [ 0 ] ) ;
ur - > add_undo_method ( ss . ptr ( ) , " set_height " , values [ 1 ] ) ;
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ur - > commit_action ( ) ;
}
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if ( Object : : cast_to < CylinderShape3D > ( * s ) ) {
Ref < CylinderShape3D > ss = s ;
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if ( p_cancel ) {
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if ( p_id = = 0 ) {
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ss - > set_radius ( p_restore ) ;
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} else {
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ss - > set_height ( p_restore ) ;
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}
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return ;
}
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UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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if ( p_id = = 0 ) {
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ur - > create_action ( TTR ( " Change Cylinder Shape Radius " ) ) ;
ur - > add_do_method ( ss . ptr ( ) , " set_radius " , ss - > get_radius ( ) ) ;
ur - > add_undo_method ( ss . ptr ( ) , " set_radius " , p_restore ) ;
} else {
ur - > create_action (
///
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////////
TTR ( " Change Cylinder Shape Height " ) ) ;
ur - > add_do_method ( ss . ptr ( ) , " set_height " , ss - > get_height ( ) ) ;
ur - > add_undo_method ( ss . ptr ( ) , " set_height " , p_restore ) ;
}
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ur - > commit_action ( ) ;
}
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if ( Object : : cast_to < SeparationRayShape3D > ( * s ) ) {
Ref < SeparationRayShape3D > ss = s ;
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if ( p_cancel ) {
ss - > set_length ( p_restore ) ;
return ;
}
UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
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ur - > create_action ( TTR ( " Change Separation Ray Shape Length " ) ) ;
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ur - > add_do_method ( ss . ptr ( ) , " set_length " , ss - > get_length ( ) ) ;
ur - > add_undo_method ( ss . ptr ( ) , " set_length " , p_restore ) ;
ur - > commit_action ( ) ;
}
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}
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void CollisionShape3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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CollisionShape3D * cs = Object : : cast_to < CollisionShape3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Ref < Shape3D > s = cs - > get_shape ( ) ;
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if ( s . is_null ( ) ) {
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return ;
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}
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const Ref < Material > material =
get_material ( ! cs - > is_disabled ( ) ? " shape_material " : " shape_material_disabled " , p_gizmo ) ;
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Ref < Material > handles_material = get_material ( " handles " ) ;
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if ( Object : : cast_to < SphereShape3D > ( * s ) ) {
Ref < SphereShape3D > sp = s ;
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float r = sp - > get_radius ( ) ;
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Vector < Vector3 > points ;
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for ( int i = 0 ; i < = 360 ; i + + ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + 1 ) ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * r ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * r ;
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points . push_back ( Vector3 ( a . x , 0 , a . y ) ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) ) ;
points . push_back ( Vector3 ( 0 , a . x , a . y ) ) ;
points . push_back ( Vector3 ( 0 , b . x , b . y ) ) ;
points . push_back ( Vector3 ( a . x , a . y , 0 ) ) ;
points . push_back ( Vector3 ( b . x , b . y , 0 ) ) ;
}
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Vector < Vector3 > collision_segments ;
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for ( int i = 0 ; i < 64 ; i + + ) {
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float ra = i * ( Math_TAU / 64.0 ) ;
float rb = ( i + 1 ) * ( Math_TAU / 64.0 ) ;
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Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * r ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * r ;
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collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) ) ;
collision_segments . push_back ( Vector3 ( b . x , 0 , b . y ) ) ;
collision_segments . push_back ( Vector3 ( 0 , a . x , a . y ) ) ;
collision_segments . push_back ( Vector3 ( 0 , b . x , b . y ) ) ;
collision_segments . push_back ( Vector3 ( a . x , a . y , 0 ) ) ;
collision_segments . push_back ( Vector3 ( b . x , b . y , 0 ) ) ;
}
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p_gizmo - > add_lines ( points , material ) ;
p_gizmo - > add_collision_segments ( collision_segments ) ;
Vector < Vector3 > handles ;
handles . push_back ( Vector3 ( r , 0 , 0 ) ) ;
p_gizmo - > add_handles ( handles , handles_material ) ;
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}
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if ( Object : : cast_to < BoxShape3D > ( * s ) ) {
Ref < BoxShape3D > bs = s ;
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Vector < Vector3 > lines ;
AABB aabb ;
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aabb . position = - bs - > get_size ( ) / 2 ;
aabb . size = bs - > get_size ( ) ;
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for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
}
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Vector < Vector3 > handles ;
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for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
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ax [ i ] = bs - > get_size ( ) [ i ] / 2 ;
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handles . push_back ( ax ) ;
}
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p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
p_gizmo - > add_handles ( handles , handles_material ) ;
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}
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if ( Object : : cast_to < CapsuleShape3D > ( * s ) ) {
Ref < CapsuleShape3D > cs2 = s ;
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float radius = cs2 - > get_radius ( ) ;
float height = cs2 - > get_height ( ) ;
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Vector < Vector3 > points ;
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Vector3 d ( 0 , height * 0.5 - radius , 0 ) ;
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for ( int i = 0 ; i < 360 ; i + + ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + 1 ) ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * radius ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * radius ;
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points . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) + d ) ;
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points . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) - d ) ;
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if ( i % 90 = = 0 ) {
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points . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
points . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
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}
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Vector3 dud = i < 180 ? d : - d ;
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points . push_back ( Vector3 ( 0 , a . x , a . y ) + dud ) ;
points . push_back ( Vector3 ( 0 , b . x , b . y ) + dud ) ;
points . push_back ( Vector3 ( a . y , a . x , 0 ) + dud ) ;
points . push_back ( Vector3 ( b . y , b . x , 0 ) + dud ) ;
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}
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p_gizmo - > add_lines ( points , material ) ;
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Vector < Vector3 > collision_segments ;
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for ( int i = 0 ; i < 64 ; i + + ) {
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float ra = i * ( Math_TAU / 64.0 ) ;
float rb = ( i + 1 ) * ( Math_TAU / 64.0 ) ;
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Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * radius ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * radius ;
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collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
collision_segments . push_back ( Vector3 ( b . x , 0 , b . y ) + d ) ;
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collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
collision_segments . push_back ( Vector3 ( b . x , 0 , b . y ) - d ) ;
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if ( i % 16 = = 0 ) {
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collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
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}
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Vector3 dud = i < 32 ? d : - d ;
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collision_segments . push_back ( Vector3 ( 0 , a . x , a . y ) + dud ) ;
collision_segments . push_back ( Vector3 ( 0 , b . x , b . y ) + dud ) ;
collision_segments . push_back ( Vector3 ( a . y , a . x , 0 ) + dud ) ;
collision_segments . push_back ( Vector3 ( b . y , b . x , 0 ) + dud ) ;
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}
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p_gizmo - > add_collision_segments ( collision_segments ) ;
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Vector < Vector3 > handles = {
Vector3 ( cs2 - > get_radius ( ) , 0 , 0 ) ,
Vector3 ( 0 , cs2 - > get_height ( ) * 0.5 , 0 )
} ;
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p_gizmo - > add_handles ( handles , handles_material ) ;
}
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if ( Object : : cast_to < CylinderShape3D > ( * s ) ) {
Ref < CylinderShape3D > cs2 = s ;
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float radius = cs2 - > get_radius ( ) ;
float height = cs2 - > get_height ( ) ;
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Vector < Vector3 > points ;
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Vector3 d ( 0 , height * 0.5 , 0 ) ;
for ( int i = 0 ; i < 360 ; i + + ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + 1 ) ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * radius ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * radius ;
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points . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) + d ) ;
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points . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
points . push_back ( Vector3 ( b . x , 0 , b . y ) - d ) ;
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if ( i % 90 = = 0 ) {
points . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
points . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
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}
}
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p_gizmo - > add_lines ( points , material ) ;
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Vector < Vector3 > collision_segments ;
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for ( int i = 0 ; i < 64 ; i + + ) {
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float ra = i * ( Math_TAU / 64.0 ) ;
float rb = ( i + 1 ) * ( Math_TAU / 64.0 ) ;
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Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * radius ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * radius ;
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collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
collision_segments . push_back ( Vector3 ( b . x , 0 , b . y ) + d ) ;
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collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
collision_segments . push_back ( Vector3 ( b . x , 0 , b . y ) - d ) ;
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if ( i % 16 = = 0 ) {
collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) + d ) ;
collision_segments . push_back ( Vector3 ( a . x , 0 , a . y ) - d ) ;
}
}
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p_gizmo - > add_collision_segments ( collision_segments ) ;
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Vector < Vector3 > handles = {
Vector3 ( cs2 - > get_radius ( ) , 0 , 0 ) ,
Vector3 ( 0 , cs2 - > get_height ( ) * 0.5 , 0 )
} ;
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p_gizmo - > add_handles ( handles , handles_material ) ;
}
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if ( Object : : cast_to < WorldBoundaryShape3D > ( * s ) ) {
Ref < WorldBoundaryShape3D > wbs = s ;
const Plane & p = wbs - > get_plane ( ) ;
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Vector3 n1 = p . get_any_perpendicular_normal ( ) ;
Vector3 n2 = p . normal . cross ( n1 ) . normalized ( ) ;
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Vector3 pface [ 4 ] = {
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p . normal * p . d + n1 * 10.0 + n2 * 10.0 ,
p . normal * p . d + n1 * 10.0 + n2 * - 10.0 ,
p . normal * p . d + n1 * - 10.0 + n2 * - 10.0 ,
p . normal * p . d + n1 * - 10.0 + n2 * 10.0 ,
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} ;
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Vector < Vector3 > points = {
pface [ 0 ] ,
pface [ 1 ] ,
pface [ 1 ] ,
pface [ 2 ] ,
pface [ 2 ] ,
pface [ 3 ] ,
pface [ 3 ] ,
pface [ 0 ] ,
p . normal * p . d ,
p . normal * p . d + p . normal * 3
} ;
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p_gizmo - > add_lines ( points , material ) ;
p_gizmo - > add_collision_segments ( points ) ;
}
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if ( Object : : cast_to < ConvexPolygonShape3D > ( * s ) ) {
Vector < Vector3 > points = Object : : cast_to < ConvexPolygonShape3D > ( * s ) - > get_points ( ) ;
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if ( points . size ( ) > 3 ) {
Vector < Vector3 > varr = Variant ( points ) ;
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Geometry3D : : MeshData md ;
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Error err = ConvexHullComputer : : convex_hull ( varr , md ) ;
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if ( err = = OK ) {
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Vector < Vector3 > points2 ;
points2 . resize ( md . edges . size ( ) * 2 ) ;
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for ( int i = 0 ; i < md . edges . size ( ) ; i + + ) {
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points2 . write [ i * 2 + 0 ] = md . vertices [ md . edges [ i ] . a ] ;
points2 . write [ i * 2 + 1 ] = md . vertices [ md . edges [ i ] . b ] ;
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}
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p_gizmo - > add_lines ( points2 , material ) ;
p_gizmo - > add_collision_segments ( points2 ) ;
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}
}
}
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if ( Object : : cast_to < ConcavePolygonShape3D > ( * s ) ) {
Ref < ConcavePolygonShape3D > cs2 = s ;
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Ref < ArrayMesh > mesh = cs2 - > get_debug_mesh ( ) ;
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p_gizmo - > add_mesh ( mesh , material ) ;
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p_gizmo - > add_collision_segments ( cs2 - > get_debug_mesh_lines ( ) ) ;
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}
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if ( Object : : cast_to < SeparationRayShape3D > ( * s ) ) {
Ref < SeparationRayShape3D > rs = s ;
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Vector < Vector3 > points = {
Vector3 ( ) ,
Vector3 ( 0 , 0 , rs - > get_length ( ) )
} ;
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p_gizmo - > add_lines ( points , material ) ;
p_gizmo - > add_collision_segments ( points ) ;
Vector < Vector3 > handles ;
handles . push_back ( Vector3 ( 0 , 0 , rs - > get_length ( ) ) ) ;
p_gizmo - > add_handles ( handles , handles_material ) ;
}
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if ( Object : : cast_to < HeightMapShape3D > ( * s ) ) {
Ref < HeightMapShape3D > hms = s ;
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Ref < ArrayMesh > mesh = hms - > get_debug_mesh ( ) ;
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p_gizmo - > add_mesh ( mesh , material ) ;
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}
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}
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/////
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CollisionPolygon3DGizmoPlugin : : CollisionPolygon3DGizmoPlugin ( ) {
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const Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/shape " , Color ( 0.5 , 0.7 , 1 ) ) ;
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create_material ( " shape_material " , gizmo_color ) ;
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const float gizmo_value = gizmo_color . get_v ( ) ;
const Color gizmo_color_disabled = Color ( gizmo_value , gizmo_value , gizmo_value , 0.65 ) ;
create_material ( " shape_material_disabled " , gizmo_color_disabled ) ;
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}
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bool CollisionPolygon3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < CollisionPolygon3D > ( p_spatial ) ! = nullptr ;
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}
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String CollisionPolygon3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " CollisionPolygon3D " ;
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}
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int CollisionPolygon3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void CollisionPolygon3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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CollisionPolygon3D * polygon = Object : : cast_to < CollisionPolygon3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Vector < Vector2 > points = polygon - > get_polygon ( ) ;
float depth = polygon - > get_depth ( ) * 0.5 ;
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Vector < Vector3 > lines ;
for ( int i = 0 ; i < points . size ( ) ; i + + ) {
int n = ( i + 1 ) % points . size ( ) ;
lines . push_back ( Vector3 ( points [ i ] . x , points [ i ] . y , depth ) ) ;
lines . push_back ( Vector3 ( points [ n ] . x , points [ n ] . y , depth ) ) ;
lines . push_back ( Vector3 ( points [ i ] . x , points [ i ] . y , - depth ) ) ;
lines . push_back ( Vector3 ( points [ n ] . x , points [ n ] . y , - depth ) ) ;
lines . push_back ( Vector3 ( points [ i ] . x , points [ i ] . y , depth ) ) ;
lines . push_back ( Vector3 ( points [ i ] . x , points [ i ] . y , - depth ) ) ;
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}
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const Ref < Material > material =
get_material ( ! polygon - > is_disabled ( ) ? " shape_material " : " shape_material_disabled " , p_gizmo ) ;
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p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
}
////
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NavigationRegion3DGizmoPlugin : : NavigationRegion3DGizmoPlugin ( ) {
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create_material ( " navigation_edge_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/navigation_edge " , Color ( 0.5 , 1 , 1 ) ) ) ;
create_material ( " navigation_edge_material_disabled " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/navigation_edge_disabled " , Color ( 0.7 , 0.7 , 0.7 ) ) ) ;
create_material ( " navigation_solid_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/navigation_solid " , Color ( 0.5 , 1 , 1 , 0.4 ) ) ) ;
create_material ( " navigation_solid_material_disabled " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/navigation_solid_disabled " , Color ( 0.7 , 0.7 , 0.7 , 0.4 ) ) ) ;
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}
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bool NavigationRegion3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < NavigationRegion3D > ( p_spatial ) ! = nullptr ;
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}
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String NavigationRegion3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " NavigationRegion3D " ;
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}
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int NavigationRegion3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void NavigationRegion3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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NavigationRegion3D * navmesh = Object : : cast_to < NavigationRegion3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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Ref < Material > edge_material = get_material ( " navigation_edge_material " , p_gizmo ) ;
Ref < Material > edge_material_disabled = get_material ( " navigation_edge_material_disabled " , p_gizmo ) ;
Ref < Material > solid_material = get_material ( " navigation_solid_material " , p_gizmo ) ;
Ref < Material > solid_material_disabled = get_material ( " navigation_solid_material_disabled " , p_gizmo ) ;
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p_gizmo - > clear ( ) ;
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Ref < NavigationMesh > navmeshie = navmesh - > get_navigation_mesh ( ) ;
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if ( navmeshie . is_null ( ) ) {
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return ;
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}
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Vector < Vector3 > vertices = navmeshie - > get_vertices ( ) ;
const Vector3 * vr = vertices . ptr ( ) ;
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List < Face3 > faces ;
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for ( int i = 0 ; i < navmeshie - > get_polygon_count ( ) ; i + + ) {
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Vector < int > p = navmeshie - > get_polygon ( i ) ;
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for ( int j = 2 ; j < p . size ( ) ; j + + ) {
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Face3 f ;
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f . vertex [ 0 ] = vr [ p [ 0 ] ] ;
f . vertex [ 1 ] = vr [ p [ j - 1 ] ] ;
f . vertex [ 2 ] = vr [ p [ j ] ] ;
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faces . push_back ( f ) ;
}
}
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if ( faces . is_empty ( ) ) {
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return ;
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}
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Map < _EdgeKey , bool > edge_map ;
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Vector < Vector3 > tmeshfaces ;
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tmeshfaces . resize ( faces . size ( ) * 3 ) ;
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{
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Vector3 * tw = tmeshfaces . ptrw ( ) ;
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int tidx = 0 ;
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for ( const Face3 & f : faces ) {
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for ( int j = 0 ; j < 3 ; j + + ) {
tw [ tidx + + ] = f . vertex [ j ] ;
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_EdgeKey ek ;
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ek . from = f . vertex [ j ] . snapped ( Vector3 ( CMP_EPSILON , CMP_EPSILON , CMP_EPSILON ) ) ;
ek . to = f . vertex [ ( j + 1 ) % 3 ] . snapped ( Vector3 ( CMP_EPSILON , CMP_EPSILON , CMP_EPSILON ) ) ;
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if ( ek . from < ek . to ) {
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SWAP ( ek . from , ek . to ) ;
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}
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Map < _EdgeKey , bool > : : Element * F = edge_map . find ( ek ) ;
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if ( F ) {
F - > get ( ) = false ;
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} else {
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edge_map [ ek ] = true ;
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}
}
}
}
Vector < Vector3 > lines ;
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for ( const KeyValue < _EdgeKey , bool > & E : edge_map ) {
if ( E . value ) {
lines . push_back ( E . key . from ) ;
lines . push_back ( E . key . to ) ;
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}
}
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Ref < TriangleMesh > tmesh = memnew ( TriangleMesh ) ;
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tmesh - > create ( tmeshfaces ) ;
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if ( lines . size ( ) ) {
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p_gizmo - > add_lines ( lines , navmesh - > is_enabled ( ) ? edge_material : edge_material_disabled ) ;
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}
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p_gizmo - > add_collision_triangles ( tmesh ) ;
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Ref < ArrayMesh > m = memnew ( ArrayMesh ) ;
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Array a ;
a . resize ( Mesh : : ARRAY_MAX ) ;
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a [ 0 ] = tmeshfaces ;
m - > add_surface_from_arrays ( Mesh : : PRIMITIVE_TRIANGLES , a ) ;
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m - > surface_set_material ( 0 , navmesh - > is_enabled ( ) ? solid_material : solid_material_disabled ) ;
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p_gizmo - > add_mesh ( m ) ;
p_gizmo - > add_collision_segments ( lines ) ;
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}
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//////
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# define BODY_A_RADIUS 0.25
# define BODY_B_RADIUS 0.27
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Basis JointGizmosDrawer : : look_body ( const Transform3D & p_joint_transform , const Transform3D & p_body_transform ) {
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const Vector3 & p_eye ( p_joint_transform . origin ) ;
const Vector3 & p_target ( p_body_transform . origin ) ;
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Vector3 v_x , v_y , v_z ;
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// Look the body with X
v_x = p_target - p_eye ;
v_x . normalize ( ) ;
v_z = v_x . cross ( Vector3 ( 0 , 1 , 0 ) ) ;
v_z . normalize ( ) ;
v_y = v_z . cross ( v_x ) ;
v_y . normalize ( ) ;
Basis base ;
base . set ( v_x , v_y , v_z ) ;
// Absorb current joint transform
base = p_joint_transform . basis . inverse ( ) * base ;
return base ;
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}
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Basis JointGizmosDrawer : : look_body_toward ( Vector3 : : Axis p_axis , const Transform3D & joint_transform , const Transform3D & body_transform ) {
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switch ( p_axis ) {
case Vector3 : : AXIS_X :
return look_body_toward_x ( joint_transform , body_transform ) ;
case Vector3 : : AXIS_Y :
return look_body_toward_y ( joint_transform , body_transform ) ;
case Vector3 : : AXIS_Z :
return look_body_toward_z ( joint_transform , body_transform ) ;
default :
return Basis ( ) ;
}
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}
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Basis JointGizmosDrawer : : look_body_toward_x ( const Transform3D & p_joint_transform , const Transform3D & p_body_transform ) {
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const Vector3 & p_eye ( p_joint_transform . origin ) ;
const Vector3 & p_target ( p_body_transform . origin ) ;
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const Vector3 p_front ( p_joint_transform . basis . get_axis ( 0 ) ) ;
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Vector3 v_x , v_y , v_z ;
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// Look the body with X
v_x = p_target - p_eye ;
v_x . normalize ( ) ;
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v_y = p_front . cross ( v_x ) ;
v_y . normalize ( ) ;
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v_z = v_y . cross ( p_front ) ;
v_z . normalize ( ) ;
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// Clamp X to FRONT axis
v_x = p_front ;
v_x . normalize ( ) ;
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Basis base ;
base . set ( v_x , v_y , v_z ) ;
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// Absorb current joint transform
base = p_joint_transform . basis . inverse ( ) * base ;
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return base ;
}
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Basis JointGizmosDrawer : : look_body_toward_y ( const Transform3D & p_joint_transform , const Transform3D & p_body_transform ) {
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const Vector3 & p_eye ( p_joint_transform . origin ) ;
const Vector3 & p_target ( p_body_transform . origin ) ;
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const Vector3 p_up ( p_joint_transform . basis . get_axis ( 1 ) ) ;
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Vector3 v_x , v_y , v_z ;
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// Look the body with X
v_x = p_target - p_eye ;
v_x . normalize ( ) ;
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v_z = v_x . cross ( p_up ) ;
v_z . normalize ( ) ;
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v_x = p_up . cross ( v_z ) ;
v_x . normalize ( ) ;
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// Clamp Y to UP axis
v_y = p_up ;
v_y . normalize ( ) ;
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Basis base ;
base . set ( v_x , v_y , v_z ) ;
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// Absorb current joint transform
base = p_joint_transform . basis . inverse ( ) * base ;
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return base ;
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}
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Basis JointGizmosDrawer : : look_body_toward_z ( const Transform3D & p_joint_transform , const Transform3D & p_body_transform ) {
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const Vector3 & p_eye ( p_joint_transform . origin ) ;
const Vector3 & p_target ( p_body_transform . origin ) ;
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const Vector3 p_lateral ( p_joint_transform . basis . get_axis ( 2 ) ) ;
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Vector3 v_x , v_y , v_z ;
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// Look the body with X
v_x = p_target - p_eye ;
v_x . normalize ( ) ;
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v_z = p_lateral ;
v_z . normalize ( ) ;
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v_y = v_z . cross ( v_x ) ;
v_y . normalize ( ) ;
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// Clamp X to Z axis
v_x = v_y . cross ( v_z ) ;
v_x . normalize ( ) ;
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Basis base ;
base . set ( v_x , v_y , v_z ) ;
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// Absorb current joint transform
base = p_joint_transform . basis . inverse ( ) * base ;
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return base ;
}
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void JointGizmosDrawer : : draw_circle ( Vector3 : : Axis p_axis , real_t p_radius , const Transform3D & p_offset , const Basis & p_base , real_t p_limit_lower , real_t p_limit_upper , Vector < Vector3 > & r_points , bool p_inverse ) {
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if ( p_limit_lower = = p_limit_upper ) {
r_points . push_back ( p_offset . translated ( Vector3 ( ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( 0.5 , 0 , 0 ) ) ) . origin ) ;
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} else {
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if ( p_limit_lower > p_limit_upper ) {
p_limit_lower = - Math_PI ;
p_limit_upper = Math_PI ;
}
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const int points = 32 ;
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for ( int i = 0 ; i < points ; i + + ) {
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real_t s = p_limit_lower + i * ( p_limit_upper - p_limit_lower ) / points ;
real_t n = p_limit_lower + ( i + 1 ) * ( p_limit_upper - p_limit_lower ) / points ;
Vector3 from ;
Vector3 to ;
switch ( p_axis ) {
case Vector3 : : AXIS_X :
if ( p_inverse ) {
from = p_base . xform ( Vector3 ( 0 , Math : : sin ( s ) , Math : : cos ( s ) ) ) * p_radius ;
to = p_base . xform ( Vector3 ( 0 , Math : : sin ( n ) , Math : : cos ( n ) ) ) * p_radius ;
} else {
from = p_base . xform ( Vector3 ( 0 , - Math : : sin ( s ) , Math : : cos ( s ) ) ) * p_radius ;
to = p_base . xform ( Vector3 ( 0 , - Math : : sin ( n ) , Math : : cos ( n ) ) ) * p_radius ;
}
break ;
case Vector3 : : AXIS_Y :
if ( p_inverse ) {
from = p_base . xform ( Vector3 ( Math : : cos ( s ) , 0 , - Math : : sin ( s ) ) ) * p_radius ;
to = p_base . xform ( Vector3 ( Math : : cos ( n ) , 0 , - Math : : sin ( n ) ) ) * p_radius ;
} else {
from = p_base . xform ( Vector3 ( Math : : cos ( s ) , 0 , Math : : sin ( s ) ) ) * p_radius ;
to = p_base . xform ( Vector3 ( Math : : cos ( n ) , 0 , Math : : sin ( n ) ) ) * p_radius ;
}
break ;
case Vector3 : : AXIS_Z :
from = p_base . xform ( Vector3 ( Math : : cos ( s ) , Math : : sin ( s ) , 0 ) ) * p_radius ;
to = p_base . xform ( Vector3 ( Math : : cos ( n ) , Math : : sin ( n ) , 0 ) ) * p_radius ;
break ;
}
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if ( i = = points - 1 ) {
r_points . push_back ( p_offset . translated ( to ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( ) ) . origin ) ;
}
if ( i = = 0 ) {
r_points . push_back ( p_offset . translated ( from ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( ) ) . origin ) ;
}
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r_points . push_back ( p_offset . translated ( from ) . origin ) ;
r_points . push_back ( p_offset . translated ( to ) . origin ) ;
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}
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r_points . push_back ( p_offset . translated ( Vector3 ( 0 , p_radius * 1.5 , 0 ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( ) ) . origin ) ;
}
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}
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void JointGizmosDrawer : : draw_cone ( const Transform3D & p_offset , const Basis & p_base , real_t p_swing , real_t p_twist , Vector < Vector3 > & r_points ) {
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float r = 1.0 ;
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float w = r * Math : : sin ( p_swing ) ;
float d = r * Math : : cos ( p_swing ) ;
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//swing
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for ( int i = 0 ; i < 360 ; i + = 10 ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + 10 ) ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * w ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * w ;
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r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( d , a . x , a . y ) ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( d , b . x , b . y ) ) ) . origin ) ;
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if ( i % 90 = = 0 ) {
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r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( d , a . x , a . y ) ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( ) ) ) . origin ) ;
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}
}
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r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( ) ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( 1 , 0 , 0 ) ) ) . origin ) ;
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/// Twist
float ts = Math : : rad2deg ( p_twist ) ;
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ts = MIN ( ts , 720 ) ;
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for ( int i = 0 ; i < int ( ts ) ; i + = 5 ) {
float ra = Math : : deg2rad ( ( float ) i ) ;
float rb = Math : : deg2rad ( ( float ) i + 5 ) ;
float c = i / 720.0 ;
float cn = ( i + 5 ) / 720.0 ;
Point2 a = Vector2 ( Math : : sin ( ra ) , Math : : cos ( ra ) ) * w * c ;
Point2 b = Vector2 ( Math : : sin ( rb ) , Math : : cos ( rb ) ) * w * cn ;
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r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( c , a . x , a . y ) ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( p_base . xform ( Vector3 ( cn , b . x , b . y ) ) ) . origin ) ;
}
}
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////
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Joint3DGizmoPlugin : : Joint3DGizmoPlugin ( ) {
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create_material ( " joint_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/joint " , Color ( 0.5 , 0.8 , 1 ) ) ) ;
create_material ( " joint_body_a_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/joint_body_a " , Color ( 0.6 , 0.8 , 1 ) ) ) ;
create_material ( " joint_body_b_material " , EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/joint_body_b " , Color ( 0.6 , 0.9 , 1 ) ) ) ;
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update_timer = memnew ( Timer ) ;
update_timer - > set_name ( " JointGizmoUpdateTimer " ) ;
update_timer - > set_wait_time ( 1.0 / 120.0 ) ;
update_timer - > connect ( " timeout " , callable_mp ( this , & Joint3DGizmoPlugin : : incremental_update_gizmos ) ) ;
update_timer - > set_autostart ( true ) ;
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EditorNode : : get_singleton ( ) - > call_deferred ( SNAME ( " add_child " ) , update_timer ) ;
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}
void Joint3DGizmoPlugin : : incremental_update_gizmos ( ) {
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if ( ! current_gizmos . is_empty ( ) ) {
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update_idx + + ;
update_idx = update_idx % current_gizmos . size ( ) ;
redraw ( current_gizmos [ update_idx ] ) ;
}
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}
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bool Joint3DGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
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return Object : : cast_to < Joint3D > ( p_spatial ) ! = nullptr ;
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}
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String Joint3DGizmoPlugin : : get_gizmo_name ( ) const {
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return " Joint3D " ;
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}
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int Joint3DGizmoPlugin : : get_priority ( ) const {
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return - 1 ;
}
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void Joint3DGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
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Joint3D * joint = Object : : cast_to < Joint3D > ( p_gizmo - > get_spatial_node ( ) ) ;
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p_gizmo - > clear ( ) ;
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Node3D * node_body_a = nullptr ;
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if ( ! joint - > get_node_a ( ) . is_empty ( ) ) {
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node_body_a = Object : : cast_to < Node3D > ( joint - > get_node ( joint - > get_node_a ( ) ) ) ;
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}
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Node3D * node_body_b = nullptr ;
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if ( ! joint - > get_node_b ( ) . is_empty ( ) ) {
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node_body_b = Object : : cast_to < Node3D > ( joint - > get_node ( joint - > get_node_b ( ) ) ) ;
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}
if ( ! node_body_a & & ! node_body_b ) {
return ;
}
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Ref < Material > common_material = get_material ( " joint_material " , p_gizmo ) ;
Ref < Material > body_a_material = get_material ( " joint_body_a_material " , p_gizmo ) ;
Ref < Material > body_b_material = get_material ( " joint_body_b_material " , p_gizmo ) ;
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Vector < Vector3 > points ;
Vector < Vector3 > body_a_points ;
Vector < Vector3 > body_b_points ;
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if ( Object : : cast_to < PinJoint3D > ( joint ) ) {
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CreatePinJointGizmo ( Transform3D ( ) , points ) ;
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p_gizmo - > add_collision_segments ( points ) ;
p_gizmo - > add_lines ( points , common_material ) ;
}
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HingeJoint3D * hinge = Object : : cast_to < HingeJoint3D > ( joint ) ;
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if ( hinge ) {
CreateHingeJointGizmo (
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Transform3D ( ) ,
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hinge - > get_global_transform ( ) ,
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node_body_a ? node_body_a - > get_global_transform ( ) : Transform3D ( ) ,
node_body_b ? node_body_b - > get_global_transform ( ) : Transform3D ( ) ,
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hinge - > get_param ( HingeJoint3D : : PARAM_LIMIT_LOWER ) ,
hinge - > get_param ( HingeJoint3D : : PARAM_LIMIT_UPPER ) ,
hinge - > get_flag ( HingeJoint3D : : FLAG_USE_LIMIT ) ,
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points ,
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node_body_a ? & body_a_points : nullptr ,
node_body_b ? & body_b_points : nullptr ) ;
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p_gizmo - > add_collision_segments ( points ) ;
p_gizmo - > add_collision_segments ( body_a_points ) ;
p_gizmo - > add_collision_segments ( body_b_points ) ;
p_gizmo - > add_lines ( points , common_material ) ;
p_gizmo - > add_lines ( body_a_points , body_a_material ) ;
p_gizmo - > add_lines ( body_b_points , body_b_material ) ;
}
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SliderJoint3D * slider = Object : : cast_to < SliderJoint3D > ( joint ) ;
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if ( slider ) {
CreateSliderJointGizmo (
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Transform3D ( ) ,
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slider - > get_global_transform ( ) ,
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node_body_a ? node_body_a - > get_global_transform ( ) : Transform3D ( ) ,
node_body_b ? node_body_b - > get_global_transform ( ) : Transform3D ( ) ,
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slider - > get_param ( SliderJoint3D : : PARAM_ANGULAR_LIMIT_LOWER ) ,
slider - > get_param ( SliderJoint3D : : PARAM_ANGULAR_LIMIT_UPPER ) ,
slider - > get_param ( SliderJoint3D : : PARAM_LINEAR_LIMIT_LOWER ) ,
slider - > get_param ( SliderJoint3D : : PARAM_LINEAR_LIMIT_UPPER ) ,
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points ,
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node_body_a ? & body_a_points : nullptr ,
node_body_b ? & body_b_points : nullptr ) ;
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p_gizmo - > add_collision_segments ( points ) ;
p_gizmo - > add_collision_segments ( body_a_points ) ;
p_gizmo - > add_collision_segments ( body_b_points ) ;
p_gizmo - > add_lines ( points , common_material ) ;
p_gizmo - > add_lines ( body_a_points , body_a_material ) ;
p_gizmo - > add_lines ( body_b_points , body_b_material ) ;
}
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ConeTwistJoint3D * cone = Object : : cast_to < ConeTwistJoint3D > ( joint ) ;
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if ( cone ) {
CreateConeTwistJointGizmo (
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Transform3D ( ) ,
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cone - > get_global_transform ( ) ,
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node_body_a ? node_body_a - > get_global_transform ( ) : Transform3D ( ) ,
node_body_b ? node_body_b - > get_global_transform ( ) : Transform3D ( ) ,
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cone - > get_param ( ConeTwistJoint3D : : PARAM_SWING_SPAN ) ,
cone - > get_param ( ConeTwistJoint3D : : PARAM_TWIST_SPAN ) ,
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node_body_a ? & body_a_points : nullptr ,
node_body_b ? & body_b_points : nullptr ) ;
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p_gizmo - > add_collision_segments ( body_a_points ) ;
p_gizmo - > add_collision_segments ( body_b_points ) ;
p_gizmo - > add_lines ( body_a_points , body_a_material ) ;
p_gizmo - > add_lines ( body_b_points , body_b_material ) ;
}
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Generic6DOFJoint3D * gen = Object : : cast_to < Generic6DOFJoint3D > ( joint ) ;
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if ( gen ) {
CreateGeneric6DOFJointGizmo (
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Transform3D ( ) ,
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gen - > get_global_transform ( ) ,
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node_body_a ? node_body_a - > get_global_transform ( ) : Transform3D ( ) ,
node_body_b ? node_body_b - > get_global_transform ( ) : Transform3D ( ) ,
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gen - > get_param_x ( Generic6DOFJoint3D : : PARAM_ANGULAR_LOWER_LIMIT ) ,
gen - > get_param_x ( Generic6DOFJoint3D : : PARAM_ANGULAR_UPPER_LIMIT ) ,
gen - > get_param_x ( Generic6DOFJoint3D : : PARAM_LINEAR_LOWER_LIMIT ) ,
gen - > get_param_x ( Generic6DOFJoint3D : : PARAM_LINEAR_UPPER_LIMIT ) ,
gen - > get_flag_x ( Generic6DOFJoint3D : : FLAG_ENABLE_ANGULAR_LIMIT ) ,
gen - > get_flag_x ( Generic6DOFJoint3D : : FLAG_ENABLE_LINEAR_LIMIT ) ,
gen - > get_param_y ( Generic6DOFJoint3D : : PARAM_ANGULAR_LOWER_LIMIT ) ,
gen - > get_param_y ( Generic6DOFJoint3D : : PARAM_ANGULAR_UPPER_LIMIT ) ,
gen - > get_param_y ( Generic6DOFJoint3D : : PARAM_LINEAR_LOWER_LIMIT ) ,
gen - > get_param_y ( Generic6DOFJoint3D : : PARAM_LINEAR_UPPER_LIMIT ) ,
gen - > get_flag_y ( Generic6DOFJoint3D : : FLAG_ENABLE_ANGULAR_LIMIT ) ,
gen - > get_flag_y ( Generic6DOFJoint3D : : FLAG_ENABLE_LINEAR_LIMIT ) ,
gen - > get_param_z ( Generic6DOFJoint3D : : PARAM_ANGULAR_LOWER_LIMIT ) ,
gen - > get_param_z ( Generic6DOFJoint3D : : PARAM_ANGULAR_UPPER_LIMIT ) ,
gen - > get_param_z ( Generic6DOFJoint3D : : PARAM_LINEAR_LOWER_LIMIT ) ,
gen - > get_param_z ( Generic6DOFJoint3D : : PARAM_LINEAR_UPPER_LIMIT ) ,
gen - > get_flag_z ( Generic6DOFJoint3D : : FLAG_ENABLE_ANGULAR_LIMIT ) ,
gen - > get_flag_z ( Generic6DOFJoint3D : : FLAG_ENABLE_LINEAR_LIMIT ) ,
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points ,
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node_body_a ? & body_a_points : nullptr ,
node_body_a ? & body_b_points : nullptr ) ;
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p_gizmo - > add_collision_segments ( points ) ;
p_gizmo - > add_collision_segments ( body_a_points ) ;
p_gizmo - > add_collision_segments ( body_b_points ) ;
p_gizmo - > add_lines ( points , common_material ) ;
p_gizmo - > add_lines ( body_a_points , body_a_material ) ;
p_gizmo - > add_lines ( body_b_points , body_b_material ) ;
}
}
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void Joint3DGizmoPlugin : : CreatePinJointGizmo ( const Transform3D & p_offset , Vector < Vector3 > & r_cursor_points ) {
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float cs = 0.25 ;
r_cursor_points . push_back ( p_offset . translated ( Vector3 ( + cs , 0 , 0 ) ) . origin ) ;
r_cursor_points . push_back ( p_offset . translated ( Vector3 ( - cs , 0 , 0 ) ) . origin ) ;
r_cursor_points . push_back ( p_offset . translated ( Vector3 ( 0 , + cs , 0 ) ) . origin ) ;
r_cursor_points . push_back ( p_offset . translated ( Vector3 ( 0 , - cs , 0 ) ) . origin ) ;
r_cursor_points . push_back ( p_offset . translated ( Vector3 ( 0 , 0 , + cs ) ) . origin ) ;
r_cursor_points . push_back ( p_offset . translated ( Vector3 ( 0 , 0 , - cs ) ) . origin ) ;
}
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void Joint3DGizmoPlugin : : CreateHingeJointGizmo ( const Transform3D & p_offset , const Transform3D & p_trs_joint , const Transform3D & p_trs_body_a , const Transform3D & p_trs_body_b , real_t p_limit_lower , real_t p_limit_upper , bool p_use_limit , Vector < Vector3 > & r_common_points , Vector < Vector3 > * r_body_a_points , Vector < Vector3 > * r_body_b_points ) {
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r_common_points . push_back ( p_offset . translated ( Vector3 ( 0 , 0 , 0.5 ) ) . origin ) ;
r_common_points . push_back ( p_offset . translated ( Vector3 ( 0 , 0 , - 0.5 ) ) . origin ) ;
if ( ! p_use_limit ) {
p_limit_upper = - 1 ;
p_limit_lower = 0 ;
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}
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if ( r_body_a_points ) {
JointGizmosDrawer : : draw_circle ( Vector3 : : AXIS_Z ,
BODY_A_RADIUS ,
p_offset ,
JointGizmosDrawer : : look_body_toward_z ( p_trs_joint , p_trs_body_a ) ,
p_limit_lower ,
p_limit_upper ,
* r_body_a_points ) ;
}
if ( r_body_b_points ) {
JointGizmosDrawer : : draw_circle ( Vector3 : : AXIS_Z ,
BODY_B_RADIUS ,
p_offset ,
JointGizmosDrawer : : look_body_toward_z ( p_trs_joint , p_trs_body_b ) ,
p_limit_lower ,
p_limit_upper ,
* r_body_b_points ) ;
}
}
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void Joint3DGizmoPlugin : : CreateSliderJointGizmo ( const Transform3D & p_offset , const Transform3D & p_trs_joint , const Transform3D & p_trs_body_a , const Transform3D & p_trs_body_b , real_t p_angular_limit_lower , real_t p_angular_limit_upper , real_t p_linear_limit_lower , real_t p_linear_limit_upper , Vector < Vector3 > & r_points , Vector < Vector3 > * r_body_a_points , Vector < Vector3 > * r_body_b_points ) {
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p_linear_limit_lower = - p_linear_limit_lower ;
p_linear_limit_upper = - p_linear_limit_upper ;
float cs = 0.25 ;
r_points . push_back ( p_offset . translated ( Vector3 ( 0 , 0 , 0.5 ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( 0 , 0 , - 0.5 ) ) . origin ) ;
if ( p_linear_limit_lower > = p_linear_limit_upper ) {
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , 0 , 0 ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , 0 , 0 ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , - cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , - cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , - cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_upper , - cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , - cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , - cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , - cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , cs , cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , cs , - cs ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( p_linear_limit_lower , - cs , - cs ) ) . origin ) ;
} else {
r_points . push_back ( p_offset . translated ( Vector3 ( + cs * 2 , 0 , 0 ) ) . origin ) ;
r_points . push_back ( p_offset . translated ( Vector3 ( - cs * 2 , 0 , 0 ) ) . origin ) ;
}
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if ( r_body_a_points ) {
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JointGizmosDrawer : : draw_circle (
Vector3 : : AXIS_X ,
BODY_A_RADIUS ,
p_offset ,
JointGizmosDrawer : : look_body_toward ( Vector3 : : AXIS_X , p_trs_joint , p_trs_body_a ) ,
p_angular_limit_lower ,
p_angular_limit_upper ,
* r_body_a_points ) ;
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}
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if ( r_body_b_points ) {
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JointGizmosDrawer : : draw_circle (
Vector3 : : AXIS_X ,
BODY_B_RADIUS ,
p_offset ,
JointGizmosDrawer : : look_body_toward ( Vector3 : : AXIS_X , p_trs_joint , p_trs_body_b ) ,
p_angular_limit_lower ,
p_angular_limit_upper ,
* r_body_b_points ,
true ) ;
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}
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}
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void Joint3DGizmoPlugin : : CreateConeTwistJointGizmo ( const Transform3D & p_offset , const Transform3D & p_trs_joint , const Transform3D & p_trs_body_a , const Transform3D & p_trs_body_b , real_t p_swing , real_t p_twist , Vector < Vector3 > * r_body_a_points , Vector < Vector3 > * r_body_b_points ) {
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if ( r_body_a_points ) {
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JointGizmosDrawer : : draw_cone (
p_offset ,
JointGizmosDrawer : : look_body ( p_trs_joint , p_trs_body_a ) ,
p_swing ,
p_twist ,
* r_body_a_points ) ;
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}
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if ( r_body_b_points ) {
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JointGizmosDrawer : : draw_cone (
p_offset ,
JointGizmosDrawer : : look_body ( p_trs_joint , p_trs_body_b ) ,
p_swing ,
p_twist ,
* r_body_b_points ) ;
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}
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}
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void Joint3DGizmoPlugin : : CreateGeneric6DOFJointGizmo (
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const Transform3D & p_offset ,
const Transform3D & p_trs_joint ,
const Transform3D & p_trs_body_a ,
const Transform3D & p_trs_body_b ,
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real_t p_angular_limit_lower_x ,
real_t p_angular_limit_upper_x ,
real_t p_linear_limit_lower_x ,
real_t p_linear_limit_upper_x ,
bool p_enable_angular_limit_x ,
bool p_enable_linear_limit_x ,
real_t p_angular_limit_lower_y ,
real_t p_angular_limit_upper_y ,
real_t p_linear_limit_lower_y ,
real_t p_linear_limit_upper_y ,
bool p_enable_angular_limit_y ,
bool p_enable_linear_limit_y ,
real_t p_angular_limit_lower_z ,
real_t p_angular_limit_upper_z ,
real_t p_linear_limit_lower_z ,
real_t p_linear_limit_upper_z ,
bool p_enable_angular_limit_z ,
bool p_enable_linear_limit_z ,
Vector < Vector3 > & r_points ,
Vector < Vector3 > * r_body_a_points ,
Vector < Vector3 > * r_body_b_points ) {
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float cs = 0.25 ;
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for ( int ax = 0 ; ax < 3 ; ax + + ) {
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float ll = 0 ;
float ul = 0 ;
float lll = 0 ;
float lul = 0 ;
int a1 = 0 ;
int a2 = 0 ;
int a3 = 0 ;
bool enable_ang = false ;
bool enable_lin = false ;
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switch ( ax ) {
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case 0 :
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ll = p_angular_limit_lower_x ;
ul = p_angular_limit_upper_x ;
lll = - p_linear_limit_lower_x ;
lul = - p_linear_limit_upper_x ;
enable_ang = p_enable_angular_limit_x ;
enable_lin = p_enable_linear_limit_x ;
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a1 = 0 ;
a2 = 1 ;
a3 = 2 ;
break ;
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case 1 :
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ll = p_angular_limit_lower_y ;
ul = p_angular_limit_upper_y ;
lll = - p_linear_limit_lower_y ;
lul = - p_linear_limit_upper_y ;
enable_ang = p_enable_angular_limit_y ;
enable_lin = p_enable_linear_limit_y ;
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a1 = 1 ;
a2 = 2 ;
a3 = 0 ;
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break ;
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case 2 :
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ll = p_angular_limit_lower_z ;
ul = p_angular_limit_upper_z ;
lll = - p_linear_limit_lower_z ;
lul = - p_linear_limit_upper_z ;
enable_ang = p_enable_angular_limit_z ;
enable_lin = p_enable_linear_limit_z ;
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a1 = 2 ;
a2 = 0 ;
a3 = 1 ;
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break ;
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}
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# define ADD_VTX(x, y, z) \
{ \
Vector3 v ; \
v [ a1 ] = ( x ) ; \
v [ a2 ] = ( y ) ; \
v [ a3 ] = ( z ) ; \
r_points . push_back ( p_offset . translated ( v ) . origin ) ; \
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}
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if ( enable_lin & & lll > = lul ) {
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ADD_VTX ( lul , 0 , 0 ) ;
ADD_VTX ( lll , 0 , 0 ) ;
ADD_VTX ( lul , - cs , - cs ) ;
ADD_VTX ( lul , - cs , cs ) ;
ADD_VTX ( lul , - cs , cs ) ;
ADD_VTX ( lul , cs , cs ) ;
ADD_VTX ( lul , cs , cs ) ;
ADD_VTX ( lul , cs , - cs ) ;
ADD_VTX ( lul , cs , - cs ) ;
ADD_VTX ( lul , - cs , - cs ) ;
ADD_VTX ( lll , - cs , - cs ) ;
ADD_VTX ( lll , - cs , cs ) ;
ADD_VTX ( lll , - cs , cs ) ;
ADD_VTX ( lll , cs , cs ) ;
ADD_VTX ( lll , cs , cs ) ;
ADD_VTX ( lll , cs , - cs ) ;
ADD_VTX ( lll , cs , - cs ) ;
ADD_VTX ( lll , - cs , - cs ) ;
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} else {
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ADD_VTX ( + cs * 2 , 0 , 0 ) ;
ADD_VTX ( - cs * 2 , 0 , 0 ) ;
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}
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if ( ! enable_ang ) {
ll = 0 ;
ul = - 1 ;
}
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if ( r_body_a_points ) {
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JointGizmosDrawer : : draw_circle (
static_cast < Vector3 : : Axis > ( ax ) ,
BODY_A_RADIUS ,
p_offset ,
JointGizmosDrawer : : look_body_toward ( static_cast < Vector3 : : Axis > ( ax ) , p_trs_joint , p_trs_body_a ) ,
ll ,
ul ,
* r_body_a_points ,
true ) ;
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}
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if ( r_body_b_points ) {
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JointGizmosDrawer : : draw_circle (
static_cast < Vector3 : : Axis > ( ax ) ,
BODY_B_RADIUS ,
p_offset ,
JointGizmosDrawer : : look_body_toward ( static_cast < Vector3 : : Axis > ( ax ) , p_trs_joint , p_trs_body_b ) ,
ll ,
ul ,
* r_body_b_points ) ;
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}
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}
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# undef ADD_VTX
}
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////
FogVolumeGizmoPlugin : : FogVolumeGizmoPlugin ( ) {
Color gizmo_color = EDITOR_DEF ( " editors/3d_gizmos/gizmo_colors/fog_volume " , Color ( 0.5 , 0.7 , 1 ) ) ;
create_material ( " shape_material " , gizmo_color ) ;
gizmo_color . a = 0.15 ;
create_material ( " shape_material_internal " , gizmo_color ) ;
create_handle_material ( " handles " ) ;
}
bool FogVolumeGizmoPlugin : : has_gizmo ( Node3D * p_spatial ) {
return ( Object : : cast_to < FogVolume > ( p_spatial ) ! = nullptr ) ;
}
String FogVolumeGizmoPlugin : : get_gizmo_name ( ) const {
return " FogVolume " ;
}
int FogVolumeGizmoPlugin : : get_priority ( ) const {
return - 1 ;
}
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String FogVolumeGizmoPlugin : : get_handle_name ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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return " Extents " ;
}
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Variant FogVolumeGizmoPlugin : : get_handle_value ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary ) const {
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return Vector3 ( p_gizmo - > get_spatial_node ( ) - > call ( " get_extents " ) ) ;
}
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void FogVolumeGizmoPlugin : : set_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) {
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Node3D * sn = p_gizmo - > get_spatial_node ( ) ;
Transform3D gt = sn - > get_global_transform ( ) ;
Transform3D gi = gt . affine_inverse ( ) ;
Vector3 ray_from = p_camera - > project_ray_origin ( p_point ) ;
Vector3 ray_dir = p_camera - > project_ray_normal ( p_point ) ;
Vector3 sg [ 2 ] = { gi . xform ( ray_from ) , gi . xform ( ray_from + ray_dir * 4096 ) } ;
Vector3 axis ;
axis [ p_id ] = 1.0 ;
Vector3 ra , rb ;
Geometry3D : : get_closest_points_between_segments ( Vector3 ( ) , axis * 4096 , sg [ 0 ] , sg [ 1 ] , ra , rb ) ;
float d = ra [ p_id ] ;
if ( Node3DEditor : : get_singleton ( ) - > is_snap_enabled ( ) ) {
d = Math : : snapped ( d , Node3DEditor : : get_singleton ( ) - > get_translate_snap ( ) ) ;
}
if ( d < 0.001 ) {
d = 0.001 ;
}
Vector3 he = sn - > call ( " get_extents " ) ;
he [ p_id ] = d ;
sn - > call ( " set_extents " , he ) ;
}
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void FogVolumeGizmoPlugin : : commit_handle ( const EditorNode3DGizmo * p_gizmo , int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel ) {
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Node3D * sn = p_gizmo - > get_spatial_node ( ) ;
if ( p_cancel ) {
sn - > call ( " set_extents " , p_restore ) ;
return ;
}
UndoRedo * ur = Node3DEditor : : get_singleton ( ) - > get_undo_redo ( ) ;
ur - > create_action ( TTR ( " Change Fog Volume Extents " ) ) ;
ur - > add_do_method ( sn , " set_extents " , sn - > call ( " get_extents " ) ) ;
ur - > add_undo_method ( sn , " set_extents " , p_restore ) ;
ur - > commit_action ( ) ;
}
void FogVolumeGizmoPlugin : : redraw ( EditorNode3DGizmo * p_gizmo ) {
Node3D * cs = p_gizmo - > get_spatial_node ( ) ;
p_gizmo - > clear ( ) ;
if ( RS : : FogVolumeShape ( int ( p_gizmo - > get_spatial_node ( ) - > call ( " get_shape " ) ) ) ! = RS : : FOG_VOLUME_SHAPE_WORLD ) {
const Ref < Material > material =
get_material ( " shape_material " , p_gizmo ) ;
const Ref < Material > material_internal =
get_material ( " shape_material_internal " , p_gizmo ) ;
Ref < Material > handles_material = get_material ( " handles " ) ;
Vector < Vector3 > lines ;
AABB aabb ;
aabb . position = - cs - > call ( " get_extents " ) . operator Vector3 ( ) ;
aabb . size = aabb . position * - 2 ;
for ( int i = 0 ; i < 12 ; i + + ) {
Vector3 a , b ;
aabb . get_edge ( i , a , b ) ;
lines . push_back ( a ) ;
lines . push_back ( b ) ;
}
Vector < Vector3 > handles ;
for ( int i = 0 ; i < 3 ; i + + ) {
Vector3 ax ;
ax [ i ] = cs - > call ( " get_extents " ) . operator Vector3 ( ) [ i ] ;
handles . push_back ( ax ) ;
}
p_gizmo - > add_lines ( lines , material ) ;
p_gizmo - > add_collision_segments ( lines ) ;
p_gizmo - > add_handles ( handles , handles_material ) ;
}
}
/////